Android Studio - Close Icon of a Chip does not do anything (Java) - java

I created some Chips and they have an X symbol on the right side.
But when I click the X (intending to dismiss or remove the Chip), nothing happens.
I tried to use the method setOnCloseIconClickListener but it did not have an effect.
I click the X icon and the color of the icon changes and a clicking sound appears, but the Chip View remains on the screen.
And I also don't know what to write in the callback method of the click listener.
for(int i = 0; i<products.length; i++) {
//the chip component requires your app theme to be Theme.MaterialComponents (or a
//descendant)
chips[i] = new Chip(this);
//ScrollView can only host one direct child
ll1.addView(chips[i]);
chips[i].setText(products[i]);
chips[i].setCloseIconVisible(true);
}
I tried this, but it said the variable i has to be final which is not possible cause i is incrementing.
chips[i].setOnCloseIconClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
chips[i].close();
}
});

I found the solution. This is the code:
public class MainActivity extends AppCompatActivity implements View.OnClickListener {
private EditText et1;
private ScrollView sv1;
private LinearLayout ll1;
private Chip[] chips;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
et1 = findViewById(R.id.editText);
sv1 = findViewById(R.id.scrollView);
ll1 = new LinearLayout(this);
ll1.setOrientation(LinearLayout.VERTICAL);
sv1.addView(ll1);
}
public void splitToChips(View v) {
String content = et1.getText().toString();
String[] products = content.split(";");
chips = new Chip[products.length];
for(int i = 0; i<products.length; i++) {
chips[i] = new Chip(this);
ll1.addView(chips[i]);
chips[i].setText(products[i]);
chips[i].setCloseIconVisible(true);
chips[i].setOnCloseIconClickListener(this);
}
}
#Override
public void onClick(View v) {
Chip chip = (Chip) v;
ll1.removeView(chip);
}
}

Related

How can I use interface from a for loop

I have two inner classes named CalculatorClass and UpdatePayment in MainActivity class.
In UpdatePayment class there is a for loop and I have a array of Buttons.
I want to add listener to each button in loop. Those buttons will initialize the CalculatorClass and get value of calculations.
Demo code is:
public static class MainActivity{
private interface UpdateEditText{
void onCallback(String s);
}
private class CalculatorClass extends Dialog{
UpdateEditText updateEditText;
public CalculatorInterface(#NonNull Context context, UpdateEditText updateEditText) {
super(context);
this.updateEditText = updateEditText;
}
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.calculator);
initialize();
}
initialize(){
.......................
s = "Some texts";
updateEditText.onCallback(s);
}
}
private class UpdatePayment extends Dialog{
private Button[] button = new Button[100];
private EditText[] editText = new EditText[100];
public CalculatorInterface(#NonNull Context context) {
super(context);
}
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.update);
initialize();
}
initialize(){
.......................
for(int i = 0; i < MAXSize; i++){
button[i] = new Button(MainActivity.this);
editText[i] = new EditText(MainActivity.this);
//add buttons to view to layout
button[i].setOnclickListener(new View.OnClickListener(){
public void onClick(View v) {
CalculatorClass calculator = new
CalculatorClass(MainActivity.this,
new UpdateEditText() {
#Override
public void onCallback(String s) {
editText[i - 1].setText(s);
}
});
calculator.show();
}
);
}
}
}
}
Problem is the line editText[i].setText(s) work for the last editText what ever button I click, i.e, any button I click, it fills the editText[MaxSize -1]
What should I do?
How can I perform this action for all i?
Please help me, I tried a lot searching in internet, still I didn't get any solution.
Anonymous classes are very much treated like static variables in java.It's happenning because your i value after your activity is initialized is equal to 1 less than the length of the edit text array.
editText[indicies_of_button_clicke].setText(s)
How you will get the indicies of button clicked is by :
se the tag to button below this line "editText[i] = new EditText(MainActivity.this);", like this :
button[i].setTag(i)
to retreive the index of your actual button clicked inside button clicklisteners,
v.getTag()// this will give you an integer value which will be the indices of actual button clicked
//use this value to set your edit text value.
Solution:
After a whole night, I got answer, now I feel awwww, this was easy go!
I never came in this thought.
button[i].setId(i);
then call:
CalculatorClass calculator = new CalculatorClass(MainActivity.this, v.getId(),
new UpdateEditText() {
#Override
public void onUpdate(String s, int ID) {
Log.i("test", ID + "");
editText[ID].setText(s);
}
});
At the same time, #Rishabh Ritweek answered correctly.
Thanks to him.

