I have a Stack class, like this
public class Stack {
LinkedList list = new LinkedList();
public synchronized void push(Object x) {
synchronized (list) {
list.addLast(x);
notify();
}
}
public synchronized Object pop () throws Exception {
synchronized (list) {
if (list.size() <= 0) {
wait();
}
return list.removeLast();
}
}
}
When multiple thread access The Stack class, Has some multithread problems cause Stack crash?
Has some multithread problems cause Stack crash?
In the future you should always provide the exception details so we can help better or at least define what "crash" means and provide log output. In this case I suspect you are getting a NoSuchElementException.
Your code is missing a small but critical change.
synchronized (list) {
// here's your problem, if should be while
if (list.size() <= 0) {
wait();
}
return list.removeLast();
}
The if clause here should be a while loop. As #Ivan points out, this is important if you architecture suffers from spurious wakeups, however this also fixes a much more likely race condition.
If you have multiple threads consuming from your stack, you could have 2 threads waiting to pop() with thread-A at the start of the synchronized block and thread-B at the wait(). When another thread does a push() and a notify() then the waiting thread-B will be moved from the wait queue to the blocked queue but it will be behind thread-A which was already blocked. When the lock is released by the thread that did the push, thread-A gets the lock first goes forward and gets the object from the list and unlocks. Then thread-B goes forward and calls removeLast() but there is no items in the stack and it throws NoSuchElementException.
// we use while here to protect against the race condition
while (list.size() <= 0) {
wait();
}
return list.removeLast();
By using while, once thread-A gets the lock, it can re-check to make sure another thread hasn't "stolen" the item from the stack that it was notified about. For more details about this race condition see my old page on this topic here.
Couple other comments:
You do not need both a synchronized method and a synchronized block on the list. I'd recommend just removing the synchronized keyword on the methods unless there is other code you aren't showing us and just sync on the list. You then should do list.wait().
The list field should be private and final which are both recommended in threaded programs if you are synchronized on it.
Related
I am currently reading about Java BlockingQueue and this example is given on many websites for a simple implementation of the BlockingQueue. The code is simple but I am a bit confused. For example lets say we fill up the queue, then we try to enqueue 3 more times. This will make the 3 threads wait. Then when we call dequeue, the code in the dequeue method will enter the second if statement and it will notify all threads. Won't this mean that the 3 threads waiting will all add nodes to the queue? That means we will have 2 more nodes than the limit? I am pretty sure I misunderstood something here so I could use some small explanation.
public class BlockingQueue {
private List queue = new LinkedList();
private int limit = 10;
public BlockingQueue(int limit){
this.limit = limit;
}
public synchronized void enqueue(Object item)
throws InterruptedException {
while(this.queue.size() == this.limit) {
wait();
}
this.queue.add(item);
if(this.queue.size() == 1) {
notifyAll();
}
}
public synchronized Object dequeue()
throws InterruptedException{
while(this.queue.size() == 0){
wait();
}
if(this.queue.size() == this.limit){
notifyAll();
}
return this.queue.remove(0);
}
}
No, only one will add a node. Notice that your wait-call in enqueue is inside a loop:
while(this.queue.size() == this.limit) {
wait();
}
All three threads are notified but only one thread can be in the synchronized-block. The first thread to enter the block adds a node, so the queue is full again. The other both threads enter the block (one after another) but see the queue being full again, which will put them right into waiting state again as that's the loop-condition.
You can imagine a wait to be an exit and entrace point of a synchronized-block. When a thread enters wait, then the corresponding lock is released. A thread that has been waiting in a wait and is notified, is trying to acquire the corresponding lock for the critical section again and blocks if it is currently in use. So only one of the notified three threads can enter at a time.
Note that wait() from .enqueue() is inside loop. Any awoken thread will re-check permit to add an element and since only single thread can execute synchronized method at a time, there will be no problem - one thread gets lucky to insert an element, others continue to wait after failed re-check.
