This question already has answers here:
Why doesnt this Java loop in a thread work?
(4 answers)
Closed 3 years ago.
For a recent library I'm writing, I wrote a thread which loops indefinitely. In this loop, I start with a conditional statement checking a property on the threaded object. However it seems that whatever initial value the property has, will be what it returns even after being updated.
Unless I do some kind of interruption such as Thread.sleep or a print statement.
I'm not really sure how to ask the question unfortunately. Otherwise I would be looking in the Java documentation. I have boiled down the code to a minimal example that explains the problem in simple terms.
public class App {
public static void main(String[] args) {
App app = new App();
}
class Test implements Runnable {
public boolean flag = false;
public void run() {
while(true) {
// try {
// Thread.sleep(1);
// } catch (InterruptedException e) {}
if (this.flag) {
System.out.println("True");
}
}
}
}
public App() {
Test t = new Test();
Thread thread = new Thread(t);
System.out.println("Starting thread");
thread.start();
try {
Thread.sleep(1000);
} catch (InterruptedException e) {}
t.flag = true;
System.out.println("New flag value: " + t.flag);
}
}
Now, I would presume that after we change the value of the flag property on the running thread, we would immediately see the masses of 'True' spitting out to the terminal. However, we don't..
If I un-comment the Thread.sleep lines inside the thread loop, the program works as expected and we see the many lines of 'True' being printed after we change the value in the App object. As an addition, any print method in place of the Thread.sleep also works, but some simple assignment code does not. I assume this is because it is pulled out as un-used code at compile time.
So, my question is really: Why do I have to use some kind of interruption to get the thread to check conditions correctly?
So, my question is really: Why do I have to use some kind of interruption to get the thread to check conditions correctly?
Well you don't have to. There are at least two ways to implement this particular example without using "interruption".
If you declare flag to be volatile, then it will work.
It will also work if you declare flag to be private, write synchronized getter and setter methods, and use those for all accesses.
public class App {
public static void main(String[] args) {
App app = new App();
}
class Test implements Runnable {
private boolean flag = false;
public synchronized boolean getFlag() {
return this.flag;
}
public synchronized void setFlag(boolean flag) {
return this.flag = flag;
}
public void run() {
while(true) {
if (this.getFlag()) { // Must use the getter here too!
System.out.println("True");
}
}
}
}
public App() {
Test t = new Test();
Thread thread = new Thread(t);
System.out.println("Starting thread");
thread.start();
try {
Thread.sleep(1000);
} catch (InterruptedException e) {}
t.setFlag(true);
System.out.println("New flag value: " + t.getFlag());
}
But why do you need to do this?
Because unless you use either a volatile or synchronized (and you use synchronized correctly) then one thread is not guaranteed to see memory changes made by another thread.
In your example, the child thread does not see the up-to-date value of flag. (It is not that the conditions themselves are incorrect or "don't work". They are actually getting stale inputs. This is "garbage in, garbage out".)
The Java Language Specification sets out precisely the conditions under which one thread is guaranteed to see (previous) writes made by another thread. This part of the spec is called the Java Memory Model, and it is in JLS 17.4. There is a more easy to understand explanation in Java Concurrency in Practice by Brian Goetz et al.
Note that the unexpected behavior could be due to the JIT deciding to keep the flag in a register. It could also be that the JIT compiler has decided it does not need force memory cache write-through, etcetera. (The JIT compiler doesn't want to force write-through on every memory write to every field. That would be a major performance hit on multi-core systems ... which most modern machines are.)
The Java interruption mechanism is yet another way to deal with this. You don't need any synchronization because the method calls that. In addition, interruption will work when the thread you are trying to interrupt is currently waiting or blocked on an interruptible operation; e.g. in an Object::wait call.
Because the variable is not modified in that thread, the JVM is free to effectively optimize the check away. To force an actual check, use the volatile keyword:
public volatile boolean flag = false;
Related
This question already has answers here:
Why should wait() always be called inside a loop
(11 answers)
Closed 7 years ago.
I've tried reading some answers to similar questions here (I always do that) but did not find (or did not understand?) the answer to this particular issue.
I am implementing a fairly simple consumer-producer class, which receives elements to a list from a different thread and consumes them repeatedly. The class has the following code:
public class ProduceConsume implements Runnable
{
LinkedList<Integer> _list = new LinkedList<Integer>();
public synchronized void produce(Integer i)
{
_list.add(i);
notify();
}
public void run()
{
while(true)
{
Integer i = consume();
// Do something with the integer...
