Explanation of BigInteger 'multiplyToLen' Function - java

While working on a large integer implementation of my own, I looked through Java's BigInteger source in order to gain further understanding of multiplication algorithms, and focused mainly on multiplyToLen().
Overall, the function seems to take on the general gradeschool multiplication algorithm apporach, but I cannot understand key parts of it.
First, the algorithm goes through this first loop, where x and y are the two numbers being multiplied, and z is the product:
int xstart = xlen - 1;
int ystart = ylen - 1;
...
for (int j=ystart, k=ystart+1+xstart; j >= 0; j--, k--) {
long product = (y[j] & LONG_MASK) * (x[xstart] & LONG_MASK) + carry;
z[k] = (int)product;
carry = product >>> 32;
}
z[xstart] = (int)carry;
Then, it goes onto the next loop, that seems a lot closer to the gradeschool algorithm.
for (int i = xstart-1; i >= 0; i--) {
carry = 0;
for (int j=ystart, k=ystart+1+i; j >= 0; j--, k--) {
long product = (y[j] & LONG_MASK) * (x[i] & LONG_MASK) +
(z[k] & LONG_MASK) + carry;
z[k] = (int)product;
carry = product >>> 32;
}
z[i] = (int)carry;
}
I have tried tracing both loops using decimal numbers to no avail, and I cannot grasp the function of the first loop versus the second loop.
What part of the multiplication algorithm is being done in the first loop?

The first loop multiplies two integers (one from each BigInteger x and y respectively) and then stores the lower 32 bits of the results in the result array z. The higher 32 bits are used as carry for the next higher pair of integers from x and y resp.
The other loops do almost the same, but they have to add the results to the integers already stored in the z array, so they are not as simple as the first one.
The bit fiddling with the longs and the LONG_MASK is only there to treat the integers as unsigned 32 bit values (Java does generally not know unsigned integers) by promoting them to 64 bit integers and then masking the lower 32 bits to get unsigned 32 bit values. The 64 bit multiplication results disregard any overflow in bit 63. The lower bits are stored (loop 1) or added (other loops) to the already calculated results from previous loops, found in z. The top 32 bits are used as carry for the next iteration.
This is how it is generally done. My Delphi code for BigIntegers does the same, and IIRC, that is also the algorithm that Knuth shows in his Art Of Computer Programming (vol II).

Related

Java while loop printing squared numbers can't use int?

In Java, create a do-while loop that starts at 2, and displays the number squared on each line while the number is less than 1,000,000. And this is what I have:
int k = 2;
do {
System.out.println(k);
k *= k;
} while(k < 1000000);
The problem is the output, somehow it is getting stuck at 0 and infinitely looping through 0 to print those out? I don't believe it is due to the fact that the number is out of int range, since a 32 bit number's range is around +/- 2 billion... But when I switch up the data type of k to be long everything works fine... Why is this?
It really is due to int. The sequence produced this way is
2
4
16
256
65536
0
And then it remains zero. Note that it never rises above 1000000.
With a long, the number after 65536 would be 4294967296 (which does not fit in an int, but does fit in a long), so it stops.
This is perhaps more obvious in hexadecimal, the sequence then reads (with sufficiently long integers)
2
4
0x10
0x100
0x10000
0x100000000
An int can only keep the lowest 8 hexadecimal digits, so 0x100000000 becomes 0.
Your code to print squares should be
int k = 2;
do {
System.out.println(k*k);
k++;
}while(k < 1000000);
As you are storing the result in same variable, your output is growing exponentially

how to calculate nth root of large and long number in android programmatically?