This question already has answers here:
Why should wait() always be called inside a loop
(11 answers)
Closed 7 years ago.
I've tried reading some answers to similar questions here (I always do that) but did not find (or did not understand?) the answer to this particular issue.
I am implementing a fairly simple consumer-producer class, which receives elements to a list from a different thread and consumes them repeatedly. The class has the following code:
public class ProduceConsume implements Runnable
{
LinkedList<Integer> _list = new LinkedList<Integer>();
public synchronized void produce(Integer i)
{
_list.add(i);
notify();
}
public void run()
{
while(true)
{
Integer i = consume();
// Do something with the integer...
}
}
private synchronized Integer consume()
{
if(_list.size() == 0)
{
try
{
wait();
}
catch(InterruptedException e){}
return _list.poll();
}
}
}
The problem is - it usually works fine, but sometimes, the execution gets to
return _list.poll();
with the list still empty. I can't wrap my head around it - am I doing something terribly wrong? Shouldn't the runnable thread, which repeatedly tries to poll detect a zero length list, wait, and be awakened only after the producer method is done, hence making the list non-empty?
Nothing else "touches" the class from the outside, except for calls to produce. No other threads are synchronized on the runnable class.
By the way, for several reasons, I wish to use my own variant and not classes such as CopyOnWriteArrayList, etc.
Thanks! Any help would be greatly appreciated.
P.S - I have not used the wait-notify many times, but when I did, in the past, it worked. So if I apologize if I made some huge stupid error!
As the Javadoc for Object.wait states
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) {
while (<condition does not hold>)
obj.wait();
... // Perform action appropriate to condition
}
Additionally, you shouldn't ignore an exception like InterruptedException. This will look like a spurious wake up and as you say produces an error.
private synchronized Integer consume() {
try {
while (_list.isEmpty())
wait();
return _list.poll();
} catch(InterruptedException e) {
throw new IllegalStateException("Interrupted");
}
}
Since wait releases the lock you can't reason based on conditions tested before it started waiting, assuming the condition must have changed once wait is exited is not valid. You need to call wait in a loop, so that once the thread ceases waiting and takes the lock again, it checks that the condition it's waiting for has the expected value:
private synchronized Integer consume()
{
try {
while (_list.size() == 0) {
wait();
}
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
}
return _list.poll();
}
From the Oracle tutorial:
Note: Always invoke wait inside a loop that tests for the condition being waited for.
Also it's not safe to assume that just because wait returned that something sent a notification. wait can return even if there is no notification (the spurious wakeup).
It's hard to say what caused what you're seeing without a complete working example.
The linked Oracle tutorial page has a Producer Consumer example you might want to look at.
Working with the classic multiple Consumer/Producer problem, and I have an issue that is driving me around the bend, regarding how to avoid race conditions when inserting/removing from a circular buffer. Appreciate any help in advance!
Sample code for circular buffer for example purposes. Similar to my implementation (Note: I cannot use collection types, only arrays for this):
import java.util.concurrent.locks.Condition;
import java.util.concurrent.locks.Lock;
import java.util.concurrent.locks.ReentrantLock;
public class BoundedBuffer {
private final String[] buffer;
private final int capacity;
private int front;
private int rear;
private int count;
private final Lock lock = new ReentrantLock();
private final Condition notFull = lock.newCondition();
private final Condition notEmpty = lock.newCondition();
public BoundedBuffer(int capacity) {
super();
this.capacity = capacity;
buffer = new String[capacity];
}
public void deposit(String data) throws InterruptedException {
lock.lock();
try {
while (count == capacity) {
notFull.await();
}
buffer[rear] = data;
rear = (rear + 1) % capacity;
count++;
notEmpty.signal();
} finally {
lock.unlock();
}
}
public String fetch() throws InterruptedException {
lock.lock();
try {
while (count == 0) {
notEmpty.await();
}
String result = buffer[front];
front = (front + 1) % capacity;
count--;
notFull.signal();
return result;
} finally {
lock.unlock();
}
}
}
What I need to know is how can I implement a method for checking if the buffer is full/Empty? This method needs to be included in this BoundedBuffer and must be called from another class (Producer/Consumer) before giving the go ahead for/Calling Inserting/Writing methods.
