JAVA TCP Server Error - java

Server : package Server;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.ArrayList;
import javax.imageio.ImageIO;
public class Server extends Thread{
private ServerSocket mServer_Socket;
private ArrayList<SocketManager> managers = new ArrayList<SocketManager>();
public Server(){
try {
mServer_Socket = new ServerSocket(4242);
} catch (IOException e) {
e.printStackTrace();
}
}
#Override
public void run() {
Socket msocket;
try{
msocket = mServer_Socket.accept();
System.out.println("connected");
managers.add(new SocketManager(msocket));
}catch(Exception e){
e.printStackTrace();
}
}
public void SendMessage(String m, int i){
try {
managers.get(i).write(m.getBytes());
} catch (IOException e) {
e.printStackTrace();
}
}
private class SocketManager{
private OutputStream mout;
private InputStream min;
public SocketManager(Socket socket){
try{
mout = socket.getOutputStream();
min = socket.getInputStream();
}catch (IOException ioe) {
ioe.printStackTrace();
}
startListen();
}
public void write(byte[] data) throws IOException{
mout.write(data);
}
public void startListen(){
new Thread() {
BufferedImage image;
public void run(){
try {
System.out.println("listen..");
while(true){
if((image = ImageIO.read(min)) != null){
while(min.read() != 'y');
System.out.println("received");
mout.write('y');
mout.flush();
Main.drawImage(image);
}
}
} catch (IOException e) {
e.printStackTrace();
}
}
}.start();
}
}
}
Client :package Client;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.Socket;
import java.util.List;
import javax.imageio.ImageIO;
import com.github.sarxos.webcam.Webcam;
import com.github.sarxos.webcam.WebcamResolution;
import com.github.sarxos.webcam.ds.fswebcam.FsWebcamDriver;
public class Client {
private static List<Webcam> webcams = null;
static Webcam webcam = null;
static {
Webcam.setDriver(new FsWebcamDriver());
}
public static void main(String[] args) {
try {
webcams =(List<Webcam>) Webcam.getWebcams(1000000);
} catch (Exception e) {
e.printStackTrace();
}
for(Webcam device : webcams){
String name;
System.out.println(name = device.getDevice().getName());
//if(name.equals("Logitech HD Webcam C270 1"))
webcam = device;
}
webcam.setViewSize(WebcamResolution.VGA.getSize());
webcam.open();
try{
Socket socket = new Socket("localhost", 4242);
OutputStream out = socket.getOutputStream();
InputStream in = socket.getInputStream();
byte[] buffer = new byte[10];
while(true){
ImageIO.write(webcam.getImage(), "png", out);
out.flush();
out.write('y');
out.flush();
System.out.println("read");
while(in.read() != 'y');
}
}catch(Exception e){
e.printStackTrace();
}
}
}
This Program works well about 10sec. But after that It doesn't work. Socket is Connected but It doesn't send anything. I guess it doesn't match sync, so I match sync, but it's not work too. I don't have an idea. why It doesn't work. please help. I can't find problem

Your client needs to send the size of transfered image to server prior to sending the image itself, because your server needs to know how long the image is, in order to read it from socket and start receiving the char data coming right after the image.
And since "ImageIO" has no means of specifying the number of bytes supposed to be read from the input stream, you should use InputStream instead.