I am developing a simple android app and trying to get nth root of a large and long number programmatically.
I have searched many links here , but I haven't found a correct solution in android.
How can I get nth root of large number in android programmatically?
You can use bitLength to compute the number of bits of your number. If the bit length is k, then your number x is 2k-1 ≤ x < 2k. So 2⌈k/n⌉ will be a reasonable upper bound for your n-th root. Hence your solution will have no more than m = ⌈k/n⌉ bits (or m = (k - 1)/n + 1 in integer arithmetic).
Now iterate over each of these m bits, starting with the bit of highest value (position m-1 and value 2m-1). For each bit, decide whether it has to be set or not. Which means take the number you had before (initially zero), set the bit at the given position. Compute the n-th power of that (using the BigInteger.pow method, or perhaps using repeated squaring if someone reading this is using a different big integer implementation). If the result is bigger than your input x, then clear the bit again, otherwise, leave the bit set. Continue to the next bit, until you either found an exact match or have decided on the last bit and thus found the floor of the actual non-integer root.
I don't say that this algorithm is optimal, but it should be feasible for many applications, and reasonably easy to understand and implement as well.
Here is some working code:
BigInteger root(int n, BigInteger x) {
BigInteger y = BigInteger.ZERO;
for (int m = (x.bitLength() - 1)/n; m >= 0; --m) {
BigInteger z = y.setBit(m);
int cmp = z.pow(n).compareTo(x);
if (cmp == 0) return z; // found exact root
if (cmp < 0) y = z; // keep bit set
}
return y; // return floor of exact root
}

Generating random integer between 1 and infinity

I would like to create an integer value between 1 and infinity. I want to have a probability distribution where the smaller the number is, the higher the chance it is generated.
I generate a random value R between 0 and 2.
Take the series
I want to know the smallest m with which my sum is bigger than R.
I need a fast way to determine m. This is would be pretty straightforward if i had R in binary, since m would be equal to the number of 1's my number has in a row from the most significant bit, plus one.
There is an upper limit on the integer this method can generate: integer values have an upper limit and double precision can also only reach so high in the [0;2[ interval. This is irrelevant, however, since it depends on the accuracy of the data representation method.
What would be the fastest way to determine m?
Set up the inequality
R <= 2 - 2**-m
Isolate the term with m
2**-m <= 2 - R
-m <= log2(2-R)
m >= -log2(2-R).
So it looks like you want ceiling(-log2(2-R)). This is basically an exponential distribution with discretization -- the algorithm for an exponential is -ln(1-U)/rate, where U is a Uniform(0,1) and 1/rate is the desired mean.
I think, straightforward solution will be OK as this series converges really fast:
if (r >= 2)
throw new IllegalArgumentException();
double exp2M = 1 / (2 - r);
int x = (int)exp2M;
int ans = 0;
while (x > 0) {
++ans;
x >>= 2;
}
return ans;

Which data type or data structure to choose to calculate factorial of 100?

