Server/Multiclient program wont send message to all clients - java

I'm working on a program involving a multithreaded server, in which I want messages sent by clients to be echoed back to every client currently connected to the server. It doesn't exactly do this. I will send a message from a client to the server, and it will echo back to that same client. Not to the other client. Let's say, with one client I sequentially type "One" then "Two" then "Three". The exchange will be something like this:
Client 1: "One"
Echo from Server ON Client 1's console: "One"
Client 1: "Two"
Echo from Server ON Client 1's console: "Two"
Client 1: "Three"
Echo from Server ON Client 1's console: "Three"
This part does what it should. But absolutely nothing happens on Client 2's console. Let's say the exchange above has already happened. Client 2's screen will still be blank. I will then type something in Client 2, let's say "Test". The server will respond to Client 2 with "One". Let's say I type "Test" again in Client 2. The server will respond with "Two". You get the idea. I'm not sure why it's doing this. I have three files involved, The Client, The Server, and one meant to manage connections between them.
EDIT: I THINK I KNOW THE PROBLEM! On line 43 in client, the console expects some user input before it will proceed. Which I THINK is why when the first client sends user input, it gets a correct reply, but the second one doesn't: because the second client didn't enter anything in the console, and it's still waiting for some input in order to proceed. Any ideas on how to work around this?
Client:
package client;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.net.Socket;
import java.net.UnknownHostException;
import java.util.Scanner;
public class Client {
//The socket for the client
Socket sock;
//The stream to read incoming data
DataInputStream din;
//The stream to send outgoing data
DataOutputStream dout;
public static void main(String[] args) {
//Create a new client
new Client();
}
public Client() {
try {
//Activate the socket to the host and port
sock = new Socket("localhost", 4444);
//Open the input and output streams
din = new DataInputStream(sock.getInputStream());
dout = new DataOutputStream(sock.getOutputStream());
//Start listening for user input
listenIn();
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
public void listenIn() {
//Monitors the console for user input
Scanner userIn = new Scanner(System.in);
while(true) {
//While there is nothing left to read from the console
while(!userIn.hasNextLine()) {
try {
//Ensures resources aren't constantly being used by listening for input
Thread.sleep(1);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
//Get line from user input
String input = userIn.nextLine();
//if user exits the client, break the loop and exit the program
if(input.toLowerCase().equals("quit")) {
break;
}
try {
//outputs user input to Server
dout.writeUTF(input);
//Flushes all data out of the data output stream's buffer space
dout.flush();
//While there's nothing to read from the input stream, save resources
while(din.available() == 0) {
try {
Thread.sleep(1);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
//When there's incoming data, print it to the console
String reply = din.readUTF();
System.out.println(reply);
} catch (IOException e) {
e.printStackTrace();
break;
}
}
//Close all the I/O streams and sockets, so there aren't memory leaks
try {
din.close();
dout.close();
sock.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
Server:
package server;
import java.io.IOException;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.ArrayList;
public class Server {
//The server's socket
ServerSocket sSock;
ArrayList<ServerConnection> connections = new ArrayList<ServerConnection>();
boolean run = true;
public static void main(String[] args) {
//Create a new server
new Server();
}
public Server() {
try {
//Initialize the server socket to the correct port
sSock = new ServerSocket(4444);
//While the socket should be open
while(run) {
//Initialize the client socket to the correct port
Socket sock = sSock.accept();
//Create a new server connection object between the client socket and the server
ServerConnection sConn = new ServerConnection(sock, this);
//Start the thread
sConn.start();
//Add the connection to the arraylist
connections.add(sConn);
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
Server Connection:
package server;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.net.Socket;
public class ServerConnection extends Thread{
Socket sock;
Server server;
DataInputStream in;
DataOutputStream out;
boolean run = true;
//Create the server connection and use super to run it with Thread's constructor
public ServerConnection(Socket socket, Server server) {
super("ServerConnectionThread");
this.sock = socket;
this.server = server;
}
public void sendOne(String text) {
try {
//Write the text to the output stream
out.writeUTF(text);
//Flush the remaining data out of the stream's buffer space
out.flush();
} catch (IOException e) {
e.printStackTrace();
}
}
//Send a string to every client
public void sendAll(String text) {
/*Iterate through all of the server connections in the server
and send the text to every client*/
for(int i = 0; i < server.connections.size(); i++) {
ServerConnection sc = server.connections.get(i);
sc.sendOne(text);
}
}
public void run() {
try {
//Set the input stream to the input from the socket
in = new DataInputStream(sock.getInputStream());
//Set the output stream to write out to the socket
out = new DataOutputStream(sock.getOutputStream());
//While the loop should be running (as determined by a boolean value)
while(run) {
//While there is no incoming data, sleep the thread to save resources
while(in.available() == 0) {
try {
Thread.sleep(1);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
//Store the incoming data in a string
String textIn = in.readUTF();
//Send it to all clients
sendAll(textIn);
}
//Close datastreams and socket to prevent memory leaks
in.close();
out.close();
sock.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}

