What are container classes? - java

So I have this container class called ShipStorage which store objects in an array. I have another class called FileManager which uses the object of ShipStorage. My professor said container classes should not be inputting or outputting(i think that means cannot use System.out.println). Will FileManager be considered a container class as well when it only uses the ShipStorage obj?

My professor said container classes should not be inputting or outputting.
There is a general principle in OO design called Separation of Concerns. A class should do things that are its "concern" and not do things that are not its "concern".
(A dishwasher washes dishes. Heating microwave dinners is not its concern.)
In the design that you are implementing, the purpose of a container class is to contain objects. Inputting or outputting the objects is not its concern. That is (presumably) the concern of the FileManager class, or some other class.
This is a reasonable design decision for your teacher to make, and probably how I would design it too. Either way, this is what your teacher has said to do; i.e. the "requirements". Therefore, it is how your code should work.
(i think that means cannot use System.out.println)
That is an example of the things that your container should not do ... in this project.
The Java programming language doesn't insist that applications are designed properly, but as you get more experience you will find that good design has many benefits, especially when you are dealing with complicated applications.

Related

I want to know the meaning of compile-time decisions

What does it mean to say "with inheritance you're locked into compile-time decisions about code behavior".
I suggest this post from Donal Fellows on Programmers,
Some languages are pretty strongly static, and only allow the
specification of the inheritance relationship between two classes at
the time of definition of those classes. For C++, definition time is
practically the same as compilation time. (It's slightly different in
Java and C#, but not very much.) Other languages allow much more
dynamic reconfiguration of the relationship of classes (and class-like
objects in Javascript) to each other; some go as far as allowing the
class of an existing object to be modified, or the superclass of a
class to be changed. (This can cause total logical chaos, but can also
model real world nasties quite well.)
But it is important to contrast this to composition, where the
relationship between one object and another is not defined by their
class relationship (i.e., their type) but rather by the references
that each has in relation to the other. General composition is a very
powerful and ubiquitous method of arranging objects: when one object
needs to know something about another, it has a reference to that
other object and invokes methods upon it as necessary. As soon as you
start looking for this super-fundamental pattern, you'll find it
absolutely everywhere; the only way to avoid it is to put everything
in one object, which would be massively dumb! (There's also stricter
UML composition/aggregation, but that's not what the GoF book is
talking about there.)
One of the things about the composition relationship is that
particular objects do not need to be hard-bound to each other. The
pattern of concrete objects is very flexible, even in very static
languages like C++. (There is an upside to having things very static:
it is possible to analyse the code more closely and — at least
potentially — issue better code with less overhead.) To recap,
Javascript, as with many other dynamic languages, can pretend it
doesn't use compilation at all; just pretence, of course, but the
fundamental language model doesn't require transformation to a fixed
intermediate format (e.g., a “binary executable on disk”). That
compilation which is done is done at runtime, and can be easily redone
if things vary too much. (The fascinating thing is that such a good
job of compilation can be done, even starting from a very dynamic
basis…)
Some GoF patterns only really make sense in the context of a language
where things are fairly static. That's OK; it just means that not all
forces affecting the pattern are necessarily listed. One of the key
points about studying patterns is that it helps us be aware of these
important differences and caveats. (Other patterns are more universal.
Keep your eyes open for those.)

Why is it not recommended to store constants in a separate class?

It's been told me (and I have seen this statement in a few other places) that it's not recommended to store your constants in a separate class in Java, in order to use them in the other classes. But I haven't seen anywhere WHY is it so. What is the reason I should not store them in their own interface/class?
I came from C to Java and in C i would just make a .h file where i defined constants with #define
Constants in a dedicated file are frowned upon for stylistic reasons. Having a class dedicated to constants can encourage developers to add increasing numbers of unrelated (undocumented?) constants to a file that slowly bloats out of control.
By contrast, having constants associated with the classes they are related to is a more scalable and readable design.
So you can be an engineer and measure constants and their locations as a technical choice. This is great and fine when you work on performance critical systems or on cool small snippets. Once your application tends to grow however, it becomes harder and harder to grasp the business requirements and end-user needs reflected in the code.
So instead of thinking about style -- separate class, properties file or nested inside a class -- I tend to follow domain driven design -- if the set of constants exclusively belong to a specific class (entity), nest the constants; if the concept touches more than one of the entities in your domain model, feel free to make it a separate entity.
And please do remember, that since Java 5, you do have enums at your disposal.
A separate constants class is not object-oriented design. In OO, a class (or interface) represents a contract, and a class which only contains constants does not define any contract.
Another object-oriented consideration is that a separate constants class encourages misuse of inheritance. Inheritance is supposed to indicate that a class fully adheres to the contract defined by another class or interface. Inheritance should not be used just to share functionality or constants; that's what public methods and fields are for. Thus, this code is incorrect:
class SomeApplicationClass
implements ScrollPaneConstants // Incorrect, import ScrollPaneConstants instead
Issue is that they should be living outside of your source code entirely. You should be using something like Apache Commons Config, or at least loading from a .properties file.
I will also note that I'm interpreting "single" with respect to a reasonable scope. For instance, there should not be one Config file for all Java developers used stored on Google's servers with a request form for modifying. There probably should not be done for your entire code base; however, per UOR or package is a reasonable scope, and is the one I use in practice.

