I have a project at school where I have to create a Sudoku Program. I have managed to get a Solver algorithm working but not a Generator. I spent a lot of time online to see if people had found ways to make a working one and I found a man named Mark Fredrick Graves, Jr. (https://www.youtube.com/user/mfgravesjr) who provided a very detailed code on the creation of a sudoku grid on his GitHub (https://github.com/mfgravesjr/finished-projects/tree/master/SudokuGridGenerator). However, I felt that using a one dimensional array was unnecessarily difficult in terms of finding the equations to access lines, columns and boxes. I therefore tried to translate his code into a two dimensional array but I am running into issues with some of his sorting methods and what some variables represent like "int step = (a%2==0? rowOrigin + j: colOrigin + j*9);". What I would like to know is how to translate the methods he uses from one dimensional arrays into two dimensional arrays. Below are the methods (code snippets) in question and my half attempt at translating it myself.
public int[] generateGrid(){
ArrayList<Integer> arr = new ArrayList<Integer>(9);
solvedGrid = new int[81];
for(int i = 1; i <= 9; i++) arr.add(i);
//loads all boxes with numbers 1 through 9
for(int i = 0; i < 81; i++){
if(i%9 == 0) {
Collections.shuffle(arr);
}
int perBox = ((i / 3) % 3) * 9 + ((i % 27) / 9) * 3 + (i / 27) * 27 + (i % 3);
solvedGrid[perBox] = arr.get(i%9);
}
//tracks rows and columns that have been sorted
boolean[] sorted = new boolean[81];
for(int i = 0; i < 9; i++){
boolean backtrack = false;
//0 is row, 1 is column
for(int a = 0; a<2; a++){
//every number 1-9 that is encountered is registered
boolean[] registered = new boolean[10]; //index 0 will intentionally be left empty since there are only number 1-9.
int rowOrigin = i * 9;
int colOrigin = i;
ROW_COL: for(int j = 0; j < 9; j++){
//row/column stepping - making sure numbers are only registered once and marking which cells have been sorted
int step = (a%2==0? rowOrigin + j: colOrigin + j*9);
int num = solvedGrid[step];
if(!registered[num]) {
registered[num] = true;
}else {
//if duplicate in row/column
//box and adjacent-cell swap (BAS method)
//checks for either unregistered and unsorted candidates in same box,
//or unregistered and sorted candidates in the adjacent cells
for(int y = j; y >= 0; y--){
int scan = (a%2==0? i * 9 + y: i + 9 * y);
if(solvedGrid[scan] == num){
//box stepping
for(int z = (a%2==0? (i%3 + 1) * 3: 0); z < 9; z++){
if(a%2 == 1 && z%3 <= i%3) {
continue;
}
int boxOrigin = ((scan % 9) / 3) * 3 + (scan / 27) * 27;
int boxStep = boxOrigin + (z / 3) * 9 + (z % 3);
int boxNum = solvedGrid[boxStep];
if((!sorted[scan] && !sorted[boxStep] && !registered[boxNum]) || (sorted[scan] && !registered[boxNum] && (a%2==0? boxStep%9==scan%9: boxStep/9==scan/9))){
solvedGrid[scan] = boxNum;
solvedGrid[boxStep] = num;
registered[boxNum] = true;
continue ROW_COL;
}else if(z == 8) {
//if z == 8, then break statement not reached: no candidates available
//Preferred adjacent swap (PAS)
//Swaps x for y (preference on unregistered numbers), finds occurence of y
//and swaps with z, etc. until an unregistered number has been found
int searchingNo = num;
//noting the location for the blindSwaps to prevent infinite loops.
boolean[] blindSwapIndex = new boolean[81];
//loop of size 18 to prevent infinite loops as well. Max of 18 swaps are possible.
//at the end of this loop, if continue or break statements are not reached, then
//fail-safe is executed called Advance and Backtrack Sort (ABS) which allows the
//algorithm to continue sorting the next row and column before coming back.
