How to move images in an excel sheet with java - java

I have an XSSFSheet with images at the end of my used rows. When adding a new row, I would like to shift all images one row down. I have found this similar question about moving charts, and have tried to use the part of the answer that does the actual moving of the charts, because It looked like it would work for images as well.
java.util.List<CTTwoCellAnchor> drawingAnchors = ((XSSFDrawing)sheet.getDrawingPatriarch()).getCTDrawing().getTwoCellAnchorList();
for (CTTwoCellAnchor drawingAnchor : drawingAnchors) {
int fromRow = drawingAnchor.getFrom().getRow();
int toRow = drawingAnchor.getTo().getRow();
if (fromRow >= startRow) {
drawingAnchor.getFrom().setRow(fromRow + n);
drawingAnchor.getTo().setRow(toRow + n);
}
}
but this did not work but throws a NoClassDefFoundError instead.
(Edit: I now found out that this error can be solved by providing the full jar of all of the schemas ooxml-schemas as mentioned in FAQ-N10025. thanks #Axel Richter)
After trying out several different approaches, I found a way to do it. Since it took me so long, and there is no info about this anywhere yet, I decided to post my findings here on SO.
Please find my solution in my own answer. Cheers

The following code gets the Drawing Patriarch of the sheet, iterates over all it's shapes, and if the shape is of type XSSFPicture it modifies the rowindexes through its XSSFClientAnchor.
int moveRowsBy = 1; // 1 will move the images 1 row down. moveRowsBy can be negative to move up
XSSFDrawing drawing = sheet.getDrawingPatriarch();
for (XSSFShape shape : drawing.getShapes()) {
if (shape instanceof XSSFPicture){
XSSFClientAnchor anchor = ((XSSFPicture)shape).getClientAnchor();
anchor.setRow1(anchor.getRow1() +moveRowsBy);
anchor.setRow2(anchor.getRow2() +moveRowsBy);
// if needed you could change column too, using one of these:
// anchor.setCol1(newColumnInt)
// anchor.setCol1(anchor.getCol1() + moveColsBy)
}
}

Related

Java swing 2D pixel based sprite class not working correctly

I made me a pixel based sprite class for a simple game in java and swing, and I don't want to let some sprites go through other sprites. So I wrote two loops that are supposed to add the pixels of every other sprite to the "material" array of the level. Material should not be passable. With the level it does work. There the sprite can't pass through its material. But with other sprites it doesn't. It can go through them. And that's the bug I actually want to fix. It seems that the sprites' pixel arrays aren't appended.
Any help is greatly appreciated !
Code :
int applied_pixels=lvl.material.length;
Sprite[] others=new Sprite[] {other sprites};
/*EDIT : others[i].frameborders[others[i].frame].all is the point array of the sprites' pixels
others[i].frame is the frame of the sprite object, because they contain an array of BufferedImages. Frame is the one that should be taken*/
Level lvl=the level; //Containing a couple of point arrays of pixels of some types, for example containing the material array of pixels
int apply_pixels=0; //How many pixels are needed ?
for (int i=0; i < others.length; i++) {
if (others[i] != null) { //Isn't the sprite null
apply_pixels=apply_pixels+others[i].frameborders[others[i].frame].all.length; //How many points does it has to add ?
}
}
level=lvl.clone(); //Copy level to be able to later append points to the material array
level.material=new Point[apply_pixels];
System.arraycopy(lvl.material,0,level.material,0,lvl.material.length); //Copy old material array points
int appending_position=0;
appending_position=lvl.material.length; //Which destination position to append the points at ?
for (int i=0; i < others.length; i++) {
if (others[i] != null) { //Isn't the sprite null
System.arraycopy(others[i].frameborders[others[i].frame].all,0,level.material,appending_position,others[i].frameborders[others[i].frame].all.length); //Copy the points from the sprite to the material array
appending_position=appending_position+others[i].frameborders[others[i].frame].all.length; //Position to append at is now plus the length of appended points
}
}
I see two possible problems with your code as posted.
The first is that level.material=new Point[apply_pixels]; only allocates elements for the new pixels. It should probably read level.material=new Point[lvl.material.length + apply_pixels];. Alternatively, you can initialize apply_pixels as int apply_pixel = lvl.material.length instead of to zero.
The second problem is that you never show us how lvl replaces the original level. Presumably the code you posted is part of a method somewhere and level is an input that is passed in, but is accessed through a field by other parts of the program. Unless the modified lvl is correctly returned and replaces the original, the code here will have no effect. However, this is only speculation because OP refuses to post the relevant code.

