How do you add an animation to minimize JavaFX? - java

I am using the AnimateFX library, which is just a compilation of node animations.
AnimationFX fx = new ZoomOut(background);
fx.setOnFinished(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent actionEvent) {
//background.setScaleX(1.0D);
//background.setScaleY(1.0D);
//background.setScaleZ(1.0D);
//background.setOpacity(1.0D);
// -- some wait function --
Stage stage = (Stage) background.getScene().getWindow();
stage.setIconified(true);
}
});
fx.play();
This block results in the window minimizing, but now the window is both transparent and minuscule.
If I uncomment the background node transformations and comment stage.setIconified(true), the animation ends with the window returning to full size, as expected.
However, if I uncomment the background node transformations without commenting stage.setIconified(true), the program minimizes without running the background node transformations.
I assumed it was some synchronizing issue, but adding a wait function in the // -- some wait function -- locale simply resulted in the program waiting without the background node transformations running, and then minimizing.
A bit confused as to why this happens.
EDIT
Here is some runnable code that replicates the problem. I find that if I replace the ImageView with a Button and change the event to that of a button action, then the problem no longer occurs.
package app;
import animatefx.animation.AnimationFX;
import animatefx.animation.ZoomOut;
import javafx.fxml.FXML;
import javafx.scene.image.ImageView;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
public class Controller {
#FXML
VBox background;
#FXML
ImageView minimize;
#FXML
public void onMinimizeClicked(MouseEvent mouseEvent) {
AnimationFX fx = new ZoomOut(background);
fx.setSpeed(0.75D);
fx.setResetOnFinished(true);
Stage stage = (Stage) background.getScene().getWindow();
fx.setOnFinished(actionEvent -> stage.setIconified(true));
fx.play();
}
}
Edit #2
Here is my main class
package app;
import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.paint.Color;
import javafx.stage.Stage;
import javafx.stage.StageStyle;
public class Main extends Application {
#Override
public void start(Stage primaryStage) throws Exception{
Parent root = FXMLLoader.load(getClass().getResource("sample.fxml"));
primaryStage.initStyle(StageStyle.TRANSPARENT);
Scene scene = new Scene(root);
scene.setFill(Color.TRANSPARENT);
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
Here is my sample.fxml file
<?xml version="1.0" encoding="UTF-8"?>
<?import java.lang.*?>
<?import javafx.scene.image.*?>
<?import javafx.scene.layout.*?>
<VBox fx:id="background" prefHeight="500.0" prefWidth="400.0" style="-fx-background-color: transparent" xmlns:fx="http://javafx.com/fxml/1" xmlns="http://javafx.com/javafx/2.2" fx:controller="app.Controller">
<AnchorPane fx:id="content" prefHeight="464.0" prefWidth="500.0" style="-fx-background-color: #3D4956
" VBox.vgrow="ALWAYS">
<children>
<ImageView fx:id="minimize" fitHeight="150.0" fitWidth="200.0" layoutX="100.0" layoutY="175.0" onMouseClicked="#onMinimizeClicked" pickOnBounds="true" preserveRatio="true" />
</children>
</AnchorPane>
</VBox>

I don't know the cause of this behaviour but I managed to solve it by adding an image inside the ImageView in the FXML
<?xml version="1.0" encoding="UTF-8"?>
<?import java.lang.*?>
<?import javafx.scene.image.*?>
<?import javafx.scene.layout.*?>
<VBox fx:id="background" prefHeight="500.0" prefWidth="400.0" style="-fx-background-color: transparent" xmlns:fx="http://javafx.com/fxml/1" xmlns="http://javafx.com/javafx/2.2" fx:controller="sample.Controller">
<AnchorPane fx:id="content" prefHeight="464.0" prefWidth="500.0" style="-fx-background-color: #3D4956
" VBox.vgrow="ALWAYS">
<children>
<ImageView fx:id="minimize" fitHeight="150.0" fitWidth="200.0" layoutX="100.0" layoutY="175.0" onMouseClicked="#onMinimizeClicked" pickOnBounds="true" preserveRatio="true" >
<Image url="file:image/iamge.png"/>
</ImageView>
</children>
</AnchorPane>
</VBox>

