How to position a JavaFX context menu inside the main window? - java

Hi I am a JavaFX newbie and I am trying to write my first application. I want to start with an empty window and provide a popup menu that allows users to add 3D elements to the window.
I have created a simple Group containing a few trivial geometric shapes and added this group as the parent to a Scene. I define a mouse event handler for the scene and call setScene to make this the scene for my Stage (passed in to my Application's start method).
Unfortunately, I can't seem to find a way of positioning the menu correctly in response to a mouse pressed event. I get it that I need to get the X and Y coordinates from the Event, but when I pass these unchanged to the context menu show method, the menu appears in the top left-hand corner of my laptop display, rather than inside my application window.
Clearly, I need to offset these values by the origin of some other window, but what? I have tried the Scene, the Group and and the Stage, but with no success :-( This ought to be a trivial problem - where am I going wrong??
Code sample shown below:
import javafx.application.Application;
import javafx.event.EventHandler;
import javafx.scene.Group;
import javafx.scene.PerspectiveCamera;
import javafx.scene.PointLight;
import javafx.scene.Scene;
import javafx.scene.control.ContextMenu;
import javafx.scene.control.MenuItem;
import javafx.scene.input.MouseEvent;
import javafx.scene.paint.Color;
import javafx.scene.shape.Box;
import javafx.scene.shape.Cylinder;
import javafx.scene.shape.Sphere;
import javafx.stage.Stage;
public class PopupTest extends Application {
private static final ContextMenu contextMenu = new ContextMenu();
public static void main(String[] args) {
MenuItem cut = new MenuItem("Cut");
MenuItem copy = new MenuItem("Copy");
MenuItem paste = new MenuItem("Paste");
contextMenu.getItems().addAll(cut, copy, paste);
Application.launch(args);
}
#Override
public void start(Stage stage) {
// Create a Box
Box box = new Box(100, 100, 100);
box.setTranslateX(150);
box.setTranslateY(0);
box.setTranslateZ(400);
// Create a Sphere
Sphere sphere = new Sphere(50);
sphere.setTranslateX(300);
sphere.setTranslateY(-5);
sphere.setTranslateZ(400);
// Create a Cylinder
Cylinder cylinder = new Cylinder(40, 120);
cylinder.setTranslateX(500);
cylinder.setTranslateY(-25);
cylinder.setTranslateZ(600);
// Create a Light
PointLight light = new PointLight(Color.YELLOW);
light.setTranslateX(350);
light.setTranslateY(100);
light.setTranslateZ(300);
// Create a Camera to view the 3D Shapes
PerspectiveCamera camera = new PerspectiveCamera(false);
camera.setTranslateX(100);
camera.setTranslateY(-50);
camera.setTranslateZ(300);
// Add the Shapes and the Light to the Group
Group root = new Group(box, sphere, cylinder, light);
// Create a Scene with depth buffer enabled
Scene scene = new Scene(root, 400, 300, true);
scene.setOnMousePressed(new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent event) {
System.out.println("mouse click detected!");
if (event.isPopupTrigger()) {
// similar results with getX() vs getSceneX() etc.
System.out.println("Display menu at (" + event.getSceneX() + "," + event.getSceneY() + ")");
contextMenu.show(root, event.getSceneX(), event.getSceneY());
}
}
});
// Add the Camera to the Scene
scene.setCamera(camera);
// Add the Scene to the Stage
stage.setScene(scene);
// Set the Title of the Stage
stage.setTitle("Trying to get popup menu working");
// Display the Stage
stage.show();
}
}