}
}
private synchronized Integer consume()
{
if(_list.size() == 0)
{
try
{
wait();
}
catch(InterruptedException e){}
return _list.poll();
}
}
}
The problem is - it usually works fine, but sometimes, the execution gets to
return _list.poll();
with the list still empty. I can't wrap my head around it - am I doing something terribly wrong? Shouldn't the runnable thread, which repeatedly tries to poll detect a zero length list, wait, and be awakened only after the producer method is done, hence making the list non-empty?
Nothing else "touches" the class from the outside, except for calls to produce. No other threads are synchronized on the runnable class.
By the way, for several reasons, I wish to use my own variant and not classes such as CopyOnWriteArrayList, etc.
Thanks! Any help would be greatly appreciated.
P.S - I have not used the wait-notify many times, but when I did, in the past, it worked. So if I apologize if I made some huge stupid error!
As the Javadoc for Object.wait states
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) {
while (<condition does not hold>)
obj.wait();
... // Perform action appropriate to condition
}
Additionally, you shouldn't ignore an exception like InterruptedException. This will look like a spurious wake up and as you say produces an error.
private synchronized Integer consume() {
try {
while (_list.isEmpty())
wait();
return _list.poll();
} catch(InterruptedException e) {
throw new IllegalStateException("Interrupted");
}
}
Since wait releases the lock you can't reason based on conditions tested before it started waiting, assuming the condition must have changed once wait is exited is not valid. You need to call wait in a loop, so that once the thread ceases waiting and takes the lock again, it checks that the condition it's waiting for has the expected value:
private synchronized Integer consume()
{
try {
while (_list.size() == 0) {
wait();
}
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
}
return _list.poll();
}
From the Oracle tutorial:
Note: Always invoke wait inside a loop that tests for the condition being waited for.
Also it's not safe to assume that just because wait returned that something sent a notification. wait can return even if there is no notification (the spurious wakeup).
It's hard to say what caused what you're seeing without a complete working example.
The linked Oracle tutorial page has a Producer Consumer example you might want to look at.
The question has been posted before but no real example was provided that works. So Brian mentions that under certain conditions the AssertionError can occur in the following code:
public class Holder {
private int n;
public Holder(int n) { this.n = n; }
public void assertSanity() {
if (n!=n)
throw new AssertionError("This statement is false");
}
}
When holder is improperly published like this:
class someClass {
public Holder holder;
public void initialize() {
holder = new Holder(42);
}
}
I understand that this would occur when the reference to holder is made visible before the instance variable of the object holder is made visible to another thread. So I made the following example to provoke this behavior and thus the AssertionError with the following class:
public class Publish {
public Holder holder;
public void initialize() {
holder = new Holder(42);
}
public static void main(String[] args) {
Publish publish = new Publish();
Thread t1 = new Thread(new Runnable() {
public void run() {
for(int i = 0; i < Integer.MAX_VALUE; i++) {
publish.initialize();
}
System.out.println("initialize thread finished");
}
});
Thread t2 = new Thread(new Runnable() {
public void run() {
int nullPointerHits = 0;
int assertionErrors = 0;
while(t1.isAlive()) {
try {
publish.holder.assertSanity();
} catch(NullPointerException exc) {
nullPointerHits++;
} catch(AssertionError err) {
assertionErrors ++;
}
}
System.out.println("Nullpointerhits: " + nullPointerHits);
System.out.println("Assertion errors: " + assertionErrors);
}
});
t1.start();
t2.start();
}
}
No matter how many times I run the code, the AssertionError never occurs. So for me there are several options:
The jvm implementation (in my case Oracle's 1.8.0.20) enforces that the invariants set during construction of an object are visible to all threads.
The book is wrong, which I would doubt as the author is Brian Goetz ... nuf said
I'm doing something wrong in my code above
So the questions I have:
- Did someone ever provoke this kind of AssertionError successfully? With what code then?
- Why isn't my code provoking the AssertionError?
Your program is not properly synchronized, as that term is defined by the Java Memory Model.
That does not, however, mean that any particular run will exhibit the assertion failure you are looking for, nor that you necessarily can expect ever to see that failure. It may be that your particular VM just happens to handle that particular program in a way that turns out never to expose that synchronization failure. Or it may turn out the although susceptible to failure, the likelihood is remote.
