Thread safety, static methods and some weird code - java

I recently stumbled upon piece of code similar to the one below. This code does reek right off. Looks like singleton but its not because there is no private constructor. I know for sure this is going to have thread safety issue given big enough load to it. Specially given class instance. Can someone please point out thread safety issues with this code?
public class AClass extends AnotherClass {
public static final AClass instance = new AClass();
public static SomeObject doSomethingThatCallsAService(Params params) {
return methodThatCallsService(params, instance);
}
public static SomeObject methodThatCallsService(Params params, AClass instance) {
-----call service here ---------
instance.doSomethingElse();
}
private void doSomethingElse() {
--- do some trivial work -----
}
}

Given that the object does not carry state, there's no concern for thread safety, regardless of the number of threads calling methods on or having a reference to the singleton object.
All the methods in the class, including static ones, don't use any shared data. So whether they call methods on the singleton object or they pass the instance around, there's no need for access to anything to be synchronized.
As the code is, the only data that could possibly need synchronization is params in the argument to methodThatCallsService, and that's only if this method modifies the data and multiple threads hold a reference to the same Params object.
But as far as this class is concerned, it's thread-safe, even if the singleton implementation is vulnerable.

Related

Can we override static methods ? Why the output is so? [duplicate]

Why is it not possible to override static methods?
If possible, please use an example.
Overriding depends on having an instance of a class. The point of polymorphism is that you can subclass a class and the objects implementing those subclasses will have different behaviors for the same methods defined in the superclass (and overridden in the subclasses). A static method is not associated with any instance of a class so the concept is not applicable.
There were two considerations driving Java's design that impacted this. One was a concern with performance: there had been a lot of criticism of Smalltalk about it being too slow (garbage collection and polymorphic calls being part of that) and Java's creators were determined to avoid that. Another was the decision that the target audience for Java was C++ developers. Making static methods work the way they do had the benefit of familiarity for C++ programmers and was also very fast, because there's no need to wait until runtime to figure out which method to call.
Personally I think this is a flaw in the design of Java. Yes, yes, I understand that non-static methods are attached to an instance while static methods are attached to a class, etc etc. Still, consider the following code:
public class RegularEmployee {
private BigDecimal salary;
public void setSalary(BigDecimal salary) {
this.salary = salary;
}
public static BigDecimal getBonusMultiplier() {
return new BigDecimal(".02");
}
public BigDecimal calculateBonus() {
return salary.multiply(getBonusMultiplier());
}
/* ... presumably lots of other code ... */
}
public class SpecialEmployee extends RegularEmployee {
public static BigDecimal getBonusMultiplier() {
return new BigDecimal(".03");
}
}
This code will not work as you might expect. Namely, SpecialEmployee's get a 2% bonus just like regular employees. But if you remove the "static"s, then SpecialEmployee's get a 3% bonus.
(Admittedly, this example is poor coding style in that in real life you would likely want the bonus multiplier to be in a database somewhere rather than hard-coded. But that's just because I didn't want to bog down the example with a lot of code irrelevant to the point.)
It seems quite plausible to me that you might want to make getBonusMultiplier static. Perhaps you want to be able to display the bonus multiplier for all the categories of employees, without needing to have an instance of an employee in each category. What would be the point of searching for such example instances? What if we are creating a new category of employee and don't have any employees assigned to it yet? This is quite logically a static function.
But it doesn't work.
And yes, yes, I can think of any number of ways to rewrite the above code to make it work. My point is not that it creates an unsolvable problem, but that it creates a trap for the unwary programmer, because the language does not behave as I think a reasonable person would expect.
Perhaps if I tried to write a compiler for an OOP language, I would quickly see why implementing it so that static functions can be overriden would be difficult or impossible.
Or perhaps there is some good reason why Java behaves this way. Can anyone point out an advantage to this behavior, some category of problem that is made easier by this? I mean, don't just point me to the Java language spec and say "see, this is documented how it behaves". I know that. But is there a good reason why it SHOULD behave this way? (Besides the obvious "making it work right was too hard"...)
Update
#VicKirk: If you mean that this is "bad design" because it doesn't fit how Java handles statics, my reply is, "Well, duh, of course." As I said in my original post, it doesn't work. But if you mean that it is bad design in the sense that there would be something fundamentally wrong with a language where this worked, i.e. where statics could be overridden just like virtual functions, that this would somehow introduce an ambiguity or it would be impossible to implement efficiently or some such, I reply, "Why? What's wrong with the concept?"
I think the example I give is a very natural thing to want to do. I have a class that has a function that does not depend on any instance data, and which I might very reasonably want to call independent of an instance, as well as wanting to call from within an instance method. Why should this not work? I've run into this situation a fair number of times over the years. In practice I get around it by making the function virtual, and then creating a static method whose only purpose in life is to be a static method that passes the call on to the virtual method with a dummy instance. That seems like a very roundabout way to get there.
The short answer is: it is entirely possible, but Java doesn't do it.
