Calling non static method in static method [duplicate] - java

This question already has answers here:
What is a StackOverflowError?
(16 answers)
Closed 4 years ago.
I am having a little issue with my code. I am trying to find the runtime to compare to some math that I have prepared for the problem. I have one method in particular that I am testing that goes like this:
public static int foo(int n, int k){
long startTime = System.nanoTime();
if(n<=k){
long endTime = System.nanoTime();
System.out.println("checkFoo");
System.out.println("start time: " +startTime);
System.out.println("end time: " +endTime);
return 1;
}
else{
return foo(n/k,k) + 1;
}
}
I test this code in my main method in the following way:
public static void main(String[] args){
foo(1, 1);
foo(5, 1);
foo(10, 1);
foo(100, 1);
}
I get an error where it says
Exception in thread "main" java.lang.StackOverflowError
and then it repeats the line:
at Problem3.foo(Problem3.java:42)
I am wondering if this has to do with the fact that foo is supposed to return an int and maybe I am just not calling the function correctly. If that is the case, what is considered the correct way to call this function so that it also prints out the information that I need it to? Or is this error completely different than how I am understanding it to be?

You just have an infinite recursive loop:
foo(5, 1): n = 5, k = 1
calls foo(5 / 1, 1), i.e. foo(5, 1)
calls foo(5 / 1, 1), i.e. foo(5, 1)
calls foo(5 / 1, 1), i.e. foo(5, 1)
...

You would have gotten a compile error if the problem was a wrong return type. A stackoverflow error is caused when the method uses up all the memory that has been allocated. For more info on how a stackoverflow error is caused read this: What is a StackOverflowError?

Seems like you have an infinite recurrent function call, which causes JVM's heap overfill. Try to include some input validation to prevent situations like this.

Your code is running in infinite loop but you can catch it like below
public static int foo(int n, int k){
long startTime = System.nanoTime();
if(n<=k){`enter code here`
long endTime = System.nanoTime();
System.out.println("checkFoo");
System.out.println("start time: " +startTime);
System.out.println("end time: " +endTime);
return 1;
}
else{
try {
return foo(n/k,k) + 1;
} catch (StackOverflowError e) {
// TODO Auto-generated catch block
e.printStackTrace();
return 1;
}
}
}

When you call this foo(5, 1); the the argument are 5 and 1 this means logic inside foo if(5<=1) fails and thus code in side else will execute i.e. return foo(5/1,1) + 1; this will call foo again and again, and repeats, and repeats ... resulting in StackOverflowError
foo(5, 1); always calling with out ending foo, so you are getting StackOverflowError
try to make this call end

Related

Random for-loop in Java?