And no, your test does not provide any justification for writing code that fails to be properly synchronized in this particular way. You cannot generalize from these observations.
You are looking for a very rare condition. Even if the code reads an unintialized n, it may read the same default value on the next read so the race you are looking for requires an update right in between these two adjacent reads.
The problem is that every optimizer will coerce the two reads in your code into one, once it starts processing your code, so after that you will never get an AssertionError even if that single read evaluates to the default value.
Further, since the access to Publish.holder is unsynchronized, the optimizer is allowed to read its value exactly once and assume unchanged during all subsequent iterations. So an optimized second thread would always process the same object which will never turn back to the uninitialized state. Even worse, an optimistic optimizer may go as far as to assume that n is always 42 as you never initialize it to something else in this runtime and it will not consider the case that you want a race condition. So both loops may get optimized to no-ops.
In other words: if your code doesn’t fail on the first access, the likeliness of spotting the error in subsequent iterations dramatically drops down, possibly to zero. This is the opposite of your idea to let the code run inside a long loop hoping that you will eventually encounter the error.
The best chances for getting a data race are on the first, non-optimized, interpreted execution of your code. But keep in mind, the chance for that specific data race are still extremely low, even when running the entire test code in pure interpreted mode.
I am fairly new to JAVA and especially concurrency, so probably/hopefully this is fairly straight forward problem.
Basically from my main thread I have this:
public void playerTurn(Move move)
{
// Wait until able to move
while( !gameRoom.game.getCurrentPlayer().getAllowMove() )
{
try {
Thread.sleep(200);
trace("waiting for player to be available");
} catch (InterruptedException e) {
e.printStackTrace();
}
}
gameRoom.getGame().handle(move);
}
gameRoom.getGame() is on its own thread.
gameRoom.getGame().handle() is synchronized
gameRoom.game.getCurrentPlayer() is on a varible of gameRoom.getGame(), it is in the same thread
allowMoves is set to false as soon as handle(move) is called, and back to true once it has finished processing the move.
I call playerTurn() multiple times. I actually call it from a SmartFoxServer extension, as and when it receives a request, often in quick succession.
My problem is, most times it works. However SOMETIMES it is issuing multiple handle(move) calls even though allowMoves should be false. Its not waiting for it to be true again. I thought its possible that the game thread didn't have a chance to set allowMoves before another handle(move) was called. I added volatile to allowMoves, and ensured the functions on the game thread were set to synchronized. But the problem is still happening.
These are in my Game class:
synchronized public void handle(Object msg)
{
lastMessage = msg;
notify();
}
synchronized public Move move() throws InterruptedException
{
while (true)
{
allowMoves = true;
System.out.print(" waiting for move()...");
wait();
allowMoves = false;
if (lastMessage instanceof Move)
{
System.out.print(" process move()...");
Move m = (Move) lastMessage;
return m;
}
}
}
public volatile boolean allowMoves;
synchronized public boolean getAllowMoves()
{
return allowMoves;
}
As I said, I am new to this and probably a little ahead of myself (as per usual, but its kinda my style to jump into the deep end, great for a quick learning curve anyway).
Cheers for your help.
Not sure if this will help, but what if you will use AtomicBoolean instead of synchronized and volatile? It says that it is lock-free and thread-safe.
The Problem is you are using synchronized method on two different objects.
gameRoom.game.getCurrentPlayer().getAllowMove()<-- This is synchronized on
CurrentPlayer instance.
gameRoom.getGame().handle(move)<-- This is synchronized on `gameRoom.getGame()`
This is your issue. You don't need synchronized keyword for getAllowMoves since field is volatile as volatile guarantees visibility semantics.
public boolean getAllowMoves() {
return allowMoves;
}
there is the primitive, dedicated for resource management - Semaphore
you need to
create semaphore with permits set to 1
use acquire when looking for a move
use release after move is complete
so you will never face that 2 concurrent invocations of handle method appear.
What are the possible ways to make code thread-safe without using the synchronized keyword?
Actually, lots of ways:
No need for synchronization at all if you don't have mutable state.
No need for synchronization if the mutable state is confined to a single thread. This can be done by using local variables or java.lang.ThreadLocal.
