As stated in the title, essentially I only want to display the GroundOverlay when the camera is in view of the entire building. How would I accomplish this within the onCameraMove() method? As of now the overlay appears even when part of the building is within the camera view.
#Override
public void onCameraMove(){
LatLngBounds bounds = mMap.getProjection().getVisibleRegion().latLngBounds;
private static final LatLng Building1 = new LatLng(54.69726685890506,-2.7379201682812226);
if(mMap.getCameraPosition().zoom > 17){
if (bounds.contains(Building1)) {
displayOverlay();
}
}
It seems that Building1 should be a list of the boundary points of the building, and you should check in a loop that ALL of them are contained inbounds:
...
List<LatLng> buildingPoints = new ArrayList<>();
buildingPoints.add(new LatLng(...,...))
buildingPoints.add(new LatLng(...,...))
...
...
if(mMap.getCameraPosition().zoom > 17){
boolean allPointsVisible = true;
for (LatLng currBuildingPoint: buildingPoints) {
if (!bounds.contains(currBuildingPoint)) {
allPointsVisible = false;
break;
}
}
if (allPointsVisible) {
displayOverlay();
}
}
...
Related
I am using the HERE Maps Lite SDK for Android as a library in my project.
I want to show MapView, and add overlays of all shelters I have in my database, in their specific coordinates.
The map works well, but the shown coordinates are not accurate. I tried to geocode the coordinates in lat-long website, and they are correct, but in the map they are shown right to their real location.
My code:
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_shelters_map);
mapView = findViewById(R.id.mapview);
mapView.onCreate(savedInstanceState);
ActivityCompat.requestPermissions(SheltersMapActivity.this, new String[] {
Manifest.permission.ACCESS_FINE_LOCATION}, 123);
if (ContextCompat.checkSelfPermission(this, ACCESS_FINE_LOCATION)
!= PackageManager.PERMISSION_GRANTED) {
// Permission is not granted
Toast.makeText(getApplicationContext(), "אנא אפשר גישה לשירותי מיקום", Toast.LENGTH_SHORT).show();
ActivityCompat.requestPermissions(this,
new String[]{ACCESS_FINE_LOCATION},
1);
} else // premission is granted
{
GPStracker g = new GPStracker(getApplicationContext());
userLocation = g.getLocation();
}
loadMapScene();
addSheltersOverlay();
// loadMapScene();
}
private void loadMapScene() {
// Load a scene from the SDK to render the map with a map style.
mapView.getMapScene().loadScene(MapStyle.NORMAL_DAY, new MapScene.LoadSceneCallback() {
#Override
public void onLoadScene(#Nullable MapScene.ErrorCode errorCode) {
if (errorCode == null) {
mapView.getCamera().setTarget(new GeoCoordinates(userLocation.getLatitude(),
userLocation.getLongitude()));
mapView.getCamera().setZoomLevel(15);
} else {
Log.d("data1", "onLoadScene failed: " + errorCode.toString());
}
}
});
}
private void addSheltersOverlay() {
db = new DatabaseHandler(this);
ArrayList<Shelter> places = this.db.getAllPlaces();
Shelter userLocationPlace = new Shelter("המיקום שלך", "", userLocation, null, 0, "");
places.add(userLocationPlace);
int size = places.size();
for(int i = 0; i < size; i++) {
TextView textView = new TextView(this);
textView.setTextColor(Color.parseColor("#FFFFFF"));
textView.setText(places.get(i).getName());
LinearLayout linearLayout = new LinearLayout(this);
if (places.get(i) instanceof Basement)
linearLayout.setBackgroundColor(Color.BLACK);
else if (places.get(i) instanceof Stairs)
linearLayout.setBackgroundColor(Color.GREEN);
else
linearLayout.setBackgroundColor(Color.BLUE);
linearLayout.setPadding(10, 10, 10, 10);
linearLayout.addView(textView);
GeoCoordinates geoCoordinates = new GeoCoordinates(places.get(i).getLocation().getLatitude(),
places.get(i).getLocation().getLongitude());
MapOverlay<LinearLayout> mapOverlay = new MapOverlay<>(linearLayout, geoCoordinates);
mapView.addMapOverlay(mapOverlay);
}
}
The shown map:
.