See the modified code below (I put comments whenever added a new line, everything else is identical with yours):
Server:
import java.awt.image.BufferedImage;
import java.io.ByteArrayInputStream; //<--- added
import java.io.DataInputStream; //<--- added
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.ArrayList;
import javax.imageio.ImageIO;
public class Server extends Thread{
private ServerSocket mServer_Socket;
private ArrayList<SocketManager> managers = new ArrayList<SocketManager>();
public Server(){
try {
mServer_Socket = new ServerSocket(4242);
} catch (IOException e) {
e.printStackTrace();
}
}
#Override
public void run() {
Socket msocket;
try{
msocket = mServer_Socket.accept();
System.out.println("connected");
managers.add(new SocketManager(msocket));
}catch(Exception e){
e.printStackTrace();
}
}
public void SendMessage(String m, int i){
try {
managers.get(i).write(m.getBytes());
} catch (IOException e) {
e.printStackTrace();
}
}
private class SocketManager{
private OutputStream mout;
private InputStream min;
private DataInputStream din; //<--- added DataInputStream
public SocketManager(Socket socket){
try{
mout = socket.getOutputStream();
min = socket.getInputStream();
din = new DataInputStream(min); //<--- initialized DataInputStream
}catch (IOException ioe) {
ioe.printStackTrace();
}
startListen();
}
public void write(byte[] data) throws IOException{
mout.write(data);
}
public void startListen()
{
new Thread() {
BufferedImage image;
public void run(){
try {
System.out.println("listen..");
while(true)
{
int arrlen = din.readInt(); //<--- receive image size in order to prepare a buffer for it
byte[] b = new byte[arrlen]; //<--- prepare a buffer
din.readFully(b); //<--- receive image data
while(min.read() != 'y');
mout.write('y');
mout.flush();
InputStream bais = new ByteArrayInputStream(b); //<--- get ByteArrayInputStream from buffer
BufferedImage image = ImageIO.read(bais); //<--- prepare BufferedImage from ByteArrayInputStream
bais.close(); //<--- close ByteArrayInputStream
Main.drawImage(image);
}//end while true
} catch (IOException e) {
e.printStackTrace();
}
}
}.start();
}
}
}
Client:
import java.awt.image.BufferedImage; //<--- added
import java.io.ByteArrayOutputStream; //<--- added
import java.io.DataOutputStream; //<--- added
import java.io.InputStream;
import java.io.OutputStream;
import java.net.Socket;
import java.util.List;
import javax.imageio.ImageIO;
import com.github.sarxos.webcam.Webcam;
import com.github.sarxos.webcam.WebcamResolution;
import com.github.sarxos.webcam.ds.fswebcam.FsWebcamDriver;
public class Client {
private static List<Webcam> webcams = null;
static Webcam webcam = null;
static {
Webcam.setDriver(new FsWebcamDriver());
}
public static void main(String[] args) {
try {
webcams =(List<Webcam>) Webcam.getWebcams(1000000);
} catch (Exception e) {
e.printStackTrace();
}
for(Webcam device : webcams){
String name;
System.out.println(name = device.getDevice().getName());
//if(name.equals("Logitech HD Webcam C270 1"))
webcam = device;
}
webcam.setViewSize(WebcamResolution.VGA.getSize());
webcam.open();
try{
Socket socket = new Socket("localhost", 4242);
OutputStream out = socket.getOutputStream();
InputStream in = socket.getInputStream();
DataOutputStream dos = new DataOutputStream(out); //<--- added DataOutputStream
BufferedImage image = null; //<--- added BufferedImage to keep image from webcam
while(true){
ByteArrayOutputStream baos = new ByteArrayOutputStream(); //<--- create ByteArrayOutputStream
image = webcam.getImage(); //<--- get BufferedImage from webcam
ImageIO.write(image, "png", baos); //<--- write image into ByteArrayOutputStream
dos.writeInt(baos.size()); //<--- send image size
dos.flush(); //<--- flush DataOutputStream
baos.close(); //<--- close ByteArrayOutputStream
ImageIO.write(image, "png", out);
out.flush();
out.write('y');
out.flush();
System.out.println("read");
while(in.read() != 'y');
}
}catch(Exception e){
e.printStackTrace();
}
}
}

Related

Calculate File size on client

I have 3 classes, Server, Client and TransferMain. I need to show on the client the percentage of the transfer that's complete, but how do i know the file length on the client if the file isn't there yet?