You can also use built-in synchronizers. java.util.concurrent.locks.ReentrantLock has the same functionality as the lock you access when using synchronized blocks and methods, and it is even more powerful.
Only have variables/references local to methods. Or ensure that any instance variables are immutable.
You can make your code thread-safe by making all the data immutable, if there is no mutability, everything is thread-safe.
Secondly, you may want to have a look at java concurrent API which has provision for providing read / write locks which perform better in case there are lots of readers and a few writers. Pure synchronized keyword will block two readers also.
////////////FIRST METHOD USING SINGLE boolean//////////////
public class ThreadTest implements Runnable {
ThreadTest() {
Log.i("Ayaz", "Constructor..");
}
private boolean lockBoolean = false;
public void run() {
Log.i("Ayaz", "Thread started.." + Thread.currentThread().getName());
while (lockBoolean) {
// infinite loop for other thread if one is accessing
}
lockBoolean = true;
synchronizedMethod();
}
/**
* This method is synchronized without using synchronized keyword
*/
public void synchronizedMethod() {
Log.e("Ayaz", "processing...." + Thread.currentThread().getName());
try {
Thread.currentThread().sleep(3000);
} catch (Exception e) {
System.out.println("Exp");
}
Log.e("Ayaz", "complete.." + Thread.currentThread().getName());
lockBoolean = false;
}
} //end of ThreadTest class
//For testing use below line in main method or in Activity
ThreadTest threadTest = new ThreadTest();
Thread threadA = new Thread(threadTest, "A thead");
Thread threadB = new Thread(threadTest, "B thead");
threadA.start();
threadB.start();
///////////SECOND METHOD USING TWO boolean/////////////////
public class ThreadTest implements Runnable {
ThreadTest() {
Log.i("Ayaz", "Constructor..");
}
private boolean isAnyThreadInUse = false;
private boolean lockBoolean = false;
public void run() {
Log.i("Ayaz", "Thread started.." + Thread.currentThread().getName());
while (!lockBoolean)
if (!isAnyThreadInUse) {
isAnyThreadInUse = true;
synchronizedMethod();
lockBoolean = true;
}
}
/**
* This method is synchronized without using synchronized keyword
*/
public void synchronizedMethod() {
Log.e("Ayaz", "processing...." + Thread.currentThread().getName());
try {
Thread.currentThread().sleep(3000);
} catch (Exception e) {
System.out.println("Exp");
}
Log.e("Ayaz", "complete.." + Thread.currentThread().getName());
isAnyThreadInUse = false;
}
} // end of ThreadTest class
//For testing use below line in main method or in Activity
ThreadTest threadTest = new ThreadTest();
Thread t1 = new Thread(threadTest, "a thead");
Thread t2 = new Thread(threadTest, "b thead");
t1.start();
t2.start();
To maintain predictability you must either ensure all access to mutable data is made sequentially or handle the issues caused by parallel access.
The most gross protection uses the synchronized keyword. Beyond that there are at least two layers of possibility, each with their benefits.
Locks/Semaphores
These can be very effective. For example, if you have a structure that is read by many threads but only updated by one you may find a ReadWriteLock useful.
Locks can be much more efficient if you choose your lock to match the algorithm.
Atomics
Use of AtomicReference for example can often provide completely lock free functionality. This can usually provide huge benefits.
The reasoning behind atomics is to allow them to fail but to tell you they failed in a way you can handle it.
For example, if you want to change a value you can read it and then write its new value so long as it is still the old value. This is called a "compare and set" or cas and can usually be implemented in hardware and so is extremely efficient. All you then need is something like:
long old = atomic.get();
while ( !atomic.cas(old, old+1) ) {
// The value changed between my get and the cas. Get it again.
old = atomic.get();
}
Note, however, that predictability is not always the requirement.
Well there are many ways you can achieve this, but each contains many flavors. Java 8 also ships with new concurrency features.
Some ways you could make sure thread safety are:
Semaphores
Locks-Reentrantlock,ReadWriteLock,StampedLock(Java 8)
Why do u need to do it?
Using only local variable/references will not solve most of the complex business needs.
Also, if instance variable are immutable, their references can still be changed by other threads.
One option is use something like a SingleThreadModel, but it is highly discouraged and deprecated.
u can also look at concurrent api as suggested above by Kal
I have a method that I would like to call. However, I'm looking for a clean, simple way to kill it or force it to return if it is taking too long to execute.