I thought of writing a program to evaluate factorial of a given integer.
Following basics I wrote the below code in java :
long fact(int num){
if(num == 1)
return 1;
else
return num*fact(num-1);
}
But then I realized that for many integer input the result may not be what is desired and hence for testing directly gave input as 100.
My doubt was true as Result I got was "0"(cause result might be out of range of long).
So,I am just curious and eager to know as how may I make my program work for inputs<=150.
I would appreciate any valid solution in C programming language or Java.
BigInteger is your class. It can store integers of seemingly any size.
static BigInteger fact(BigInteger num) {
if (num.equals(BigInteger.ONE))
return BigInteger.ONE;
else
return num.multiply(fact(num.subtract(BigInteger.ONE)));
}
If you're not after a naive approach of factorial computation, you should do some research into the problem. Here's a good overview of some algorithms for computing factorials: http://www.luschny.de/math/factorial/conclusions.html
But like the other answers suggest, your current problem is that you need to use a large number implementation (e.g. BigInt) instead of fixed size integers.
In C Language, you can use array to store factorial of large number.
my reference: Calculate the factorial of an arbitrarily large number, showing all the digits. it very helpful post.
I made small changes in code to convert into C.
int max = 5000;
void factorial(int arr[], int n){//factorial in array
if (!n) return;
int carry = 0;
int i=max-1;
for (i=max-1; i>=0; --i){
arr[i] = (arr[i] * n) + carry;
carry = arr[i]/10;
arr[i] %= 10;
}
factorial(arr,n-1);
}
void display(int arr[]){// to print array
int ctr = 0;
int i=0;
for (i=0; i<max; i++){
if (!ctr && arr[i])
ctr = 1;
if(ctr)
printf("%d", arr[i]);
}
}
int main(){
int *arr = calloc(max, sizeof(int));
arr[max-1] = 1;
int num = 100;
printf("factorial of %d is: ",num);
factorial(arr,num);
display(arr);
free(arr);
return 0;
}
And its working for 100! see: here Codepad
I would like to give you links of two more useful posts.
1) How to handle arbitrarily large integers suggests GPU MP
2) C++ program to calculate large factorials
In java you have the BigInteger that can store arbitrary big integers. Unfortunately there is no equivelent in C. You either have to use a third-party library or to implement big integers on your own. Typical approach for this is to have a dynammically-allocated array that stores each of the digits of the given number in some numeric system(usually base more than 10 is chosen so that you reduce the total number of digits you need).
A decimal (base 10) digit takes about 3.3 bits (exactly: log(10)/log(2)). 100! is something like 158 digits long, so you need 158 * 3.3 = 520 bits.
There is certainly no built in type in C that will do this. You need some form of special library if you want every digit in the factorial calculation to be "present".
Using double would give you an approximate result (this assumes that double is a 64-bit floating point value that is IEEE-754 compatible, or with similar range - the IEEE-754 double format will give about 16 decimal digits (52 bits of precision, divided by the log(10)/log(2) like above). I believe there are more than 16 digits in this value, so you won't get an exact value, but it will calculate some number that is within a 10 or more digits.

What is a good solution for calculating an average where the sum of all values exceeds a double's limits?

