BufferedImage grayscale image is too dark [duplicate] - java

I am developing a project on image processing where I have to fill the digitized images of cracked paintings. I have to convert a color image to grayscale, performing some calculations on the 2D Array of the gray image and writing it back as gray image. The code for this is:
BufferedImage colorImage=ImageIO.read(new File(strImagePath));
BufferedImage image = new BufferedImage(colorImage.getWidth(),colorImage.getHeight(),BufferedImage.TYPE_BYTE_GRAY);
Graphics g = image.getGraphics();
g.drawImage(colorImage, 0, 0, null);
g.dispose();
ImageIO.write(image,"PNG",new File("Image.PNG"));
BufferedImage imgOriginal=ImageIO.read(new File("Image.PNG"));
int width=image.getWidth();
int height=image.getHeight();
BufferedImage im=new BufferedImage(width,height,BufferedImage.TYPE_BYTE_GRAY);
int arrOriginal[][]=new int[height][width];
for(int i=0;i<height;i++)
for(int j=0;j<width;j++)
arrOriginal[i][j]=imgOriginal.getRGB(j,i)& 0xFF;
for(int i=0;i<height;i++)
for(int j=0;j<width;j++)
im.setRGB(j,i,arrOriginal[i][j]);
ImageIO.write(im,"PNG",new File("Image1.PNG"));
But the output image is very much darker, I am not getting the original image back (I have not done any changes yet).
I think there should be some changes in setRGB() statement but I don't know what.
To write image back, I have also tried:
`
BufferedImage im = new BufferedImage(width,height,BufferedImage.TYPE_BYTE_GRAY);
WritableRaster raster = im.getRaster();
for(int i=0;i<height;i++)
for(int j=0;j<width;j++)
raster.setSample(j,i,0,arrOriginal[i][j]);
`
But it also don't give me original image back.
Can anyone provide me the solution of this problem?
Thanks in advance.

I don't know anything about Java-based image processing, but I do know quite a lot about image processing in general, so I will see if I can give you any ideas. Please don't shoot me if I am wrong - I am just suggesting an idea.
In a greyscale image, the red, green and blue values are all the same, i.e. Red=Green=Blue. So, when you call getRGB and do the AND with 0xff, you are probably getting the blue component only, but that is ok as the red and green are the same - because it's greyscale.
I suspect the problem is that when you write it back to create your new output image, you are only setting the blue component and not the red and green - which should still be the same. Try writing back
original pixel + (original pixel << 8 ) + (original pixel <<16)
so that you set not only the Blue, but also the Red and Green components.

Related

How can I get white colored pixel value from gray scale image and replace it with another color?

I am trying to get the value of the White Colored pixel from a GrayScale image and replace it with another Color but when I run my code, the whole GrayScale image is transfered to another Color. Can anyone please tell me where is fault in the code or how can I get my desired results??
This is the code...
public class gray {
public static void main (String args[])throws IOException{
int width;
int height;
BufferedImage myImage = null;
File f = new File("E:\\eclipse\\workspace\\Graphs\\src\\ColorToGray\\1.png");
myImage = ImageIO.read(f);
width = myImage.getWidth();
height = myImage.getHeight();
BufferedImage image = new BufferedImage(width,height,BufferedImage.TYPE_INT_ARGB);
int pixels[];
pixels = new int[width * height];
myImage.getRGB(0, 0, width, height, pixels, 0, width);
for (int i = 0; i < pixels.length; i++) {
if (pixels[i] == 0xFFFFFF) {
pixels[i] = 0x000000FF;
}
}
File f2 = new File("E:\\eclipse\\workspace\\Graphs\\src\\ColorToGray\\out 1.png");
image.setRGB(0, 0, width, height, pixels, 0, width);
ImageIO.write( image, "jpg", f2);
}
}
Image Before:
Image Before Output
Image After:
Image After Output
I looked into it, and found a bunch of problems.
First of all, when specifying the filename to save, you supply a ".png" extension, but when you call the ImageIO.write() function, you specify file type "jpg". That tends not to work very well. If you try to open up the resulting file, most programs will give you a "this is not a valid .PNG file" error. Windows explorer tries to be smart, and re-interprets the .PNG as a .JPG, but this spared you from the chance of discovering your mistake.
This takes care of the strange redness problem.
However, if you specify "png" in ImageIO.write(), you still don't get the right image. One would expect an image that looks mostly like the original, with just a few patches of blue there where bright white used to be, but instead what we get is an overall brighter version of the original image.
I do not have enough time to look into your original image to find out what is really wrong with it, but I suspect that it is actually a bright image with an alpha mask that makes it look less bright, AND there is something wrong with the way the image gets saved that strips away alpha information, thus the apparent added brightness.
So, I tried your code with another image that I know has no tricks in it, and still your code did not appear to do anything. It turns out that the ARGB format of the int values you get from myImage.getRGB(); returns 255 for "A", which means that you need to be checking for 0xFFFFFFFF, not 0x00FFFFFF.
And of course when you replace a value, you must replace it with 0xFF0000FF, specifying a full alpha value. Replacing a pixel with 0x000000FF has no visible effect, because regardless of the high blue value, alpha is zero, so the pixel would be rendered transparent.