I'm using Java.
to illustrate:
logger.info("sequentially executing all batches...");
for (TestExecutor executor : builder.getExecutors()) {
logger.info("executing batch...");
executor.execute();
}
I figure the TestExecutor class should implement Callable and continue in that direction.
But all i want to be able to do is stop executor.execute() if it's taking too long.
Suggestions...?
EDIT
Many of the suggestions received assume that the method being executed that takes a long time contains some kind of loop and that a variable could periodically be checked.
However, this is not the case. So something that won't necessarily be clean and that will just stop the execution whereever it is is acceptable.
You should take a look at these classes :
FutureTask, Callable, Executors
Here is an example :
public class TimeoutExample {
public static Object myMethod() {
// does your thing and taking a long time to execute
return someResult;
}
public static void main(final String[] args) {
Callable<Object> callable = new Callable<Object>() {
public Object call() throws Exception {
return myMethod();
}
};
ExecutorService executorService = Executors.newCachedThreadPool();
Future<Object> task = executorService.submit(callable);
try {
// ok, wait for 30 seconds max
Object result = task.get(30, TimeUnit.SECONDS);
System.out.println("Finished with result: " + result);
} catch (ExecutionException e) {
throw new RuntimeException(e);
} catch (TimeoutException e) {
System.out.println("timeout...");
} catch (InterruptedException e) {
System.out.println("interrupted");
}
}
}
Java's interruption mechanism is intended for this kind of scenario. If the method that you wish to abort is executing a loop, just have it check the thread's interrupted status on every iteration. If it's interrupted, throw an InterruptedException.
Then, when you want to abort, you just have to invoke interrupt on the appropriate thread.
Alternatively, you can use the approach Sun suggest as an alternative to the deprecated stop method. This doesn't involve throwing any exceptions, the method would just return normally.
I'm assuming the use of multiple threads in the following statements.
I've done some reading in this area and most authors say that it's a bad idea to kill another thread.
If the function that you want to kill can be designed to periodically check a variable or synchronization primitive, and then terminate cleanly if that variable or synchronization primitive is set, that would be pretty clean. Then some sort of monitor thread can sleep for a number of milliseconds and then set the variable or synchronization primitive.
Really, you can't... The only way to do it is to either use thread.stop, agree on a 'cooperative' method (e.g. occassionally check for Thread.isInterrupted or call a method which throws an InterruptedException, e.g. Thread.sleep()), or somehow invoke the method in another JVM entirely.
For certain kinds of tests, calling stop() is okay, but it will probably damage the state of your test suite, so you'll have to relaunch the JVM after each call to stop() if you want to avoid interaction effects.
For a good description of how to implement the cooperative approach, check out Sun's FAQ on the deprecated Thread methods.
For an example of this approach in real life, Eclipse RCP's Job API's 'IProgressMonitor' object allows some management service to signal sub-processes (via the 'cancel' method) that they should stop. Of course, that relies on the methods to actually check the isCancelled method regularly, which they often fail to do.
A hybrid approach might be to ask the thread nicely with interrupt, then insist a couple of seconds later with stop. Again, you shouldn't use stop in production code, but it might be fine in this case, esp. if you exit the JVM soon after.
To test this approach, I wrote a simple harness, which takes a runnable and tries to execute it. Feel free to comment/edit.
public void testStop(Runnable r) {
Thread t = new Thread(r);
t.start();
try {
t.join(2000);
} catch (InterruptedException e) {
throw new RuntimeException(e);
}
if (!t.isAlive()) {
System.err.println("Finished on time.");
return;
}
try {
t.interrupt();
t.join(2000);
if (!t.isAlive()) {
System.err.println("cooperative stop");
return;
}
} catch (InterruptedException e) {
throw new RuntimeException(e);
}
System.err.println("non-cooperative stop");
StackTraceElement[] trace = Thread.getAllStackTraces().get(t);
if (null != trace) {
Throwable temp = new Throwable();
temp.setStackTrace(trace);
temp.printStackTrace();
}
t.stop();
System.err.println("stopped non-cooperative thread");
}
To test it, I wrote two competing infinite loops, one cooperative, and one that never checks its thread's interrupted bit.
