I know this question has been asked many times before and there has been no solution. But with the new Camera2 API, I think so this is possible to do and I did not find any sample code/solution.
I am trying to capture the images from two cameras on Huawei P20. It has a total of 4 cameras (3 rear, 1 front). I am using one normal camera and one wide angle one. I am able to capture pictures from two cameras using the activity switch i.e. have a button to switch to another activity and then open the camera using a different ID there and then capture the picture and then use the button and shift to main activity and so on.
I have two activities one for wide angle and one for the normal camera. I have two buttons for each activity. One for capturing the picture and one for switching between activities.
So, this is how it looks like on MainActivitiy.java.
textureView = findViewById(R.id.texture);
clickBtn = findViewById(R.id.captureBtn);
nextBtn = findViewById(R.id.depthBtn);
clickBtn.setOnClickListener(new View.OnClickListener(){
#Override
public void onClick(View view){
takePicture();
}
});
nextBtn.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
refreshCamera();
Intent i = new Intent(MainActivity.this, WideCamera.class);
startActivity(i);
}
});
The refreshCamera() is for releasing the camera resource. This works fine. However, I am unable to show the preview side-by-side. Is there any way I can show the preview side-by-side and capture images without having to switch activities? Is it even possible?
Thanks.
Related
So I am making a scrolling platformer game, and I want the player to jump when the screen is tapped. However, I have tried many many answers on Stack overflow such as android:onClick,
ImageButton imgButton;
imgButton = (ImageButton)findViewById(R.id.imageButton);
imgButton.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
Log.d("Gameview", "clicked");
}
});
and I suspect it does not work due to some sort of interaction between the gameView hiding the base screen and being displayed over it. How can I detect taps in my gameView or in general for game purposes?
Any help is much appreciated :D pulling my hair out over this
I have a problem. I have 3 activities (MainActivity, DetailsActivity, SettingsActivity) and in SettingsActivity I have a Togglebutton "Nightmode". What I want is, when the button is changed, change background of all three activities on gray color.
public class SettingsActivity extends AppCompatActivity {
//This is SettingsActivity(not Main one)
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_settings);
TextView SettingsTitle = (TextView) findViewById(R.id.SettingsTitle);
TextView NightText = (TextView) findViewById(R.id.NightmodeText);
ToggleButton toggleNightMode = (ToggleButton) findViewById(R.id.toggleNightmode);
final RelativeLayout NightBG = (RelativeLayout) findViewById(R.id.NightBG);
final LinearLayout DetailsBG = (LinearLayout) findViewById(R.id.mainBG);
final LinearLayout HomeBG = (LinearLayout) findViewById(R.id.HomeBG);
toggleNightMode.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
NightBG.setBackgroundColor(Color.parseColor("#545657"));
HomeBG.setBackgroundColor(Color.parseColor("#545657"));
DetailsBG.setBackgroundColor(Color.parseColor("#545657"));
}
});
NightBG is in the same activity as that java file (SettingsActivity). But HomeBG is in MainActivity and DetailsBG is in the DetailsActivity. Everytime I start the app, and press on that button, app craches. If I delete HomeBG and DetailsBG from this file, it works just fine with changing current layout's color to gray. Please help me.
One easy way to store little settings like this across multiple activities that may not be open/active at the time of the button click would be to use SharedPreferences.
It might be a little overkill for such a simple piece of code but you can always give it a try if you don't find anything else.
Your code could look something like this:
toggleNightMode.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
// Set the color of this activity
int color = Color.parseColor("#545657")
View view = SettingsActivity.this.getWindow().getDecorView();
view.setBackgroundColor(color);
// Save color preference
SharedPreferences sharedPref = SettingsActivity.this.getSharedPreferences("bgColorFile",Context.MODE_PRIVATE);
SharedPreferences.Editor editor = sharedPref.edit();
editor.putInt("color", color);
editor.apply();
}
});
And then when you open your activities you place something like this in the onStart() or onCreate() method of your activity:
// Get the color preference
SharedPreferences sharedPref = getSharedPreferences("bgColorFile",Context.MODE_PRIVATE);
int colorValue = sharedPref.getInt("color", 0);
View view = this.getWindow().getDecorView();
view.setBackgroundColor(colorValue);
So what you're actually doing is storing the background color as persistent data and fetching it once you reopen/open the activity that you want to have the color on. The benefit of this method is that whenever you close your app the preferred background color will be remembered. I hope this helps.
