I have a LogAnalyzer class that looks at a web server log, creates LogEntry objects and puts those objects into HashMaps for analyzing.
My LogAnalyzer class has these fields:
private int totalVisits;
private int uniqueVisits;
private ArrayList<LogEntry> records;
private HashMap<String, ArrayList<LogEntry>> uniqueIPs; //<address, log entries>
private HashMap<String, ArrayList<LogEntry>> dailyRecords; // <date, log entries>
My constructor looks like this:
public LogAnalyzer() {
records = new ArrayList<>();
dailyRecords = new HashMap<>();
uniqueIPs = new HashMap<>();
}
And then I have this method:
public void initializeRecords(String path){
readFile(path); //reads the web log file and fills out the records and dailyRecords fields
getUniqueIPs(); //fills out the uniqueIPs HashMap field.
uniqueVisits = uniqueIPs.size(); //fills out the uniqueVisits field
totalVisits = records.size(); //fills out the totalVisits field
}
So my question:
I have read (but don't really understand) it's "bad" to call methods inside the constructor. However it seems like the constructor is pointless here, since it is actually the initializeRecords that is doing all of the meaningful work of "creating" the object.
I don't have the background in Java or programming to understand the explanations I've found so far. There is a lot of talk of overriding things, and I think that's what I'm not clear on. I'm wondering why I should keep my constructor and this method seperated, in simple terms that a beginner can understand.
**EDIT: ** Here's the code for readFile():
public void readFile(String filename) {
FileResource fr = new FileResource(filename);
for (String line : fr.lines()){
LogEntry le = WebLogParser.parseEntry(line);
String date = le.getAccessTime().toString().substring(4, 10);
if (dailyRecords.keySet().contains(date)){
dailyRecords.get(date).add(le);
}
else{
ArrayList<LogEntry> entries = new ArrayList<>();
entries.add(le);
dailyRecords.put(date, entries);
}
records.add(le);
}
Keeping the two methods allows you more flexibility in the use of your code. You can instantiate your LogAnalyzer without knowing the path to your log. I would rename initializeRecords to processRecords which IMO is more descriptive of what you are doing there.
We should create the object first and then call methods on it. If your readFile method were to throw an Exception because it can't read the file for example. I would find it very odd to get that exception when I am constructing the object. The point of the constructor is to provide an object that can be used to do something.
It's not a good practice to call methods from within constructor, because Java always calls the most derived method, which means we could call a method on a half-initialized object.
To answer your question,
public LogAnalyzer() {
records = new ArrayList<>();
dailyRecords = new HashMap<>();
uniqueIPs = new HashMap<>();
}
What the above part exactly does is, it gives the variables, records, dailyRecods and uniqueIPs a physical address in the memory stack.
When we write something like private ArrayList<LogEntry> records; in the class, at this time only a reference is generated, but actual initialization happens only when records = new ArrayList<>(); this line gets executed.
Hope this clarifies your doubt!!!
As you can see in readFile() it uses the following instruction
dailyRecords.keySet().contains(date)
without initializing dailyRecords prior to it. So if you do not initialize dailyRecords either while declaring it or in constructor you will face NullPointerException.
In your case instead of using constructor for initialization you can use declaration part like this
private HashMap<String, ArrayList<LogEntry>> dailyRecords = new HashMap<>();
Related
I am working on a homework assignment that takes input from a .csv file and will prompt the user for different questions pertaining to the information contained within (crime statistics).
My code is as follows and it's still really early so I just have some placeholder variables in there as I have been wracking my head trying to figure out the best approach to this problem.
import java.io.*;
public class USCrimeArray {
String crimeArray[][] = new String[21][20];
public void createCrimeArray() throws Exception{
String crimeArrayInputString;
int crimeArrayRowValue = -1;
try (BufferedReader crimeArrayInput = new BufferedReader(new FileReader("C:/Users/Joey/Documents/Crime.csv"))) {
while ((crimeArrayInputString = crimeArrayInput.readLine()) != null) {
crimeArrayRowValue++;
crimeArray[crimeArrayRowValue] = crimeArrayInputString.split(",");
}
} catch (IOException io) {
io.getMessage();
}
}
public USCrimeArray(){
String[][] thisArray = crimeArray.clone();
}
public String[][] getCrimeArray(){
return crimeArray.clone();
}
}
This is the code for my first class and if I do a deepToString inside of createCrimeArray I get the information back that I want. The constructor for USCrimeArray hasn't really been thought out yet my main question is how to write the information to the crimeArray[][] so that I can carry it back over to other classes.