Related

UI Popup Opacity Mask JavaFX

Is it possible with Popup opacity mask top and bottom JavaFX? I have TextField autocomplete with Popup. So the idea is to put an opacity mask.
Below is another way you can give a try, for getting the opacity masked effect. Though it is not exactly the same implementation, I took some ideas from the link you provided :).
I created a small utility where you can pass the Popup instance. The utility builds the mask panes and include to the root node of the Popup.
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.ListView;
import javafx.scene.layout.Pane;
import javafx.scene.layout.StackPane;
import javafx.stage.Popup;
import javafx.stage.Stage;
import java.util.stream.Collectors;
import java.util.stream.IntStream;
public class PopupOpacityMaskDemo extends Application {
#Override
public void start(Stage primaryStage) throws Exception {
StackPane root = new StackPane();
root.setStyle("-fx-background-color:grey;");
root.setOnMouseClicked(e -> {
ListView<String> content = new ListView<>();
content.getItems().addAll(IntStream.range(100, 200).mapToObj(i -> i + "").collect(Collectors.toList()));
content.setPrefSize(200, 250);
Popup popup = new Popup();
popup.setAutoHide(true);
popup.getContent().add(content);
popup.setX(e.getScreenX());
popup.setY(e.getScreenY());
popup.show(root.getScene().getWindow());
MaskUtil.applyMask(popup);
});
Scene scene = new Scene(root, 200, 200);
primaryStage.setScene(scene);
primaryStage.setTitle("Demo");
primaryStage.show();
}
static class MaskUtil{
static void applyMask(Popup popup) {
double fadeSize = 70;
Pane pane = (Pane)popup.getScene().getRoot();
// Build the mask panes
Pane topMask = buildMaskPane(pane, fadeSize, false);
Pane bottomMask = buildMaskPane(pane, fadeSize, true);
// Just ensuring to remove any masks (if you are reusing the Popup)
pane.getChildren().removeAll(pane.lookupAll(".mask"));
pane.getChildren().addAll(topMask, bottomMask);
// Update the bottom mask position by listening to height of pane
pane.heightProperty().addListener((obs, old, h) -> bottomMask.setLayoutY(h.doubleValue() - fadeSize));
if (pane.getHeight() > 0) {
bottomMask.setLayoutY(pane.getHeight() - fadeSize);
}
}
private static Pane buildMaskPane(Pane pane, double fadeSize, boolean isBottom) {
Pane mask = new Pane();
mask.setMouseTransparent(true); // Turn this to 'false' if you don't want to interact over mask
mask.setPrefHeight(fadeSize);
mask.prefWidthProperty().bind(pane.widthProperty());
mask.maxHeightProperty().bind(mask.prefHeightProperty());
mask.minHeightProperty().bind(mask.prefHeightProperty());
mask.getStyleClass().add("mask");
mask.setStyle(String.format("-fx-background-color:linear-gradient(to %s, #555555, transparent)", isBottom ? "top" : "bottom"));
return mask;
}
}
}

Scaling Nodes in Pane within AnchorPane JavaFX

I have a 2 Nodes (One Text, the other a Circle) in a Pane, and that pane is within an AnchorPane. The reason why I did this is I wanted to use the automatic scaling property that is a result of resizing the AnchorPane to adjust the size of the Nodes (like stretching and shrinking).
I also have a test background to see if I could scale the background aswell.
My issue is that while the background scales when I resize the window, the Nodes do not.
Heres my code:
package javacode;
import javafx.application.Application;
import javafx.geometry.Insets;
import javafx.scene.Scene;
import javafx.scene.image.Image;
import javafx.scene.layout.AnchorPane;
import javafx.scene.layout.Background;
import javafx.scene.layout.BackgroundFill;
import javafx.scene.layout.BackgroundImage;
import javafx.scene.layout.BackgroundPosition;
import javafx.scene.layout.BackgroundRepeat;
import javafx.scene.layout.BackgroundSize;
import javafx.scene.layout.CornerRadii;
import javafx.scene.layout.Pane;
import javafx.scene.layout.StackPane;
import javafx.scene.paint.Color;
import javafx.scene.text.Font;
import javafx.scene.text.Text;
import javafx.stage.Stage;
public class Main extends Application {
public boolean debug = false;
Pane stack;
#Override
public void start(Stage stage) {
// Check for updates
/*
System.out.println("Checking for update");
boolean newUpdate = Updater.updateAvalible();
System.out.println("New update avalible: " + newUpdate);
if (newUpdate) {
Updater.showUpdatePrompt();
}
*/
// Get the debug background image
Image debugbackgroundimage = new Image(
this.getClass().getClassLoader().getResourceAsStream("resources/debugbackground.jpg"));
// Create a stack pane to add all the objects into
stack = new Pane();
// Setup the background
stack.setBackground(new Background(new BackgroundImage(debugbackgroundimage, BackgroundRepeat.NO_REPEAT,
BackgroundRepeat.NO_REPEAT, BackgroundPosition.DEFAULT, new BackgroundSize(
debugbackgroundimage.getWidth(), debugbackgroundimage.getHeight(), false, false, true, true))));
// Set the preferred and minimum sizes for the stack
stack.setPrefSize(debugbackgroundimage.getWidth(), debugbackgroundimage.getHeight());
stack.setMinSize(16, 9);
// We need an anchor pane go help automatically constrain the maximum and
// minimum sizes of things
AnchorPane anchor = new AnchorPane();
AnchorPane.setTopAnchor(stack, 0.0);
AnchorPane.setBottomAnchor(stack, 0.0);
AnchorPane.setLeftAnchor(stack, 0.0);
AnchorPane.setRightAnchor(stack, 0.0);
// Add the stack to the anchor pane
anchor.getChildren().addAll(stack);
// Set the anchor background to a light gray, that way we can check for overlap
anchor.setBackground(new Background(new BackgroundFill(Color.LIGHTGRAY, CornerRadii.EMPTY, Insets.EMPTY)));
// Set the scene for the visualizer, use the anchor pane defined above
Scene mCatScene = new Scene(anchor);
// Set the contents of the window to that of the scene
stage.setScene(mCatScene);
// Show the window (stage)
stage.show();
// Add a test node to check if it scales properly
Text test = new Text(String.format("Test\nFoo bar"));
test.setFont(new Font("Arial", 15));
test.setWrappingWidth(500);
test.setFill(Color.RED);
test.setLayoutX(0);
test.setLayoutY(50);
Circle test2 = new Circle();
test2.setLayoutX(50);
test2.setLayoutY(120);
test2.setFill(Color.GREEN);
test2.setRadius(10);
stack.getChildren().add(0, test);
stack.getChildren().add(1, test2);
}
public static void main(String[] args) {
Main This = new Main();
// Check if debug mode is enabled (Basically check for console spam enabled)
try {
This.debug = Boolean.parseBoolean(args[0]);
} catch (Exception e) {
This.debug = false;
}
launch(args);
}
}
Here is the background image I used:
Edit: Here is a gif of how the background reacts (which is ideal), vs how the Nodes react (not ideal)

