Is it possible to define a scene in a separate class? - java

This may have been asked before but i was not able to find an answer. Im working on a JavaFX app that contains a lot of scenes and a lot of animation. Currently I'm having different Animationtimers and different Scenes all defined inside the start() function, inside the main class that extends Application. However the code gets very messy and long.
Is there a way in which you can define all of these things in a separate Java class, and then simply do something like primaryStage.setScene(MyScene.getScene) - MyScene being the java class that has all your scene code.
Something like this:
public class TestScene {
private Group root = new Group();
Scene test = new Scene(root);
Button button = new Button("test");
root.getChildren.add(button);
}
And actually having that code be a scene that you can just import and set on primaryStage.
Edit: I have no idea why this was so difficult for my mind, as Bertijn said I obviously just need to use a constructer. For whatever reason I forgot that, and so I obviously couldent perform a root.getChildren.add(button), outside a function of some sort.
If anybody else struggles with this here is the super simple solution:
Class containing our scene:
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.paint.Color;
public class OurScene {
public Scene getScene() {
Group root = new Group();
Scene scene = new Scene(root, Color.GREEN);
Button button = new Button("Hello world!");
root.getChildren().add(button);
return scene;
}
}
And then to add it to primaryStage:
import javafx.application.Application;
import javafx.stage.Stage;
public class Main extends Application {
public static void main(String[] args) {
launch(args);
}
#Override
public void start(Stage primaryStage) throws Exception {
OurScene ourScene = new OurScene();
primaryStage.setScene(ourScene.getScene());
primaryStage.show();
}
}

Try making a class called Scenes. In the constructor, created all your scenes, you can give them an id if you want. In your main class, just create an instance of this class Scenes scenes = new Scenes();. The scenes get created. Then you can access them by creating a getScene(String id) method.
Hope I understand your question correctly, and if this doesn't answer it, feel free to get back to me!

Related

Problem with extending SimpleStringProperty

I am just trying to extend a SimpleStringProperty in OpenJFX 11.0.1 to add some extra functionality. But ist seems not so easy, I experienced strange behavior of my extended Property and I don't know why. I think it should work.
My in this sample code simplified SimpleStringProperty extension contains another readonly string property which should be updated every time the the user types into a bound TextField. In this case remove all not allowed characters and convert the prefix. (I know this is not perfect but short enough to show)
After starting the sample code you will get a window with a rows of Controls. Typing in a String like "001 (242) 555666" the label should show the normalized phone number like "+1242555666".
The initial conversion works correcty.
I never get any exceptions.
The conversion is called when I type in new digits.
But if you play around with typing and deleting after a few seconds the set() method of my property isn't longer triggered by the bidirectional binding to the TextField.
To simplify the example I didn't use a TextFormatter. If I use one the problem doesn't change.
Can anyone help me figure out the problem?
Windows and OS X show the same behavior with OpenJFX 11 and OpenJFX 11.0.1
I tried the same code with JDK 1.8 and there it works fine.
package testproperty;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.stage.Stage;
import javafx.beans.property.ReadOnlyStringProperty;
import javafx.beans.property.ReadOnlyStringWrapper;
import javafx.beans.property.SimpleStringProperty;
import javafx.geometry.Insets;
import javafx.scene.control.Label;
import javafx.scene.control.TextField;
import javafx.scene.layout.GridPane;
public class TestProperty extends Application {
// attempt to create an own property
public class myPhoneNumberProperty extends SimpleStringProperty {
private final ReadOnlyStringWrapper normalizedNumber = new ReadOnlyStringWrapper("");
public ReadOnlyStringProperty normalizedNumberProperty() { return normalizedNumber.getReadOnlyProperty(); }
public String getNormalizedNumber() { return normalizedNumber.get(); }
public myPhoneNumberProperty() {
super();
}
public myPhoneNumberProperty(String s) {
super(s);
calculate();
}
#Override
public void set(String s) {
super.set(s);
calculate();
}
private void calculate() {
// some calculations (only for test purposes)
String original = this.get();
String result = original.replaceAll("[^0123456789]","");
if (result.startsWith("00")) result = result.replaceFirst("00", "+");
if (original.startsWith("+")) result = "+".concat(result);
normalizedNumber.set(result);
}
}
#Override
public void start(Stage primaryStage) {
// create my property
myPhoneNumberProperty phoneNumberA = new myPhoneNumberProperty("+34 952 111 222");
// set up grid pane
GridPane grid = new GridPane();
grid.setPadding(new Insets(5,5,5,5));
grid.setVgap(20);
grid.setHgap(20);
// set up the row
Label labelA = new Label("Enter phone number");
TextField textFieldA = new TextField();
textFieldA.textProperty().bindBidirectional(phoneNumberA);
Label labelB = new Label("Normalized number");
Label labelN = new Label();
labelN.textProperty().bind(phoneNumberA.normalizedNumberProperty());
grid.addRow(0, labelA, textFieldA, labelB, labelN);
// complete scene
Scene scene = new Scene(grid, 1000, 100);
primaryStage.setTitle("PhoneNumberProperty TestProg");
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
Your phoneNumberA property object is being garbage collected. To fix this you must keep a strong reference to the object. One option is to make it an instance field.
JavaFX implements bindings using weak listeners/references. Bidirectional bindings have no strong references to the other property. This is different from unidirectional bindings where a reference to the observable value must be kept in order to unbind from it later.

