How do I get focus for a keypress in a CardLayout? - java

I had a CardLayout example working correctly with a button, then tried to convert it to work with keypress. I think the problem is that I don't have focus, but I can't set the focus to frame or panel successfully. Thanks!
I tried requestFocusInWindow from the frame and from the first panel shown, and that didn't help. I asked frame.getFocusOwner() and it returned null.
I thought that CardLayout would give the focus to the top element automatically, but while that worked when I had a button, it is not working now.
public class MyCardLayoutExample3 {
public static void main(String[] args){
MyCardLayoutExample3 game = new MyCardLayoutExample3();
game.display();
}
void display() {
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLocationRelativeTo(null);
frame.setSize(300, 200);
CardLayout cardLayout = new CardLayout();
frame.getContentPane().setLayout(cardLayout);
MyGamePanel3 mgp3 = new MyGamePanel3("minigame A", Color.red);
frame.getContentPane().add(mgp3);
frame.getContentPane().add(new MyGamePanel3("minigame B", Color.green));
frame.getContentPane().add(new MyGamePanel3("minigame C", Color.blue));
frame.setVisible(true);
System.out.println("owner: " + frame.getFocusOwner()); //this prints null
}
}
class MyGamePanel3 extends JPanel implements KeyListener{
MyGamePanel3(String text, Color bg){
JLabel textLabel = new JLabel(text);
this.setBackground(bg);
this.add(textLabel);
}
#Override
public void keyTyped(KeyEvent e) {}
#Override
public void keyPressed(KeyEvent e) {
System.out.println("keyPressed worked");
}
#Override
public void keyReleased(KeyEvent e) {}
}

Changing to key bindings made the example work easily, thanks Abra. I never got the keyListener to work, despite trying the links above and many other links.
import java.awt.CardLayout;
import java.awt.Color;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.AbstractAction;
import javax.swing.Action;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.KeyStroke;
import javax.swing.WindowConstants;
class MyGamePanel extends JPanel{
MyGamePanel(ActionListener alNext, String text, Color bg){
JButton buttonNext = new JButton("next");
buttonNext.addActionListener(alNext);
JLabel textLabel = new JLabel(text);
this.setBackground(bg);
this.add(textLabel);
this.add(buttonNext);
}
}
public class MyCardLayoutKeyBindingExample {
public static void main(String[] args){
MyCardLayoutKeyBindingExample game = new MyCardLayoutKeyBindingExample();
game.display();
}
void display() {
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
frame.setLocationRelativeTo(null);
frame.setSize(300, 200);
CardLayout cardLayout = new CardLayout();
//frame.getContentPane().setLayout(cardLayout);
JPanel mainPanel = new JPanel(cardLayout);
frame.add(mainPanel);
ActionListener al1 = e -> cardLayout.next(mainPanel);
mainPanel.add(new MyGamePanel(al1, "minigame A", Color.red));
mainPanel.add(new MyGamePanel(al1, "minigame B", Color.green));
mainPanel.add(new MyGamePanel(al1, "minigame C", Color.blue));
mainPanel.getInputMap().put(KeyStroke.getKeyStroke("SPACE"), "space");
Action kp = new AbstractAction() {
public void actionPerformed(ActionEvent e) {
System.out.println("key pressed");
}
};
mainPanel.getActionMap().put("space", kp);
frame.setVisible(true);
}
}

Related

How to use setOpaque(true/false) in an if statement

My JLabel won't change to a blue background. The JLabel is already set to the blue background but it is not opaque until you press the button. Why is it still not opaque?
Does setOpaque work for if statements?
import java.awt.Color;
import java.awt.BorderLayout;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JButton;
import java.awt.event.*;
public class TestOpaque {
public static void main (String args[])
{
JFrame frame = new JFrame();
frame.setLayout(new BorderLayout());
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JLabel label = new JLabel("Label with blue background");
label.setBackground(Color.BLUE);
label.setOpaque(false);
frame.add(label, BorderLayout.WEST);
JButton button = new JButton("Button");
button.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e)
{
if (label.isOpaque() == false) {
label.setOpaque(true);
label.revalidate();
}
}
});
frame.add(button, BorderLayout.EAST);
frame.pack();
frame.setVisible(true);
}
}
The if statement works fine, although better to use if (!label.isOpaque()) {
You need to redraw the GUI component via repaint() for the background to show:
button.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
if (!label.isOpaque()) {
label.setOpaque(true);
label.revalidate();
label.repaint();
}
}
});

How can I switch focus to a canvas?

