I have a constructor in a class, where I initialise a hashtable, consisting of an Integer and a list of Strings. I fill the keys with numbers from 0 to whatever is needed and their corresponding values are Vectors that I create in the constructor beforehand. What I need is to rearrange them randomly (just shuffle them in any way possible), so that when I use getQuest() I will get a random key-value pair that has happened to be on the last spot of the hashtable and delete it at the same time.
public class Quest {
private Hashtable<Integer, List<String>> quests;
public Quest()
{
this.quests = new Hashtable<>();
List<String> mushrooms = new Vector<>();
mushrooms.add("Choose a mushroom, but be careful not to be poisoned");
mushrooms.add("mushroom1");
mushrooms.add("mushroom2");
mushrooms.add("mushroom3");
List<String> weapons = new Vector<>();
weapons.add("Choose a weapon that will help you survive");
weapons.add("knife");
weapons.add("rifle");
weapons.add("sword");
this.quests.put(0, mushrooms);
this.quests.put(1, weapons);
}
public List<String> getQuest()
{
return quests.remove(quests.size());
}
}
Also, in case this is not a good idea, is it better to use rand or something like that and get a random pair from somewhere in the hashtable to return (while also deleting it, of course).
You don’t “shuffle” a Hashtable or Map - the elements are not ordered.
That said, an iterator will generally return the same order each time, so in order to change that, put the keys into an ArrayList and use Collections.shuffle on that. Iterate over that shuffled list and access the elements in the table/map via their key.
Use a list instead of a hashtable, and remove an item at a random index.
Also, if doing it your way, this line:
return quests.remove(quests.size());
should be
return quests.remove(quests.size()-1);
You might also want to check if quests.size() > 0...
Related
I need to create a list with values of type - (long,String)
like -
ArrayList a = new ArrayList();
a.add(1L,branchName);
How can I do this because if I use list It will accept only int,String.
You should note that ArrayList's add(int,String) adds the String element in the given int index (if the index is valid). The int parameter is not part of the contents of the ArrayList.
Perhaps an ArrayList is not the correct choice for you. If you wish to map Long keys to String values, use Map<Long,String>.
Map<Long,String> a = new HashMap<> ();
a.put(1L,branchName);
You can define a custom class, e.g.
class IndexAndBranchName {
long index;
String branchName;
}
and then add instances of this to the ArrayList:
ArrayList<IndexAndBranchName> a = new ArrayList<>();
a.add(new IndexAndBranchName(index, branchName));
Whether you use this approach or something like Eran's depends upon what you need to use the list for subsequently:
If you want to look "branches" up by index, use a Map; however, you can only store a single value per key; you could use a Guava Multimap or similar if you want multiple values per key.
If you simply want all of the index/branch name pairs, you can use this approach.
You can use the below code for your question.
HashMap is also a better option , but if you want only ArrayList then use it.
List<Map<Object, Object>> mylist = new ArrayList<Map<Object, Object>>();
Map map = new HashMap<>();
map.put(1L, "BranchName");
mylist.add(map);
I'm learning Java using BlueJ, I have made a class that has a HashMap of (Integer, String) that contains an ID number of somebody and their name.
I want a method to return a collection of all the keys that satisfy a condition, like if their ID number begins with 3 for example. I can't figure out how to do this.
And then another method that returns a collection of the values if they satisfy a condition, I was thinking it would be very similar to the previous method.
I know I need to loop through the map but I am not sure how to write the condition to populate the new map.
Here's an example that returns all the odd keys, in a Collection. Lists and Sets are Collections, in the same way that ArrayLists are Lists. You could change Collection to List (or even ArrayList) in this example and it would do the same thing.
public Collection<Integer> getOddKeys() {
// keySet is a method of Map that returns a Set containing all the keys (and no values).
Collection<Integer> result = new ArrayList<Integer>();
for(Integer key : map.keySet()) {
if((key % 2) == 0) // if the key is odd...
result.add(key); // ... then add it to the result
}
return result;
}
You should be able to modify this example to check the values instead - I won't just give you that code, because it's very similar, and easy to figure out if you understand how this example works.
