Checkbox is not checked, even though I do it with code - java

I'm writing a Java Game similar to Tetris for a school project. In the game I have a checkbox to turn music on/off.
My problem is that the checkbox, even though I set it to be checked, is NOT checked when I click it (don't understand me wrong, not AFTER, but before/at the same moment when I clicked it).
Okay so, in my code where I first initialize the checkbox I set it to be checked based on a variable provided in another class.
I tried debugging everything that is going on with the checkbox but I didn't get anything I didn't already knew.
Here's the code where I initialize the box:
music_cbox = TexturesHandler.getCheckboxTemplate();
music_cbox.setName("Music");
music_cbox.addMouseListener(Retris.getButtonHandler());
music_cbox.setLocation(Retris.WIDTH / 2 - 25, 250);
// Setting it to checked based on the variable
if(!Retris.getAudioHandler().canPlay()) {
music_cbox.setIcon(TexturesHandler.getUncheckedCheckBoxStyle());
music_cbox.setSelected(false);
System.out.println("box not selected");
} else {
music_cbox.setIcon(TexturesHandler.getCheckedCheckBoxStyle());
music_cbox.setSelected(true);
System.out.println("box selected");
}
The canPlay variable only gets changed when you CLICK the box:
if(box.isSelected()) {
Retris.getAudioHandler().canPlay(false);
Retris.getAudioHandler().stopMusic();
System.out.println("Music disabled");
box.setIcon(TexturesHandler.getUncheckedCheckBoxStyle());
break;
// (in a switch statement)
} else {
Retris.getAudioHandler().canPlay(true);
Retris.getAudioHandler().startMusic("Main_Menu.wav", "Main Menu", 0.1F);
System.out.println("Music enabled");
box.setIcon(TexturesHandler.getCheckedCheckBoxStyle());
break;
}
I also tried box.setSelected() after setting the new icon and all, but somehow when i first click the box, it does the else part instead of the if part.

Not sure if this helps but I noted that in the initialization you call music_cbox.setSelected() but then in your if statement you call box.isSelected()
Are these the same box? Could explain why you set the variable but then check another one.

Related

Vaadin unbuffered grids won't close

I am having a weird problem on my Vaadin app. I have a screen with two separate unbuffered grids.
The user is able to edit the data in those two grids and then click a "Save" button to save the changes made.
My problem is that I want to close the editors when the user clicks on "Save".
I tried the following code:
private void closeEditors() {
if (tab1.getEditor().isOpen()) {
tab1.getEditor().closeEditor();
}
if (tab2.getEditor().isOpen()) {
tab2.getEditor().closeEditor();
}
}
I don't understand why this code doesn't work, editors stay opened. I also tried calling the cancel method but in vain.
I am using Vaadin 14.
I am posting this here with not much hope of finding an answer, this problem seems really precise.
But with any luck, maybe someone has experienced a similar issue ?
Maybe there is another glitchier way of forcing my editors to close ?
Any suggestion would be of great help, thanks in advance for anything you could think of !
EDIT: a little more code
This is the grids:
private Grid<Map<String, String>> tab1;
private Grid<Map<String, List<String>>> tab2;
This is the save function
public void saveData() {
saveDataFromTab1();
saveDataFromTab2();
try {
ServicesProxyImpl.getInstance().updateInBD(someObject);
saveButton.setEnabled(false);
cancelButton.setEnabled(false);
closeEditors();
Dialog dialog = VaadinComponentUtils.generateDialog(Constantes.MSG_SAVE_OK);
dialog.open();
} catch (JAXBException e) {
e.printStackTrace();
Dialog dialog = VaadinComponentUtils.generateDialog(Constantes.MSG_SAVE_KO);
dialog.open();
}
}
And this is the save button:
public Button getSaveButton() {
Button saveButton= VaadinComponentUtils.generateButton("Save",
VaadinIcon.CHECK_CIRCLE_O, null, true);
saveButton.setEnabled(false);
saveButton.addClickListener(event -> saveData());
return saveButton;
}
EDIT 2:
I have noticed something, when I click on an element of one of my two grids, I want the editor to open for that specific element and I want to close the editor on the other grid (the one not concerned by the modification). This works ! My grids behave like I want. It seems I am only losing control over my editors after I have actually modified one of the cells and clicked on my save button.
The isOpen function returns false on both grids after I call my closeEditors function, so it seems the grid thinks its editor is closed but it is still opened on my UI.
EDIT 3: I have found a workaround
Well, I have solved my problem by adding a close event listener on both my grids and calling resetGrids when the close event is fired. This function simply removes the grids from the UI, fetches the data to be displayed and then adds the grid one again, both editors being closed. I guess it solves my problem but I would have wanted to understand what was going on...
private void closeEditors() {
tableauHoraires.getEditor().addCloseListener(e -> resetGrids());
tableauRamassagePorteAPorte.getEditor().addCloseListener(e -> resetGrids());
if (tableauRamassagePorteAPorte.getEditor().isOpen()) {
tableauRamassagePorteAPorte.getEditor().closeEditor();
}
if (tableauHoraires.getEditor().isOpen()) {
tableauHoraires.getEditor().closeEditor();
tableauHoraires.getEditor().refresh();
}
}
Make sure that the objects in your grid have proper equals and hashcode methods and that the field(s) being edited do not influence them.
I use the PK from the database.

