I have a class that I've written that uses the console for user input. I am trying to create a GUI around it to enhance the program. As a result, I've created a new GUI class that i would like to use to pass values back to the existing class. I've spent hours scouring the forum and cant seem to find an answer the matches my specific problem.
The closest thing i found was pass radiobutton value that selected to another class and I've actually used the recommendation from that class. It seems to work "sometimes", though. What i mean is when i select the radio button "one" for the first time, nothing happens. I then click on the second radio button and nothing happens (as expected). When i click on the first radio button again, it then prints text to the console as expected. I cant figure out why it doesn't work on the first click. Secondly, each time i click on the seecond button and back on the first, it prints the expected output 2x more than the time before.
/// Radio Button Class
package views;
import java.awt.EventQueue;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.ButtonGroup;
import javax.swing.GroupLayout;
import javax.swing.GroupLayout.Alignment;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JRadioButton;
import javax.swing.border.EmptyBorder;
import common.ButtonTester;
public class RadioButtons extends JFrame {
private JPanel contentPane;
private JRadioButton rdbtnOne, rdbtnTwo;
private ButtonGroup grp;
/**
* Launch the application.
*/
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
public void run() {
try {
RadioButtons frame = new RadioButtons();
frame.setVisible(true);
} catch (Exception e) {
e.printStackTrace();
}
}
});
}
/**
* Create the frame.
*/
public RadioButtons() {
setTitle("Button Demo");
initComponents();
createEvents();
}
**/// Components**
private void initComponents() {
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setBounds(100, 100, 450, 300);
contentPane = new JPanel();
contentPane.setBorder(new EmptyBorder(5, 5, 5, 5));
setContentPane(contentPane);
rdbtnOne = new JRadioButton("One");
rdbtnTwo = new JRadioButton("Two");
grp = new ButtonGroup();
grp.add(rdbtnOne);
grp.add(rdbtnTwo);
GroupLayout gl_contentPane = new GroupLayout(contentPane);
gl_contentPane.setHorizontalGroup(
gl_contentPane.createParallelGroup(Alignment.LEADING)
.addGroup(gl_contentPane.createSequentialGroup()
.addGap(126)
.addGroup(gl_contentPane.createParallelGroup(Alignment.LEADING)
.addComponent(rdbtnTwo)
.addComponent(rdbtnOne))
.addContainerGap(189, Short.MAX_VALUE))
);
gl_contentPane.setVerticalGroup(
gl_contentPane.createParallelGroup(Alignment.LEADING)
.addGroup(gl_contentPane.createSequentialGroup()
.addGap(87)
.addComponent(rdbtnOne)
.addGap(48)
.addComponent(rdbtnTwo)
.addContainerGap(70, Short.MAX_VALUE))
);
contentPane.setLayout(gl_contentPane);
}
**/// Event handlers**
private void createEvents() {
rdbtnOne.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
rdbtnOne.addActionListener(new ButtonTester());
}
});
}
}
/// ButtonTester Class
package common;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class ButtonTester implements ActionListener {
public static void main(String[] args) {
}
#Override
public void actionPerformed(ActionEvent e) {
System.out.println("Hello. I'm in the action Performed Method.");
}
}
I expect that each time i click on radio button one, the sysout line executes once.
private void createEvents() {
rdbtnOne.addActionListener(new ActionListener() {
// ****** A *****
public void actionPerformed(ActionEvent e) {
// ***** B ****
rdbtnOne.addActionListener(new ButtonTester());
}
});
}
The line below (A) adds an ActionListener within an ActionListener, something that really makes no sense and is an unnecessary over-complication. This is why the first time you press the button, no visible output occurs as all that happens is that behind the scenes another ActionListener is added to the radio button at line (B). The 2nd time both listeners fire, the 3rd press, more listeners fire since you keep adding new listeners to the button.