I have 25 batch jobs that are executed constantly, that is, when number 25 is finished, 1 is immediately started.
These batch jobs are started using an URL that contains the value 1 to 25. Basically, I use a for loop from 1 to 25 where I, in each round, call en URL with the current value of i, http://batchjobserver/1, http://batchjobserver/2 and so on.
The problem is that some of these batch jobs are a bit unstable and sometimes crashes which causes the for-loop to restart at 1. As a consequence, batch job 1 is run every time the loop is initiated while 25 runs much less frequently.
I like my current solution because it is so simple (in pseudo code)
for (i=1; i < 26; i++) {
getURL ("http://batchjob/" + Integer.toString(i));
}
However, I would like I to be a random number between 1 and 25 so that, in case something crashes, all the batch jobs, in the long run, are run approximately the same number of times.
Is there some nice hack/algorithm that allows me to achieve this?
Other requirements:
The number 25 changes frequently
This is not an absolut requirement but it would be nice one batch job wasn't run again until all other all other jobs have been attempted once. This doesn't mean that they have to "wait" 25 loops before they can run again, instead - if job 8 is executed in the 25th loop (the last loop of the first "set" of loops), the 26th loop (the first loop in the second set of loops) can be 8 as well.
Randomness has another advantage: it is desirable if the execution of these jobs looks a bit manual.
To handle errors, you should use a try-catch statement. It should look something like this:
for(int i = 1, i<26, i++){
try{
getURL();
}
catch (Exception e){
System.out.print(e);
}
}
This is a very basic example of what can be done. This will, however, only skip the failed attempts, print the error, and continue to the next iteration of the loop.
There are two parts of your requirement:
Randomness: For this, you can use Random#nextInt.
Skip the problematic call and continue with the remaining ones: For this, you can use a try-catch block.
Code:
Random random = new Random();
for (i = 1; i < 26; i++) {
try {
getURL ("http://batchjob/" + Integer.toString(random.nextInt(25) + 1));
} catch (Exception e) {
System.out.println("Error: " + e.getMessage());
}
}
Note: random.nextInt(25) returns an int value from 0 to 24 and thus, when 1 is added to it, the range becomes 1 to 25.
You could use a set and start randomizing numbers in the range of your batches, while doing this you will be tracking which batch you already passed by adding them to the set, something like this:
int numberOfBatches = 26;
Set<Integer> set = new HashSet<>();
List<Integer> failedBatches = new ArrayList<>();
Random random = new Random();
while(set.size() <= numberOfBatches)
{
int ran = random.nextInt(numberOfBatches) + 1;
if(set.contains(ran)) continue;
set.add(ran);
try
{
getURL ("http://batchjob/" + Integer.toString(ran));
} catch (Exception e)
{
failedBatches.add(ran);
}
}
As an extra, you can save which batches failed
The following is an example of a single-threaded, infinite looping (also colled Round-robin) scheduler with simple retry capabilities. I called "scrape" the routine that calls your batch job (scraping means indexing a website contents):
public static void main(String... args) throws Exception {
Runnable[] jobs = new Runnable[]{
() -> scrape("https://www.stackoverfow.com"),
() -> scrape("https://www.github.com"),
() -> scrape("https://www.facebook.com"),
() -> scrape("https://www.twitter.com"),
() -> scrape("https://www.wikipedia.org"),
};
for (int i = 0; true; i++) {
int remainingAttempts = 3;
while (remainingAttempts > 0) {
try {
jobs[i % jobs.length].run();
break;
} catch (Throwable err) {
err.printStackTrace();
remainingAttempts--;
}
}
}
}
private static void scrape(String website) {
System.out.printf("Doing my job against %s%n", website);
try {
Thread.sleep(100); // Simulate network work
} catch (InterruptedException e) {
throw new RuntimeException("Requested interruption");
}
if (Math.random() > 0.5) { // Simulate network failure
throw new RuntimeException("Ooops! I'm a random error");
}
}
You may want to add multi-thread capabilities (that is achieved by simply adding an ExecutorService guarded by a Semaphore) and some retry logic (for example only for certain type of errors and with a exponential backoff).

If I divide a recursive call by another, would I get an infinite loop?

I'm experimenting with recursion in Java and I have this method:
public static int recursion(int n) {
if(n==1) {
return 2;
} else {
int test = (recursion(n-1))/(recursion(n-1));
return test;
}
}
If I run it with n = 50, it never prints anything, so I'm guessing the recursive calls are infinite? Could anybody explain why?
It is not infinite, just huge. You will do roughly 2^50 recursive calls. Even if each call takes just one nanosecond (which is much too low) this means a total run time of about two weeks.
Here, recursion() is called like a binary tree
recursion(50) -> recursion(49) -> recursion(48) ...
recursion(48) ...
recursion(49) -> recursion(48) ...
recursion(48) ...
So the binary tree height is 49.
Then recursion() is called: total number of nodes of the tree times. This equates to 2^(h+1)-1 = 2^(49+1)-1 = 2^(50)-1 times.
That's huge, which takes a very long time to execute. This is the problem, but it's not infinite.
You can instead do the following, which is not a problem because recursion(n) to recursion(n-1) is called only once:
public static int recursion(int n) {
if(n==1) {
return 2;
} else {
int test = recursion(n-1);
test = test/test
return test;
}
}

int[] total not printing [closed]

Closed. This question is not reproducible or was caused by typos. It is not currently accepting answers.
This question was caused by a typo or a problem that can no longer be reproduced. While similar questions may be on-topic here, this one was resolved in a way less likely to help future readers.
Closed 8 years ago.
Improve this question
I'm sorry if this title isn't descriptive; it's hard to explain the problem without the code. My problem is this: I'm running this code
private static Integer[] buffer = new Integer[60];
private static int sum;
...
public static void main(String[] args) throws InterruptedException{
...
while (true) {
try {
main.repaint(); //call paint() method for graphics
rebuffer();
getBufferSum();
//System.out.println(sum);
} catch (NullPointerException e) {}
Thread.sleep(1000);
//}catch(NullPointerException e){e.printStackTrace();}
}
}
private static void getBufferSum() {
System.out.println("Started");
int total = 0;
for(int i = 0; i < 60; i++){
total += buffer[i];
}
System.out.println(total);
sum = total;
}
private static void rebuffer() {
for(int i = 1; i < 60; i++){
buffer[i - 1] = buffer[i];
}
buffer[59] = count;
//System.out.println(count);
count = 0;
System.out.println("Done");
}
And I'm getting this output:
Done
Started
Done
Started
Done
Started
...
Why is the line System.out.println(total); failing to execute?
Your buffer variable is an array of Integer, which is nullable (contrary to primitive int, which defaults to 0).
It's likely that any element has not been initialized before invoking them by index in your getBufferSum method, hence a NullPointerException that is not logged, hence a sleeping time of 1 second, hence the "Done" statement prints thereafter.
You should probably add e.printStackTrace(); in your catch statement to figure this out, instead of sleeping for 1 second.
Also consider debugging your code.
As Hovercraft Full Of Eels points out, it is considered very bad practice to catch NullPointerExceptions (as most RuntimeExceptions and all Errors).
On the long run you should get rid of that try / catch.