Related

Focus lost on textfields inside custom menu item

I have a button which display a menu containing only one custom menu item. This menu item contains a textfield and a button. Here is my code:
helloApplication.java:
package com.example.demo;
import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.Scene;
import javafx.stage.Stage;
import java.io.IOException;
public class HelloApplication extends Application {
#Override
public void start(Stage stage) throws IOException {
FXMLLoader fxmlLoader = new FXMLLoader(HelloApplication.class.getResource("hello-view.fxml"));
Scene scene = new Scene(fxmlLoader.load(), 320, 240);
stage.setTitle("Hello!");
stage.setScene(scene);
stage.show();
}
public static void main(String[] args) {
launch();
}
}
helloController.java:
package com.example.demo;
import javafx.fxml.FXML;
import javafx.scene.control.Label;
public class HelloController {
#FXML
private Label welcomeText;
#FXML
protected void onHelloButtonClick() {
welcomeText.setText("Welcome to JavaFX Application!");
}
}
hello-view.fxml:
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.geometry.Insets?>
<?import javafx.scene.control.Button?>
<?import javafx.scene.control.CustomMenuItem?>
<?import javafx.scene.control.MenuButton?>
<?import javafx.scene.control.TextField?>
<?import javafx.scene.layout.HBox?>
<?import javafx.scene.layout.VBox?>
<VBox alignment="CENTER" spacing="20.0" xmlns:fx="http://javafx.com/fxml/1" xmlns="http://javafx.com/javafx/18" fx:controller="com.example.demo.HelloController">
<padding>
<Insets bottom="20.0" left="20.0" right="20.0" top="20.0" />
</padding>
<children>
<MenuButton mnemonicParsing="false" text="MenuButton">
<items>
<CustomMenuItem hideOnClick="false" mnemonicParsing="false" text="Unspecified Action">
<content>
<HBox prefHeight="100.0" prefWidth="200.0">
<children>
<TextField />
<Button mnemonicParsing="false" text="Button" />
</children>
</HBox>
</content>
</CustomMenuItem>
</items>
</MenuButton>
</children>
</VBox>
This menu I want this menu item to be unselectable, just a pane poping to display the textfield. It is already not hidden when clicked. The problem is that when i enter some text in the textfield, and move the mouse cursor, the focus in the text field is lost because the menu item takes the focus:
How can I prevent the menu item to react and let the text field keep the focus ? Is a custom menu item a good solution if I want only one menu item containing components ?