Like you have done in the server side, you may use a separate thread to take care of incoming data in the client side. That way, the waiting for the user input in the console will not block the incoming data flow.
Here is an idea of how you could implement this.
New ClientConnection:
package client;
import java.io.DataInputStream;
import java.io.IOException;
import java.net.Socket;
import java.net.SocketException;
public class ClientConnection extends Thread {
DataInputStream din = null;
public ClientConnection(Socket socket) throws IOException {
this.setName("Client-Thread");
this.din = new DataInputStream(socket.getInputStream());
}
public void run() {
boolean run = true;
while (run) {
// While there's nothing to read from the input stream, save resources
try {
// When there's incoming data, print it to the console
String reply = din.readUTF();
System.out.println(reply);
run = this.isAlive();
} catch (SocketException e) {
System.out.println("Disconnected");
run = false;
} catch (IOException e) {
e.printStackTrace();
}
}
try {
din.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
And here is the reformulated Client:
package client;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.net.Socket;
import java.net.UnknownHostException;
import java.util.Scanner;
public class Client {
// The socket for the client
Socket sock;
// The stream to send outgoing data
DataOutputStream dout;
public static void main(String[] args) {
// Create a new client
new Client();
}
public Client() {
try {
// Activate the socket to the host and port
sock = new Socket("localhost", 4444);
// Open the input and output streams
dout = new DataOutputStream(sock.getOutputStream());
//Listening for incoming messages
ClientConnection client = new ClientConnection(sock);
client.start();
// Start listening for user input
listenIn();
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
public void listenIn() {
// Monitors the console for user input
Scanner userIn = new Scanner(System.in);
while (true) {
// While there is nothing left to read from the console
while (!userIn.hasNextLine()) {
try {
// Ensures resources aren't constantly being used by listening for input
Thread.sleep(1);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
// Get line from user input
String input = userIn.nextLine();
// if user exits the client, break the loop and exit the program
if (input.toLowerCase().equals("quit")) {
break;
}
try {
// outputs user input to Server
dout.writeUTF(input);
// Flushes all data out of the data output stream's buffer space
dout.flush();
} catch (IOException e) {
e.printStackTrace();
break;
}
}
// Close all the I/O streams and sockets, so there aren't memory leaks
try {
dout.close();
sock.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
On the server side, you may also consider removing the disconnected clients from the list of connections:
public class ServerConnection extends Thread {
...
public void run() {
try {
...
} catch (SocketException e) {
System.out.println("Client disconnected");
server.connections.remove(this);
} catch (IOException e) {
e.printStackTrace();
}
}
}
I hope this helps.

