Java HTTP/HTTPS Proxy Server - java

I'm writting my own Java Proxy Server. When I try to use it, I have the correct output (I see all commands that are going through the proxy server), but any website I want to visit doesn't work at all and I have the following error in my browser: ERR_TUNNEL_CONNECTION_FAILED. I don't actually good at network questions and there are some things I don't understand. So, there is my code below and I'll be really glad if someone tell me where is the problem:
import java.io.*;
import java.net.*;
public class ProxyServer
{
private String host;
private int localPort;
private int remotePort;
private ProxyServer(String host, int localPort, int remotePort)
{
this.host=host;
this.localPort=localPort;
this.remotePort=remotePort;
}
public static void main(String[] args) throws IOException
{
new ProxyServer("localhost", 8080, 9001).start();
}
public void start() throws IOException
{
System.out.println("Starting the proxy server for "+this.host+":"+this.localPort+"...");
ServerSocket ss=new ServerSocket(this.localPort);
final byte[] request=new byte[4096];
byte[] response=new byte[4096];
while(true)
{
Socket client=null;
Socket server=null;
try
{
client=ss.accept();
final InputStream streamFromClient=client.getInputStream();
OutputStream streamToClient=client.getOutputStream();
System.out.println(new BufferedReader(new InputStreamReader(streamFromClient)).readLine());
try
{
server=new Socket(host, this.remotePort);
}
catch(IOException exc)
{
PrintWriter out=new PrintWriter(streamToClient);
out.println("Proxy server cannot connect to "+host+":"+this.remotePort+"\n"+exc);
out.flush();
client.close();
continue;
}
InputStream streamFromServer=server.getInputStream();
final OutputStream streamToServer=server.getOutputStream();
System.out.println(new BufferedReader(new InputStreamReader(streamFromServer)).readLine());
new Thread
(
()->
{
int bytesRead;
try
{
while((bytesRead=streamFromClient.read(request))!=-1)
{
streamToServer.write(request, 0, bytesRead);
streamToServer.flush();
}
}
catch(IOException exc){}
try
{
streamToServer.close();
}
catch(IOException exc){}
}
).start();
int bytesRead;
try
{
while((bytesRead=streamFromServer.read(response))!=-1)
{
streamToClient.write(response, 0, bytesRead);
streamToClient.flush();
}
}
catch(IOException exc){}
streamToClient.close();
}
catch(IOException exc)
{
System.out.println(exc.getMessage());
}
finally
{
try
{
if(server!=null) server.close();
if(client!=null) client.close();
}
catch(IOException exc){}
}
}
}
}

You made simple tcp proxy with predefined hardcoded target: host:remote_port
It is not a HTTP proxy.
So your solution should work in case:
you are running squid or some proper HTTP proxy on
localhost:9001.
And use it as HTTP proxy only (I mean that when
you configure browser you should not tell it that your app is https
proxy).
If you plan to make standalone proxy then you need to analyze HTTP request and get host, port and protocol from request to know what server should you connect (including port) and which protocol you should use (i.e. http or https).
When browser request service directly (without proxy) it sends URI only and when browser sends request through proxy then it uses full URL in a request.
so first line in a request will be something like that:
GET http://google.com[:80]/blah-blah-blah HTTP/1.1
...headers here...
Your proxy need to analyze URL and get host, port and URI out of it.
So you would need to resolve domain name and connect to the host to required port with modified first line. It would look like:
GET /blah-blah-blah HTTP/1.1
...headers here...
And if you use extra http proxy server which listens on 9001 port then please check if it is in operational state.

Related

After successfully establishing a socket connection, how does the server actively send string messages to the client?

