Java server socket connection reset - java

When my SECOND client connect to my server I got this error:
Exception in thread "main" java.net.SocketException: Connection reset
at java.base/java.net.SocketInputStream.read(SocketInputStream.java:186)
at java.base/java.net.SocketInputStream.read(SocketInputStream.java:140)
at java.base/java.net.SocketInputStream.read(SocketInputStream.java:200)
at java.base/java.io.DataInputStream.readLine(DataInputStream.java:518)
at Main.main(Main.java:24)
I don't know what am I doing wrong.
FIRST client works normal
My code:
import java.io.*;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.Date;
public class Main {
public static void main(String[] args) throws IOException {
ServerSocket serverSocket = new ServerSocket(50505);;
Socket socket;
while (true) {
socket = serverSocket.accept();
while(socket.isConnected()) {
String v;
DataInputStream in;
InputStream in_sock;
in_sock = socket.getInputStream();
in = new DataInputStream(in_sock);
v = in.readLine();
System.out.println(v);
OutputStream output = socket.getOutputStream();
DataOutputStream out = new DataOutputStream(output);
out.writeChars("123\n");
out.writeChars("123\n");
out.writeChars("123\n");
}
}
}
}
PS: How can I share error on stackoverflow? like code?

So the big issue, like some other people have said, is that your server can only accept one connection because of the lack of multi-threading.
Right now your server waits for a connection to the port specified
socket = serverSocket.accept();
Then while your socket is still connected you read a line from the socket, print it out to System.out, and then write back to the socket all in a loop. Now this comes into issue because next time a client tries to connect to your serverSocket, it can no longer accept connections because your code is stuck in a loop of reading and writing data from one Socket.
The way to fix this is to introduce multithreading in the way that Milen mentioned above.
Your code should look something like this.
public class Main {
public static void main(String[] args) throws IOException {
ServerSocket serverSocket = new ServerSocket(50505);
while (true) {
Socket socket = serverSocket.accept();
SocketHandler h = new SocketHandler(socket);
h.start();
}
}
}
public class SocketHandler extends Thread{
Socket clientSock;
public SocketHandler(Socket sock){
clientSock = sock;
}
public void run(){
while(clientSock.isConnected()) {
String v;
DataInputStream in;
InputStream in_sock;
in_sock = socket.getInputStream();
in = new DataInputStream(in_sock);
v = in.readLine();
System.out.println(v);
OutputStream output = socket.getOutputStream();
DataOutputStream out = new DataOutputStream(output);
out.writeChars("123\n");
out.writeChars("123\n");
out.writeChars("123\n");
}
}
}
Now this code has a loop that accepts connections, and spawns a new thread for every connection!
I would recommend looking at a few things. First, if you check the Java Docs for ServerSocket you will see this constructor
ServerSocket(int port, int backlog)
Creates a server socket and binds it to the specified local port number, with the specified backlog.
The backlog is the number of incoming connections the server socket can hold onto and store in some sort of buffer until they can be accepted. This is useful if a client is connecting when your accepting loop is in the middle of creating the socket handler. I would recommend putting it at the max number of clients you're expecting.
Secondly, look up the Thread class in the Javadocs. To extend Thread successfully you need to overwrite run(). This method is the method that the thread will execute with. To spawn the thread, you call ThreadObject.start(). You can think of start() as just calling run().

From the "Writing the Server Side of a Socket" tutorial from Oracle:
... the server can service them simultaneously through the use of threads—one thread per each client connection.
The basic flow of logic in such a server is this:
while (true) {
accept a connection;
create a thread to deal with the client;
}
The thread reads from and writes to the client connection as necessary.
In that tutorial you'll also find links to a server (KKMultiServer) and thread (KKMultiServerThread) sample implementations.