Performing setRGB on BufferedImage changes pixel to black instead of color

** Important update, see below! **
I am creating a program that changes the pixels of a BufferedImage to a certain color when that pixel fulfills a set of conditions in Java. However, when I write the image to disk, the pixels that should be colored are instead black.
First I define the color, using RGB codes:
Color purple = new Color(82, 0, 99);
int PURPLE = purple.getRGB();
Then I read the image I want to alter from a File into a BufferedImage called "blank":
BufferedImage blank = ImageIO.read(new File("some path"));
Now, loop through the pixels, and when a pixel at location (x, y) matches a criteria, change its color to purple:
blank.setRGB(x, y, PURPLE);
Now, write "blank" to the disk.
File output = new File("some other path");
ImageIO.write(blankIn, "png", output); // try-catch blocks intentionally left out
The resulting file should be "blank" with some purple pixels, but the pixels in question are instead black. I know for a fact that the issue is with setRGB and NOT any import or export functions, because "blank" itself is a color image, and gets written to file as such. I read around and saw a lot of posts recommending that I use Graphics2D and to avoid setRGB, but with no discussion of pixel-by-pixel color changing.
I also tried direct bit manipulation, like this:
blank.setRGB(x, y, ((82 << 16) + (0 << 8) + 99));
I'm probably doing that wrong, but if I put it in correctly it wouldn't matter, because the pixels are getting set to transparent when I do this (regardless of what the numbers say, which is very strange, to say the least).
** When I try this:
blank.setRGB(x, y, Color.RED.getRGB());
My output file is grayscale, so that means setRGB is, in fact, modifying my picture in grayscale. I think this is actually a rather simple issue, but the solution eludes me.
Based on the insights in https://stackoverflow.com/a/21981173 that you found yourself ... (a few minutes after posting the question) ... it seems that it should be sufficient to simply convert the image into ARGB directly after it was loaded:
public static BufferedImage convertToARGB(BufferedImage image)
{
BufferedImage newImage = new BufferedImage(
image.getWidth(), image.getHeight(),
BufferedImage.TYPE_INT_ARGB);
Graphics2D g = newImage.createGraphics();
g.drawImage(image, 0, 0, null);
g.dispose();
return newImage;
}
The original image that was imported into Java was actually grayscale, so when Java read it into the BufferedImage, it simply imported it as a grayscale BufferedImage. By adding a very small but imperceptible colored dot in the corner of my image, I was able to get Java to output a correctly colored image.
Unfortunately, this is only a half solution, because I do not know how to fix this programmatically.
SOLUTION:
Convert the BufferedImage from grayscale to ARGB with this snippet:
BufferedImage blank2 = blank;
// Create temporary copy of blank
blank = new BufferedImage(blank.getWidth(), blank.getHeight(), BufferedImage.TYPE_INT_ARGB);
// Recreate blank as an ARGB BufferedImage
ColorConvertOp convert = new ColorConvertOp(null);
// Now create a ColorConvertOp object
convert.filter(blank2, blank);
// Convert blank2 to the blank color scheme and hold it in blank
You want to add this right after blank = ImageIO.read(new File("some path")).

