Why does this multithreaded program output 100 instead of the expected 200? - java

I'm learning multithreading. Can anyone tell why here the output is always 100, even though there are two threads which are doing 100 increments?
public class App {
public static int counter = 0;
public static void process() {
Thread thread1 = new Thread(new Runnable() {
#Override
public void run() {
for (int i = 0; i < 100; ++i) {
++counter;
}
}
});
Thread thread2 = new Thread(new Runnable() {
#Override
public void run() {
for (int i = 0; i < 100; ++i) {
++counter;
}
}
});
thread1.start();
thread2.start();
}
public static void main(String[] args) {
process();
System.out.println(counter);
}
}
The output is 100.

You're only starting the threads, not waiting for them to complete before you print the result. When I run your code, the output is 0, not 100.
You can wait for the threads with
thread1.join();
thread2.join();
(at the end of the process() method). When I add those, I get 200 as output. (Note that Thread.join() throws an InterruptedException, so you have to catch or declare this exception.)
But I'm 'lucky' to get 200 as output, since the actual behaviour is undefined as Stephen C notes. The reason why is one of the main pitfalls of multithreading: your code is not thread safe.
Basically: ++counter is shorthand for
read the value of counter
add 1
write the value of counter
If thread B does step 1 while thread A hasn't finished step 3 yet, it will try to write the same result as thread A, so you'll miss an increment.
One of the ways to solve this is using AtomicInteger, e.g.
public static AtomicInteger counter = new AtomicInteger(0);
...
Thread thread1 = new Thread(new Runnable() {
#Override
public void run() {
for (int i = 0; i < 100; ++i) {
counter.incrementAndGet();
}
}
});

Can anyone tell why here the output is always 100, even though there are two threads which are doing 100 increments?
The reason is that you have two threads writing a shared variable and a third reading, all without any synchronization. According to the Java Memory Model, this means that the actual behavior of your example is unspecified.
In reality, your main thread is (probably) printing the output before the second thread starts. (And apparently on some platforms, it prints it before the first one starts. Or maybe, it is seeing a stale value for counter. It is a bit hard to tell. But this is all within the meaning of unspecified)
Apparently, adding join calls before printing the results appears to fix the problem, but I think that is really by luck1. If you changed 100 to a large enough number, I suspect that you would find that incorrect counter values would be printed once again.
Another answer suggests using volatile. This isn't a solution. While a read operation following a write operation on a volatile is guaranteed to give the latest value written, that value may be a value written by another thread. In fact the counter++ expression is an atomic read followed by an atomic write ... but the sequence is not always atomic. If two or more threads do this simultaneously on the same variable, they are liable to lose increments.
The correct solutions to this are to either using an AtomicInteger, or to perform the counter++ operations inside a synchronized block; e.g.
for (int i = 0; i < 100; ++i) {
synchronized(App.class) {
++counter;
}
}
Then it makes no difference that the two threads may or may not be executed in parallel.
1 - What I think happens is that the first thread finishes before the second thread starts. Starting a new thread takes a significant length of time.

In Your case, There are three threads are going to execute: one main, thread1 and thread2. All these three threads are not synchronised and in this case Poor counter variable behaviour will not be specific and particular.
These kind of Problem called as Race Conditions.
Case1: If i add only one simple print statement before counter print like:
process();
System.out.println("counter value:");
System.out.println(counter);
in this situation scenario will be different. and there are lot more..
So in these type of cases, according to your requirement modification will happen.
If you want to execute one thread at time go for Thread join like:
thread1.join();
thread2.join();
join() is a Thread class method and non static method so it will always apply on thread object so apply join after thread start.
If you want to read about Multi threading in java please follow; https://docs.oracle.com/cd/E19455-01/806-5257/6je9h032e/index.html

You are checking the result before threads are done.
thread1.start();
thread2.start();
try{
thread1.join();
thread2.join();
}
catch(InterruptedException e){}
And make counter variable volatile.