Related

Having trouble reaching my PC (or a PI) from outside LAN

so today I've tried to install Citadel Email server on a raspberry pi which went ok but unfortunantly I cannot reach it from outside LAN.
I've tried to pinpoint the problem and use scanner tools that look for open ports like these :https://www.whatsmyip.org/port-scanner/
I've verified that my public IP adress is the same as my domain returns. Which indeed it is.
I've checked port forwarding severel times.
Last but not least I've wrote this java code to have a really simple example:
package main;
import java.io.IOException;
public class Main {
public static void main(String... args){
try {
Server server = new Server(8080);
Client client = new Client(8080);
} catch (IOException e) {
e.printStackTrace();
}
}
}
package main;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.net.ServerSocket;
import java.net.Socket;
public class Server {
private boolean stop = false;
public Server(int port) throws IOException {
ServerSocket serverSocket = new ServerSocket(port);
Runnable runnable = new Runnable() {
#Override
public void run() {
while(stop == false) {
try {
Socket socket = serverSocket.accept();
DataOutputStream outputStream = new DataOutputStream(socket.getOutputStream());
outputStream.writeUTF("Hello World!");
DataInputStream inputStream = new DataInputStream(socket.getInputStream());
String input = inputStream.readUTF();
System.out.println("Client wrote: " + input);
socket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
try {
serverSocket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
};
Thread thread = new Thread(runnable, "server executor");
thread.start();
}
public void stop(){
this.stop = true;
}
}
package main;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.net.Socket;
public class Client {
public static final String LOCALHOST = "localhost";
public static final String KIRAZUKE = "---";
public static final String PUBLIC_IP_4 = "---";
public Client(int port) {
try{
doTest(LOCALHOST, port);
} catch (IOException e) {
e.printStackTrace();
}
try{
Thread.sleep(2500);
} catch (InterruptedException e) {
e.printStackTrace();
}
try{
doTest(KIRAZUKE, port);
} catch (IOException e) {
e.printStackTrace();
}
try{
Thread.sleep(2500);
} catch (InterruptedException e) {
e.printStackTrace();
}
try{
doTest(PUBLIC_IP_4, port);
} catch (IOException e) {
e.printStackTrace();
}
}
private void doTest(String host, int port) throws IOException {
System.out.println("Opening to: " + host);
Socket socket = new Socket(host, port);
DataOutputStream outputStream = new DataOutputStream(socket.getOutputStream());
outputStream.writeUTF("Hello dear Server ... calling from " + host + " ... over.");
DataInputStream inputStream = new DataInputStream(socket.getInputStream());
String string = inputStream.readUTF();
System.out.println("Response from server after " + host + " call: " + string);
}
}
So I've replaced the domain name and my public ip with dashes for privacy reasons. But what happens is that when using the localhost connection everything works fine the server prints the text sent by the client and vise versa. While using either the public IP or Domain name it fails due to time out.
What could be reasons that any incoming traffic is blocked altough port forwarding is enabled for the 8080 port (and other ports that I tried) ?
Note: I've also called my ISP, according to them they "don't block anything". Additionally I tried port forwarding port 3389 and tried remote desktop to my pi but that also failed.
Thanks in advance :)

