how OpenCV Java Detect ellipse, circle face in an image - java

Please, How we can use OpenCV Java , to detect an ellipse of face form in an image.
The code below is used for rectangular.
CvRect rect = new CvRect();
rect.x(100);
rect.y(100);
rect.width(200);
rect.height(200);
how can we make it ellipse or circle ?

Since you have a rect with pre-defined dimensions, you can simply use cv::circle(), to draw circles instead of rectangles on a given canvas.

Related

How to Rotate AWT rectangle in JAVA?

I am creating a small java 2D game and i want to know if there is any way to rotate AWT rectangle
AffineTransform origXform = g2d.getTransform();
AffineTransform newXform = (AffineTransform) origXform.clone();
newXform.rotate(angle, pivotX, pivotY); // pivotX ,pivotY is the starting
point of the hand image
g2d.setTransform(newXform);
Rectangle arm = new Rectangle(bowX + 5, bowY + 55, 60, 5);
g2d.drawImage(playerBowReadyImg, bowX, bowY, null); //hand image
on the above code i simply draw the hand image which rotates based on the mouse position, i also set the rectangle on the hand but the problem is rectangle is not rotating along with the hand image.
also i am not using rectangle for any drawing purpose but to detect the collision.
however using g2d.draw(arm); draws the rotated rectangle but it not actually rotate the rectangle it just draws the rotated one.
any suggestion is appreciated.
Ok my question is marked as duplicate so i tried the answers i find there but the code i get only rotate my rectangle for the draw purpose only.
Image to depict the problem
now to be more specific the arrow in the image can only detect the collision for the blue rectangle (the original position) instead of the red one (rotated rectangle).
again i don't want to actually draw the rectangle but want to detect the collision when the arrow collide with the rectangle.
See AffineTransform.createTransformedShape(Shape) which:
Returns a new Shape object defined by the geometry of the specified Shape after it has been transformed by this transform.

Java AWT bounds

I have an assignment to draw a certain number of circles using java.awt.Graphics.
Drawing the circles is fairly simple, but I am only supposed to draw the circle if it appears within the visible area. I know I can call method getClipBounds() to determine the drawing area, but I'm having trouble finding a java implementation of a way to determine if a circle intersects a Rectangle.
Is that the right way to go about determining if the circle I want to draw will be completely visible or is there a simpler way?
Don't use the Graphics.fillOval(...) method to do the painting.
Instead you can use the Graphics2D.fill(Shape) method. You can create oval Shape objects using the Ellipse2D class.
but I'm having trouble finding a java implementation of a way to determine if a circle intersects a Rectangle.
The Shape object has a method that will allow you to get the rectangular bounds of the Shape. Then you can use the Rectangle.contains(...) method of the your Graphics area to determine if the Shape is fully contained within your panel.
Check out Playing With Shapes for more information and ideas.
use Ellipse2D.Float to instanciate an object for example:
Shape circle = new Ellipse2D.Float(100.0f, 100.0f, 100.0f, 100.0f);
basically the parameters,from left to right, are: Height, Width, X of the Top left and Y of the top left, and by keeping the X and Y both greater or equal to zero, your circle will always be visible.
the parameters of the Float(...) are documented for the Ellipse2D.Float in Java SE 7 in
http://docs.oracle.com/javase/7/docs/api/java/awt/geom/Ellipse2D.Float.html

Graphics2D - Rotating Shapes on a Graphics2D object

I have a Graphics2D object which I use to draw on my Canvas. I draw multiple shapes on the Canvas and want to transform only one (or part) of them.
I'll try to keep this simple:
void render(Graphics2D g) {
... // Draw shape 1
... // Draw shape 2
... // Draw shape 3
}
How would I go about rotating shape 2 while leaving shape 1 and 3 intact? By "rotate" I mean rotating around its center point, which we can define as x and y for example.
I've been looking for a way to do this for a while now, but couldn't find anything that works the way I want it to.
Is there any simple way to do this?
Rather than rotating the shape around it's centre point, rotate and then translate the canvas. To rotate around the centre of the shape at (x, y), first translate the canvas by (-x, -y) and then rotate the canvas -d degrees and draw the shape as normal at (0,0).
When you're done, rotate back then translate back (note that with these geometric transformations the order is important, translating and then rotating will give you a completely different outcome).
This means that you can still draw an object at any rotation without having to recalculate the coordinates yourself.
AffineTransform afx = new AffineTransform();
afx.rotate(angleRad, s.getCenter().x, s.getCenter().y);
//afx.rotate(angleRad);
java.awt.Shape ss = afx.createTransformedShape(s.getPrimativeShape());
return ss;
s is my wrapper class for java.awt.Shape and does some stuff with it.... But what you want is in line 2.
afx.rotate(Angle,xAnchorPoint,yAnchorPoint);
afx.rotate rotates the object about the point (xAnchorPoint;yAnchorPoint).
Hope this is what you wanted
In order to rotate a shape, use one of the Graphics2D.rotate methods.
Cache the transform used for both shape 1 and shape 3. Before drawing shape 3, ensure that you reset the transform to the cached one, since using rotate for shape 2 will alter the current transform coordinates.
Steps:
Cache current transform
Draw shape 1
Rotate
Draw shape 2
Set transform to cached one
Draw shape 3

How to make a rotated panel in java

I want to know if there is some way to rotate a panel without changing its shape. I mean I am able to rotate the drawings inside the panel using rotate() given in graphics2D but the rectangular drawings become diamond shaped. Is there some soln for it?? I mean can I avoid the drawing from becoming diamond shape. The problem is more evident when u change the resolution of the screen.
Yes, rotate the image around its center, as shown in this example.

Rotate rectangle on an Image Swing

I have an Image on a JPanel. I'm then drawing a rectangle on top of the image like this:
Graphics2D image = (Graphics2D) g;
image.drawRect(......);
//create image code here.
image.rotate(1.5);
image.drawImage(....);
Problem is that when I rotate the image image.rotate(1.5), the rectangles stay in the same place.
I've tried creating the rectangle before rotating the image and after rotating the image, but both times it fails.
Is there an easy way to make the rectangles also rotate along with the image?
Thanks.
One approach is to rotate the graphics context's affine transform, as shown in this example. In that way, all drawing will be rotated by the same amount.
You might want to try using Rectangle, an implementation of the Rectangle2D class, then use g2d.draw(rectangle). This might be able to get the rotation state from the Graphics2D object better.

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