Change background for current activity in the same activity. Since DetailsActivity is not running, you can't do that, it gives you null pointer. Is kind of you are trying to eat 3 apples and you have just one. After current activity is started, change background.
Update:
You can do that in current activity and just in current activity:
findViewById(android.R.id.content).setBackground(getColor(R.color.your_color));
Don't try to call this in other activities that are not running.
setBackground()
or
setBackgroundColor()
If your other activities are open, you should send a message to the other activities by using an Intent.
How to send string from one activity to another?
When you receive the Intent you could then set the background of the activity.
If your other activities are not open yet, you will not be able to send an Intent to them. In this case you could have each Activity reference a static value in your main activity that could contain the current background color. You would want to reference that value on the other activities on create functions.
Here is an example on how to reference a variable from another activity.
How do I get a variable in another activity?
This might not be the most pretty way to handle it but it should work.
as Ay Rue said you have 2 options: use static variable for that button, and then in onResume of each activity, check the value of the static variable (true or false). or you can save a private variable nightMode and then pass this value in the intent when you need to move to the other two activities.
don't set the background color if you already set before and have an updated background color.
I'm using Eclipse for windows 7 and I am making an informative application(just text and offline content).
In my app I have about 180 buttons. Each button will lead to another screen. I need to know how to make each button lead to a specific screen?
And also, is there a way to like duplicate the code and not spend hours copying and pasting the code 180 times?
Check my code below for the first two screens:
That's for the MainActivity.java:
public void addListenerOnButton() {
final Context context = this;
button = (Button) findViewById(R.id.button1);
button.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View arg0) {
Intent intent = new Intent(context, MainActivity2.class);
startActivity(intent);
}
});
}
I mean that code is only for one single button. Am I supposed to repeat this for every single button?
and also a question, how many classes should I do? 180 main activities, 180 fragment_main.xml and 180 activity_main.xml?
That's my idea, since your application is just a "informative application" you can create two activities:
Main activity with buttons
"Information page"
To do it i need info about how you get this informations:
In a SQLite Database.
In a string-array
Personally, i prefer a SQLite DB it allows you to improve it without problems in the future.
About the Information activity:
Example: in your layout you have a TextView where will be added the text which this activity should be passed.
To make it dynamic in your case we pass the string to show using Intents, in our onCreate we add something like this:
Intent intent = getIntents();
String stringToDisplay = null;
if (intent != null)
{
stringToDisplay = intent.getStringExtra (EXTRA_STRING_CONTENT);
}
getIntents will get the Intent object which is created and passed to it by our main activity. getStringExtra is a simple method which says to Android: i want to get the string which is saved with the key EXTRA_STRING_CONTENT (it's something like a Map)
EXTRA_STRING_CONTENT is a field which we used to make sure we don't make any error in passing data, since we need to use the same name when we pass it (in MainActivity) and when we read it (InformationActivity)
public static final String EXTRA_STRING_CONTENT = "EXTRA_STRING_CONTENT";
Ok, we are done.
We now only need to set the string to our TextView:
TextView infoTextView = (TextView) findViewById(R.id.infotextview);
infoTextView.setText (stringToDisplay);
Stop it.
Now we should go to our MainActivity code and modify our addListenerOnButton
final Context context = this;
button = (Button) findViewById(R.id.button1);
button.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View arg0) {
Intent intent = new Intent(context, MainActivity2.class);
startActivity(intent);
}
});
Well, i will focus on this two lines
Intent intent = new Intent(context, MainActivity2.class);
startActivity(intent);
We need to pass the string to display here, how?