I can see the streets names in the shown map itself, and I see that it is not the accurate point.
Anybody help?
From the code it looks correct, but I cannot see the location vs. the expected location. By default, MapOverlays are drawn centered on the coordinates. You can set an anchor point to move the overlay in relation to the coordinates. This could help if there is always an offset between the coordinates in your database and the location on the map.
Maybe, can you try to render a small MapCircle item onto the map at the expected location? Then you can more easily see where that location lies on the map. You can compare the results with https://www.latlong.net/.
I know there are similar questions around, but I was not able to find a solid answer, here is my question: Is there any way I can make Markers without a Google Map reference to be stored in an ArrayList (or any other storage), and then just simply add them to my map?
Background:
I have an app, that at the moment has around 3,500 markers. Each marker also has a data associated with it (boolean array storing data for each marker which is used to make them visible/invisible based on users interactions). At the moment, I get these marker's location and data using a class that extends AsyncTask. After the loading is finished, then I create my markers using this data on the main Thread. However, this takes some time, and it freezes the UI while the markers are being created and added to the map. I want to do this somehow in the background.
What I have tried so far:
I created another class that extends AsyncTask passing in my LocationData and my Google Map object. But I get an error when I try to make the markers in my Async class. I get a Runtime error saying I need to do this on the UI thread.
java.lang.RuntimeException: An error occurred while executing
doInBackground()
Caused by: com.google.maps.api.android.lib6.common.apiexception.c: Not
on the main thread
I have also thought about just making MarkerOptions object in the background and then use that to create markers in the main thread; however, I cannot add a tag to the MarkerOption, it needs to be added to the marker. In that case, I need to go through all of them again in the main thread just to add the tag, which I feel like is not saving me too much time/resources.
Any suggestion/help would be appreciated on how to create these markers and attach their tags without blocking the UI?
Thanks in advance.
Here are some of my code:
LocationLoader class
(BinLocation is my Location class, each object has boolean variables (marker tags) and LatLng)
public class LocationLoader extends AsyncTaskLoader> {
private String TAG = LocationLoader.class.getName();
String[] fileNameArray;
//ArrayLists
private ArrayList<BinLocation> mBinLocationArrayList = new ArrayList<>();
public LocationLoader(Context context, String... fileNames){
super(context);
//get the file names that was passed in
fileNameArray = fileNames;
}//LocationLoader
#Override
protected void onStartLoading() {
Log.v(TAG, "onStartLoading called");
forceLoad();
}//onStartLoading
#Override
public ArrayList<BinLocation> loadInBackground() {
Log.v(TAG, "loadInBackground called");
String path = "/storage/emulated/0/";
File file;
String output = "";
//Read data from file
for (int i = 0; i < fileNameArray.length; i++) {
file = new File(path + fileNameArray[i]);
try (Scanner scanner = new Scanner(file)) {
//first line of the text, containing the location and version
output = scanner.nextLine();
String prefix = (output.split(":"))[0];
String line;
while (scanner.hasNextLine()) {
line = scanner.nextLine();
String inputArray[] = line.split(",");
BinLocation binLocation = new BinLocation(
prefix + "-" + inputArray[0],
Double.parseDouble(inputArray[1]),
Double.parseDouble(inputArray[2]),
Integer.parseInt(inputArray[3].trim()),
Integer.parseInt(inputArray[4].trim()),
Integer.parseInt(inputArray[5].trim()),
Integer.parseInt(inputArray[6].trim()));
mBinLocationArrayList.add(binLocation);
}//while
} catch (Exception e) {
Log.e(TAG, "File read error: ", e);
}
}//for
Log.v(TAG, "readLocation finished");
Log.v(TAG, "ArrayList size: " + mBinLocationArrayList.size());
return mBinLocationArrayList;
}//loadInBackground
}//LocationLoader class
Here is my MarkerLoader class (I have tried this and got the doInBackground() error). Also there is no code right now here for adding the data to the marker but it foes in the loop right after it has been added to the map.