You need to use the values method, which returns a collection of the values, in the same way that keySet returns a collection (more specifically, a set) of the keys. If you're wondering about why keySet returns a set and values doesn't, it's because you can use the same value twice in a map, but you can't use the same key twice.
You could do the following:
Create a holder list
Iterator over your map keys using map.keySet().iterator();
Check if the key start with 3, if yes add it to the key list.
return the keys list.
In your case (if the map is not too big), I'll get all keys of the map, then process them one by one to math my criteria:
Map<Integer, String> myMap=getFromSomeWhere();
for(Integer i : myMap.keySet() {
String k=String.valueOf(i);
if(k.startsWith("3")) {
//do what you want
}
}
public void CountryAbbriviationMap(String input)
{
map<string ,string> countrymap =new map<string ,string>{'Australia'=>'AUS','Argentina'=>'ARG', 'India'=>'IND'};
for(string key : countrymap.keySet())
{
if(key.startsWithIgnoreCase('A') && input.startsWithIgnoreCase('A'))
{
system.debug(key); //TO GET KEYS
system.debug(countrymap.get(key)); //TO GET VALUES
}
}
}
for example:
public static LinkedList<String, Double> ll = new LinkedList<String, Double>;
from your question, I think (not 100% sure) you are looking for
java.util.LinkedHashMap<K, V>
in your case, it would be LinkedHashMap<String, Double>
from java doc:
Hash table and linked list implementation of the Map interface, with
predictable iteration order. This implementation differs from HashMap
in that it maintains a doubly-linked list running through all of its
entries.
if you do want to get element by list.get(5), you could :
LinkedList<Entry<String, Double>>
so you can get Entry element by Entry entry = list.get(5), then entry.getKey() gives you the STring, and entry.getValue() gives you the Double.
Reading all your comments, I suggest you do something like this:
public class StringAndDouble {
private String str;
private double dbl;
// add constructor
// add getters, setters and other methods as needed.
// override equals() and hashCode()
}
Now you can use:
List<StringAndDouble> list = new LinkedList<>(); // or
List<StringAndDouble> list = new ArrayList<>(); // better in most cases
Now you can access your objects by index.
This answer creates a new class, to fit your needs. The class has two fields, one String, one double. This doesn't make the class two dimensional. I think you have a misunderstanding there. When there are n dimensions, you need n indexes to access an element. You were talking of accessing by index, so I assume you're looking for a one dimensional list holding the objects, that have more than one field.
Do you mean like this?
HashMap<String, Double> hm = new HashMap<String, Double>();
Since OP in a comment to #Kent says he wants to be able to get items by index...
Note that a LinkedList (and LinkedHashMap) are inefficient at that. He may prefer an ArrayList. So I would suggest that his "2D" implementation be a
ArrayList<Map.Entry<String, Double>>
which will efficiently support a get by index.
As for the normal get(String key), you'd have to do a linear search of all the entries, which would be inefficient.
So, you have a decision: which way of accessing (by a key or by an index) is more important?
You can actually use Linked Lists within eachother...
For Example:
public LinkedList<LinkedList<Integer>> twoDimLinkedList = new LinkedList<LinkedList<Integer>>();
Then:
////////////////
int value = twoDimLinkedList.get(3).get(4);
/////////////////
or (If you were planning on using it for iterative purposes):
/////////////////
for (int i = 0; i < twoDimLinkedList.size(); i++) {
LinkedList<Integer> twoDimLinkedListRow = new LinkedList<Integer>();
for (int m = 0; m < twoDimLinkedList.get(i).size(); m++) {
twoDimLinkedListRow.add(value);
}
twoDimLinkedList.add(twoDimLinkedListRow);
}
////////////////
I'm working with a large ArrayList<HashMap<A,B>>, and I would repeatedly need to select a random key from a random HashMap (and do some stuff with it). Selecting the random HashMap is trivial, but how should I select a random key from within this HashMap?
Speed is important (as I need to do this 10000 times and the hashmaps are large), so just selecting a random number k in [0,9999] and then doing .next() on the iterator k times, is really not an option. Similarly, converting the HashMap to an array or ArrayList on every random pick is really not an option. Please, read this before replying.
