Java basic concurrent communicator - does not fully accept connection - java

I want to create simple communicator with one server and few clients who could connect and send data to it. It works fine without any threads, with only one client, but once i try to incorporate concurrency it doesn't work. From client perspective there is some connection, I can send data, but there is no sign of receiving that data on server. Here is the server class:
import java.io.*;
import java.net.InetAddress;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.Random;
public class MyServerSocket implements Runnable
{
private ServerSocket serverSocket;
public MyServerSocket() throws Exception
{
Random generator = new Random();
this.serverSocket = new ServerSocket(generator.nextInt(65000 - 60000) + 60000, 50, InetAddress.getByName("192.168.0.105"));
}
public InetAddress getSocketIPAddress()
{
return this.serverSocket.getInetAddress();
}
public int getPort()
{
return this.serverSocket.getLocalPort();
}
public void run()
{
while (true)
{
System.out.println("Running a thread");
try
{
String data = null;
Socket client = this.serverSocket.accept();
String clientAddress = client.getInetAddress().getHostName();
System.out.println("Connection from: " + clientAddress);
System.out.println("Here I am");
BufferedReader in = new BufferedReader(new InputStreamReader(client.getInputStream()));
BufferedWriter out = new BufferedWriter(new OutputStreamWriter(client.getOutputStream()));
String message = "";
while ((data = in.readLine()) != null && data.compareToIgnoreCase("quit") != 0)
{
message = ("\r\nMessage from " + clientAddress + ": " + data);
System.out.println(message);
out.write(message);
}
} catch (Exception e)
{
System.out.println("Something went wrong");
} finally
{
try
{
serverSocket.close();
} catch (IOException e)
{
e.printStackTrace();
}
}
}
}
}
Server main:
import java.lang.Thread;
public class Main
{
public static void main(String[] args)
{
try
{
MyServerSocket socket = new MyServerSocket();
Runnable runnable = new MyServerSocket();
System.out.println("Port number: " + socket.getPort() + " IP address: " + socket.getSocketIPAddress());
Thread thread = new Thread(runnable);
thread.start();
}catch (Exception e)
{
e.printStackTrace();
}
}
}
Client class:
import java.io.PrintWriter;
import java.net.InetAddress;
import java.net.Socket;
import java.util.Scanner;
public class ClientSocket
{
private Socket socket;
private Scanner scanner;
ClientSocket(InetAddress serverAddress, int serverPort) throws Exception
{
this.socket = new Socket(serverAddress, serverPort);
this.scanner = new Scanner(System.in);
}
public void sendData() throws Exception
{
String data;
System.out.println("Please type in the message. If you want to terminate the connection, type Quit");
PrintWriter out = new PrintWriter(this.socket.getOutputStream(), true);
do
{
data = scanner.nextLine();
out.println(data);
out.flush();
}while(data.compareToIgnoreCase("quit") != 0);
out.println();
}
}
Client main:
import java.net.InetAddress;
import java.util.Scanner;
public class Main
{
public static void main(String[] args)
{
Scanner scanner = new Scanner(System.in);
int port;
System.out.println("Provide port at which you will communicate with the server");
port = scanner.nextInt();
try
{
ClientSocket socket1 = new ClientSocket(InetAddress.getByName("192.168.0.105"), port);
socket1.sendData();
}catch(Exception e)
{
System.out.println("Could not connect to the server.");
}
}
}
Server somehow stops its working when is about to accept the client connection, while client works fine and seem to be connected to the server.

In server side, once you accept a client connection, you should new a thread to process this connection:
import java.io.*;
import java.net.InetAddress;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.Random;
public class MyServerSocket implements Runnable {
private ServerSocket serverSocket;
public MyServerSocket() throws Exception {
Random generator = new Random();
this.serverSocket = new ServerSocket(generator.nextInt(65000 - 60000) + 60000, 50, InetAddress.getByName("192.168.0.105"));
}
public InetAddress getSocketIPAddress() {
return this.serverSocket.getInetAddress();
}
public int getPort() {
return this.serverSocket.getLocalPort();
}
public void run() {
while (true) {
System.out.println("Running a thread");
try(Socket client = this.serverSocket.accept()) {
// new thread to process this client
new Thread(() -> {
try {
String data = null;
String clientAddress = client.getInetAddress().getHostName();
System.out.println("Connection from: " + clientAddress);
System.out.println("Here I am");
BufferedReader in = new BufferedReader(new InputStreamReader(client.getInputStream()));
BufferedWriter out = new BufferedWriter(new OutputStreamWriter(client.getOutputStream()));
String message = "";
while (true) {
if (!((data = in.readLine()) != null && data.compareToIgnoreCase("quit") != 0)) break;
message = ("\r\nMessage from " + clientAddress + ": " + data);
System.out.println(message);
out.write(message);
}
} catch (IOException e) {
System.out.println("Something went wrong");
}
}).start();
} catch (Exception e) {
System.out.println("Something went wrong");
}
}
}
}

