this is the qa:
Define a class called MoreSpeed which extends the following class, and which provides a new method called incSpeed() which adds 1 to the inherited variable length.
this is my answer:
public class Speed {
private int length = 0;
public int getSpeed () { return length; }
public void setSpeed (int i) {
if (i > 0) {
length = i;
}
}
}
public class MoreSpeed extends Speed {
private int length;
public int incSpeed() {
return length+1;
}}
its says that the syntax is good but the class operation is wrong.
please help me,thanks.
No. You are shadowing the length from Speed. Instead, implement incSpeed with getSpeed() like
public int incSpeed() {
return getSpeed() + 1;
}
If you are supposed to modify it as well then use setSpeed(int) to do so
public int incSpeed() {
int s = getSpeed() + 1;
setSpeed(s);
return s;
}
Related
I am trying to fill UCFCourse courseOne in my constructor with a courses[] object in fillWithCourses().UCFCourse courseOne does populate outside of the constructor but will not go into it.
public class UCFSemester<courses> {
private static UCFCourse courseOne;
private static double totalSemesters;
private static double completionTime;
static boolean fillSemester = true;
public UCFSemester(UCFCourse courseOne, UCFCourse[] coursetwo) {
this.courseOne = courseOne;
}
public static UCFCourse getcourseOne() {
return courseOne;
}
public static void setCoursesone(UCFCourse courses) {
courseOne = courses;
}
public static void fillWithCourses(UCFCourse courses[], int l) {
int x = 0;
while (fillSemester) {
for (int n = 0; n < 5; n++) {
if (x != n && courses[x].getCourseLevel() < courses[n].getCourseLevel()) {
setCoursesone(courses[x]);
}
}
fillSemester = false;
}
}
}
Side question.How can I access this all in a non-static way?I need the entire thing to be non-static but no matter what I do I can't get it.Thanks!
You can simply do it by creating a List like this:
public class UCFSemester {
private List<UCFCourse> courseList = new ArrayList<>();
public UCFCourse getCourse(int index) {
return courseList.get(index);
}
public void addCourses(UCFCourse[] courses) {
for(int x = 0; x < courses.length; x++) {
courseList.add(courses[x]);
}
}
}
Here, I'm assuming that you are passing the UCFCourse[] array with all the course details that are there in that particular semester.
addCourses() function will take this array and then add all the corresponding courses to the List.
getCourse() function will return you any particular course from the List (Using Index). You can also modify the search in any way you want.
I'm writing a program that is based around registering the amount of energy consumption that is being used by appliances within a house. So far, I have created various meter classes such as WaterMeter, GasMeter etc. with empty methods that need to be filed with values, I have also created classes for appliances that have methods that will be used to register the consumption of energy within each appliance. What I am working on now is applying the energy values that are stored within a constructor, putting those values into a timePasses() method that will then return those values to their specific meter's methods so that they can be registered. This is what I have so far:
Appliance class example:
public class ElectricShower extends Shower
{
public int isOn = -1;
public int isOff = 0;
public int incrementTime;
public int x = -1;
private static ElectricMeter instance = new ElectricMeter();
public static ElectricMeter getInstance() { return instance; }
#Override
public int currentState()
{
if (x == 0)
return isOff;
else
{
return isOn;
}
//returns isOn;
}
#Override
public void useTime(int defaultTime)
{
defaultTime = 15;
incrementTime = 1;
}
public void shower()
{
//call timePasses() method
}
#Override
public int timePasses()
{
if(x == isOff)
return 0;
else
{
ElectricMeter.getInstance().incrementConsumed(electricityUse);
}
}
ElectricShower(int electricityUse, int gasUse, int waterUse, int timeOn)
{
super(electricityUse, gasUse, waterUse, timeOn);
this.electricityUse = 12 * incrementTime;
this.gasUse = 0 * incrementTime;
this.waterUse = 4 * incrementTime;
this.timeOn = 15 * incrementTime;
}
}
Meter example:
public class ElectricMeter
{
public int incrementConsumed(int value)
{
}
public int incrementGenerated()
{
}
public boolean canGenerate()
{
}
public String getConsumed()
{
}
public String getGenerated()
{
}
}
What I need to do next is:
take the values of electricityUse and waterUse and store them within the timePasses() else staement
Within the timePasses() else statement, place the value of electrcityUse in the incrementGenerated() method within the ElectricMeter class and do the same for the waterUse variable.
UPDATE
Classes have been updated, still struggling to find out how to make it work.