Keep in mind that the client and the Server run on different pc's.
code: https://pastebin.com/CBZauNRz
package servidor;
import java.io.BufferedInputStream;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.IOException;
import java.io.OutputStream;
import java.net.InetAddress;
import java.net.ServerSocket;
import java.net.Socket;
#SuppressWarnings("unused")
public class Servidor {
private ServerSocket socketServidor;
private Socket socketConexao;
private int porta;
public Servidor(int porta) {
this.porta = porta;
}
public void iniciaConexaoServidor() {
try {
this.socketServidor = new ServerSocket(this.porta);
} catch (IOException e) {
System.out.println("Não conseguiu iniciar o socket do servidor");
e.printStackTrace();
}
try {
this.socketConexao = socketServidor.accept();
} catch (IOException e) {
System.out.println("Não conseguiu aceitar a conexao com o cliente.");
e.printStackTrace();
}
}
public void enviarArquivo(String diretorio) throws Exception {
File arquivo = new File(diretorio);
FileInputStream fis = new FileInputStream(arquivo);
BufferedInputStream bis = new BufferedInputStream(fis);
OutputStream os = this.socketConexao.getOutputStream();
byte[] conteudo;
long fileLength = arquivo.length();
long current = 0;
while(current!=fileLength){
int size = 10000;
if(fileLength - current >= size)
current += size;
else{
size = (int)(fileLength - current);
current = fileLength;
}
conteudo = new byte[size];
bis.read(conteudo, 0, size);
os.write(conteudo);
System.out.println("Mandando arquivo ... "+(current*100)/fileLength+"% completo!"+"ip do cliente:"+socketConexao.getInetAddress());
}
os.flush();
this.socketConexao.close();
this.socketServidor.close();
bis.close();
System.out.println("Arquivo enviado com sucesso!");
}
}
Client:
package Cliente;
import java.io.BufferedOutputStream;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.net.InetAddress;
import java.net.InetSocketAddress;
import java.net.Socket;
import java.net.UnknownHostException;
public class Cliente {
private Socket socketCliente;
int porta;
String address;
public Cliente(int porta, String address) {
this.porta=porta;
this.address=address;
}
public void iniciarConexaoCliente() {
try {
this.socketCliente = new Socket(address, porta);
} catch (UnknownHostException e) {
System.out.println("Não conseguiu iniciar a conexao com o servidor");
e.printStackTrace();
} catch (IOException e) {
System.out.println("Não conseguiu iniciar a conexao com o servidor");
e.printStackTrace();
}
}
public void transferenciaArquivo(String diretorio) throws IOException {
byte[] conteudo = new byte[10000];
FileOutputStream fos = new FileOutputStream(diretorio);
BufferedOutputStream bos = new BufferedOutputStream(fos);
InputStream is = socketCliente.getInputStream();
int bytesRead = 0;
long current= 0;
long conteudoLength = conteudo.length;
while((bytesRead=is.read(conteudo))!=-1) {
bos.write(conteudo, 0, bytesRead);
current = bytesRead;
System.out.println("Recebendo arquivo..."+(current*100)/conteudoLength+"% recebido!" +"ip do servidor:"+this.address);
}
bos.flush();
socketCliente.close();
System.out.println("Arquivo recebido!");
}
}
TransferMain:
import Cliente.Cliente;
import servidor.Servidor;
import java.io.IOException;
import java.util.Scanner;
#SuppressWarnings("unused")
public class TransferMain {
public static void main(String[] args) {
String adress; //192.168.25.9
int porta;
String escolha;
Scanner in = new Scanner(System.in);
Scanner str = new Scanner(System.in);
System.out.println("Servidor ou cliente? S ou C");
escolha = str.nextLine();
System.out.println("endereço ip: ");
adress = str.nextLine();
System.out.println("porta: ");
porta = in.nextInt();
if(escolha.equals("S")) {
Servidor servidor = new Servidor(porta);
servidor.iniciaConexaoServidor();
String diretorioServidor = "MusicasTeste.rar";
try {
servidor.enviarArquivo(diretorioServidor);
} catch (Exception e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
} else {
Cliente cliente = new Cliente(porta, adress);
try {
cliente.iniciarConexaoCliente();
} catch (Exception e) {
System.out.println("Não iniciou a conexão com o Cliente.");
e.printStackTrace();
}
String diretorioCliente = "MusicasTeste2.rar";
try {
cliente.transferenciaArquivo(diretorioCliente);
} catch (IOException e) {
System.out.println("Não conseguiu receber o arquivo.");
e.printStackTrace();
}
}
}
}

socket not writing to server

There are question with the same problem but they are not helping me out.
Below is the code I've been working on where the ServerSocket not receiving any message from client Socket.