I have a requirement to calculate the average of a very large set of doubles (10^9 values). The sum of the values exceeds the upper bound of a double, so does anyone know any neat little tricks for calculating an average that doesn't require also calculating the sum?
I am using Java 1.5.
You can calculate the mean iteratively. This algorithm is simple, fast, you have to process each value just once, and the variables never get larger than the largest value in the set, so you won't get an overflow.
double mean(double[] ary) {
double avg = 0;
int t = 1;
for (double x : ary) {
avg += (x - avg) / t;
++t;
}
return avg;
}
Inside the loop avg always is the average value of all values processed so far. In other words, if all the values are finite you should not get an overflow.
The very first issue I'd like to ask you is this:
Do you know the number of values beforehand?
If not, then you have little choice but to sum, and count, and divide, to do the average. If Double isn't high enough precision to handle this, then tough luck, you can't use Double, you need to find a data type that can handle it.
If, on the other hand, you do know the number of values beforehand, you can look at what you're really doing and change how you do it, but keep the overall result.
The average of N values, stored in some collection A, is this:
A[0] A[1] A[2] A[3] A[N-1] A[N]
---- + ---- + ---- + ---- + .... + ------ + ----
N N N N N N
To calculate subsets of this result, you can split up the calculation into equally sized sets, so you can do this, for 3-valued sets (assuming the number of values is divisable by 3, otherwise you need a different divisor)
/ A[0] A[1] A[2] \ / A[3] A[4] A[5] \ // A[N-1] A[N] \
| ---- + ---- + ---- | | ---- + ---- + ---- | \\ + ------ + ---- |
\ 3 3 3 / \ 3 3 3 / // 3 3 /
--------------------- + -------------------- + \\ --------------
N N N
--- --- ---
3 3 3
Note that you need equally sized sets, otherwise numbers in the last set, which will not have enough values compared to all the sets before it, will have a higher impact on the final result.
Consider the numbers 1-7 in sequence, if you pick a set-size of 3, you'll get this result:
/ 1 2 3 \ / 4 5 6 \ / 7 \
| - + - + - | + | - + - + - | + | - |
\ 3 3 3 / \ 3 3 3 / \ 3 /
----------- ----------- ---
y y y
which gives:
2 5 7/3
- + - + ---
y y y
If y is 3 for all the sets, you get this:
2 5 7/3
- + - + ---
3 3 3
which gives:
2*3 5*3 7
--- + --- + ---
9 9 9
which is:
6 15 7
- + -- + -
9 9 9
which totals:
28
-- ~ 3,1111111111111111111111.........1111111.........
9
The average of 1-7, is 4. Obviously this won't work. Note that if you do the above exercise with the numbers 1, 2, 3, 4, 5, 6, 7, 0, 0 (note the two zeroes at the end there), then you'll get the above result.
In other words, if you can't split the number of values up into equally sized sets, the last set will be counted as though it has the same number of values as all the sets preceeding it, but it will be padded with zeroes for all the missing values.
So, you need equally sized sets. Tough luck if your original input set consists of a prime number of values.
What I'm worried about here though is loss of precision. I'm not entirely sure Double will give you good enough precision in such a case, if it initially cannot hold the entire sum of the values.
Apart from using the better approaches already suggested, you can use BigDecimal to make your calculations. (Bear in mind it is immutable)
IMHO, the most robust way of solving your problem is
sort your set
split in groups of elements whose sum wouldn't overflow - since they are sorted, this is fast and easy
do the sum in each group - and divide by the group size
do the sum of the group's sum's (possibly calling this same algorithm recursively) - be aware that if the groups will not be equally sized, you'll have to weight them by their size
One nice thing of this approach is that it scales nicely if you have a really large number of elements to sum - and a large number of processors/machines to use to do the math
Please clarify the potential ranges of the values.
Given that a double has a range ~= +/-10^308, and you're summing 10^9 values, the apparent range suggested in your question is values of the order of 10^299.
That seems somewhat, well, unlikely...
If your values really are that large, then with a normal double you've got only 17 significant decimal digits to play with, so you'll be throwing away about 280 digits worth of information before you can even think about averaging the values.
I would also note (since no-one else has) that for any set of numbers X:
mean(X) = sum(X[i] - c) + c
-------------
N
for any arbitrary constant c.
In this particular problem, setting c = min(X) might dramatically reduce the risk of overflow during the summation.
May I humbly suggest that the problem statement is incomplete...?