Ok, somehow I solved that problem, but still I need to understand how does it work:
Accepting connection inside try block, without finally block (nor try with resources) so socket is opened all the time.
Modified main method so there is no threads or runnable objects at all in it. The whole process is done within the class:
Code:
public class Main
{
public static void main(String[] args)
{
try
{
MyServerSocket socket = new MyServerSocket();
System.out.println("Port number: " + socket.getPort() + " IP address: " + socket.getSocketIPAddress());
socket.run();
}
catch (Exception e)
{
e.printStackTrace();
}
}
}
If anyone could point me out mistakes that are still in this final version of code I'll be grateful.

Related

How to use existing Objects in an overwritten run() Method?

I'm a beginner in programming and do strugle a bit.
So I'm building a TCP peer to peer Chat and that requires me to divide the tasks -> Threads.
So I want to built a Thread for the "writing" part of that connection (Scanner, DataOutputStream etc.) In order to do that i implemented Runnable and that forces me to write my Thread in the overwritten run() method.
Now I have a bit of a problem, because in Order to send my messages out to the "other end (another client) I need the "socket.getOutputStream" but I cant use it in the run() method and i dont know how to fix this problem, sitting already a week on this problem. Any ideas ?
public class ClientHorcher implements Runnable {
public static void main(String[] args) {
try {
ServerSocket serverSocket = new ServerSocket(11111);
System.out.println("Waiting For Connection:-");
Socket socket = serverSocket.accept();
Scanner scanner = new Scanner(System.in);
DataInputStream datenRein = new DataInputStream(socket.getInputStream());
DataOutputStream datenRaus = new DataOutputStream(socket.getOutputStream());
String nickname;
System.out.print("Gib einen Nickname ein: ");
nickname = scanner.nextLine();
while (true) {
String vonMsg = datenRein.readUTF(in);
System.out.println("Client:-" + vonMsg);
if (vonMsg.equals("exit")) {
System.out.println("Beenden!!!");
datenRein.close();
datenRaus.close();
scanner.close();
socket.close();
serverSocket.close();
System.exit(0);
}
System.out.print(nickname + ":-");
String zuMsg = scanner.nextLine();
datenRaus.writeUTF(zuMsg);
if (zuMsg.equals("exit")) {
System.out.println("Quiting!!!");
datenRein.close();
datenRaus.close();
scanner.close();
socket.close();
serverSocket.close();
System.exit(0);
}
}
} catch (IOException e) {
e.printStackTrace();
}
}
#Override
public void run() {
}
}`
`public class ClientVerbinder implements Runnable {
public static void main(String[] args) {
try {
Socket socket = new Socket("Localhost", 11111);
System.out.println("Connected");
Scanner scanner = new Scanner(System.in);
DataInputStream datenRein = new DataInputStream(socket.getInputStream());
DataOutputStream datenRaus = new DataOutputStream(socket.getOutputStream());
String nickname;
System.out.print("Gib einen Nickname ein: ");
nickname = scanner.nextLine();
while (true) {
System.out.print(nickname+":-");
String zuMsg = scanner.nextLine();
datenRaus.writeUTF(zuMsg);
if (zuMsg.equals("exit")) {
System.out.println("Beenden!!!");
datenRein.close();
datenRaus.close();
scanner.close();
socket.close();
System.exit(0);
}
String vonMsg = datenRein.readUTF();
System.out.println("CLient"+":-" + vonMsg);
if (vonMsg.equals("exit")) {
System.out.println("Quiting!!!");
datenRein.close();
datenRaus.close();
scanner.close();
socket.close();
System.exit(0);
}
}
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
#Override
public void run() {
}
}
Multiple possibilities.
Use static variables. Normally you would not do that, but because your code is all-static, you could
Use member variables in an OO-style code.
If you wanted to do it properly, you'd split the server into two parts:
The ServerSocket listener that only listens to connections (Socket connectionToClient = ss.accept), and whenever a connection comes in, creates a new
ClientHandler, passes in the Socket, and the ClientHandler then starts its own thread internally
This way, the ClientHandler has all the data it needs (again as member variables) and can work on its own concerns (aka 'separation of concerns).
Update
This is what I created. Really simple.
Start Server
Start 1st client
Start 2nd client