Once again this test main hasn't been thought out too far because I am still struggling with why my method is not writing over the crimeArray[][] with the while loop and it is as follows:
import java.util.Arrays;
public class USCrimeClass {
public static void main(String[] args) {
USCrimeArray crimeArray = new USCrimeArray();
String[][] test = crimeArray.getCrimeArray();
System.out.println(Arrays.deepToString(test));
}
}
I know there's a lot I'm doing wrong here, but this is the end result so far after having altered everything over and over again and not making any progress. The result of the system out in this is obviously just a 21x20 array of null elements. Any help would be greatly appreciated.
You need to call createCrimeArray() in USCrimeClass
public class USCrimeClass {
public static void main(String[] args) {
USCrimeArray crimeArray = new USCrimeArray();
crimeArray.createCrimeArray();
String[][] test = crimeArray.getCrimeArray();
System.out.println(Arrays.deepToString(test));
}
}
Also,
in the constructor of USCrimeArray you are clonning the array into a local variable thisArray but never use it. this is redundant and can be safely removed.
in getCrimeArray() you are returning a clone of the array. this is not needed (unless you want to keep USCrimeArray immutable). you can just return the array itself
Instance variables
instance variables are non static class level variables (much like crimeArray).
One can consider instance variables as serving two purposes:
"details" of the problem domain of the class. For example Person class will have instance variables such as firstName and lastName that are details of one person.
"configuration" variables holding information related to the technological environment and not pertaining to the problem domain of the class. For example, one sometimes might find a class with a boolean deleted instance variable that signifies a "soft deleted" instance that is not to be presented to the user or included in calculations. the purpose behind this is to support undo of deletion.
so crimeArray is of category details of USCrimeArray. common best practice is to initialise instance variables in the class constructor, so by the time you finish creating a new instance, you have one that has full and valid details. So I would move all of the code of createCrimeArray() into the constructor.
If you need to modify an instance variable after it was initialised, then a "setter" method can be used. these have a standardized signature: public void setCrimeArray(crimeArray[][]). having a standardized signature allows your class to be used by frameworks and libraries that add functionality. For example, storing the data in a relational database, sending/recieving the data over the internet, etc.
Now, I see that the external input that is used to populate the array comes from a file. The way it is coded now, USCrimeArray can only read one specific file from predetermined file syatem location. a more flexible way would be for the class to receive the specification for external input as an argument:
public USCrimeArray(String filename) {
...
try (BufferedReader crimeArrayInput = new BufferedReader(new FileReader(filename))) {
...
}
now the same class can be used to process an array from different files.
now you can even make the file name an argument of the java program:
public class USCrimeClass {
public static void main(String[] args) {
USCrimeArray crimeArray = new USCrimeArray(arg[0]);
System.out.println(Arrays.deepToString(test));
}
}
now the same java program can process different files without need for recompile.
Say I have the following code snippet to create colored vegetables for a small random game I'm making to practice separating object properties out of object classes:
List<Vegetable> vegList = new ArrayList<Vegetable>();
Map<MyProperty, Object> propertyList = new HashMap<MyProperty, Object>();
propertyList.put(MyProperty.COLOR, "#0000BB");
propertyList.put(MyProperty.TYPE, MyType.VEGETABLE);
propertyList.put(MyProperty.COMMONNAME, "Potato");
vegList.add(new Vegetable("Maisie", propertyList));
propertyList.put(MyProperty.COLOR, "#00FF00");
propertyList.put(MyProperty.COMMONNAME, "Poisonous Potato");
vegList.add(new Vegetable("Horror", propertyList));
I realized while doing this (making my own example from Head First OOA&D, basically) I have no idea why changing propertyList the second time doesn't affect the values previously set within Maisie.
I followed the structure provided by the book, but the first time around I was creating a new HashMap for each individual Vegetable object, before adding it to the list. The book shows that's unnecessary but doesn't go into why.
All I can see is the interpreter is making a choice to create a new instance of the hashmap when it's specified in the Vegetable constructor the second time around. But why?