public class MarkerLoader extends AsyncTaskLoader<ArrayList<Marker>> {
private GoogleMap map;
private ArrayList<Marker> mMarkerArrayList = new ArrayList<>();
private ArrayList<MyLocation> mBinLocationArrayList = new ArrayList<>();
public MarkerLoader (Context context, GoogleMap map, ArrayList<BinLocation> binLocationArrayList) {
super(context);
this.map = map;
this.mBinLocationArrayList = binLocationArrayList;
}//MarkerLoader
#Override
protected void onStartLoading() {
Log.v(TAG, "onStartLoading called");
forceLoad();
}//onStartLoading
#Override
public ArrayList<Marker> loadInBackground() {
Log.v(TAG, "loadInBackground called");
Marker marker;
for (BinLocation binLocation : mMyLocationArrayList) {
marker = map.addMarker(new MarkerOptions()
.position(binLocation.getPosition()));
mMarkerArrayList.add(marker);
}
Log.v(TAG, "loadInBackground finished, with: " + mMarkerArrayList.size());
return mMarkerArrayList;
}
}
This is the helper function(populateMap()) in the main Activity that makes the markers and save them in an ArrayList
private void populateMap() {
if (!checkMapReady() || !mMapIsEmpty) {
return;
}//if Map Not ready
//Initialize ArrayList
mMarkerArrayList = new ArrayList<>();
/**
* This part uses the loop to go through each MyLocation object in the ArrayList, extract
* all the data, and set the markers
*/
//Check to make sure the BinLocation ArrayList is not empty otherwise we will crash
if (mBinLocationArrayList.isEmpty()) {
Log.w(TAG, "populateMap() terminated, mBinLocationArrayList empty");
return;
}//if BinLocation empty
//Safety check to clear the map before populating it
mMap.clear();
//create a markerMyLocation object
Marker mMaker;
//This goes through the ArrayList for every MyLocation object and sets up the markerMyLocation
for (BinLocation binLocation : mBinLocationArrayList) {
//get boolean values
boolean[] booleanValues = {binLocation.getGarbage(), binLocation.getContainer(),
binLocation.getPaper(), binLocation.getCompost()};
//Set different icon
switch (markerIconPreference) {
case "customIcon":
//custom icon
//Decide what icon to use
if (booleanValues[0] && !booleanValues[1] && !booleanValues[2] && !booleanValues[3]) {
//Make a new MarkerOptions object to add the data
//garbage markers
mMaker = mMap.addMarker(new MarkerOptions()
.title(binLocation.getId())
.position(binLocation.getPosition())
.icon(BitmapDescriptorFactory.fromResource(R.drawable.marker_garbage))
.visible(garbageVisible));
} else {
//Make a new MarkerOptions object to add the data
//recycling markers
mMaker = mMap.addMarker(new MarkerOptions()
.title(binLocation.getId())
.position(binLocation.getPosition())
.icon(BitmapDescriptorFactory.fromResource(R.drawable.marker_recycling))
.visible(recyclingVisible));
}
//Add our boolean array as an object to our markerMyLocation
mMaker.setTag(booleanValues);
//Add the markerMyLocation to the ArrayList
mMarkerArrayList.add(mMaker);
break;
case "coloredTeardrop":
//teardrop icon
//Decide what icon to use
if (booleanValues[0] && !booleanValues[1] && !booleanValues[2] && !booleanValues[3]) {
//Make a new MarkerOptions object to add the data
//garbage markers
mMaker = mMap.addMarker(new MarkerOptions()
.title(binLocation.getId())
.position(binLocation.getPosition())
.visible(garbageVisible));
} else {
//Make a new MarkerOptions object to add the data
//recycling markers
mMaker = mMap.addMarker(new MarkerOptions()
.title(binLocation.getId())
.position(binLocation.getPosition())
.icon(BitmapDescriptorFactory.defaultMarker(BitmapDescriptorFactory.HUE_GREEN))
.visible(recyclingVisible));
}
//Add our boolean array as an object to our markerMyLocation
mMaker.setTag(booleanValues);