JavaFX Window not opening

if i run the Main Class my JavaFX is not opening. A Java symbol appears in my menubar but no window appears. I don't get any error in the console. I am on a Mac machine and I am using eclipse, together with e(fx)clipes and Gluon Scene Builder. The code is actually 1 by 1 written down from a tutorial. In the tutorial the run configuration JRE is set to JavaSE-1.8. - however, I tested every available JRE, without any success. What do I need to adjust?
Main Class:
package application;
import java.io.IOException;
import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.layout.AnchorPane;
public class Main extends Application {
private Stage primaryStage;
#Override
public void start(Stage primaryStage) {
this.primaryStage = primaryStage;
}
public void mainWindow() {
try {
FXMLLoader loader = new FXMLLoader(Main.class.getResource("MainWindow.fxml"));
AnchorPane pane = loader.load();
primaryStage.setMinHeight(400.00);
primaryStage.setMinWidth(500.00);
MainWindowController mainWindowController = loader.getController();
mainWindowController.setMain(this);
Scene scene = new Scene(pane);
primaryStage.setScene(scene);
primaryStage.show();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
public static void main(String[] args) {
launch(args);
}
}
Controller class:
package application;
import javafx.fxml.FXML;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.TextField;
public class MainWindowController {
public Main main;
#FXML private Label label;
#FXML private TextField field;
#FXML private Button clear;
#FXML private Button changeText;
public void setMain(Main main) {
// TODO Auto-generated method stub
this.main = main;
}
#FXML
public void handleChangeText() {
String text = field.getText();
label.setText(text);
}
#FXML
public void handleClear() {
field.clear();
}
}
FXML file:
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.control.Button?>
<?import javafx.scene.control.Label?>
<?import javafx.scene.control.TextField?>
<?import javafx.scene.layout.AnchorPane?>
<?import javafx.scene.layout.HBox?>
<?import javafx.scene.layout.VBox?>
<?import javafx.scene.text.Font?>
<AnchorPane prefHeight="400.0" prefWidth="500.0" xmlns="http://javafx.com/javafx/11.0.1" xmlns:fx="http://javafx.com/fxml/1" fx:controller="application.MainWindowController">
<children>
<VBox alignment="CENTER" layoutY="83.0" spacing="30.0" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0">
<children>
<Label fx:id="label" text="Label">
<font>
<Font size="24.0" />
</font></Label>
<HBox alignment="CENTER">
<children>
<TextField fx:id="field" prefWidth="220.0" />
</children>
</HBox>
<HBox alignment="CENTER" spacing="20.0">
<children>
<Button fx:id="changeText" mnemonicParsing="false" onAction="#handleChangeText" text="Change Text" />
<Button fx:id="clear" mnemonicParsing="false" onAction="#handleClear" text="Clear" />
</children>
</HBox>
</children>
</VBox>
</children>
</AnchorPane>
You didn't do anything in you start method. All you did was set your primaryStage variable, you should call your mainWindow method after that.

SceneBuilder cannot create instance of custom component with given set of properties