should I have logic in my model class or other classes

I just want to have other opinions about this one that I have been debating in my head, for example I have class user_controller, and class user
class User
attr_accessor :name, :username
end
class UserController
// do something about anything about users
end
The question would be should I have logic in my User class so it would be
user = User.new
user.do_something(user1)
or it should be
user_controller = UserController.new
user_controller.do_something(user1, user2)
I'm not sure which one is the best design, I personally quite like the first one so for example it would read like
john = User.new
john.accept_friend(jane)
instead of
user_controller = UserController.new
user_controller.accept_friend(john, jane)
What are pros and cons of those patterns? This is not just specific to Ruby, it's because I thing ruby is easier in typing.
Edit: There is really good conversion going on, but I quite like to here more from people. Thanks everyone.
Yes, you should keep logic in your model! That is, if you do actual object oriented programming (and it looks like you do). To quote Wikipedia:
Object-oriented programming (OOP) is a programming paradigm using
"objects" – data structures consisting of data fields and methods
together with their interactions – to design applications and computer
programs.
This is especially true if you're trying to do domain driven design (which your tags imply). DDD is all about expressing your domain with objects.
Martin Fowler says putting the logic outside your model is an anti-pattern.
Most people would say that you should not keep logic in your model-classes. Exceptions might include:
helper functions accessing a contained Collection (addToList(Object o), getFromList(int index), etc etc)
Standard Object and similar overrides (equals, hashCode, toString, clone, compareTo, etc)
Data pre/post processing (like fixing strings to uppercase or stuff like that)
Since people won't expect there to be logic in model classes, you should probably avoid it too. It will confuse other developers who might have to look at and maintain your code in the future. After all, that is why there are patterns - to help other developers recognize and maintain your code.
I believe the first one is better, you have a model and a class that has all the information needed to operate that model and that model might need some other information to do some operations.
try reading more about Information Expert.
In such scenarios, the trade off should be considered.
It is good to add accept_friend in the user class if you are sure that the user class will not grow in size going forward.
On the other hand, it is preferred to move accept_friend into service classes like UserController in following scenarios.
To avoid user class grow in size. Such logics can be moved to these subclasses(Usercontroller) thus making the classes look simple
For resuability . Tomorrow if there is a class called superuser which also needs accept_friend functionality, then UserController class can be resued like
user_controller = UserController.new
user_controller.accept_friend(Superuser1, Superuser2)

