I'm building an app that require method to take picture from in-app camera, but for some Android devices (old device or low ram), it's quite freeze when taking picture triggered. Is there any code i can modify or optimize to make user experience feels better?
//this function trigger to take picture (or screenshot) from user screen
private void captureImage() {
mPreview.setDrawingCacheEnabled(true);
final Bitmap[] drawingCache = {Bitmap.createBitmap(mPreview.getDrawingCache())};
mPreview.setDrawingCacheEnabled(false);
mCameraSource.takePicture(null, bytes -> {
int orientation = Exif.getOrientation(bytes);
Bitmap temp = BitmapFactory.decodeByteArray(bytes, 0, bytes.length);
Bitmap picture = rotateImage(temp, orientation);
assert picture != null;
Bitmap overlay = Bitmap.createBitmap(mGraphicOverlay.getWidth(), mGraphicOverlay.getHeight(), picture.getConfig());
Canvas canvas = new Canvas(overlay);
Matrix matrix = new Matrix();
matrix.setScale((float) overlay.getWidth() / (float) picture.getWidth(), (float) overlay.getHeight() / (float) picture.getHeight());
// mirror by inverting scale and translating
matrix.preScale(-1, 1);
matrix.postTranslate(canvas.getWidth(), 0);
Paint paint = new Paint();
canvas.drawBitmap(picture, matrix, paint);
canvas.drawBitmap(drawingCache[0], 0, 0, paint);
//this function to save picture taken and put it on app storage cache
try {
String mainpath = getApplicationContext().getFilesDir().getPath() + separator + "e-Presensi" + separator;
File basePath = new File(mainpath);
if (!basePath.exists())
Log.d("CAPTURE_BASE_PATH", basePath.mkdirs() ? "Success" : "Failed");
//this function to get directory path of saved photo
String path = mainpath + "photo_" + getPhotoTime() + ".jpg";
String namafotoo = "photo_" + getPhotoTime() + ".jpg";
filePath = path;
namafoto = namafotoo;
SessionManager.createNamaFoto(namafoto);
File captureFile = new File(path);
boolean sucess = captureFile.createNewFile();
if (!captureFile.exists())
Log.d("CAPTURE_FILE_PATH", sucess ? "Success" : "Failed");
FileOutputStream stream = new FileOutputStream(captureFile);
overlay.compress(Bitmap.CompressFormat.WEBP, 60, stream);
stream.flush();
stream.close();
if (!picture.isRecycled()) {
picture.recycle();
}
if (drawingCache[0] != null && !drawingCache[0].isRecycled()) {
drawingCache[0].recycle();
drawingCache[0] = null;
}
mPreview.setDrawingCacheEnabled(false);
uploadPicture();
finish();
} catch (IOException e) {
e.printStackTrace();
}
});
}
Thanks for your help.
In general, I would advise you to step through your code and look at large memory resources you're generating on each line and consider setting those to null aggressively as you move throughout the method if you're done.
For example, you have a variable called temp which is size "Y" bytes that you appear to rotate and then never use temp after that. If picture is a rotated copy of temp then you have now used 2Y bytes of memory to keep temp and picture. I suspect if you simply set temp to null after creating picture, you might free up half that memory that your older/slower phones are going to badly need.
Take that same concept and follow through with the rest of your method to see if you can find other optimizations. Basically anywhere you're creating a copy of the image data you're not going to use, you should immediately set it to null so the garbage collector can throw it away aggressively.