Need help batch adding images with 00 in name of filepath (Java)

I'm having trouble batch adding images to a JButton grid. I'm trying to use a for loop who's variable is used in the string name.
The names of the images are like:
32px-Shuffle001.png
32px-Shuffle821.png
etc.
Here's the part of the code that I'm trying to add in images with. The third setIcon works, but the first two don't. I'm confused on why this is.
Additionally, the image files are not consecutive numbers. For example, I have 001,002,003,004,005, but not 007,008, then continuing at 009,010. I'm trying to figure out a good way to make it skip to the next available image.
Overall, this code is for a match 3 puzzle solver, and this is a selection grid for icons to put on the puzzle grid, so I need to be able to call the correct image associated to a button ID.
for (int i = 0; i < 1000; i++) {
JButton selectionClicky = new JButton();
if (i < 10) {
selectionClicky.setIcon(new ImageIcon("src/img/32px-Shuffle" + "00"
+ i + ".png"));
}
if (i < 100){
selectionClicky.setIcon(new ImageIcon("src/img/32px-Shuffle"+ "0"
+ i + ".png"));
}
if (i < 1000){
selectionClicky.setIcon(new ImageIcon("src/img/32px-Shuffle"
+ i + ".png"));
}
selectionClicky.setFocusable(false);
selectionMainPanel.add(selectionClicky);
selectionButtonList.add(selectionClicky);
}
Don't ever use src in any path reference, this is a good indication that things will go wrong, instead use Class#getResource or Class#getResourceAsStream depending on your requirements.
Basically, the general idea would be to test if the resource actually existed before trying to load it, for example...
String path = String.format("/img/32px-Shuffle%03d", i);
URL resource = getClass().getResource(path);
if (resource != null) {
BufferedImage img = ImageIO.read(resource);
selectionClicky.setIcon(new ImageIcon(img));
}
Generally, ImageIO is preferred over using ImageIcon, mostly because ImageIO throws an IOException when the image can't be loaded for some reason (instead of failing silently) and won't return until the image is fully loaded
See Reading/Loading an Image for more details about ImageIO

iText cell widths seem to behave inconsistently

I have a function which I've been using for a good while in java which calculates cell widths for a pdftable from a given array of string values.
It works very well, and I recently wrote a version of the function in c# and it doesn't give the expected result (i.e text is wrapped to multiple lines) - both java and c# code shown below any help much appreciated
This is the Java version;
float[] CalculateCellWidths(String[] CellHeaders, Font CellFont)
{
float[] CellWidths = new float[CellHeaders.length];
for (int i = 0; i < CellHeaders.length; i++)
{
CellWidths[i] = CellFont.getCalculatedBaseFont(true).getWidthPoint(CellHeaders[i], CellFont.getCalculatedSize());
}
return CellWidths;
}
This is the C# version;
float[] CalculateCellWidths(String[] CellHeaders, iTextSharp.text.Font CellFont)
{
float[] CellWidths = new float[CellHeaders.Length];
for (int i = 0; i < CellHeaders.Length; i++)
{
CellWidths[i] = CellFont.GetCalculatedBaseFont(true).GetWidthPoint(CellHeaders[i], CellFont.CalculatedSize);
}
return CellWidths;
}
I see from your comment that the problem has been solved, but that you don't know why, so here's a small explanation about LockWidth.
There are two ways to define the width of a table. Either the table takes a percentage of the available width. This is a relative width that depends on page size and page margins. Historically, this percentage is 80% and the table is centered. You can change this width percentage with the setWidthPercentage() method. If you use a method to set the widths of the invidual columns, those widths will be treated as relative widths, for instance { 10, 10, 20 } means that you have a table with 3 columns where the first two columns take a quarter of the available width and the third column takes half.
You can also set the absolute width of a table. You can set the total width with the setTotalWidth() method. You can also define the absolute widths of the columns. However, these absolute widths are ignored in favor of the default width percentage as long as you don't "lock" the width. This is what happens if you use setLockedWidth(true) (Java) or table.LockedWidth = true (C#).
Based on your comment, I think the problem was caused by locking the width of the columns so that absolute values were used instead of relative values.