Can I use multiple classes to control one FXML file?

I made an application in Scene Builder on one FXML. I am making a server with JavaFX so I can learn JavaFX and get more familiar with Java's networking libraries.
I have a server terminal Tab and additional tabs within a TabPane. I wanted to make classes that extend upon the main controller class to handle components in each tab.
While trying to implement this I found that the FXMLLoader won't be able to read things if the #FXML annotated variables are static. And the #FXML annotated event listener method won't be read if that is static either.
And if I try any kind of workaround I get nullpointerexceptions when trying to change text in the TextArea. I really don't want to have to use multiple FXML files but it's seeming like I'll have to because if I can't make these static then it just won't work.
Within the Server Terminal Tab there is a TextArea, a TextField, and a Button.
Here's my working code:
package me.Cronin.Keith.JavaServer;
import java.io.IOException;
import javafx.application.Application;
import javafx.fxml.FXML;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.TextArea;
import javafx.scene.control.TextField;
import javafx.scene.input.MouseEvent;
import javafx.stage.Stage;
public class JavaServer extends Application {
#FXML
public Button btnSendCommand;
#FXML
public TextField consoleInputField;
#FXML
public TextArea serverTerminal;
public static FXMLLoader fxmlLoader = new FXMLLoader(JavaServer.class.getResource("JavaServer.fxml"));
public static void main(String[] args)
{
launch(args);
}
#Override
public void start(Stage stage) throws IOException
{
Parent p = fxmlLoader.load();
Scene scene = new Scene(p);
stage.setTitle("Java Server v1.0");
stage.setScene(scene);
stage.show();
}
#FXML
public void clickSendCommand(MouseEvent event)
{
serverTerminal.setText("I got clicked..");
}
}
Here's the other class that I don't know what to do with yet:
package me.Cronin.Keith.JavaServer.Terminal;
import me.Cronin.Keith.JavaServer.JavaServer;
public class Terminal extends JavaServer {
public static void logTerminal(String msg)
{
}
}
Is there anything I can do to change this to support what I want to do?
I want to be able to control the variables (JavaFX Components from FXML) in JavaServer.class with my other classes that extend upon it.
I have seen this question here:
Multiple controller for one FXML file
But it doesn't answer my question.
It's seeming like I'd have to put everything in the main controller class or have multiple Fxml files.
I was able to make this work by replacing my Terminal class with this:
Terminal.java
package me.Cronin.Keith.JavaServer.Terminal;
import me.Cronin.Keith.JavaServer.JavaServer;
public class Terminal extends JavaServer {
public static void logTerminal(String msg)
{
JavaServer mainController = fxmlLoader.getController();
mainController.serverTerminal.setText(msg + "\n");
}
}
So the answer is YES you can.
In JavaServer.java I just called Terminal.class statically and then used the static method logTerminal() within it which worked. I extended JavaServer.java in Terminal.java so I could statically call the controller's FXMLLoader.

Can i create various scene in diffent class file and switch between them in javafx

Please am new to javafx. the tutorial i watched switched between two scenes that was on the sam class file. I am thinking if i have 10 scenes that will make the code very lenghty. Can i create each scene in a diffrent class file and switch between them in. How?
You sure can, Scenes are regular classes after all.
I've created a simple example.
One thing to note: I deliberately did not extend Scene, because that is usually unnecessary. You can compose the scenes anywhere you like (in dedicated classes, methods, ...). In this example I used two small factory classes.
public class App extends Application
{
#Override
public void start(Stage primaryStage) throws Exception
{
primaryStage.setScene(SceneAFactory.create(primaryStage));
primaryStage.show();
}
public static void main(String[] args)
{
Application.launch(App.class, args);
}
}
public class SceneAFactory
{
public static Scene create(Stage stage)
{
Button button = new Button("Switch to B");
button.setOnAction(event -> stage.setScene(SceneBFactory.create(stage)));
return new Scene(new HBox(new Label("Scene A"), button));
}
}
public class SceneBFactory
{
public static Scene create(Stage stage)
{
Button button = new Button("Switch to A");
button.setOnAction(event -> stage.setScene(SceneAFactory.create(stage)));
return new Scene(new HBox(new Label("Scene B"), button));
}
}
Keep in mind though, that depending on the task at hand, replacing just a part of the scene graph might make more sense than replacing the entire scene.

How can I combine a FXML file and a group in JavaFX?