Firt you need some variables:
byte[] byteArray_IMG;
String currentPhotoPath;
static final int REQUEST_TAKE_PHOTO = 1;
ImageView imageView; // maybe you need show the photo before send it
Then define the method to take the photo:
private void dispatchTakePictureIntent() {
Intent takePictureIntent = new Intent(MediaStore.ACTION_IMAGE_CAPTURE);
// Ensure that there's a camera activity to handle the intent
if (takePictureIntent.resolveActivity(getPackageManager()) != null) {
// Create the File where the photo should go
File photoFile = null;
try {
photoFile = createImageFile();
} catch (IOException ex) {
Toast.makeText(getApplicationContext(),Error takin the photo",Toast.LENGTH_LONG).show();
}
// Continue only if the File was successfully created
if (photoFile != null) {
path_img = photoFile.toString();
Uri photoURI = FileProvider.getUriForFile(this,"com.app.yournmamepackage.fileprovider" , photoFile);
takePictureIntent.putExtra(MediaStore.EXTRA_OUTPUT, photoURI);
startActivityForResult(takePictureIntent, REQUEST_TAKE_PHOTO);
}
}
}
Create the method to create the file image
private File createImageFile() throws IOException {
// Create an image file name
String timeStamp = new SimpleDateFormat("yyyyMMdd_HHmmss").format(new Date());
String imageFileName = "JPEG_" + timeStamp + "_";
File storageDir = getExternalFilesDir(Environment.DIRECTORY_PICTURES);
File image = File.createTempFile(
imageFileName, /* prefix */
".jpg", /* suffix */
storageDir /* directory */
);
// Save a file: path for use with ACTION_VIEW intents
currentPhotoPath = image.getAbsolutePath();
return image;
}
Override the activity result to:
#Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
super.onActivityResult(requestCode,resultCode,data);
if (requestCode == REQUEST_IMAGE_CAPTURE && resultCode == RESULT_OK) {
/* Bundle extras = data.getExtras();
Bitmap imageBitmap = (Bitmap) extras.get("data");
imageView.setImageBitmap(imageBitmap);
ByteArrayOutputStream stream = new ByteArrayOutputStream();
imageBitmap.compress(Bitmap.CompressFormat.JPEG, 100, stream);
byteArray_IMG = stream.toByteArray();*/
MediaScannerConnection.scanFile(this, new String[]{path_img}, null,
new MediaScannerConnection.OnScanCompletedListener() {
#Override
public void onScanCompleted(String path, Uri uri) {
Log.i("path",""+path);
}
});
ByteArrayOutputStream stream = new ByteArrayOutputStream();
Bitmap imageBitmap = BitmapFactory.decodeFile(path_img);
imageBitmap.compress(Bitmap.CompressFormat.JPEG, 14, stream);
imageView.setImageBitmap(imageBitmap);
byteArray_IMG = stream.toByteArray();
}
}
Remember this is very important
imageBitmap.compress(Bitmap.CompressFormat.JPEG, 25, stream)
// 25 is photo quality 0-100
Then you can upload the picture usin an asynchronous process
Firstly Initialize these variables above onCreate() method in your activity/fragment
val FILE_NAME:String="photo.jpg" //give any name with.jpg extension
private var imageuri: Uri?=null
val REQUEST_IMAGE=111
Now open camera
val intent: Intent = Intent(MediaStore.ACTION_IMAGE_CAPTURE)
photofile = getphotofile(FILE_NAME)
imageuri = activity?.let { it1 -> FileProvider.getUriForFile(it1, "//your package name here//.fileprovider", photofile) } //put your package name
intent.putExtra(MediaStore.EXTRA_OUTPUT, imageuri)
startActivityForResult(int, REQUEST_IMAGE)
onActivityResult() method
if(requestCode==REQUEST_IMAGE && resultCode == Activity.RESULT_OK){
val progressdialog: ProgressDialog = ProgressDialog(activity)
progressdialog.setTitle("Sending Image....")
progressdialog.show() //start your progressdialog
val ref= FirebaseDatabase.getInstance().reference
val messagekey=ref.push().key //create a key to store image in firebase
var bmp: Bitmap?=null
try {
bmp=MediaStore.Images.Media.getBitmap(activity?.contentResolver,imageuri) //get image in bitmap
} catch (e: IOException) {
e.printStackTrace();
}
val baos= ByteArrayOutputStream()
bmp!!.compress(Bitmap.CompressFormat.JPEG,50,baos) //compress the quality of image to 50 from 100
val fileinBytes: ByteArray =baos.toByteArray()
val store: StorageReference = FirebaseStorage.getInstance().reference.child("Chat Images/") //create a child reference in firebase
val path=store.child("$messagekey.jpg") //store a message in above reference with the unique key created above with .jpg extension
val uploadTask: StorageTask<*>
uploadTask=path.putBytes(fileinBytes) //it will upload the image to firebase at given path
uploadTask.continueWithTask(Continuation<UploadTask.TaskSnapshot, Task<Uri>> { task ->
if (!task.isSuccessful) {
task.exception?.let {
throw it
}
Toast.makeText(activity, "Upload Failed", Toast.LENGTH_SHORT).show()
}
return#Continuation path.downloadUrl
}).addOnCompleteListener { task->
if(task.isSuccessful){
url=task.result.toString() //get the url of uploaded image
//Do what you want with the url of your image
progressdialog.dismiss()
Toast.makeText(activity, "Image Uploaded", Toast.LENGTH_SHORT).show()
}
}.addOnFailureListener { e->
progressdialog.dismiss()
Toast.makeText(activity, "Failed " + e.message, Toast.LENGTH_SHORT)
.show();
}
uploadTask.addOnProgressListener { task->
var progress:Double=(100.0*task.bytesTransferred)/task.totalByteCount
progressdialog.setMessage("Sending ${progress.toInt()}%") //this will show the progress in progress bar 0-100%
}
}
In my MainActivity onCreate() I want to populate a listview. This listview contains Strings and Bitmaps.