In any client, type message
Other client receives it
Classes:
SimpleServer
package stackoverflow.simplemtserver;
import java.io.IOException;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.concurrent.LinkedBlockingDeque;
public class SimpleServer { // make it closeable and close sockets if this is not standalone
public static void main(final String[] args) throws IOException {
final int port = 7623;
new SimpleServer(port);
}
final LinkedBlockingDeque<SimpleServerClientHandler> clientHandlers = new LinkedBlockingDeque<>();
private final ServerSocket mServerSocket;
public SimpleServer(final int pPort) throws IOException {
mServerSocket = new ServerSocket(pPort);
final Thread m = new Thread(() -> runLoop(), getClass().getSimpleName() + " Main Loop");
m.start();
}
private void runLoop() {
while (true) {
try {
System.out.println("Server waiting for connection...");
#SuppressWarnings("resource") final Socket cs = mServerSocket.accept(); // do NOT close the socket here, no try-resource, will interrupt threaded communication!
final SimpleServerClientHandler ch = new SimpleServerClientHandler(this, cs);
clientHandlers.add(ch);
System.out.println("Connection accepted, handler started. Handlers active: " + clientHandlers.size());
} catch (final IOException e) {
// handle this how you need it
e.printStackTrace();
}
}
}
public void signOffClientHandler(final SimpleServerClientHandler pClientHandler) {
clientHandlers.remove(pClientHandler); // we could also accommplish this using stack trace to avoid access from outside, but this is the easier solution
}
public void spreadMessageToClients(final String pMessageFromClient, final SimpleServerClientHandler pSimpleServerClientHandler) {
for (final SimpleServerClientHandler ch : clientHandlers) {
if (ch != pSimpleServerClientHandler) ch.relayMessageToClient(pMessageFromClient); // we can work with identity == and != here
}
}
}
SimpleServerClientHandler
package stackoverflow.simplemtserver;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.net.Socket;
public class SimpleServerClientHandler {
private final SimpleServer mParentServer;
private final Socket mClientSocket;
private final DataInputStream mDIS;
private final DataOutputStream mDOS;
public SimpleServerClientHandler(final SimpleServer pSimpleServer, final Socket pCS) throws IOException {
mParentServer = pSimpleServer;
mClientSocket = pCS;
mDIS = new DataInputStream(mClientSocket.getInputStream());
mDOS = new DataOutputStream(mClientSocket.getOutputStream());
final Thread t = new Thread(() -> runComms(), getClass().getSimpleName() + " Comms Loop");
t.setDaemon(true); // threads now stop once server stops. this is NOT a soft exit
t.start();
}
private void runComms() {
try {
try {
while (true) {
// do all your logic here, work with DIS and DOS
final String messageFromClient = mDIS.readUTF();
if (messageFromClient == null) break;
if (!messageFromClient.startsWith("*")) mParentServer.spreadMessageToClients(messageFromClient, this);
}
} catch (final Exception e) {
// TODO: handle exception
}
} finally {
try {
mClientSocket.close(); // also closes DataIn/Out
} catch (final IOException e) { /* ignore */ }
mParentServer.signOffClientHandler(this);
}
}
public void relayMessageToClient(final String pMessageFromClient) {
try {
mDOS.writeUTF("*" + pMessageFromClient);
} catch (final IOException e) {
// ignore unless needed otherwise
}
}
}
SimpleClient
package stackoverflow.simplemtserver;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.net.Socket;
import java.net.SocketException;
import java.net.UnknownHostException;
import java.util.Scanner;
public class SimpleClient {
public static void main(final String[] args) throws UnknownHostException, IOException {
final String hostname = "localhost";
final int port = 7623;
try (final Socket s = new Socket(hostname, port);
final DataInputStream dis = new DataInputStream(s.getInputStream());
final DataOutputStream dos = new DataOutputStream(s.getOutputStream());
final Scanner scanner = new Scanner(System.in);) {
final Thread t = new Thread(() -> runListenerLoop(dis), SimpleClient.class.getSimpleName() + " Reader Thread");
t.setDaemon(true);
t.start();
while (true) {
System.out.println("Enter message:");
System.out.flush();
final String msg = scanner.nextLine();
if (msg == null) break;
System.out.println("Spreading message: " + msg);
dos.writeUTF(msg);