Related

Why does main thread here doesn't wait for t2? Here the output is always more than 20000 but not consistent

package org.multithreading.basics;
public class ThreadJoin {
public static void main(String[] args) {
Counter counter = new Counter();
Thread t1 = new Thread(counter);
Thread t2 = new Thread(counter);
t1.start();
t2.start();
try {
t1.join();
t2.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println("Numbers counted =" + counter.getCount());
}
}
class Counter implements Runnable {
private int count;
#Override
public void run() {
for (int i = 0; i < 20000; i++) {
count++;
}
}
public int getCount() {
return count;
}
}
Here the output is always >20000 and <40000 and always random value. So in the above code, main tread is waiting for t1 to complete but why not for t2, though the join is there on t1 as well as t2.
The code waits for both threads to finish, 4000 ++ statements will have been executed!
BUT you need to understand how threads work, how their variable access works, what volatile and non-volatile variables are, how synchronisation works, why they differ and why the results you see are perfectly reasonable and 100% expected.
x++ is basically x = x + 1 (this is not a precise explanation but the general thing that is happening here) => if both threads run that statement at the same time you will lose one increment since both read x = 123, both call 123 + 1 => 124 and then both assign 124 to x => two increments called but the value is only increased by one.
As per above code, we have called t1.start() and t2.start() at same time so, both the thread will starting executing task defined inside run method but in next line we have call t1.join therefore main thread will wait for completion of t1 method but still t2 thread is executing in parallel (both threads are reading same count value and update it at same time hence it actually increased once instead of two times) once we called t2.join() then main thread will wait for completion of t2 thread hence we can see output in range of >20000 and <40000
in case you want to fix this data inconsistency issue modify your code as below
#Override
public void run() {
synchronized(this) {
for (int i = 0; i < 20000; i++) {
count++;
}
}
}
Counter counter = new Counter();
Here counter is the common object passed as a reference to both the threads.
for (int i = 0; i < 20000; i++) {
count++;
}
The count variable is incremented by both threads working together.
So, It is illusioned that the main thread waits for t1 to count just above 20000 and terminates without waiting for t2 to complete.
In fact, the main thread waits until both thread increment count just above 20000.
The above explanation is for main thread not waiting for t2.
The count is accessed in an unsynchronized way.
The expression count++ equivalent to count = count+1
Two operations assignment and addition are done in parallel. So, value incremented by t1 may be overwritten by t2. this value will not be in sequence and not constant during execution. So, Every time value of count will vary.

Real world example of Memory Consistency Errors in multi-threading?