How to change the background color with a button?

How do I change the color of the background randomly with a button press in Android studio?
Here is my code:
public class partymodus extends Activity {
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_partymodus);
final TextView aufgabe=(TextView)findViewById(R.id.txt_aufgabe);
final Button next = (Button)findViewById(R.id.btn_next);
next.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
// Perform action on click
String[] aufgaben = getResources().getStringArray(R.array.name);
Random rand = new Random();
int n = rand.nextInt(aufgaben.length - 0) + 0;
aufgabe.setText(aufgaben[n]);
}
});
}
You have to add an ActionListener to your button and override the method:
public void actionPerformed(ActionEvent e) {
...//code that reacts to the action...
}
And sorry for my english i'm beginner
As an un-profession to answer your question, you have to digging out what is jave graphic design pattern is before goes in official API,
Here is a link to search the JFrame or Java.awt.Graphic, [1]
it't where you start to build the components on the graphic,since you are building with a button component, I may suggest you looking the Inherit or father interface of JFrame, and another Containers
MyActivity.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
MyActivity.setBackgroundColor(getResources().getColor(R.color.RED));
}
add view_name.setBackgroundColor(getResources().getColor(R.color.colorAccent));
line to set background color
this is my code:
mButton1.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
mHomeLl.setBackgroundColor(getResources().getColor(R.color.colorAccent));
}
});

Using a button with the code inside of a different class

I am trying to make an app and I have the code for a button inside of a different class. When I start my app and click the first button it brings me to a different layout where the button is located. But when I click this button it doesn't do anything, just the little click down animation.
First Button Code:
public class TextAdd extends AppCompatActivity {
public static EditText Text;
public static Button Set;
public static String[] Checkagainst = new String[1000];
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.Text_Checker);
Text = (EditText) findViewById(R.id.LPN);
Set = (Button) findViewById(R.id.Set);
Set.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
String Text_Value = Text.getText().toString();
if (!Arrays.asList(Checkagainst).contains(Text_Value) && Text_Value.length() >= 1 && Text_Value.length() <= 7) {
setContentView(R.layout.add);
for (int i = 0; i < Checkagainst.length; i++) {
if (Checkagainst[i] == null) {
Checkagainst[i] = Text_Value;
break;
}
}
} else if (Arrays.asList(Checkagainst).contains(Text_Value) && Text_Value.length() >= 1 && Text_Value.length() <= 7) {
setContentView(R.layout.have);
}
}
});
}
}
Second Button Code:
public class Have extends AppCompatActivity {
private Button HaveBack;
private TextView Have;
#Override
protected void onCreate(Bundle savedInstanceState){
super.onCreate(savedInstanceState);
setContentView(R.layout.have);
HaveBack = (Button) findViewById(R.id.HaveBack);
Have= (TextView) findViewById(R.id.Have);
String Text_Value= TextAdd.License.getText().toString();
String Extra = Text_Value + " is already part of Your license plates";
Have.setText(Extra);
HaveBack.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
setContentView(R.layout.Text_Checker);
}
});
}
}
Does anyone know what is wrong? If so can you please help me.
You should use setContentView() only once in your onCreate() method. Calling it multiple times is not correct. If you want to show a small layout above your current layout, you should use a Dialog and if you want to show a completely different layout above everything, you have to use Intents to go to another activity and do the rest of the work in that one.
besides, use lowercase letters at start of your variables' and objects' names and start Class names with Uppercase letters. That's the standard for knowing what is a class and what is an object. e.g.
Button firstButton, secondButton;

How to get data from many EditTexts when Its added in layout programmatically in android