}
}
}
private static void runListenerLoop(final DataInputStream pDis) {
while (true) {
try {
System.out.println("Waiting for incoming messages...");
final String msg = pDis.readUTF();
System.out.println("Received: " + msg);
} catch (final SocketException e) {
// if ("java.net.SocketException: Connection reset".equals(e.getMessage()))
break;
} catch (final IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}
From here on, there's now more ways you can extend this client/server communication:
use opcodes (read/write int constants or enums before data) to distinguish for special operations and/or messages (like this here puts an asterisk in front of the string to prevent re-re-laying the same message indefinitely over the network)
read multiple strings for user, message, additional options
implement this is a user friendly UI so you dont have to use console I/O
Update 2
The pure peer-to-peer solution is this one.
If the app is run without params, it goes into listening mode, waiting for a connection.
If the app is run with one arguments, it interprets it as listening port and also goes into listening mode.
If the app is un with [hostname] [port] arguments, it will try to connect there
Example:
start first app without arguments (listening)
start second app with arguments "localhost 7642" (connecting)
both apps will now
connect,
then set up I/O resources,
then start the listening thread for incoming messages
then go into the read-keyboard-and-write-to-socket loop
now you can type a message in one of the apps, the other one will receive it
p2p code:
package stackoverflow.simplemtserver;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.net.ServerSocket;
import java.net.Socket;
import java.net.SocketException;
import java.net.UnknownHostException;
import java.util.Scanner;
public class SimplePeerToPeerClient {
static public final int DEFAULT_PORT = 7642;
public static void main(final String[] args) throws UnknownHostException, IOException {
if (args.length == 0) {
System.out.println("Waiting on default port " + DEFAULT_PORT);
waitForConnection(DEFAULT_PORT);
} else if (args.length == 1) {
final int port = Integer.parseInt(args[0]);
System.out.println("Waiting on port " + port);
waitForConnection(port);
} else if (args.length == 2) {
final String hostName = args[0];
final int port = Integer.parseInt(args[1]);
System.out.println("Connecting to " + hostName + " on port " + port);
connectToOtherSide(hostName, port);
} else throw new IllegalArgumentException("Invalid amount of argument! Need none (listen) or 2: [hostname] [port] (connect)");
}
private static void waitForConnection(final int pPort) throws IOException {
try (final ServerSocket ss = new ServerSocket(pPort);) {
#SuppressWarnings("resource") final Socket socket = ss.accept(); // will get closed later
startComms(socket);
} // closes ServerSocket after 1st connection
}
private static void connectToOtherSide(final String pHostName, final int pPort) throws UnknownHostException, IOException {
#SuppressWarnings("resource") final Socket socket = new Socket(pHostName, pPort); // will get closed later
startComms(socket);
}
private static void startComms(final Socket pSocket) throws IOException {
try (
final DataInputStream dis = new DataInputStream(pSocket.getInputStream());
final DataOutputStream dos = new DataOutputStream(pSocket.getOutputStream());
final Scanner scanner = new Scanner(System.in);) {
// run the listener loop
final Thread t = new Thread(() -> runListenerLoop(dis), SimpleClient.class.getSimpleName() + " Reader Thread");
t.setDaemon(true);
t.start();
// run my keyboard-input-send loop
while (true) {
System.out.println("Enter message:");
System.out.flush();
final String msg = scanner.nextLine();
if (msg == null) break; // empty input ends client
System.out.println("Spreading message: " + msg);
dos.writeUTF(msg);
}
} finally {
try {
pSocket.close();
} catch (final IOException e) { /* ignore */ }
}
}
private static void runListenerLoop(final DataInputStream pDis) {
while (true) {
try {
System.out.println("Waiting for incoming messages...");
final String msg = pDis.readUTF();
System.out.println("Received: " + msg);
} catch (final SocketException e) {
// if ("java.net.SocketException: Connection reset".equals(e.getMessage()))
break;
} catch (final IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}

