Process flow of a Closure example | Java 8 - java

Was going through a closure example for the first time , but I'm having a hard time wrapping my head around the control flow.
public class TestLambdaClosure {
public static void main(String[] args) {
int a= 10;
int b=20;
//doProcess(a, i-> System.out.println(i+b));
doProcess(a, new Process() {
#Override
public void process(int i) {
System.out.println(i+b);
}
});
}
public static void doProcess(int i, Process p) {
p.process(i);
}
interface Process{
void process(int i);
}
}
How does 'b' get in the scope when p.process(i) is called? Also, how does the control flow work here internally?

Closures allow you to model behavior by encapsulating both code and context into a single construct.
The key concept is that your function code (lambda) can refer to not only its own variables, but also to everything outside visible for the code, variables a and b in your case.
In Java, closures can refer only to final or effectively final variables. It means, the reference of the variable cannot change and the closure sees only the actual immutable state (the value is actually not immutable, final means the variable cannot be reassigned). In the theory, this is not necessary. For example in JavaScript, you can write such code:
function newCounter() {
    let count = 0;
    return function() { return ++count; };
}
const nc = newCounter();
console.log(nc()); // 1
console.log(nc()); // 2
console.log(nc()); // 3
Here, the inner function of newCounter still has access to count (its context) and can modify it (the variable is mutable).
Notice, that variable counter is not accessible to any other parts of your code outside of the closure.

Closures let you access variables in their outer scopes. Outer scope variable in this case (b) is declared as what java community now it calls effectively final, meaning that it's value isn't changed since initialization ( int b = 20 ) in order to be accessible.
Bare in mind that variables need to be declared as final or effectively final in order for this to work as closures.
Now regarding your code, this code declares doProcess(...) method that returns a method for partial performing of the doProcess(...) method.
The process(...) method accesses b in the outer scope of the doProcess(...) method, which is declared as effectively final.

Related

Java/SWING error with JSlider [duplicate]

I have an array of seats, and the array has two strings(selected and empty). On mouse click, I want to traverse the array and find the selected seat. When I press the button it says:
The final local variable seatno cannot be assigned, since it is defined in an enclosing type.
JButton btnContinue = new JButton("Next");
btnContinue.addMouseListener(new MouseAdapter() {
public void mouseClicked(MouseEvent arg0) {
for(int x=0;x<17;x++){
if(anArray[x]=="selected"){
seatno = anArray[x];
}
}
data page=new data(newfrom,newto,newtime,date2,seatno);
page.setVisible(true);
setVisible(false);
}
});
btnContinue.setBounds(358, 227, 62, 23);
contentPane.add(btnContinue);
The point is that method-local variables from the enclosing type are actually copied to instances of anonymous classes (this is because of activation frame issues, but I won't go further into detail as this is not really relevant to the question), which is why they need to be final, because the variable in the nested type instance is not the same anymore.
So, here is the first example:
void foo() {
int a = 3;
new Runnable() {
#Override
public void run() {
a += 3;
}
};
}
This does not compile, because you cannot reference a non-final variable in an anonymous class' method. When you add a final modifier to the declaration of a, the value of a would be copied into the created instance of the anonymous class you have defined. However, you will not be allowed to change the value of a, because the changes would not be visible to the method where a was declared.
However, anonymous classes are not static, that is, they have a reference to the enclosing instance (unless the method where they are declared is static) which you can use to modify variables of the enclosing instance:
int a = 3;
void foo() {
new Runnable() {
#Override
public void run() {
a += 3;
}
};
}
This example does compile and it would increase a by 3 every time the run() method of the anonymous class' instance is called. (In this example it is never called, but it is just an example.)
So, to summarize, you need to convert the variable seatno from a method-local variable to an instance variable of the enclosing type. Or, if it is yet, you need to remove the final modifier as final variables can only be assigned once.
Update: In Java 8, the concept of effectively final variables is introduced (see Java Language Specification). However, in the first example of this post, the variable a is assigned multiple times, which prevents it from being effectively final. This means that this example still does not compile with Java 8. (The compile error is "Local variable a defined in an enclosing scope must be final or effectively final")
A final variable cannot change it's value (it's similar to const from C/C++).
You probably want to make it a field in a class (without the final keyword of course), not a local variable inside a function.
Instead of defining a class member variable you can also use a mutable int to achieve the same.
void foo() {
final MutableInt a = new MutableInt(3);
new Runnable() {
#Override
public void run() {
a.add(3);
}
};
}
Since MutableInt is not primitive type (hence passed by reference) and can be reassigned this works.
I recently faced similar problem. In my case it was easier to create final array (or collection) and to add variable, that I wanted to change inside anonymous class, to this array, as below.
int a = 3;
final int[] array = new int[1];
array[0] = a;
new Runnable() {
#Override
public void run() {
array[0] += 3;
}
};
Without knowing the declaration of seatno, I'd suggest to introduce a new variable in the mouseClicked() method that is not final and does the same job as seatno currently does, as the variable seems only to be used inside that method.
By the way: Capitalize your class names (data should be Data). Will look much more clear.
Make sure your variable doesn't have the final modifier.
//final, can be set only when the object is created.
private final String seatno;
//no final modifier, the value can be set every time you "want"
private String seatno;
Also, to compare Strings you should use equals:
if(anArray[x].equals("selected"))