Before we used getStringExtra now it's similar (note: it's the same Intent class) but now we need the putExtra method, the compiler will select the correct overload for us so we just need to do
String stringToDisplay = "Hello world";
intent.putExtra(InformativeActivity.EXTRA_STRING_CONTENT, stringToDisplay);
(Note: InformativeActivity.EXTRA_STRING_CONTENT)
With the current code we will always sent Hello world to the second activity but we need something of dynamic based on the button... well now this depends on how you get the data.
If it's a string-array, you can save the string-array in an array and then based on the button (if it's the first sent string index 0, etc.).
An example:
int buttonId = 1; // it will be a general variable, if it's button 1 it will be 0, if 2-1 etc.
String[] informations = getResources().getStringArray(R.array.infos); // in a real code you should move it outside the `onClick` code and put it in a static final field.
intent.putExtra(InformativeActivity.EXTRA_STRING_CONTENT, informations[buttonId]); // it's the same of above
If you understand the concept you will know how to adapt the code based on your needs.
There are some cases where you need more info or what you want to sent is something which is better if managed by the second activity (example: in a sqlite database you could sent only the id of the line and read lines in the second activity based on this id)
Some things which you could change:
Avoid to call it MainActivity2, it's not so helpful as name
You don't need really to save Context, you could just use MainActivity.this
Try to make your addListenerOnButton more general, example take as argument a Button and set the listener to it.. don't read it from XML you will end up with 180 methods for every button.
I have this app where when it navigates to another activity it does a transition animation. Now I have already got that working properly but, to get it to work i have to turn the animation setting on my phone on. I have been searching on Google and I can"t seem to find solution to my problem. So my problem is this,is it possible to turn this setting on from within the app, with a code, instead of having to manually do it?
Here is the code but as i have said above this works perfectly and I'm using a Telstra next G Huawei phone, just want to no if i can code it so i can turn the animation setting on if i decide to put it on a different phone.
//Button to restart from beginning:
//Declaring the button for OnClickListener and EditText to send data:
private void Restart() {
Button Next = (Button)findViewById(R.id.restart3);
Next.setOnClickListener(new View.OnClickListener() {
//The action the button takes when clicked:
#Override
public void onClick(View v) {
//Goes back to the start of app:
Intent i = new Intent(Height.this, Page_1.class);
//clears the stack of all Activities that were open before this one so that they don't stack up:
i.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP | Intent.FLAG_ACTIVITY_SINGLE_TOP);
startActivity(i);
//The transition animation when going onto next page:
overridePendingTransition(R.anim.push_left_in, R.anim.push_left_out);
// to end the current activity:
finish();
}
});
}
does anybody knows how to launch a new activity with rotation animation?
I'll try to explain what i want to do:
For instance i've looked for android app exemple in skd sample "apidemos" and i've found a class named com.exemple.android.apis.animation.Rotate3dAnimation.java and com.exemple.android.apis.animation.Transition3d.java. These classes allow me to switch between image with rotation effect.
That I would like to know if there is a way to do the same but instead of image, i will be activity (whith new layout).
The window manager doesn't support 3d transformations at this point; since each activity is a window, animations between activities are window animations, so they are limited to what the window manager supports.
This is how we can accomplish this.
Suppose we want to switch from Activity A to B. First we will animate activity A then we will start activity B in overridden function "onAnimationFinished". This will ensure that activity B is started only after animation for activity A has finished off.
// we will only animate activity A here.
// The activity B will be animated from its onResume() - be sure to implement it.
final Intent intent = new Intent(getApplicationContext(), B.class);
// disable default animation for new intent
intent.addFlags(Intent.FLAG_ACTIVITY_NO_ANIMATION);
//Animate A
ActivitySwitcher.animationOut(findViewById(R.id.A), getWindowManager(), new ActivitySwitcher.AnimationFinishedListener() {
#Override
public void onAnimationFinished() {
// Start activity B
startActivity(intent);
}
});
Now override "onResume" function for activity B
#Override
protected void onResume() {
// animateIn this activity
ActivitySwitcher.animationIn(findViewById(R.id.help_top), getWindowManager());
super.onResume();
}
You can see here for working example
http://blog.robert-heim.de/karriere/android-startactivity-rotate-3d-animation-activityswitcher/comment-page-1/#comment-12025