The solution: simplify -- add a single listener to the button and add it once and only once:
private void createEvents() {
rdbtnOne.addActionListener(new ButtonTester());
}
Related
I am quite new to Java and only after researching and googling and reading many answers, I am posting this. I am kinda lost. A little guidance would be of great help. The following is a method from a class that implements the "ActionListener" interface. What I am trying to do is this: There is a button which one clicked should open a new window with two options in the form of two Radio Buttons. I need to know the Radio Button which was selected for further use in my code. I declared, the "scoreOption" variable as a class variable and static, and then attempt to update it in the "actionPerformed" abstract method. But when I refer to it (after the method call), the value stays the same - null, or whatever I set it to initially. Here is the code:
import java.awt.Color;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.File;
import java.io.FileNotFoundException;
import java.text.ParseException;
import java.util.ArrayList;
import java.util.Scanner;
import javax.swing.ButtonGroup;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JRadioButton;
import javax.swing.JTextArea;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
public class StartEvents implements ActionListener {
StartPanel startingPanel;
static String scoreOption;
public StartEvents(StartPanel startPanel) {
startingPanel = startPanel;
}
// Scoring System Window - 1
public void scoringSystem() {
startingPanel.scoringSystem.addActionListener(new ActionListener () {
#Override
public void actionPerformed(ActionEvent e) {
Panel scoringSystemPanel = new Panel();
JFrame scoreSystemFrame = scoringSystemPanel.frame(150, 250, "Scoring System", 2, true);
JPanel scoreSystemPanel = scoringSystemPanel.panel(Color.lightGray);
JButton confirmSelection = scoringSystemPanel.button(40, 20, "Confirm");
JRadioButton scoreSystem1 = scoringSystemPanel.radioButton("Option 1: Same Points Per Hit");
scoreSystem1.setActionCommand("Option 1");
JRadioButton scoreSystem2 = scoringSystemPanel.radioButton("Option 2: Unique Points Per Hit");
scoreSystem2.setActionCommand("Option 2");
ButtonGroup scoreSys = new ButtonGroup();
scoreSys.add(scoreSystem1);
scoreSys.add(scoreSystem2);
scoreSystemFrame.getContentPane().add(scoreSystemPanel);
scoreSystemPanel.add(scoreSystem1);
scoreSystemPanel.add(scoreSystem2);
scoreSystemPanel.add(confirmSelection);
// Get Selection Event
// Option 1
scoreSystem1.addActionListener(new ActionListener () {
#Override
public void actionPerformed(ActionEvent e) {
if (scoreSystem1.isSelected()) {
scoreOption = scoreSystem1.getActionCommand();
}
}
});
// Option 2
scoreSystem2.addActionListener(new ActionListener () {
#Override
public void actionPerformed(ActionEvent e) {
if (scoreSystem2.isSelected()) {
scoreOption = scoreSystem2.getActionCommand();
}
}
});
// Confirm Event
confirmSelection.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
scoreSystemFrame.dispose();
}
});
}
});
}
Main Game Class where the method scoringsystem is called.
import java.util.ArrayList;
public class Game {
public static void main(String[] args) {
StartPanel startingPanel = new StartPanel();
startingPanel.makeStartPanel();
StartEvents starter = new StartEvents(startingPanel);
starter.rulesButton();
starter.exitButton();
starter.highScoresButton();
ArrayList<Integer> dimensions = starter.boardSizeSelector();
// Problem Zone
System.out.println(StartEvents.scoreOption);
starter.scoringSystem();
System.out.println(StartEvents.scoreOption);
// The two values of scoreOption should be different
String[] playPanelDetails = {"970", "Player 1", "450"};
// Final Start of the Game
starter.startGameButton(playPanelDetails, dimensions);
}
}
Furthermore, could you please let me know regarding the following questions:
Implementing "ActionListener" within another "ActionListener" is recommended? Good Practice?
Can there only be one declaration of the "actionPerformed" method or can it be overloaded too?
Is it possible to get a return value from "actionPerformed" method?
I would be really grateful if even some hints could be provided. I really tried a lot and only then posting it here. Thank you very much in advance.
Small Edit: When I "System.out.println" the "actioncommand" there itself, it does work perfectly, printing in the console. But not when I try to update the class variable and then try to print it after the method call. Dunno if this helps.