Server
package rescue_server;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.TreeMap;
/**
*
* #author Mohammad Faisal
*/
public class RServer {
private TreeMap<String, PrintWriter> clients;
private static final int PORT = 6621;
private class ClientHandler implements Runnable {
private PrintWriter writer;
private BufferedReader reader;
public ClientHandler(Socket client) {
try {
writer = new PrintWriter(client.getOutputStream());
reader = new BufferedReader(new InputStreamReader(client.getInputStream()));
} catch (IOException ex) {
System.out.println(ex.getMessage());
}
}
#Override
public void run() {
System.out.println("client handler thread started");
String msg;
try {
while ((msg = reader.readLine()) != null) {
System.out.println(msg);
}
} catch (IOException ex) {
System.out.println(ex.getMessage());
}
}
}
public RServer() {
clients = new TreeMap<>();
}
public void start() {
try {
ServerSocket server = new ServerSocket(RServer.PORT);
while (true) {
System.out.println("waiting....");
Socket client = server.accept();
Thread tclient = new Thread(new ClientHandler(client));
tclient.setDaemon(true);
tclient.start();
System.out.println("got a connection.");
}
} catch (IOException ex) {
System.out.println(ex.getMessage());
}
}
public static void main(String[] args) {
new RServer().start();
}
}
Client
package rescue_client;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.InetAddress;
import java.net.Socket;
import java.net.UnknownHostException;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.swing.JFrame;
/**
*
* #author Mohammad Faisal
*/
public class RClient {
private final static int SERVER_PORT = 6621;
private final static String SERVER_IP = "127.0.0.1";
private Socket socket;
private PrintWriter writer;
private BufferedReader reader;
private class ServerHandler implements Runnable {
#Override
public void run() {
System.out.println("server handler started.");
String msg;
try {
while ((msg = reader.readLine()) != null) {
System.out.println(msg);
}
} catch (IOException ex) {
System.out.println(ex.getMessage());
}
}
}
public RClient() {
JFrame frame = new JFrame(SERVER_IP);
frame.setVisible(true);
frame.setBounds(10, 20, 100, 100);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
private void startServerHandler() {
Thread tserver = new Thread(new ServerHandler());
tserver.setDaemon(true);
tserver.start();
sendWelcomeMsg();
}
private void sendWelcomeMsg() {
try {
writer.write(InetAddress.getLocalHost().getHostName());
writer.flush();
} catch (UnknownHostException ex) {
System.out.println(ex.getMessage());
}
writer.flush();
}
public void start() {
System.out.println("starting client...");
try {
socket = new Socket(RClient.SERVER_IP, RClient.SERVER_PORT);
writer = new PrintWriter(socket.getOutputStream());
reader = new BufferedReader(new InputStreamReader(socket.getInputStream()));
startServerHandler();
} catch (IOException ex) {
System.out.println(ex.getMessage());
}
}
public static void main(String[] args) {
new RClient().start();
}
}
The problem is I'm not getting the message on server from client.
From JavaDoc:
A line is considered to be terminated by any one of a line feed ('\n'), a carriage return ('\r'), or a carriage return followed immediately by a linefeed.
So you have to add one of these in your String that is being sent.

Android tcp client connects then disconnect from java server

I am doing java server on my pc and having my android device connect to it. I can connect it but it disconnects as soon as it connects. I am sure there is something I need to do on the android side but I am little lost on it. I have the internet permission so that is fine.
Also ignore the commented code I was sending image from my android to pc. Also ignore the savebitmap and take screenshot I don't think its affecting the connection if its not being called.