First of all, I assume you have an Appliance class that all the appliances extends from. You should create variables in the Appliance class that stores electricity, gas and water usage:
public class Appliance
{
public int electricityUse, gasUse, waterUse, timeOn;
// ...
}
Note that you should always use getters and setters instead of public fields. I'm just lazy :D
Change your constructor so that the variables above get set:
ElectricShower(int electricityUse, int gasUse, int waterUse, int timeOn)
{
super(electricityUse, gasUse, waterUse, timeOn);
// I don't know why you multiply the constant by incrementTime here. Seems weird. I think you can remove them.
this.electricityUse = 12 * incrementTime;
this.gasUse = 0 * incrementTime;
this.waterUse = 4 * incrementTime;
this.timeOn = 15 * incrementTime;
}
One way to write the else clause is to use the "Singleton Pattern".
In every meter class, write something like this:
private ElectricMeter() {}
private static ElectricMeter instance = new ElectricMeter();
public static ElectricMeter getInstance() { return instance; }
In the incrementConsumed method, you should accept a parameter that indicates how much to increment:
public int incrementConsumed(int value)
{
// logic here...
}
In the else clause, you can just do:
ElectricMeter.getInstance().incrementConsumed(electricityUse);
GasMeter.getInstance().incrementConsumed(gasUse);
WaterMeter.getInstance().incrementConsumed(waterUse);
You should review your design.
If you need to access to a class parameter you could just define it public or better create a so called getter method that returns the value.
Example:
public class MyData {
public int counter;
}
....
// Some other class
MyData data = new MyData();
data.counter = 5;
System.out.println(data.counter);
Or
public class MyData {
private int counter;
public void setCounter(int counter) {
this.counter = counter;
}
public int getCounter() {
return this.counter;
}
}
....
// Some other class
MyData data = new MyData();
data.setCounter(5);
System.out.println(data.getCounter());
In your code I see:
public int incrementConsumed()
{
//Store value of electricityUse.
}
But this method should just return an integer and have not parameter to get an input to store.
It should be:
public void incrementConsumed(int amount) {
this.amount += amount;
}
I'm concerned about this line:
gasUse = 0 * incrementTime;
If you multiply something to 0 it will be always 0...
im working on some old tasks given by my Programming course.
Im supposed to create a Rectangle class with some basic functions and a lot of Comparable and Comparator classes.
This is what I've got already:
public class Rectangle {
private int length, width;
public Rectangle(int length, int width) {
this.length = length;
this.width = width;
}
public int length() {
return length;
}
public int width() {
return width;
}
public int area() {
return length + width;
}
public int perimeter() {
return 2 * length + 2 * width;
}
}
public class RectangleComparable extends Rectangle implements Comparable<RectangleComparable> {
public RectangleComparable(int length, int width) {
super(length, width);
}
#Override
public int compareTo(RectangleComparable r) {
if (this.area() < o.area()) return -1;
else if (this.area > o.area()) return 1;
else return 0;
}
}
public class RectangleComparatorArea implements Comparable<RectangleComparable> {
private int area;
#Override
public int compareTo(RectangleComparable r) {
if (area < r.area()) return -1;
else if (area > r.area()) return 1;
else return 0;
}
}
public class RectangleComparatorPerimeter implements Comparable<RectangleComparable> {
private int perimeter;
#Override
public int compareTo(RectangleComparable r) {
if (perimeter < r.perimeter()) return -1;
else if (perimeter > r.perimeter()) return 1;
else return 0;
}
}
public class ComparableComparator<T> implements java.util.Comparator<T> {
public int compare(T o1, T o2) {
return 0;
}
}
What are methods like .compareTo, .equals etc. called? Like, when I got some
obj1.compareTo(obj2);
how can I refer obj1, when I implement my own compareTo method?
Also the ComparableComparator.compare method should work for Rectangles and also other Generic types but I got no idea how to start this.
this . That's the reference to the object whose compareTo get called.
See how jdk's implementation works: java.util.Comparators$NaturalOrderComparator (this is implementation detail and is hidden, tough)
I am trying to write a generic heap class.
