How can I get this to run without freezing the GUI - java

This is a very simplified version of my code to get a better understanding of what I'm doing wrong here. The GUI freezes if the button is pressed. I need to be able to run a while loop if the button is pressed without freezing.
class obj1 extends Thread{
public void run(){
while(true) {
System.out.println("this thread should run when the button is pressed and I should be able to press another button");
}
}
}
class GUI extends Thread{
JFrame frame = new JFrame();
JButton button = new JButton("test1");
JButton button2 = new JButton("test2");
JPanel panel = new JPanel();
String command;
public void run() {
frame.setVisible(true);
panel.add(button);
panel.add(button2);
frame.add(panel);
frame.pack();
buttonOnAction();
}
public void buttonOnAction(){
button.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
obj1 one = new obj1();
one.start();
one.run();
}
});
button2.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
obj1 one2 = new obj1();
one2.start();
one2.run();
}
});
}
}
public class Main{
public static void main(String args[]){
GUI gui = new GUI();
gui.start();
gui.run();
}
}
Why does the GUI freeze?

Don't call run() directly on your Thread object. This immediately executes the run() method and doesn't spawn a new thread. Instead, just call start() as you have and let the system create the thread and call run() when it decides to.

It is also worth pointing out that the proper way to schedule graphical work in Swing is to make sure it ends up on the event dispatch thread. To do this properly, use SwingUtilities#invokeLater(Runnable), which will not wait for the work to complete, or SwingUtilities#invokeAndWait(Runnable), which will.

Related

Java: A Thread don't modify the GUI even with SwingUtilities.invokeLater

I have a problem with this code:
public class Gui_01 extends JFrame {
private JPanel display;
private ActionListener visualizza() {
ActionListener evento = new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
display.removeAll();
Thread t = new Thread(new Runnable() {
public void run() {
JPanel visualizza = new JPanel();
visualizza.add(new JLabel("Test", SwingConstants.CENTER));
display.add(visualizza, BorderLayout.SOUTH);
updateProgress(visualizza);
}
}
);
t.start();
}
};
return evento;
}
private void updateProgress(final JPanel visualizza) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
display.add(visualizza, BorderLayout.SOUTH);
}
});
}}
I don't understand why the code don't work properly, the thread t and the thread in updateProgress work fine, but any modification to display won't affect the GUI even with invokeLater.
display.add(visualizza, BorderLayout.SOUTH)
This code don't modify the gui, i know it's normal (due to Swing), but why invokeLater don't work.
Sorry for my bad english, thanks in advance for replys.
First get rid of the display.add(visualizza, BorderLayout.SOUTH); statement in your thread. as you should never update or modify the UI from outside the context of the EDT...
Thread t = new Thread(new Runnable() {
public void run() {
JPanel visualizza = new JPanel();
visualizza.add(new JLabel("Test", SwingConstants.CENTER));
//display.add(visualizza, BorderLayout.SOUTH);
updateProgress(visualizza);
}
}
In fact, I'd discourage your from creating UI elements outside of the EDT, as you can't guarantee when they might start interacting with the UI.
Second, call revalidate and repaint after you've updated the UI...
private void updateProgress(final JPanel visualizza) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
display.add(visualizza, BorderLayout.SOUTH);
display.revalidate();
display.repaint();
}
});
}}
Swing is lazy when it comes to updating the UI, this is a good thing, as it allows you to make sweeping changes and only update the UI when you're ready to do so.
I'd also encourage you to use a SwingWorker instead, as it has functionality which you can use to synchronise the updates with the EDT. See Worker Threads and SwingWorker for more details