A double can be divided by a power of 2 without loss of precision. So if your only problem if the absolute size of the sum you could pre-scale your numbers before summing them. But with a dataset of this size, there is still the risk that you will hit a situation where you are adding small numbers to a large one, and the small numbers will end up being mostly (or completely) ignored.
for instance, when you add 2.2e-20 to 9.0e20 the result is 9.0e20 because once the scales are adjusted so that they numbers can be added together, the smaller number is 0. Doubles can only hold about 17 digits, and you would need more than 40 digits to add these two numbers together without loss.
So, depending on your data set and how many digits of precision you can afford to loose, you may need to do other things. Breaking the data into sets will help, but a better way to preserve precision might be to determine a rough average (you may already know this number). then subtract each value from the rough average before you sum it. That way you are summing the distances from the average, so your sum should never get very large.
Then you take the average delta, and add it to your rough sum to get the correct average. Keeping track of the min and max delta will also tell you how much precision you lost during the summing process. If you have lots of time and need a very accurate result, you can iterate.
You could take the average of averages of equal-sized subsets of numbers that don't exceed the limit.
divide all values by the set size and then sum it up
Option 1 is to use an arbitrary-precision library so you don't have an upper-bound.
Other options (which lose precision) are to sum in groups rather than all at once, or to divide before summing.
So I don't repeat myself so much, let me state that I am assuming that the list of numbers is normally distributed, and that you can sum many numbers before you overflow. The technique still works for non-normal distros, but somethings will not meet the expectations I describe below.
--
Sum up a sub-series, keeping track of how many numbers you eat, until you approach the overflow, then take the average. This will give you an average a0, and count n0. Repeat until you exhaust the list. Now you should have many ai, ni.
Each ai and ni should be relatively close, with the possible exception of the last bite of the list. You can mitigate that by under-biting near the end of the list.
You can combine any subset of these ai, ni by picking any ni in the subset (call it np) and dividing all the ni in the subset by that value. The max size of the subsets to combine is the roughly constant value of the n's.
The ni/np should be close to one. Now sum ni/np * ai and multiple by np/(sum ni), keeping track of sum ni. This gives you a new ni, ai combination, if you need to repeat the procedure.
If you will need to repeat (i.e., the number of ai, ni pairs is much larger than the typical ni), try to keep relative n sizes constant by combining all the averages at one n level first, then combining at the next level, and so on.
First of all, make yourself familiar with the internal representation of double values. Wikipedia should be a good starting point.
Then, consider that doubles are expressed as "value plus exponent" where exponent is a power of two. The limit of the largest double value is an upper limit of the exponent, and not a limit of the value! So you may divide all large input numbers by a large enough power of two. This should be safe for all large enough numbers. You can re-multiply the result with the factor to check whether you lost precision with the multiplication.
Here we go with an algorithm
public static double sum(double[] numbers) {
double eachSum, tempSum;
double factor = Math.pow(2.0,30); // about as large as 10^9
for (double each: numbers) {
double temp = each / factor;
if (t * factor != each) {
eachSum += each;
else {
tempSum += temp;
}
}
return (tempSum / numbers.length) * factor + (eachSum / numbers.length);
}
and dont be worried by the additional division and multiplication. The FPU will optimize the hell out of them since they are done with a power of two (for comparison imagine adding and removing digits at the end of a decimal numbers).
PS: in addition, you may want to use Kahan summation to improve the precision. Kahan summation avoids loss of precision when very large and very small numbers are summed up.
I posted an answer to a question spawned from this one, realizing afterwards that my answer is better suited to this question than to that one. I've reproduced it below. I notice though, that my answer is similar to a combination of Bozho's and Anon.'s.
As the other question was tagged language-agnostic, I chose C# for the code sample I've included. Its relative ease of use and easy-to-follow syntax, along with its inclusion of a couple of features facilitating this routine (a DivRem function in the BCL, and support for iterator functions), as well as my own familiarity with it, made it a good choice for this problem. Since the OP here is interested in a Java solution, but I'm not Java-fluent enough to write it effectively, it might be nice if someone could add a translation of this code to Java.