Manage all incoming chat messages in java socket programming

I am developing a program that has a chat feature and I am using sockets in it.
In my case, I want to handle each of the client in a different window chat(PLEASE SEE ATTACHED IMAGE).
As of now, when 1 client is connected, there is no problem. But when 2 clients are connected, the first client will be overridden by the 2nd one and he can't receive messages from server not unless I close the connection for the latest client connected(Server still receiving messages from all client although only 1 client can receive from server).
How am I gonna do this? I am using captain casa framework
I want to manage it like what did the image below do.
IMAGE HERE
Here is my code:
Server:
public void mainserver(){
Thread server = new Thread(new Runnable() {
#Override
public void run() {
try {
serverSocket = new ServerSocket(port);
System.out.println("Server Online... \nWaiting for Connections");
} catch (IOException e) {
e.printStackTrace();
}
while (accept){
try {
socket = serverSocket.accept();
System.out.println("New Connection Estasblished!!!");
chatHandler chat = new chatHandler(socket);
chat.start();
} catch (IOException e) {
System.out.println("server not terminate all connections");
System.exit(-1);
}
}
}
});
server.start();
}
public class chatHandler extends Thread{
Socket socket;
public chatHandler(Socket socket){
this.socket = socket;
}
public void run(){
try {
din = new DataInputStream(socket.getInputStream());
dout = new DataOutputStream(socket.getOutputStream());
dout.writeUTF("Hi! Thank you for reaching us! How may I help you!?");
while (!read.equals(".end")){
read = din.readUTF();
if (getServerArea()!=null){
setServerArea(getServerArea()+"\n"+read);
}else {
setServerArea(read);
}
}
System.out.println("end of chat server");
} catch (IOException e) {
e.printStackTrace();
}finally {
System.out.println("Exit");
try {
dout.close();
din.close();
socket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
public void serverSend(javax.faces.event.ActionEvent event) { // "Send" button
write = getServerField();
try {
dout.writeUTF(write);
dout.flush();
if (getServerArea()!=null){
setServerArea(getServerArea()+"\n"+write);
setServerField("");
}else {
setServerArea(write);
setServerField("");
}
} catch (IOException e) {
e.printStackTrace();
}
System.out.println(write);
}
Client:
public void client(){
Thread client = new Thread(new Runnable() {
#Override
public void run() {
try {
socket = new Socket("localhost",port);
din = new DataInputStream(socket.getInputStream());
dout = new DataOutputStream(socket.getOutputStream());
while (!read.equals("bye")){
read = din.readUTF();
if (getClientArea()!=null){
setClientArea(getClientArea()+"\n"+read);
}else {
setClientArea(read);
}
}
} catch (IOException e) {
e.printStackTrace();
}finally {
try {
din.close();
dout.close();
socket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
});
client.start();
}
public void clientSend(javax.faces.event.ActionEvent event) {
write = getClientField();
try {
dout.writeUTF(write);
dout.flush();
if (getClientArea()!=null){
setClientArea(getClientArea()+"\n"+write);
setClientField("");
}else {
setClientArea(write);
setClientField("");
}
} catch (IOException e) {
e.printStackTrace();
}
System.out.println(write);
}
I believe I understand the problem, and how to correct it.
You are using a unique thread (chatHandler) for each new connection.
This thread writes an automatic "Hello" upon connection, but thereafter is dedicated to reading messages (in the while loop you only read din) and updating the console accordingly. Since each thread is managing a reference to din, all incoming messages are OK.
However, it seems that writing back to a client (serverSend) is not in a thread; it is triggered by a button event. At this point, dout will be a reference to the most recent connection, and not a reference to the client intended to get the message. That is why the most recent client gets all future messages.
The correction is to choose the correct 'dout' for the intended client. When the server 'operator' chooses to write a message back (clicking the send button), somehow you need to obtain the correct 'dout' for that client.
One way to do this is to establish dout prior to creating the thread (using socket), and maintain a relationship between each client, and it's corresponding dout (i.e. in a Map).
If the problem is still not clear (that each client must have a unique reference to dout), please let me know and I will try to clarify.