Is it possible to change the x- and y-axis caption dynamically with the vaadin addon InvientCharts

I am using vaadin and for some visual data analysis I've added the addon InvientCharts for vaadin (https://vaadin.com/directory#addon/invient-charts).
Is it possible to dynamically change the x- and y-axis Caption of the scattertchart (so after the chart has been created)?
I'm currently having a scatterchart and a button. When the button is clicked, all existing points (Series) shall be removed, the x- and y-axis caption shall change and the new points shall be added on the chart.
That's the code snippet with which I'm trying it currently:
public void changePoints(String xAxisTitle, String yAxisTitle, List<List<double[]>> xAndYCoordinates) {
// remove all points from the scatterchart - THIS IS WORKING
Object[] allSeries = chart.getAllSeries().toArray();
for(int j = 0; j < allSeries.length; j++){
Series serie = (Series) allSeries[j];
chart.removeSeries(serie);
}
// update the x- and y-axis - THIS IS NOT WORKING AND WHAT I'M TALKING ABOUT
chartConfig.getXAxes().clear();
chartConfig.getYAxes().clear();
NumberXAxis xAxis = new NumberXAxis();
xAxis.setTitle(new AxisTitle(xAxisTitle));
xAxis.setStartOnTick(true);
xAxis.setEndOnTick(true);
xAxis.setShowLastLabel(true);
LinkedHashSet<XAxis> xAxesSet = new LinkedHashSet<InvientChartsConfig.XAxis>();
xAxesSet.add(xAxis);
chartConfig.setXAxes(xAxesSet);
NumberYAxis yAxis = new NumberYAxis();
yAxis.setTitle(new AxisTitle(yAxisTitle));
LinkedHashSet<YAxis> yAxesSet = new LinkedHashSet<InvientChartsConfig.YAxis>();
yAxesSet.add(yAxis);
chartConfig.setYAxes(yAxesSet);
// add the new points - THIS IS WORKING AGAIN
for (int i = 0; i < versionDates.size(); i++) {
String versionDate = versionDates.get(i);
List<double[]> versionValues = xAndYCoordinates.get(i);
ScatterConfig versionScatterConfig = new ScatterConfig();
XYSeries series = new XYSeries("Version " + (i + 1) + " - "
+ versionDate, versionScatterConfig);
series.setSeriesPoints(getPoints(series, versionValues));
chart.addSeries(series);
}
}
As you can see, the removing and adding of points works perfectly fine, which I assume is because I'm working directly on the chart here, while I'm working on the chartConfig when I try to change the axes caption.
Could you please tell or show me how I can change the caption of the x- and y-Axis in an already existing chart (As described above)?
Thanks a lot
After a lot of research I've come to the conclusion that there seems to be currently no way of changing the x- and yAxis caption dnymically, which works.
I found out that if you refresh the page, e.g. by pressing F5, the axes caption gets changed. I've tried implementing a refresher, but somehow the behaviour still didn't change.
So it looks like a bug (or software failure) for me.
My workaround which is doing the same is just removing the whole chart and then adding a completely new one with the new Axis-caption. This works perfectly fast and fine, but is a dirty solution in my eyes, since you have to add more lines of codes than necessary, as well as the logic is now basically more complicated then it should be.

Using itext for printing at absolute positions

What is the recommended way of printing a text document as a pdf using absolute positioning ?
I am having a table that I have to print. I am also having the data type lengths and starting positions of the columns.
Since the existing table was a character based, there was no problem in its positioning. But even after using a monotype font (Courier, 10) I am not able to properly position the data and last column(s) of each row erroneously skip to the next line.
In order to present my data as close as the character one, I divided the page into different columns(based on its page size) and then add the contents at the desired place. I am adding chunks of data into the paragraph.
paragraph.add(new Chunk(new VerticalPositionMark(), columnNo*ptUnit, false));
I have tried to tweak the page size, font size and margin lengths, but the data is not properly displayed. Have you encountered any such problems ? please do share your thoughts.
Have you tried ColumnText
When i want to write a paragraph and I do know the amount of lines...I do a cycle incrementing (even it says incrementing and is minus is because the pdf is from "south" to "north" (0 - height) the y in a proportion of the fontsize, something like this
//_valueArray is my string[]
//fontSize is the value of the Size of the font...
//1.5 it's just a magic number :) that give me the space line that i need
//cbLocal is the PdfContentByte of the pdf
for (i = 0; i < _valueArray.Length; i++)
{
var p = new Phrase(_valueArray[i], font);
ColumnText.ShowTextAligned(cbLocal, align, p, x, y, 0);
if (i + 1 != _valueArray.Length)
{
y = y - (fontSize*1.5f);
}
}

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