I've seen In several answers here, in order to reuse connection, I needed to close inputstream and outputstream.
Before I closed the streams, I had seen too many CLOSE_WAIT connections.
But now, In case of a base response (for instance 404 file not found)
I'm handling the response this way
public static void handleIOError(URLConnection conn)
{
InputStream es = null;
HttpURLConnection urlConn = null;
if (conn instanceof HttpURLConnection)
{
urlConn = (HttpURLConnection)conn;
es = urlConn.getErrorStream();
}
if (es != null)
{
try
{
while (es.read() > -1) {}
}
catch (IOException e)
{
logger.error("Unable to close input stream", e);
}
finally
{
IOUtils.closeQuietly(es);
}
}
}
so I'm closing inputstream, but still, I'm having multiple CLOSE_WAIT connections. I'm guessing I didn't close the socket stream, but which one? As you may know, in case of an error I can not do urlConn.getInputStream()
my server is tomcat 8.
Any Idea how to solve the socket leak?
Related
I am trying to terminate a connection if no data is being received or server is just keeping the connection open for a url by setting connectionTimeout and readTimeout.
I have create anonymous class of URLResource and fetch the data from url. code block below is of spring project. spring boot version is 2.7.1
try {
URL url = new URL("http://httpstat.us/200?sleep=20000");
UrlResource urlResource = new UrlResource(url) {
#Override
protected void customizeConnection(HttpURLConnection connection) throws IOException {
super.customizeConnection(connection);
connection.setConnectTimeout(4000);
connection.setReadTimeout(2000);
}
};
InputStream inputStream = urlResource.getInputStream();
InputStreamReader isr = new InputStreamReader(inputStream,
StandardCharsets.UTF_8);
BufferedReader br = new BufferedReader(isr);
br.lines().forEach(line -> System.out.println(line));
} catch (MalformedURLException e) {
e.printStackTrace();
} catch (IOException e) {
System.out.println("IO exception");
e.printStackTrace();
}
I am using a service (http://httpstat.us/200?sleep=20000) that allows to hold connection for specified amount of time to check out the connection termination but the connection is not getting terminate after specified amount of time
Is there any other way to customize urlResource so that timeout can be set
It looks like the UrlResource.getInputStream() is missing to call customizeConnection(con); in its logic:
public InputStream getInputStream() throws IOException {
URLConnection con = this.url.openConnection();
ResourceUtils.useCachesIfNecessary(con);
try {
return con.getInputStream();
}
catch (IOException ex) {
// Close the HTTP connection (if applicable).
if (con instanceof HttpURLConnection httpConn) {
httpConn.disconnect();
}
throw ex;
}
}
Please, raise a GH issue for Spring Framework to address this problem.
As a workaround I see this:
UrlResource urlResource = new UrlResource(url) {
#Override
public InputStream getInputStream() throws IOException {
URLConnection con = getURL().openConnection();
customizeConnection(con);
try {
return con.getInputStream();
}
catch (IOException ex) {
// Close the HTTP connection (if applicable).
if (con instanceof HttpURLConnection httpConn) {
httpConn.disconnect();
}
throw ex;
}
}
#Override
protected void customizeConnection(HttpURLConnection connection) throws IOException {
super.customizeConnection(connection);
connection.setReadTimeout(2000);
}
};
So, I override that getInputStream() with the same logic, but also apply our customizeConnection() on it. With that fix your test fails like this:
java.net.SocketTimeoutException: Read timed out
at java.base/sun.nio.ch.NioSocketImpl.timedRead(NioSocketImpl.java:283)
at java.base/sun.nio.ch.NioSocketImpl.implRead(NioSocketImpl.java:309)
at java.base/sun.nio.ch.NioSocketImpl.read(NioSocketImpl.java:350)
at java.base/sun.nio.ch.NioSocketImpl$1.read(NioSocketImpl.java:803)
at java.base/java.net.Socket$SocketInputStream.read(Socket.java:966)
at java.base/java.io.BufferedInputStream.fill(BufferedInputStream.java:244)
at java.base/java.io.BufferedInputStream.read1(BufferedInputStream.java:284)
at java.base/java.io.BufferedInputStream.read(BufferedInputStream.java:343)
at java.base/sun.net.www.http.HttpClient.parseHTTPHeader(HttpClient.java:791)
at java.base/sun.net.www.http.HttpClient.parseHTTP(HttpClient.java:726)
at java.base/sun.net.www.protocol.http.HttpURLConnection.getInputStream0(HttpURLConnection.java:1688)
at java.base/sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1589)
I'm building a project in which I want a method to make a simple http GET request in order to send two variables to an website via URL.