//Add the markerMyLocation to the ArrayList
mMarkerArrayList.add(mMaker);
break;
}//switch
}//for
//disable the progress bar
mProgressBar.setVisibility(View.GONE);
//De-activate the CountDown timer since the map is ready
mCountDownTimer.cancel();
//set the boolean to false
mMapIsEmpty = false;
Log.v(TAG, "populateMap finished. Markers: " + mMarkerArrayList.size());
}//populateMap
Here is the onMapReady function
public void onMapReady(GoogleMap map) {
Log.v(TAG, "onMapReady called");
mMap = map;
//Setup on map loaded
mMap.setOnMapLoadedCallback(this);
//Check to see if the map is empty and the location array list is not empty and then call populateMap
if (mMapIsEmpty && !mBinLocationArrayList.isEmpty()) {
populateMap();
}//if map empty
//set bounds
mMap.setLatLngBoundsForCameraTarget(GREATER_VANCOUVER_BOUND);
//Set min zoom level to match the bound
mMap.setMinZoomPreference(10.0f);
//disable map toolbar
UiSettings mUiSettings = mMap.getUiSettings();
mUiSettings.setMapToolbarEnabled(false);
//Set listeners
mMap.setOnMarkerClickListener(this);
mMap.setOnInfoWindowCloseListener(this);
mMap.setOnInfoWindowClickListener(this);
// Setting our custom info window, passing out helper method
mMap.setInfoWindowAdapter(new CustomInfoWindowAdapter());
//Here we check for permission and setup the map accordingly
if (!checkLocationPermission()) {
//Permission is not granted, log, and use the default location
Log.v(TAG, "No location permission");
//setup default map
defaultMapSetup();
} else {
Log.v(TAG, "Location permission granted");
//Enable my location and initialize the map there
mMap.setMyLocationEnabled(true);
//Setup the map
locationMapSetup();
}//if -permission
}//onMapReady
try to Create your markers in another thread like this
YourActivity.this.runOnUiThread(new Runnable(){
public void run(){
//paste your code here.
});
I'm using osmdroid and have implemented a MapEventsReceiver, MapEventsOverlay and a LongPressHelper in order to add a new marker when the user holds down on the map. This works the first time and the first time only.
If I remove the addMarker(p); from my longPressHelper then it will fire every single time.
Has anyone got any idea why this is happening like this?
code:
mapviewInit - called in onCreate
private void mapviewInit() {
mapview = (MapView) findViewById(R.id.mapview);
mapview.setTileSource(TileSourceFactory.MAPNIK);
mapview.setBuiltInZoomControls(true);
mapview.setMultiTouchControls(true);
IMapController mapController = mapview.getController();
mapController.setZoom(16);
GeoPoint startPoint = new GeoPoint(48.8583, 2.2944);
mapController.setCenter(startPoint);
MapEventsReceiver meReceiver = new MapEventsReceiver() {
#Override
public boolean singleTapConfirmedHelper(GeoPoint p) {
return false;
}
#Override
public boolean longPressHelper(GeoPoint p) {
Toast toast = Toast.makeText(getApplicationContext(), "DEBUGDEBUGDEBUG", Toast.LENGTH_LONG);
toast.show();
addMarker(p);
return true;
}
};
addMarker - called by LongPressHelper
public void addMarker(GeoPoint geoPoint) {
Drawable dr = getResources().getDrawable(R.drawable.icn_crosshair_red);
Bitmap bitmap = ((BitmapDrawable) dr).getBitmap();
Drawable d = new BitmapDrawable(getResources(), Bitmap.createScaledBitmap(bitmap, 100, 100, true));
mapview.getOverlays().clear();
mapview.invalidate();
selectedPosMarker = new Marker(mapview);
selectedPosMarker.setPosition(geoPoint);
selectedPosMarker.setInfoWindow(null);
selectedPosMarker.setIcon(d);
selectedPosMarker.setAnchor(Marker.ANCHOR_CENTER, Marker.ANCHOR_BOTTOM);
mapview.getOverlays().add(selectedPosMarker);
mapview.invalidate();
}
I assume you add a MapEventsOverlay somewhere, in a part of your code you didn't provided.