import java.util.ArrayList;
public class heap<T extends Comparable<T>>
{
private ArrayList<T> h;
private int size;
public heap()
{
h = new ArrayList<T>();
h.add(null);
size = 0;
}
public T getMin()
{
return h.get(1);
}
public T popMin()
{
T tmp = getMin();
h.set(1, h.get(size));
size--;
sift(1);
return tmp;
}
public void insert(T key)
{
h.add(key);
percolate(++size);
}
public int getSize()
{
return this.size;
}
private int getLeftSon(int i)
{
return (i<<1<=size)? i<<1 : 0;
}
private int getRightSon(int i)
{
return ((i<<1)+1<=size)? (i<<1)+1 : 0;
}
private int getFather(int i)
{
return ((i>>1)!=0)? i>>1 : 0;
}
private void swap(int i, int j)
{
T tmp = h.get(i);
h.set(i, h.get(j));
h.set(j, tmp);
}
private void sift(int i)
{
int son;
do {
son = 0;
if (getLeftSon(i) != 0)
{
son = getLeftSon(i);
if (getRightSon(i) != 0 && h.get(getRightSon(i)).compareTo(h.get(getLeftSon(i))) > 0)
son = getRightSon(i);
if (h.get(son).compareTo(h.get(i)) <= 0)
son = 0;
}
if (son!=0) {
swap(i, son);
i = son;
}
} while (son!=0);
}
private void percolate(int i)
{
T key = h.get(i);
while ((i > 1) && (key.compareTo(h.get(getFather(i))) > 0))
{
h.set(i, h.get(getFather(i)));
i = getFather(i);
}
h.set(i, key);
}
}
All good. It works like a charm. Excepting one thing: if I work with Integers I don't have 'access' to the method compareTo from Integer. meaning that I can not override it's behaviour. I will always have a Max heap this way. Can Integer compareTo by override (I don't think it can)?
So what can I do apart from creating another class MyInteger extends Integer{...} and override it there.
You could make your heap accept a Comparator in constructor and then provide a Comparator that reverses the order.
That's what the Comparator is for actually - defining an ordering that's not a natural one for the given class, being able to define multiple orderings of the same class, or indeed defining an ordering for a class you cannot modify.
The approach of accepting a comparator at construction time can be seen in TreeSet for example.
Example code stub:
public class Heap<T> { /* no need for items to extend Comparable anymore */
private final Comparator<T> cmp;
public Heap(Comparator<T> cmp) {
this.cmp = cmp;
...
}
...
}
... and then use cmp.compare(item1, item2) wherever you now use item2.compareTo(item2).
I tried looking up tutorials and videos and I understand what implementing does, although I'm a bit confused as to how one would implement a class from the Java Library. In my homework, I'm suppose to utilize the class, DataSet and make it so it accepts Comparable objects. The program is suppose to record the Min and Max values depending on the objects, in this case, I'm suppose to use strings. I wasn't sure if I needed any classes to implement the Comparable interface, so I made two classes just in case I was suppose to do so. My real question is how do I actually incorperate a String variable in the tester class to actually read and compare the object to another? thanks in advance.
public class Word implements Comparable
{
private String str;
public Word()
{
str = null;
}
public Word(String s)
{
str = s;
}
public int compareTo(Object other)
{
String n = (String) other;
return str.compareTo(n);
}
}
I wasn't sure which of the two classes would be suitable for implementing Although i think the String class below would not work at all b/c It's already a standard class so I wasn't too sure about using it
public class String implements Comparable
{
public String s;
public String()
{
s = null;
}
public String(String str)
{
s = str;
}
public int compareTo(Object other)
{
String n = (String) other;
return s.compareTo(n);
}
}
public interface Comparable
{
public int compareTo(Object other);
}
public class DataSet
{
private Object maximum;
private Object least;
private Comparable compare;
private int count;
public DataSet(Comparable s)
{
compare = s;
}
public void add(Object x)
{
if(count == 0)
least = x;
if(count == 0 || compare.compareTo(x) >=0)
maximum = x;
else if(compare.compareTo(x) <0)
least = x;
count++;
}
public Object getMaximum()
{
return maximum;
}
public Object getLeast()
{
return least;
}
}
public class DataSetTester
{
public static void main(String[] args)
{
Comparable n = new Word("sand");
DataSet data = new DataSet(n);
data.add(new Word(man));
System.out.println("Maximum Word: " + data.getMaximum());
System.out.println("Least Word: " + data.getLeast());
}
}
An interface is a contract that showes that your class contain all methodes that are implemented in the interface. In this case the CompareTo(object other). The String class already implements the comparable interface so you don't need youre own class. I think your data set class should look something like this :
public class DataSet<T implements Comparable>
{
private T maximum;
private T least;
private T count;
public void add(T x)
{
if(count == 0){
least = x;
maximum = x;
}
else if(least.compareTo(x) > 0)
least = x;
else if(maximum.compareTo(x) < 0)
maximum = x;
count++;
}
public T getMaximum()
{
return maximum;
}
public T getLeast()
{
return least;
}
}
T is a generic type and in your case it should be String, Here is how you create a new Data set:
DataSet<String> ds = new DataSet<String>;