Why must I include a Thread.sleep(10) to get data to be sent over a socket

I have the following code for sending data over a socket:
socketclient.java
import java.io.*;
import java.net.Socket;
import java.net.UnknownHostException;
public class SocketClient
implements Runnable
{
private Socket socket;
private String ServerIP = "192.168.0.11";
private static final int ServerPort = 7000;
#Override
public void run()
{
try
{
socket = new Socket(ServerIP, ServerPort);
}
catch(Exception e)
{
System.out.print("Whoops! It didn't work on ip" + ServerIP + "!:");
System.out.print(e.getLocalizedMessage());
System.out.print("\n");
}
}
public void Send(String s)
{
try
{
Thread.sleep(10);
OutputStream out = socket.getOutputStream(); //Starts the output stream
PrintWriter output = new PrintWriter(out);
output.println(s); //sends the data over the socket
output.flush(); //flushes the outputwriter
output.close(); //closes the outputwriter
out.close(); //closes the outputstream
}
catch (UnknownHostException e) {
System.out.print(e.toString());
} catch (IOException e) {
System.out.print(e.toString());
}catch (Exception e) {
System.out.print(e.toString());
}
}
}
When i dont have the sleep in the send function the server output looks like this (i have it set to print the 'conn' and 'addr' of every connection), the server is coded in python
Connected with 192.168.0.11:52578
in client thread
Connected with 192.168.0.11:52579
in client thread
Connected with 192.168.0.11:52609
in client thread
and the server connection data recieveing/main connection thread is this:
def clientthread(conn):
#Sending message to connected client
#Receiving from client
data = conn.recv(4096)
print data
#came out of loop
conn.close()
My goal for the server is to open/close sockets on the client-side everytime i want to send data because i want each reciever to create its own connections using a socket class i created.
What is the reason for having to add a thread.sleep() before sending a string over a TCP socket in java?
Also, this is how i use my Socketclient class:
SMSClient = new SocketClient();
Thread thread = new Thread(SMSClient);
thread.start();
SMSClient.Send(smsData);
When you instantiate a new SocketClient object you are not running the new thread. You should call your Send(String s) method just after socket = new Socket(ServerIP, ServerPort); from inside the run method.
To know the current thread in your running code put some log like the following: Log.d("label", "thread id: "+android.os.Process.myTid()). Try for example to evaluate the current thread inside run method, and inside the Send(String s) method when you call this latter as you are doing and after having moved the call to the method inside the run.
I suggest to use IntentService for your purpose since, when needed, you can managed easily the socket connection and transmission in a separate thread.
When the thread.start() call returns the thread may not have executed yet. And then you are sending already your first request. You may wait with sleep after thread.start() that is better (while sleeping in the main thread the connection thread has a chance to run) - but still not best practice. Here is my working code ( I added a main function to the SocketClient ):
import java.io.*;
import java.net.Socket;
import java.net.UnknownHostException;
public class SocketClient
implements Runnable
{
private Socket socket;
private String ServerIP = "127.0.0.1";
private static final int ServerPort = 7000;
#Override
public void run()
{
try
{
socket = new Socket(ServerIP, ServerPort);
}
catch(Exception e)
{
System.out.print("Whoops! It didn't work on ip" + ServerIP + "!:");
System.out.print(e.getLocalizedMessage());
System.out.print("\n");
}
}
public void Send(String s)
{
try
{
OutputStream out = socket.getOutputStream(); //Starts the output stream
PrintWriter output = new PrintWriter(out);
output.println(s); //sends the data over the socket
output.flush(); //flushes the outputwriter
output.close(); //closes the outputwriter
out.close(); //closes the outputstream
}
catch (UnknownHostException e) {
System.out.print(e.toString());
} catch (IOException e) {
System.out.print(e.toString());
}catch (Exception e) {
System.out.print(e.toString());
}
}
static public void main(String[] args)
{
SocketClient socketClient = new SocketClient();
Thread thread = new Thread(socketClient);
thread.start();
try
{
Thread.sleep(19);
}
catch(Exception e) {}
socketClient.Send("hallo");
}
}

How to create Java Socket object serving on localhost only?