What's the best way to save these data to get them back when the application is restarted ?
There is my own cache solution:
public class MyCache {
private String DiretoryName;
public void OpenOrCreateCache(Context _context, String _directoryName){
File file = new File(_context.getCacheDir().getAbsolutePath() + "/" + _directoryName);
if(!file.exists()){
file.mkdir();
}
DiretoryName = file.getAbsolutePath();
}
public void SaveBitmap(String fileName, Bitmap bmp){
try {
File file = new File(DiretoryName+ "/" + fileName);
if(file.exists()){
file.delete();
}
FileOutputStream Filestream = new FileOutputStream(DiretoryName + "/" + fileName);
ByteArrayOutputStream stream = new ByteArrayOutputStream();
bmp.compress(Bitmap.CompressFormat.JPEG, 100, stream);
byte[] byteArray = stream.toByteArray();
Filestream.write(byteArray);
Filestream.close();
bmp.recycle();
}
catch (Exception e){
e.printStackTrace();
}
}
public Bitmap OpenBitmap(String name){
try {
BitmapFactory.Options options = new BitmapFactory.Options();
options.inPreferredConfig = Bitmap.Config.ARGB_8888;
File file = new File(DiretoryName+ "/" + name);
if(file.exists()) {
Bitmap bitmap = BitmapFactory.decodeFile(DiretoryName+ "/" + name, options);
return bitmap;
}
else{
return null;
}
}
catch (Exception e){
e.printStackTrace();
}
return null;
}
public void CleanCacheBitMap(){
File file = new File(Diretorio);
if(file.exists()){
file.delete();
}
}
}
And onCreate:
#Override
protected void onCreate(Bundle savedInstanceState) {
...
cache = new MyCache();
cache.OpenOrCreateCache(this, "TheFolderNameForOpenOrSaveInAppCache");
}
And for save on runtime:
cache.SaveBitmap("BitMapName", YourBitmap);
And openning on runtime:
Bitmap bmp = cache.OpenBitmap("BitMapName");
This solution save any bitmap, in particular folder in your app cache (internal storage).
There are different possibilities depending on how tightly you want to hang on to these files. The most reliable is the method getFilesDir(). Each application has its own private "files directory".
All the details are here:
https://developer.android.com/training/basics/data-storage/files.html
The cache directory (getCacheDir()) is similar but the user can erase the cache contents so that's more for temporary files you don't want to hang onto.
Strings and bitmaps can both be saved to files. You can create your own name value mapping file to link them. Or use JSON objects, or many other things to organize your list of strings/bitmaps.
I have an image to the right and a button "download" to the left. the image is from my drawable. now,when i try to click the download i want to put the image to my sdcard downloads. Please help me i only see about download in url. is there other solution for this . Thanks
public class ImageDownloader {
public void download(String url, ImageView imageView) {
BitmapDownloaderTask task = new BitmapDownloaderTask(imageView);
task.execute(url);
}
}
/* class BitmapDownloaderTask, see below */
}
First, you need to get your Bitmap. You can already have it as an object Bitmap, or you can try to get it from the ImageView such as:
BitmapDrawable drawable = (BitmapDrawable) ImageView.getDrawable();
Bitmap bitmap = drawable.getBitmap();
Then you must get to directory (a File object) from SD Card such as:
File sdCardDirectory = Environment.getExternalStorageDirectory();
Next, create your specific file for image storage:
File image = new File(sdCardDirectory, "test.png");
After that, you just have to write the Bitmap such as:
boolean success = false;
// Encode the file as a PNG image.