Java Server:
import javax.imageio.ImageIO;
import javax.imageio.ImageReadParam;
import javax.imageio.ImageReader;
import javax.imageio.stream.ImageInputStream;
import javax.swing.*; //access JFrame
import javax.swing.text.html.HTMLDocument.Iterator;
import java.awt.BorderLayout;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.image.BufferedImage;
import java.io.*;
import java.net.*;
public class tcpmain {
BufferedReader in;
static final int PORT = 9000;
public static void main(String[] args) {
// TODO Auto-generated method stub
//lines to make the gui frame
JFrame mainframe = new JFrame();
mainframe.setTitle("TCP Listener");
mainframe.setSize(600,800);
mainframe.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
mainframe.setVisible(true);
ServerSocket serverSocket = null;
Socket socket = null;
try{
serverSocket = new ServerSocket(PORT);
//Receive code
/*int filesize=450660;
int bytesRead;
int current=0;
//receive file
byte [] mybytearray = new byte [filesize];
InputStream is = srsvsock.getInputStream();
FileOutputStream fos = new FileOutputStream("C:\\Users\\Andy\\Desktop\\testimage.jpg");
BufferedOutputStream bos = new BufferedOutputStream(fos);
bytesRead = is.read(mybytearray,0,mybytearray.length);
current = bytesRead;*/
/*do{
bytesRead =
is.read(mybytearray, current, (mybytearray.length-current));
if(bytesRead >= 0) current += bytesRead;
} while(bytesRead > -1);
bos.write(mybytearray, 0, current);
bos.flush();*/
}
catch(Exception e){
e.printStackTrace();
}
while (true) {
try {
socket = serverSocket.accept();
JOptionPane.showMessageDialog(null, "Client connected", "ALERT", JOptionPane.INFORMATION_MESSAGE);
} catch (IOException e) {
System.out.println("I/O error: " + e);
}
// new threa for a client
new EchoThread(socket).start();
if ( socket != null && !socket.isClosed() ){
try {
socket.close();
JOptionPane.showMessageDialog(null, "Client Disconnected", "ALERT", JOptionPane.INFORMATION_MESSAGE);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}
}
client handler for java server
import java.io.BufferedReader;
import java.io.DataOutputStream;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.net.Socket;
public class EchoThread extends Thread {
protected Socket socket;
public EchoThread(Socket clientSocket){
this.socket = clientSocket;
}
public void run(){
InputStream inp = null;
BufferedReader brinp = null;
DataOutputStream out = null;
try{
inp = socket.getInputStream();
brinp = new BufferedReader(new InputStreamReader(inp));
out = new DataOutputStream(socket.getOutputStream());
}catch(Exception e){
return;
}
String line;
while(true){
try{
line = brinp.readLine();
if ((line == null) || line.equalsIgnoreCase("QUIT")){
socket.close();
return;
}else{
out.writeBytes(line+ "\n\r");
out.flush();
}
}catch(Exception e){
e.printStackTrace();
return;
}
}
}
}
Here is android client:
package com.example.tcpsocket;
import java.io.BufferedInputStream;
import java.io.ByteArrayOutputStream;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.InetAddress;
import java.net.Socket;
import android.os.Bundle;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.Bitmap.CompressFormat;
import android.util.Log;
import android.view.Menu;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
public class MainActivity extends Activity {
private Socket socket;
private static final int SERVERPORT = 9000;
private static final String SERVER_IP = "192.168.1.113";
Bitmap bitmap;
File imagePath;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Button btnconnect = (Button)findViewById(R.id.button1);
btnconnect.setOnClickListener(connect);
}
private OnClickListener connect = new OnClickListener(){
#Override
public void onClick(View arg0) {
// TODO Auto-generated method stub
//Bitmap bitmap = takeScreenshot();
// saveBitmap(bitmap);
new Thread(new clienthread()).start();
}
};
public Bitmap takeScreenshot() {
View rootView = findViewById(android.R.id.content).getRootView();
rootView.setDrawingCacheEnabled(true);
return rootView.getDrawingCache();
}
public void saveBitmap(Bitmap bitmap){
File imagePath = new File("sdcard/screenshot.jpg");
FileOutputStream fos;
try {
fos = new FileOutputStream(imagePath);
bitmap.compress(CompressFormat.JPEG, 100, fos);
fos.flush();
fos.close();
new Thread(new clienthread()).start();
} catch (FileNotFoundException e) {
Log.e("GREC", e.getMessage(), e);
} catch (IOException e) {
Log.e("GREC", e.getMessage(), e);
}
}
#Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
class clienthread implements Runnable {
#Override
public void run() {
// TODO Auto-generated method stub
try{
InetAddress serverAddr = InetAddress.getByName(SERVER_IP);
socket = new Socket(serverAddr, SERVERPORT);
/*File imagePath = new File("sdcard/screenshot.jpg");
byte[] mybytearray = new byte[450560];
FileInputStream fis = new FileInputStream(imagePath);
BufferedInputStream bis = new BufferedInputStream(fis);
bis.read(mybytearray,0,mybytearray.length);
OutputStream os = socket.getOutputStream();
os.write(mybytearray,0,mybytearray.length);
os.close();*/
}
catch(Exception e){
}
}
}
}
Here:
new EchoThread(socket).start();
if ( socket != null && !socket.isClosed() ){
try {
socket.close();//Don't do this here!!!!!!