Initializing variables in a class

I'm studying computer engineering, my 2nd semester just began. I've been making Android applications for a few while.
My programming lecturer (teaches C++ (Object Oriented)) said we can't initialize variables in a class unless we use a constructor since there's no memory dedicated to those data members before making an object of that class.
He said this is incorrect:
class example
{
int a = 0;
};
But my experience says something else:
I've made a class in my Android project that keeps my Constants. I don't make any objects of that class. I've initialized variables and never used a constructor. But it works fine:
public class Constants {
public static final int a = 1;
}
I want to know how am I initializing variables when there's no memory dedicated to that variable and how it works.
What part of my story is wrong? I want to know how my code works when there's no memory dedicated to my variables (Constants)?
The Truth
class A {
int a = 0;
};
In-class initializers became legal in C++11; so the only conclusion to draw from what you have said is that your teacher is living in the past.
However, if he is teaching C++03 and not a later revision of the language, he's correct about it being ill-formed.
It is important to note that what he said regarding (non-static) data-members and their lack of storage until an object of such class has actually been created still applies.
An in-class initializer will initialize the data-member during construction, as long as the data-member isn't initialized in the used constructor's mem-initializer (then the latter takes precedence).
struct A {
A () = default;
A (int x) : m (x) { }
int m = 0; // ^ mem-initializer
};
A x; // `x.m` is initialized to `0`
A y (123); // `y.m` is initialized to `123`
Further Reading
cppreference.com - Non-static data members : Member Initialization
He said this is incorrect:
class example
{
int a = 0;
}
Well, yes, it's incorrect, there needs to be a semicolon at the end, after the }.
With that semicolon, this is legal C++11; the = 0 is a non-static data member initializer (NSDMI for short). It's syntatic sugar for performing the equivalent initialization in the constructor.
public class Constants {
public static final int a = 1;
}
static things are per-class, and exists even if no objects of that class is ever created. Non-static things are per-object.

How can i call a variable from another method

I need to know how to call a variable from one method to another
Can anyone help me?
public static void number(){
number = 1;
}
public static void callNumber(){
/*How can I call number to this method???
*/
}
Actually, "call a variable from an other method" is not very explicit, since a variable in a method is either global (used in the method but naturally available in the entire program), or a local variable of the method.
And in this last situation it is impossible to get this value.
Then either you declare your variable externally and it is trivial, or you specifiy a type value to your method "number()":
public static int number() {
int number = ...;
return number;
}
and you call it:
public static void callNumber() {
int numberReturned = number();
// other things...
}
Note: your code number = 1; specifies that your variable is global...
The trick is to set "number" available either by the return of the method, or by specifying this variable global.
I don't know if I've answered your question, if not try to be more explicit.
Between static methods, variables can be shared by making them global,
or by sending them as parameters(noas described by #Gaétan Séchaud).
However, if those two methods has a continuos connection between them, and they handle some variables needed to be shared, it smells like a class is needed.