Here is some code which illustrates the current state of affairs in Java:
File Base.java:
package sp.trial;
public class Base {
static void printValue() {
System.out.println(" Called static Base method.");
}
void nonStatPrintValue() {
System.out.println(" Called non-static Base method.");
}
void nonLocalIndirectStatMethod() {
System.out.println(" Non-static calls overridden(?) static:");
System.out.print(" ");
this.printValue();
}
}
File Child.java:
package sp.trial;
public class Child extends Base {
static void printValue() {
System.out.println(" Called static Child method.");
}
void nonStatPrintValue() {
System.out.println(" Called non-static Child method.");
}
void localIndirectStatMethod() {
System.out.println(" Non-static calls own static:");
System.out.print(" ");
printValue();
}
public static void main(String[] args) {
System.out.println("Object: static type Base; runtime type Child:");
Base base = new Child();
base.printValue();
base.nonStatPrintValue();
System.out.println("Object: static type Child; runtime type Child:");
Child child = new Child();
child.printValue();
child.nonStatPrintValue();
System.out.println("Class: Child static call:");
Child.printValue();
System.out.println("Class: Base static call:");
Base.printValue();
System.out.println("Object: static/runtime type Child -- call static from non-static method of Child:");
child.localIndirectStatMethod();
System.out.println("Object: static/runtime type Child -- call static from non-static method of Base:");
child.nonLocalIndirectStatMethod();
}
}
If you run this (I did it on a Mac, from Eclipse, using Java 1.6) you get:
Object: static type Base; runtime type Child.
Called static Base method.
Called non-static Child method.
Object: static type Child; runtime type Child.
Called static Child method.
Called non-static Child method.
Class: Child static call.
Called static Child method.
Class: Base static call.
Called static Base method.
Object: static/runtime type Child -- call static from non-static method of Child.
Non-static calls own static.
Called static Child method.
Object: static/runtime type Child -- call static from non-static method of Base.
Non-static calls overridden(?) static.
Called static Base method.
Here, the only cases which might be a surprise (and which the question is about) appear to be the first case:
"The run-time type is not used to determine which static methods are called, even when called with an object instance (obj.staticMethod())."
and the last case:
"When calling a static method from within an object method of a class, the static method chosen is the one accessible from the class itself and not from the class defining the run-time type of the object."
Calling with an object instance
The static call is resolved at compile-time, whereas a non-static method call is resolved at run-time. Notice that although static methods are inherited (from parent) they are not overridden (by child). This could be a surprise if you expected otherwise.
Calling from within an object method
Object method calls are resolved using the run-time type, but static (class) method calls are resolved using the compile-time (declared) type.
Changing the rules
To change these rules, so that the last call in the example called Child.printValue(), static calls would have to be provided with a type at run-time, rather than the compiler resolving the call at compile-time with the declared class of the object (or context). Static calls could then use the (dynamic) type hierarchy to resolve the call, just as object method calls do today.
This would easily be doable (if we changed Java :-O), and is not at all unreasonable, however, it has some interesting considerations.
The main consideration is that we need to decide which static method calls should do this.
At the moment, Java has this "quirk" in the language whereby obj.staticMethod() calls are replaced by ObjectClass.staticMethod() calls (normally with a warning). [Note: ObjectClass is the compile-time type of obj.] These would be good candidates for overriding in this way, taking the run-time type of obj.
If we did it would make method bodies harder to read: static calls in a parent class could potentially be dynamically "re-routed". To avoid this we would have to call the static method with a class name -- and this makes the calls more obviously resolved with the compile-time type hierarchy (as now).
The other ways of invoking a static method are more tricky: this.staticMethod() should mean the same as obj.staticMethod(), taking the run-time type of this. However, this might cause some headaches with existing programs, which call (apparently local) static methods without decoration (which is arguably equivalent to this.method()).
So what about unadorned calls staticMethod()? I suggest they do the same as today, and use the local class context to decide what to do. Otherwise great confusion would ensue. Of course it means that method() would mean this.method() if method was a non-static method, and ThisClass.method() if method were a static method. This is another source of confusion.
Other considerations
If we changed this behaviour (and made static calls potentially dynamically non-local), we would probably want to revisit the meaning of final, private and protected as qualifiers on static methods of a class. We would then all have to get used to the fact that private static and public final methods are not overridden, and can therefore be safely resolved at compile-time, and are "safe" to read as local references.
Actually we were wrong.
Despite Java doesn't allow you to override static methods by default, if you look thoroughly through documentation of Class and Method classes in Java, you can still find a way to emulate static methods overriding by following workaround:
import java.lang.reflect.InvocationTargetException;
import java.math.BigDecimal;
class RegularEmployee {
private BigDecimal salary = BigDecimal.ONE;
public void setSalary(BigDecimal salary) {
this.salary = salary;
}
public static BigDecimal getBonusMultiplier() {
return new BigDecimal(".02");
}
public BigDecimal calculateBonus() {
return salary.multiply(this.getBonusMultiplier());
}
public BigDecimal calculateOverridenBonus() {
try {
// System.out.println(this.getClass().getDeclaredMethod(
// "getBonusMultiplier").toString());
try {
return salary.multiply((BigDecimal) this.getClass()
.getDeclaredMethod("getBonusMultiplier").invoke(this));
} catch (IllegalAccessException e) {
e.printStackTrace();
} catch (IllegalArgumentException e) {
e.printStackTrace();
} catch (InvocationTargetException e) {
e.printStackTrace();
}
} catch (NoSuchMethodException e) {
e.printStackTrace();
} catch (SecurityException e) {
e.printStackTrace();
}
return null;
}
// ... presumably lots of other code ...