In the tutorial of java multi-threading, it gives an exmaple of Memory Consistency Errors. But I can not reproduce it. Is there any other method to simulate Memory Consistency Errors?
The example provided in the tutorial:
Suppose a simple int field is defined and initialized:
int counter = 0;
The counter field is shared between two threads, A and B. Suppose thread A increments counter:
counter++;
Then, shortly afterwards, thread B prints out counter:
System.out.println(counter);
If the two statements had been executed in the same thread, it would be safe to assume that the value printed out would be "1". But if the two statements are executed in separate threads, the value printed out might well be "0", because there's no guarantee that thread A's change to counter will be visible to thread B — unless the programmer has established a happens-before relationship between these two statements.
I answered a question a while ago about a bug in Java 5. Why doesn't volatile in java 5+ ensure visibility from another thread?
Given this piece of code:
public class Test {
volatile static private int a;
static private int b;
public static void main(String [] args) throws Exception {
for (int i = 0; i < 100; i++) {
new Thread() {
#Override
public void run() {
int tt = b; // makes the jvm cache the value of b
while (a==0) {
}
if (b == 0) {
System.out.println("error");
}
}
}.start();
}
b = 1;
a = 1;
}
}
The volatile store of a happens after the normal store of b. So when the thread runs and sees a != 0, because of the rules defined in the JMM, we must see b == 1.
The bug in the JRE allowed the thread to make it to the error line and was subsequently resolved. This definitely would fail if you don't have a defined as volatile.
This might reproduce the problem, at least on my computer, I can reproduce it after some loops.
Suppose you have a Counter class:
class Holder {
boolean flag = false;
long modifyTime = Long.MAX_VALUE;
}
Let thread_A set flag as true, and save the time into
modifyTime.
Let another thread, let's say thread_B, read the Counter's flag. If thread_B still get false even when it is later than modifyTime, then we can say we have reproduced the problem.
Example code
class Holder {
boolean flag = false;
long modifyTime = Long.MAX_VALUE;
}
public class App {
public static void main(String[] args) {
while (!test());
}
private static boolean test() {
final Holder holder = new Holder();
new Thread(new Runnable() {
#Override
public void run() {
try {
Thread.sleep(10);
holder.flag = true;
holder.modifyTime = System.currentTimeMillis();
} catch (Exception e) {
e.printStackTrace();
}
}
}).start();
long lastCheckStartTime = 0L;
long lastCheckFailTime = 0L;
while (true) {
lastCheckStartTime = System.currentTimeMillis();
if (holder.flag) {
break;
} else {
lastCheckFailTime = System.currentTimeMillis();
System.out.println(lastCheckFailTime);
}
}
if (lastCheckFailTime > holder.modifyTime
&& lastCheckStartTime > holder.modifyTime) {
System.out.println("last check fail time " + lastCheckFailTime);
System.out.println("modify time " + holder.modifyTime);
return true;
} else {
return false;
}
}
}
Result
last check time 1565285999497
modify time 1565285999494
This means thread_B get false from Counter's flag filed at time 1565285999497, even thread_A has set it as true at time 1565285999494(3 milli seconds ealier).
The example used is too bad to demonstrate the memory consistency issue. Making it work will require brittle reasoning and complicated coding. Yet you may not be able to see the results. Multi-threading issues occur due to unlucky timing. If someone wants to increase the chances of observing issue, we need to increase chances of unlucky timing.
Following program achieves it.
public class ConsistencyIssue {
static int counter = 0;
public static void main(String[] args) throws InterruptedException {
Thread thread1 = new Thread(new Increment(), "Thread-1");
Thread thread2 = new Thread(new Increment(), "Thread-2");
thread1.start();
thread2.start();
thread1.join();
thread2.join();
System.out.println(counter);
}
private static class Increment implements Runnable{
#Override
public void run() {
for(int i = 1; i <= 10000; i++)