FileOutputStream outStream;
try {
outStream = new FileOutputStream(image);
bitmap.compress(Bitmap.CompressFormat.PNG, 100, outStream);
/* 100 to keep full quality of the image */
outStream.flush();
outStream.close();
success = true;
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
Finally, just deal with the boolean result if needed. Such as:
if (success) {
Toast.makeText(getApplicationContext(), "Image saved with success",
Toast.LENGTH_LONG).show();
} else {
Toast.makeText(getApplicationContext(),
"Error during image saving", Toast.LENGTH_LONG).show();
}
Don't forget to add the following permission in your Manifest:
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
i have an app with a gallery of images and i want that the user can save it into his own gallery.
I've created an option menu with a single voice "save" to allow that but the problem is...how can i save the image into the gallery?
this is my code:
#Override
public boolean onOptionsItemSelected(MenuItem item) {
// Handle item selection
switch (item.getItemId()) {
case R.id.menuFinale:
imgView.setDrawingCacheEnabled(true);
Bitmap bitmap = imgView.getDrawingCache();
File root = Environment.getExternalStorageDirectory();
File file = new File(root.getAbsolutePath()+"/DCIM/Camera/img.jpg");
try
{
file.createNewFile();
FileOutputStream ostream = new FileOutputStream(file);
bitmap.compress(CompressFormat.JPEG, 100, ostream);
ostream.close();
}
catch (Exception e)
{
e.printStackTrace();
}
return true;
default:
return super.onOptionsItemSelected(item);
}
}
i'm not sure of this part of code:
File root = Environment.getExternalStorageDirectory();
File file = new File(root.getAbsolutePath()+"/DCIM/Camera/img.jpg");
is it correct to save into the gallery?
unfortunately the code doesn't work :(
MediaStore.Images.Media.insertImage(getContentResolver(), yourBitmap, yourTitle , yourDescription);
The former code will add the image at the end of the gallery. If you want to modify the date so it appears at the beginning or any other metadata, see the code below (Cortesy of S-K, samkirton):
https://gist.github.com/samkirton/0242ba81d7ca00b475b9
/**
* Android internals have been modified to store images in the media folder with
* the correct date meta data
* #author samuelkirton
*/
public class CapturePhotoUtils {
/**
* A copy of the Android internals insertImage method, this method populates the
* meta data with DATE_ADDED and DATE_TAKEN. This fixes a common problem where media
* that is inserted manually gets saved at the end of the gallery (because date is not populated).
* #see android.provider.MediaStore.Images.Media#insertImage(ContentResolver, Bitmap, String, String)
*/
public static final String insertImage(ContentResolver cr,
Bitmap source,
String title,
String description) {
ContentValues values = new ContentValues();
values.put(Images.Media.TITLE, title);
values.put(Images.Media.DISPLAY_NAME, title);
values.put(Images.Media.DESCRIPTION, description);
values.put(Images.Media.MIME_TYPE, "image/jpeg");
// Add the date meta data to ensure the image is added at the front of the gallery
values.put(Images.Media.DATE_ADDED, System.currentTimeMillis());
values.put(Images.Media.DATE_TAKEN, System.currentTimeMillis());
Uri url = null;
String stringUrl = null; /* value to be returned */
try {
url = cr.insert(MediaStore.Images.Media.EXTERNAL_CONTENT_URI, values);
if (source != null) {
OutputStream imageOut = cr.openOutputStream(url);
try {
source.compress(Bitmap.CompressFormat.JPEG, 50, imageOut);
} finally {
imageOut.close();
}
long id = ContentUris.parseId(url);
// Wait until MINI_KIND thumbnail is generated.
Bitmap miniThumb = Images.Thumbnails.getThumbnail(cr, id, Images.Thumbnails.MINI_KIND, null);
// This is for backward compatibility.
storeThumbnail(cr, miniThumb, id, 50F, 50F,Images.Thumbnails.MICRO_KIND);
} else {
cr.delete(url, null, null);
url = null;
}
} catch (Exception e) {
if (url != null) {
cr.delete(url, null, null);
url = null;
}
}
if (url != null) {
stringUrl = url.toString();
}
return stringUrl;
}
/**
* A copy of the Android internals StoreThumbnail method, it used with the insertImage to
* populate the android.provider.MediaStore.Images.Media#insertImage with all the correct
* meta data. The StoreThumbnail method is private so it must be duplicated here.