Related

How to close TCP connection from server in Java

Here is use case I need to implement in Java:
Server is listening for push messages from some clients
If client has some data to push into server, it opens TCP connection and sends all messages
When client sends last message (special message saying that this is the last one) server should close connection by starting TCP closing handshake
I have problem with last step because I don't know how to close connection from server site. My current code is bellow. How to initiate connection closing TCP handshake form server site? Thank you for any help.
public class Server{
public static void main(String[] args) throws Exception {
while (true) {
int port = AppConfig.getInstance().getPort();
try (ServerSocket socket = new ServerSocket(port)) {
Socket server = socket.accept();
InetAddress ipAddress = server.getInetAddress();
MessageHandler handler = new MessageHandler(ipAddress);
InputStream in = server.getInputStream();
// reads all bytes from input stream and process them by given handler
processStream(in, handler);
in.close();
server.close();
} catch (Exception e) {
LoggingUtils.logException(e);
}
}
}
private static void processStream(InputStream in, MessageHandler handler) throws Exception {
// implementation is omitted
}
}
You've done it. in.close() closes the input stream, the socket output stream, and the socket.
What you should really close is whatever output stream was attached to the socket, to ensure it gets flushed, and you should probably do that in the processStream() method, with a saver server .close() in a finally block in the calling method.
NB Your socket names are really the wrong way round. It is customary to use ServerSocket serverSocket, and Socket socket = serverSocket.accept().
I may be not totally sure about this one, but I would believe that socket.close() will send all the commands (FIN/FIN-ACK)

Reading from stdin and sending with UDP, creating two-way communication

I have the code below which creates a socket UDP-style. I run and compile the code and it works just fine. If I then use "netcat -u " I am able to send messages from the client to the server but not the other way around. So what I want and what I have been trying to do is to read from stdin and printing it(all this running in a second thread). Making it a two-way communication. Anyone know what I need to fix? Thanks in advance.
import java.io.IOException;
import java.net.DatagramPacket;
import java.net.DatagramSocket;
public class NetcatUDP {
public static void main(String[] args) throws IOException {
int port = Integer.parseInt(args[0]);
byte[] buffer = new byte[65536];
DatagramPacket packet = new DatagramPacket(buffer, buffer.length);
DatagramSocket socket = new DatagramSocket(port);
new Thread() {
#Override
public void run() {
// Read from stdin and send somehow?
}
}.start();
while (true) {
socket.receive(packet);
System.out.println(new String(packet.getData()).trim());
}
}
}
UDP is a connection-less protocol, which means you can send a message to anyone and receive a message from anyone with a single socket.
For the simple example you're using, you can actually use the same program for both endpoints. Besides reading in the local port number from the command line, read in the remote IP address and port as well. Then in your thread, you read from stdin using Console.readLine(), construct a DatagramPacket with the line read from the console, remote IP, and remote port, and send it with the existing socket you have.

Java Sockets: One Server and Multiple Clients

So I created a basic client-server program in java. It starts out like this:
Client connects to Server
Server asks for Client's name
Client responds with name
Server greets Client
After this, Client speaks and the Server repeats the words back
I got this to work without too much trouble using this tutorial. The problem comes whenever I try to introduce multiple clients. I thought that it would work because I'm using multiple threads, however, the second clients just hangs until the first client quits and then it starts it work (the server does accept input from the second client, but it doesn't respond with anything until the first client quits).
Here is the code I'm using:
import java.net.*;
import java.io.*;
public class Server extends Thread {
private ServerSocket listener;
public Server(int port) throws IOException {
listener = new ServerSocket(port);
}
public void run() {
while(true) {
try {
Socket server = listener.accept();
DataOutputStream out = new DataOutputStream(server.getOutputStream());
out.writeUTF("What is your name?");
DataInputStream in = new DataInputStream(server.getInputStream());
String user_name = in.readUTF();
out.writeUTF("Hello "+user_name);
while(true) {
String client_message = in.readUTF();
out.writeUTF(client_message);
}
}
catch(IOException e) {
e.printStackTrace();
}
}
}
public static void main(String[] args) {
int port = 6006;
try {
Thread t = new Server(port);
t.start();
} catch(IOException e) {
e.printStackTrace();
}
}
}
Can someone explain what I'm doing wrong?
I have looked at the using Runnable instead of Extends Thread, but I ran into even more problems there, so I want to try and work with this first.
Incoming connections are only handled by the line listener.accept();. But after you got a client connected, you're stuck in the while loop. You need to create a new Thread (or Runnable executed on an ExecutorService if you expect high load), and start it, then immediately accept the next connection.
In a nutshell, this is what is going wrong.
You are using exactly ONE thread as the server.
Blocking this thread when you call listener.accept()
This is what you need to do:
Create two classes
1: Server - Similar to what you have now, but instead of doing the actual work of acting as an echo server, it just spawns a new Thread which starts listening on a NEW PORT (which you can select randomly), and sends the client the address for this new port. The client will then get the new port number and would try to connect to the server on the new port.
2: The Echo thread - This starts a new listener on the port passed, and does the job of echoing to whoever is listening.
OR:
You start a UDP server rather than a TCP server, and all this will not matter then, but that is out of the purview of this specific question.