I'm adding EditText in linear layout and it gives a view like that in image.
I'm getting this view by using this code.
public class SearchRecipe extends AppCompatActivity {
LinearLayout parentLayout;
ImageButton searchRecipe;
private int EDITTEXT_ID = 1;
private List<EditText> editTextList;
EditText editTextItem;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_search_recipe);
setActionBar();
init();
searchRecipe.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
EditText editTextItem = (EditText) parentLayout.findViewById(EDITTEXT_ID);
for (int i = 0; i < editTextList.size(); i++) {
Log.e("All Values=", editTextList.get(i).getText().toString());
Toast.makeText(SearchRecipe.this, editTextItem.getText().toString() + " ", Toast.LENGTH_SHORT).show();
}
}
});
}
public void init() {
parentLayout = (LinearLayout) findViewById(R.id.parent_layout); //make sure you have set vertical orientation attribute on your xml
searchRecipe = (ImageButton) findViewById(R.id.search_button);
editTextList = new ArrayList<EditText>();
TextView addMoreText = new TextView(this);
addMoreText.setText("Add More Ingredients");
addMoreText.setGravity(Gravity.CENTER);
addMoreText.setPadding(20, 20, 20, 20);
addMoreText.setCompoundDrawablesWithIntrinsicBounds(0, 0, R.drawable.add, 0);
addMoreText.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
editTextItem = new EditText(SearchRecipe.this);
editTextItem.setId(EDITTEXT_ID);
editTextList.add(editTextItem);
EDITTEXT_ID++;
editTextItem.setCompoundDrawablesWithIntrinsicBounds(0, 0, R.drawable.cross, 0);
editTextItem.setPadding(20, 20, 20, 20);
editTextItem.setOnLongClickListener(new View.OnLongClickListener() {
#Override
public boolean onLongClick(View v) {
parentLayout.removeView(editTextItem);
return true;
}
});
parentLayout.addView(editTextItem, 0);
}
});
parentLayout.addView(addMoreText);
}
Now the only problem I'm facing is that. I'm not getting the text from edittext properly. Let me Explain what I want to do.
Click on Add More TextView will add one more edit text.
After adding all edittexts I will click on Search button.
By clicking search button will get the data from edittexs and save in arraylist. I tried a lot but can't do this properly. will you please help me to do this thing ? I'm stuck in from many days.
if you are createing edit text run time only for this purpose then there is no need of below tow lines
editTextItem.setId(EDITTEXT_ID);
EDITTEXT_ID++;
To retrive data from each edit box follow below things
for (EditText editText : editTextList) {
/* now you can get the value from Edit-text and save in the ArrayList
or you can append it in same string*/
yourArraList.add(editText.getText().toString()));
}
Get the editext from your list editTextList
String data = editTextList.get(index).getText().toString();
Add check for editTextList should not be null or empty.
You can iterate over list using for-each loop
for (EditText editText : editTextList) {
// now you can get the value from Edit-text and save in the ArrayList
yourArraList.add(editText.getText().toString()));
}
you can do like below if view inside fragment.
public static String getText(final Activity activity) {
final StringBuilder stringBuilder=new StringBuilder();
LinearLayout scrollViewlinerLayout = (LinearLayout) activity.findViewById(R.id.linearLayoutForm);
ArrayList<String> msg = new ArrayList<String>();
for (int i = 0; i < scrollViewlinerLayout.getChildCount(); i++)
{
LinearLayout innerLayout = (LinearLayout) scrollViewlinerLayout.getChildAt(i);
EditText editText = (EditText) innerLayout.findViewById(R.id.meeting_dialog_et);
msg.add(editText.getText().toString());
}
for (int j=0;j<msg.size();j++)
{
stringBuilder.append(msg.get(j)).append(";");
}
Toast t = Toast.makeText(activity.getApplicationContext(), stringBuilder.toString(), Toast.LENGTH_SHORT);
t.show();
return stringBuilder.toString();
}
there is another way is make arraylist Edittexes and add each edittext when it added to layout. then you can get like below:
for (int i = 0; i < Edittexes.size(); i++) {
if (Edittexes.get(i) == view)
{
String text=Edittexes.get(i).getText();
}
}