First addCommand() item in a Form fails when used with native theme

I have encountered a problem when using the the addCommand() method of the Form class along with the Native theme - other themes work fine. See the following example:
Form hi = new Form("Hi World");
hi.addComponent(new Label("Hi World"));
// with native theme - can't click on the first command in the list
hi.addCommand(new Command("Dummy1") {
public void actionPerformed(ActionEvent ev) {
Dialog.show("Dummy1 Clicked!", "You clicked the Dummy1", "OK", null);
}
});
hi.addCommand(new Command("Dummy2") {
public void actionPerformed(ActionEvent ev) {
Dialog.show("Dummy2 Clicked!", "You clicked the Dummy2", "OK", null);
}
});
hi.show();
When I create an application using the code above, a click on the second command ("Dummy2") produces the expected Dialog, but a click on the first command ("Dummy1") does nothing.
This only happens when using the Native theme. If I switch to Flat Blue, then clicking on either command produces the expected Dialog.
This behavior happens both on the Simulator and on a real Android device (don't know about iOS).
Fyi, my toolchain is NetBeans IDE v8.2, Java 1.8.0_25, with the CodenameOne plugin v3.6.0.
Has anyone else seen this? Am I missing something? If so, is there a workaround?
If the element is very narrow and very close to the top the click might be misinterpreted as a click out of bounds or on the status bar area. You need to set the styling of the SideCommand to have a sensible default as this element is very application specific. Otherwise touches might be lost.
I tried styling the SideCommand but it didn't seem to help. What worked for me was to define a style for TitleArea and simply uncheck Derived for the Padding settings (I left them all set to 0px).
I have no idea why this works - I would have thought that the derived values would have been zero in any case.

ShowOptionDialog cancel option doesn't work

I am trying to create a GUI for my program. This particular GUI uses a JOptionsPane with a showOptionDialog. I have added a panel to that OptionsPane that has some action listeners as well as two lists and some other things, that really doesn't matter for this question though.
Quite simply I want my showOptionDialog to perform some action when the user clicks the "cancel" button. (It will basically end the program but it must be done in a certain way). Right now when the user clicks "cancel" the program continues as if the user just ended that dialog but no action is taken. I am trying to change a variable if they click cancel which will prevent the rest of the program from running. I tested with a System.out.println to see if my value was really being changed and I found that the step wasn't occurring at all. So I would like to know based upon this code what I am doing wrong. What do I need to do to make the code run correctly when the user clicks cancel?
I do not have more code to show as my program is very large and it is impossible for me to isolate this situation.
Thanks in advance for the help!
public static void displayGUI(){
int result = JOptionPane.showOptionDialog(null, getPanel(),"JOptionPane Example : ", JOptionPane.OK_CANCEL_OPTION, JOptionPane.PLAIN_MESSAGE, null, new String[]{"Confirm","Create Return"}, "default");
if(result == JOptionPane.CANCEL_OPTION){
initialScreenDecisions="NONE";
MainWriter.finishedCounter=true;
System.out.println(MainWriter.finishedCounter);
while(MainWriter.entryDetails.size()>0){
MainWriter.entryDetails.remove(0);
}
while(output.size()>0){
output.remove(0);
}
}
}
*This part of the code isn't being executed, even if the user selects cancel:
if(result == JOptionPane.CANCEL_OPTION){
initialScreenDecisions="NONE";
MainWriter.finishedCounter=true;
System.out.println(MainWriter.finishedCounter);
while(MainWriter.entryDetails.size()>0){
MainWriter.entryDetails.remove(0);
}
while(output.size()>0){
output.remove(0);
}
}
From your Question:
*This part of the code isn't being executed, even if the user selects cancel:
Try The integer value that is returned from the JOptionPane.showOptionDialog(). 0 Is returned if OK is selected and 1 is returned if Cancel is selected.
Modify your code as follows:
if(result == 1){
initialScreenDecisions="NONE";
MainWriter.finishedCounter=true;
System.out.println(MainWriter.finishedCounter);
while(MainWriter.entryDetails.size()>0){
MainWriter.entryDetails.remove(0);
}
while(output.size()>0){
output.remove(0);
}
}
Let me Know, If this doesn't Helps you!!!
You are telling JOptionPane to create two buttons ("Confirm" and "Create Return"), and then telling it the default button is "default" but you don't have a button with text "default". You also don't have a Cancel". The return value will be 0 if the uses picks "Confirm", or 1 if the user picks "Create Return", or CLOSED_OPTION if the user just closes the dialog.
If you take a look at the JavaDocs for JOptionPane.showOptionDialog, it tells you
Returns: an integer indicating the option chosen by the user, or
CLOSED_OPTION if the user closed the dialog
This is the index of the options array you passed to the method. In this case new String[]{"Confirm","Create Return"}
So a return value of 0 will mean Confirm was selected and 1 will mean Create Return was selected (or JOptionPane.CLOSE_OPTION if the user closed the window)
When assigning result a value you are using JOptionPane.OK_CANCEL_OPTION but in the if condition you are checking for JOptionPane.CANCEL_OPTION