The issue is that you remove it in addMarker! :
mapview.getOverlays().clear();
So of course it is not present to react to long press on the second time...
Don't call mapview.invalidate() twice in the same method, it's useless and time-consuming.
I currently have a couple of features that are causing a few problems that where originally working but after changing some things around are now producing errors. Using Android Studio which allowed me to look at previous versions of the code but to no avail.
Anyway I have a MyLocationNewOverlay declared globally like so:
MyLocationNewOverlay location_overlay;
Which gets initiated when the user navigates to the activity with the map:
map = (MapView) findViewByID(R.id.map);
map.setVisibility(MapView.VISIBLE);
<..some working code that sets the tile source and the center..>
location_overlay = new MyLocationNewOverlay(getApplicationContext(), map);
location_overlay.enableMyLocation();
location_overlay.setDrawAccuracyEnabled(true);
map.getOverlays().add(location_overlay);
map.invalidate();
When it was working this code displayed a little human marker with the accuracy circle around it but now it doesn't even though it doesn't produce any errors. Iv'e tried the now decrepit MyLocationOverlay which didn't work either.
The second issue lies within an 'onClick' method on a button that supposed to focus the map on the users current location, this also used to work.
public void onBtnFocusOnMe(View view){
GeoPoint gp = new GeoPoint(location_overlay.getMyLocation());
if(gp != null){
mapController.animateTo(gp);
mapController.zoomTo(16);
}
}
Which produces a null pointer error on GeoPoint gp = new GeoPoint(location_overlay.getMyLocation());
How I normally overlay some items is like this, it is not directly your solution but you can maybe extract something useful from here:
public void showStartGoalMarkers(GeoPoint start, GeoPoint goal) {
List<OverlayItem> mStartGoalItems = new ArrayList<>();
OverlayItem startItem = new OverlayItem("", "", start);
Drawable newMarker = mMapView.getContext().getResources().getDrawable(R.drawable.ic_start);
startItem.setMarker(newMarker);
mStartGoalItems.add(startItem);
OverlayItem goalItem = new OverlayItem("", "", goal);
Drawable newMarker2 = mMapView.getContext().getResources().getDrawable(R.drawable.ic_end);
goalItem.setMarker(newMarker2);
mStartGoalItems.add(goalItem);
mMapView.getOverlays().add(new ItemizedIconOverlay<OverlayItem>(mStartGoalItems, new ItemizedIconOverlay.OnItemGestureListener<OverlayItem>() {
#Override
public boolean onItemSingleTapUp(int index, OverlayItem item) {
return false;
}
#Override
public boolean onItemLongPress(int index, OverlayItem item) {
return false;
}
}, mMapView.getResourceProxy()));
}
and in the end you invalidate the map view. Hope it helps.