Server doesn't forward message to all in the chat

i am trying to create a simple chat app using java sockets, the server is threaded, when a client connects its socket is added to an ArrayList, so that i can send to all in that list.
the problem is when 3 clients are connected, the for loop that sends doesn't work properly, for ex : client 0 sends to both 1 and 2 but client 2 doesn't send to anyone :(
The server and the ClientHandler :
import java.io.BufferedReader;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.OutputStreamWriter;
import java.io.PrintWriter;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.ArrayList;
import java.util.Scanner;
public class MainServer {
private static int portnumber = 6968;
static ArrayList <ClientHandler> allClients = new ArrayList<>();
public static void main(String[] args) throws Exception {
// init
// server works by default on localhost
ServerSocket serversocket = new ServerSocket(portnumber);
int clientNo = 0;
System.out.println("server is running on port : " + portnumber);
while (true) {
// creating a socket for each connection
Socket clientsocket = null;
try {
// receiving incoming requests from users/clients
clientsocket = serversocket.accept();
// input and output from client
PrintWriter out = new PrintWriter(clientsocket.getOutputStream(), true);
BufferedReader in = new BufferedReader(new InputStreamReader(clientsocket.getInputStream()));
// create a threads
ClientHandler ch = new ClientHandler(clientsocket, "Client#" + clientNo, in, out);
// adding to the clientList
allClients.add(ch);
System.out.println(ch.clientName + " has joined");
Thread clientThread = new Thread(ch);
clientThread.start();
// decrease when user leaves
clientNo++;
} catch (Exception e) {
clientsocket.close();
e.printStackTrace();
System.exit(1);
//out.close();
//in.close();
//clientSocket.close();
//serverSocket.close();
}
}
}
}
// handle client requests
public class ClientHandler implements Runnable{
public String clientName;
public Socket clientsocket = null;
public boolean active = false;
private BufferedReader inp;
private PrintWriter out;
private final String EXIT_STR = "exit";
public Scanner clientSc = new Scanner(System.in);
public ClientHandler(Socket socket, String name, BufferedReader inp, PrintWriter out) {
this.clientsocket = socket;
this.clientName = name;
this.inp = inp;
this.out = out;
// active when the thread is created
this.active = true;
}
#Override
public void run() {
// getting the output temp
String recivedMsg = "";
while (true) {
try {
recivedMsg = inp.readLine();
System.out.println(recivedMsg);
// check for ctrl+C
if (recivedMsg.equals(this.EXIT_STR)){
// send to all
System.out.println(this.clientName + " exits");
// close the connection and break
this.active = false;
this.clientsocket.close();
// bye
break;
}
// send to all except me
for (ClientHandler client : MainServer.allClients){
if (!client.clientName.equals(this.clientName)){
client.out.println(this.clientName + ":" + recivedMsg);
client.out.flush();
break;
}
}
} catch (IOException e) {
e.printStackTrace();
}
}
try {
// clean
this.clientsocket.close();
this.inp.close();
this.out.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
The client :
import java.io.BufferedReader;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.Socket;
import java.util.Scanner;
public class Client {
private String hostName;
private int portNumber;
// set connction and server
public PrintWriter out = null;
public BufferedReader in = null;
public Socket clientSocket = null;
Client(String hostName, int port) {
this.hostName = hostName;
this.portNumber = port;
// setting the connction
this.setConnection();
}
private void setConnection () {
try {
this.clientSocket = new Socket(this.hostName, this.portNumber);
this.out = new PrintWriter(this.clientSocket.getOutputStream(), true);
this.in = new BufferedReader(new InputStreamReader(this.clientSocket.getInputStream()));
} catch (Exception e) {
e.printStackTrace();
System.exit(1);
}
}
public void sendMessageToServer(String msg) {
//System.out.println("The msg is : " + msg);
out.println(msg);
}
public String readMessage() {
String outputMsg = "";
try {
outputMsg = in.readLine();
} catch (IOException e) {
e.printStackTrace();
}
return outputMsg;
}
// shit cleaning
public void closeSession(){
try {
this.out.close();
this.in.close();
this.clientSocket.close();
} catch (IOException e) {
e.printStackTrace();
System.exit(1);
}
System.out.println("Session has been terminated!");
}
public static void main(String args[]) throws IOException{
// init
String host = "localhost";
int port = 6968;
Client newClient = new Client(host, port);
// // send a message
Scanner sc = new Scanner(System.in);
Thread sendMsg = new Thread(new Runnable() {
#Override
public void run() {
while (true) {
try {
String userInput = sc.nextLine();
newClient.sendMessageToServer(userInput);
if (userInput.equals("exit")) {
System.exit(1);
}
} catch (Exception e) {
System.exit(1);
}
}
}
});
Thread getMsg = new Thread(new Runnable() {
#Override
public void run() {
while (true) {
String msgRead = "";
try {
msgRead = newClient.readMessage();
System.out.println(msgRead);
} catch (Exception e) {
System.exit(1);
}
}
}
});
sendMsg.start();
getMsg.start();
}
}
I think the problem is here :
// send to all except me
for (ClientHandler client : MainServer.allClients){
if (!client.clientName.equals(this.clientName)){
client.out.println(this.clientName + ":" + recivedMsg);
client.out.flush();
break;
}
}
The fix is straightforward: remove the break statement from the loop where you think the problem is.
This break statement causes the loop through all the ClientHandlers to stop as soon as it sends the message to one client. You don't want this: you want this loop to keep going and send the message to all clients other than the one that wrote the message.