JOptionPane.showMessageDialog(null, "Client Disconnected", "ALERT", JOptionPane.INFORMATION_MESSAGE);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
You shouldn't close your socket after you started your Thread. The closing of the socket should be the job of the EchoThread after you finished communicating with it. You can insert this line at the end of run() method socket.close(); so it closes itself when you're done.
Looks like it is most likely due to this line:
if ( socket != null && !socket.isClosed() ){
If your socket was previously opened and you passed if off to the thread to handle, the socket would still be open and socket.isClosed() will return false and you'll immediately close the socket and clean it up in your main thread.

java.io.BufferedReader.readLine() is nonblocking

I have a problem with readLine() in Java. I have a server and a client. From client I want to send a message to the server. The problem is that first, the client has to insert a text into a JTextField and when presses send then server to read the input from client, but server doesn't wait the input from client but instead reads null. But I read that readLine() is blocked until it has something to read, why it's not happening in this case?
Here I connect to the server and create the JFrame
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.Socket;
import java.net.UnknownHostException;
import javax.swing.JFrame;
import javax.swing.SwingUtilities;
public class StartingPoint {
private static PrintWriter out;
private static BufferedReader in;
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
try {
connectToServer();
createAndShowGui();
} catch (IOException e) {
e.printStackTrace();
}
}
});
}
public static void createAndShowGui() throws IOException {
View frame = new View(out, in);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void connectToServer() throws IOException {
String serverAddress = "127.0.0.1";
int PORT = 8100;
Socket clientSocket = null;
out = null;
in = null;
try {
clientSocket = new Socket(serverAddress, PORT);
out = new PrintWriter(clientSocket.getOutputStream(), true);
in = new BufferedReader(new InputStreamReader(
clientSocket.getInputStream()));
} catch (UnknownHostException e) {
System.err.println("Could not connect to the server \n" + e);
System.exit(1);
} finally {
if (out != null)
out.close();
if (in != null)
in.close();
if (clientSocket != null)
clientSocket.close();
}
}
}
Here is JFrame implementation:
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.PrintWriter;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JTextField;
public class View extends JFrame {
private JButton button;
private JTextField field;
private JPanel gui;
public View(final PrintWriter out, final BufferedReader in) throws IOException {
button = new JButton("Send");
field = new JTextField();
gui = new JPanel(new GridLayout(1, 0, 10, 10));
gui.add(button);
gui.add(field);
add(gui);
button.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent arg0) {
out.println(field.getText());
try {
System.out.println(in.readLine());
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
});
}
}
Here is the server:
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.ServerSocket;
import java.net.Socket;
public class SimpleServer extends Thread {
public static final int PORT = 8100;
private static ServerSocket serverSocket = null;
private Socket clientSocket = null;
public void run() {
String receive, answer;
try {
BufferedReader in = new BufferedReader(new InputStreamReader(
clientSocket.getInputStream()));
PrintWriter out = new PrintWriter(clientSocket.getOutputStream());
receive = in.readLine();
System.out.println("[server]" + receive);
answer = "hello " + receive;
out.println(answer);
out.flush();
} catch (IOException e) {
System.err.println("IO error \n" + e);
} finally {
try {
clientSocket.close();
} catch (IOException e) {
System.err.println("Close socket error \n" + e);
}
}
}
public SimpleServer() throws IOException {
while (true) {
serverSocket = new ServerSocket(PORT);
try {
clientSocket = serverSocket.accept();
new Thread(this).start();
} finally {
serverSocket.close();
}
}
}
public static void main(String[] args) throws IOException {
SimpleServer server = new SimpleServer();
}
}
Your connectToServer() method opens a connection, creates streams and ... then closes them before returning. So of course, the server sees the close straight away, and returns null on the first readLine() call.