I created this custom component:
public class IconButton extends Button {
#FXML private ImageView imageView;
private IconButtonState state;
private String fullIconUrl;
private String outlineIconUrl;
public IconButton(#NamedArg("fullIconUrl") String fullIconUrl,
#NamedArg("outlineIconUrl") String outlineIconUrl) {
URL url = getClass().getResource(View.ICON_BUTTON.getFileName());
FXMLLoader loader = new FXMLLoader(url);
loader.setRoot(this);
loader.setController(this);
state = IconButtonState.NOT_INITIALIZED;
this.fullIconUrl = fullIconUrl;
this.outlineIconUrl = outlineIconUrl;
try {
loader.load();
} catch (IOException exception) {
exception.printStackTrace();
throw new RuntimeException(exception);
}
}
#FXML
public void initialize() {
this.state = IconButtonState.ACTIVE;
String url = buildUrl(fullIconUrl);
Image image = new Image(url);
imageView.setImage(image);
}
}
<!-- icon-button.fxml -->
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.control.*?>
<?import javafx.scene.image.*?>
<fx:root mnemonicParsing="false" prefHeight="65.0" prefWidth="98.0" style="-fx-background-color: transparent;" type="Button" xmlns="http://javafx.com/javafx/10.0.2-internal" xmlns:fx="http://javafx.com/fxml/1">
<graphic>
<ImageView fx:id="imageView" fitHeight="64.0" fitWidth="48.0" pickOnBounds="true" preserveRatio="true">
</ImageView>
</graphic>
</fx:root>
Then, I instantiated my IconButton component in another fxml file like this:
<!-- home.fxml -->
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.geometry.*?>
<?import javafx.scene.layout.*?>
<?import agill.deshopp.components.*?>
<BorderPane maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="768.0" prefWidth="1024.0" xmlns="http://javafx.com/javafx/10.0.2-internal" xmlns:fx="http://javafx.com/fxml/1">
<top>
<HBox styleClass="app-bar" stylesheets="#../css/home.css">
<padding>
<Insets bottom="15.0" top="15.0" />
</padding>
<children>
<IconButton fullIconUrl="form-full" outlineIconUrl="form-outline"></IconButton>
<IconButton fullIconUrl="message-full" outlineIconUrl="message-outline"></IconButton>
<IconButton fullIconUrl="chart-full" outlineIconUrl="chart-outline"></IconButton>
<Region HBox.hgrow="ALWAYS"></Region>
<IconButton fullIconUrl="settings-full" outlineIconUrl="settings-outline"></IconButton>
</children>
</HBox>
</top>
<center>
<Pane BorderPane.alignment="CENTER" />
</center>
</BorderPane>
The code runs fine and the screen renders as expected. However, I can't open the file in SceneBuilder. It prompts me with this exception:
java.lang.RuntimeException: Cannot create instance of agill.deshopp.components.IconButton with given set of properties: [fullIconUrl, outlineIconUrl]
javafx.fxml.LoadException:
/home/allan/IdeaProjects/california/src/main/resources/agill/deshopp/fxml/home.fxml:14
How do I fix this?
The code posted in the question is not mre and can not be invoked.
However the following code is an mre. It runs with no exceptions.
Fxml files can be edited using ScreenBuilder.
Modify it to your needs to find out what's wrong in the code posted in the question.
Note that form-full throws exception so I used form_full and that the fxml assignment should include $ sign: fullIconUrl="$form_full".
package fx_tests.test;
import java.io.IOException;
import java.net.URL;
import javafx.beans.NamedArg;
import javafx.fxml.FXML;
import javafx.fxml.FXMLLoader;
import javafx.scene.control.Button;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
public class IconButton extends Button {
#FXML private ImageView imageView;
private final String fullIconUrl;
public IconButton(#NamedArg("fullIconUrl") String fullIconUrl) {
this.fullIconUrl = fullIconUrl;
URL url = getClass().getResource("icon-button.fxml");
FXMLLoader loader = new FXMLLoader(url);
loader.setRoot(this);
loader.setController(this);
try {
loader.load();
} catch (IOException exception) {
exception.printStackTrace();
}
}
#FXML
public void initialize() {
Image image = new Image(fullIconUrl);
imageView.setImage(image);
}
}
Home.fxml:
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.geometry.*?>
<?import javafx.scene.layout.*?>
<?import fx_tests.test.*?>
<BorderPane maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="168.0"
prefWidth="124.0" xmlns="http://javafx.com/javafx/10.0.2-internal" xmlns:fx="http://javafx.com/fxml/1">
<top>
<HBox>
<padding>
<Insets bottom="15.0" top="15.0" />
</padding>
<children>
<IconButton fullIconUrl="$form_full"></IconButton>
</children>
</HBox>
</top>
<center>
<Pane BorderPane.alignment="CENTER" />
</center>
</BorderPane>
icon-button.fxml:
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.control.*?>
<?import javafx.scene.image.*?>
<fx:root mnemonicParsing="false" prefHeight="65.0" prefWidth="98.0" style="-fx-background-color: transparent;"
type="Button" xmlns="http://javafx.com/javafx/10.0.2-internal" xmlns:fx="http://javafx.com/fxml/1">
<graphic>
<ImageView fx:id="imageView" fitHeight="64.0" fitWidth="48.0" pickOnBounds="true" preserveRatio="true">
</ImageView>
</graphic>
</fx:root>
Test with:
import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.stage.Stage;
public class Main extends Application {
private static final String IMAGE = "https://www.shareicon.net/data/128x128/2015/03/28/14104_animal_256x256.png";
#Override
public void start(Stage currentStage) throws Exception {
FXMLLoader loader = new FXMLLoader(getClass().getResource("Home.fxml"));
loader.getNamespace().put("form_full", IMAGE);
Parent root=loader.load();
currentStage.setScene(new Scene(root));
currentStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
When you create a custom component in JavaFX, SceneBuilder need to know the definition of this component so it can load it. I have a few custom components of my own and had to export them as a jar, and import them into SceneBuilder. Here is an answer that gives instructions on how to do this:
Adding a custom component to SceneBuilder 2.0
One catch. SceneBuilder only supports up to Java 11. So your custom component must be built and exported to a jar with this version. I had problems with Java 14 and had to backport my specific JavaFX components to Java 11. Good luck!