simple chat program using java and sockets

I have a problem using sockets in Java: the server doesn't respond and no exception is thrown.
Server Code:
import java.io.BufferedReader;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.Scanner;
class Server {
public static void main(String args[]) {
final int time = 75;
//boolean CHAT_SESSION_ALIVE = false;
int port = 9999;
try {
System.out.println("Starting chat server using the port : " + port);
ServerSocket srvr = new ServerSocket(port);
Socket skt = srvr.accept();
System.out.println("Server has connected with client " + skt.getInetAddress());
//CHAT_SESSION_ALIVE = true;
PrintWriter out = new PrintWriter(skt.getOutputStream(), true);
BufferedReader in = new BufferedReader(new InputStreamReader(skt.getInputStream()));
new Thread(new Runnable() {
#Override
public void run() {
while (true) {
try {
if (in.ready()) {
String msg = in.readLine();
System.out.println("receive message: '" + msg + "'");
Thread.sleep(time);
}
} catch (Exception e) {
System.out.println(e);
}
}
}
}).start();
new Thread(new Runnable() {
#Override
public void run() {
while (true) {
try {
Thread.sleep(time);
String msg = new Scanner(System.in).nextLine();
System.out.println("Sending message: '" + msg + "'");
out.print(msg);
} catch (Exception e) {
System.out.println(e);
}
}
}
}).start();
//in.close();
//out.close();
//skt.close();
//srvr.close();
} catch (Exception e) {
System.out.print(e);
}
}
}
Client Code:
import java.io.BufferedReader;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.Socket;
import java.util.Scanner;
class Client {
public static void main(String args[]) {
final int time = 75;
//boolean CHAT_SESSION_ALIVE = false;
int port = 9999;
String hostIP = "127.0.0.1";
try {
Socket skt = new Socket(hostIP, port);
System.out.println("Client has connected with server " + hostIP + ":" + port);
//CHAT_SESSION_ALIVE = true;
PrintWriter out = new PrintWriter(skt.getOutputStream(), true);
BufferedReader in = new BufferedReader(new InputStreamReader(skt.getInputStream()));
new Thread(new Runnable() {
#Override
public void run() {
while (true) {
try {
if (in.ready()) {
String msg = in.readLine();
System.out.println("receive message: '" + msg + "'");
Thread.sleep(time);
}
} catch (Exception e) {
System.out.println(e);
}
}
}
}).start();
new Thread(new Runnable() {
#Override
public void run() {
while (true) {
try {
String msg = new Scanner(System.in).nextLine();
System.out.println("Sending message: '" + msg + "'");
out.print(msg);
Thread.sleep(time);
} catch (Exception e) {
System.out.println(e);
}
}
}
}).start();
//in.close();
//out.close();
//skt.close();
} catch (Exception e) {
System.out.print(e);
}
}
}
The server output:
Starting chat server using the port : 9999
Server has connected with client /127.0.0.1
The client output:
Client has connected with server 127.0.0.1:9999
simple message
Sending message: 'simple message'
Please explain why the server isn't working correctly.
Scanner.nextLine returns the line without the new line delim. The server is using BufferedReader.readLine, which expects a new line (or may block if it does not receive one). Solution: append the delimiter when sending messages. If using print, you must explicitly flush:
out.print(msg + "\n");
out.flush();//explicitly flush the stream
or use the println method to have it add the new line for you (and makes use of autoflush true flag passed to the PrintWriter constructor):
out.println(msg);//auto flushing
In both codes, put an out.flush() just right after the instanciation of PrintWriter out