I ask this question again here ( How to create Java socket that is localhost only? ) 'cause all before mentioned methods (simply to say to create one ServerSocket by 3 parameters method) can not solve my problem.
I am working in one big intranet in which, every time when I open one browser, I need enter my proxy account and password to access internet. This is why I hope to test my socket program on localhost.
Occasionally my Client side can connect the Server side, but usually I have to wait for a long time before she coming out. I suppose, it should be related with some of proxy/firewall.
Although I look over all following resources and believe all of them are well worth reading, but I still can not get my issues out.
http://zerioh.tripod.com/ressources/sockets.html
How to determine an incoming connection is from local machine
My Server Side Code
import java.net.Socket;
import java.net.ServerSocket;
import java.io.InputStream;
import java.io.OutputStream;
import java.io.IOException;
import java.net.InetAddress;
public class Myserver {
private int serverPort = 8000;
private ServerSocket serverSock = null;
public Myserver(int serverPort) {
this.serverPort = serverPort;
try {
/*SocketAddress socketAddress = new InetSocketAddress(InetAddress.getByName("localhost"), serverPort);
ServerSocket serverSocket = new ServerSocket();
serverSocket.bind(socketAddress);
serverSocket.accept();*/
serverSock = new ServerSocket(serverPort, 0, InetAddress.getByName(null));
}
catch (IOException e){
e.printStackTrace(System.err);
}
}
public void handleConnection(InputStream sockInput, OutputStream sockOutput) {
while(true) {
byte[] buf=new byte[1024];
int bytes_read = 0;
try {
// This call to read() will wait forever, until the
// program on the other side either sends some data,
// or closes the socket.
bytes_read = sockInput.read(buf, 0, buf.length);
// If the socket is closed, sockInput.read() will return -1.
if(bytes_read < 0) {
System.err.println("Tried to read from socket, read() returned < 0, Closing socket.");
return;
}
System.err.println("Received "+bytes_read
+" bytes, sending them back to client, data="
+(new String(buf, 0, bytes_read)));
sockOutput.write(buf, 0, bytes_read);
// This call to flush() is optional - we're saying go
// ahead and send the data now instead of buffering
// it.
sockOutput.flush();
// sockOutput.close();
}
catch (Exception e){
System.err.println("Exception reading from/writing to socket, e="+e);
e.printStackTrace(System.err);
return;
}
}
}
public void waitForConnections() {
Socket sock = null;
InputStream sockInput = null;
OutputStream sockOutput = null;
while (true) {
try {
// This method call, accept(), blocks and waits
// (forever if necessary) until some other program
// opens a socket connection to our server. When some
// other program opens a connection to our server,
// accept() creates a new socket to represent that
// connection and returns.
sock = serverSock.accept();
System.err.println("Have accepted new socket.");
// From this point on, no new socket connections can
// be made to our server until we call accept() again.
sockInput = sock.getInputStream();
sockOutput = sock.getOutputStream();
}
catch (IOException e){
e.printStackTrace(System.err);
}
// Do something with the socket - read bytes from the
// socket and write them back to the socket until the
// other side closes the connection.
handleConnection(sockInput, sockOutput);
// Now we close the socket.
try {
System.err.println("Closing socket.");
sock.close();
}
catch (Exception e){
System.err.println("Exception while closing socket.");
e.printStackTrace(System.err);
}
System.err.println("Finished with socket, waiting for next connection.");
}
}
}
My Client Side Code
import java.net.Socket;
import java.net.ServerSocket;
import java.io.InputStream;
import java.io.OutputStream;
import java.io.IOException;
public class MyClient {
private String serverHostname = null;
private int serverPort =0;
private byte[] data = null;
private Socket sock = null;
private InputStream sockInput = null;
private OutputStream sockOutput = null;
public MyClient(String serverHostname, int serverPort, byte[] data){
this.serverHostname = serverHostname;
this.serverPort = serverPort;
this.data = data;
}
public void sendSomeMessages(int iterations) {
System.err.println("Opening connection to "+serverHostname+" port "+serverPort);
try {
sock = new Socket(serverHostname, serverPort);
sockInput = sock.getInputStream();
sockOutput = sock.getOutputStream();
}
catch (IOException e){
e.printStackTrace(System.err);
return;
}
System.err.println("About to start reading/writing to/from socket.");
byte[] buf = new byte[data.length];
int bytes_read = 0;
for(int loopi = 1; loopi <= iterations; loopi++) {
try {
sockOutput.write(data, 0, data.length);
bytes_read = sockInput.read(buf, 0, buf.length);
}
catch (IOException e){
e.printStackTrace(System.err);
}
if(bytes_read < data.length) {
System.err.println("run: Sent "+data.length+" bytes, server should have sent them back, read "+bytes_read+" bytes, not the same number of bytes.");
}
else {
System.err.println("Sent "+bytes_read+" bytes to server and received them back again, msg = "+(new String(data)));
}
// Sleep for a bit so the action doesn't happen to fast - this is purely for reasons of demonstration, and not required technically.
try { Thread.sleep(50);} catch (Exception e) {};
}
System.err.println("Done reading/writing to/from socket, closing socket.");
try {
sock.close();
}
catch (IOException e){
System.err.println("Exception closing socket.");
e.printStackTrace(System.err);
}
System.err.println("Exiting.");
}
}
My Test Code
import java.net.*;
public class Mytest {
public static void main(String[] args) {
String hostname = "localhost";
int port = 8000;
try {
InetAddress add = InetAddress.getLocalHost();
System.out.println( add);
}
catch (UnknownHostException e)
{
e.printStackTrace();
}
byte[] data = "my program".getBytes();
MyClient client = new MyClient(hostname, port, data);
client.sendSomeMessages(10);
Myserver server = new Myserver(port);
server.waitForConnections();
}
}
I try telnet, but I can't connect it at all
The first problem is that the test code runs both the client and the server. In Mytest.main(), the main thread does the following:
Creates a client (I would have thought that this step would fail)
Tries to send some messsages (but no ServerSocket has been started)
The server is created
The server waits forever, blocking the main thread on accept()
As a starter to get your code working. Create two test classes TestServer and TestClient, both of these must have main() methods. Launch TestServer first in it's own Java process. Next launch TestClient in separate Java process. This should work!
After you've got everything working, you should introduce some concurrency into your server. The way that it's currently written it can only serve a single client at a time. Create new threads to manage new sockets returned from accept().
Good luck!