Pseudocode for method in Producer class.
if (!bufferFull) {
buffer.addelement;
}
else {
thread.sleep(5)
threadHasSleptFor++;
}
I am using threads, and there are multiple producers/consumers (In this case 2 producers/consumers, but I may require more). I need it so that if the buffer is full, the thread has to wait until it becomes available for insertion, and the time it waits needs to be stored for output purposes (Not debug, part of the core features). The issue I am having is this:
Thread 1 Producer checks is bufferfull condition, it's false.
Scheduler switches to Thread 2 midway.
Thread 2 also checks bufferfull condition, it's false.
thread 2 proceeds to insert.
Scheduler switches back to Thread 1.
Thread 1 now goes to insert line, as it already checked, but Thread 2 beat it.
Booom.
Somewhat new to Java, though as I understand this is the "time-of-check/time-of-use" race condition issue.
Can someone please advise as to how this can be implemented safely, and how would I loop the code so the threadHasSleptFor variable keeps incrementing on every fail (Providing the methods would be great). I want it so that only the Thread that has requested the check can begin to insert item; the second producer must wait for the lock.
Thanks.
This is by definition impossible to do without higher level locking.
You have to guarantee that the check of whether the buffer is full or not and the following insert are atomic from the thread's perspective which means you have to acquire some common lock to do so. This general problem is indeed called Time of check to time to use and leads to many interesting race conditions down the line.
The solution to these problems is to not check if you can do an operation and then do it, but to just try the operation and handle the error case. So if you don't want to block if the buffer is full with your operation, just implement a tryDeposit method that throws an exception if it can't store a value, or return a boolean success value.
Although in your case if you have to store the time necessary before you could push the value onto the stack, I don't see why a simple:
long start = System.nanotime();
queue.deposit();
long end = System.nanotime();
wouldn't do the trick as well.
If I understand you correctly, you are asking how to make a thread wait until it's OK to call deposit() or wait until it's OK to call fetch(). But, there's no need for that. Your deposit() method will block the calling thread until there is room in the queue, and your fetch() method will block the caller until there is something to fetch. That's what the notFull.await() and notEmpty.await() calls do.
await() unlocks the lock, sleeps until the condition is signalled by another thread, and then it re-locks the lock. The condition may or may not still be true when the caller finally gets the lock again, but that's why you have the await() calls in loops, so that the thread keeps trying until finally it has the lock and the condition is true. Then it does its work (add an item or remove an item), unlocks the lock, and returns.
I am on my way learning Java multithread programming. I have a following logic:
Suppose I have a class A
class A {
ConcurrentMap<K, V> map;
public void someMethod1 () {
// operation 1 on map
// operation 2 on map
}
public void someMethod2 () {
// operation 3 on map
// operation 4 on map
}
}
Now I don't need synchronization of the operations in "someMethod1" or "someMethod2". This means if there are two threads calling "someMethod1" at the same time, I don't need to serialize these operations (because the ConcurrentMap will do the job).
But I hope "someMethod1" and "someMethod2" are mutex of each other, which means when some thread is executing "someMethod1", another thread should wait to enter "someMethod2" (but another thread should be allowed to enter "someMethod1").
So, in short, is there a way that I can make "someMethod1" and "someMethod2" not mutex of themselves but mutex of each other?
I hope I stated my question clear enough...
Thanks!