JavaFx PerspectiveCamera - fixedEyeAtCameraZero flag - when true, all objects disappear

I want to simulate perspective distortion of boxes and rectangles. My goal is to warp the box and image, as if the camera is being tilted and moved. But I don't really follow how to use the PerspectiveCamera.
When I set the fixedEyeAtCameraZero to false, I can see the box and image on screen. But changing the window size causes weird orthographic perspective changes that aren't realistic.
On the other hand when I set fixedEyeAtCameraZero to true, all I see is a blank window.
False:
True:
Here's the code, with the offending flag at line 51.
package sample;
import javafx.application.Application;
import javafx.geometry.Point3D;
import javafx.scene.Group;
import javafx.scene.PerspectiveCamera;
import javafx.scene.Scene;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.shape.Box;
import javafx.scene.shape.DrawMode;
import javafx.scene.shape.Rectangle;
import javafx.scene.transform.Rotate;
import javafx.stage.Stage;
public class Example_Box extends Application {
#Override
public void start(Stage stage) {
//Drawing a Box
Box box2 = new Box();
//Setting the properties of the Box
box2.setWidth(100.0);
box2.setHeight(100.0);
box2.setDepth(100.0);
//Setting the position of the box
box2.setTranslateX(30); //450
box2.setTranslateY(90);//150
box2.setTranslateZ(300);
//Setting the drawing mode of the box
box2.setDrawMode(DrawMode.LINE);
//Drawing an Image
Image image = new Image("Lenna.png");
ImageView imageView = new ImageView(image);
imageView.setTranslateX(200);
imageView.setTranslateY(150);
imageView.setTranslateZ(200);
//imageView.getTransforms().add(new Rotate(30, 50, 30));
//Creating a Group object
Group root = new Group(box2, imageView);
//Creating a scene object
Scene scene = new Scene(root, 600, 300);
//Setting camera
PerspectiveCamera camera = new PerspectiveCamera(true);
camera.setTranslateX(30);
camera.setTranslateY(0);
camera.setTranslateZ(-100);
camera.setRotationAxis(new Point3D(1,0,0));
scene.setCamera(camera);
//Setting title to the Stage
stage.setTitle("Drawing a Box");
//Adding scene to the stage
stage.setScene(scene);
//Displaying the contents of the stage
stage.show();
}
public static void main(String args[]){
launch(args);
}
}
Try to change the farClip value. By default farClip value is 100 in FX perspective camera.
camera.setFarClip(2000.0);
With above piece code addition, I could see the Box. If I move the camera further away(in Z direction), I could see Image also,
camera.setTranslateZ(-1000);
Reference: http://www.dummies.com/programming/java/javafx-add-a-perspective-camera/

