I am creating a form of social media app in which i will be loading in images into android studios from a web hosting server and displaying them in an imageview I want to crop the images to a specific Shape, how would I go about this?
You can use Glide and an image transformation library like this
Related
I am developing social media app in which I already coded the logic to take image from my phone gallery but when I retrieve gif image from gallery it doesn't show me any animation of that gif image, it just shows the still image and I have post feature also but there also it doesn't show me animation of gif image, so if anyone know how to get the gif image working on android app then please help me.
The logic to retrieve image from gallery is:
this is a onClick function when i click on camera icon it take me back to gallery.
Photo.launch("image/*");
before this i created the global variable for photo and then i stored the image in the firebase database using registerForActivityResult
I want to know how to get the gif image animation working after I retrieve them from gallery.
I am making an android based app that includes image capturing and displaying it on the screen.
I’m currently using Android Studio to develop this application.
I am developing this app with a Xiaomi RedMi note5A/5. The screen resolution is 1280x720. However, its camera can take a much higher resolution image. Will the phone’s screen resolution be able to display that captured imaged at its best resolution or will it be scaled down to fit 1280x720 due to screen limitations.
I’ve tried looking up the method for getSupportedPreviewSizes() method in the library and attempted to use it. The supported preview sizes are only up to 1280x720. Please advise! Thanks
If the picture has more pixels than the screen, then the image must be scaled or cropped in order to be displayed. An easy way to deal with this is to simply set your picture as the source of an ImageView. Android will handle the scaling, so your image can fit the view. See below for a simple example.
myImageView.setImageBitmap(pictureBmp);
I'm developing an android application that needs to pick an image from gallery or camera and put it on MainActivity. Also, i want the user to can resize and move this image in MainActivity.
Is there any library to do that?
Hi you can use for image download,resizing and Scaling
Glide Or Picasso
Working in android studio. I'm importing an image into an imageview but as I test my app across different devices the images becomes a bit distored. I'm assuming this is because of different resolution/size of the devices. Is there anyway to maintain the same image size across all of the different android devices? Thank you.
First of all your image size must be larger than you're trying to support device(s). If your image is in app resources, you can resize it for hdpi, mdpi, xhdpi, xxhdpi, etc. and if the range is not suitable for the screen(s), you can crop in center or something like that. But if you get this image from a URL, you had better do this with Retrofit that does caching and background task.
Set to your ImageView android:scaleType="centerCrop". That should solve your problem.
I am developing an android app. This app can drag&drop image to an image.My problem is how will I save the Image that I show in the imageview? In
here i used 2 imageview.
Usually you already have image that you show as file or in-memory model.
That would make this question not dependent to Android IamgeView.