JFrames are not modal -- you create one and display it, it does not block the code flow, and so you are extracting the value of scoreOption right as the JFrame is being displayed and before the user has had any chance to change it. You need to use a modal dialog such as a JDialog that is created as a modal dialog or use a JOptionPane (which is actually just a modal JDialog under the hood). This will block the flow of code so that you extract the data only after it has been changed by the user.
An example that proves the point:
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class FooGui01 extends JPanel {
private String frameTest = "";
private String dialogTest = "";
private JFrame mainFrame = new JFrame("Main GUI");
private JFrame subFrame;
private JDialog dialog;
public FooGui01() {
JButton showFrameBtn = new JButton("Show JFrame");
showFrameBtn.addActionListener(e -> {
changeTest1WithJFrame();
System.out.println("frameTest: " + frameTest);
});
JButton showDialogBtn = new JButton("Show JDialog");
showDialogBtn.addActionListener(e -> {
changeTest2WithModalDialog();
System.out.println("dialogTest: " + dialogTest);
});
JPanel panel = new JPanel();
panel.add(showDialogBtn);
panel.add(showFrameBtn);
mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
mainFrame.add(panel);
mainFrame.pack();
mainFrame.setLocationByPlatform(true);
mainFrame.setVisible(true);
}
public void changeTest1WithJFrame() {
if (subFrame == null) {
subFrame = new JFrame("Frame");
JButton button = new JButton("Press me");
button.addActionListener(e -> {
frameTest = "Hello World and frameTest";
subFrame.setVisible(false);
});
JPanel panel = new JPanel();
panel.add(button);
subFrame.setDefaultCloseOperation(JFrame.HIDE_ON_CLOSE);
subFrame.add(panel);
subFrame.pack();
subFrame.setLocationByPlatform(true);
}
subFrame.setVisible(true);
}
public void changeTest2WithModalDialog() {
if (dialog == null) {
dialog = new JDialog(mainFrame, "Dialog", Dialog.ModalityType.APPLICATION_MODAL);
JButton button = new JButton("Press me");
button.addActionListener(e -> {
dialogTest = "Hello World and dialogTest";
dialog.setVisible(false);
});
JPanel panel = new JPanel();
panel.add(button);
dialog.add(panel);
dialog.pack();
dialog.setLocationByPlatform(true);
}
dialog.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> new FooGui01());
}
}
If you run the code, when you show the sub JFrame, the test text is displayed immediately in the console before the dialog has been dealt with. If you press the button to show the dialog, the test text display is delayed until after the button has been pushed, changing the text.
Pressing the frame button twice will finally show the correct text since the text was set by the first time it was displayed.
A JDialig is just like a JFrame. That is you add components to it like you do any frame.
The difference is that you can make a JDialog modal. This means that when you use:
dialog.setVisible(true);
System.out.println("here");
The code after the setVisible(...) statement will not be executed until the dialog is closed. It also means you can't click on the parent JFrame until the dialog is closed.
An easy way to create a modal JDialog is to use a JOptionPane. It has some predefined methods that make prompting for user input easy.
For example in your case you could do something like:
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class SSCCE extends JPanel
{
private int scoringOption = -1;
public SSCCE()
{
JButton button = new JButton("Change Points Option");
add(button);
button.addActionListener((e) -> displayOptionDialog());
}
private void displayOptionDialog()
{
Window window = SwingUtilities.windowForComponent( this );
// Custom button text
Object[] options = {"Option 1: Same Points Per Hit", "Option 2: Unique Points Per Hit"};
scoringOption = JOptionPane.showOptionDialog(
window,
"Select your scoring option:",
"Scoring Option",
JOptionPane.YES_NO_CANCEL_OPTION,
JOptionPane.QUESTION_MESSAGE,
null,
options,
null);
System.out.println( scoringOption );
}
private static void createAndShowGUI()
{
JFrame frame = new JFrame("SSCCE");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new SSCCE());
frame.pack();
frame.setLocationByPlatform( true );
frame.setVisible( true );
}
public static void main(String[] args) throws Exception
{
java.awt.EventQueue.invokeLater( () -> createAndShowGUI() );
}
}
The above is also an example of an "MRE". The code is simple and contained in a single class that you can copy/paste/compile and test.