I am building a server. I hope that after the Java server and the C# client are connected, I can send information from the HTML to the Java server, and then the Java server sends this information to the client.But I can't get the socket after the successful establishment in the service layer, so my Java server can only send fixed information to the client.
I tried using Class object = new Class(); object.setObject(socket); to save the socket, but when I call this object in the service layer, I get null;
I tried to save the socket using (Map) socket.put("socket", socket), but when I call this method in the service layer, I get null.
This is the code to make the socket. from SocketThread.java
public void run() {
ServerSocket serverSocket = null;
try{
serverSocket = new ServerSocket(5656);
LOGGER.info("socket server start, monitor 5656 port ! ");
Socket socket = serverSocket.accept();
new SocketClientRequest(socket).start();
LOGGER.info("send success ! ");
}catch (Exception ex){
LOGGER.error("send fail ! ");
}
try {
Thread.sleep(5000);
} catch (InterruptedException e) {
LOGGER.error("服务器延时重启失败 ! ");
}
}
This is a method of reading the information sent by the client using the socket and sending the information to the client. from SocketClientRequest.java
public void run() {
try {
//获取socket中的数据
bufferedInputStream = new
BufferedInputStream(socket.getInputStream());
byte[] clientCharStream = new byte[messageLengthBytes];
bufferedInputStream.read(clientCharStream);
System.out.println(new String(clientCharStream, "utf-8"));
OutputStream out = socket.getOutputStream();
out.write(new String("welcome_send_server!").getBytes());
} catch (IOException e) {
LOGGER.error("read massage error [{}]", e);
}
}
Create a connection when the project starts
#EnableScheduling
#SpringBootApplication
public class GzserverApplication {
public static void main(String[] args) {
SpringApplication.run(GzserverApplication.class, args);
SocketServer socketServer = new SocketServer();
socketServer.start();
}
}
Until this step, everything is fine, but the key problem is coming.
I need to send information to the client through my controller.
this is controller
#ResponseBody
#RequestMapping(value = "firstSend)
public SResult<String> firstSend(String uName, String pNum, String time){
try{
return httpService.firstSend(uName, pNum, time);
}catch (Exception ex){
LOGGER.error(ex.getMessage(), ex);
}
return SResult.failure("fail of connect");
}
this is service
public SResult<String> firstSend(String uName, String pNum, String time) throws Exception {
String token = TokenUtil.sign(uName);
System.out.println("token code : "+token);
SocketObject socketObject = new SocketObject();
Map<String, Socket> socketMap = socketObject.socket();
Socket socket1 = socketMap.get("Socket"); // is null
Socket socket2 = socketObject.getSocket(); // is null
return SResult.success(token);
}
I hope that after the connection is successfully created, the socket can be used in the service layer, and the information is sent to the client through the socket, but no matter what I do, the socket is null in the service layer.please give me a help, thank you very much
You should not be dealing with Sockets if using Spring. Spring is a very extensive abstraction layer, that lets you avoid having to deal with the nasty details that Sockets introduce.
In your controller, you call: SocketObject socketObject = new SocketObject(); This creates a new object, presumably with a null-initialized Socket object. Nowhere in this code do you pass a socket object from the main() scope to any other scope (for example using a method named setSocket(Socket socket).
However, and I cannot stress this enough, you should not use Sockets in Spring. Think about what problem you are trying to solve, and ask yourself (why do I need to send information to the client). It is likely that Spring has a module that will do this for you in a much more scalable and manageable way.
For example, perhaps you need to establish 2-way communication between the server and the client, and need to post information to the client periodically. In this case, the WebSocket protocol (and associated Spring Websocket library) might be for you.
This is likely an XY problem. If you edit your question to illustrate the functionality you are trying to implement, it may be easier to help

Send files to server via FTPS protocol

I'm creating an app which generates a CSV file and some PDFs. I want my app to send those files to a server via FTPS protocol.
I'm using Apache Commons Net FTP library and it was perfectly working when I had "Require TLS session resumption on data connection when using PORT P" unchecked, but since I enabled it I can't send my files.
An error appeared :
450 TLS session of data connection has not resumed or the session does not match the control connection.
After some researches on this site I have overriden _prepareDataSocket_ in order to overcome this problem but now it just creates empty files on the server.
There is my overriden function :
#Override
protected void _prepareDataSocket_(final Socket socket) throws IOException {
if (socket instanceof SSLSocket) {
// Control socket is SSL
final SSLSession session = ((SSLSocket) _socket_).getSession();
if (session.isValid()) {
final SSLSessionContext context = session.getSessionContext();
try {
final Field sessionHostPortCache = context.getClass().getDeclaredField("sessionHostPortCache");
sessionHostPortCache.setAccessible(true);
final Object cache = sessionHostPortCache.get(context);
final Method method = cache.getClass().getDeclaredMethod("put", Object.class, Object.class);
method.setAccessible(true);
method.invoke(cache, String
.format("%s:%s", socket.getInetAddress().getHostName(), String.valueOf(socket.getPort()))
.toLowerCase(Locale.ROOT), session);
method.invoke(cache, String
.format("%s:%s", socket.getInetAddress().getHostAddress(), String.valueOf(socket.getPort()))
.toLowerCase(Locale.ROOT), session);
} catch (NoSuchFieldException e) {
throw new IOException(e);
} catch (Exception e) {
throw new IOException(e);
}
} else {
throw new IOException("Invalid SSL Session");
}
}
}
and this is what FileZilla Server displays:
FileZilla Response
will this answer on another forum help?
http://forum.rebex.net/5673/450-error-connecting-to-ftp-requiring-explicit-ftp-over-tls