Some of the mathematical solutions here are very good. Here's a simple technical solution.
Use a larger data type. This breaks down into two possibilities:
Use a high-precision floating point library. One who encounters a need to average a billion numbers probably has the resources to purchase, or the brain power to write, a 128-bit (or longer) floating point library.
I understand the drawbacks here. It would certainly be slower than using intrinsic types. You still might over/underflow if the number of values grows too high. Yada yada.
If your values are integers or can be easily scaled to integers, keep your sum in a list of integers. When you overflow, simply add another integer. This is essentially a simplified implementation of the first option. A simple (untested) example in C# follows
class BigMeanSet{
List<uint> list = new List<uint>();
public double GetAverage(IEnumerable<uint> values){
list.Clear();
list.Add(0);
uint count = 0;
foreach(uint value in values){
Add(0, value);
count++;
}
return DivideBy(count);
}
void Add(int listIndex, uint value){
if((list[listIndex] += value) < value){ // then overflow has ocurred
if(list.Count == listIndex + 1)
list.Add(0);
Add(listIndex + 1, 1);
}
}
double DivideBy(uint count){
const double shift = 4.0 * 1024 * 1024 * 1024;
double rtn = 0;
long remainder = 0;
for(int i = list.Count - 1; i >= 0; i--){
rtn *= shift;
remainder <<= 32;
rtn += Math.DivRem(remainder + list[i], count, out remainder);
}
rtn += remainder / (double)count;
return rtn;
}
}
Like I said, this is untested—I don't have a billion values I really want to average—so I've probably made a mistake or two, especially in the DivideBy function, but it should demonstrate the general idea.
This should provide as much accuracy as a double can represent and should work for any number of 32-bit elements, up to 232 - 1. If more elements are needed, then the count variable will need be expanded and the DivideBy function will increase in complexity, but I'll leave that as an exercise for the reader.
In terms of efficiency, it should be as fast or faster than any other technique here, as it only requires iterating through the list once, only performs one division operation (well, one set of them), and does most of its work with integers. I didn't optimize it, though, and I'm pretty certain it could be made slightly faster still if necessary. Ditching the recursive function call and list indexing would be a good start. Again, an exercise for the reader. The code is intended to be easy to understand.
If anybody more motivated than I am at the moment feels like verifying the correctness of the code, and fixing whatever problems there might be, please be my guest.
I've now tested this code, and made a couple of small corrections (a missing pair of parentheses in the List<uint> constructor call, and an incorrect divisor in the final division of the DivideBy function).
I tested it by first running it through 1000 sets of random length (ranging between 1 and 1000) filled with random integers (ranging between 0 and 232 - 1). These were sets for which I could easily and quickly verify accuracy by also running a canonical mean on them.
I then tested with 100* large series, with random length between 105 and 109. The lower and upper bounds of these series were also chosen at random, constrained so that the series would fit within the range of a 32-bit integer. For any series, the results are easily verifiable as (lowerbound + upperbound) / 2.
*Okay, that's a little white lie. I aborted the large-series test after about 20 or 30 successful runs. A series of length 109 takes just under a minute and a half to run on my machine, so half an hour or so of testing this routine was enough for my tastes.
For those interested, my test code is below:
static IEnumerable<uint> GetSeries(uint lowerbound, uint upperbound){
for(uint i = lowerbound; i <= upperbound; i++)
yield return i;
}
static void Test(){
Console.BufferHeight = 1200;
Random rnd = new Random();
for(int i = 0; i < 1000; i++){
uint[] numbers = new uint[rnd.Next(1, 1000)];
for(int j = 0; j < numbers.Length; j++)
numbers[j] = (uint)rnd.Next();
double sum = 0;
foreach(uint n in numbers)
sum += n;
double avg = sum / numbers.Length;
double ans = new BigMeanSet().GetAverage(numbers);
Console.WriteLine("{0}: {1} - {2} = {3}", numbers.Length, avg, ans, avg - ans);
if(avg != ans)
Debugger.Break();
}
for(int i = 0; i < 100; i++){
uint length = (uint)rnd.Next(100000, 1000000001);
uint lowerbound = (uint)rnd.Next(int.MaxValue - (int)length);
uint upperbound = lowerbound + length;
double avg = ((double)lowerbound + upperbound) / 2;
double ans = new BigMeanSet().GetAverage(GetSeries(lowerbound, upperbound));
Console.WriteLine("{0}: {1} - {2} = {3}", length, avg, ans, avg - ans);
if(avg != ans)
Debugger.Break();
}
}