}
final class SpecialEmployee extends RegularEmployee {
public static BigDecimal getBonusMultiplier() {
return new BigDecimal(".03");
}
}
public class StaticTestCoolMain {
static public void main(String[] args) {
RegularEmployee Alan = new RegularEmployee();
System.out.println(Alan.calculateBonus());
System.out.println(Alan.calculateOverridenBonus());
SpecialEmployee Bob = new SpecialEmployee();
System.out.println(Bob.calculateBonus());
System.out.println(Bob.calculateOverridenBonus());
}
}
Resulting output:
0.02
0.02
0.02
0.03
what we were trying to achieve :)
Even if we declare third variable Carl as RegularEmployee and assign to it instance of SpecialEmployee, we will still have call of RegularEmployee method in first case and call of SpecialEmployee method in second case
RegularEmployee Carl = new SpecialEmployee();
System.out.println(Carl.calculateBonus());
System.out.println(Carl.calculateOverridenBonus());
just look at output console:
0.02
0.03
;)
Static methods are treated as global by the JVM, there are not bound to an object instance at all.
It could conceptually be possible if you could call static methods from class objects (like in languages like Smalltalk) but it's not the case in Java.
EDIT
You can overload static method, that's ok. But you can not override a static method, because class are no first-class object. You can use reflection to get the class of an object at run-time, but the object that you get does not parallel the class hierarchy.
class MyClass { ... }
class MySubClass extends MyClass { ... }
MyClass obj1 = new MyClass();
MySubClass obj2 = new MySubClass();
ob2 instanceof MyClass --> true
Class clazz1 = obj1.getClass();
Class clazz2 = obj2.getClass();
clazz2 instanceof clazz1 --> false
You can reflect over the classes, but it stops there. You don't invoke a static method by using clazz1.staticMethod(), but using MyClass.staticMethod(). A static method is not bound to an object and there is hence no notion of this nor super in a static method. A static method is a global function; as a consequence there is also no notion of polymorphism and, therefore, method overriding makes no sense.
But this could be possible if MyClass was an object at run-time on which you invoke a method, as in Smalltalk (or maybe JRuby as one comment suggest, but I know nothing of JRuby).
Oh yeah... one more thing. You can invoke a static method through an object obj1.staticMethod() but that really syntactic sugar for MyClass.staticMethod() and should be avoided. It usually raises a warning in modern IDE. I don't know why they ever allowed this shortcut.
Method overriding is made possible by dynamic dispatching, meaning that the declared type of an object doesn't determine its behavior, but rather its runtime type:
Animal lassie = new Dog();
lassie.speak(); // outputs "woof!"
Animal kermit = new Frog();
kermit.speak(); // outputs "ribbit!"
Even though both lassie and kermit are declared as objects of type Animal, their behavior (method .speak()) varies because dynamic dispatching will only bind the method call .speak() to an implementation at run time - not at compile time.
Now, here's where the static keyword starts to make sense: the word "static" is an antonym for "dynamic". So the reason why you can't override static methods is because there is no dynamic dispatching on static members - because static literally means "not dynamic". If they dispatched dynamically (and thus could be overriden) the static keyword just wouldn't make sense anymore.
Yes. Practically Java allows overriding static method, and No theoretically if you Override a static method in Java then it will compile and run smoothly but it will lose Polymorphism which is the basic property of Java. You will Read Everywhere that it is not possible to try yourself compiling and running. you will get your answer. e.g. If you Have Class Animal and a static method eat() and you Override that static method in its Subclass lets called it Dog. Then when wherever you Assign a Dog object to an Animal Reference and call eat() according to Java Dog's eat() should have been called but in static Overriding Animals' eat() will Be Called.
class Animal {
public static void eat() {
System.out.println("Animal Eating");
}
}
class Dog extends Animal{
public static void eat() {
System.out.println("Dog Eating");
}
}
class Test {
public static void main(String args[]) {
Animal obj= new Dog();//Dog object in animal
obj.eat(); //should call dog's eat but it didn't
}
}
Output Animal Eating
According to Polymorphism Principle of Java, the Output Should be Dog Eating.
But the result was different because to support Polymorphism Java uses Late Binding that means methods are called only at the run-time but not in the case of static methods. In static methods compiler calls methods at the compile time rather than the run-time, so we get methods according to the reference and not according to the object a reference a containing that's why You can say Practically it supports static overring but theoretically, it doesn't.
In Java (and many OOP languages, but I cannot speak for all; and some do not have static at all) all methods have a fixed signature - the parameters and types. In a virtual method, the first parameter is implied: a reference to the object itself and when called from within the object, the compiler automatically adds this.
There is no difference for static methods - they still have a fixed signature. However, by declaring the method static you have explicitly stated that the compiler must not include the implied object parameter at the beginning of that signature. Therefore, any other code that calls this must must not attempt to put a reference to an object on the stack. If it did do that, then the method execution would not work since the parameters would be in the wrong place - shifted by one - on the stack.