//Somehow, this fail-safe ensures success.
for(int q = 0; q < 18; q++){
SWAP: for(int b = 0; b <= j; b++){
int pacing = (a%2==0? rowOrigin+b: colOrigin+b*9);
if(solvedGrid[pacing] == searchingNo){
int adjacentCell = -1;
int adjacentNo = -1;
int decrement = (a%2==0? 9: 1);
for(int c = 1; c < 3 - (i % 3); c++){
adjacentCell = pacing + (a%2==0? (c + 1)*9: c + 1);
//this creates the preference for swapping with unregistered numbers
if((a%2==0 && adjacentCell >= 81)
|| (a%2==1 && adjacentCell % 9 == 0)) {
adjacentCell -= decrement;
}else {
adjacentNo = solvedGrid[adjacentCell];
if(i%3!=0
|| c!=1
|| blindSwapIndex[adjacentCell]
|| registered[adjacentNo]) {
adjacentCell -= decrement;
}
}
adjacentNo = solvedGrid[adjacentCell];
//as long as it hasn't been swapped before, swap it
if(!blindSwapIndex[adjacentCell]){
blindSwapIndex[adjacentCell] = true;
solvedGrid[pacing] = adjacentNo;
solvedGrid[adjacentCell] = searchingNo;
searchingNo = adjacentNo;
if(!registered[adjacentNo]){
registered[adjacentNo] = true;
continue ROW_COL;
}
break SWAP;
}
}
}
}
}
//begin Advance and Backtrack Sort (ABS)
backtrack = true;
break ROW_COL;
}
}
}
}
}
}
if(a%2==0) {
for(int j = 0; j < 9; j++) {
sorted[i*9+j] = true; //setting row as sorted
}
}else if(!backtrack) {
for(int j = 0; j < 9; j++) {
sorted[i+j*9] = true; //setting column as sorted
}
}else {//reseting sorted cells through to the last iteration
//backtrack = false;
for(int j = 0; j < 9; j++) {
sorted[i*9+j] = false;
}
for(int j = 0; j < 9; j++) {
sorted[(i-1)*9+j] = false;
}
for(int j = 0; j < 9; j++) {
sorted[i-1+j*9] = false;
}
for(int j = 0; j < 81; j++) {
sorted[j] = false;
}
i-=2;
}
}
}
if(!isPerfect(solvedGrid)) {
throw new RuntimeException("ERROR: Imperfect grid generated.");
}
return solvedGrid;
}
My code (unfinished)
public int[][] generateGrid(){
ArrayList<Integer> arr = new ArrayList<Integer>(9);
ArrayList<Integer> values = new ArrayList<Integer>(9);
solvedGrid = new int[9][9];
for(int i = 1 ; i <= 9; i++) {
arr.add(i);
values.add(i);
}
//Fill all boxes with number 1 to 9
for(int i = 0; i < 9; i++) {
for(int j = 0; j < 9; j++) {
if(j == 0) {
Collections.shuffle(arr);
}
solvedGrid[(i/3)*3+(j/3)][(i%3)*3+(j%3)] = arr.get(j);
}
}
//boolean[][] sorted = new boolean[9][9];
for(int i = 0; i < 9; i++) {
for(int j = 0; j < 9; j++) {
int[] rowColValues = new int[9];
rowColValues[j] = solvedGrid[0][j];
ArrayList<Integer> occurence = new ArrayList<Integer>();
for(int k = 0; k < rowColValues.length; k++) {
occurence.add((k+1), occurence.get(k+1)+1);
if(occurence.get(k+1) != 1) {
//swap with number in the box that isn't already in rowColValues
//Not sure how to do this...
//Create a method that takes the correct variables as parameters ?
break;
}
}
//Read the sudoku row then column wise and swap values that already exist in the column or row.
}
}
print2DGrid(solvedGrid);
return solvedGrid;
}
Related
I'm trying to make a Sudoku game for my project but if i increase the number of empty spaces in the Sudoku Grid the code just throws an exception arrayoutofbounds but can't figure out where it's coming from. k is the number of empty spaces in the grid.