Thread server/client stops after 2nd client joins

I have a server which uses multiple threads to accept multiple clients. I have it at the moment that when a client types something, it appears on the server as Client: text This works fine for 1 client. However the problem is when a second client joins.
They join fine and they can type fine. But the first client can only type 1 more thing then they stop, i.e their messages doesn't appear on the server. I presume they can do 1 as the method has been started but doesn't repeat. I've tried a while (true) loop (as seen in the code) and recalling the method at the end, neither work. I'm new to programming so don't have much expertise in this. Please find the code below :) (Note, indention is correct, just hasn't copied across properly)
Server:
package dod;
import java.net.*;
import java.util.*;
import java.util.concurrent.atomic.AtomicInteger;
import java.io.*;
public class Server implements Runnable
{
PrintWriter out;
BufferedReader in;
Socket clientSocket;
ServerSocket serverSocket;
int portNumber;
AtomicInteger numClients = new AtomicInteger(0);
public static void main(String[] args)
{
Server s = new Server();
s.startup();
}
public void run()
{}
/**
* Start the server on the user picked port
*/
public void startup()
{
try
{
System.out.println("Enter a port");
Scanner dif = new Scanner(System.in);
portNumber = Integer.parseInt(dif.nextLine());
dif.close();
serverSocket = new ServerSocket(portNumber);
newThread();
}
catch (IOException e) {
System.out.println("Error");
System.exit(0);
}
}
public void newThread()
{
Thread thread =new Thread("C"+numClients.getAndIncrement())
{
public void run()
{
accept();
}
};
thread.start();
}
public void accept()
{
try
{
clientSocket = serverSocket.accept();
System.out.println("A new client has just connected.");
} catch(IOException e)
{
System.out.println("error");
System.exit(0);
}
newThread();
listenCommand();
}
public void listenCommand()
{
while (true)
{
try
{
out = new PrintWriter(clientSocket.getOutputStream(), true);
in = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
String userInput;
while ((userInput = in.readLine()) != null)
{
System.out.println("client: " + userInput);
}
} catch (IOException e)
{
System.out.println("Error");
System.exit(0);
}
}
}
}
Client:
package dod;
import java.io.*;
import java.net.*;
public class Client
{
public static void main(String[] args) throws IOException {
String hostName = args[0];
int portNumber = Integer.parseInt(args[1]);
try {
Socket serverSocket = new Socket(hostName, portNumber);
PrintWriter out = new PrintWriter(serverSocket.getOutputStream(), true);
BufferedReader in = new BufferedReader(new InputStreamReader(serverSocket.getInputStream()));
BufferedReader stdIn = new BufferedReader(new InputStreamReader(System.in));
String userInput;
while ((userInput = stdIn.readLine()) != null)
{
out.println(userInput);
}
} catch(UnknownHostException e) {
System.out.println("error in host");
} catch(IOException e) {
System.out.println("error in IO");
}
}
}
Thank you! :)
*emphasized text*In the Server class you should have a Thread listening for new clients arriving and assigning them their own socket. You have the socket and the streams as a member variables, so everytime a new client comes you replace the socket. Also you open a new Thread for the accept connection, instead for the client itself.
Check the following (See that the client socket is another thread and I created a Runnable for it):
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.Scanner;
import java.util.concurrent.atomic.AtomicInteger;
public class Server
{
ServerSocket serverSocket;
int portNumber;
AtomicInteger numClients = new AtomicInteger(0);
public static void main(String[] args)
{
Server s = new Server();
s.startup();
}
/**
* Start the server on the user picked port
*/
public void startup()
{
try
{
System.out.println("Enter a port");
Scanner dif = new Scanner(System.in);
portNumber = Integer.parseInt(dif.nextLine());
dif.close();
serverSocket = new ServerSocket(portNumber);
newThread();
}
catch (IOException e) {
System.out.println("Error");
System.exit(0);
}
}
public void newThread()
{
Thread thread =new Thread("C"+numClients.getAndIncrement())
{
public void run()
{
while(true) {
try {
accept();
} catch (Exception e) {
// lof the exception
}
}
}
};
thread.start();
}
public void accept()
{
try
{
Socket clientSocket = serverSocket.accept();
new Thread(new ClientSocket(clientSocket)).start();
System.out.println("A new client has just connected.");
} catch(IOException e)
{
System.out.println("User disconnected");
System.exit(0);
}
}
class ClientSocket implements Runnable {
Socket clientSocket;
public ClientSocket(Socket clientSocket) {
this.clientSocket = clientSocket;
}
public void run() {
{
try
{
PrintWriter out = new PrintWriter(clientSocket.getOutputStream(), true);
BufferedReader in = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
String userInput;
while ((userInput = in.readLine()) != null)
{
System.out.println("client: " + userInput);
}
} catch (IOException e)
{
System.out.println("Error. Probably client disconnected");
// System.exit(0); do you want to exist when a client disconnects?
}
}
}
}
}