EDIT: the code for marking the current location and which also updates the current position when a new location is passed:
private void markMyLocation(Location location) {
mOverlayItems.add(0, new OverlayItem("", "", new GeoPoint(location)));
if (mMyLocationOverlay == null) {
mMyLocationOverlay = new MyLocationOverlay(mOverlayItems, new ItemizedIconOverlay.OnItemGestureListener<OverlayItem>() {
#Override
public boolean onItemSingleTapUp(int index, OverlayItem item) {
IMapController mapController = mMapView.getController();
mapController.setCenter(item.getPoint());
mapController.setZoom(mMapView.getMaxZoomLevel());
return true;
}
#Override
public boolean onItemLongPress(int index, OverlayItem item) {
return false;
}
}, mMapView.getResourceProxy());
mMapView.getOverlays().add(mMyLocationOverlay);
mMapView.getController().setZoom(16);
} else {
IMapController mapController = mMapView.getController();
mapController.setCenter(mOverlayItems.get(0).getPoint());
mMapView.invalidate();
}
}
The MyLocationOverlay class:
public class MyLocationOverlay extends ItemizedIconOverlay<OverlayItem> {
List<OverlayItem> mMyLocation;
int mResourceId;
public MyLocationOverlay(List<OverlayItem> pList,
OnItemGestureListener<OverlayItem> pOnItemGestureListener,
ResourceProxy pResourceProxy) {
super(pList, pOnItemGestureListener, pResourceProxy);
this.mMyLocation = pList;
this.mResourceId = R.drawable.my_location;
}
#Override
public void draw(Canvas canvas, MapView mapview, boolean arg2) {
super.draw(canvas, mapview, true);
if (!mMyLocation.isEmpty()) {
IGeoPoint geoPointLocation = mMyLocation.get(0).getPoint();
Point out = new Point();
mapview.getProjection().toPixels(geoPointLocation, out);
Bitmap bm = BitmapFactory.decodeResource(mapview.getResources(),
mResourceId);
canvas.drawBitmap(bm,
out.x - bm.getWidth() / 2, //shift the bitmap center
out.y - bm.getHeight() / 2, //shift the bitmap center
null);
}
}
#Override
public boolean onSingleTapUp(MotionEvent event, MapView mapView) {
// TODO Auto-generated method stub
//return super.onSingleTapUp(event, mapView);
return true;
}
Basically what I do is I overwrite the single item in the ArrayList mOverlayItems when the method is called and invalidate the map.
I want to create custom buttons to use in a TabHost. I haven been trying to just use the same image resource (png), but have the colorfilter change depending on the state. So I made this bit to serve as the layout for the custom button:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent" android:layout_height="fill_parent">
<ImageView android:id="#+id/tab_icon"
android:layout_centerInParent="true" android:layout_alignParentTop="true"
android:layout_centerHorizontal="true" android:layout_width="wrap_content"
android:layout_height="wrap_content"/>
<TextView android:id="#+id/tab_text" android:layout_below="#id/tab_icon"
android:layout_centerHorizontal="true" android:layout_width="wrap_content"
android:layout_height="wrap_content" />
</RelativeLayout>
In my activity, I add the tabs like this:
tabHost.addTab(tabHost.newTabSpec(TAB_NAME_NEWS).setIndicator(buildTab(R.drawable.tab_icon_news, R.string.news))
.setContent(newsIntent));
And this is the 'buildTab' method:
private final static int[] SELECTED = new int[] { android.R.attr.state_selected };
private final static int[] IDLE = new int[] { -android.R.attr.state_selected };
private View buildTab(int icon, int label) {
LayoutInflater inflater = LayoutInflater.from(this);
View view = inflater.inflate(R.layout.tab_button, null);
StateListDrawable drawable = new StateListDrawable();
Drawable selected = getResources().getDrawable(icon);
selected.mutate();
selected.setBounds(0, 0, selected.getIntrinsicWidth(), selected.getIntrinsicHeight());
selected.setColorFilter(new LightingColorFilter(0xFFFFFFFF, 0x0000FF00));
drawable.addState(SELECTED, selected);
Drawable idle = getResources().getDrawable(icon);
idle.mutate();
idle.setColorFilter(new LightingColorFilter(0xFFFFFFFF, 0x000000FF));
drawable.addState(IDLE, idle);
((ImageView) view.findViewById(R.id.tab_icon)).setImageDrawable(drawable);
((TextView) view.findViewById(R.id.tab_text)).setText(getString(label));
return view;
}
In the selected state, the image should be completely green (0x0000FF00), and in the non-selected state, it should be blue (0x000000FF).
The problem is that the colorfilters appear to be be completely ignored. I can not see the colors change under any circumstances.
I've also tried to get the same result by setting the android:tint property on the <ImageView/>, but apparently you cannot use a reference to a <selector> there, since it throws a NumberFormatException.
I don't see what I'm doing wrong so any help would be appreciated.