* #see android.provider.MediaStore.Images.Media (StoreThumbnail private method)
*/
private static final Bitmap storeThumbnail(
ContentResolver cr,
Bitmap source,
long id,
float width,
float height,
int kind) {
// create the matrix to scale it
Matrix matrix = new Matrix();
float scaleX = width / source.getWidth();
float scaleY = height / source.getHeight();
matrix.setScale(scaleX, scaleY);
Bitmap thumb = Bitmap.createBitmap(source, 0, 0,
source.getWidth(),
source.getHeight(), matrix,
true
);
ContentValues values = new ContentValues(4);
values.put(Images.Thumbnails.KIND,kind);
values.put(Images.Thumbnails.IMAGE_ID,(int)id);
values.put(Images.Thumbnails.HEIGHT,thumb.getHeight());
values.put(Images.Thumbnails.WIDTH,thumb.getWidth());
Uri url = cr.insert(Images.Thumbnails.EXTERNAL_CONTENT_URI, values);
try {
OutputStream thumbOut = cr.openOutputStream(url);
thumb.compress(Bitmap.CompressFormat.JPEG, 100, thumbOut);
thumbOut.close();
return thumb;
} catch (FileNotFoundException ex) {
return null;
} catch (IOException ex) {
return null;
}
}
}
Actually, you can save you picture at any place. If you want to save in a public space, so any other application can access, use this code:
storageDir = new File(
Environment.getExternalStoragePublicDirectory(
Environment.DIRECTORY_PICTURES
),
getAlbumName()
);
The picture doesn't go to the album. To do this, you need to call a scan:
private void galleryAddPic() {
Intent mediaScanIntent = new Intent(Intent.ACTION_MEDIA_SCANNER_SCAN_FILE);
File f = new File(mCurrentPhotoPath);
Uri contentUri = Uri.fromFile(f);
mediaScanIntent.setData(contentUri);
this.sendBroadcast(mediaScanIntent);
}
You can found more info at https://developer.android.com/training/camera/photobasics.html#TaskGallery
I've tried a lot of things to let this work on Marshmallow and Lollipop.
Finally i ended up moving the saved picture to the DCIM folder (new Google Photo app scan images only if they are inside this folder apparently)
public static File createImageFile() throws IOException {
// Create an image file name
String timeStamp = new SimpleDateFormat("yyyyMMdd_HHmmss")
.format(System.currentTimeInMillis());
File storageDir = new File(Environment
.getExternalStoragePublicDirectory(Environment.DIRECTORY_DCIM) + "/Camera/");
if (!storageDir.exists())
storageDir.mkdirs();
File image = File.createTempFile(
timeStamp, /* prefix */
".jpeg", /* suffix */
storageDir /* directory */
);
return image;
}
And then the standard code for scanning files which you can find in the Google Developers site too.
public static void addPicToGallery(Context context, String photoPath) {
Intent mediaScanIntent = new Intent(Intent.ACTION_MEDIA_SCANNER_SCAN_FILE);
File f = new File(photoPath);
Uri contentUri = Uri.fromFile(f);
mediaScanIntent.setData(contentUri);
context.sendBroadcast(mediaScanIntent);
}
Please remember that this folder could not be present in every device in the world and that starting from Marshmallow (API 23), you need to request the permission to WRITE_EXTERNAL_STORAGE to the user.
According to this course, the correct way to do this is:
Environment.getExternalStoragePublicDirectory(
Environment.DIRECTORY_PICTURES
)
This will give you the root path for the gallery directory.
private void galleryAddPic() {
Intent mediaScanIntent = new Intent(Intent.ACTION_MEDIA_SCANNER_SCAN_FILE);
File f = new File(mCurrentPhotoPath);
Uri contentUri = Uri.fromFile(f);
mediaScanIntent.setData(contentUri);
this.sendBroadcast(mediaScanIntent);
}
You can create a directory inside the camera folder and save the image. After that, you can simply perform your scan. It will instantly show your image in the gallery.