Java server , client program

The code below should allow the user to enter a URL and have it return the ip address of that website but it's not working.
The application is a console application. I had it working at one time but I don't know why it won't work now.
Here is the error i am getting when the users enters a website to get the ip address from
IOException: java.net.SocketException: Connection reset
HERE IS MY CLIENT CODE
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.Socket;
import java.net.UnknownHostException;
public class Client {
public static void main(String[] args) {
String hostname = "localhost";
int port = 6052;
if (args.length > 0) {
hostname = args[0];
}
Socket clientSocket = null;
PrintWriter os = null;
BufferedReader is = null;
try {
clientSocket = new Socket(hostname, port);
os = new PrintWriter(clientSocket.getOutputStream(), true);
is = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
} catch (UnknownHostException e) {
System.err.println("Don't know about host: " + hostname);
} catch (IOException e) {
System.err.println("Couldn't get I/O for the connection to: " + hostname);
}
if (clientSocket == null || os == null || is == null) {
System.err.println("Something is really wrong. ");
return;
}
try {
if (args.length != 2) {
System.out.print("Enter a www web address (must have www!) ");
BufferedReader br = new BufferedReader(new InputSreamReader(Sy.in))
String keyboardInput = br.readLine();
os.println(keyboardInput);
} else {
os.println(args[1]);
}
String responseLine = is.readLine();
System.out.println("The IP address of " + args[1] + "is" + responseLine);
} catch (UnknownHostException e) {
System.err.println("Trying to connect to host: " + e);
} catch (IOException e) {
System.err.println("IOException: " + e);
}
}
}
HERE IS MY SERVER CODE
import java.io.IOException;
import java.net.ServerSocket;
import java.net.Socket;
public class Server {
public static void main(String args[]) {
int port = 6052;
Server server = new Server(port);
server.startServer();
}
ServerSocket echoServer = null;
Socket clientSocket = null;
int numConnections = 0;
int port;
public Server(int port) {
this.port = port;
}
public void stopServer() {
System.out.println("Server working hold on a min.");
System.exit(0);
}
public void startServer() {
try {
echoServer = new ServerSocket(port);
} catch (IOException e) {
e.printStackTrace();
}
System.out.println("Server is now started and is waiting for Clients.");
while (true) {
try {
clientSocket = echoServer.accept();
numConnections++;
new Thread(new ServerConnection(clientSocket, numConnections,
this)).start();
} catch (IOException e) {
System.out.println(e);
}
}
}
}
class ServerConnection implements Runnable {
private static BufferedReader is;
private static PrintStream os;
private static Socket clientSocket;
private static int id;
private static Server server;
public ServerConnection(Socket clientSocket, int id, Server server) {
this.clientSocket = clientSocket;
this.id = id;
this.server = server;
System.out.println( "Connection " + id + " established with: " + clientSocket );
try {
is = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
os = new PrintStream(clientSocket.getOutputStream());
} catch (IOException e) {
System.out.println(e);
}
}
public void run() {
String line;
try {
boolean serverStop = false;
line = is.readLine();
System.out.println( "Received " + line + " from Connection " + id + "." );
InetAddress hostAddress = InetAddress.getByName(line);
String IPaddress = hostAddress.getHostAddress();
os.println(IPaddress);
is.close();
os.close();
clientSocket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
With no arguments, host will be localhost, user will be propted for a website. ArrayOutOfBoundsException because you didn't check the arguments.
With one argument, it is the host. Passing a site will not work because the site won't work as expected.
Running with two arguments, it works if the first argument is localhost.

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