OK, I never got the above code to work, so here's what I ended up doing.
First, I subclassed LayerDrawable:
public class StateDrawable extends LayerDrawable {
public StateDrawable(Drawable[] layers) {
super(layers);
}
#Override
protected boolean onStateChange(int[] states) {
for (int state : states) {
if (state == android.R.attr.state_selected) {
super.setColorFilter(Color.argb(255, 255, 195, 0), PorterDuff.Mode.SRC_ATOP);
} else {
super.setColorFilter(Color.GRAY, PorterDuff.Mode.SRC_ATOP);
}
}
return super.onStateChange(states);
}
#Override
public boolean isStateful() {
return true;
}
}
I changed the buildTab() method to the following:
private View buildTab(int icon, int label) {
LayoutInflater inflater = LayoutInflater.from(this);
View view = inflater.inflate(R.layout.tab_button, null);
((ImageView) view.findViewById(R.id.tab_icon)).setImageDrawable(new StateDrawable(new Drawable[] { getResources()
.getDrawable(icon) }));
((TextView) view.findViewById(R.id.tab_text)).setText(getString(label));
return view;
}
I still add the tabs like this:
Intent fooIntent = new Intent().setClass(this, FooActivity.class);
tabHost.addTab(tabHost.newTabSpec(TAB_NAME_INFO).setIndicator(buildTab(R.drawable.tab_icon_info, R.string.info)).setContent(infoIntent));
This works for me, compatible with android 1.6.
Couldn't solve it with applying a colorfilter directly to the drawable either. What worked for me was getting the image as a Bitmap, create an empty second one with same measures, define a canvas for the second one, apply that colorfilter to a paint object and draw the first bitmap on the second one. Finally create a BitmapDrawable from the new Bitmap and you're done. Here is the code
ImageButton imageButton = (ImageButton)findViewById(R.id.aga);
Bitmap one = BitmapFactory.decodeResource(getResources(), R.drawable.pen_circle);
Bitmap oneCopy = Bitmap.createBitmap(one.getWidth(), one.getHeight(), Config.ARGB_8888);
Canvas c = new Canvas(oneCopy);
Paint p = new Paint();
p.setColorFilter(new LightingColorFilter(Color.CYAN, 1));
c.drawBitmap(one, 0, 0, p);
StateListDrawable states = new StateListDrawable();
states.addState(new int[] {android.R.attr.state_pressed}, new BitmapDrawable(oneCopy));
states.addState(new int[] { }, imageButton.getDrawable());
imageButton.setImageDrawable(states);
This is my class, hacked to support ColorFilter:
Usage:
final Drawable icon = getResources().getDrawable(iconResId);
final Drawable filteredIcon = // this is important
icon.getConstantState().newDrawable();
final FilterableStateListDrawable selectorDrawable =
new FilterableStateListDrawable();
selectorDrawable.addState(ICON_STATE_SELECTED, filteredIcon,
new PorterDuffColorFilter(mIconOverlayColor, PorterDuff.Mode.SRC_ATOP));
selectorDrawable.addState(ICON_STATE_DEFAULT, icon);
As you see the ColorFilter is not applied directly to the drawable, it is associated to it while adding a state to the selector Drawable.
What's important here is that
you need to create a new drawable from the constant state or you'll modify the constant state and thus any instance of that drawable around your activity.
you need to use my custom addState method, it has the same name of the framework method addState but I've added an additional argument (ColorFilter). This method does NOT exist in the framework superclass!
The code (dirty, but work for me):
/**
* This is an extension to {#link android.graphics.drawable.StateListDrawable} that workaround a bug not allowing
* to set a {#link android.graphics.ColorFilter} to the drawable in one of the states., it add a method
* {#link #addState(int[], android.graphics.drawable.Drawable, android.graphics.ColorFilter)} for that purpose.