Because of this difference between the two; virtual methods always have a reference to the context object (i.e. this) so then it is possible to reference anything within the heap that belong to that instance of the object. But with static methods, since there is no reference passed, that method cannot access any object variables and methods since the context is not known.
If you wish that Java would change the definition so that a object context is passed in for every method, static or virtual, then you would in essence have only virtual methods.
As someone asked in a comment to the op - what is your reason and purpose for wanting this feature?
I do not know Ruby much, as this was mentioned by the OP, I did some research. I see that in Ruby classes are really a special kind of object and one can create (even dynamically) new methods. Classes are full class objects in Ruby, they are not in Java. This is just something you will have to accept when working with Java (or C#). These are not dynamic languages, though C# is adding some forms of dynamic. In reality, Ruby does not have "static" methods as far as I could find - in that case these are methods on the singleton class object. You can then override this singleton with a new class and the methods in the previous class object will call those defined in the new class (correct?). So if you called a method in the context of the original class it still would only execute the original statics, but calling a method in the derived class, would call methods either from the parent or sub-class. Interesting and I can see some value in that. It takes a different thought pattern.
Since you are working in Java, you will need to adjust to that way of doing things. Why they did this? Well, probably to improve performance at the time based on the technology and understanding that was available. Computer languages are constantly evolving. Go back far enough and there is no such thing as OOP. In the future, there will be other new ideas.
EDIT: One other comment. Now that I see the differences and as I Java/C# developer myself, I can understand why the answers you get from Java developers may be confusing if you are coming from a language like Ruby. Java static methods are not the same as Ruby class methods. Java developers will have a hard time understanding this, as will conversely those who work mostly with a language like Ruby/Smalltalk. I can see how this would also be greatly confusing by the fact that Java also uses "class method" as another way to talk about static methods but this same term is used differently by Ruby. Java does not have Ruby style class methods (sorry); Ruby does not have Java style static methods which are really just old procedural style functions, as found in C.
By the way - thanks for the question! I learned something new for me today about class methods (Ruby style).
Well... the answer is NO if you think from the perspective of how an overriden method should behave in Java. But, you don't get any compiler error if you try to override a static method. That means, if you try to override, Java doesn't stop you doing that; but you certainly don't get the same effect as you get for non-static methods. Overriding in Java simply means that the particular method would be called based on the run time type of the object and not on the compile time type of it (which is the case with overriden static methods). Okay... any guesses for the reason why do they behave strangely? Because they are class methods and hence access to them is always resolved during compile time only using the compile time type information. Accessing them using object references is just an extra liberty given by the designers of Java and we should certainly not think of stopping that practice only when they restrict it :-)
Example: let's try to see what happens if we try overriding a static method:-
class SuperClass {
// ......
public static void staticMethod() {
System.out.println("SuperClass: inside staticMethod");
}
// ......
}
public class SubClass extends SuperClass {
// ......
// overriding the static method
public static void staticMethod() {
System.out.println("SubClass: inside staticMethod");
}
// ......
public static void main(String[] args) {
// ......
SuperClass superClassWithSuperCons = new SuperClass();
SuperClass superClassWithSubCons = new SubClass();
SubClass subClassWithSubCons = new SubClass();
superClassWithSuperCons.staticMethod();
superClassWithSubCons.staticMethod();
subClassWithSubCons.staticMethod();
// ...
}
}
Output:-
SuperClass: inside staticMethod
SuperClass: inside staticMethod
SubClass: inside staticMethod
Notice the second line of the output. Had the staticMethod been overriden this line should have been identical to the third line as we're invoking the 'staticMethod()' on an object of Runtime Type as 'SubClass' and not as 'SuperClass'. This confirms that the static methods are always resolved using their compile time type information only.
I like and double Jay's comment (https://stackoverflow.com/a/2223803/1517187).
I agree that this is the bad design of Java.
Many other languages support overriding static methods, as we see in previous comments.
I feel Jay has also come to Java from Delphi like me.
Delphi (Object Pascal) was one of the languages implementing OOP before Java and one of the first languages used for commercial application development.
It is obvious that many people had experience with that language since it was in the past the only language to write commercial GUI products. And - yes, we could in Delphi override static methods. Actually, static methods in Delphi are called "class methods", while Delphi had the different concept of "Delphi static methods" which were methods with early binding. To override methods you had to use late binding, declare "virtual" directive. So it was very convenient and intuitive and I would expect this in Java.
In general it doesn't make sense to allow 'overriding' of static methods as there would be no good way to determine which one to call at runtime. Taking the Employee example, if we call RegularEmployee.getBonusMultiplier() - which method is supposed to be executed?
In the case of Java, one could imagine a language definition where it is possible to 'override' static methods as long as they are called through an object instance. However, all this would do is to re-implement regular class methods, adding redundancy to the language without really adding any benefit.
overriding is reserved for instance members to support polymorphic behaviour. static class members do not belong to a particular instance. instead, static members belong to the class and as a result overriding is not supported because subclasses only inherit protected and public instance members and not static members. You may want to define an inerface and research factory and/or strategy design patterns to evaluate an alternate approach.