So I made a FXML file for a little game I'm making for school and it has some buttons and labels in it, and it has it's own controller. Now I made a group of rectangles and want to add it to the same scene as the fxml file.
button.getParent().getChildren().add(group);
The code I wrote here doesn't work. Anybody an idea on how to add the group in the fxml file or just render it on the scene?
Rendering the fxml and the group in 2 diffrent scenes does work, so there are no errors.
EDIT:
Application class:
package retris;
import javafx.application.Application;
import javafx.application.Platform;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.stage.Stage;
/**
*
* #author Arno Vandersmissen, Casper Vranken, Rani Vanhoudt
*/
public class Retris extends Application {
private Stage stage;
#Override
public void start(Stage stage) throws Exception {
this.stage = stage;
FXMLLoader loader = new FXMLLoader();
loader.setLocation(getClass().getResource("FXMLRetris.fxml"));
Parent root = loader.load();
FXMLRetrisController controller = loader.getController();
controller.playMusic();
stage.setOnCloseRequest(e -> {
e.consume();
FXMLConfirmController confirm= new FXMLConfirmController();
if(confirm.close("Close?")){
Platform.exit();
}
});
Scene scene = new Scene(root);
stage.setTitle("Retris");
stage.setScene(scene);
stage.show();
}
/**
* #param args the command line arguments
*/
public static void main(String[] args) {
launch(args);
}
}
A Scene can only display ONE Parent at a time. Whatever you want to display in your GUI would be contained in that Parent. Assuming, as you suggested in the comments, that you want to update that parent at runtime, you need to have a reference to whatever child of the parent that should contain your group of rectangles.
let's say the root element of your fxml file is AnchorPane, and you also want to add the group of rectangles to that root. In your .fxml file you need a fx:id tag <AnchorPane fx:id="myRoot"> this allows you to inject the element to your controller class by use of the #FXML annotation.
public class MyController {
#FXML private AnchorPane myRoot;
#FXML private void createAndAddRectangles {
/**myRoot is already instantiated. you can simply add nodes to it at runtime
by using onAction="createAndAddRectangles" tag on a button in your .fxml file.**/
}
}

Javafx Donut Chart in FXML

I want to do a Doughnut/Donut chart on JavaFX and searching I came to this example: Can PieChart from JavaFX be displayed as a doughnut?
I Works really nice, but since I'm using FXML to make my GUI, I can't use this example. First, I tried to add the DoughtnutChart.java class as a #FXML var in the controller class of the panel where I want to insert it, but launched errors.
Then, searched in Google to make the DoughnutChart a custom component, but all the examples are based on Panes. Also, If I try to import my donu.jar to SceneBuilder, the window to select a component is empty.
So, my question is: How do I implement this Doughnut Chart on JavaFX when my GUI is made on FXML?
Thanks a lot.
It's hard to tell what the cause of your error is without seeing the FXML and the error message.
I got this to work pretty easily: the one thing to be aware of is that the FXMLLoader instantiates classes by invoking the no-argument constructor. If it can't find one, it tries to use a builder class as a back-up plan. So the one modification you need to make to #jewelsea's DoughnutChart implementation is to add a no-argument constructor. (You could also define a DoughnutClassBuilder, but that's a lot more work, and doesn't get you any extra benefit.) So I did this:
package doughnut ;
// imports as before...
public class DoughnutChart extends PieChart {
private final Circle innerCircle;
public DoughnutChart() {
this(FXCollections.observableArrayList());
}
// everything else as before...
}
Then the following FXML:
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.layout.StackPane?>
<?import doughnut.DoughnutChart?>
<StackPane xmlns:fx="http://javafx.com/fxml" fx:controller="doughnut.SampleController">
<DoughnutChart fx:id="doughnutChart" />
</StackPane>
with the controller SampleController.java:
package doughnut;
import javafx.fxml.FXML;
import javafx.scene.chart.PieChart;
public class SampleController {
#FXML
private PieChart doughnutChart ;
public void initialize() {
doughnutChart.getData().addAll(
new PieChart.Data("Grapefruit", 13),
new PieChart.Data("Oranges", 25),
new PieChart.Data("Plums", 10),
new PieChart.Data("Pears", 22),
new PieChart.Data("Apples", 30));
}
}
and the application class
package doughnut;
import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.Scene;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;
public class Main extends Application {
#Override
public void start(Stage primaryStage) throws Exception {
StackPane root = (StackPane)FXMLLoader.load(getClass().getResource("DoughnutChartDemo.fxml"));
Scene scene = new Scene(root,400,400);
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
work exactly as expected.
I had to replace this with super in James_D answer to make it work.
For me the constructor looked like:
public DoughnutChart()
{
super(FXCollections.observableArrayList());
innerCircle = new Circle();
// just styled in code for demo purposes,
// use a style class instead to style via css.
innerCircle.setFill(Color.WHITESMOKE);
innerCircle.setStroke(Color.WHITE);
innerCircle.setStrokeWidth(3);
}

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