Creating PieChart, meaby Array declaration don't work

I'm trying to make a program for generating a PieChart. At the first Window
you can write a name (X) and the percentage (Y). When you press Insert, this information will be written in two arrays one for X (XI) and the second for Y (YI).
When you press stop, the program writes this information in an observable list.
But it wasn't work, I think the problem is at the declaration of the arrays. But don't know the specific problem can anyone help me?
MainClass.java :
package application;
import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.Scene;
import javafx.stage.Stage;
public class MainClass extends Application {
#Override
public void start(Stage primaryStage) throws Exception {
primaryStage.setScene(new Scene(FXMLLoader.load(getClass().getResource("FirstPage.fxml"))));
primaryStage.show();}}
Controller.java :
package application;
import java.io.IOException;
import javafx.collections.FXCollections;
import javafx.collections.ObservableList;
import javafx.event.ActionEvent;
import javafx.fxml.FXML;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.chart.PieChart;
import javafx.scene.control.TextField;
import javafx.stage.Stage;
public class Controller{
#FXML
private TextField XInput;
#FXML
private TextField YInput;
#FXML
private PieChart PieChart;
public String[] XI; // Array for X
public int [] YI; // Array for Y
public int atm = -1;
#FXML
void GetValue(ActionEvent event) { // Write in Arrays
atm++;
XI[atm] = XInput.getText();
YI[atm] = Integer.parseInt(YInput.getText());
}
#FXML
void Stop(ActionEvent event) throws IOException {
// Load new Stage
Stage primaryStage = new Stage();
FXMLLoader fxmlLoader = new FXMLLoader();
Parent root = fxmlLoader.load(getClass().getResource("SecondPage").openStream());
Scene scene = new Scene(root);
primaryStage.setScene(scene);
primaryStage.show();
// Create ObservableList
ObservableList<PieChart.Data> pieChartData = FXCollections.observableArrayList();
int i = 0;
while(i == atm){
pieChartData.add(new PieChart.Data(XI[i], YI[i]));
i++;
}
// Set PieChart
PieChart.setData(pieChartData);
}
}
FirstPage.fxml :
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.text.*?>
<?import java.lang.*?>
<?import java.util.*?>
<?import javafx.scene.*?>
<?import javafx.scene.control.*?>
<?import javafx.scene.layout.*?>
<AnchorPane id="AnchorPane" prefHeight="410.0" prefWidth="592.0" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1" fx:controller="application.Controller">
<children>
<Button layoutX="108.0" layoutY="235.0" mnemonicParsing="false" onAction="#GetValue" prefHeight="40.0" prefWidth="376.0" style="-fx-background-color: #FFF; -fx-border-color: #000;" text="Insert" />
<TextField fx:id="YInput" alignment="CENTER" layoutX="108.0" layoutY="154.0" prefHeight="72.0" prefWidth="376.0" promptText="Y" style="-fx-background-color: #FFF; -fx-border-color: #000;">
<font>
<Font size="30.0" />
</font>
</TextField>
<TextField fx:id="XInput" alignment="CENTER" layoutX="108.0" layoutY="74.0" prefHeight="72.0" prefWidth="376.0" promptText="X" style="-fx-background-color: #FFF; -fx-border-color: #000;">
<font>
<Font size="30.0" />
</font>
</TextField>
<Button layoutX="108.0" layoutY="282.0" mnemonicParsing="false" onAction="#Stop" prefHeight="40.0" prefWidth="376.0" style="-fx-background-color: #FFF; -fx-border-color: #000;" text="Stop" />
</children>
</AnchorPane>
SecondPage :
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.control.*?>
<?import javafx.scene.chart.*?>
<?import java.lang.*?>
<?import javafx.scene.layout.*?>
<?import javafx.scene.layout.AnchorPane?>
<AnchorPane prefHeight="571.0" prefWidth="744.0" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1">
<children>
<PieChart fx:id="PieChart" layoutY="7.0" prefHeight="564.0" prefWidth="744.0" />
</children>
</AnchorPane>