Read the section from the Swing tutorial on How to Use Dialogs for more examples of using a JOptionPane.
If you really want to use radio buttons, then you can create a panel with the radio buttons and display them on the option pane using the showConfirmDialog(...) method. When the dialog closes you would then need to get the action command from the ButtonModel of the ButtonGroup.
See: how to set & manage the layout of JOptionPane for a basic example of this approach to get you started.
I have a JDialog which can generate another one. The two JDialogs have the property setAlwaysOnTop(true) and aren't modal. The second Jdialog generated from the first one appears always behind. I would like it to appear in front.
I tried several things : toFront(), requestFocus(), etc..
Here a short example to reproduce the problem:
import java.awt.BorderLayout;
import java.awt.Container;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JDialog;
import javax.swing.JPanel;
public class SwingTester {
public static void main(String[] args) {
createWindow();
}
private static void createWindow() {
final JDialog modelDialog = createDialog();
modelDialog.setVisible(true);
}
private static JDialog createDialog(){
final JDialog modelDialog = new JDialog();
modelDialog.setBounds(132, 132, 300, 200);
Container dialogContainer = modelDialog.getContentPane();
dialogContainer.setLayout(new BorderLayout());
JPanel panel1 = new JPanel();
JButton okButton = new JButton("Ok");
okButton.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
final JDialog modelDialog = createDialog();
modelDialog.setVisible(true);
}
});
panel1.add(okButton);
dialogContainer.add(panel1, BorderLayout.SOUTH);
modelDialog.setAlwaysOnTop(true);
return modelDialog;
}
After a click on the OK button, we see another dialog appearing behind the current one. The new dialog has the focus but is still behind
Actually, I tried your code, and it is no problem appears. If you want to see it too clearly, create dialog with random location. In every click, new dialog is random place on the top.
modelDialog.setBounds(new Random().nextInt(400), new Random().nextInt(400), 300, 200);
But my suggestion is create dialog as modal, in addition to set old one as parent.
Closed. This question needs debugging details. It is not currently accepting answers.
Edit the question to include desired behavior, a specific problem or error, and the shortest code necessary to reproduce the problem. This will help others answer the question.
Closed 7 years ago.
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I want my window to expand and show more options if the user clicks a button. How can I accomplish this? I've tried adding elements to the JPanel that is on the JFrame in the actionListener of the button, but this doesn't work. I've also tried creating them before hand, and then setting them to be visible once the button is clicked, but this also doesn't work. Any suggestions?
If all you want to do is hide/display some swing objects based on a button press the following code should provide you with a basic template.
Create all the items you will need in the initialize method -- but make the objects that will be manipulated private to your class.
I prefer to have my class implement the actionlistener -- you may have a unique actionlistener for each button.
Have the button make the items visible on the key Press.
the basic code is:
package expand;
import java.awt.EventQueue;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JFrame;
import javax.swing.JButton;
import java.awt.BorderLayout;
import javax.swing.JPanel;
import javax.swing.JLabel;
import javax.swing.SwingConstants;
public class Expand implements ActionListener{
private JFrame frmBasic;
private JPanel panel;
private JButton btnShowMore,
btnHide;
private JLabel lblAdv;
/**
* Launch the application.
*/
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
public void run() {
try {
Expand window = new Expand();
window.frmBasic.setVisible(true);
} catch (Exception e) {
e.printStackTrace();
}
}
});
}
/**
* Create the application.
*/
public Expand() {
initialize();
}
/**
* Initialize the contents of the frame.