By overriding we can create a polymorphic nature depending on the object type. Static method has no relation with object. So java can not support static method overriding.
By overriding, you achieve dynamic polymorphism.
When you say overriding static methods, the words you are trying to use are contradictory.
Static says - compile time, overriding is used for dynamic polymorphism.
Both are opposite in nature, and hence can't be used together.
Dynamic polymorphic behavior comes when a programmer uses an object and accessing an instance method. JRE will map different instance methods of different classes based on what kind of object you are using.
When you say overriding static methods, static methods we will access by using the class name, which will be linked at compile time, so there is no concept of linking methods at runtime with static methods. So the term "overriding" static methods itself doesn't make any meaning.
Note: even if you access a class method with an object, still java compiler is intelligent enough to find it out, and will do static linking.
Overriding in Java simply means that the particular method would be called based on the runtime type
of the object and not on the compile-time type of it (which is the case with overridden static methods). As static methods are class methods they are not instance methods so they have nothing to do with the fact which reference is pointing to which Object or instance, because due to the nature of static method it belongs to a specific class. You can redeclare it in the subclass but that subclass won't know anything about the parent class' static methods because, as I said, it is specific to only that class in which it has been declared. Accessing them using object references is just an extra liberty given by the designers of Java and we should certainly not think of stopping that practice only when they restrict it
more details and example
http://faisalbhagat.blogspot.com/2014/09/method-overriding-and-method-hiding.html
What good will it do to override static methods. You cannot call static methods through an instance.
MyClass.static1()
MySubClass.static1() // If you overrode, you have to call it through MySubClass anyway.
EDIT : It appears that through an unfortunate oversight in language design, you can call static methods through an instance. Generally nobody does that. My bad.
Answer of this question is simple, the method or variable marked as static belongs to the class only, So that static method cannot be inherited in the sub class because they belong to the super class only.
Easy solution: Use singleton instance. It will allow overrides and inheritance.
In my system, I have SingletonsRegistry class, which returns instance for passed Class. If instance is not found, it is created.
Haxe language class:
package rflib.common.utils;
import haxe.ds.ObjectMap;
class SingletonsRegistry
{
public static var instances:Map<Class<Dynamic>, Dynamic>;
static function __init__()
{
StaticsInitializer.addCallback(SingletonsRegistry, function()
{
instances = null;
});
}
public static function getInstance(cls:Class<Dynamic>, ?args:Array<Dynamic>)
{
if (instances == null) {
instances = untyped new ObjectMap<Dynamic, Dynamic>();
}
if (!instances.exists(cls))
{
if (args == null) args = [];
instances.set(cls, Type.createInstance(cls, args));
}
return instances.get(cls);
}
public static function validate(inst:Dynamic, cls:Class<Dynamic>)
{
if (instances == null) return;
var inst2 = instances[cls];
if (inst2 != null && inst != inst2) throw "Can\'t create multiple instances of " + Type.getClassName(cls) + " - it's singleton!";
}
}
A Static method, variable, block or nested class belongs to the entire class rather than an object.
A Method in Java is used to expose the behaviour of an Object / Class. Here, as the method is static (i.e, static method is used to represent the behaviour of a class only.) changing/ overriding the behaviour of entire class will violate the phenomenon of one of the fundamental pillar of Object oriented programming i.e, high cohesion. (remember a constructor is a special kind of method in Java.)
High Cohesion - One class should have only one role. For example: A car class should produce only car objects and not bike, trucks, planes etc. But the Car class may have some features(behaviour) that belongs to itself only.
Therefore, while designing the java programming language. The language designers thought to allow developers to keep some behaviours of a class to itself only by making a method static in nature.
The below piece code tries to override the static method, but will not encounter any compilation error.
public class Vehicle {
static int VIN;
public static int getVehileNumber() {
return VIN;
}}
class Car extends Vehicle {
static int carNumber;
public static int getVehileNumber() {
return carNumber;
}}
This is because, here we are not overriding a method but we are just re-declaring it. Java allows re-declaration of a method (static/non-static).
Removing the static keyword from getVehileNumber() method of Car class will result into compilation error, Since, we are trying to change the functionality of static method which belongs to Vehicle class only.
Also, If the getVehileNumber() is declared as final then the code will not compile, Since the final keyword restricts the programmer from re-declaring the method.
public static final int getVehileNumber() {
return VIN; }
Overall, this is upto software designers for where to use the static methods.
I personally prefer to use static methods to perform some actions without creating any instance of a class. Secondly, to hide the behaviour of a class from outside world.
Here is a simple explanation. A static method is associated with a class while an instance method is associated with a particular object. Overrides allow calling the different implementation of the overridden methods associated with the particular object. So it is counter-intuitive to override static method which is not even associated with objects but the class itself in the first place. So static methods cannot be overridden based on what object is calling it, it will always be associated with the class where it was created.
Now seeing above answers everyone knows that we can't override static methods, but one should not misunderstood about the concept of accessing static methods from subclass.
We can access static methods of super class with subclass reference if this static method has not been hidden by new static method defined in sub class.