I tried a couple attempts with higher-level constructs, but nothing quite came to mind. I think this may be an occasion to drop down to the low level APIs:
EDIT: I actually think you're trying to set up a problem which is inherently tricky (see second to last paragraph) and probably not needed (see last paragraph). But that said, here's how it could be done, and I'll leave the color commentary for the end of this answer.
private int someMethod1Invocations = 0;
private int someMethod2Invocations = 0;
public void someMethod1() {
synchronized(this) {
// Wait for there to be no someMethod2 invocations -- but
// don't wait on any someMethod1 invocations.
// Once all someMethod2s are done, increment someMethod1Invocations
// to signify that we're running, and proceed
while (someMethod2Invocations > 0)
wait();
someMethod1Invocations++;
}
// your code here
synchronized (this) {
// We're done with this method, so decrement someMethod1Invocations
// and wake up any threads that were waiting for that to hit 0.
someMethod1Invocations--;
notifyAll();
}
}
public void someMethod2() {
// comments are all ditto the above
synchronized(this) {
while (someMethod1Invocations > 0)
wait();
someMethod2Invocations++;
}
// your code here
synchronized(this) {
someMethod2Invocations--;
notifyAll();
}
}
One glaring problem with the above is that it can lead to thread starvation. For instance, someMethod1() is running (and blocking someMethod2()s), and just as it's about to finish, another thread comes along and invokes someMethod1(). That proceeds just fine, and just as it finishes another thread starts someMethod1(), and so on. In this scenario, someMethod2() will never get a chance to run. That's actually not directly a bug in the above code; it's a problem with your very design needs, one which a good solution should actively work to solve. I think a fair AbstractQueuedSynchronizer could do the trick, though that is an exercise left to the reader. :)
Finally, I can't resist but to interject an opinion: given that ConcurrentHashMap operations are pretty darn quick, you could be better off just putting a single mutex around both methods and just being done with it. So yes, threads will have to queue up to invoke someMethod1(), but each thread will finish its turn (and thus let other threads proceed) extremely quickly. It shouldn't be a problem.
I think this should work
class A {
Lock lock = new Lock();
private static class Lock {
int m1;
int m2;
}
public void someMethod1() throws InterruptedException {
synchronized (lock) {
while (lock.m2 > 0) {
lock.wait();
}
lock.m1++;
}
// someMethod1 and someMethod2 cannot be here simultaneously
synchronized (lock) {
lock.m1--;
lock.notifyAll();
}
}
public void someMethod2() throws InterruptedException {
synchronized (lock) {
while (lock.m1 > 0) {
lock.wait();
}
lock.m2++;
}
// someMethod1 and someMethod2 cannot be here simultaneously
synchronized (lock) {
lock.m2--;
lock.notifyAll();
}
}
}
This probably can't work (see comments) - leaving it for information.
One way would be to use Semaphores:
one semaphore sem1, with one permit, linked to method1
one semaphore sem2, with one permit, linked to method2
when entering method1, try to acquire sem2's permit, and if available release it immediately.
See this post for an implementation example.
Note: in your code, even if ConcurrentMap is thread safe, operation 1 and operation 2 (for example) are not atomic - so it is possible in your scenario to have the following interleaving:
Thread 1 runs operation 1
Thread 2 runs operation 1
Thread 2 runs operation 2
Thread 1 runs operation 2
First of all : Your map is thread safe as its ConcurrentMap. This means that operations on this map like add,contains etc are thread safe.
Secondaly
This doesn't guarantee that even your methods (somemethod1 and somemethod2) are also thread safe. So your methods are not mutually exclusive and two threads at same time can access them.
Now you want these to be mutex of each other : One approach could be put all operations (operaton 1,..operation 4) in a single method and based on condition call each.
