Android Things onTouch doesnt release GPIO - java

I am using Android Things v1 and trying to use an on-screen Button to activate a motor as long as the button is pressed (tap & long press).
The problem I have is once the button is pressed the motor will not stop. I would like it to stop once the button is released.
Here is the button code:
mtrbtnGD.setOnTouchListener(new View.OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent event) {
try {
mtrGpio = manager.openGpio("BCM24");
mtrGpio.setEdgeTriggerType(Gpio.EDGE_NONE);
mtrGpio.setActiveType(Gpio.ACTIVE_HIGH);
mtrGpio.setDirection(Gpio.DIRECTION_OUT_INITIALLY_LOW);
mtrGpio.setValue(true);
Log.i(TAG, "Motor started");
}
catch (IOException e) {
Log.w(TAG, "Unable to access GPIO", e);
}
return true;
}
});
EDIT:
Here is the new code from Sam's reply:
public class MainActivity extends Activity {
private Gpio mtrGpio;
private GestureDetector mtrbtnGD;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Button mtrbtnGD = (Button) findViewById(R.id.mtrbtn);
Button closebtn = (Button) findViewById(R.id.closebtn);
Button stopmtrbtn = (Button) findViewById(R.id.stopmtrbtn);
final PeripheralManager manager = PeripheralManager.getInstance();
List<String> portList = manager.getGpioList();
if (portList.isEmpty()) {
Log.i(TAG, "No GPIO port available on this device.");
} else {
Log.i(TAG, "List of available ports: " + portList);
}
mtrbtnGD.setOnTouchListener(new View.OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent event) {
try {
switch(event.getAction()) {
case MotionEvent.ACTION_DOWN:
// PRESSED
mtrGpio = manager.openGpio("BCM24");
mtrGpio.setEdgeTriggerType(Gpio.EDGE_NONE);
mtrGpio.setActiveType(Gpio.ACTIVE_HIGH);
mtrGpio.setDirection(Gpio.DIRECTION_OUT_INITIALLY_LOW);
mtrGpio.setValue(true);
Log.i(TAG, "Motor started");
return true; // if you want to handle the touch event
case MotionEvent.ACTION_UP:
// RELEASED
mtrGpio.close();
return true; // if you want to handle the touch event
}
}
catch (IOException e) {
Log.w(TAG, "Unable to access GPIO", e);
}
return true;
}
});
The motor still doesn't stop when I release the on-screen button.

close() closes your connection to the GPIO peripheral, it does not change the value of that connection before closing it. You need to use setValue(false); as so:
switch(event.getAction()) {
case MotionEvent.ACTION_DOWN:
// PRESSED
mtrGpio = manager.openGpio("BCM24");
mtrGpio.setEdgeTriggerType(Gpio.EDGE_NONE);
mtrGpio.setActiveType(Gpio.ACTIVE_HIGH);
mtrGpio.setDirection(Gpio.DIRECTION_OUT_INITIALLY_LOW);
mtrGpio.setValue(true);
Log.i(TAG, "Motor started");
return true; // if you want to handle the touch event
case MotionEvent.ACTION_UP:
// RELEASED
mtrGpio.setValue(false); // ADD THIS
mtrGpio.close();
return true; // if you want to handle the touch event
}
Ideally, if you expect the motor to be turned on and off a lot, you should keep the connection open.
public class MainActivity extends Activity {
private Gpio mtrGpio;
private GestureDetector mtrbtnGD;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Button mtrbtnGD = (Button) findViewById(R.id.mtrbtn);
try {
PeripheralManager manager = PeripheralManager.getInstance();
mtrGpio = manager.openGpio("BCM24");
mtrGpio.setEdgeTriggerType(Gpio.EDGE_NONE);
mtrGpio.setActiveType(Gpio.ACTIVE_HIGH);
mtrGpio.setDirection(Gpio.DIRECTION_OUT_INITIALLY_LOW);
} catch (IOException e) {
throw new IllegalStateException("cannot open gpio", e);
}
mtrbtnGD.setOnTouchListener(new View.OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent event) {
try {
switch(event.getAction()) {
case MotionEvent.ACTION_DOWN:
// PRESSED
mtrGpio.setValue(true);
Log.i(TAG, "Motor started");
return true;
case MotionEvent.ACTION_UP:
// RELEASED
mtrGpio.setValue(false);
return true;
}
} catch (IOException e) {
Log.w(TAG, "Unable to access GPIO", e);
}
return true;
}
});
}
#Override
protected void onDestroy() {
try {
mtrGpio.close();
} catch (IOException ignore) {
Log.w(TAG, "Unable to close GPIO", ignore);
}
super.onDestroy();
}