For Example, see below code:-
public class StaticMethodsHiding {
public static void main(String[] args) {
SubClass.hello();
}
}
class SuperClass {
static void hello(){
System.out.println("SuperClass saying Hello");
}
}
class SubClass extends SuperClass {
// static void hello() {
// System.out.println("SubClass Hello");
// }
}
Output:-
SuperClass saying Hello
See Java oracle docs and search for What You Can Do in a Subclass for details about hiding of static methods in sub class.
Thanks
The following code shows that it is possible:
class OverridenStaticMeth {
static void printValue() {
System.out.println("Overriden Meth");
}
}
public class OverrideStaticMeth extends OverridenStaticMeth {
static void printValue() {
System.out.println("Overriding Meth");
}
public static void main(String[] args) {
OverridenStaticMeth osm = new OverrideStaticMeth();
osm.printValue();
System.out.println("now, from main");
printValue();
}
}

create inner class instance in constructor

I am reading the book Java concurrency in practice, in section 3.2 , it gives the following code example to illustrate implicitly allowing the this reference to escape (Don’t do this, especailly in constructor) :
public class ThisEscape {
public ThisEscape(EventSource source) {
source.registerListener (
new EventListener() {
public void onEvent(Event e) {
doSomething(e);
}
}
);
}
}
The book then says :
When ThisEscape publishes the EventListener, it implicitly
publishes the enclosing ThisEscape instance as well, because inner
class instances contain a hidden reference to the enclosing instance.
I understand the above words from Java's perspective, but I can't come up with a example how could the above code's EventListener escaping enclosing reference this be harmful? In what way?
For example, if I create a new instance of ThisEscape:
ThisEscape myEscape = new Escape(mySource);
Then, what? How is it harmful now? In which way it is harmful?
Could someone please use above code as the base and explain to me how it is harmful?
======= MORE ======
The book is trying to say something like the anonymous EventListener holds a hidden reference to the containing class instance which is not yet fully constructed. I want to know in example, how could this un-fully constructed reference be misused, and I prefer to see a code example about this point.
The book gives a right way of doing things, that's to use a static factory method as below:
public static SafeListener newInstance(EventSource source) {
SafeListener safe = new SafeListener();
source.registerListener (safe.listener);
return safe;
}
I just don't get the point of the whole thing.
Problem 1: Operating on non-fully-constructed object
Consider this slightly modified example:
public class ThisEscape {
private String prefixText = null;
private void doSomething(Event e) {
System.out.println(prefixText.toUpperCase() + e.toString());
}
public ThisEscape(EventSource source) {
source.registerListener(
new EventListener() {
public void onEvent(Event e) {
doSomething(e); // hidden reference to `ThisEscape` is used
}
}
);
// What if an event is fired at this point from another thread?
// prefixText is not yet assigned,
// and doSomething() relies on it being not-null
prefixText = "Received event: ";
}
}
This would introduce a subtle and very hard-to-find bug, for example in multithreaded applications.
Consider that the event source fires and event after source.registerListener(...) has completed, but before prefixText was assigned. This could happen in a different thread.
In this case, the doSomething() would access the non-yet-initialized prefixText field, which would result in a NullPointerException. In other scenarios, the result could be invalid behavior or wrong calculation results, which would be event worse than an exception. And this kind of error is extremely hard to find in real-world applications, mostly due to the fact that it happens sporadically.
Problem 2: Garbage collection
The hidden reference to the enclosing instance would hinder the garbage collector from cleaning up the "enclosing instance" in certain cases.
This would happen if the enclosing instance isn't needed anymore by the program logic, but the instance of the inner class it produced is still needed.
If the "enclosing instance" in turn holds references to a lot of other objects which aren't needed by the program logic, then it would result in a massive memory leak.
A code example.
Given a slightly modified ThisEscape class form the question:
public class ThisEscape {
private long[] aVeryBigArray = new long[4711 * 815];
public ThisEscape(EventSource source) {
source.registerListener(
new EventListener() {
public void onEvent(Event e) {
doSomething(e);
}
private void doSomething(Event e) {
System.out.println(e.toString());
}
}
);
}
}
Please note that the inner anonymous class (which extends/implements EventListener) is non-static and thus contains a hidden reference to the instance of the containing class (ThisEscape).
Also note that the anonymous class doesn't actually use this hidden reference: no non-static methods or fields from the containing class are used from within the anonymous class.
Now this could be a possible usage:
// Register an event listener to print the event to System.out
new ThisEscape(myEventSource);
With this code we wanted to achieve that an event is registered within myEventSource. We do not need the instance of ThisEscape anymore.
But assuming that the EventSource.registerListener(EventListener) method stores a reference to the event listener created within ThisEscape, and the anonymous event listener holds a hidden reference to the containing class instance, the instance of ThisEscape can't be garbage-collected.
I've intentionally put a big non-static long array into ThisEscape, to demonstrate that the ThisEscape class instance could actually hold a lot of data (directly or indirectly), so the memory leak can be significant.
The issue with publishing an object mid-construction, in a multithreaded context, is that the object may be used before construction completes (or after the constructor raised an exception).