I suspect that you may have copied the "close in a finally block" pattern without understanding what it means. So I shall explain:
This is the normal pattern:
InputStream is = null;
try {
is = new FileInputStream(someFile);
// read the stream
} finally {
if (is != null) {
is.close();
}
}
The purpose of the code above is to ensure that the InputStream is always closed. Or more precisely, that it is always closed before the try/finally exits.
This is generally a good thing. But if the purpose of your code is to open some streams that is going to be used after this bit of code completes, then closing the stream here is self defeating.
InputStream is = null;
try {
is = new FileInputStream(someFile);
} finally {
if (is != null) {
is.close();
}
}
// read the stream ... OOOPS! We've already closed it!!
So to take this back to your original code, you need to move the try/finally/close stuff to the run method, something along these lines:
public void run() {
try {
connectToServer();
createAndShowGui();
} catch (IOException e) {
e.printStackTrace();
} finally {
if (out != null)
out.close();
if (in != null)
in.close();
if (clientSocket != null)
clientSocket.close();
}
}
You should also catch and (probably) ignore IOException that might be thrown by each close() call.
Javadoc for BufferedReader.readLine()
doesn't say anything like that:
Returns:
A String containing the contents of the line, not including
any line-termination characters, or null if the end of the stream has been reached
In your code you are opening a connection in connectToServer() and closing it, so server sees the end of stream

Why doesn't this client/server program stop?

As I am learning java socket, I've made a functionnal but very simple chat in two frames : one client and one server. The app is only local and works. But it does not stop when I close windows (though I added WindowListener to both frame classes) : what's wrong ?
Don't forget to run the server first, and then the client : both frames will be visibles only after the client connection.
Here is SimpleSocketFrame.java (base class for both frames) :
package com.loloof64.java_se.simple_socket;
import java.awt.GridLayout;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import javax.swing.JFrame;
import javax.swing.JTextArea;
import javax.swing.JTextField;
public abstract class SimpleSocketFrame extends JFrame {
public SimpleSocketFrame() {
setTitle(getFrameTitle());
setLayout(new GridLayout(0, 1));
messageToAddField = new JTextField(30);
messageToAddField.addKeyListener(new KeyAdapter() {
#Override
public void keyReleased(KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_ENTER){
if ( ! messageToAddField.getText().isEmpty()) {
addMessage(messageToAddField.getText());
messageToAddField.setText("");
}
}
}
});
printedMessagesArea = new JTextArea(10,30);
printedMessagesArea.setEditable(false);
add(messageToAddField);
add(printedMessagesArea);
pack();
}
protected abstract void addMessage(String s);
protected abstract String getFrameTitle();
private static final long serialVersionUID = -5861605385948623162L;
protected JTextArea printedMessagesArea;
private JTextField messageToAddField;
}
Here is the server app class : SimpleSocketServer.java
package com.loloof64.java_se.simple_socket;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintStream;
import java.net.ServerSocket;
import java.net.Socket;
import javax.swing.JOptionPane;
public class SimpleSocketServer extends SimpleSocketFrame {
public SimpleSocketServer(){
super();
setTitle("Simple Server");
try {
serverSocket = new ServerSocket(12345);
relatedSocket = serverSocket.accept();
outStream = new PrintStream(relatedSocket.getOutputStream());
isr = new InputStreamReader(relatedSocket.getInputStream());
inStream = new BufferedReader(isr);
final InStreamRunnable inStreamRunnable = new InStreamRunnable();
Thread inStreamReaderThread = new Thread(inStreamRunnable);
addWindowListener(new WindowAdapter() {
#Override
public void windowClosing(WindowEvent evt) {
try {
inStream.close();
} catch (IOException e) {
e.printStackTrace();
}
try {
isr.close();
} catch (IOException e) {
e.printStackTrace();
}
outStream.close();
try {