Display Issue with Multiple Monitors JavaFX

My application functions as intended, but there are display issues when you run it. When it runs, the java window pops up with the correct window size, but the controls within the window are huge for some reason. The only way I've been able to work around this and get them to display at their normal size is if I drag the window over to one of my other monitors, drop it (at which point the oversized controls shift around a bit), and then drag it back to the laptop monitor. Then the controls shrink back and display properly.
If I drag it back over to one of my other monitors, however, the controls blow up again.
I'm using IntelliJ 14 and Scene Builder 2.0 running on MacOSX 10.10.3.
FXML File:
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.shape.*?>
<?import javafx.scene.*?>
<?import javafx.geometry.*?>
<?import javafx.scene.control.*?>
<?import java.lang.*?>
<?import javafx.scene.layout.*?>
<?import javafx.geometry.Insets?>
<?import javafx.scene.layout.GridPane?>
<?import javafx.scene.control.Button?>
<?import javafx.scene.control.Label?>
<GridPane maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="332.0" prefWidth="404.0" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1" fx:controller="sample.Controller">
<columnConstraints>
<ColumnConstraints hgrow="SOMETIMES" maxWidth="408.0" minWidth="10.0" prefWidth="408.0" />
</columnConstraints>
<rowConstraints>
<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />
<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />
</rowConstraints>
<children>
<Button id="btnTest" contentDisplay="CENTER" mnemonicParsing="false" onAction="#foo" prefHeight="74.0" prefWidth="275.0" text="Generate Encryption Key" GridPane.halignment="CENTER">
<GridPane.margin>
<Insets />
</GridPane.margin>
</Button>
<Label fx:id="lblTop" alignment="TOP_CENTER" contentDisplay="TOP" GridPane.halignment="CENTER" GridPane.rowIndex="1" GridPane.valignment="TOP">
<GridPane.margin>
<Insets top="35.0" />
</GridPane.margin>
</Label>
<TextField fx:id="txtKey" alignment="CENTER" editable="false" GridPane.rowIndex="1" />
</children>
</GridPane>
Controller:
package sample;
import javafx.event.ActionEvent;
import javafx.fxml.FXML;
import javafx.fxml.Initializable;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.TextField;
import java.beans.EventHandler;
import java.util.ResourceBundle;
import java.util.Random;
import java.awt.*;
import java.net.URL;
public class Controller implements Initializable{
#FXML
private TextField txtKey;
#FXML
private Label lblTop;
#FXML
private Button btnButton;
Random rnd = new Random();
private char[] pool = {'A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z','0','1','2','3','4','5','6','7','8','9'};
#Override
public void initialize(URL fxmlFileLocation, ResourceBundle resources){
assert btnButton != null : "fx:id=\"txtKey\" was not injected: check your FXML file 'sample.fxml'.";
}
public void foo (ActionEvent actionEvent){
String key = "";
for (int i = 0; i < 32; i++){
key = key + pool[rnd.nextInt(36)];
}
lblTop.setText("Your Encryption Key is:");
txtKey.setText(key);
}
}
Main:
package sample;
import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.stage.Stage;
public class Main extends Application {
#Override
public void start(Stage primaryStage) throws Exception{
Parent root = FXMLLoader.load(getClass().getResource("sample.fxml"));
primaryStage.setTitle("Encryption Key Generator");
primaryStage.setScene(new Scene(root, 300, 275));
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
UPADATE:
This problem seems to be an IntelliJ issue. I decided to try to build my application and after I ran the JAR, it worked perfectly. The application's logic functioned and the aforementioned display problems weren't occurring anymore.
It does do a little resizing jitter when moving between monitors, but it never displays the elements incorrectly.

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