Dynamically changing the foreground color of an Image in Android Java (retaining the alpha transparency)

I have an image of red ball with transparent background. I want to change the color of ball to many other colors programatically without affecting the background i.e. background shall remain transparent. How this can be achieved in Android?
You can use the Bitmap class to modify your image in this way, such as using the setPixel() method. You just need to make sure that the color still has its alpha set to transparent.
Refer to the Color documentation here for defining colors with their RGB and Alpha channels (you want to keep the alpha values of each pixel, and only change the RGB values). Also refer to the Bitmap documentation here
Try:
//Bitmap bmp
//int color
int[] pixels = new int[bmp.getWidth() * bmp.getHeight()];
bmp.getPixels(pixels, 0, bmp.getWidth(), 0, 0,
bmp.getWidth(), bmp.getHeight());
for (int i = 0; i < pixels.length; i++) {
pixels[i] &= color;
}
Bitmap newBmp = Bitmap.createBitmap(bmp.getWidth(),
bmp.getHeight(), Config.ARGB_8888);
newBmp.setPixels(pixels, 0, newBmp.getWidth(), 0, 0, newBmp.getWidth(), newBmp.getHeight());
You can also achieve it by using Frame Animation. Use different pictures of same ball image with different ball colors, and use frame animation to run the images as frames.If so, the colors of ball looks to be changing.

Get pixel value of each pixel of a gray-scale or black-white image?

can any one suggest me the method to get actual pixel value of each pixel of a gray scale image?
i used this code to get pixel. But it just gives me red value of an pixel? I don't know that black-white or Gray Scale image contains RGB pixels or not, So please tell me that, the method i used is right or wrong? And also when i plotted histogram for my image it was exactly opposite to the imajeJ histogram for same image. So i guess my method to grab pixel of Gray Scale image is somewhere wrong
So If it is wrong what is the right way to get pixel.
here is my code
PlanarImage image = JAI.create("fileload", "C:\\16bit images\\alpXray.tiff");
BufferedImage bi = image.getAsBufferedImage();
int[] bins = new int[256];
int b=0;
for (int x = 0; x < bi.getWidth(); x++) {
for (int y = 0; y < bi.getHeight(); y++) {
int p= bi.getRaster().getSample(x, y,b); // (1) b=0 for red (2)b=1 for green(3) b=2 for bule
p=p/256;
bins[p]++;
}
}
every channel of a RGB image is in gray scale. in fact if you visualize a single channel (GIMP, photoshop) you see only gray shades.
usually to convert a rgb image to gray you take the three values of every channel and do a arithmetic mean.
or simply you take a single channel.
tell me if i misunderstood the question..
EDIT:
ok. if you have 3-channel gray scaled image probably you have 3 channel with same value on each channel. so simply take the value of single channel for each pixel.
if you have only one channel (of 16bit) take that pixel.

How to get gray level each pixel of the image in java

there...
I have some question about my homework on image processing using java. My question :
how to get gray level value each pixel of the rgb image in java programming???
I just know a little about how to get rgb value each pixel by syntax image.getRGB(x,y) for return rgb value. I have no idea for to get gray level value each pixel of the image....
Thanks for advance
First you'll need to extract the red, green and blue values from each pixel that you get from image.getRGB(x, y). See this answer about that. Then read about converting color to grayscale.
I agree with the previous answer. Create the BufferedImage like BufferedImage image = new BufferedImage(width, height, BufferedImage.TYPE_BYTE_GRAY). From what I understand a raster is for reading pixel data and a writable raster for writing pixel data or updating pixels. I always use writable raster although this may not be the best way to do it, because you can read pixel data and set pixel values. You can get the raster by WritableRaster raster = image.getRaster(); you can then get the value of a pixel by using raster.getSample(x, y, 0); The 0 in the arguments is for the band you want to get which for gray scale images should be 0.
You could also set up a BufferedImage of type TYPE_BYTE_GRAY, and draw the picture into it, then get the raster data and find the values.
Complementing Daniel's answer:
WritableRaster wr = myBufferedImage.getRaster();
for(int i = 0; i < myBufferedImage.getWidth(); i++){
for(int j = 0; j < myBufferedImage.getHeight(); j++){
int grayLevelPixel = wr.getSample(i, j, 0);
wr.setSample(i, j, 0, grayLevelPixel); // Setting same gray level, will do nothing on the image, just to show how.
}
}

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