I haven't tried anything because can't figure out what can be done at this kind of problem
Here is the code:
package sudoku.puzzle;
import java.util.*;
public class SudokuPuzzle {
int[] mat[];
int N; // number of columns/rows.
int SRN; // square root of N
int K; // No. Of missing digits
// Constructor
SudokuPuzzle(int N, int K) {
this.N = N;
this.K = K;
// Compute square root of N
Double SRNd = Math.sqrt(N);
SRN = SRNd.intValue();
mat = new int[N][N];
}
// Driver code
public static void main(String[] args) {
Scanner in = new Scanner(System.in);
System.out.println("Select Level Of Difficulty \n 1.Easy\n 2.Medium\n 3.Hard");
String Choice = in .next(); in .close();
if ("1".equals(Choice) || "Easy".equals(Choice) || "easy".equals(Choice) || "e".equals(Choice) || "E".equals(Choice)) {
int N = 9, K = 40;
SudokuPuzzle sudoku = new SudokuPuzzle(N, K);
sudoku.fillValues();
sudoku.printSudoku();
}
if ("2".equals(Choice) || "Medium".equals(Choice) || "medium".equals(Choice) || "m".equals(Choice) || "M".equals(Choice)) {
int N = 9, K = 60;
SudokuPuzzle sudoku = new SudokuPuzzle(N, K);
sudoku.fillValues();
sudoku.printSudoku();
}
if ("3".equals(Choice) || "Hard".equals(Choice) || "hard".equals(Choice) || "h".equals(Choice) || "H".equals(Choice)) {
int N = 9, K = 72;
SudokuPuzzle sudoku = new SudokuPuzzle(N, K);
sudoku.fillValues();
sudoku.printSudoku();
}
}
// Sudoku Generator
public void fillValues() {
// Fill the diagonal of SRN x SRN matrices
fillDiagonal();
// Fill remaining blocks
fillRemaining(0, SRN);
// Remove Randomly K digits to make game
removeKDigits();
}
// Fill the diagonal SRN number of SRN x SRN matrices
void fillDiagonal() {
for (int i = 0; i < N; i = i + SRN)
// for diagonal box, start coordinates->i==j
fillBox(i, i);
}
// Returns false if given 3 x 3 block contains num.
boolean unUsedInBox(int rowStart, int colStart, int num) {
for (int i = 0; i < SRN; i++)
for (int j = 0; j < SRN; j++)
if (mat[rowStart + i][colStart + j] == num)
return false;
return true;
}
// Fill a 3 x 3 matrix.
void fillBox(int row, int col) {
int num;
for (int i = 0; i < SRN; i++) {
for (int j = 0; j < SRN; j++) {
do {
num = randomGenerator(N);
}
while (!unUsedInBox(row, col, num));
mat[row + i][col + j] = num;
}
}
}
// Random generator
int randomGenerator(int num) {
return (int) Math.floor((Math.random() * num + 1));
}
// Check if safe to put in cell
boolean CheckIfSafe(int i, int j, int num) {
return (unUsedInRow(i, num) &&
unUsedInCol(j, num) &&
unUsedInBox(i - i % SRN, j - j % SRN, num));
}
// check in the row for existence
boolean unUsedInRow(int i, int num) {
for (int j = 0; j < N; j++)
if (mat[i][j] == num)
return false;
return true;
}
// check in the row for existence
boolean unUsedInCol(int j, int num) {
for (int i = 0; i < N; i++)
if (mat[i][j] == num)
return false;
return true;
}
// A recursive function to fill remaining
// matrix
boolean fillRemaining(int i, int j) {
// System.out.println(i+" "+j);
if (j >= N && i < N - 1) {
i = i + 1;
j = 0;
}
if (i >= N && j >= N)
return true;
if (i < SRN) {
if (j < SRN)
j = SRN;
} else if (i < N - SRN) {
if (j == (int)(i / SRN) * SRN)
j = j + SRN;
} else {
if (j == N - SRN) {
i = i + 1;
j = 0;
if (i >= N)
return true;
}
}
for (int num = 1; num <= N; num++) {
if (CheckIfSafe(i, j, num)) {
mat[i][j] = num;
if (fillRemaining(i, j + 1))
return true;
mat[i][j] = 0;
}
}
return false;
}
// Remove the K no. of digits to
// complete game
public void removeKDigits() {
int count = K;
while (count != 0) {
int cellId = randomGenerator(N * N);
// System.out.println(cellId);
// extract coordinates i and j
int i = (cellId / N);
int j = cellId % 9;
if (j != 0)
j = j - 1;
// System.out.println(i+" "+j);
if (mat[i][j] != 0) {
count--;
mat[i][j] = 0;
}
}
}
// Print sudoku
public void printSudoku() {
for (int i = 0; i < N; i++) {
for (int j = 0; j < N; j++)
System.out.print(mat[i][j] + " ");
System.out.println();
}
System.out.println();
}
}
What you got is probably a ArrayIndexOutOfBoundsException. That means at some point you try to access a field of an array outside its boundaries.