Even if the publishing happens as the last explicit step in the constructor, there are three things to keep in mind:
The order of side effects within a thread does not determine the order in which those side effects become visible to other threads. So even if the constructor is written in such a way that it fully populates the object before it publishes a reference to it, there's no guarantee that other threads will see the fully populated object when they read the reference.
A final field normally has special concurrency properties, but these properties depend on reaching the end of the constructor before the object becomes visible to other threads. If other threads perceive the object before it's fully constructed, then they may not even see the correct values of final fields.
Superclass constructors are called before any initialization happens in a subclass. So, for example, if a subclass contains the field String foo = "foo", then during the superclass constructor, the field will still be null, which will affect the results of virtual methods that use it. So if a reference to the object is published during the superclass constructor, other threads can act on the object while it's in an incomplete (and bizarre) state.

Shared instance variable vs local variable

Is there a reason to prefer using shared instance variable in class vs. local variable and have methods return the instance to it? Or is either one a bad practice?
import package.AClass;
public class foo {
private AClass aVar = new AClass();
// ... Constructor
public AClass returnAClassSetted() {
doStuff(aVar);
return avar;
}
private void doStuff(AClass a) {
aVar = a.setSomething("");
}
}
vs.
import package.AClass;
public class foo {
// ... Constructor
public AClass returnAClassSetted() {
AClass aVar = new AClass();
aVar = doStuff();
return aVar;
}
private AClass doStuff() {
AClass aVar1 = new AClass();
aVar1.setSomething("");
return aVar1;
}
}
First one makes more sense to me in so many ways but I often see code that does the second. Thanks!
Instance variables are shared by all methods in the class. When one method changes the data, another method can be affected by it. It means that you can't understand any one method on its own since it is affected by the code in the other methods in the class. The order in which methods are called can affect the outcome. The methods may not be reentrant. That means that if the method is called, again, before it finishes its execution (say it calls a method that then calls it, or fires an event which then a listener calls the method) then it may fail or behave incorrectly since the data is shared. If that wasn't enough potential problems, when you have multithreading, the data could be changed while you are using it causing inconsistent and hard to reproduce bugs (race conditions).
Using local variables keeps the scope minimized to the smallest amount of code that needs it. This makes it easier to understand, and to debug. It avoids race conditions. It is easier to ensure the method is reentrant. It is a good practice to minimize the scope of data.
Your class name should have been Foo.
The two versions you have are not the same, and it should depend on your use case.
The first version returns the same AClass object when different callers call returnAClassSetted() method using the same Foo object. If one of them changes the state of the returned AClass object, all of them will get see the change. Your Foo class is effectively a Singleton.
The second version returns a new AClass object every time a caller calls returnAClassSetted() method using either the same or different Foo object. Your Foo class is effectively a Builder.
Also, if you want the second version, remove the AClass aVar = new AClass(); and just use AClass aVar = doStuff();. Because you are throwing away the first AClass object created by new AClass();
It's not a yes/no question. It basically depends on the situation and your needs. Declaring the variable in the smallest scope as possible is considered the best practice. However there may be some cases (like in this one) where, depending on the task, it's better to declare it inside/outside the methods. If you declare them outside it will be one instance, and it will be two on the other hand.
Instance properties represent the state of a specific instance of that Class. It might make more sense to think about a concrete example. If the class is Engine, one of the properties that might represent the state of the Engine might be
private boolean running;
... so given an instance of Engine, you could call engine.isRunning() to check the state.
If a given property is not part of the state (or composition) of your Class, then it might be best suited to be a local variable within a method, as implementation detail.
In Instance variables values given are default values means null so if it's an object reference, 0 if it's and int.
Local variables usually don't get default values, and therefore need to be explicitly initialized and the compiler generates an error if you fail to do so.
Further,
Local variables are only visible in the method or block in which they are declared whereas the instance variable can be seen by all methods in the class.

What is the use of java.lang.Class and how it relates to static method synchronization?

I am reading static method synchronization in java. Where i read static methods get a lock on object of java.lang.class. I was trying to understand the concept of java.lang.class and its role in static method synchronization and i have these questions.
I was reading the blog where it says every class in Java has an instance of java.lang.Class and all instances of a class share this object. Instance of java.lang.Class describes type of object? What is the role of java.lang.Class here? How does it describes type of object?
Secondly for static method synchronization, we need to get the monitor of java.lang.Class. Why is that? Why do we need a lock on java.lang.Class monitor? Why not on the instance of our own class for example Test(my own custom class)?
Can someone elaborate on it. I am really sorry because it sounds a pretty basic question but i am pretty new to this concept.
Tentative explanation, although admittedly it is not fully correct. For whatever class C, when you do:
final C c = new C();
two Objects are involved here: the Class<C> object (which is provided via the context classloader) and the c instance. c will know which class it is via its .getClass() method (defined in Object).
The fact that the new keyword is able to establish a "backlink" to the correct Class is the responsibility of the JVM implementation. While this is certainly mentioned in the JLS, I cannot tell where...
Now, more to the point.
If you have a method declared as:
synchronized void whatever() { someCode(); }
then it is roughly equivalent to (why roughly: see below):
void whatever()
{
synchronized(this) {
someCode();
}
}
That is, this code is synchronized at the instance level.
