I'm currently trying to create a GUI in which two images of coins are displayed next to each other in the center of a borderlayout. I have one class (Images) in which I attempt to use JLabel to display the Icons and another class which handles the GUI Frame (GameGUI). However despite my best efforts the labels don't display the images. I've looked through countless tutorials and can't find anything to fix this. The relative paths are correct, how can I fix this?
Images Class
public class Images extends JLabel{
private JLabel heads, tails;
public Images() {
heads = new JLabel(new ImageIcon("img/heads.png"));
tails = new JLabel(new ImageIcon("img/tails.png"));
add(heads);
add(tails);
}
}
GameGUI Class
public class GameGUI extends JFrame{
public GameGUI() {
super("");
setLayout(new BorderLayout(10,10));
Menu menu = new Menu();
ToolBar toolBar = new ToolBar();
Images images = new Images();
setJMenuBar(menu);
add(BorderLayout.NORTH, toolBar);
add(BorderLayout.CENTER, images);
setSize(1000, 500);
setLocationRelativeTo(null);
setVisible(true);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
}
Problem:
public class Images extends JLabel{
private JLabel heads, tails;
public Images() {
heads = new JLabel(new ImageIcon("img/heads.png"));
tails = new JLabel(new ImageIcon("img/tails.png"));
add(heads);
add(tails);
}
}
JLabels use a null layout, meaning your internal JLabel components will have a size of 0, 0, and the Images JLabel itself will have a preferred size of the same, and nothing will show, and so you never want to add a JLabel to a JLabel. Don't have images extend JLabel, but rather JPanel, and give it a decent layout, perhaps GridLayout.
e.g.,
public class ImagePanel extends JPanel {
private JLabel headsLabel = new JLabel();
private JLabel tailsLabel = new JLabel();
public ImagePanel(Icon headsIcon, Icon tailsIcon) {
headsLabel.setIcon(headsIcon);
tailsLabel.setIcon(tailsIcon);
setLayout(new GridLayout(1, 0);
add(headsLabel);
add(tailsLabel);
}
}
Again, I would recommend getting the images as resources, not as Files using ImageIO read, something like
Image headImage = ImageIO.read(getClass().getResource(resourcePath));
Icon headIcon = new ImageIcon(headImage);
the resource path will be critical and will depend on where the images are relative to your class files.
Related
I'm trying to add a .gif image to a JButton, but can't seem to get the image to load when i run the code. I've included a screenshot. Included is the frame that's created. I'd really appreciate any help that can be provided. Stack is telling me I can't enter images yet, so it created a link for it. I'm also going to enclose the actual code here:
package java21days;
import javax.swing.*;
import java.awt.*;
public class ButtonsIcons extends JFrame {
JButton load, save, subscribe, unsubscribe;
public ButtonsIcons() {
super("Icon Frame");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JPanel panel = new JPanel();
//Icons
ImageIcon loadIcon = new ImageIcon("load.gif");
ImageIcon saveIcon = new ImageIcon("save.gif");
ImageIcon subscribeIcon = new ImageIcon("subscribe.gif");
ImageIcon unsubscribeIcon = new ImageIcon("unsubscribe.gif");
//Buttons
load = new JButton("Load", loadIcon);
save = new JButton("Save", saveIcon);
subscribe = new JButton("Subscribe", subscribeIcon);
unsubscribe = new JButton("Unsubscribe", unsubscribeIcon);
//Buttons To Panel
panel.add(load);
panel.add(save);
panel.add(subscribe);
panel.add(unsubscribe);
//Panel To A Frame
add(panel);
pack();
setVisible(true);
} //end ButtonsIcon Constructor
public static void main(String[] arguments) {
ButtonsIcons ike = new ButtonsIcons();
}
} //end ButtonsIcon Class
enter image description here
The easiest way is.
Label or Jbutton and what ever else supports HTML 3.5
JLabel a = new JLabel("");
add that to your container.