Does Java support static variables inside a function to keep values between invocations?

https://stackoverflow.com/a/572550/1165790
I want to use this feature in Java because the function that I'm designing is called rarely (but when it is called, it starts a recursive chain) and, therefore, I do not want to make the variable an instance field to waste memory each time the class is instantiated.
I also do not want to create an additional parameter, as I do not want to burden external calls to the function with implementation details.
I tried the static keyword, but Java says it's an illegal modifier. Is there a direct alternative? If not, what workaround is recommended?
I want it to have function scope, not class scope.
I want it to have function scope, not class scope.
Then you are out of luck. Java provides static (class scoped), instance and local variables. There is no Java equivalent to C's function-scoped static variables.
If the variable really needs to be static, then your only choice is to make it class scoped. That's all you've got.
On the other hand, if this is a working variable used in some recursive method call, then making it static is going to mean that your algorithm is not reentrant. For instance, if you try to run it on multiple threads it will fall apart because the threads will all try to use the same static ... and interfere with each other. In my opinion, the correct solution would be either to pass this state using a method parameter. (You could also use a so-called "thread local" variable, but they have some significant down-sides ... if you are worrying about overheads that are of the order of 200 bytes of storage!)
How are you going to keep a value between calls without "wasting memory"? And the memory consumed would be negligible.
If you need to store state, store state: Just use a static field.
Caution is advised when using static variables in multi-threaded applications: Make sure that you synchronise access to the static field, to cater for the method being called simultaneously from different threads. The simplest way is to add the synchronized keyword to a static method and have that method as the only code that uses the field. Given the method would be called infrequently, this approach would be perfectly acceptable.
Static variables are class level variables. If you define it outside of the method, it will behave exactly as you want it to.
See the documentation:
Understanding instance and Class Members
The code from that answer in Java...
public class MyClass {
static int sa = 10;
public static void foo() {
int a = 10;
a += 5;
sa += 5;
System.out.println("a = " + a + " sa = " + sa);
}
public static void main(String[] args) {
for (int i = 0; i < 10; i++) {
foo();
}
}
}
Output:
$ java MyClass
a = 15 sa = 15
a = 15 sa = 20
a = 15 sa = 25
a = 15 sa = 30
a = 15 sa = 35
a = 15 sa = 40
a = 15 sa = 45
a = 15 sa = 50
a = 15 sa = 55
a = 15 sa = 60
sa Only exists once in memory, all the instances of the class have access to it.
Probably you got your problem solved, but here is a little more details on static in Java. There can be static class, function or variable.
class myLoader{
static int x;
void foo(){
// do stuff
}
}
versus
class myLoader{
static void foo(){
int x;
// do stuff
}
}
In the first case, it is acting as a class variable. You do not have to "waste memory" this way. You can access it through myLoader.x
However, in the second case, the method itself is static and hence this itself belongs to the class. One cannot use any non-static members within this method.
Singleton design pattern would use a static keyword for instantiating the class only once.
In case you are using multi-threaded programming, be sure to not generate a race condition if your static variable is being accessed concurrently.
I agree with Bohemian it is unlikely memory will be an issue. Also, duplicate question: How do I create a static local variable in Java?
In response to your concern about adding an additional parameter to the method and exposing implementation details, would like to add that there is a way to achieve this without exposing the additional parameter. Add a separate private function, and have the public function encapsulate the recursive signature. I've seen this several times in functional languages, but it's certainly an option in Java as well.
You can do:
public int getResult(int parameter){
return recursiveImplementation(parameter, <initialState>)
}
private int recursiveImplementation(int parameter, State state){
//implement recursive logic
}
Though that probably won't deal with your concern about memory, since I don't think the java compiler considers tail-recursive optimizations.
The variables set up on the stack in the recursive call will be function (frame) local:
public class foo {
public void visiblefunc(int a, String b) {
set up other things;
return internalFunc(a, b, other things you don't want to expose);
}
private void internalFunc(int a, String b, other things you don't want to expose) {
int x; // a different instance in each call to internalFunc()
String bar; // a different instance in each call to internalFunc()
if(condition) {
internalFunc(a, b, other things);
}
}
}
Sometimes state can be preserved by simply passing it around. If required only internally for recursions, delegate to a private method that has the additional state parameter:
public void f() { // public API is clean
fIntern(0); // delegate to private method
}
private void fIntern(int state) {
...
// here, you can preserve state between
// recursive calls by passing it as argument
fIntern(state);
...
}
How about a small function-like class?
static final class FunctionClass {
private int state1; // whichever state(s) you want.
public void call() {
// do_works...
// modify state
}
public int getState1() {
return state1;
}
}
// usage:
FunctionClass functionObject = new FunctionClass();
functionObject.call(); // call1
int state1AfterCall1 = functionObject.getState1();
functionObject.call(); // call2
int state1AfterCall2 = functionObject.getState1();