counter++;
}
}
}
Execution 1 output: 10963,
Execution 2 output: 14552
Final count should have been 20000, but it is less than that. Reason is count++ is multi step operation,
1. read count
2. increment count
3. store it
two threads may read say count 1 at once, increment it to 2. and write out 2. But if it was a serial execution it should have been 1++ -> 2++ -> 3.
We need a way to make all 3 steps atomic. i.e to be executed by only one thread at a time.
Solution 1: Synchronized
Surround the increment with Synchronized. Since counter is static variable you need to use class level synchronization
#Override
public void run() {
for (int i = 1; i <= 10000; i++)
synchronized (ConsistencyIssue.class) {
counter++;
}
}
Now it outputs: 20000
Solution 2: AtomicInteger
public class ConsistencyIssue {
static AtomicInteger counter = new AtomicInteger(0);
public static void main(String[] args) throws InterruptedException {
Thread thread1 = new Thread(new Increment(), "Thread-1");
Thread thread2 = new Thread(new Increment(), "Thread-2");
thread1.start();
thread2.start();
thread1.join();
thread2.join();
System.out.println(counter.get());
}
private static class Increment implements Runnable {
#Override
public void run() {
for (int i = 1; i <= 10000; i++)
counter.incrementAndGet();
}
}
}
We can do with semaphores, explicit locking too. but for this simple code AtomicInteger is enough
Sometimes when I try to reproduce some real concurrency problems, I use the debugger.
Make a breakpoint on the print and a breakpoint on the increment and run the whole thing.
Releasing the breakpoints in different sequences gives different results.
Maybe to simple but it worked for me.
Please have another look at how the example is introduced in your source.
The key to avoiding memory consistency errors is understanding the happens-before relationship. This relationship is simply a guarantee that memory writes by one specific statement are visible to another specific statement. To see this, consider the following example.
This example illustrates the fact that multi-threading is not deterministic, in the sense that you get no guarantee about the order in which operations of different threads will be executed, which might result in different observations across several runs. But it does not illustrate a memory consistency error!
To understand what a memory consistency error is, you need to first get an insight about memory consistency. The simplest model of memory consistency has been introduced by Lamport in 1979. Here is the original definition.
The result of any execution is the same as if the operations of all the processes were executed in some sequential order and the operations of each individual process appear in this sequence in the order specified by its program
Now, consider this example multi-threaded program, please have a look at this image from a more recent research paper about sequential consistency. It illustrates what a real memory consistency error might look like.
To finally answer your question, please note the following points:
A memory consistency error always depends on the underlying memory model (A particular programming languages may allow more behaviours for optimization purposes). What's the best memory model is still an open research question.
The example given above gives an example of sequential consistency violation, but there is no guarantee that you can observe it with your favorite programming language, for two reasons: it depends on the programming language exact memory model, and due to undeterminism, you have no way to force a particular incorrect execution.
Memory models are a wide topic. To get more information, you can for example have a look at Torsten Hoefler and Markus Püschel course at ETH Zürich, from which I understood most of these concepts.
Sources
Leslie Lamport. How to Make a Multiprocessor Computer That Correctly Executes Multiprocessor Programs, 1979
Wei-Yu Chen, Arvind Krishnamurthy, Katherine Yelick, Polynomial-Time Algorithms for Enforcing Sequential Consistency in SPMD Programs with Arrays, 2003
Design of Parallel and High-Performance Computing course, ETH Zürich