In a normal java project I would likely use java.net or apache and solve the issue in a matter of minutes. In JavaME, due to my lack of experience I'm not really being able to fulfill the task.
Basically what I want to do is having an url like google.com/index.php?v1=x&v=y
being able to do a get request in order to send those variables via URL.
Any tips?
Here's an example of how you could do something like that.
HttpConnection connection = null;
InputStream inputstream = null;
String url = null;
StringBuffer dataReceived = null;
url = "http://www.google.com/index.php?v1=x&v=y";
dataReceived = new StringBuffer();
try {
connection = (HttpConnection) Connector.open(url);
connection.setRequestMethod(HttpConnection.GET);
connection.setRequestProperty("Content-Type", "text/plain");
connection.setRequestProperty("Connection", "close");
if (connection.getResponseCode() == HttpConnection.HTTP_OK) {
inputstream = connection.openInputStream();
int ch;
while ((ch = inputstream.read()) != -1 ) {
dataReceived.append((char) ch);
}
} else {
// Connection not ok
}
} catch (Exception e) {
// Something went wrong
} finally {
if (inputstream != null) {
try {
inputstream.close();
} catch (Exception e) {
}
}
if (connection != null) {
try {
connection.close();
} catch (Exception e) {
}
}
}
Note: I didn't test this specific code. I just edited some code I had lying around from a previous project of mine, so you may need to fix a few errors.
http://commons.apache.org/proper/commons-net/apidocs/org/apache/commons/net/ftp/FTPClient.html
I noticed the example disconnects() in the finally clause, but doesn't do the same for logout()
FTPClient ftp = new FTPClient();
FTPClientConfig config = new FTPClientConfig();
config.setXXX(YYY); // change required options
ftp.configure(config );
boolean error = false;
try {
int reply;
ftp.connect("ftp.foobar.com");
System.out.println("Connected to " + server + ".");
System.out.print(ftp.getReplyString());
// After connection attempt, you should check the reply code to verify
// success.
reply = ftp.getReplyCode();
if(!FTPReply.isPositiveCompletion(reply)) {
ftp.disconnect();
System.err.println("FTP server refused connection.");
System.exit(1);
}
... // transfer files
ftp.logout();
} catch(IOException e) {
error = true;
e.printStackTrace();
} finally {
if(ftp.isConnected()) {
try {
ftp.disconnect();
} catch(IOException ioe) {
// do nothing
}
}
System.exit(error ? 1 : 0);
}
Anyone know why we don't need to logout() when we catch an exception?
Anyone know why we don't need to logout() when we catch an exception?
The inside code of ftp.logout() function is as follows:
public boolean logout() throws IOException
{
return FTPReply.isPositiveCompletion(quit());
}
The quit() function send a command using sendCommand(FTPCommand.QUIT) to the FTP Server. If a connection exception happens, we are likely not being able to connect with FTP Server. calling logout() will try to write to FTP server again and create resources with additional throwing exception. In addition, although disconnect() function will also throw an exception, it closes the input, output, socket and releases resources which logout() function doesn't: as it is evident from the following source code of disconnect() function:
public void disconnect() throws IOException
{
if (_socket_ != null) _socket_.close();
if (_input_ != null) _input_.close();
if (_output_ != null) _output_.close();
if (_socket_ != null) _socket_ = null;
_input_ = null;
_output_ = null;
_controlInput_ = null;
_controlOutput_ = null;
_newReplyString = false;
_replyString = null;
}
I dont know much about the FTPClient library but I believe it's safe to assume disconnecting from the server implies logging out as part of the process if applicable, considering the explanations given in the docs:
disconnect() : Closes the connection to the FTP server and restores connection parameters to the default values.
logout() : Logout of the FTP server by sending the QUIT command.
http://commons.apache.org/proper/commons-net/apidocs/org/apache/commons/net/ftp/FTPClient.html
I have written a small Client/Server Program which already worked once but after adding Threads and some real input Data to it, i always get a closed Socket before being able to read the Object (the String). The Program always Prints "Client has already closed Connection!" from Function handleConnection in the ProcessDataThread.