Haven't figured out how to enter code sorry
Game(){
JFrame frame = new JFrame("Display Image");
JPanel panel = (JPanel)frame.getContentPane();
frame.setSize(1000,625);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JLabel label = new JLabel();
label.setIcon(new ImageIcon("C:/Users/Ragnar/Desktop/GameBoard.png"));
panel.add(label);
frame.setLocationRelativeTo(null);
frame.pack();
frame.setVisible(true);
}
So i have this constructor ,and i want to add some new JLabels with Images,but i want them to be displayed on top of first image which is the image of the first jLabel label.Can anyone guide me how to achieve this please?I tryed to add them as usually but they are displayed behind the label.
If you have a background image and you want to display the JLabel on top of the background image, you can use a JPanel to hold the background image, then add your JLabel.
Usually if you try to let 2 JLabel overlap each other it won't succeed due to the default layout manager used by the container (such as FlowLayout in JPanel or BorderLayout in JFrame).
If you really want to let them over lap, you will have to set the layout as null. But they may introduce new problems as you lose control over the appearance of your components.
Hence, in cases like this I would usually go for custom painting and draw the images you want in any particular order you are interested in.
For example: How to create a background and foreground image which overlaps?
If you are working with eclipse, and you have installed the windowbuilder plugin you can use the graphical editing view.
Within this view use the contextual menu to order the elements.
What worked for me was, when adding the components with the method add(component), adding them in order from front to back. In the following example I add a lot of components to a JFrame, and the last one to be added is the wallpaper, so it stays at the background.
import java.awt.Image;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.border.*;
public class LogIn extends JFrame implements ActionListener{
public static JFrame operador;`enter code here`
private JLabel logo, foot, mensaje, wallpaper;
private JTextField fldUser;
private JPasswordField fldPass;
private JButton entrar;
private int ancho =400, largo= 530;
public static String user="", pass="", name;
public LogIn() {
setLayout(null);
setDefaultCloseOperation(EXIT_ON_CLOSE);
setSize(ancho,largo);
setResizable(false);
setTitle("Acceso al sitema");
setLocationRelativeTo(null);
setIconImage(getIconImage());
fldUser = new JTextField();
fldUser.setHorizontalAlignment(JTextField.CENTER);
fldUser.setBounds(125,320,150,25);
fldUser.setBackground(new Color(50,50,255));
fldUser.setForeground(Color.WHITE);
fldUser.setBorder(new SoftBevelBorder(BevelBorder.LOWERED));
add(fldUser);
fldPass = new JPasswordField();
fldPass.setHorizontalAlignment(JTextField.CENTER);
fldPass.setBounds(125,360,150,25);
fldPass.setBackground(new Color(50,50,255));
fldPass.setForeground(Color.WHITE);
fldPass.setBorder(new SoftBevelBorder(BevelBorder.LOWERED));
add(fldPass);
mensaje= new JLabel();
mensaje.setBounds(0,390,ancho,15);
mensaje.setForeground(Color.RED);
mensaje.setHorizontalAlignment(SwingConstants.CENTER);
add(mensaje);
entrar =new JButton("Entrar");
entrar.setBounds(125,410,150,40);
entrar.setForeground(new Color(50,50,255));
//entrar.setBorder(new SoftBevelBorder(BevelBorder.RAISED));
entrar.addActionListener(this);
add(entrar);
logo = new JLabel();
logo.setBounds(50,0,300,300);
ImageIcon imgLogo= new ImageIcon("src/images/DS.png");
Icon iconoLogo = new ImageIcon(imgLogo.getImage().getScaledInstance(logo.getWidth(),logo.getHeight(), Image.SCALE_DEFAULT));
logo.setIcon(iconoLogo);
foot = new JLabel("Desarrollado por Gabriel Santos");
foot.setBounds((ancho-200)/2,largo-60,200,30);
//When JLabels overlap, the ones that come to the front are the first to be added to the window.