I have this class and I want to switch focus to the Game class right after it was invoked. I might've not understand the purpose of focus but when I press start I have to click on the game canvas itself so I can use the keyboard . In other words: How can I make it so I don't have to click on it to use the keyboard?
package com.runner.panels;
import java.awt.CardLayout;
import java.awt.Color;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JPanel;
import com.runner.main.Game;
import com.runner.main.Main;
public class PlayPanel extends JPanel{
private static final long serialVersionUID = 1L;
public PlayPanel(){
//setting the layout of the playpanel to null
setLayout(null);
//setting up the info panel : high score, meters ran, pause button etc...
JPanel info = new JPanel();
info.setBounds(0,0,1200,50);
add(info);
//back button
JButton back = new JButton("Back");
info.add(back);
Game game = new Game();
game.setBounds(0,50,1200,521);
game.setBackground(Color.black);
add(game);
back.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e) {
CardLayout cl = (CardLayout) Main.mainp.getLayout();
cl.show(Main.mainp, "Menu");
}
});
}
}
Off topic: (kinda)
The fact that you are doing Main.mainp.getLayout();, calling the panel statically tells me you have poor design and should be looking into other options like an Model-view-controller pattern, an Observer pattern, or at the very least passing a reference of of the Main to the panel, instead of using static objects/calls.
Back on topic
Sounds like a common KeyListener problem. Generally to gain focus you call requestFocusInWindow(). But you still have to worry about other components stealing the focus way after the fact.
I would instead recommend using Key Bindings instead of KeyListener. You have more control over the focus. For instance, by using
InputMap im = panel.getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW);
im.put(KeyStroke.getKeyStroke("SPACE"), "hitSpace");
panel.getActionMap().put("hitSpace", new AbstractAction(){
public void actionPerformed(ActionEvent e) {
// do something.
}
});
The panel will have immediate access to the action once you show it from the CardLayout. If you happen to use any other components that would steal the focus away from the panel, the action is still accessible because of the WHEN_IN_FOCUSED_WINDOW input map
Here's a simple example. Type A if it is on panel A, you will see it print. If you type B, it won't print because panel A is in the window. Also if you try and press the button in the panel to steal the focus, you can still type and it will still print. Same goes for panel B
import java.awt.BorderLayout;
import java.awt.CardLayout;
import java.awt.Dimension;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.AbstractAction;
import javax.swing.InputMap;
import javax.swing.JButton;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.KeyStroke;
import javax.swing.SwingUtilities;
public class Main {
CardLayout layout = new CardLayout();
JPanel panel = new JPanel(layout);
JPanel p1 = new JPanel() {
#Override
public Dimension getPreferredSize() {
return new Dimension(300, 300);
}
};
JPanel p2 = new JPanel() {
#Override
public Dimension getPreferredSize() {
return new Dimension(300, 300);
}
};
JButton b1 = new JButton("panelA");
JButton b2 = new JButton("panelB");
public Main() {
addKeyBind(p1, "pressA", "A");
addKeyBind(p2, "pressB", "B");
p1.add(new JButton("Button for Panel A"));
p2.add(new JButton("Button for Panel B"));
panel.add(p1, "panelA");
panel.add(p2, "panelB");
b1.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e) {
show("panelA");
}
});
b2.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e) {
show("panelB");
}
});
JPanel buttonPanel = new JPanel();
buttonPanel.add(b1);
buttonPanel.add(b2);
JFrame frame = new JFrame();
frame.add(panel);
frame.add(buttonPanel, BorderLayout.PAGE_END);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public void show(String panelName) {
layout.show(panel, panelName);
}
private void addKeyBind(JComponent comp, String name, final String stroke) {
InputMap im = comp.getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW);
im.put(KeyStroke.getKeyStroke(stroke), name);
comp.getActionMap().put(name, new AbstractAction(){
public void actionPerformed(ActionEvent e) {
System.out.println(stroke + " pressed");
}
});
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable(){
public void run() {
new Main();
}
});
}
}
Take some time to go over the link I gave you for Key Bindings to learn more.
Back off-topic
Take a look at #AndrewThompson's comment about the null layouts. Learn how to use the LayoutManagers
I believe your problem would be fixed if you add
setFocusable(true);
to your PlayPanel constructor (works for me).
Also, if you want a specific Panel in your GUI to have focus when you start your application, follow the link in the comment of "user3218114", as this will explain how to implement this functionality with Listeners.
Good luck!
You don't need to do anything. The container should be focusable for that.
Here is a code to demonstrate.
package one;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.FocusEvent;
import java.awt.event.FocusListener;
import javax.swing.JFrame;
public class PlayPanel extends Canvas {
public static void main(String... args) {
PlayPanel p = new PlayPanel();
p.addFocusListener(new FocusListener() {
#Override
public void focusGained(FocusEvent e) {
p.msg = "Focus gained";
p.repaint();
}
#Override
public void focusLost(FocusEvent e) {
p.msg = "Focus Lost";
p.repaint();
}
});
p.setBackground(Color.GRAY);
JFrame f = new JFrame();
f.add(p);
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setSize(300, 200);
f.setLocation(300, 300);
f.setVisible(true);
}
String msg = "NO FOCUS";
public void paint(Graphics g) {
g.drawString(msg, 50, 50);
}
}