Java: Thread doesn't work

I'm trying to start a thread in a for-loop. This task should only wait for a second (Thread.sleep()), so every time the loop starts over again, a new thread is started and it should cause the code after the thread to wait until it is executed.
public void count()
{
for(int i = 29; i>=0; i--)
{
Thread t1;
t1 = new Thread(new TimerClass());
t1.start();
String s = String.valueOf(i);
jLabel6.setText(s);
System.out.println(s);
}
}
public class TimerClass implements Runnable{
#Override
public void run()
{
try{
Thread.sleep(1000);
System.out.println("Timer");
} catch(InterruptedException e)
{
}
}
}
As you can see, I implemented in both methods System.out.println() to check if they are actually executed. I get this:
29
28
27
26
...//25 - 3
2
1
0
Timer
Timer
Timer
//in all 29 times Timer
So it should be 29, Timer, 28, Timer and so on, but it isn't.
Does anyone know what's wrong with the code?
Thanks a lot.
Your main loop that is starting the thread is likely dominating the CPU, so it finishes doing its entire loop and only then do the threads get a chance to go.
In fact, given that all of your threads sleep for an entire second and you're only looping 29 times, you're guaranteed that your loop will finish (and print all of the numbers) before your threads do. Add a sleep to your main loop if you want the threads to print - remember, the main loop doesn't stop when you start a thread.
You can join a thread to the main thread so first your thread will finished then main thread
public void count()
{
for(int i = 29; i>=0; i--)
{
Thread t1;
t1 = new Thread(new TimerClass());
t1.start();
t1.join();
String s = String.valueOf(i);
jLabel6.setText(s);
System.out.println(s);
}
}
Here is my code for spawning 2 threads or one thread depends on arrayList size but in my case this threads are doing much more complex tasks then just waiting 1 sec
for (int i = 0; i < array.size(); i += 2) {
Thread t1 = null;
Thread t2 = null;
if (i < array.size() - 1 && array.size() > 1) {
t1 = new Thread(array.get(i));
t2 = new Thread(array.get(i + 1));
t1.start();
t2.start();
}
else {
t2 = new Thread(array.get(i));
t2.start();
}
if (t1 != null)
t1.join();
if (t2 != null)
t2.join();
}
In my code I populate arrayList with Objects that Implements Runnable interface.
Even if you sleep the thread for 1ms, your results would be the same. If you can manage the thread to sleep for the time less than it takes to print the results, your result could be as expected. Here is my code where I have put the time of 1 ms but yet the results are the same.
public class MultiThreading implements Runnable
{
public void run()
{
try
{
Thread.sleep(1);
System.out.println("Timer");
}
catch(Exception e)
{
}
}
public static void main(String [] args)
{
for(int i = 29; i>=0; i--)
{
Thread t1;
t1 = new Thread(new MultiThreading());
t1.start();
String s = String.valueOf(i);
System.out.println(s);
}
}
}
If you comment out the Thread.sleep(1) method, then your results are as you expected.
Delay is much enough to let the for loop in count() to finish before is can print 'timer' from thread.
What is happening is that the thread you started starts executing and immediately goes to sleep. In the meantime, your loop just keeps running. As the whole point of threads is that they run asynchronously, I don't really understand why you think your main loop should be waiting for it to finish sleeping. The thread has started running and is now running independently of the main loop.
If you want to wait for the thread you just started to finish (in which case, you might as well use a method), then use one of the synchronisation primitives, i.e. Thread.wait().
What you actually want to do is block your main thread while another thread is running. Please don't use Thread#sleep statements, as these are unreliable in order to "make your application work". What you want to use instead is Thread#join. See dharr his code for an example.
Also, it's better to use Executors and ExecutorServices when creating threads or running async tasks.
Threads are interesting. Think of a virtual thread as a physical thread. There are many threads on the clothes you're wearing, all working at the same time to hold your shirt together. In virtual terms what Thread.start() does is start a thread on a different strand WHILE the following code continues to execute, (i.e. Two Threads work simultaneously like 2 runners run next to each other). Consider putting a break point right after Thread.start(). You'll understand.
For your desired effect, just put a Thread.sleep() in the main loop. This will cause an output of
29
Timer
28
Timer
// etc.
Hope this helped.
Jarod.
Another analogy to the threads in a shirt:
Think of threads as coworkers to your main programm (which is a thread itself). If you start a thread, you hand some work to this coworker. This coworker goes back to his office to work on this task. You also continue to do your task.
This is why the numbers will appear before the first thread/coworker will output anythig. You finished your task (handing out work to other coworkers) before he finished his.
If you want to give out some work and then wait for it to be finished, use t1.join() as suggested by others. But if you do this, it is senseless to create new Threads, because you don't (seem) to want to process something in parallel (with many coworkers) but in a specific order - you can just du it yourself.