A random sampling of a small set of the full dataset will often result in a 'good enough' solution. You obviously have to make this determination yourself based on system requirements. Sample size can be remarkably small and still obtain reasonably good answers. This can be adaptively computed by calculating the average of an increasing number of randomly chosen samples - the average will converge within some interval.
Sampling not only addresses the double overflow concern, but is much, much faster. Not applicable for all problems, but certainly useful for many problems.
Consider this:
avg(n1) : n1 = a1
avg(n1, n2) : ((1/2)*n1)+((1/2)*n2) = ((1/2)*a1)+((1/2)*n2) = a2
avg(n1, n2, n3) : ((1/3)*n1)+((1/3)*n2)+((1/3)*n3) = ((2/3)*a2)+((1/3)*n3) = a3
So for any set of doubles of arbitrary size, you could do this (this is in C#, but I'm pretty sure it could be easily translated to Java):
static double GetAverage(IEnumerable<double> values) {
int i = 0;
double avg = 0.0;
foreach (double value in values) {
avg = (((double)i / (double)(i + 1)) * avg) + ((1.0 / (double)(i + 1)) * value);
i++;
}
return avg;
}
Actually, this simplifies nicely into (already provided by martinus):
static double GetAverage(IEnumerable<double> values) {
int i = 1;
double avg = 0.0;
foreach (double value in values) {
avg += (value - avg) / (i++);
}
return avg;
}
I wrote a quick test to try this function out against the more conventional method of summing up the values and dividing by the count (GetAverage_old). For my input I wrote this quick function to return as many random positive doubles as desired:
static IEnumerable<double> GetRandomDoubles(long numValues, double maxValue, int seed) {
Random r = new Random(seed);
for (long i = 0L; i < numValues; i++)
yield return r.NextDouble() * maxValue;
yield break;
}
And here are the results of a few test trials:
long N = 100L;
double max = double.MaxValue * 0.01;
IEnumerable<double> doubles = GetRandomDoubles(N, max, 0);
double oldWay = GetAverage_old(doubles); // 1.00535024998431E+306
double newWay = GetAverage(doubles); // 1.00535024998431E+306
doubles = GetRandomDoubles(N, max, 1);
oldWay = GetAverage_old(doubles); // 8.75142021696299E+305
newWay = GetAverage(doubles); // 8.75142021696299E+305
doubles = GetRandomDoubles(N, max, 2);
oldWay = GetAverage_old(doubles); // 8.70772312848651E+305
newWay = GetAverage(doubles); // 8.70772312848651E+305
OK, but what about for 10^9 values?
long N = 1000000000;
double max = 100.0; // we start small, to verify accuracy
IEnumerable<double> doubles = GetRandomDoubles(N, max, 0);
double oldWay = GetAverage_old(doubles); // 49.9994879713857
double newWay = GetAverage(doubles); // 49.9994879713868 -- pretty close
max = double.MaxValue * 0.001; // now let's try something enormous
doubles = GetRandomDoubles(N, max, 0);
oldWay = GetAverage_old(doubles); // Infinity
newWay = GetAverage(doubles); // 8.98837362725198E+305 -- no overflow
Naturally, how acceptable this solution is will depend on your accuracy requirements. But it's worth considering.
Check out the section for cummulative moving average
In order to keep logic simple, and keep performance not the best but acceptable, i recommend you to use BigDecimal together with the primitive type.
The concept is very simple, you use primitive type to sum values together, whenever the value will underflow or overflow, you move the calculate value to the BigDecimal, then reset it for the next sum calculation. One more thing you should aware is when you construct BigDecimal, you ought to always use String instead of double.
BigDecimal average(double[] values){
BigDecimal totalSum = BigDecimal.ZERO;
double tempSum = 0.00;
for (double value : values){
if (isOutOfRange(tempSum, value)) {
totalSum = sum(totalSum, tempSum);
tempSum = 0.00;
}
tempSum += value;
}
totalSum = sum(totalSum, tempSum);
BigDecimal count = new BigDecimal(values.length);
return totalSum.divide(count);
}
BigDecimal sum(BigDecimal val1, double val2){
BigDecimal val = new BigDecimal(String.valueOf(val2));
return val1.add(val);
}
boolean isOutOfRange(double sum, double value){
// because sum + value > max will be error if both sum and value are positive
// so I adapt the equation to be value > max - sum
if(sum >= 0.00 && value > Double.MAX - sum){
return true;
}
// because sum + value < min will be error if both sum and value are negative
// so I adapt the equation to be value < min - sum
if(sum < 0.00 && value < Double.MIN - sum){
return true;
}
return false;
}
From this concept, every time the result is underflow or overflow, we will keep that value into the bigger variable, this solution might a bit slowdown the performance due to the BigDecimal calculation, but it guarantee the runtime stability.
Why so many complicated long answers. Here is the simplest way to find the running average till now without any need to know how many elements or size etc..
long int i = 0;
double average = 0;
while(there are still elements)
{
average = average * (i / i+1) + X[i] / (i+1);
i++;
}
return average;

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