Android memory leak on device, not on emulator

I'm writing a game to help teach my son some phonics: it's my first attempt at programming in Java, although I've previously used other languages. The game has four activities: a splash screen which initializes an array of variables before you dismiss it; another to choose a user; a third to choose which level of the game to play; and a fourth to actually play the game.
My problem was that if you go in and out of the game activity repeatedly, that activity would eventually crash -- logcat showed an OOM error. Watching the heap size as I did this, and looking at a heap dump with MAT, it looked as though I was leaking the whole of the fourth activity -- GC was just not being triggered.
I've tried lots of things to track down and fix the leak -- most of which are, I'm sure improvements (e.g. getting rid of all non-static inner classes from that activity) without fixing the problem. However, I've just tried running the same thing on an emulator (same target and API as my device) and there's no leak -- heap size goes up and down, GC is regularly triggered, it doesn't crash.
So I was going to post the code for the activity on here and ask for help spotting what might be causing the leak, but I'm no longer sure that's the right question. Instead I'm wondering why it works on the emulator, but not the phone... Does anyone have any ideas?
IDE: Android Studio 2.1
Target: Android 6, API 23 (Minimum SDK 8)
Emulator: Android Studio
Device: Sony Xperia Z2 (Now running 6.0.1, but I had the same issue pre recent update, i.e. on API 22)
Code for the activity:
public class GameActivity extends AppCompatActivity implements TextToSpeech.OnInitListener {
//TTS Object
private static TextToSpeech myTTS;
//TTS status check code
private int MY_DATA_CHECK_CODE = 0;
//LevelChooser request code
public static Context gameContext;
private int level;
public static String user;
private Typeface chinacat;
public static Activity gameActivity = null;
private static int[] goldstars = {R.drawable.goldstar1, R.drawable.goldstar2, R.drawable.goldstar3};
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
Toolbar toolbar = (Toolbar) findViewById(R.id.toolbar);
setSupportActionBar(toolbar);
gameActivity = this;
gameContext = this;
level = getIntent().getIntExtra("level", 1);
user = getIntent().getStringExtra("user");
chinacat = Typeface.createFromAsset(getAssets(), "fonts/chinrg__.ttf");
Intent checkTTSIntent = new Intent();
checkTTSIntent.setAction(TextToSpeech.Engine.ACTION_CHECK_TTS_DATA);
startActivityForResult(checkTTSIntent, MY_DATA_CHECK_CODE);
}
#Override
public void onStop() {
if (myTTS != null) {
myTTS.stop();
}
super.onStop();
}
#Override
public void onDestroy() {
if (myTTS != null) {
myTTS.shutdown();
}
Button ok_button = (Button) findViewById(R.id.button);
ok_button.setOnClickListener(null);
ImageView tickImageView = (ImageView) findViewById(R.id.tickImageView);
tickImageView.setOnClickListener(null);
super.onDestroy();
}
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
if (requestCode == MY_DATA_CHECK_CODE) {
if (resultCode == TextToSpeech.Engine.CHECK_VOICE_DATA_PASS) {
myTTS = new TextToSpeech(this, this);
} else {
Intent installTTSIntent = new Intent();
installTTSIntent.setAction(TextToSpeech.Engine.ACTION_INSTALL_TTS_DATA);
startActivity(installTTSIntent);
}
}
}
public void onInit(int initStatus) {
//if tts initialized, load layout and level and assign listeners for layout elements
if (initStatus == TextToSpeech.SUCCESS) {
myTTS.setLanguage(Locale.ENGLISH);
setContentView(R.layout.activity_main);
ImageView imageView = (ImageView) findViewById(R.id.myImageView);
PhonemeGroup levelGroup = MainActivity.gamelevel[level]; //set possible words
levelGroup.setSubset(); //randomize subset of possible words for actual test
PhonicsWord[] testSet = levelGroup.getSubset(); //fill array of test words
TextView[] targetView = new TextView[3]; //textviews for beginning, middle & end of word
targetView[0] = (TextView) findViewById(R.id.targetWord0);
targetView[1] = (TextView) findViewById(R.id.targetWord1);
targetView[2] = (TextView) findViewById(R.id.targetWord2);
TextView[] answersView = new TextView[3]; //textviews for possible user answer choices
answersView[0] = (TextView) findViewById(R.id.letter0);
answersView[1] = (TextView) findViewById(R.id.letter1);
answersView[2] = (TextView) findViewById(R.id.letter2);
//set first target word, image for word, and possible answers
testSet[0].setWord(levelGroup, targetView, answersView, imageView);
testSet[0].speakWord(myTTS);
//subset index is equal to array index for testSet, but visible to & settable by methods
levelGroup.setSubsetIndex(0);
for(int i=0; i<3; i++) {
answersView[i].setTypeface(chinacat);
}
TextView letter0 = (TextView) findViewById(R.id.letter0);