Volatile and atomic operation in java

I have read article concerning atomic operation in Java but still have some doubts needing to be clarified:
int volatile num;
public void doSomething() {
num = 10; // write operation
System.out.println(num) // read
num = 20; // write
System.out.println(num); // read
}
So i have done w-r-w-r 4 operations on 1 method, are they atomic operations? What will happen if multiple threads invoke doSomething() method simultaneously ?
An operation is atomic if no thread will see an intermediary state, i.e. the operation will either have completed fully, or not at all.
Reading an int field is an atomic operation, i.e. all 32 bits are read at once. Writing an int field is also atomic, the field will either have been written fully, or not at all.
However, the method doSomething() is not atomic; a thread may yield the CPU to another thread while the method is being executing, and that thread may see that some, but not all, operations have been executed.
That is, if threads T1 and T2 both execute doSomething(), the following may happen:
T1: num = 10;
T2: num = 10;
T1: System.out.println(num); // prints 10
T1: num = 20;
T1: System.out.println(num); // prints 20
T2: System.out.println(num); // prints 20
T2: num = 20;
T2: System.out.println(num); // prints 20
If doSomething() were synchronized, its atomicity would be guaranteed, and the above scenario impossible.
volatile ensures that if you have a thread A and a thread B, that any change to that variable will be seen by both. So if it at some point thread A changes this value, thread B could in the future look at it.
Atomic operations ensure that the execution of the said operation happens "in one step." This is somewhat confusion because looking at the code 'x = 10;' may appear to be "one step", but actually requires several steps on the CPU. An atomic operation can be formed in a variety of ways, one of which is by locking using synchronized:
What the volatile keyword promises.
The lock of an object (or the Class in the case of static methods) is acquired, and no two objects can access it at the same time.
As you asked in a comment earlier, even if you had three separate atomic steps that thread A was executing at some point, there's a chance that thread B could begin executing in the middle of those three steps. To ensure the thread safety of the object, all three steps would have to be grouped together to act like a single step. This is part of the reason locks are used.
A very important thing to note is that if you want to ensure that your object can never be accessed by two threads at the same time, all of your methods must be synchronized. You could create a non-synchronized method on the object that would access the values stored in the object, but that would compromise the thread safety of the class.
You may be interested in the java.util.concurrent.atomic library. I'm also no expert on these matters, so I would suggest a book that was recommended to me: Java Concurrency in Practice
Each individual read and write to a volatile variable is atomic. This means that a thread won't see the value of num changing while it's reading it, but it can still change in between each statement. So a thread running doSomething while other threads are doing the same, will print a 10 or 20 followed by another 10 or 20. After all threads have finished calling doSomething, the value of num will be 20.
My answer modified according to Brian Roach's comment.
It's atomic because it is integer in this case.
Volatile can only ganrentee visibility among threads, but not atomic. volatile can make you see the change of the integer, but cannot ganrentee the integration in changes.
For example, long and double can cause unexpected intermediate state.
Atomic Operations and Synchronization:
Atomic executions are performed in a single unit of task without getting affected from other executions. Atomic operations are required in multi-threaded environment to avoid data irregularity.
If we are reading/writing an int value then it is an atomic operation. But generally if it is inside a method then if the method is not synchronized many threads can access it which can lead to inconsistent values. However, int++ is not an atomic operation. So by the time one threads read it’s value and increment it by one, other thread has read the older value leading to wrong result.
To solve data inconsistency, we will have to make sure that increment operation on count is atomic, we can do that using Synchronization but Java 5 java.util.concurrent.atomic provides wrapper classes for int and long that can be used to achieve this atomically without usage of Synchronization.
Using int might create data data inconsistencies as shown below:
public class AtomicClass {
public static void main(String[] args) throws InterruptedException {
ThreardProcesing pt = new ThreardProcesing();
Thread thread_1 = new Thread(pt, "thread_1");
thread_1.start();
Thread thread_2 = new Thread(pt, "thread_2");
thread_2.start();
thread_1.join();
thread_2.join();
System.out.println("Processing count=" + pt.getCount());
}
}
class ThreardProcesing implements Runnable {
private int count;
#Override
public void run() {
for (int i = 1; i < 5; i++) {
processSomething(i);
count++;
}
}
public int getCount() {
return this.count;
}
private void processSomething(int i) {
// processing some job
try {
Thread.sleep(i * 1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
OUTPUT: count value varies between 5,6,7,8
We can resolve this using java.util.concurrent.atomic that will always output count value as 8 because AtomicInteger method incrementAndGet() atomically increments the current value by one. shown below:
public class AtomicClass {
public static void main(String[] args) throws InterruptedException {
ThreardProcesing pt = new ThreardProcesing();
Thread thread_1 = new Thread(pt, "thread_1");
thread_1.start();
Thread thread_2 = new Thread(pt, "thread_2");
thread_2.start();
thread_1.join();
thread_2.join();
System.out.println("Processing count=" + pt.getCount());
}
}
class ThreardProcesing implements Runnable {
private AtomicInteger count = new AtomicInteger();
#Override
public void run() {
for (int i = 1; i < 5; i++) {
processSomething(i);
count.incrementAndGet();
}
}
public int getCount() {
return this.count.get();
}
private void processSomething(int i) {
// processing some job
try {
Thread.sleep(i * 1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
Source: Atomic Operations in java