But I canĀ“t see where K could be responsible for that. Can you provide more information about the error? E.g. at which value you get it or in which line.
EDIT: The variable i int the removeKDigits() function exceeds the boundaries of the array if the random generator spits out the value 81.
I am new to Java programming and would like to seek your help.
I'm trying to develop a simple minesweeper game using Java. However, I keep getting the error "Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: -1 at practice.week.pkg4.PracticeWeek4.main(PracticeWeek4.java:55)"
This occurs when I'm trying to place digits around the square which has a bomb. I understand that perhaps the 1 has went out of the array, causing the exception to occur. However, I'm not sure how to go about catching the error. Would appreciate any kind help.
Eg: Sample Output
1 1 1
1 B 1
1 1 1
Here is my code snippet:
public static void main(String[] args) {
// TODO code application logic here
int rows = 9;
int cols = 9;
char[][] map = new char[rows][cols];
int count = 0;
for(int i = 0; i<map.length; i++)
{
for(int j = 0; j<map[i].length; j++)
{
map[i][j] = '.';
}
}
Random rnd = new Random();
do
{
int x = rnd.nextInt(rows);
int y = rnd.nextInt(cols);
for(int i = 0; i<map.length; i++)
{
for(int j = 0; j<map[i].length; j++)
{
if(map[x][y] != 'B' && x > 0 & y > 0)
{
map[x][y] = 'B';
map[x-1][y-1] = '1';
map[x-1][y] = '1';
map[x-1][y+1] = '1';
map[x][y-1] = '1';
map[x][y+1] = '1';
map[x+1][y-1] = '1';
map[x+1][y] = '1';
map[x+1][y+1] = '1';
count++;
}
}
}
}
while(count < 10);
for(int x = 0; x<map.length; x++)
{
for(int y = 0; y <map[x].length; y++)
{
}
}
for(int x = 0; x<map.length; x++)
{
for(int y = 0; y<map[x].length; y++)
{
System.out.print(map[x][y] + " ");
}
System.out.println("");
}
}
The do-while loop for setting the mines is on the right track, but the way you are updating the counts for surrounding blocks is causing the IndexOutOfBoundsException. And these two loops
for(int i = 0; i < map.length; i++)
{
for(int j = 0; j < map[i].length; j++)
serve no purpose. You need to rearrange it to handle multiple mines, etc, so why not set all the mines first:
do
{
int x = rnd.nextInt(rows);
int y = rnd.nextInt(cols);
if (map[x][y] != 'B')
{
map[x][y] = 'B';
count++;
}
} while(count < 10);
Then go through the map, and count the number of mines surrounding each block:
for (int x = 0; x < map.length; x++)
{
for (int y = 0; y < map[x].length; y++)
{
if (map[x][y] == 'B')
continue;
// Count the number of mines around map[x][y]
int mines = 0;
for (int xOffset = -1; xOffset <= 1; xOffset++)
{
// This is an important step - without it, we will access elements off the edge of the map
if (x + xOffset < 0 || x + xOffset >= map.length)
continue;
for (int yOffset = -1; yOffset <= 1; yOffset++)
{
// Another check for the edge of the map
if (y + yOffset < 0 || y + yOffset >= map[x].length)
continue;
if (map[x + xOffset][y + yOffset] == 'B')
mines++;
}
}
map[x][y] = "012345678".charAt(mines); // Get the number as a character
}
}
Creating the array, I am letting the user choose the length:
StartNum = scan.nextInt();
int[] NumBox = new int[StartNum];
for (int i = 1; i < NumBox.length+1; i++)
{NumBox[i - 1] = i;}
NumBox[0]=0;
Assuming there are other methods that can change cells in NumBox to 0, how would I use a for loop to check each cells in the array for any divisor? If there are no divisors for the cell in the array, it will then become a 0. For example, if the array is [0,2,0,4,0,6,7,8,9] 9,2 and 7 would become a 0.