Technically I feel that this should be possible, since the HashMap stores its keys in an Entry[] internally, and selecting at random from an array is easy, but I can't figure out how to access this Entry[]. So any ideas to access the internal Entry[] are more than welcome. Other solutions (as long as they don't consume linear time in the hashmap size) are also welcome of course.
Note: heuristics are fine, so if there's a method that excludes 1% of the elements (e.g. because of multi-filled buckets) that's no problem at all.
from top of my head
List<A> keysAsArray = new ArrayList<A>(map.keySet())
Random r = new Random()
then just
map.get(keysAsArray.get(r.nextInt(keysAsArray.size()))
I managed to find a solution without performance loss. I will post it here since it may help other people -- and potentially answer several open questions on this topic (I'll search for these later).
What you need is a second custom Set-like data structure to store the keys -- not a list as some suggested here. Lists-like data structures are to expensive to remove items from. The operations needed are adding/removing elements in constant time (to keep it up-to-date with the HashMap) and a procedure to select the random element. The following class MySet does exactly this
class MySet<A> {
ArrayList<A> contents = new ArrayList();
HashMap<A,Integer> indices = new HashMap<A,Integer>();
Random R = new Random();
//selects random element in constant time
A randomKey() {
return contents.get(R.nextInt(contents.size()));
}
//adds new element in constant time
void add(A a) {
indices.put(a,contents.size());
contents.add(a);
}
//removes element in constant time
void remove(A a) {
int index = indices.get(a);
contents.set(index,contents.get(contents.size()-1));
indices.put(contents.get(index),index);
contents.remove((int)(contents.size()-1));
indices.remove(a);
}
}
You need access to the underlying entry table.
// defined staticly
Field table = HashMap.class.getDeclaredField("table");
table.setAccessible(true);
Random rand = new Random();
public Entry randomEntry(HashMap map) {
Entry[] entries = (Entry[]) table.get(map);
int start = rand.nextInt(entries.length);
for(int i=0;i<entries.length;i++) {
int idx = (start + i) % entries.length;
Entry entry = entries[idx];
if (entry != null) return entry;
}
return null;
}
This still has to traverse the entries to find one which is there so the worst case is O(n) but the typical behaviour is O(1).
Sounds like you should consider either an ancillary List of keys or a real object, not a Map, to store in your list.
As #Alberto Di Gioacchino pointed out, there is a bug in the accepted solution with the removal operation. This is how I fixed it.
class MySet<A> {
ArrayList<A> contents = new ArrayList();
HashMap<A,Integer> indices = new HashMap<A,Integer>();
Random R = new Random();
//selects random element in constant time
A randomKey() {
return contents.get(R.nextInt(contents.size()));
}
//adds new element in constant time
void add(A item) {
indices.put(item,contents.size());
contents.add(item);
}
//removes element in constant time
void remove(A item) {
int index = indices.get(item);
contents.set(index,contents.get(contents.size()-1));
indices.put(contents.get(index),index);
contents.remove(contents.size()-1);
indices.remove(item);
}
}
I'm assuming you are using HashMap as you need to look something up at a later date?
If not the case, then just change your HashMap to an Array/ArrayList.
If this is the case, why not store your objects in a Map AND an ArrayList so you can look up randomly or by key.
Alternatively, could you use a TreeMap instead of HashMap? I don't know what type your key is but you use TreeMap.floorKey() in conjunction with some key randomizer.
After spending some time, I came to the conclusion that you need to create a model which can be backed by a List<Map<A, B>> and a List<A> to maintain your keys. You need to keep the access of your List<Map<A, B>> and List<A>, just provide the operations/methods to the caller. In this way, you will have the full control over implementation, and the actual objects will be safer from external changes.
Btw, your questions lead me to,
Why does the java.util.Set<V> interface not provide a get(Object o) method?, and
Bimap: I was trying to be clever but, of course, its values() method also returns Set.
This example, IndexedSet, may give you an idea about how-to.
[edited]
This class, SetUniqueList, might help you if you decide to create your own model. It explicitly states that it wraps the list, not copies. So, I think, we can do something like,
List<A> list = new ArrayList(map.keySet());
SetUniqueList unikList = new SetUniqueList(list, map.keySet);
// Now unikList should reflect all the changes to the map keys
...