String root = Environment.getExternalStoragePublicDirectory(Environment.DIRECTORY_DCIM).toString()+ "/Camera/Your_Directory_Name";
File myDir = new File(root);
myDir.mkdirs();
String fname = "Image-" + image_name + ".png";
File file = new File(myDir, fname);
System.out.println(file.getAbsolutePath());
if (file.exists()) file.delete();
Log.i("LOAD", root + fname);
try {
FileOutputStream out = new FileOutputStream(file);
finalBitmap.compress(Bitmap.CompressFormat.PNG, 90, out);
out.flush();
out.close();
} catch (Exception e) {
e.printStackTrace();
}
MediaScannerConnection.scanFile(context, new String[]{file.getPath()}, new String[]{"image/jpeg"}, null);
Here's what worked for me:
private fun saveBitmapAsImageToDevice(bitmap: Bitmap?) {
// Add a specific media item.
val resolver = this.contentResolver
val imageStorageAddress = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
MediaStore.Images.Media.getContentUri(MediaStore.VOLUME_EXTERNAL_PRIMARY)
} else {
MediaStore.Images.Media.EXTERNAL_CONTENT_URI
}
val imageDetails = ContentValues().apply {
put(MediaStore.Images.Media.DISPLAY_NAME, "my_app_${System.currentTimeMillis()}.jpg")
put(MediaStore.MediaColumns.MIME_TYPE, "image/jpeg")
put(MediaStore.MediaColumns.DATE_ADDED, System.currentTimeMillis())
}
try {
// Save the image.
val contentUri: Uri? = resolver.insert(imageStorageAddress, imageDetails)
contentUri?.let { uri ->
// Don't leave an orphan entry in the MediaStore
if (bitmap == null) resolver.delete(contentUri, null, null)
val outputStream: OutputStream? = resolver.openOutputStream(uri)
outputStream?.let { outStream ->
val isBitmapCompressed =
bitmap?.compress(Bitmap.CompressFormat.JPEG, 95, outStream)
if (isBitmapCompressed == true) {
outStream.flush()
outStream.close()
}
} ?: throw IOException("Failed to get output stream.")
} ?: throw IOException("Failed to create new MediaStore record.")
} catch (e: IOException) {
throw e
}
}
Note: For Build.VERSION.SDK_INT < 29, the image has to be saved locally on disk first, which will increase the app size as the user saves more images. The user can delete the image later, in the Files app, but the local image has to sync with Google Photos or Amazon Photos in the cloud.
Saving the image to the cloud is accomplished by having the user open their Google Photos or Amazon Photos app after exporting and before deleting your app APK. If the user of < 29 deletes your APK before opening Google Photos or Amazon Photos, the photo will be lost.
This is a bug with Android Builds before Q (Level 29). Level 29 and later save directly to the Photo Library.
Android Manifest XML
<!-- Adding Read External Storage Permission -->
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
Save Function
// - Save Image -
#Throws(FileNotFoundException::class)
private fun saveImage(
bitmap: Bitmap,
context: Context,
folderName: String
) {
if (Build.VERSION.SDK_INT >= 29) {
val values = ContentValues()
values.put(MediaStore.Images.Media.RELATIVE_PATH, "Pictures/$folderName")
values.put(MediaStore.Images.Media.IS_PENDING, true)
// RELATIVE_PATH and IS_PENDING are introduced in API 29.
val uri: Uri? = context.contentResolver
.insert(MediaStore.Images.Media.EXTERNAL_CONTENT_URI, values)
if (uri != null) {
saveImageToStream(bitmap, context.contentResolver.openOutputStream(uri))
values.put(MediaStore.Images.Media.IS_PENDING, false)
context.contentResolver.update(uri, values, null, null)
}
} else {
var dir = File(
applicationContext.getExternalFilesDir(Environment.DIRECTORY_PICTURES),
""
)
// getExternalStorageDirectory is deprecated in API 29
if (!dir.exists()) {
dir.mkdirs()
}
val date = Date()
val fullFileName = "myFileName.jpeg"
val fileName = fullFileName?.substring(0, fullFileName.lastIndexOf("."))
val extension = fullFileName?.substring(fullFileName.lastIndexOf("."))