You can use this code inside onTouch method and Check event.getAction() :
switch(event.getAction()) {
case MotionEvent.ACTION_DOWN:
// PRESSED
return true; // if you want to handle the touch event
case MotionEvent.ACTION_UP:
// RELEASED
return true; // if you want to handle the touch event
}

Related

Show one message when a button is pressed and other one when is released. Android

I´m just trying to program a simple code that shows a message when the button is pressed and another one when is released.
I try this but it didn´t work:
btnOn.setOnTouchListener(new View.OnTouchListener() {
#Override
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switch(event.getAction()) {
case MotionEvent.ACTION_DOWN:
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Any idea of why the removeCallbacksAndMessages is not working. It displays for instance Message 2 when I released but then it appears again message 1. It didn´t keep like that.
I don't know If I understand You correctly but if You want to execute function every X milliseconds when the button is pressed and then when the user release button stop it You can do it like this (You were very close to this solution but You run Hendler again in UP event):
public class MainActivity extends AppCompatActivity
{
Button btnOn;
Handler handler;
#SuppressLint("ClickableViewAccessibility")
#Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
btnOn = findViewById(R.id.btnOn);
handler = new Handler();
final Runnable action = new Runnable()
{
#Override
public void run()
{
Log.d("MyTag", "Run action");
handler.postDelayed(this, 100); // Run action every 100 ms
}
};
btnOn.setOnTouchListener(new View.OnTouchListener()
{
#Override
public boolean onTouch(View view, MotionEvent event)
{
switch (event.getAction())
{
case MotionEvent.ACTION_DOWN:
Log.d("MyTag", "Down");
handler.postDelayed(action, 10);
return true;
case MotionEvent.ACTION_UP:
Log.d("MyTag", "Up");
handler.removeCallbacksAndMessages(null);
return true;
default:
return false;
}
}
});
}
}

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Keep a boolean to check wether image should change.
boolean imageChangePermission = true;
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public boolean onTouch(View view, MotionEvent event) {
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Log.d("TouchTest", "Touch down");
}
else if (event.getAction() == android.view.MotionEvent.ACTION_UP) {
Log.d("TouchTest", "Touch up");
imageChangePermission = false;
}
}
}
ACTION_DOWN - when you first touch
ACTION_MOVE - when you are moving your finger on screen
ACTION_UP - when you remove your finger from screen
Create a Handler to periodically call the change Image method of yours.
Handler handler = new Handler();
handler.postDelayed(new Runnable() {
#Override
public void run() {
if(imageChangePermission) {
changeImage();
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}
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I wanna make a button that can show me how long time it gets pressed. If the button stops to get pressed the time still stays there, then you can keep pressing it. How can i do this?
With this code, I made a 5 second button-press open a new activity :)
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#Override
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super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
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button1.setOnTouchListener(new View.OnTouchListener() {
public boolean onTouch(View arg0, MotionEvent arg1) {
switch (arg1.getAction()) {
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handel.postDelayed(run, 5000/* OR the amount of time you want */);
break;
default:
handel.removeCallbacks(run);
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#Override
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