The code below is what I tired but didn't get far.
boolean NoDiv=false;
for (int a=1; a < NumBox.length+1; a++)
{
a++
for (int check=1; a < NumBox.length+1; check++)
{
if (NumBox[a-1]% check == 0 && NumBox[a-1] !=0)
{
NumBox[a-1] = 0;
}
}
}
for (int i = 0; i < NumBox.length; i++) {
if (NumBox[i] == 0) continue;
boolean hasDivisor = false;
for (int j = 0; j < i; j++) {
if (NumBox[j] == 0) continue;
if (NumBox[i] % NumBox[j] == 0) {
hasDivisor = true;
break;
}
}
if (!hasDivisor) NumBox[i] = 0;
}
Need little help with my programming.
I'd like to create a grid with n columns and n rows. A also would like to show or print adjacency matrix.For start I did create some code, but the results are not correct, and I don't know hot to fix it. I need this grid to calculate shortest path, mutation of this grid, ...
The first for loop create a nice grid size n*n, but I don't know how to create links between naighbour nodes. The second code (which is in comment, create a adjacency matrix, but is not correnct -> node 3-4,7-8, 11-12 shouldn't be connected (if we have 4x4 grid), and in this code is missing last 4 nodes (if n=4).
Can someone tell me where did I fail in my coding :)?
import java.io.BufferedReader;
import java.io.InputStreamReader;
public class Network_1 {
public static void main(String[] args) throws Exception {
BufferedReader input1 = new BufferedReader(new InputStreamReader(
System.in));
System.out.println("Enter the number of columns/rows");
int cols = Integer.parseInt(input1.readLine());
input1.close();
int N = cols * cols;
int[][] A = new int[N][N];
for (int i = 0; i < N; i++) {
if (i > 1
&& ((cols == 0 && N % i == 0) || (cols > 0 && i % cols == 0))) {
if (cols == 0) {
cols = i;
}
System.out.print("\n");
}
System.out.format("%3d", i);
}
System.out.println("\nAdjacency matrix:");
for(int i = 0; i < N; i++) {
for(int j = 0; j < N; j++) {
System.out.print(A[i][j] + " ");
}
System.out.println();
}
/*
// If I try to create my "grid" with this code, I do not get true results
// The Matrix is incorrect
for(int i=0; i<N-cols; i++){
for(int j=0; j<N-cols; j++){
if((cols > 0) && (i % cols == 0)){
A[i][i+1] = 0;
A[i + 1][i] = 0;
}else{
A[i][i+1] = 1;
A[i + 1][i] = 1;
A[i][i+cols] = 1;
A[i + cols][i] = 1;
}
}
}
System.out.println("Adjacency matrix2:");
for(int i = 0; i < N; i++) {
for(int j = 0; j < N; j++) {
System.out.print(A[i][j] + " ");
}
System.out.println("");
}
*/
}
}
Helo. I did some other approach and this work quite well for me right now. I know tis isn't the best solution, but it wokrs for now. Now I will etst if realy works...
public static int[][] make_grid(int cols) {
int N = cols * cols;
int[][] A = new int[N][N];
for (int i = 0; i < N; i++) {
A[i][i] = 0;
int left= i - 1;
int right= i + 1;
int upper= i - cols;
int bottom= i + cols;
if (left> 0)
A[i][left] = 1;
if (rigft% cols != 0) {
if (right< N)
A[i][right] = 1;
}
if (upper> 0)
A[i][upper] = 1;
if (bottom< N)
A[i][bottom] = 1;
}
return A;
}
I did try using an if/else statement which I left in but commented out so you can still see it. I realized the problem with the if/else is not only is it a brute force method but I don't think I'm covering every possible case. I figured there had to be a more elegant loop solution, but loops have never been my strong suit and I need help with writing it.