var imageFile = File(
dir.absolutePath
.toString() + File.separator
+ fileName + "_" + Timestamp(date.time).toString()
+ ".jpg"
)
println("imageFile: $imageFile")
saveImageToStream(bitmap, FileOutputStream(imageFile))
if (imageFile.getAbsolutePath() != null) {
val values = ContentValues()
values.put(MediaStore.Images.Media.DATA, imageFile.absolutePath)
// .DATA is deprecated in API 29
context.contentResolver
.insert(MediaStore.Images.Media.EXTERNAL_CONTENT_URI, values)
}
}
}
private fun contentValues(): ContentValues? {
val values = ContentValues()
values.put(MediaStore.Images.Media.MIME_TYPE, "image/jpeg")
values.put(MediaStore.Images.Media.DATE_ADDED, System.currentTimeMillis() / 1000)
values.put(MediaStore.Images.Media.DATE_TAKEN, System.currentTimeMillis())
return values
}
private fun saveImageToStream(bitmap: Bitmap, outputStream: OutputStream?) {
println("saveImageToStream")
if (outputStream != null) {
try {
bitmap.compress(Bitmap.CompressFormat.JPEG, 100, outputStream)
outputStream.close()
// success dialog
runOnUiThread {
val successDialog = SuccessDialog.getInstance(null)
successDialog.show(supportFragmentManager, SuccessDialog.TAG)
}
} catch (e: Exception) {
e.printStackTrace()
// warning dialog
runOnUiThread {
val warningDialog = WarningDialog.getInstance(null)
warningDialog.show(supportFragmentManager, WarningDialog.TAG)
}
}
}
}
I come here with the same doubt but for Xamarin for Android, I have used the Sigrist answer to do this method after save my file:
private void UpdateGallery()
{
Intent mediaScanIntent = new Intent(Intent.ActionMediaScannerScanFile);
Java.IO.File file = new Java.IO.File(_path);
Android.Net.Uri contentUri = Android.Net.Uri.FromFile(file);
mediaScanIntent.SetData(contentUri);
Application.Context.SendBroadcast(mediaScanIntent);
}
and it solved my problem, Thx Sigrist. I put it here becouse i did not found an answare about this for Xamarin and i hope it can help other people.
In my case the solutions above did not work I had to do the following:
sendBroadcast(new Intent(Intent.ACTION_MEDIA_SCANNER_SCAN_FILE, Uri.fromFile(f)));
String filePath="/storage/emulated/0/DCIM"+app_name;
File dir=new File(filePath);
if(!dir.exists()){
dir.mkdir();
}
This code is in onCreate method.This code is for creating a directory of app_name.
Now,this directory can be accessed using default file manager app in android.
Use this string filePath wherever required to set your destination folder.
I am sure this method works on Android 7 too because I tested on it.Hence,it can work on other versions of android too.
Just you need to scan your Media After Saving finished.
BitmapDrawable drawable = (BitmapDrawable) imageView.getDrawable();
Bitmap bitmap = drawable.getBitmap();
File filepath = Environment.getExternalStoragePublicDirectory(Environment.DIRECTORY_PICTURES);
File dir = new File(filepath.getAbsolutePath()+"/Pro Scanner/");
if(!dir.exists()){
dir.mkdir();
}
File file = new File(dir,System.currentTimeMillis()+"_Pro_Scanner.png");
try {
outputStream = new FileOutputStream(file);
} catch (FileNotFoundException e) {
e.printStackTrace();
downloadQRCode.setVisibility(View.VISIBLE);
loadingBar.setVisibility(View.INVISIBLE);
}
bitmap.compress(Bitmap.CompressFormat.PNG,100,outputStream);
Toast.makeText(GenerateQRCodeActivity.this, "QR image saved successfully", Toast.LENGTH_SHORT).show();
try {
outputStream.flush();
outputStream.close();
loadingBar.setVisibility(View.INVISIBLE);
downloadDone.setVisibility(View.VISIBLE);
downloadDone.setAnimation(bottomAnimation);
} catch (IOException e) {
downloadQRCode.setVisibility(View.VISIBLE);
loadingBar.setVisibility(View.INVISIBLE);
e.printStackTrace();
}
MediaScannerConnection.scanFile(GenerateQRCodeActivity.this,new String[]{file.getPath()},new String[] {"image/jpeg"},null);
These code are same as everyone .If you try the bellow code after this it will work. You just need these one line of code:
MediaScannerConnection.scanFile(GenerateQRCodeActivity.this,new String[]{file.getPath()},new String[] {"image/jpeg"},null);
Boom!!! Yo can now get your saved image on your Gallery.