how to declare a helper method in java, to be used locally being able to reference variables

I have a class with several methods. Now I would like to define a helper method that should be only visible to method A, like good old "sub-functions" .
public class MyClass {
public methodA() {
int visibleVariable=10;
int result;
//here somehow declare the helperMethod which can access the visibleVariable and just
//adds the passed in parameter
result = helperMethod(1);
result = helperMethod(2);
}
}
The helperMethod is only used by MethodA and should access MethodA's declared variables - avoiding passing in explicitly many parameters which are already declared within methodA.
Is that possible?
EDIT:
The helper mehod is just used to avoid repeating some 20 lines of code which differ in only 1 place. And this 1 place could easily be parameterized while all the other variables in methodA remain unchanged in these 2 cases
Well you could declare a local class and put the method in there:
public class Test {
public static void main(String[] args) {
final int x = 10;
class Local {
int addToX(int value) {
return x + value;
}
}
Local local = new Local();
int result1 = local.addToX(1);
int result2 = local.addToX(2);
System.out.println(result1);
System.out.println(result2);
}
}
But that would be a very unusual code. Usually this suggests that you need to take a step back and look at your design again. Do you actually have a different type that you should be creating?
(If another type (or interface) already provided the right signature, you could use an anonymous inner class instead. That wouldn't be much better...)
Given the variables you declare at the top of your method can be marked as final (meaning they don't change after being initialized) You can define your helper method inside a helper class like below. All the variables at the top could be passed via the constructor.
public class HelperClass() {
private final int value1;
private final int value2;
public HelperClass(int value1, int value2) {
this.value1 = value1;
this.value2 = value2;
}
public int helperMethod(int valuex) {
int result = -1;
// do calculation
return result;
}
}
you can create an instance of HelperClass and use it inside the method
It is not possible. It is also not good design. Violating the rules of variable scope is a sure-fire way to make your code buggy, unreadable and unreliable. If you really have so many related variables, consider putting them into their own class and giving a method to that class.
If what you mean is more akin to a lambda expression, then no, this is not possible in Java at this time (but hopefully in Java 8).
No, it is not possible.
I would advise you create a private method in your class that does the work. As you are author of the code, you are in control of which other methods access the private method. Moreover, private methods will not be accessible from the outside.
In my experience, methods should not declare a load of variables. If they do, there is a good chance that your design is flawed. Think about constants and if you couldn't declare some of those as private final variables in your class. Alternatively, thinking OO, you could be missing an object to carry those variables and offer you some functionality related to the processing of those variables.
methodA() is not a method, it's missing a return type.
You can't access variables declared in a method from another method directly.
You either has to pass them as arguments or declare methodA in its own class together with the helpermethods.
This is probably the best way to do it:
public class MyClass {
public void methodA() {
int visibleVariable=10;
int result;
result = helperMethod(1, visibleVariable);
result = helperMethod(2, visibleVariable);
}
public int helperMethod(int index, int visibleVariable) {
// do something with visibleVariable
return 0;
}
}

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