letter0.setOnClickListener(new LetterOnClickListener(testSet, levelGroup, targetView, answersView, 0) );
TextView letter1 = (TextView) findViewById(R.id.letter1);
letter1.setOnClickListener(new LetterOnClickListener(testSet, levelGroup, targetView, answersView, 1) );
TextView letter2 = (TextView) findViewById(R.id.letter2);
letter2.setOnClickListener(new LetterOnClickListener(testSet, levelGroup, targetView, answersView, 2) );
Button ok_button = (Button) findViewById(R.id.button);
ok_button.setOnClickListener(new OKButtonOnClickListener(testSet, levelGroup, targetView, level) );
ImageView tickImageView = (ImageView) findViewById(R.id.tickImageView);
tickImageView.setOnClickListener(new TickClick(myTTS, testSet, levelGroup, targetView, answersView, imageView) );
imageView.setOnClickListener(new WordImageClick(testSet, levelGroup) );
}
/*else if TODO*/
}
private static class WordImageClick implements View.OnClickListener {
//speaks the test word when the test image is clicked
PhonicsWord[] testSet;
PhonemeGroup levelGroup;
public WordImageClick(PhonicsWord[] testSet, PhonemeGroup levelGroup) {
this.testSet = testSet;
this.levelGroup = levelGroup;
}
#Override
public void onClick(View view) {
testSet[levelGroup.getSubsetIndex()].speakWord(myTTS);
}
}
private static class LetterOnClickListener implements View.OnClickListener {
PhonemeGroup levelGroup;
PhonicsWord currentWord;
PhonicsWord[] testSet;
TextView[] targetView;
TextView[] answersView;
int item;
int phonemeclicked;
public LetterOnClickListener(PhonicsWord[] testSet, PhonemeGroup levelGroup, TextView[] targetView, TextView[] answersView, int phonemeclicked) {
this.testSet = testSet;
this.levelGroup = levelGroup;
this.targetView = targetView;
this.answersView = answersView;
this.phonemeclicked = phonemeclicked;
}
#Override
public void onClick(View view) {
this.item = this.levelGroup.getSubsetIndex();
this.currentWord = this.testSet[item];
int i = currentWord.getOmit_index();
targetView[i].setText(answersView[phonemeclicked].getText());
}
}
private void crossClick(View view) {
view.setVisibility(View.INVISIBLE);
if(view.getTag()==4){
finish();
}
}
The static variable gameActivity is used so that when you've finished a level an external class can call GameActivity.gameActivity.finish() after it's displayed how many stars you've got for the level (it's also used to call GameActivity.gameActivity.findViewById in another external class).
public class ShowStarsWithDelay extends Handler {
public void handleMessage(Message msg) {
ImageView starView = (ImageView) ((LevelEndScreens) msg.obj).starView;
ImageView highscoreView = (ImageView) ((LevelEndScreens) msg.obj).highscoreView;
int num_currentstars = (int) ((LevelEndScreens) msg.obj).num_currentstars;
int num_finalstars = (int) ((LevelEndScreens) msg.obj).num_finalstars;
Boolean highscore = (Boolean) ((LevelEndScreens) msg.obj).highscore;
int[] goldstars = (int[])((LevelEndScreens) msg.obj).goldstars;
if(num_currentstars == num_finalstars) {
if(!highscore) {
starView.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
GameActivity.gameActivity.finish();
}
});
}
else {
highscoreView.setImageResource(R.drawable.highscore);
highscoreView.setVisibility(View.VISIBLE);
highscoreView.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
GameActivity.gameActivity.finish();
}
});
}
}
else {
starView.setImageResource(goldstars[num_currentstars++]);
Message message = new Message();
LevelEndScreens endScreens = new LevelEndScreens(starView, highscoreView, num_currentstars, num_finalstars, highscore, goldstars);
message.obj = endScreens;
this.sendMessageDelayed(message, 1000);
}
}
}
In general, you want to avoid having any static reference to a Context anywhere in your application (this includes Activity classes, of course). The only reference to a Context which MAY be acceptable is referencing the application context (as there is only one and it is always in memory while your app is alive anyway).
If you need a reference to the calling activity in one of your children, you'll need to pass the context as a parameter, or else use one of the child views methods to retrieve the context (such as getContext() for views and fragments).
More information that should help understand memory leaks and why this is important is here:
http://android-developers.blogspot.com/2009/01/avoiding-memory-leaks.html
As an example, in your code for calling finish(), you could safely change it to this:
highscoreView.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
if (v.getContext() instanceof Activity) {
((Activity)v.getContext()).finish();
}
}
});
To sum up, in order to fix your memory leaks, you'll need to remove the static keyword for all of your Context fields.

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