relatedSocket.close();
} catch (IOException e) {
e.printStackTrace();
}
try {
serverSocket.close();
} catch (IOException e) {
e.printStackTrace();
}
inStreamRunnable.stop();
System.exit(0);
}
});
inStreamReaderThread.start();
} catch (IOException e) {
JOptionPane.showMessageDialog(this, "Could not create the server !!!",
"Fatal error", JOptionPane.ERROR_MESSAGE);
System.exit(1);
e.printStackTrace();
}
}
private class InStreamRunnable implements Runnable {
#Override
public void run() {
while (weMustGoOn){
String line;
try {
line = inStream.readLine();
printedMessagesArea.setText(printedMessagesArea.getText()+line+"\n");
} catch (IOException e) {
}
}
}
public void stop(){
weMustGoOn = false;
}
private boolean weMustGoOn = true;
}
#Override
protected void addMessage(String s) {
s = "Serveur> "+s;
outStream.println(s);
printedMessagesArea.setText(printedMessagesArea.getText()+"Client> "+s+"\n");
}
#Override
protected String getFrameTitle() {
return "Simple Server";
}
public static void main(String[] args) {
new SimpleSocketServer().setVisible(true);
}
private static final long serialVersionUID = 4288994465786972478L;
private Socket relatedSocket;
private ServerSocket serverSocket;
private PrintStream outStream;
private InputStreamReader isr;
private BufferedReader inStream;
}
Here is the client class : SimpleSocketClient.java
package com.loloof64.java_se.simple_socket;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintStream;
import java.net.InetAddress;
import java.net.Socket;
import javax.swing.JOptionPane;
public class SimpleSocketClient extends SimpleSocketFrame {
public SimpleSocketClient(){
try {
socket = new Socket(InetAddress.getLocalHost(), 12345);
outStream = new PrintStream(socket.getOutputStream());
isr = new InputStreamReader(socket.getInputStream());
inStream = new BufferedReader(isr);
final InStreamRunnable inStreamRunnable = new InStreamRunnable();
Thread inStreamReaderThread = new Thread(inStreamRunnable);
addWindowListener(new WindowAdapter() {
#Override
public void windowClosing(WindowEvent evt) {
try {
inStream.close();
} catch (IOException e2) {
e2.printStackTrace();
}
try {
isr.close();
} catch (IOException e1) {
e1.printStackTrace();
}
outStream.close();
try {
socket.close();
} catch (IOException e) {
e.printStackTrace();
}
inStreamRunnable.stop();
System.exit(0);
}
});
inStreamReaderThread.start();
} catch (IOException e) {
JOptionPane.showMessageDialog(this, "Could not create the client !!!",
"Fatal error", JOptionPane.ERROR_MESSAGE);
System.exit(1);
e.printStackTrace();
}
}
public static void main(String[] args) {
new SimpleSocketClient().setVisible(true);
}
private class InStreamRunnable implements Runnable {
#Override
public void run() {
while (weMustGoOn){
String line;
try {
line = inStream.readLine();
printedMessagesArea.setText(printedMessagesArea.getText()+line+"\n");
} catch (IOException e) {
}
}
}
public void stop(){
weMustGoOn = false;
}
private boolean weMustGoOn = true;
}
#Override
protected void addMessage(String s) {
s = "Client> "+s;
outStream.println(s);
printedMessagesArea.setText(printedMessagesArea.getText()+s+"\n");
}
#Override
protected String getFrameTitle() {
return "Simple Client";
}
private static final long serialVersionUID = 5468568598525947366L;
private Socket socket;
private PrintStream outStream;
private InputStreamReader isr;
private BufferedReader inStream;
}
The program doesn't stop as you're attempting to close the network input Readers when closing a JFrame, which are blocking indefinitely. BufferedReader and InputStreamReader objects cannot close as the client thread is blocked in this readLine call which is waiting for a response from the server
line = inStream.readLine();
Comment out or remove:
inStream.close();
and
isr.close();
Just closing the Socket stream will suffice.
Aside: When interacting with Swing components for multi-threaded network applications, always use a SwingWorker. SwingWorkers are designed to interact correctly with Swing components.
You should add finally block after try and catch to close the socket and after that you can close your program by system exit method.

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