How does it know that I'd rather have a different HashMap in there, rather than reusing the first object and .put() changing its values for both Vegetables?
Second related question is.... should I want to actually have 2 vegetables share the exact same list of properties (the same HashMap object), how would I do that? And should this actually be a horrible idea... why? How would wanting this show I just don't know what I'm doing?
My understanding hits a wall beyond "it has to do with object references".
Thanks for helping me clear this up.
Vegetable class as requested:
public class Vegetable {
public VegetableSpec characteristics;
public String name;
public Vegetable(String name, Map<MyProperty, Object> propertyList) {
this.name = name;
this.characteristics = new VegetableSpec(propertyList);
}
public void display() {
System.out.printf("My name is %s!\n", this.name);
for (Entry<MyProperty, Object> entry : characteristics.properties.entrySet()) {
System.out.printf("key: %s, val: %s\n", entry.getKey().toString(), entry.getValue().toString());
}
}
}
... which made me look at VegetableSpec again (I put it in because the book used a separate Spec class, but I didn't understand why it was necessary beyond adding search capabilities; now I think I see it does 2 things, one is defensive copying!):
public class VegetableSpec {
Map<MyProperty, Object> properties;
public VegetableSpec(Map<MyProperty, Object> properties) {
if (properties == null) {
// return a null = bad way to signal a problem
this.properties = new HashMap();
} else {
// correction above makes it clear this isn't redundant
this.properties = new HashMap(properties);
}
}
}
It sounds like the constructor for Vegetable is making a defensive copy. It is generally a good idea to do this to prevent anyone from changing an object in ways the designer of the object does not want. You should (nearly) always be making defensive copies.
I want to actually have 2 vegetables share the exact same list of properties (the same HashMap object), how would I do that?
Pass the same hash map in, and ignore the fact that it makes a defensive copy, should not matter to you as a consumer.
With the code
package items;
public class itemtest {
static itemobject[] item = new items[10];
{
items[0] = new Toy("Example ID","Example Desc");
items[1] = new Toy("Second Example ID", " Second Example Desc");
}
public static void main(String[] args)
{
String tid = items[0].exampleiD;
System.out.print(tid);
}
}
I get the error :
Exception in thread "main" java.lang.NullPointerException at items.itemtest.main(itemtest.java:17)
on the code line: String tid = item[0].exampleID;
Sorry I'm very new to java, could anyone shed some light on what I'm doing wrong ?
{
items[0] = new Toy("Example ID","Example Desc");
items[1] = new Toy("Second Example ID", " Second Example Desc");
}
You need to precede this block with the word static to have it take effect when the class is loaded -- which is what you actually want to happen, based on your code -- as opposed to when a new instance of itemobject is created, which never happens in your code.
From your code snippet I assume that you think you are trying to do the following:
Declare an array of items
Initialize the the first two items with Toy objects
Get the first item of the array and print it
The problem in the code is:
You declare items array as static field
You have an instance initialization block where you initialize the array
You have a main function where you get the item and print it
The problem is that the initialization block is done at initialization of instances. The main method however is a static method and has no instance. Therefore the block has not been called yet and you get a NPE.
You need to make the initialization block also static like this:
static {
items[0] = new Toy...
items[1] = new Toy...
}
A static initialization block is called once when the class is initialized. So that way it is called before main will be run.
Syntax error on token ";", { expected after this token.
I got this error on the 11th line and 19th line. Is there anyone can tell me what's the problem with it?
import java.util.*;
class veding_machine{
State st;
veding_machine vm;
private int price;
private int k;
private int k1;
private int t;
private int s;
State Ls[]=new State[7]; // 11th line
Ls[0]=idle;
Ls[1]=coins_inserted;
Ls[2]=sugar;
LS[3]=nsc;
Ls[4]=nlc;
Ls[5]=et;
Ls[6]=st; // 19th line
public veding_machine(){ k=0; k1=0; t=0; price=0;
}
public void setK(int k){
this.k=k;
}
Initialize that array inside a Constructor, you can't initialize them like that, initialize them when you declare the array, or in a Constructor or in a initialization block. And correct the spelling mistake. Have look on this tutorial.