I think you cannot do this without a custom synchronizer. I've whipped up this, I called it TrafficLight since it allows threads with a particular state to pass while halting others, until it changes state:
public class TrafficLight<T> {
private final int maxSequence;
private final ReentrantLock lock = new ReentrantLock(true);
private final Condition allClear = lock.newCondition();
private int registered;
private int leftInSequence;
private T openState;
public TrafficLight(int maxSequence) {
this.maxSequence = maxSequence;
}
public void acquire(T state) throws InterruptedException {
lock.lock();
try {
while ((this.openState != null && !this.openState.equals(state)) || leftInSequence == maxSequence) {
allClear.await();
}
if (this.openState == null) {
this.openState = state;
}
registered++;
leftInSequence++;
} finally {
lock.unlock();
}
}
public void release() {
lock.lock();
try {
registered--;
if (registered == 0) {
openState = null;
leftInSequence = 0;
allClear.signalAll();
}
} finally {
lock.unlock();
}
}
}
acquire() will block if another state is active, until it becomes inactive.
The maxSequence is there to help prevent thread starvation, allowing only a maximum number of threads to pass in sequence (then they'll have to queue like the others). You could make a variant that uses a time window instead.
For your problem someMethod1() and someMethod2() would call acquire() with a different state each at the start, and release() at the end.
I am trying to understand Java multi-threading constructs, and I am trying to write a simple implementation of blocking queue. Here is the code I have written:
class BlockingBoundedQueue<E>
{
#SuppressWarnings("unchecked")
BlockingBoundedQueue(int size)
{
fSize = size;
fArray = (E[]) new Object[size];
// fBlockingQueue = new ArrayBlockingQueue<E>(size);
}
BlockingQueue<E> fBlockingQueue;
public synchronized void put(E elem)
{
if(fCnt==fSize-1)
{
try
{
// Should I be waiting/locking on the shared array instead ? how ?
wait();
}
catch (InterruptedException e)
{
throw new RuntimeException("Waiting thread was interrupted during put with msg:",e);
}
}
else
{
fArray[fCnt++]=elem;
//How to notify threads waiting during take()
}
}
public synchronized E take()
{
if(fCnt==0)
{
try
{
// Should I be waiting/locking on the shared array instead ? how ?
wait();
}
catch (InterruptedException e)
{
throw new RuntimeException("Waiting thread was interrupted during take with msg:",e);
}
}
return fArray[fCnt--];
//How to notify threads waiting during put()
}
private int fCnt;
private int fSize;
private E[] fArray;
}
I want to notify threads waiting in Take() from put() and vice versa. Can someone please help me with the correct way of doing this.
I checked the java.utils implementation and it uses Condition and ReentrantLocks which are a little complex for me at this stage. I am okay of not being completely robust[but correct] for the sake of simplicity for now.
Thanks !
The short answer is, call notifyAll() where you have the comments //How to notify threads waiting during take()
Now for the more complete answer...
The reference to read is : Java Concurrency in Practice. The answer to your question is in there.
However, to briefly answer your question: in Java, threads synchronize by locking on the same object and using wait() and notify() to safely change state. The typical simplified flow is:
Thread A obtains a lock by entering a synchronized block on a lock object
Thread A checks some condition in a loop, if not "OK to go" call thread.wait(), which is a blocking call that "releases" the lock so other code synchronized on the same lock object can proceed
Thread B obtains the same lock and may do something that changes the condition thread A is waiting for. When it calls notifyAll(), thread A will wake up and recheck the condition and (may) proceed
Some things to remember about synchronization are:
it is about keeping state of objects consistent by making changes to state atomic. "Atomic" means the entire change (e.g. to multiple fields) is guaranteed to complete (no partial, and therefore inconsistent, changes)
it is cooperative - code synchronized on a given lock object has in common the state that is being changed and the conditions that allow that state change - you wait and notify about the same "subject". Each part of state should be guarded by its own lock object - usually a private field, e.g. private Object lock = new Object(); would be fine
methods that are synchronized use this as the lock object - doing this is easy but potentially expensive, because you are locking for every call, instead of just when you need to
static methods that are synchronized use the Class object as the lock object