Adding Text In a New Window

I'm in a bit of a situation here.I'm making a new program, when you click on the menu bar it opens a new window for the Licence, now here is the problem, how would I add text into that new window, here is my code for the new window:
JFrame frame = new JFrame("Licence");
frame.setSize(500,120);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
I know this is a easy question, I just can't think of the correct code for it.
You can try something like
JDialog dialog = new JDialog(your_frame_reference, "Licence");
dialog .setModal(true);
dialog .setLocationRelativeTo(null);
dialog. getContentPane().add(new JLabel(your_text);
dialog .setVisible(true);
You can use label
JFrame frame = new JFrame("Licence");
JLabel label = new JLabel("Text-Only Label");
label.setFont(new Font("Serif", Font.PLAIN, 36));
frame.add(label);
You can add text by creating JLabels like so:
JLabel label = new JLabel("Hello World");
This can then be added to your JFrame.
Try this Example
import java.awt.BorderLayout;
import java.awt.Window;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JDialog;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class TestDialog {
protected static void initUI() {
JPanel pane = newPane("Label in frame");
JFrame frame = new JFrame("Title");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(pane);
frame.pack();
frame.setVisible(true);
}
public static JPanel newPane(String labelText) {
JPanel pane = new JPanel(new BorderLayout());
pane.add(newLabel(labelText));
pane.add(newButton("Open dialog"), BorderLayout.SOUTH);
return pane;
}
private static JButton newButton(String label) {
final JButton button = new JButton(label);
button.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
Window parentWindow = SwingUtilities.windowForComponent(button);
JDialog dialog = new JDialog(parentWindow);
dialog.setLocationRelativeTo(button);
dialog.setModal(true);
dialog.add(newPane("Label in dialog"));
dialog.pack();
dialog.setVisible(true);
}
});
return button;
}
private static JLabel newLabel(String label) {
JLabel l = new JLabel(label);
l.setFont(l.getFont().deriveFont(24.0f));
return l;
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
initUI();
}
});
}
}