Custom minimize button do not call MouseLeave event

I have a simple stage with StageStyle.TRANSPARENT (no default buttons).
Therefore I tried to create my own custom buttons, represented each by an ImageView with the next events activated: setOnMouseEntered, setOnMouseExited and of course setOnMouseClicked.
Problem is for the Minmized Button. Is a simple implementation like below
ImageView.setOnMouseClicked((MouseEvent event) -> {
stage.setIconified(true);
});
Lets imagine that my ImageView is a White rectangle. On mouse enter event, it changes its color into Black. On mouse exit, it is going back to White color.
When the ImageView is clicked, the window will be minimized, everything perfectly workable until now.
Problem is when the application is restored (maximized), the Minimized custom button is stuck with color Black (the color that represent the button is hovered), instead of White (default color when is not focused).
P.S. it seems that everything like relocate, setImage etc. inside the onMouseClicked handler is cut by the the setInconified(true);
Any help would be most appreciated.
Thank you for your time of reading this.
Updates to clear a bit the question
The normal print-screen image (when it is not hovered)
The hover print-screen (when it is hovered)
As you can observe, everything works perfectly. In the moment when "-" button (minimize button) is pressed, when the application is restored, it will remain stuck in hover mode, until the mouse cursor will hover again the button (then everything comes back to normal). Sadly neither CSS approach or event listeners on image view dose not seems to solve this issue.
Update code loaded
This is a simple one source file with just a button that call minimize
package application;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.image.ImageView;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.Pane;
import javafx.stage.Stage;
import javafx.stage.StageStyle;
public class Main extends Application {
private Scene scene;
private Stage stage;
#Override
public void start(Stage stage) {
try {
this.stage = stage;
stage.initStyle(StageStyle.TRANSPARENT);
stage.setAlwaysOnTop(true);
stage.setFullScreen(true);
stage.setFullScreenExitHint("");
createScene(stage);
stage.setScene(scene);
stage.show();
} catch(Exception e) {
e.printStackTrace();
}
}
private void createScene(Stage stage) {
Pane layer = new Pane();
layer.setPickOnBounds(false);
scene = new Scene(layer, 800, 600);
scene.getStylesheets().add("application/application.css");
layer.getChildren().add(buildMinimizeImage());
}
private ImageView buildMinimizeImage() {
ImageView imv = new ImageView();
int width = 43 ;
int height = 36;
imv.setId("myImage");
imv.setFitWidth(width);
imv.setFitHeight(height);
imv.setOnMouseClicked((MouseEvent event) -> {
stage.setIconified(true);
});
imv.relocate(100, 100);
return imv;
}
public static void main(String[] args) {
launch(args);
}
}
And the application.css is very simple as well
#myImage
{
-fx-image: url("minimize.png");
}
#myImage:hover
{
-fx-image: url("minimizeIn.png");
}
Issue is reproducible on Ubuntu 14.04 and Windows 10. I do not think is an OS problem
RESOLVED
Please find enclose the Harry Mitchel solution (thank you one more time for it). It is perfectly workable.
If you want to fix the code from above I by adding the setOnMousePressed event.
imv.setOnMousePressed((MouseEvent event) -> {
imv.setImage(image);
});
You can listen to the maximized property of the Stage class. Inside the changed() method, set the ImageView's image.
stage.maximizedProperty().addListener(new ChangeListener<Boolean>() {
#Override
public void changed(ObservableValue<? extends Boolean> observable, Boolean oldValue, Boolean newValue) {
//Display the desired icon here.
}
});
Here is a custom minimize button. You provide the two images and the stage as parameters. When the mouse is not over the button, it will show the image referenced in the constructor's first parameter. When the mouse is over the button, it will show the image referenced in the constructor's second parameter. When you click the image the stage will be minimized.
import javafx.event.ActionEvent;
import javafx.scene.control.Button;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.input.MouseEvent;
import javafx.stage.Stage;
public class MinimizeButton extends Button {
/**
*
* #param img the image when the button is NOT selected
* #param imgHover the image when button is selected
* #param stage the stage that will be minimized
*/
public MinimizeButton(Image img, Image imgHover, Stage stage) {
ImageView imgView = new ImageView(img);
this.setGraphic(imgView);
this.addEventHandler(MouseEvent.MOUSE_ENTERED, (MouseEvent e) -> {
imgView.setImage(imgHover);
});
this.addEventHandler(MouseEvent.MOUSE_EXITED, (MouseEvent e) -> {
imgView.setImage(img);
});
this.setOnAction((ActionEvent event) -> {
stage.setIconified(true);
imgView.setImage(img);
});
}
}
Here is an example app that uses the MinimizeButton class.
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.image.Image;
import javafx.scene.layout.AnchorPane;
import javafx.scene.layout.HBox;
import javafx.stage.Stage;
import javafx.stage.StageStyle;
public class CustomMinimize extends Application {
#Override
public void start(Stage stage) {
Image imgWhite = new Image(getClass().getResourceAsStream("imgWhite.png")); //your image here
Image imgGreen = new Image(getClass().getResourceAsStream("imgGreen.png")); //your hover image here
MinimizeButton btnMinimize = new MinimizeButton(imgWhite, imgGreen, stage);
btnMinimize.setStyle("-fx-background-color: black;");
btnMinimize.setPrefSize(50, 50);
Button btnExit = new Button("X");
btnExit.setMinSize(50,50);
btnExit.setOnAction((ActionEvent event) -> {
System.exit(0);
});
btnExit.setStyle("-fx-background-color: black;");
HBox hBox = new HBox();
hBox.setSpacing(2);
hBox.getChildren().addAll(btnMinimize, btnExit);
AnchorPane anchorPane = new AnchorPane();
anchorPane.getChildren().addAll(hBox);
AnchorPane.setRightAnchor(hBox, 5.0);
AnchorPane.setTopAnchor(hBox, 5.0);
Scene scene = new Scene(anchorPane);
stage.initStyle(StageStyle.TRANSPARENT);
stage.setScene(scene);
stage.show();
}
/**
* #param args the command line arguments
*/
public static void main(String[] args) {
launch(args);
}
}
Your question is not very clear (not that it is very unclear though), so I will attempt to solve your problem.
I am assuming that your color change is done through ImageView.setOnMouseEntered() and ImageView.setOnMouseExited(). If this is so, you should instead use CSS.
.myImageView
{
-fx-image: url("my_white_image.png");
}
.myImageView:hovered
{
-fx-image: url("my_black_image.png");
}
For the things in your "PS" section, I couldn't understand, so I would not be able to give any advice on that.