ClientCode:
synchronized private static void sendToServer(){
Socket clientSocket = null;
BufferedOutputStream socketOut = null;
ObjectOutputStream out = null;
try{
String xmlToSend = "<startTag>\n<someOtherTag id=\"5555\">\n12345\n</someOtherTag>\n</startTag>\n";
Log.d(TAG, "Trying to send the following to the Server:" + xmlToSend);
//TODO load these from file
clientSocket = new Socket( "10.0.2.2", 7777);
socketOut = new BufferedOutputStream(clientSocket.getOutputStream());
out = new ObjectOutputStream(socketOut);
out.writeObject(xmlToSend);
out.flush();
}catch(Exception ex){
Log.e(TAG, "Could not write File to Server.", ex);
}
finally{
try{
if(clientSocket != null){
clientSocket.close();
}
if(out != null){
out.close();
}
}catch(IOException ex){
Log.e(TAG, "Could not close Socket.");
}
}
}
ServerCode:
ReceiverThread:
public void run()
{
try {
ServerSocket server = new ServerSocket(port);
//Only block for 10 Seconds and try again
server.setSoTimeout(10000);
while(!server.isClosed() && !stopped){
//Run
Socket client = null;
try
{
client = server.accept();
System.out.println("Accepted ClientConnection from " + client.getRemoteSocketAddress());
new ProcessDataThread(client).start();
}
catch( SocketTimeoutException tx){
//nothing
}
catch ( IOException e ) {
e.printStackTrace();
}
finally {
if ( client != null )
try { client.close(); } catch ( IOException e ) { e.printStackTrace(); }
}
}
} catch (IOException e) {
e.printStackTrace();
}
}
ProcessDataThread:
public class ProcessDataThread extends Thread {
Socket client;
public ProcessDataThread(Socket sock) {
// xmlToProcess = xmlString;
this.client = sock;
}
private String handleConnection() {
BufferedInputStream socketIn = null;
ObjectInputStream in = null;
String xmlToProcess = null;
try {
if(!client.isClosed()){
System.out.println("Trying to read from Stream;");
socketIn = new BufferedInputStream(client.getInputStream());
in = new ObjectInputStream(socketIn);
Object xmlString = in.readObject();
System.out.println("Read some Object from Stream:" + xmlString.toString());
if (xmlString instanceof String) {
xmlToProcess = (String) xmlString;
System.out.println("Received the following XML:\n" + xmlToProcess);
}
}else{
System.out.println("Client has already closed Connection!");
}
} catch (ClassNotFoundException e) {
e.printStackTrace();
} catch (EOFException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
} finally {
try {
if (socketIn != null) {
socketIn.close();
}
if(client != null){
client.close();
}
} catch (IOException ioex) {
ioex.printStackTrace();
}
}
return xmlToProcess;
}
#Override
public void run() {
String xmlToProcess = handleConnection();
if (xmlToProcess == null || xmlToProcess.isEmpty()) {
// Es konnte kein String vom Client gelesen werden.
return;
}
System.out.println(xmlToProcess);
}
}
I made some changes with jboi's Suggestions. This is what i got now. The error stays the same. I don't even get to reading the Stream in the Server because client.getClosed()
is always true!
In the Client Code:
clientSocket = new Socket( "10.0.2.2", 7777);
clientSocket.setTcpNoDelay(true);
socketOut = new BufferedOutputStream(clientSocket.getOutputStream());
out = new ObjectOutputStream(socketOut);
out.writeObject(xmlToSend);
out.flush();
socketOut.flush();
//Close Output on Socket to signalize the Server that we finished writing!
clientSocket.shutdownOutput();
in = clientSocket.getInputStream();
byte[] receivedData = new byte[8192];
while(in.read(receivedData) != -1) {
//Wait for the Server to Close the Connection
}
In the Server Code
socketIn = new BufferedInputStream(client.getInputStream());
in = new ObjectInputStream(socketIn);
Object xmlString = in.readObject();
System.out.println("Read some Object from Stream:" + xmlString.toString());
if (xmlString instanceof String) {
xmlToProcess = (String) xmlString;
System.out.println("Received the following XML:\n" + xmlToProcess);
}
out = client.getOutputStream();
out.write(1);
//Signalize the Client that we have read everything
client.shutdownOutput();
It is very probable that your client has closed the socket in the finally block before the server was able to read the data.