add(foot);
add(logo);
wallpaper = new JLabel();
wallpaper.setBounds(0,0,window.getWidth(),window.getHeight());
ImageIcon img = new ImageIcon("src/images/wallpaperPrincipal.jpg");
Icon icono = new ImageIcon(img.getImage().getScaledInstance(this.getWidth(),this.getHeight(), Image.SCALE_DEFAULT));
wallpaper.setIcon(icono);
add(wallpaper);
setVisible(true);
}
}
I am new to Java; but I'm having a blast. I feel like I'm missing something really simple; but I can't figure it out.
I want the RadioButtons to be displayed inside the JFrame."
public class HelloWorldFrame extends JFrame
{
private TitledBorder title;
public HelloWorldFrame()
{
super("Hello World! ");
JFrame helloWorld = new JFrame();
JLabel label = new JLabel();
title = BorderFactory.createTitledBorder("Language");
title.setTitleJustification(TitledBorder.LEFT);
label.setBorder(title);
add(label);
setSize(300, 200);
JRadioButton button1 = new JRadioButton("English");
JRadioButton button2 = new JRadioButton("French");
JRadioButton button3 = new JRadioButton("Spanish");
ButtonGroup bG = new ButtonGroup();
bG.add(button1);
bG.add(button2);
bG.add(button3);
label.add(button1);
label.add(button2);
label.add(button3);
helloWorld.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}
//The main class starts here
public class HelloWorldApp
{
public static void main(String[] args)
{
JFrame helloWorld = new HelloWorldFrame();
helloWorld.setVisible(true);
}
}
The first question is why? Why do you want to add the radio buttons to a JLabel?
Having said that, you can set the labels layout manager to something other then it's default value of null...
label.setLayout(new FlowLayout());
label.add(button1);
label.add(button2);
label.add(button3);
Next...your class extends from JFrame, but in your constructor, you are creating another JFrame, this means that when you do...
JFrame helloWorld = new HelloWorldFrame();
helloWorld.setVisible(true);
Nothing will be displayed, because nothing has been added to the frame.
Instead, make your class extend from something like JFrame and then add that to your JFrame in main
Updated
I just did some testing and doing this (adding buttons to a label) won't work well, as the JLabel calculates it's preferred size based on the text and icon, not it's contents (like something like JPanel would)...just saying...
I am currently learning Java, and I am stuck with something at the moment.
I was looking for a way to add an image to my JFrame.
I found this on the internet:
ImageIcon image = new ImageIcon("path & name & extension");
JLabel imageLabel = new JLabel(image);
And after implementing it to my own code, it looks like this (this is only the relevant part):
class Game1 extends JFrame
{
public static Display f = new Display();
public Game1()
{
Game1.f.setSize(1000, 750);
Game1.f.setResizable(false);
Game1.f.setVisible(true);
Game1.f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Game1.f.setTitle("Online First Person Shooter");
ImageIcon image = new ImageIcon("C:\\Users\\Meneer\\Pictures\\image.png");
JLabel imageLabel = new JLabel(image);
add(imageLabel);
}
}
class Display extends JFrame
{
}
When running this code, it doesn't give me any errors, but it also doesn't show the picture. I saw some questions and people having the same problem, but their code was completely different from mine, they used other ways to display the image.
You don't need to use another JFrame instance inside the Game JFrame:
Calling setVisible(flag) from the constructor is not preferable. Rather initialize your JFrame from outside and put your setVisible(true) inside event dispatch thread to maintain Swing's GUI rendering rules using SwingUtilities.invokeLater(Runnable)
Do not give size hint by setSize(Dimension) of the JFrame. Rather use proper layout with your component, call pack() after adding all of your relevant component to the JFrame.
Try using JScrollPane with JLabel for a better user experience with image larger than the label's size can be.