public class stuff {
public static int getMostRepeatedNumber(int[][] array) {
int num = 100;
if(array.length == 0){
num = -1;
}
int [] numberOfTimes = new int[9];
for(int i = 0; array.length > i; i++){
for(int j = 0; array[i].length > j; j++){
if(array[i][j] == 0){
numberOfTimes[0]++;
}
else if(array[i][j] == 1){
numberOfTimes[1]++;
}else if(array[i][j] == 2){
numberOfTimes[2]++;
}else if(array[i][j] == 3){
numberOfTimes[3]++;
}else if(array[i][j] == 4){
numberOfTimes[4]++;
}else if(array[i][j] == 5){
numberOfTimes[5]++;
}else if(array[i][j] == 6){
numberOfTimes[6]++;
}else if(array[i][j] == 7){
numberOfTimes[7]++;
}else if(array[i][j] == 8){
numberOfTimes[8]++;
}else if(array[i][j] == 9){
numberOfTimes[9]++;
}
}
}
for(int x = 0; x < array.length; x++){
while(numberOfTimes[x] > numberOfTimes[x+1]){
num = x;
break;
}
/* if(numberOfTimes[x] >= numberOfTimes[x+1] ){
num = 0;
}else if(numberOfTimes[x+1] >= numberOfTimes[x+2]){
num = 1;
}else if(numberOfTimes[x+2] >= numberOfTimes[x+3]){
num = 2;
}else if(numberOfTimes[x+3] >= numberOfTimes[x+4]){
num = 3;
}else if(numberOfTimes[x+4] >= numberOfTimes[x+5]){
num = 4;
}else if(numberOfTimes[x+5] >= numberOfTimes[x+6]){
num = 5;
}else if(numberOfTimes[x+6] >= numberOfTimes[x+7]){
num = 6;
}else if(numberOfTimes[x+7] >= numberOfTimes[x+8]){
num = 7;
}else if(numberOfTimes[x+8] >= numberOfTimes[x+9]){
num = 8;
}
else{
num = 9;
}*/
}
return num;
}
}
An array that has 100 rows such that each row is empty is an empty array; your program returns 100 in cases like that. You do not need a special case for that if you structure your program correctly.
Since you have single-digit positive numbers, all you need is an array of ten counts:
int[] counts = new int[10];
for (int r = 0 ; r != array.length ; r++) {
for (int c = 0 ; c != array[r].length ; c++) {
counts[array[r][c]]++;
}
}
At this point, you've got an array of ten counters. Look for the highest one:
int max = 0;
int val = -1;
for (int i = 0 ; i != 10 ; i++) {
if (counts[i] > max) {
max = counts[i];
val = i;
}
}
// If you did not see any number because the array was empty, val remains -1.
System.out.println(val);
You can replace the first if-else thing with this line of code:
numberOfTimes[array[i][j]]++;
As for your problem, you can use this code:
int max = 0;
for (int i = 0, i > numberOfTime.length, i++)
if (numberOfTimes[i] > max) {
max = numberOfTimes[i];
num = i;
}
It loops over the array looking for the biggest value, which is stored in max. It also stores the array index of the largest value in num, which is the final result.
If we're not guaranteed that the numbers are between 0 and 9,can it be done with less than 3 loops,like I did below
int maxCounter =0;
int counter = 0;
int currentElementRow = 0, currentElementCol = 0;
int maxOccurrence = 0;
for(int k = 0; k < arr.length * arr[0].length; k++){ //traverse the matrix as many times as elements you have in it- you check each element for number of occurrences
for(int i = 0; i < arr.length; i++){
for(int j = 0; j < arr[0].length; j++){
if(arr[i][j] == arr[currentElementCol][currentElementCol]){
counter++;
}
}
}
if(counter > maxCounter){
maxCounter = counter;
counter = 0;
maxOccurrence = arr[currentElementRow][currentElementCol];
}
if(currentElementCol <arr[0].length - 1){
currentElementCol++;
}
else{
currentElementCol = 0;
currentElementRow++;
}
counter = 0;
}
Your first loops can be simplified as simply:
for(int i = 0; array.length > i; i++){
for(int j = 0; array[i].length > j; j++){
numberOfTimes[array[i][j]]++;
}
}
.... because you have a pre-written guarantee that the values in the 2D array are between 0 and 9 (inclusive)