In your clients finally block you should use socket.shutdownOutput, then read on the client all incoming data till EOF and then close the socket.
On your server you read till EOF and then send an object as kind of acknowledge, e.g. Number of bytes in the message. You also end the send with socket.shutdownOutput() as you've done at the client. This puts again an EOF at the end of the data. This EOF is received by the client and it will finally close the socket.
The issue seems to be the client and server are unable to identify each others state:
Client sending data to server, where server has closed the connection
Server sending/reading data to client , where client has closed the connection
Either are unable to coordinate with each other, solutions could be to establish a proper state machine. Some examples in Google if you search for (client and server state machine) gives mathematically definite state machine examples for your application: hope this comment helps.
Hence it's not useful to look into this problem in solution perspective and probably start using protocols in place like : telnet etc .
Ok now i'm feeling stupid.
I closed the Socket inside the Server Code myself.
After accepting a connection the following is executed inside the finally Block:
try {
client.close();
} catch (IOException e) {
e.printStackTrace();
}
The reason that there is this finally Block was because i didn't use Threads before so the ReceiverThread also did handle the Connection and therefore close the socket after using it.
I then moved the code to the new Thread and forgot to remove that finally block!
You can't use a buffered input stream and another kind of stream on the same socket. The buffered stream will steal data from the other one. Make up your mind. The ObjectInputStream will do everything you need. Just use that.
EDIT Re your edit, 'socket closed' means that you closed your socket and then continued to use it.
I'm having problems with a simple java socket client: the connection is established properly and both server and client receive and send data. When the client loses connectivity for a couple of seconds, the socket is finished and reestablished. This is done ok but in that moment, the last received message by the client (previous to the reconnection) is received again (2 receptions of the same message) with no reason.
My code is:
To start the socket:
Socket sock = new Socket();
sock.bind(null);
InetSocketAddress isa = new InetSocketAddress(serverIPAddress,serverPort);
sock.connect(isa, conectionTimeOut);
sock.setKeepAlive(true);
InputStreamReader isR = new InputStreamReader(sock.getInputStream(), "UTF8");
reader = new BufferedReader(isR);
out = new BufferedWriter(new OutputStreamWriter(
sock.getOutputStream(), "UTF8"));
Reading data:
public class IncomingReader implements Runnable {
String message = "";
#Override
public void run() {
Thread thisThread = Thread.currentThread();
while (readerThread == thisThread) {
try {
while ((message = reader.readLine()) != null) {
manageServerMessage(message);
}
} catch (IOException e) {
Log.d(General.TAG, e.getMessage()+" "+e.getCause());
}
}
When the connection is lost:
public void stopSocket() {
readerThread = null;
try{
if (reader != null){
reader.close();
reader=null;
}
} catch (IOException e) {
Log.d(General.TAG, e.getMessage()+" "+e.getCause());
}
try{
if (out != null)
out.close();
} catch (IOException e) {
Log.d(General.TAG, e.getMessage()+" "+e.getCause());
}
try{
if (sock != null){
sock.close();
sock=null;
}
} catch (IOException e) {
Log.d(General.TAG, e.getMessage()+" "+e.getCause());
sock=null;
}
readerThread = null;
}
How are you re-establishing your Socket connection? I can see 2 possibilities at this stage...
You aren't fully removing all 'old' references before you recreate the connection. Are you creating a brand new Socket? BufferedReader? IncomingReader thread? etc. If there is something that you haven't recreated, it might be holding on to the previous value. If you're reusing your IncomingReader rather than creating a new one, it might still hold an old value.
If the connection is closed, how are you handling it on the Server side? If your Server is trying to send information to the Client, but the connection is broken, the Server may try to re-send the last message once the connection is re-established. Another possibility, if your Server doesn't close() the connection when it is broken, it too might be holding on to some old data.
Basically, as best as you can, you need to make sure that when the connection breaks, everything related to the connection on both the Client and the Server is completely closed and recreated using new Objects. If everything is a new Object, there's no possibility of any old data hanging around to confuse things.