All of the above description is made in the following example:
class Game1 extends JFrame
{
public Game1()
{
// setSize(1000, 750); <---- do not do it
// setResizable(false); <----- do not do it either, unless any good reason
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setTitle("Online First Person Shooter");
ImageIcon image = new ImageIcon("C:\\Users\\Meneer\\Pictures\\image.png");
JLabel label = new JLabel(image);
JScrollPane scrollPane = new JScrollPane(label);
scrollPane.setHorizontalScrollBarPolicy(JScrollPane.HORIZONTAL_SCROLLBAR_AS_NEEDED);
scrollPane.setVerticalScrollBarPolicy(JScrollPane.VERTICAL_SCROLLBAR_AS_NEEDED);
add(scrollPane, BorderLayout.CENTER);
pack();
}
public static void main(String[] args)
{
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
new Game1().setVisible(true);
}
});
}
}
do this after creating Jlabel
imageLabel.setBounds(10, 10, 400, 400);
imageLabel.setVisible(true);
also set the layout to JFrame
Game.f.setLayout(new FlowLayout);
You are adding the label to the wrong JFrame. Also, move the setVisible() to the end.
import javax.swing.*;
class Game1 extends JFrame
{
public static Display f = new Display();
public Game1()
{
// ....
Game1.f.add(imageLabel);
Game1.f.setVisible(true);
}
}
Also try to use image from resources, and not from hardcoded path from your PC
You can look in here, where sombody asked similar question about images in Jframe:
How to add an ImageIcon to a JFrame?
Your problem in next you add your JLabel to Game1 but you display another Frame(Display f). Change add(imageLabel); to Game1.f.add(imageLabel);.
Recommendations:
1)according to your problem: Game1 extends JFrame seems that Display is also a frame, use only one frame to display content.
2) use pack() method instead of setSize(1000, 750);
3)call setVisible(true); at the end of construction.
4)use LayoutManager to layout components.
I'm playing around with some swing guis and am trying to create a basic program. This program is going to have a tabbed pane with a varying amount of tabs depending on the size of an array. (My end goal is to have users change the amount of items in the array, therefore changing the amount of tabs).
Each tab is going to have the exact same components, text area, table and a few buttons and labels. What I would like to do is instead of coding these tabs individually and rewriting my code over and over what I want to do is create a class to put all my components into.
I am however kind of stumped. This is my class for creating the tabs:
public class LocaleTab {
public LocaleTab(){
JPanel tab = new JPanel();
JLabel label = new JLabel();
label.setPreferredSize(new Dimension(300, 300));
tab.add(label);
}
}
And here's my code that I'm trying to call with it:
LocaleTab tab1 = new LocaleTab();
JTabbedPane localesTabPane = new JTabbedPane();
localesTabPane.add(tab1);
I'm getting an error when I try and compile this. I'm thinking my methodology is probably completely wrong.
The method add(Component) in the type JTabbedPane is not applicable
for the arguments (LocaleTab)
One are that concerns me is when I try to use the data in the tables and text areas in each tab(event listeners is what I'll be using i think? I haven't gotten to that stage yet though!) how will I target the individual tabs components?
Change to:
public class LocaleTab extends JPanel {
public LocaleTab(){
JLabel label = new JLabel();
label.setPreferredSize(new Dimension(300, 300));
add(label);
}
}
Probably you are looking for something close to this:
public class LocaleTab {
private JPanel tab;
public LocaleTab() {
tab = new JPanel();
JLabel label = new JLabel();
label.setPreferredSize(new Dimension(300, 300));
tab.add(label);
}
public JPanel getTabPanel() {
return tab;
}
}
And use LocaleTab as shown below.
LocaleTab tab1 = new LocaleTab();
JTabbedPane localesTabPane = new JTabbedPane();
localesTabPane.add(tab1.getTabPanel());
Additionally to know about how JTabbedPane works please take a look here: How to Use Tabbed Panes