How can I implement a c++ socket server against a java client?

Im developing a client-server app. The client side is Java based, the server side is C++ in Windows.
Im trying to communicate them with Sockets, but im having some trouble.
I have succesfully communicated the client with a Java Server, to test if it was my client that was wrong, but its not, it seems like im not doing it right in the C++ version.
The java server goes like this:
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.net.ServerSocket;
import java.net.Socket;
public class Server {
public static void main(String[] args){
boolean again = true;
String mens;
ServerSocket serverSocket = null;
Socket socket = null;
DataInputStream dataInputStream = null;
DataOutputStream dataOutputStream = null;
try {
serverSocket = new ServerSocket(12321);
System.out.println("Listening :12321");
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
while(again){
try {
System.out.println("Waiting connection...");
socket = serverSocket.accept();
System.out.println("Connected");
dataInputStream = new DataInputStream(socket.getInputStream());
dataOutputStream = new DataOutputStream(socket.getOutputStream());
while (again){
mens = dataInputStream.readUTF();
System.out.println("MSG: " + mens);
if (mens.compareTo("Finish")==0){
again = false;
}
}
} catch (IOException e) {
System.out.println("End of connection");
//e.printStackTrace();
}
finally{
if( socket!= null){
try {
socket.close();
} catch (IOException e) {
// TODO Auto-generated catch block
//e.printStackTrace();
}
}
if( dataInputStream!= null){
try {
dataInputStream.close();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
if( dataOutputStream!= null){
try {
dataOutputStream.close();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}
System.out.println("End of program");
}
}
The client just makes a connection and sends some messages introduced by the user.
Could you please give me a similar working server but in C++ (in Windows)?
I can't make it work by myself.
Thanx.
Your problem is that you are sending a java string which could take 1 or 2 bytes per character (see bytes of a string in java?)
You will need to send and receive in ascii bytes to make things easier, imagine data is your data string on the client side:
byte[] dataBytes = data.getBytes(Charset.forName("ASCII"));
for (int lc=0;lc < dataBytes.length ; lc++)
{
os.writeByte(dataBytes[lc]);
}
byte responseByte = 0;
char response = 0;
responseByte = is.readByte();
response = (char)responseByte;
where is and os are the client side DataInputStream and DataOutputStream respectively.
You can also sniff your tcp traffic to see what's going on :)

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