why are interfaces created instead of their implementations for every class

It seems to be the standard so I have been going along with it so far, but now I am building a new class from scratch instead of modifying the old ones and feel I should understand why I should follow the projects convention.
Almost every class has an interface to it which is called classnameable. In the code database.class would never appear even once but in place where I would want to use that class I see databaseable.class.
To my understanding an interface was a class that was never implemented but was inhereted from to keep standards. So why are the interfaces being used as if they were real classes?
To my understanding an interface was a class that was never
implemented but was inhereted from to keep standards. So why are the
interfaces being used as if they were real classes.
This is a bit confused. An interface defines an API, so that pieces of code from different authors, modules or projects can interact. For example, java.util.Collections.sort() can sort anything that implements the List interface and contains objects that implement the Comparable interface - even though the implementation classes may not have existed yet when the sorting code was written!
Now the situation in your project seems to reflect an unfortunately rather common antipattern: having an interface for everything, mostly with a single implementation class, even for internal classes.
This used to be strongly promoted by proponents of Test-Driven-Development (TDD) who see it as vital to be able to test every class in isolation with all its dependencies replaced by mock objects. Older mocking frameworks could only mock interfaces, so to be able to test every class in isolation, all inter-class dependencies had to be through interfaces.
Fortunately, newer mocking frameworks can mock concrete classes and don't require you to pollute your project with unnecessary interfaces. Some people will probably still argue that it should be done anyway to "reduce coupling", but IMO they're just rationalizing their desire not to change their practices.
And of course, if you don't do fundamentalist TDD, there never was a good reason to have an interface for everything - but very good reasons to have interfaces for some things.
If you've got an interface for pretty much every single class in your project even though there's no reason for it, that's not a good thing and in this day and age there's no great reason for it. It may be a legacy from days gone by when it was required by some external testing toolkit for instance - but these days that's not a requirement.
It may be of course that someone's heard that loose coupling is a good thing, that you should always couple to interfaces and not concrete classes, and taken this idea to an extreme.
On the other hand, it is good practice to define interfaces for some classes even if there's only one of them (at the moment.) When I'm writing a class I try to think along the lines of whether another (potentially useful) implementation could exist, and if so I'll put an interface in. If it's not used it's no problem, but if it is it saves time and hassle and refactoring later.
If you want a class for your interfaces then a common way is to create an AbstractFoo class to go with the Foo interface. You can provide simple implementation of the required methods, allowing derived classes to overwrite them as needed. See AbstractCollection for an example of such a class.
The advantage is that you don't have to implement all the small stuff, it is already done for you. The disadvantage is that you can't inherit from any other class. You pays your money and you takes your choice.
A good indication for bad design is when you have a ISomething or a SomethingImpl. The interface name should state how to use it (i.e. List), the class name should state how it works (i.e. ArrayList).
If you need pre- or suffixes because the names would be the same, this means there is only one way to implement it, and then there is probably no need for a separation. (If you think there will be more sophisticated implementations in the future, name your class DefaultSomething or SimpleSomething)

Why friend directive is missing in Java?

I was wondering why Java has been designed without the frienddirective that is available in C++ to allow finer control over which methods and instance variables are available from outside the package in which a class has been defined.
I don't see any practical reason nor any specific drawback, it seems just a design issue but something that wouldn't create any problem if added to the language.
Here are a few reasons off the top of my head:
friend is not required. It is convenient, but not required
friend supports bad design. If one class requires friend access to another, you're doing it wrong. (see above, convenient, not required).
friend breaks encapsulation. Basically, all my privates are belong to me, and that guy over there (my friend).
In general i think it was because of the added cognitive complexity and low number of cases in which it creates an improvement.
I would say that the extremely huge number of lines of java in production at this moment can attest that the friend keyword is not really a big loss :).
Please see #dwb's answer for some more specific reasons.
Only a very naive and inexperienced programmer would advocate against friends. Of course it can be misused, but so can public data, yet that capability is provided.
Contrary to popular opinion, here are many cases, in particular for infrastructure capabilities, where friend access leads to BETTER design, not worse design. Encapsulation is often violated when a method is FORCED to be made public when it really shouldn't be, but we are left with no choice because Java does not support friends.
In addition to the aforementioned package visibility, Java also offers inner and anonymous classes which are not only friends by default, but also automatically have a reference to the containing class. Since creating such helper classes is probably the only reasonable way to use friend in C++, Java doesn't need it since it has another mechanism for that. Iterators are a very good example of this.
Completely agree with spaceghost's statement in his answer
Contrary to popular opinion, here are many cases, in particular for infrastructure capabilities, where friend access leads to BETTER design, not worse design.
My example is simple - if a class A has to provide a special "friend" interface to class B in java we have to place them into the same package. No exceptions. In that case if A is a friend of B and B is a friend of C, A has to be a friend of C which isn't always true. This "friendship transitivity" breaks encapsulation more then any problems which C++ friendship could lead to.
Why not simply think that Java requires friend classes to be co-located ? The package-private visibility allows everyone from the same package to access those members. So you're not only limited to explicitly declared friends, but you allow any (existing or future) friend to alter some members that are specifically designed for this purpose (but not your private stuff). You're still able to fully rely on encapsulation.
Just to add to the other answers:
There is the default package visibility in Java. So, you could call all classes in the same package neighbors. In that case you have explicit control of what you show to the neighbors - just members with package visibility.
So, it's not really a friend but can be similar. And yes, this too leads to bad design...
In my opinion some kind of friend feature (not necessarily very similar to C++'s) would be very helpful in some situations in Java. Currently we have package private/default access hacks to allow collaboration between tightly coupled classes in the same package (String and StringBuffer for instance), but this opens the private implementation interface up to the whole package. Between packages we have evil reflection hacks which causes a whole host of problems.
There is a bit of an additional complication in does this in Java. C++ ignores access restrictions whilst resolving function overloads (and similar) - if a program compiles #define private public shouldn't do anything. Java (mostly) discards non-accessible members. If friendship needs to be taken into account then the resolution is more complicated and less obvious.

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