*/
public class FilterableStateListDrawable extends StateListDrawable {
private int currIdx = -1;
private int childrenCount = 0;
private SparseArray<ColorFilter> filterMap;
public FilterableStateListDrawable() {
super();
filterMap = new SparseArray<ColorFilter>();
}
#Override
public void addState(int[] stateSet, Drawable drawable) {
super.addState(stateSet, drawable);
childrenCount++;
}
/**
* Same as {#link #addState(int[], android.graphics.drawable.Drawable)}, but allow to set a colorFilter associated to this Drawable.
*
* #param stateSet - An array of resource Ids to associate with the image.
* Switch to this image by calling setState().
* #param drawable -The image to show.
* #param colorFilter - The {#link android.graphics.ColorFilter} to apply to this state
*/
public void addState(int[] stateSet, Drawable drawable, ColorFilter colorFilter) {
// this is a new custom method, does not exist in parent class
int currChild = childrenCount;
addState(stateSet, drawable);
filterMap.put(currChild, colorFilter);
}
#Override
public boolean selectDrawable(int idx) {
if (currIdx != idx) {
setColorFilter(getColorFilterForIdx(idx));
}
boolean result = super.selectDrawable(idx);
// check if the drawable has been actually changed to the one I expect
if (getCurrent() != null) {
currIdx = result ? idx : currIdx;
if (!result) {
// it has not been changed, meaning, back to previous filter
setColorFilter(getColorFilterForIdx(currIdx));
}
} else if (getCurrent() == null) {
currIdx = -1;
setColorFilter(null);
}
return result;
}
private ColorFilter getColorFilterForIdx(int idx) {
return filterMap != null ? filterMap.get(idx) : null;
}
}
I've opened a bug about this: https://code.google.com/p/android/issues/detail?id=60183
UPDATE: the bug has been fixed in the framework, since Lollipop I think.
I think the fix commit is this: https://android.googlesource.com/platform/frameworks/base/+/729427d%5E!/
or on Github: https://github.com/android/platform_frameworks_base/commit/729427d451bc4d4d268335b8dc1ff6404bc1c91e
My workaround should still work after Lollipop, it just don't use the fix by Google.
Here is my variation of Mopper's code. The idea is that ImageView gets color filter when user touches it, and color filter is removed when user stops touching it.
class PressedEffectStateListDrawable extends StateListDrawable {
private int selectionColor;
public PressedEffectStateListDrawable(Drawable drawable, int selectionColor) {
super();
this.selectionColor = selectionColor;
addState(new int[] { android.R.attr.state_pressed }, drawable);
addState(new int[] {}, drawable);
}
#Override
protected boolean onStateChange(int[] states) {
boolean isStatePressedInArray = false;
for (int state : states) {
if (state == android.R.attr.state_pressed) {
isStatePressedInArray = true;
}
}
if (isStatePressedInArray) {
super.setColorFilter(selectionColor, PorterDuff.Mode.MULTIPLY);
} else {
super.clearColorFilter();
}
return super.onStateChange(states);
}
#Override
public boolean isStateful() {
return true;
}
}
usage:
Drawable drawable = new FastBitmapDrawable(bm);
imageView.setImageDrawable(new PressedEffectStateListDrawable(drawable, 0xFF33b5e5));
Here is my variation of #Malachiasz code, this lets you pick whatever combination of states and colors to apply to the base drawable.
public class ColorFilteredStateDrawable extends StateListDrawable {
private final int[][] states;
private final int[] colors;
public ColorFilteredStateDrawable(Drawable drawable, int[][] states, int[] colors) {
super();
drawable.mutate();
this.states = states;
this.colors = colors;
for (int i = 0; i < states.length; i++) {
addState(states[i], drawable);
}
}
#Override
protected boolean onStateChange(int[] states) {
if (this.states != null) {
for (int i = 0; i < this.states.length; i++) {
if (StateSet.stateSetMatches(this.states[i], states)) {
super.setColorFilter(this.colors[i], PorterDuff.Mode.MULTIPLY);
return super.onStateChange(states);
}
}
super.clearColorFilter();
}
return super.onStateChange(states);
}
#Override
public boolean isStateful() {
return true;
}
}