Connection refused error when using sockets between C# (server) and Java (Client) applications

I am trying to create a socket connection between a .Net server application and Java Client Application.
I am getting an error from the java client application:
Connection refused: connect
Notes:
Communicating with a .Net Client Application, works fine.
I have disables the windows firewall
Undoubtedly, I am running the server application in the background and then I am running the client application
Following are my server code (C#):
public class Server
{
public Server()
{
CreateListener();
}
public void CreateListener()
{
// Create an instance of the TcpListener class.
TcpListener tcpListener = null;
IPAddress ipAddress = Dns.GetHostEntry("localhost").AddressList[0];
string output;
try
{
// Set the listener on the local IP address
// and specify the port.
tcpListener = new TcpListener(ipAddress, 13);
tcpListener.Start();
output = "Waiting for a connection...";
}
catch (Exception e)
{
output = "Error: " + e.ToString();
MessageBox.Show(output);
}
}
}
and client application code (Java):
public class smtpClient {
public void Send() {
Socket smtpSocket = null;
DataOutputStream os = null;
DataInputStream is = null;
try {
smtpSocket = new Socket("localhost", 13); // FAILURE
os = new DataOutputStream(smtpSocket.getOutputStream());
is = new DataInputStream(smtpSocket.getInputStream());
} catch (UnknownHostException e) {
System.err.println("Don't know about host: hostname");
} catch (IOException e) {
System.err.println(e.getMessage());
}
}
It fails at the following line in the Java Client Application:
smtpSocket = new Socket("localhost", 13);
I can't tell what is the issue you are facing, but you need to start with a solid foundation to discover these issues.
As a rule of thumb, you should always write one piece (typically the server) first and verify connectivity (say using telnet) and then write the other piece (typically client) and verify its connectivity.
I always keep a Standard Client and Server handy to test whether its my code or its the environment/configuration.
Below is a sample code that works fine to test connectivity.
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
class ClientServer {
static void Main() {
new Thread(() => { StartServer("localhost", 5013); }).Start();
Thread.Sleep(100);
Console.WriteLine("\nPress enter to start the client...");
Console.ReadLine();
StartClient("localhost", 5013);
}
public static void StartServer(string serverInterface, int port) {
try {
IPHostEntry hostInfo = Dns.GetHostEntry(serverInterface);
string hostName = hostInfo.HostName;
IPAddress ipAddress = hostInfo.AddressList[0];
var server = new TcpListener(ipAddress, port);
server.Start();
Console.WriteLine($"Waiting for a connection at {server.LocalEndpoint}");
Console.WriteLine("Press ctrl+c to exit server...");
while (true) {
TcpClient client = server.AcceptTcpClient();
Console.WriteLine($"Server says - Client connected: {client.Client.RemoteEndPoint}");
ThreadPool.QueueUserWorkItem((state) => {
using (var _client = (TcpClient)state)
using (NetworkStream stream = _client.GetStream()) {
string msg = stream.ReadAsciiData();
if (msg == "Hello!") {
stream.WriteAsciiData($"Time:{DateTime.Now: yyyy/MM/dd HH:mm zzz}. Server name is {hostName}");
}
}
}, client);
}
} catch (Exception e) {
Console.WriteLine(e);
}
}
public static void StartClient(string serverInterface, int port) {
Console.WriteLine("Client started...");
try {
using (var client = new TcpClient(serverInterface, port))
using (NetworkStream stream = client.GetStream()) {
Console.WriteLine("Client says - Hello!");
stream.Write(Encoding.ASCII.GetBytes("Hello!"));
string msg = stream.ReadAsciiData();
Console.WriteLine($"Client says - Message from server: Server#{client.Client.RemoteEndPoint}: {msg}");
}
} catch (Exception e) {
Console.WriteLine(e);
}
Console.WriteLine("Client exited");
}
}
static class Utils {
public static void WriteAsciiData(this NetworkStream stream, string data) {
stream.Write(Encoding.ASCII.GetBytes(data));
}
public static string ReadAsciiData(this NetworkStream stream) {
var buffer = new byte[1024];
int read = stream.Read(buffer, 0, buffer.Length);
return Encoding.ASCII.GetString(buffer, 0, read);
}
public static void Write(this NetworkStream stream, byte[] data) {
stream.Write(data, 0, data.Length);
}
}
Now to your specific problem,
The choice of port 13, is not ideal for testing. Usually all ports below 1024 are considered privileged. i.e. a firewall or antivirus might block your attempt to listen on that port
Remember that IPV6 addresses plays a role. Your machine might have that enabled or disabled based on your configuration. You want to make sure that if your server is listening on a IPv6 interface, then your client also connects on the same
Which brings us to another related point: Irrespective of you are using IPv6 interface or not, the client needs to connect to the same interface the server is listening on. This might seem obvious, but is often missed. A typical machine
has at-least 2 interfaces: One for localhost (127...* called loopback interface) and another non local (typically 10...* or 192...*, but not restricted to it). It can so happen (especially when you pick the first available interface to bind your server without knowing which one it is) that server might be listening on non loopback interface like say 192.168.1.10 interface and the client might be connecting to 127.0.0.1, and you can see why the client will get "connection refused" errors
The sample code above works and you can test your code with it. You can us telnet for a client or just my sample code. You can play around changing the serverInterface values to some surprising discoveries which are accentuated by
ipAddress = hostInfo.AddressList[0] line
Hope this helps you with your debugging