repaint JPanel with every click at JList

everytime i click on a JList item, i need to clear + refresh my current panel & load another panel, returned via method 'populateWithButtons()'. temp is an int variable that stores what was clicked at the JList. How do i rectify the following?
list_1.addMouseListener(new MouseAdapter() {
#Override
public void mouseClicked(MouseEvent evt) {
//refresh + populate JPanel
Food food = new Food();
JPanel panel2 = new JPanel();
JPanel pane11 = new JPanel();
panel2.add(panel1);
panel1.validate();
panel1.repaint();
panel1.setBounds(153, 74, 281, 269);
panel1.add(food.populateWithButtons(temp));
contentPane.add(panel2);
}
don't to use NullLayout
add ListSelectionListener to JList instead of MouseListener, otherwise you would need to convert point from mouse to Item in JList
use CardLayout instead of add, remove JPanels on runtime, then selection from ListSelectionListener (ListSelectionModel to SINGLE...) to switch prepared card (JPanel with some contents)
EDIT
.
.
import java.awt.BorderLayout;
import java.awt.CardLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.util.Vector;
import javax.swing.JFrame;
import javax.swing.JList;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.ListSelectionModel;
import javax.swing.SwingUtilities;
import javax.swing.event.ListSelectionEvent;
import javax.swing.event.ListSelectionListener;
public class CardlayoutTest {
private Color[] colors = new Color[]{Color.BLACK, Color.RED, Color.GREEN, Color.BLUE};
private JFrame frame = new JFrame();
private JList list = new JList();
private JPanel panel = new JPanel();
private CardLayout card = new CardLayout();
public CardlayoutTest() {
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
panel.setLayout(card);
Vector<String> items = new Vector<String>();
for (int x = 0; x < colors.length; x++) {
JPanel pnl = new JPanel(new BorderLayout());
pnl.setBackground(colors[x]);
panel.add(pnl, colors[x].toString());
items.add(colors[x].toString());
}
list = new JList(items);
list.setSelectionMode(ListSelectionModel.SINGLE_SELECTION);
list.getSelectionModel().addListSelectionListener(new ListSelectionListener() {
#Override
public void valueChanged(ListSelectionEvent e) {
if (!e.getValueIsAdjusting()) {
String card = list.getSelectedValue().toString();
CardLayout cL = (CardLayout) (panel.getLayout());
cL.show(panel, card);
}
}
});
frame.add(new JScrollPane(list), BorderLayout.WEST);
frame.add(panel);
frame.setPreferredSize(new Dimension(400, 150));
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
new CardlayoutTest();
}
});
}
}
move validate() and repaint() after adding to contentPane as in that point it will be redrawed.

stopCellEditing on JDialog

My question is similar to this one: JTable Cell Update doesn't work.
However, I am using JDialog instead of a JTable specified in above link. I have a custom class which extends JDialog. I use JEditorPane as a text-component in that dialog and create simple OK, Cancel buttons. Now the problem is, when I enter something in the JEdiorPane and presses OK button, the value is not applied to the text-component until I move the focus out of a JDialog or hit tab/ENTER.
I want the container to be notified that I am done with editing as soon as I press the OK button. In short I want to explicitly have a feature similar to stopCellEditing(). How can I do that?
See this example which seems to work correctly and does the same thing as you described:
import java.awt.BorderLayout;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JDialog;
import javax.swing.JEditorPane;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.SwingUtilities;
public class TestEditorPaneDialog {
public void init() {
final JFrame frame = new JFrame();
JButton clickMe = new JButton("Click me");
clickMe.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
showDialog(frame);
}
});
frame.add(clickMe);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(400, 300);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
showDialog(frame);
}
private void showDialog(final JFrame frame) {
final JDialog dialog = new JDialog(frame, true);
final JEditorPane pane = new JEditorPane();
pane.setText("Type something here");
JPanel south = new JPanel();
JPanel buttons = new JPanel(new GridLayout(1, 0, 10, 10));
JButton ok = new JButton("OK");
ok.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
dialog.dispose();
JOptionPane.showMessageDialog(frame, "You have typed in: " + pane.getText());
}
});
JButton cancel = new JButton("Cancel");
cancel.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
dialog.dispose();
}
});
buttons.add(ok);
buttons.add(cancel);
south.add(buttons);
dialog.add(new JScrollPane(pane));
dialog.add(south, BorderLayout.SOUTH);
dialog.setSize(250, 150);
dialog.setLocationRelativeTo(frame);
dialog.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
new TestEditorPaneDialog().init();
}
});
}
}

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