public void cooperative() {
try {
for (;;) {
Thread.sleep(500);
}
} catch (InterruptedException e) {
System.err.println("cooperative() interrupted");
} finally {
System.err.println("cooperative() finally");
}
}
public void noncooperative() {
try {
for (;;) {
Thread.yield();
}
} finally {
System.err.println("noncooperative() finally");
}
}
Finally, I wrote the tests (JUnit 4) to exercise them:
#Test
public void testStopCooperative() {
testStop(new Runnable() {
#Override
public void run() {
cooperative();
}
});
}
#Test
public void testStopNoncooperative() {
testStop(new Runnable() {
#Override
public void run() {
noncooperative();
}
});
}
I had never used Thread.stop() before, so I was unaware of its operation. It works by throwing a ThreadDeath object from whereever the target thread is currently running. This extends Error. So, while it doesn't always work cleanly, it will usually leave simple programs with a fairly reasonable program state. For example, any finally blocks are called. If you wanted to be a real jerk, you could catch ThreadDeath (or Error), and keep running, anyway!
If nothing else, this really makes me wish more code followed the IProgressMonitor approach - adding another parameter to methods that might take a while, and encouraging the implementor of the method to occasionally poll the Monitor object to see if the user wants the system to give up. I'll try to follow this pattern in the future, especially methods that might be interactive. Of course, you don't necessarily know in advance which methods will be used this way, but that is what Profilers are for, I guess.
As for the 'start another JVM entirely' method, that will take more work. I don't know if anyone has written a delegating class loader, or if one is included in the JVM, but that would be required for this approach.
Nobody answered it directly, so here's the closest thing i can give you in a short amount of psuedo code:
wrap the method in a runnable/callable. The method itself is going to have to check for interrupted status if you want it to stop (for example, if this method is a loop, inside the loop check for Thread.currentThread().isInterrupted and if so, stop the loop (don't check on every iteration though, or you'll just slow stuff down.
in the wrapping method, use thread.join(timeout) to wait the time you want to let the method run. or, inside a loop there, call join repeatedly with a smaller timeout if you need to do other things while waiting. if the method doesn't finish, after joining, use the above recommendations for aborting fast/clean.
so code wise, old code:
void myMethod()
{
methodTakingAllTheTime();
}
new code:
void myMethod()
{
Thread t = new Thread(new Runnable()
{
public void run()
{
methodTakingAllTheTime(); // modify the internals of this method to check for interruption
}
});
t.join(5000); // 5 seconds
t.interrupt();
}
but again, for this to work well, you'll still have to modify methodTakingAllTheTime or that thread will just continue to run after you've called interrupt.
The correct answer is, I believe, to create a Runnable to execute the sub-program, and run this in a separate Thread. THe Runnable may be a FutureTask, which you can run with a timeout ("get" method). If it times out, you'll get a TimeoutException, in which I suggest you
call thread.interrupt() to attempt to end it in a semi-cooperative manner (many library calls seem to be sensitive to this, so it will probably work)
wait a little (Thread.sleep(300))
and then, if the thread is still active (thread.isActive()), call thread.stop(). This is a deprecated method, but apparently the only game in town short of running a separate process with all that this entails.
In my application, where I run untrusted, uncooperative code written by my beginner students, I do the above, ensuring that the killed thread never has (write) access to any objects that survive its death. This includes the object that houses the called method, which is discarded if a timeout occurs. (I tell my students to avoid timeouts, because their agent will be disqualified.) I am unsure about memory leaks...
I distinguish between long runtimes (method terminates) and hard timeouts - the hard timeouts are longer and meant to catch the case when code does not terminate at all, as opposed to being slow.
From my research, Java does not seem to have a non-deprecated provision for running non-cooperative code, which, in a way, is a gaping hole in the security model. Either I can run foreign code and control the permissions it has (SecurityManager), or I cannot run foreign code, because it might end up taking up a whole CPU with no non-deprecated means to stop it.
double x = 2.0;
while(true) {x = x*x}; // do not terminate
System.out.print(x); // prevent optimization
I can think of a not so great way to do this. If you can detect when it is taking too much time, you can have the method check for a boolean in every step. Have the program change the value of the boolean tooMuchTime to true if it is taking too much time (I can't help with this). Then use something like this:
Method(){
//task1
if (tooMuchTime == true) return;
//task2
if (tooMuchTime == true) return;
//task3
if (tooMuchTime == true) return;
//task4
if (tooMuchTime == true) return;
//task5
if (tooMuchTime == true) return;
//final task
}