How to drag a JavaFX node and detect a drop event outside the JavaFX Windows?

I'm implementing a TabPane that can be detached from the JavaFX window. When the tab pane is dragged outside of the window where it came from, I would like a new window to be created and the tab to be placed in that window.
I already implemented some methods using drag gestures to drag the tab between existing windows. However, I am not able to receive any mouse events or drag events when the mouse is moved outside of JavaFX scenes. Is this something possible?
You can listen for a mouse released event on the appropriate node (e.g. the tab's graphic). Check the screen coordinates using MouseEvent.getScreenX() and MouseEvent.getScreenY() and see if they lie outside the current window. If they do, create a new window, scene, and tab pane; remove the tab from the current tab pane and place it in the new one.
Here's a basic example with no frills (e.g. no user hints as to the fact that dragging is occuring), but it will give you the idea:
import javafx.application.Application;
import javafx.collections.ListChangeListener.Change;
import javafx.geometry.Point2D;
import javafx.geometry.Rectangle2D;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.Tab;
import javafx.scene.control.TabPane;
import javafx.scene.control.TextArea;
import javafx.scene.layout.BorderPane;
import javafx.stage.Stage;
import javafx.stage.Window;
public class DetachableTabExample extends Application {
private int tabCount = 0 ;
#Override
public void start(Stage primaryStage) {
TabPane tabPane = new TabPane();
Button newTabButton = new Button("New Tab");
newTabButton.setOnAction(event -> {
Tab tab = new Tab();
Label tabLabel = new Label("Tab "+(++tabCount));
tab.setGraphic(tabLabel);
tab.setContent(new TextArea());
tabPane.getTabs().add(tab);
tabLabel.setOnMouseReleased(me -> {
Point2D mouseLoc = new Point2D(me.getScreenX(), me.getScreenY());
Window window = tabPane.getScene().getWindow();
Rectangle2D windowBounds
= new Rectangle2D(window.getX(), window.getY(),
window.getWidth(), window.getHeight());
if (! windowBounds.contains(mouseLoc)) {
tabPane.getTabs().remove(tab);
Stage newStage = new Stage();
TabPane newTabPane = new TabPane();
newTabPane.getTabs().add(tab);
Scene scene = new Scene(new BorderPane(newTabPane));
newStage.setScene(scene);
newStage.setX(me.getScreenX());
newStage.setY(me.getScreenY());
newStage.setWidth(window.getWidth());
newStage.setHeight(window.getHeight());
newStage.show();
}
});
});
BorderPane root = new BorderPane(tabPane, newTabButton, null, null, null);
Scene scene = new Scene(root, 600, 400);
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}

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