If the method is static however, this:
public static synchronized void meh() { someOtherCode(); }
is roughly equivalent to (why roughly: see below):
public static void meh()
{
synchronized(getClass()) {
someOtherCode();
}
}
One thing to note is that all Class objects are singletons; no matter how many instances of class C you create, .getClass() will always return the same Class object. Try this:
public static void main(final String... args)
{
final String s1 = "foo";
final String s2 = "bar";
System.out.println(s1.getClass() == s2.getClass()); // true
}
Add the fact that getClass() is equivalent to this.getClass() and you get the picture. Class itself being an Object, it obeys the monitor rules of any Object.
And since here we always refer to the exact same object, monitor rules apply ;)
Now, "roughly": in the code written above, the logic is the same; however, depending on how you write that code, the bytecode may differ; but the JIT will have its say in it and will eventually optimize code paths.
Every object in java is an instance of some class. In addition to that every class is an object too, so it is an instance of some class too.
Instance of java.lang.Class describes type of object?
Not exactly. java.lang.Class is a class of class instance.
What is the role of java.lang.Class here? How does it describes type of object?
It describes type of all types.
Secondly for static method synchronization, we need to get the monitor of java.lang.Class. Why is that? Why do we need its instances lock not our class lock?
You need to synchronize on some object. Static methods have no access to this, by definition, so the only shared thing that is left is a class where they are defined.
Secondly for static method synchronization, we need to get the monitor
of java.lang.Class. Why is that? Why do we need a lock on
java.lang.Class monitor? Why not on the instance of our own class for
example Test(my own custom class)?
There are two ways to synchronize static methods. One is this :
static synchronized void methodName(){}
In this case, user need not care about acquiring the lock externally. Internally all the static methods of this class which are marked as synchronized will need to acquire the lock to its java.lang.class instance. It is very obvious in this case that, instance(new Class()) locks cannot be acquired over here as the method is static, and static methods can exist without instances of the class. Also static methods are shared by all the objects of that class. So instances of this class is out of question.
Other way is to use synchronized block inside static method :
static void methodName() {
synchronized(ClassName.class){ // same as above approach
// method defination
}
synchronized(this){ } // not allowed. compile time error
// to get lock of instance of this class you do as shown below. But it is not useful at all. Because every time u acquire different instance. So synchronization is not achieved.
synchronized(new Class()){ }
}
OR
static OtherClass lock = new OtherClass();
static void methodName() {
synchronized(lock){ // instance of other class can be used a well
// method defination
}
}
The class java.lang.Class is a representation of your class. The primary use of the class Class is to use reflection (gettings constructors and methods for example).
For this think of it as a meta object... all instances of one class share this meta object.
The designers of java have chosen that monitors have to work on objects. To have a monitor on a static method you have to use the afore mentioned meta object (or class).
I think that this made the design and implementation of the monitor for synchronized blocks easier. Also, as mentioned, the class java.lang.Class is used for reflection and therefore is there already.

Static method on a class with a private constructor that internally creates itself

This is more of a "is this safe, stupid, or completely unnecessary" question. I'm trying to figure out if this code pattern is reasonable:
public class SomeClass {
private String someField;
// Other fields here omitted for clarity
private SomeClass() {
someField = "some initialization goes here";
// More initialization of omitted fields
}
public static void doSomething(MyObject myObject) {
SomeClass someClass = new SomeClass();
// Do things with myObject and someClass instance
}
}
Is there an obvious (or non-obvious) problem with this code? I think the general goal was to separate the complexity of activity in the doSomething method from elsewhere in the code, but still leave the SomeClass class open for flexibility. Maybe?
Would there be concurrency/synchronization problems with something like this?
I apologize for the very ambiguous example code.
There would not be any concurrency or synchronization problems with this concept, because for every call to the static method, there is an individual instance of SomeClass, meaning that no values will ever be accessed by multiple threads simultaneously.
As for the feasibility of this design pattern, I'd say it's a reasonable pattern. I can't think of any Java API classes which implement such a pattern, but I'll add any to this answer if I find some. Normally, you'll see classes with private constructors to not use the object and instead provide a bank of static methods, but there's not really any reason not to do what you're doing.
The way you are using it is a mix-up of static factories and normal object creation. So in your case, you won't have any concurrency issue.
But still, assuming that you wanted to know about static factory, using static factory is preferable, in case you just want a single instance of your class to roam around, or you can also use them to return an instance of any subtype.
It is the very first item in the book: - Effective Java that says, Consider static factory methods instead of constructors.
Here is a quote from the advantages listed in that item: -
One advantage of static factory methods is that, they have names,
unlike constructors. If parameters to a constructor do not, in and of
themselves, describe the object being returned, a static factory with
a well-chosen name is easier to use.
So, you can have different kinds of static methods with thier name showing what they will do. For E.G: -
getInstance() should generally be used to return the existing instance
newInstance() should be used to create new instance on every call
So, your singleton implementation should be like: -
public class Demo {
private static Demo demo = new Demo();
private Demo() {
}
public static Demo getInstance() {
return demo != null? demo: new Demo();
}
}

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