opening only one window on actionPerformed

I've looked through topics on how to open only one window when a button is clicked but none of the solutions there helped, perhaps because my code was structured a bit differently.
So I have a main window class extending JFrame and one of the buttons is supposed to open a new window when clicked. I have defined the widgets/panels etc for the new window in a separate class. At the moment, every time I click on the button a new window is opened. I want to make it so that if a window is already opened then it would switch to that window once the button is clicked again.
Here is a bit of my code:
public class MainWindow extends JFrame{
/*
* create widgets and panels
*/
Button.addActionListener(new ActionListener() { // the button that opens
//a new window
#Override
public void actionPerformed(ActionEvent e) {
Window2 ww = new Window2(); //creating the new window here
}
});
}
NB. The Window2 class is also extending JFrame, if that's of any help.
Thanks
pull out ojbect creation from actionPerformed method beacuse each time you click button it's create new object. below can help you :-
Make a Window2 class singalton for more detail about singalton click here.
2 . add null check as below :-
....
Window2 ww = null; // static or instence variable
......
#Override
public void actionPerformed(ActionEvent e) {
if(ww==null)
{
ww = new Window2();
ww.someMethod();
}
else
{
ww.someMethod();
}
}
});
Here is a full working example:
Window2.java
public class Window2 extends JFrame {
private static final long serialVersionUID = 7843480295403205677L;
}
MainWindow.java
public class MainWindow extends JFrame {
private static final long serialVersionUID = -9170930657273608379L;
public static void main(String[] args) {
MainWindow mw = new MainWindow();
mw.go();
}
private void go() {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
createAndShowGUI();
}
});
}
private void createAndShowGUI() {
JButton button = new JButton("Click me");
button.addActionListener(new ActionListener() {
private Window2 ww = null;
#Override
public void actionPerformed(ActionEvent e) {
if (ww==null) {
ww = new Window2(); //creating the new window here
ww.setDefaultCloseOperation(HIDE_ON_CLOSE);
ww.setTitle("Window2 created on " + new Date());
ww.setSize(500, 200);
}
pack();
ww.setVisible(true);
}
});
setLayout(new BorderLayout());
add(button);
setDefaultCloseOperation(DISPOSE_ON_CLOSE);
pack();
setVisible(true);
}
}
What you can try is make two windows and put the actionPeformed method in the main class so that when the button is pressed it displays the second window

Need advice on creating a closing button for a small Java program

I am a novice as already stated and looking to create a button to close the program out. I am not talking about making sure the typical window close (Red X) terminates the program. I wish to make an additional button within my frame that when clicked will terminate the program as well.
You can add an ActionListener to your button which, upon action being performed, exits from the JVM.
yourButton.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
System.exit(0);
}
});
If you have set up the main application frame's (JFrame) defaultCloseOperation to JFrame.EXIT_ON_CLOSE then simply calling the frame's dispose method will terminate the program.
JButton closeButton = JButton("Close");
closeButton.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent evt) {
yourReferenceToTheMainFrame.dispose();
}
});
If not, then you will need to add to the actionPerformed method a call to System.exit(0);
import java.awt.GridLayout;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.border.EmptyBorder;
public class GoodbyeWorld {
GoodbyeWorld() {
final JFrame f = new JFrame("Close Me!");
// If there are no non-daemon threads running,
// disposing of this frame will end the JRE.
f.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
// If there ARE non-daemon threads running,
// they should be shut down gracefully. :)
JButton b = new JButton("Close!");
JPanel p = new JPanel(new GridLayout());
p.setBorder(new EmptyBorder(10,40,10,40));
p.add(b);
f.setContentPane(p);
f.pack();
f.setLocationByPlatform(true);
f.setVisible(true);
ActionListener closeListener = new ActionListener(){
#Override
public void actionPerformed(ActionEvent arg0) {
f.setVisible(false);
f.dispose();
}
};
b.addActionListener(closeListener);
}
public static void main(String[] args) {
Runnable r = new Runnable() {
#Override
public void run() {
new GoodbyeWorld();
}
};
SwingUtilities.invokeLater(r);
}
}
If you are extending the org.jdesktop.application.Application class (Netbeans would do that) you could invoke exit() in your app class, so:
button.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent evt) {
yourApp.exit();
}
});