Why Volatile is behaving weirdly

I have experience this weird behavior of volatile keyword recently. As far as i know,
volatile keyword is applied on to the variable to reflect the changes done on the data of
the variable by one thread onto the other thread.
volatile keyword prevents caching of the data on the thread.
I did a small test........
I used an integer variable named count, and used volatile keyword on it.
Then made 2 different threads to increment the variable value to 10000, so the end resultant should be 20000.
But thats not the case always, with volatile keyword i am getting not getting 20000 consistently, but 18534, 15000, etc.... and sometimes 20000.
But while i used synchronized keyword, it just worked fine, why....??
Can anyone please explain me this behaviour of volatile keyword.
i am posting my code with volatile keyword and as well as the one with synchronzied keyword.
The following code below behaves inconsistently with volatile keyword on variable count
public class SynVsVol implements Runnable{
volatile int count = 0;
public void go(){
for (int i=0 ; i<10000 ; i++){
count = count + 1;
}
}
#Override
public void run() {
go();
}
public static void main(String[] args){
SynVsVol s = new SynVsVol();
Thread t1 = new Thread(s);
Thread t2 = new Thread(s);
t1.start();
t2.start();
try {
t1.join();
t2.join();
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
System.out.println("Total Count Value: "+s.count);
}
}
The following code behaves perfectly with synchronized keyword on the method go().
public class SynVsVol implements Runnable{
int count = 0;
public synchronized void go(){
for (int i=0 ; i<10000 ; i++){
count = count + 1;
}
}
#Override
public void run() {
go();
}
public static void main(String[] args){
SynVsVol s = new SynVsVol();
Thread t1 = new Thread(s);
Thread t2 = new Thread(s);
t1.start();
t2.start();
try {
t1.join();
t2.join();
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
System.out.println("Total Count Value: "+s.count);
}
}
count = count + 1 is not atomic. It has three steps:
read the current value of the variable
increment the value
write the new value back to the variable
These three steps are getting interwoven, resulting in different execution paths, resulting in an incorrect value. Use AtomicInteger.incrementAndGet() instead if you want to avoid the synchronized keyword.
So although the volatile keyword acts pretty much as you described it, that only applies to each seperate operation, not to all three operations collectively.
The volatile keyword is not a synchronization primitive. It merely prevents caching of the value on the thread, but it does not prevent two threads from modifying the same value and writing it back concurrently.
Let's say two threads come to the point when they need to increment the counter, which is now set to 5. Both threads see 5, make 6 out of it, and write it back into the counter. If the counter were not volatile, both threads could have assumed that they know the value is 6, and skip the next read. However, it's volatile, so they both would read 6 back, and continue incrementing. Since the threads are not going in lock-step, you may see a value different from 10000 in the output, but there's virtually no chance that you would see 20000.
The fact that a variable is volatile does not mean every operation it's involved in is atomic. For instance, this line in SynVsVol.Go:
count = count + 1;
will first have count read, then incremented, and the result will then be written back. If some other thread will execute it at the same time, the results depend on the interleaving of the commands.
Now, when you add the syncronized, SynVsVol.Go executes atomically. Namely, the increment is done as a whole by a single thread, and the other one can't modify count until it is done.
Lastly, caching of member variables that are only modified within a syncronized block is much easier. The compiler can read their value when the monitor is acquired, cache it in a register, have all changes done on that register, and eventually flush it back to the main memory when the monitor is released. This is also the case when you call wait in a synchronized block, and when some other thread notifys you: cached member variables will be synchronized, and your program will remain coherent. That's guaranteed even if the member variable is not declared as volatile:
Synchronization ensures that memory writes by a thread before or
during a synchronized block are made visible in a predictable manner
to other threads which synchronize on the same monitor.
Your code is broken because it treats the read-and-increment operation on a volatile as atomic, which it is not. The code doesn't contain a data race, but it does contain a race condition on the int.

Categories