StackOverflowError using Recursion

I'm supposed to be comparing a Recursive and a Non-Recursive function to see which one is quicker for a class project. The professor also wants us to time the iterations in milliseconds when the iterator is equal to 10,100,1000, etc. I got it all to work but was having loads of trouble in C++ getting the timer, so I switched to Java as it's much much easier to get millisecond output.
But now when I try to use any number over 8,000 I get a big fat stack overflow error from the Recursive algorithm. Can anyone give me any insight?
Bonus: I also can't figure out how to do the timer in the Recursive function like I did in the Non-Recursive. How would I approach this?
public class comparingTimes {
public static void main(String[] args) {
double num = 10000;
double result;
nonRec(num);
result = rec(num);
System.out.printf("Rec %.0f",(result));
}
public static void nonRec(double num)
{
double resultNum = 1;
double total = 0;
long startTime = System.currentTimeMillis();
long endTime;
for (double i = 1; i < num; i++)
{
total += i * (i+1);
if (i == resultNum)
{
endTime = System.currentTimeMillis();
System.out.printf("Total execution time: %f seconds - num = %.0f%n", (endTime - startTime)/1000.0, i);
resultNum *= 10;
}
}
System.out.printf("NonRec: %.0f%n", total);
}
public static double rec(double num)
{
if (num == 0)
return 0;
else
return num * (num-1) + rec(num-1);
}
}
The ideal use case for recursion is when you reduce the "search space" massively on each recursion level. For example, consider a binary search where each recursion level halves the remaining search space.
Your particular problem is that you're trying to do 8000 levels of recursion since each level simply decrements the value. That's going to require a fairly large chunk of stack space.
You can look into increasing the stack size for your JVM with the -ss or -oss options (depending on implementation, of course). But that will only buy you so much.
In terms of timing the whole recursive operation, I would simply store the time before the top-level call in main(), then compare that to the time after that top-level call returns, something like:
long startTime = System.currentTimeMillis();
result = rec(num);
long endTime = System.currentTimeMillis();
// Now calculate the elapsed time.
There's no need to try and do it within the recursive call itself.
If you want to do it at certain points within the recursive call, you can initialise a "global" counter variable (one outside the recursion itself, such as a class-level static variable) to 0 and have the recursive function increment it for every recursion level.
Then have it output the time deltas at the points you're interested in, such as when the variable is set to 10, 100, 1000 and so on.
Try increasing the stack size.
As for measuring time
public static void main(String[] args) {
double num = 10000;
double result;
long start = System.currentTimeMillis();
nonRec(num);
long finish = System.currentTimeMillis();
System.out.println("Time taken (non-recursive): " + (finish -start));
start = System.currentTimeMillis();
result = rec(num);
finish = System.currentTimeMillis();
System.out.println("Time taken (recursive): " + (finish -start));
System.out.printf("Rec %.0f",(result));
}

Android: How much overhead is generated by running an empty method?