Close JFrame from a JButton process remain alive

I have a class developed with windowbuilderpro that i want to close also from a JButton further than with the standard X button on the window, so here the example of the class :
public class MainWindow {
public JFrame frame;
public MainWindow() {
initialize();
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
}
public void show() {
EventQueue.invokeLater(new Runnable() {
public void run() {
try {
//Show the main Frame
frame.setVisible(true);
} catch (Exception e) {
e.printStackTrace();
}
}
});
}
When i close the window from the X button the window close correctly and the process terminate.
When i close instead from a JButton that have this listener :
mntmExit.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
//Close the application main form
frame.setVisible(false);
frame.dispose();
}
});
the frame window close correctly but the process remain alive ... Why ?
As you can see there is an AWT-Shutdown thread that start and terminate continuously, How can i achieve the same behaviour of the X button that close also the application process ?
Notes :
System.exit(0); is not suitable because it terminate the application also if there are another background running thread and i don't want that . The MainWindow class should close and release it's resource, the same behaviour that have closing the application with the X button that close the MainWindow instance but if there are background thread running it doesn't kill they but wait until they finished their work...
Enviroment :
JDK 7
Eclipse 3.7.1
not sure what you really needed, that looks like that you create new JFrame again an again, don't do that, create JFrame once and re-use this Container
frame.setDefaultCloseOperation(JFrame.DO_NOTHING_ON_CLOSE); // do nothing
frame.setDefaultCloseOperation(JFrame.HIDE_ON_CLOSE); // same as setVisible(false)
then for visibily you can only to call frame.setVisible(true);
for more Confortable is override WindowListener, then you can control some Events
All threads in this code stop when either the x button or the Exit button are activated. Are you getting different behavior?
import java.awt.event.*;
import javax.swing.*;
public class MainWindow {
public JFrame frame;
JButton mntmExit = new JButton("Exit");
public MainWindow() {
frame = new JFrame("Close Me!");
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
mntmExit.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
//Close the application main form
frame.setVisible(false);
frame.dispose();
}
});
frame.add(mntmExit);
frame.pack();
show();
}
public void show() {
//Show the main Frame
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
MainWindow mw = new MainWindow();
mw.show();
}
});
}
}
Just add one line:
System.exit(0);

java thread problem

I wrote a simple program with java swing which suppose to start another thread and in that thread a JForm will show up when I click a button. But JForm is not showing up... I used if (Thread.currentThread().getName() == "Thread1") to do the specific task for that thread, when I comment that program runs perfectly, I can't understand why it is not going to the if block... Please someone help me with this...
Thanks in advance!
Here is the code,
public class Test extends JFrame implements ActionListener {
JPanel panel;
JButton button;
public Test() {
setVisible(true);
setSize(300, 300);
setDefaultCloseOperation(DISPOSE_ON_CLOSE);
panel = new JPanel();
button = new JButton("click me");
button.addActionListener(this);
panel.add(button);
add(panel, BorderLayout.CENTER);
}
public static void main(String[] args) {
Test tst=new Test();
}
#Override
public void actionPerformed(ActionEvent arg0) {
if(arg0.getSource()==button){
System.out.println("test");
test2 test = new test2();
Thread tr1 = new Thread(test);
tr1.setName("Thread1");
tr1.start();
}
}
}
class test2 implements Runnable{
public void run() {
//if (Thread.currentThread().getName() == "Thread1") {
System.out.println("inside thread");
JFrame frame2=new JFrame();
frame2.setVisible(true);
frame2.setSize(300, 300);
frame2.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
//}
}
}
Try using getName().equals("Thread1") instead.
equals compares the strings, == checks if the two strings are the same object.
Try:
if (Thread.currentThread().getName().equals("Thread1"))
or
if (Thread.currentThread().getName().compareTo("Thread1") > 0)
why do you have that check for the current threads name anyway? That thread will be the only one to call that method anyway.
You must not compare String values using == as it checks for object identity. You should use Thread.currentThread().getName().equals("Thread1") instead.
You should not interact with any Swing/AWT components outside of the Event Dispatch Thread!

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