Threading in client-server socket program - proxy sever

I am trying to write a program that acts as a proxy server.
Proxy server basically listens to a given port (7575) and sends the request to the server.
As of now, I did not implement caching the response.
The code looks like
ServerSocket socket = new ServerSocket(7575);
Socket clientSocket = socket.accept();
clientRequestHandler(clientSocket);
I changed the above code as below: //calling the same clientRequestHandler method from inside another method.
Socket clientSocket = socket.accept();
Thread serverThread = new Thread(new ConnectionHandler(client));
serverThread.start();
class ConnectionHandler implements Runnable {
Socket clientSocket = null;
ConnectionHandler(Socket client){
this.clientSocket = client;
}
#Override
public void run () {
try {
PrxyServer.clientRequestHandler(clientSocket);
} catch (Exception ex) {
ex.printStackTrace();
}
}
}
Using the code, I am able to open a webpage like google. However, if I open another web page even I completely receive the first response, I get connection reset by peer expection.
1. How can I handle this issue
Can I use threading to handle different requests. Can someone give a reference where I look for example code that implements threading.

Java; trying to make a server that accepts multiple client connections

I've recently gotten into trying to make server-client connections. I was able to make a 1 on 1 connection with no problems, but now i'm trying to make a server that accepts multiple clients and i'm running into a problem where i can't make the server listen to connections while there is one established... I'm not sure if i made myself clear but here's my code:
-The main loop that waits for connections:
public class ChatMultiServer {
public static void main(String []args){
int socknum = 124;
ServerSocket serverSocket;
Socket clientSocket;
while(true){
////opens socket
try{
System.out.println("Opening port...");
new ServerSocket(124).close();
serverSocket = new ServerSocket(socknum);
}catch(Exception e){System.out.println("Error 101 = failed to bind to port "+socknum+"."); break;}
//////accepts connection
try{
System.out.println("Waiting for connections...");
clientSocket = serverSocket.accept();
}catch(Exception e){System.out.println("Error 102 = failed to accept port "+socknum+"."); break;}
/////
try{
System.out.println("Initializing thread...");
new Thread(new CMSThread(clientSocket));
}catch(Exception e){System.out.println("Error 103 = failed to create thread."); break;}
try{
serverSocket.close();
}catch(Exception e){System.out.println("Error 105 = failed to close socket.");}
}
}
}
-The thread that handles the connections:
public class CMSThread extends Thread{
Socket socket;
BufferedReader in;
PrintWriter out;
String username;
char EOF = (char)0x00;
public CMSThread(Socket s){
socket = s;
run();
}
public void run(){
try{
System.out.println("Setting up streams...");
in = (new BufferedReader(new InputStreamReader(socket.getInputStream())));
out = new PrintWriter(socket.getOutputStream());
}catch(Exception e){System.out.println("Error 204 = failed to get streams");}
try{
out.print("Welcome! you can quit at any tyme by writing EXIT.\nLet me introduce myself, I'm 'testprogram 1', but that doesn't really matter since you'll do the talking.\nWhat's your name?"+EOF);
out.flush();
username = in.readLine();
out.print("<b>"+username+"</b>, that's a nice name.\nWell, i'll shut up now. Have fun talking to yourself while whoever is running the server observes your conversation.\n"+EOF);
out.flush();
}catch(Exception e){System.out.println("Are you effin kidding me!? -.- whatever... Error 666 = failed to chat.");}
}
}
My problem, once again, is that when the server gets a connection with a client(I'm using actionscript for the clients just because it's easier to make a GUI), it just waits until the thread is done running to start the loop again. I'm trying to make it loop at the same time as the thread handles the chat.
I was thinking maybe i needed to make a thread for the loop as well as the thread for handling the connection, but i'm not sure as to how i would go about doing that... Please let me know if my hypothesis was somewhat right, and if it was, some guidance towards the answer would be nice.
PS: I'm sorry if my code is a bit messy or if this is a stupid question, i haven't made a java program in a while...
You aren't actually starting your new Threads - you are just directly calling run(). As far as I can see, this means that you will be executing run() in the main thread that creates each CMSThread object.
To start a Thread, you have to call thread.start().
Also, I'm not sure why you are wrapping your CMSThread in another Thread - CMSThread extends Thread so it can be started in its own right. The wrapper Thread isn't being started either.
So you need:
new CMSThread(clientSocket).start();
and remove the run() call from the constructor of CMSThread

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