How can I exit this loop?

I'm a beginner and can't work out why this loop won't break.
I need to delete some users and for each user i'm prompted if i'm sure i want to delete the user.
so i made the following loop:
while (!alert && delete_button_is_present)
{
clickDeleteBtn;
if(alert)
{
driver.switchTo().alert().accept();
}
else if(delete_button_is_not_present)
{
break;
}
}
Problem is after all users are deleted and delete button is not present anymore the test is still looking for the button.
Make sure delete_button_is_present is or at least can be modified in either clickDeleteButton or driver.switchTo().alert().accept(), or that condition can never be met.
Some questions I have about your code though, which might help if they get cleaned up: you have delete_button_is_present and delete_button_is_not_present. You can get rid of not_present and just use !delete_button_is_present. Why do you have an else if which isn't paired with an if inside if(alert)? If you mean for this to be if(alert), then if(!delete_button_present) then you just need an if statement. Otherwise you want that else if outside the if(alert).
Lets walk through your code
while (!alert && delete_button_is_present)
{
clickDeleteBtn;
if(alert)
{
driver.switchTo().alert().accept();
else if(delete_button_is_not_present)
{
break;
}
}
You're saying that you want to continue this loop as long as there is no alert, and there is a delete button present on the screen. First, you click the delete button. Without any information about what this button does, I'll assume it is not relevant to the loop. You say if(alert), but if there was an alert you wouldn't be in the loop in the first place...So the loop repeats

Java (JFace Application Window) Setting external label text

I am looking to figure out how to set the text of a label on an external Application Window.
What I have:
I have two windows so far. The first one is the main application window that will appear when the user starts the program. The second window is another separate window that I have created specifically to display a custom error window.
The problem: I seem to be unable to call the label that I have created on the error window and set the text to something custom. Why? I want to be able to reuse this window many times! This window is aimed for things like error handling when there is invalid input or if the application cannot read/save to a file.
I was going to post screen shots but you need 10 rep for that. It would have explained everything better.
Here is the code for the label on the Error_dialog window:
Label Error_label = new Label(container, SWT.NONE);
Error_label.setBounds(10, 10, 348, 13);
Error_label.setText("Label I actively want to change!");
Here is the condition I would like to fire off when it is met:
if(AvailableSpaces == 10){
//Set the label text HERE and then open the window!
showError.open();
}
I have included this at the top of the class as well:
Error_dialog showError = new Error_dialog();
Just save the label as a field in your dialog class and add a 'setter' method. Something like:
public class ErrorDialog extends Dialog
{
private Label errorLabel;
... other code
public void setText(String text)
{
if (errorLabel != null && !errorLabel.isDisposed()) {
errorLabel.setText(text);
}
}
You will need to use your dialog like this:
ErrorDialog dialog = new ErrorDialog(shell);
dialog.create(); // Creates the controls
dialog.setText("Error message");
dialog.open();
Note: you should stick to the rules for Java variable names - they always start with lower case.
Further learn to use Layouts. Using setBounds will cause problems if the user is using different fonts.

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