Ls[0]=idle;
Ls[1]=coins_inserted;
Ls[2]=sugar;
Ls[3]=nsc;
Ls[4]=nlc;
Ls[5]=et;
Ls[6]=st
;
The initialization of Ls should be inside the vending_machine constructor and should be creating instances of the classes "idle" and "coins_inserted", etc...
Ls[0] = new idle();
Ls[1] = new coins_inserted();
Ls[2] = new sugar();
Ls[3] = new nsc();
Ls[4] = new nlc();
Ls[5] = new et();
Ls[6] = new st();
and these classes need to extend the State class
class idle extends State {
// ...
}
They don't need a state instance inside them.
// removed, State st;
public coins_inserted(){
// removed, st=new State();
}
State Ls[]=new State[7]; // 11th line
This is an instantiated array. You should place it in the constructor or initialization block. Also it is better to init the reference in the Java way:
State[] Ls = new State[7];
This
LS[3]=nsc;
should be
Ls[3]=nsc;
And again init those elements in the constructor or init block.
Also, I know this doesn't answer the question but I just have to say something about naming and style. Please name vending_machine class like VendingMachine and give the other objects more descriptive names instead of vague letters. Following convention helps when you come back to your code a week/month/year later and saves you from trying to figure out what the hell you were doing. Even if it is just a little project in school that is where it matters most that you learn and practice these conventions.
Also, it's nice when code is aesthetically pleasing.
Here's the situation :
I have 3 objects all named **List and I have a method with a String parameter;
gameList = new StringBuffer();
appsList = new StringBuffer();
movieList = new StringBuffer();
public void fetchData(String category) {
URL url = null;
BufferedReader input;
gameList.delete(0, gameList.length());
Is there a way to do something like the following :
public void fetchData(String category) {
URL url = null;
BufferedReader input;
"category"List.delete(0, gameList.length());
, so I can choose which of the lists to be used based on the String parameter?
I suggest you create a HashMap<String, StringBuffer> and use that:
map = new HashMap<String, StringBuffer>();
map.put("game", new StringBuffer());
map.put("apps", new StringBuffer());
map.put("movie", new StringBuffer());
...
public void fetchData(String category) {
StringBuffer buffer = map.get(category);
if (buffer == null) {
// No such category. Throw an exception?
} else {
// Do whatever you need to
}
}
If the lists are fields of your object - yes, using reflection:
Field field = getClass().getDeclaredField(category + "List");
List result = field.get();
But generally you should avoid reflection. And if your objects are fixed - i.e. they don't change, simply use an if-clause.
The logically simplest way taking your question as given would just be:
StringBuffer which;
if (category.equals("game"))
which=gameList;
else if (category.equals("apps"))
which=appList;
else if (category.equals("movie"))
which=movieList;
else
... some kind of error handling ...
which.delete();
As Jon Skeet noted, if the list is big or dynamic you probably want to use a map rather than an if/else/if.
That said, I'd encourage you to use integer constant or an enum rather than a String. Like:
enum ListType {GAME, APP, MOVIE};
void deleteList(ListType category)
{
if (category==GAME)
... etc ...
In this simple example, if this is all you'd ever do with it, it wouldn't matter much. But I'm working on a system now that uses String tokens for this sort of thing all over the place, and it creates a lot of problems.
Suppose you call the function and by mistake you pass in "app" instead of "apps", or "Game" instead of "game". Or maybe you're thinking you added handling for "song" yesterday but in fact you went to lunch instead. This will successfully compile, and you won't have any clue that there's a problem until run-time. If the program does not throw an error on an invalid value but instead takes some default action, you could have a bug that's difficult to track down. But with an enum, if you mis-spell the name or try to use one that isn't defined, the compiler will immediately alert you to the error.
Suppose that some functions take special action for some of these options but not others. Like you find yourself writing
if (category.equals("app"))
getSpaceRequirements();
and that sort of thing. Then someone reading the program sees a reference to "app" here, a reference to "game" 20 lines later, etc. It could be difficult to determine what all the possible values are. Any given function might not explicitly reference them all. But with an enum, they're all neatly in one place.
You could use a switch statement
StringBuffer buffer = null;
switch (category) {
case "game": buffer = gameList;
case "apps": buffer = appsList;
case "movie": buffer = movieList;
default: return;
}