// Then you can do
unikList.get(i);
Note: I didn't try this myself. Will do that later (rushing to home).
Since Java 8, there is an O(log(N)) approach with O(log(N)) additional memory: create a Spliterator via map.entrySet().spliterator(), make log(map.size()) trySplit() calls and choose either the first or the second half randomly. When there are say less than 10 elements left in a Spliterator, dump them into a list and make a random pick.
If you absolutely need to access the Entry array in HashMap, you can use reflection. But then your program will be dependent on that concrete implementation of HashMap.
As proposed, you can keep a separate list of keys for each map. You would not keep deep copies of the keys, so the actual memory denormalisation wouldn't be that big.
Third approach is to implement your own Map implementation, the one that keeps keys in a list instead of a set.
How about wrapping HashMap in another implementation of Map? The other map maintains a List, and on put() it does:
if (inner.put(key, value) == null) listOfKeys.add(key);
(I assume that nulls for values aren't permitted, if they are use containsKey, but that's slower)
I'm storing my wordcount into the value field of a HashMap, how can I then get the 500 top words in the text?
public ArrayList<String> topWords (int numberOfWordsToFind, ArrayList<String> theText) {
//ArrayList<String> frequentWords = new ArrayList<String>();
ArrayList<String> topWordsArray= new ArrayList<String>();
HashMap<String,Integer> frequentWords = new HashMap<String,Integer>();
int wordCounter=0;
for (int i=0; i<theText.size();i++){
if(frequentWords.containsKey(theText.get(i))){
//find value and increment
wordCounter=frequentWords.get(theText.get(i));
wordCounter++;
frequentWords.put(theText.get(i),wordCounter);
}
else {
//new word
frequentWords.put(theText.get(i),1);
}
}
for (int i=0; i<theText.size();i++){
if (frequentWords.containsKey(theText.get(i))){
// what to write here?
frequentWords.get(theText.get(i));
}
}
return topWordsArray;
}
One other approach you may wish to look at is to think of this another way: is a Map really the right conceptual object here? It may be good to think of this as being a good use of a much-neglected-in-Java data structure, the bag. A bag is like a set, but allows an item to be in the set multiple times. This simplifies the 'adding a found word' very much.
Google's guava-libraries provides a Bag structure, though there it's called a Multiset. Using a Multiset, you could just call .add() once for each word, even if it's already in there. Even easier, though, you could throw your loop away:
Multiset<String> words = HashMultiset.create(theText);
Now you have a Multiset, what do you do? Well, you can call entrySet(), which gives you a collection of Multimap.Entry objects. You can then stick them in a List (they come in a Set), and sort them using a Comparator. Full code might look like (using a few other fancy Guava features to show them off):
Multiset<String> words = HashMultiset.create(theWords);
List<Multiset.Entry<String>> wordCounts = Lists.newArrayList(words.entrySet());
Collections.sort(wordCounts, new Comparator<Multiset.Entry<String>>() {
public int compare(Multiset.Entry<String> left, Multiset.Entry<String> right) {
// Note reversal of 'right' and 'left' to get descending order
return right.getCount().compareTo(left.getCount());
}
});
// wordCounts now contains all the words, sorted by count descending
// Take the first 50 entries (alternative: use a loop; this is simple because
// it copes easily with < 50 elements)
Iterable<Multiset.Entry<String>> first50 = Iterables.limit(wordCounts, 50);
// Guava-ey alternative: use a Function and Iterables.transform, but in this case
// the 'manual' way is probably simpler:
for (Multiset.Entry<String> entry : first50) {
wordArray.add(entry.getElement());
}
and you're done!
Here you can find a guide how to sort a HashMap by the values. After the sorting you can just iterate over the first 500 entries.
Take a look at the TreeBidiMap provided by the Apache Commons Collections package. http://commons.apache.org/collections/api-release/org/apache/commons/collections/bidimap/TreeBidiMap.html
It allows you to sort the map according to both the key or the value set.
Hope it helps.
Zhongxian