Cannot connect through socket

I have a problem that's driving me crazy.
Let's say I have client and server (TCP connection):
public class ServerTCP {
public static void main(String args[]) throws IOException {
ServerSocket srvr = new ServerSocket(4380);
Socket skt = srvr.accept();
System.out.print("Client has connected!\n");
skt.close();
srvr.close();
}
}
public class ClientTCP {
public static void main(String args[]) throws IOException {
Socket skt = new Socket("myIPaddress", 4380);
}
}
If I replace IP address from ClientTCP with "localhost", everything works fine. When I start ServerTCP, go to http://www.yougetsignal.com/tools/open-ports/, enter 4380 and hit Check, I got message from terminal "Client has connected!". So that should mean that port forwarding is right and I can receive connections. But, when I try to connect from ClientTCP I cannot do it. No matter what I do (disabled ufw, tried different ports), it's just stuck and I eventually I get connection timeout.
I also tried same thing with Netty, same problem occurs. I am using XUbuntu
16.04 LTS, if that helps. I have no idea what else should I do.

Java - File Transfer FTP to Remote Server(Apache MINA)

I am implementing a Java program,
which has to connect to remote server
connected remote server should download a file from ftp
i am using Apache MINA lib's for this code
here is code, which connects to the remote server
public class filetrans
{
public static void main(String[] args) throws IOException, InterruptedException
{
SshClient client = null;
String login="user";
String password="password";
try
{
client = SshClient.setUpDefaultClient();
client.start();
ConnectFuture future = client.connect("myhost",myport);
future.await();
ClientSession session = (ClientSession) future.getSession();
boolean auth = session.authPassword(login, password).await().isSuccess();
if (auth)
{
System.out.println("Authenticated....");
ClientChannel channel = session.createChannel("shell");
channel.setIn(new NoCloseInputStream(System.in));
channel.setOut(new NoCloseOutputStream(System.out));
channel.setErr(new NoCloseOutputStream(System.err));
channel.open();
channel.waitFor(ClientChannel.CLOSED, 5000);
channel.close(true);
}
else
{
System.out.println("Authentication failed....");
}
}
catch (Throwable t)
{
System.out.println(t);
}
finally
{
client.stop();
}
}
}
I am successfully connecting to the Remote server. now i have to connect to the FTP server and download a file and to save in the Remote Server. I am Stuck here, any ideas how to implement further or any codes or any suggestion will be great. thanks

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