*/
private void initialize() {
frmBasic = new JFrame();
frmBasic.setTitle("Basic");
frmBasic.setBounds(100, 100, 450, 300);
frmBasic.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
panel = new JPanel();
frmBasic.getContentPane().add(panel, BorderLayout.CENTER);
panel.setLayout(new BorderLayout(0, 0));
btnShowMore = new JButton("Show More");
btnShowMore.addActionListener(this);
panel.add(btnShowMore, BorderLayout.NORTH);
btnHide = new JButton("Hide");
btnHide.addActionListener(this);
panel.add(btnHide, BorderLayout.SOUTH);
JLabel lblNewLabel = new JLabel("Basic user information");
panel.add(lblNewLabel, BorderLayout.WEST);
lblAdv = new JLabel("A new item");
lblAdv.setHorizontalAlignment(SwingConstants.CENTER);
lblAdv.setVisible(false);
lblAdv.setEnabled(false);
lblAdv.setVerticalAlignment(SwingConstants.TOP);
panel.add(lblAdv, BorderLayout.CENTER);
}
#Override
public void actionPerformed(ActionEvent event) {
if (event.getSource().equals(btnShowMore)){
lblAdv.setVisible(true);
}else if(event.getSource().equals(btnHide)){
lblAdv.setVisible(false);
}
frmBasic.repaint();
}
}
enter image description hereI'm a new programmer and I'm working on a text adventure that uses dropdown boxes (choice) as an input device. I have an itemListener on the first box that populates the members of the 2nd with the members that can be added. The player is then allowed to click the submit button and the first box is reset to the first item on the list and the second box is supposed to be cleared. When I run the program, the first time it reacts exactly as planned. The 2nd time I try to input something using the drop down boxes, the dropdown box doesn't respond. I put a marker inside the itemListener to see if it was even triggering to find out that it wasn't. I feel like I've tweeked the program in every way imaginable but I have no idea what is causing this issue. If I toggle between the items in the drop down box a few times the itemListener starts to respond again.
This is a representation of my issue I threw together.
import java.awt.Choice;
import java.awt.GridBagLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.ItemEvent;
import java.awt.event.ItemListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JTextPane;
public class gui implements ActionListener
{
private static JTextPane outputField = new JTextPane();
private static JPanel mainPanel = new JPanel(new GridBagLayout());
private Choice commandDropDown = new Choice();
private Choice itemDropDown = new Choice();
private JButton submitButton = new JButton();
public gui()
{
JFrame frame = new JFrame("test");
mainPanel.setSize(450,585);
commandDropDown = buildCommandBox(commandDropDown);
commandDropDown.setBounds(100, 15, 100, 40);
itemDropDown.setBounds(200, 15, 100, 40);
submitButton.setText("submit");
submitButton.setBounds(15, 15, 100, 40);
submitButton.addActionListener(this);
frame.add(commandDropDown);
frame.add(itemDropDown);
frame.add(submitButton);
frame.setResizable(false);
frame.pack();
frame.setSize(300, 300);
//frame.setLayout(null);
//frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public void actionPerformed(ActionEvent e)
{
itemDropDown.removeAll();
commandDropDown.select(0);
}
private Choice buildCommandBox(Choice custoChoi)
{
final Choice c = new Choice();
c.addItem("choices");
c.addItem("Option1");
c.addItemListener(new ItemListener()
{
public void itemStateChanged(ItemEvent ie)
{
System.out.println("the action event for the command"
+ "box is working.");
if(c.getSelectedItem().equals("Option1"))
{
itemDropDown.addItem("things");
itemDropDown.addItem("stuff");
}
}
});
return c;
}
}
Hopefully these pictures clear up any confusion about my post.
http://imgur.com/a/h9oOX#0
In my opinion, your buildCommandBox( Choice custoChoi) is wrong, it should be something like that:
private Choice buildCommandBox(final Choice custoChoi) {
custoChoi.addItem("choices");
custoChoi.addItem("Option1");
custoChoi.addItemListener(new ItemListener() {
#Override
public void itemStateChanged(ItemEvent ie) {
System.out.println("the action event for the command" + "box is working.");
if (custoChoi.getSelectedItem().equals("Option1")) {
itemDropDown.addItem("things");
itemDropDown.addItem("stuff");
}
}
});
return custoChoi;
}
I would recommand to use JComboBox instants of Choice, if Swing is allowed.