I have created a class to handle my debug outputs so that I don't need to strip out all my log outputs before release.
public class Debug {
public static void debug( String module, String message) {
if( Release.DEBUG )
Log.d(module, message);
}
}
After reading another question, I have learned that the contents of the if statement are not compiled if the constant Release.DEBUG is false.
What I want to know is how much overhead is generated by running this empty method? (Once the if clause is removed there is no code left in the method) Is it going to have any impact on my application? Obviously performance is a big issue when writing for mobile handsets =P
Thanks
Gary
Measurements done on Nexus S with Android 2.3.2:
10^6 iterations of 1000 calls to an empty static void function: 21s <==> 21ns/call
10^6 iterations of 1000 calls to an empty non-static void function: 65s <==> 65ns/call
10^6 iterations of 500 calls to an empty static void function: 3.5s <==> 7ns/call
10^6 iterations of 500 calls to an empty non-static void function: 28s <==> 56ns/call
10^6 iterations of 100 calls to an empty static void function: 2.4s <==> 24ns/call
10^6 iterations of 100 calls to an empty non-static void function: 2.9s <==> 29ns/call
control:
10^6 iterations of an empty loop: 41ms <==> 41ns/iteration
10^7 iterations of an empty loop: 560ms <==> 56ns/iteration
10^9 iterations of an empty loop: 9300ms <==> 9.3ns/iteration
I've repeated the measurements several times. No significant deviations were found.
You can see that the per-call cost can vary greatly depending on workload (possibly due to JIT compiling),
but 3 conclusions can be drawn:
dalvik/java sucks at optimizing dead code
static function calls can be optimized much better than non-static
(non-static functions are virtual and need to be looked up in a virtual table)
the cost on nexus s is not greater than 70ns/call (thats ~70 cpu cycles)
and is comparable with the cost of one empty for loop iteration (i.e. one increment and one condition check on a local variable)
Observe that in your case the string argument will always be evaluated. If you do string concatenation, this will involve creating intermediate strings. This will be very costly and involve a lot of gc. For example executing a function:
void empty(String string){
}
called with arguments such as
empty("Hello " + 42 + " this is a string " + count );
10^4 iterations of 100 such calls takes 10s. That is 10us/call, i.e. ~1000 times slower than just an empty call. It also produces huge amount of GC activity. The only way to avoid this is to manually inline the function, i.e. use the >>if<< statement instead of the debug function call. It's ugly but the only way to make it work.
Unless you call this from within a deeply nested loop, I wouldn't worry about it.
A good compiler removes the entire empty method, resulting in no overhead at all. I'm not sure if the Dalvik compiler already does this, but I suspect it's likely, at least since the arrival of the Just-in-time compiler with Froyo.
See also: Inline expansion
In terms of performance the overhead of generating the messages which get passed into the debug function are going to be a lot more serious since its likely they do memory allocations eg
Debug.debug(mymodule, "My error message" + myerrorcode);
Which will still occur even through the message is binned.
Unfortunately you really need the "if( Release.DEBUG ) " around the calls to this function rather than inside the function itself if your goal is performance, and you will see this in a lot of android code.
This is an interesting question and I like #misiu_mp analysis, so I thought I would update it with a 2016 test on a Nexus 7 running Android 6.0.1. Here is the test code:
public void runSpeedTest() {
long startTime;
long[] times = new long[100000];
long[] staticTimes = new long[100000];
for (int i = 0; i < times.length; i++) {
startTime = System.nanoTime();
for (int j = 0; j < 1000; j++) {
emptyMethod();
}
times[i] = (System.nanoTime() - startTime) / 1000;
startTime = System.nanoTime();
for (int j = 0; j < 1000; j++) {
emptyStaticMethod();
}
staticTimes[i] = (System.nanoTime() - startTime) / 1000;
}
int timesSum = 0;
for (int i = 0; i < times.length; i++) { timesSum += times[i]; Log.d("status", "time," + times[i]); sleep(); }
int timesStaticSum = 0;
for (int i = 0; i < times.length; i++) { timesStaticSum += staticTimes[i]; Log.d("status", "statictime," + staticTimes[i]); sleep(); }
sleep();
Log.d("status", "final speed = " + (timesSum / times.length));
Log.d("status", "final static speed = " + (timesStaticSum / times.length));
}
private void sleep() {
try {
Thread.sleep(10);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
private void emptyMethod() { }
private static void emptyStaticMethod() { }
The sleep() was added to prevent overflowing the Log.d buffer.
I played around with it many times and the results were pretty consistent with #misiu_mp:
10^5 iterations of 1000 calls to an empty static void function: 29ns/call
10^5 iterations of 1000 calls to an empty non-static void function: 34ns/call
The static method call was always slightly faster than the non-static method call, but it would appear that a) the gap has closed significantly since Android 2.3.2 and b) there's still a cost to making calls to an empty method, static or not.
Looking at a histogram of times reveals something interesting, however. The majority of call, whether static or not, take between 30-40ns, and looking closely at the data they are virtually all 30ns exactly.
Running the same code with empty loops (commenting out the method calls) produces an average speed of 8ns, however, about 3/4 of the measured times are 0ns while the remainder are exactly 30ns.
I'm not sure how to account for this data, but I'm not sure that #misiu_mp's conclusions still hold. The difference between empty static and non-static methods is negligible, and the preponderance of measurements are exactly 30ns. That being said, it would appear that there is still some non-zero cost to running empty methods.

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