I'm doing some very basic coding, just trying to learn the basic concepts behind keybinding. It all seems very straightforward but there's something wrong with my logic or structure that is keeping my code from executing the way I want it to.
Here is my code
public class Board {
ButtonListener buttonlistener;
EnterAction enterAction;
public Board(){
JFrame skeleton = new JFrame();
skeleton.setDefaultCloseOperation(EXIT_ON_CLOSE);
skeleton.setVisible(true);
skeleton.setSize(400, 400);
buttonlistener = new ButtonListener();
enterAction = new EnterAction();
JPanel panel = new JPanel();
panel.setBackground(Color.BLACK);
JButton button = new JButton("button");
button.addActionListener(buttonlistener);
panel.add(button);
skeleton.add(panel);
panel.getInputMap().put(KeyStroke.getKeyStroke("s"), "doEnterAction");
panel.getActionMap().put("doEnterAction", enterAction);
}
public class ButtonListener implements ActionListener{
#Override
public void actionPerformed(ActionEvent arg0) {
System.out.println("button pressed");
}
}
public class EnterAction extends AbstractAction{
#Override
public void actionPerformed(ActionEvent e) {
System.out.println("enter pressed");
}
}
public static void main(String[] args){
new Board();
}
So, it should be pretty simple. As you can see I'm just trying to make it print out "enter pressed" whenever you press enter, but it isn't printing out anything (unless you click the button also shown in the code above). Also, in eclipse, the EnterAction class is underlined in yellow, I think it may not be being called right, but I don't know why it wouldn't be.
Any help is appreciated, thanks.
Change
panel.getInputMap().put(KeyStroke.getKeyStroke("s"), "doEnterAction");
To
panel.getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW).put(KeyStroke.getKeyStroke("S"), "doEnterAction");
Also
skeleton.setDefaultCloseOperation(EXIT_ON_CLOSE);
the parameter must be JFrame.EXIT_ON_CLOSE or just put number 3.
The immediate issue I can see is with the following statement
panel.getInputMap().put(KeyStroke.getKeyStroke("s"), "doEnterAction");
KeyStroke.getKeyStroke("s") is going to return null. The requirements for the String passed to this method are very particular and not well documented (IMHO).
You could use KeyStroke.getKeyStroke("S") instead, but I prefer to use KeyStroke.getKeyStroke(KeyEvent.VK_S, 0) as there is no chance of ambiguity in the statement.
I would also recommend that you define the focus boundaries as well for the input map...
Instead of panel.getInputMap(), try using panel.getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW) to ensure that the key event will be triggered if the window is focused
Take a look at JComponent#getInputMap for more details.
If you haven't already done so, you should also take a look at How to use Key Bindings
I think Azad and MadProgrammer are correct, I only had to make one more simple change in addition to what they recommended to get the program running. I have numbered the three items for you as a comment in the code: (copy and paste and you are good to go).
import java.awt.Color;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.AbstractAction;
import javax.swing.Action;
import javax.swing.JButton;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.KeyStroke;
public class Board {
ButtonListener buttonlistener;
EnterAction enterAction;
public Board() {
JFrame skeleton = new JFrame();
//Change #1 below
skeleton.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
skeleton.setVisible(true);
skeleton.setSize(400, 400);
buttonlistener = new ButtonListener();
enterAction = new EnterAction();
JPanel panel = new JPanel();
panel.setBackground(Color.BLACK);
JButton button = new JButton("button");
button.addActionListener(buttonlistener);
panel.add(button);
skeleton.add(panel);
//Change #2 below
panel.getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW).put(
KeyStroke.getKeyStroke("S"), "doEnterAction");
panel.getActionMap().put("doEnterAction", (Action) enterAction);
}
public class ButtonListener implements ActionListener {
#Override
public void actionPerformed(ActionEvent arg0) {
System.out.println("button pressed");
}
}
public class EnterAction extends AbstractAction {
#Override
public void actionPerformed(ActionEvent e) {
System.out.println("enter pressed");
}
}
public static void main(String[] args) {
new Board();
}
//Change #3 below
}
here is the screenshot: