How to change selected text with a JSpinner? - java

I'm following a course and, in theory, I'm already able to handle POO, JFrame, JPanel, Event and Layout. I'm in the middle of the Swing components and I'm trying to extend one of the practices made by the teacher.
The objective is to modify a selected text through some JItems. The teacher used JItem to modify the size of the selected text in the same way he did with the formatting and style. In my case, I would like to use a JSpinner to control only the selected text. I don't know if I can do this.
I am enclosing the code of what I have done.
public class ProcesadorDeTextos {
public static void main(String[] args) {
// TODO Auto-generated method stub
MarcoProcesador marquito = new MarcoProcesador();
marquito.setDefaultCloseOperation(3);
}
}
class MarcoProcesador extends JFrame{
MarcoProcesador(){
setTitle("El Palabra");
setBounds(300, 200, 800, 450);
add(new LaminaProcesador());
setVisible(true);
}
}
class LaminaProcesador extends JPanel{
public LaminaProcesador() {
setLayout(new BorderLayout());
//-----2 principle components
campoTexto = new JTextPane();
barraTools = new JMenuBar();
//Scroll
scrollTexto = new JScrollPane(campoTexto);
//---------------toolbar/barraTools-------------
fuente = new JMenu("Fuente");
estilo = new JMenu("Estilo");
configuraMenu("Arial", "fuente","Arial",1,1);
configuraMenu("Courier", "fuente","Courier",1,1);
configuraMenu("Verdana", "fuente","Verdana",1,1);
configuraMenu("Negrita", "estilo","",Font.BOLD,1);
configuraMenu("Cursiva", "estilo","", Font.ITALIC,1);
configuraMenu("", "","", 1,1);
barraTools.add(fuente);
barraTools.add(estilo);
//-------------------Adding principal components----------------
JPanel Herramientas = new JPanel();
Herramientas.add(barraTools);
add(scrollTexto, BorderLayout.CENTER);
add(Herramientas, BorderLayout.NORTH);
}
private void configuraMenu(String rotulo, String menu, String tipoLetra, int estilos, int tamagnos) {
JMenuItem elemMenu = new JMenuItem(rotulo);
if(menu == "fuente") {
fuente.add(elemMenu);
elemMenu.addActionListener(new StyledEditorKit.FontFamilyAction("cambiaLetra", tipoLetra));
// StyledEditorKit.FontFamilyAction ya tiene el método ActionPerformed desarrollado
}
else if(menu == "estilo") {
estilo.add(elemMenu);
if(estilos == Font.BOLD) {
elemMenu.addActionListener(new StyledEditorKit.BoldAction());
}
else elemMenu.addActionListener(new StyledEditorKit.ItalicAction());
}
else {
JSpinner size = new JSpinner(new SpinnerNumberModel(12, 8, 24, 2));
size.setPreferredSize(new Dimension (45,2));
//size.addChangeListener(new StyledEditorKit.FontSizeAction("cambiaTamaño", ));
barraTools.add(size);
}
}
private JTextPane campoTexto;
private JScrollPane scrollTexto;
private JMenuBar barraTools;
private JMenu fuente, estilo;
}

Related

How can I transfer values of an int and string from one program to another in Java

Ok so In my code I'm asking the user for their name and asking them to click one of 3 buttons which gives a variable a corresponding value. Now in another program I want to call upon this program and then pretty much display the string and use the int value for a certain purpose.
public class MainMenuofgame extends JFrame implements ActionListener{
JButton slow, medium, fast;
JLabel pic1, pic2, pic3, pic4;
JTextField username;
Container frame;
static String name;
static int xspeed = 0;
public MainMenuofgame() {
super ("Main Menu of Rocket Launch");
frame = getContentPane ();
frame.setLayout (null);
pic1 = new JLabel (new ImageIcon ("welcome.png"));
pic2 = new JLabel (new ImageIcon ("name.png"));
pic3 = new JLabel (new ImageIcon ("speed.png"));
pic4 = new JLabel (new ImageIcon ("backgnd.jpg"));
username = new JTextField ();
slow = new JButton("Slow");
// slow.setActionCommand("slowspeed");
slow.addActionListener (this);
medium = new JButton("Medium");
// medium.setActionCommand("mediumspeed");
medium.addActionListener (this);
fast = new JButton("Fast");
// fast.setActionCommand("fastspeed");
fast.addActionListener (this);
pic1.setBounds (30,50, 525, 173);//welcome
pic2.setBounds (100,230,212,73);//name
pic3.setBounds (80,350,428,84);//speed
username.setBounds(310,255,150,30);
slow.setBounds (100,450,100,100);
medium.setBounds (250,450,100,100);
fast.setBounds (400,450,100,100);
//background bound goes in the end
pic4.setBounds (0,0, 600,900);
frame.add (pic1);
frame.add (pic2);
frame.add (pic3);
frame.add (username);
frame.add (slow);
frame.add (medium);
frame.add (fast);
frame.add (pic4);
setSize(600, 900);
setVisible (true);
setDefaultCloseOperation (EXIT_ON_CLOSE);
}
public void actionPerformed (ActionEvent evt){
String name = username.getText();
if (evt.getSource () == slow)
{
xspeed = 1;
}
else if(evt.getSource () == medium)
{
xspeed = 5;
}
else
{
xspeed = 10;
}
}
public static void main(String[] args) {
new MainMenuofgame ();
}
}
The behavior that you describe is not in fact the "transfer values of an int and string from one program to another in Java", but rather much more simply the transfer of data from one object to another, here the objects are represented by GUI components. Don't create two separate programs, but rather create separate objects that interact in a meaningful way. That is the essence of OOPs with Java. The simplest solution is to have the main application display the sub-application's GUI within a modal dialog such as a modal JDialog, and then once the dialog has been dealt with (i.e., is no longer visible) then the main program/object queries the dialog for the state of its components -- the data that was entered.
Also you are painting yourself in a corner by having your class extend JFrame, forcing you to create and display JFrames, when often more flexibility is called for. In fact, I would venture that most of the Swing GUI code that I've created and that I've seen does not extend JFrame, and in fact it is rare that you'll ever want to do this. More commonly your GUI classes will be geared towards creating JPanels, which can then be placed into JFrames or JDialogs, or JTabbedPanes, or swapped via CardLayouts, wherever needed. This will greatly increase the flexibility of your GUI coding.
For example:
import java.awt.Component;
import java.awt.Dialog.ModalityType;
import java.awt.Dimension;
import java.awt.Window;
import java.awt.event.ActionEvent;
import javax.swing.*;
#SuppressWarnings("serial")
public class MenuDemoMainPanel extends JPanel {
private MenuPanel menuPanel = new MenuPanel();
private JDialog menuDialog = null;
private String name;
private Speed speed;
private JTextField nameField = new JTextField(10);
private JTextField speedField = new JTextField(10);
public MenuDemoMainPanel() {
// these fields are for display only and should not allow user
// interaction
nameField.setFocusable(false);
speedField.setFocusable(false);
// not kosher to set this directly, per kleopatra, but oh well
setPreferredSize(new Dimension(600, 400));
// simple demo GUI -- add components
add(new JLabel("Name:"));
add(nameField);
add(new JLabel("Speed:"));
add(speedField);
add(new JButton(new GetNameAndSpeedAction("Get Name And Speed")));
}
// action for JButton that displays the menuDialog JDialog
private class GetNameAndSpeedAction extends AbstractAction {
public GetNameAndSpeedAction(String name) {
super(name);
int mnemonic = (int) name.charAt(0);
putValue(MNEMONIC_KEY, mnemonic);
}
#Override
public void actionPerformed(ActionEvent e) {
if (menuDialog == null) {
// if the menu dialog has not been created yet -- create it
Window win = SwingUtilities.getWindowAncestor(MenuDemoMainPanel.this);
menuDialog = new JDialog(win, "Menu", ModalityType.APPLICATION_MODAL);
menuDialog.add(menuPanel);
menuDialog.pack();
menuDialog.setLocationRelativeTo(win);
}
// display the menu JDialog
menuDialog.setVisible(true);
// this code is called only when the dialog is no longer visible
// query the dialog for the state it holds
name = menuPanel.getNameText();
speed = menuPanel.getSpeed();
// and display the state in the main GUI
if (name != null && speed != null) {
nameField.setText(name);
speedField.setText(speed.getText());
}
}
}
private static void createAndShowGui() {
// create the main GUI JPanel
MenuDemoMainPanel mainPanel = new MenuDemoMainPanel();
// then create an application GUI
JFrame frame = new JFrame("Menu Demo -- Main GUI");
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.getContentPane().add(mainPanel); // place the main panel into the GUI
// and pack and display it:
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> createAndShowGui());
}
}
// JPanel to hold menu dialog components
#SuppressWarnings("serial")
class MenuPanel extends JPanel {
private JComboBox<Speed> speedCombo = new JComboBox<>(Speed.values());
private JTextField nameField = new JTextField(10);
public MenuPanel() {
speedCombo.setSelectedIndex(-1);
add(new JLabel("Name:"));
add(nameField);
add(new JLabel("Speed:"));
add(speedCombo);
add(new JButton(new SubmitAction("Submit")));
}
// allow outside classes to query the nameField JTextField's state
public String getNameText() {
return nameField.getText();
}
// allow outside classes to query the speedCombo JComboBox's state
public Speed getSpeed() {
return (Speed) speedCombo.getSelectedItem();
}
// Action for JButton that submits the dialog to the main GUI
private class SubmitAction extends AbstractAction {
public SubmitAction(String name) {
super(name);
int mnemonic = (int) name.charAt(0);
putValue(MNEMONIC_KEY, mnemonic);
}
#Override
public void actionPerformed(ActionEvent arg0) {
// if the data is not all entered or selected
if (nameField.getText().trim().isEmpty() || speedCombo.getSelectedIndex() == -1) {
Component comp = MenuPanel.this;
String msg = "You must enter your name and select a speed";
String title = "Invalid Data";
int msgType = JOptionPane.ERROR_MESSAGE;
// warn the user and leave this dialog still visible
JOptionPane.showMessageDialog(comp, msg, title, msgType);
} else {
// otherwise dispose of this dialog and thereby pass control
// back to the main application / GUI
Window win = SwingUtilities.getWindowAncestor(MenuPanel.this);
win.dispose();
}
}
}
}
// an enum to encapsulate possible game speeds
enum Speed {
SLOW("Slow"), MEDIUM("Medium"), FAST("Fast");
private String text;
private Speed(String text) {
this.text = text;
}
public String getText() {
return text;
}
#Override
public String toString() {
return getText();
}
}
There are one of two ways that come to mind on how to transfer information from one program to another...
Client-Server applications
This requires you to have a third application running accepting information from each of the other two application (clients) through a socket. For further information Google "Client-Server applications in Java"
Have a text file passing information
To do this you should have a text file that one application stores information in and the other application just simply reads it... This is an easier solution but is less of a learning experience. Here is example code.
Application 1:
private void storeMessage(String msg){
File centralFile = new File("path to your file");
BufferedWriter writer = new BufferedWriter(new FileWriter(centralFile));
writer.write(msg);
writer.close();
}
Application 2:
private String getMessage(){
File centralFile = new File("path to your file");
String msg = "";
BufferedReader reader = new BufferedReader(new FileReader(centralFile));
while (reader.hasNextLine()){
msg += reader.nextLine();
}
reader.close();
return msg;
}
Hope this helps
Um... really all I needed to do was call upon my variable that I wanted to store my data in and then well... store it. This is done in the If statement at the bottom. Thanks everyone for helping but honestly most of your answers rised more questions than answered mine and just confused me but I figured it out so thanks anyways :)
public class MainMenuofgame extends JFrame implements ActionListener{
JButton slow, medium, fast;
JLabel pic1, pic2, pic3, pic4;
JTextField username;
Container frame;
static String name;
static int xspeed = 0;
public MainMenuofgame() {
super ("Main Menu of Rocket Launch");
frame = getContentPane ();
frame.setLayout (null);
pic1 = new JLabel (new ImageIcon ("welcome.png"));
pic2 = new JLabel (new ImageIcon ("name.png"));
pic3 = new JLabel (new ImageIcon ("speed.png"));
pic4 = new JLabel (new ImageIcon ("backgnd.jpg"));
username = new JTextField ();
slow = new JButton("Slow");
// slow.setActionCommand("slowspeed");
slow.addActionListener (this);
medium = new JButton("Medium");
// medium.setActionCommand("mediumspeed");
medium.addActionListener (this);
fast = new JButton("Fast");
// fast.setActionCommand("fastspeed");
fast.addActionListener (this);
pic1.setBounds (30,50, 525, 173);//welcome
pic2.setBounds (100,230,212,73);//name
pic3.setBounds (80,350,428,84);//speed
username.setBounds(310,255,150,30);
slow.setBounds (100,450,100,100);
medium.setBounds (250,450,100,100);
fast.setBounds (400,450,100,100);
//background bound goes in the end
pic4.setBounds (0,0, 600,900);
frame.add (pic1);
frame.add (pic2);
frame.add (pic3);
frame.add (username);
frame.add (slow);
frame.add (medium);
frame.add (fast);
frame.add (pic4);
setSize(600, 900);
setVisible (true);
setDefaultCloseOperation (EXIT_ON_CLOSE);
}
public void actionPerformed (ActionEvent evt){
String name = username.getText();
Rocketlaunch.name = name;
if (evt.getSource () == slow)
{
Rocketlaunch.moveSpeed = 1;
Rocketlaunch.speed = "Slow";
setVisible (false);
}
else if(evt.getSource () == medium)
{
Rocketlaunch.moveSpeed = 5;
Rocketlaunch.speed = "Medium";
setVisible (false);
}
else
{
Rocketlaunch.moveSpeed = 10;
Rocketlaunch.speed = "Fast";
setVisible (false);
}
new Rocketlaunch();
}
public static void main(String[] args) {
new MainMenuofgame ();
}
}

unable to create new JLabel with html in method

I am trying to make a fix-width label in Java, which I find a solution here.
But I fail whenever I put any inside a label -- while the label is create inside a method.
my code is here :
public class testingGui
JFrame myframe = new JFrame("Some title here");
Container pane_ctn = myframe.getContentPane();
public static void main(String[] args){
testingGui gui = new testingGui();
gui.init();
}
private void init(){
myframe.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
myframe.setSize(320, 480);
myframe.setVisible(true);
pane_ctn.setLayout(new BoxLayout(pane_ctn, BoxLayout.PAGE_AXIS));
JLabel lable = new JLabel("<html>Java is a general-purpose computer programming language</html>");
pane_ctn.add(lable);
}
}
The line JLabel lable = new JLabel("<html>Java is a general-purpose computer programming language</html>"); will never run. (and making pane_ctn into blank even if there's other UI element added)
However I found that it works while the label is create as a field, like this :
public class testingGui {
JFrame myframe = new JFrame("Some title here");
Container pane_ctn = myframe.getContentPane();
JLabel lable = new JLabel("<html>Java is a general-purpose computer programming language</html>");
// I just cut the whole line and paste here, nothing else has changed.
/* ... */
}
So here is my question :
How is the correct way to create a label with html inside a method call ? I need it created on the fly. Thank you.
Edit :
Thank you ybanen giving me a good answer, and others helpers, too.
Now I can creating Label that looking good.
It happens because you try to modify the GUI after it has been displayed. In your case, the best is to create the whole GUI and then to show the frame:
public class TestingGui {
public static void main(final String[] args) {
final JLabel label = new JLabel("<html>Java is a general-purpose computer programming language</html>");
final JFrame frame = new JFrame("Test");
final Container contentPane = frame.getContentPane();
contentPane.setLayout(new BoxLayout(contentPane, BoxLayout.PAGE_AXIS));
frame.getContentPane().add(label);
frame.setSize(320, 480);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
}
However, if you really need to add the label after the GUI has been displayed, you have to follow several rules:
Any modification of the GUI must be done in the Event Dispatching Thread (EDT).
After a container has been displayed, it has been laid out. So if you want to add a new component inside, you have to force a layout of its content (using revalidate() and then repaint()).
I need it created on the fly.
Why? Or rather, why not create and add the label at start-up, then set the text when needed?
My example is a To-Do list, I have a array to store the data, the label is create inside a for loop.
Use a JList!
import java.awt.*;
import javax.swing.*;
import javax.swing.border.EmptyBorder;
public class EditableList {
private JComponent ui = null;
String[] items = {
"Do 100 push ups.",
"Buy a book.",
"Find a cat.",
"Java is a general purpose computer language that is concurrent, "
+ "class based, object oriented and specifically designed to have "
+ "as few implementation dependencies as possible.",
"Conquer the world."
};
EditableList() {
initUI();
}
public void initUI() {
if (ui != null) {
return;
}
ui = new JPanel(new BorderLayout(4, 4));
ui.setBorder(new EmptyBorder(4, 4, 4, 4));
JList<String> list = new JList<String>(items);
list.setCellRenderer(new ToDoListRenderer());
list.getSelectionModel().setSelectionMode(
ListSelectionModel.SINGLE_SELECTION);
ui.add(new JScrollPane(list));
JPanel controls = new JPanel(new FlowLayout(FlowLayout.CENTER));
controls.add(new JButton("Edit Selected"));
controls.add(new JButton("Delete Selected"));
ui.add(controls, BorderLayout.PAGE_END);
}
class ToDoListRenderer extends DefaultListCellRenderer {
#Override
public Component getListCellRendererComponent(
JList<? extends Object> list,
Object value,
int index,
boolean isSelected,
boolean cellHasFocus) {
Component c = super.getListCellRendererComponent(
list, value, index, isSelected, cellHasFocus);
JLabel l = (JLabel)c;
l.setText("<HTML><body style='width: 250px;'>" + value.toString());
return l;
}
}
public JComponent getUI() {
return ui;
}
public static void main(String[] args) {
Runnable r = new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(
UIManager.getSystemLookAndFeelClassName());
} catch (Exception useDefault) {
}
EditableList o = new EditableList();
JFrame f = new JFrame("To Do List");
f.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
f.setLocationByPlatform(true);
f.setContentPane(o.getUI());
f.pack();
f.setMinimumSize(f.getSize());
f.setVisible(true);
}
};
SwingUtilities.invokeLater(r);
}
}

how does JFrame refresh itself?

this is my code
public class ComboBoxDemo extends JFrame {
ArrayList<Common.DescriptionPanel> cartoon = new ArrayList<Common.DescriptionPanel>();
ArrayList<ImageIcon> image = new ArrayList<ImageIcon>();
ArrayList<String> title = new ArrayList<String>();
ArrayList<String> description = new ArrayList<String>();
JComboBox combo = new JComboBox();
Common.DescriptionPanel panel = new Common.DescriptionPanel();
public static void main(String[] args) {
new Common.SetFrame(new ComboBoxDemo(), "Combo Box");
}
public ComboBoxDemo() {
addCartoon(new ImageIcon("c.jpg"), "Mario", "This is Mario");
addCartoon(new ImageIcon("d.jpg"), "Sonic", "This is Sonic");
addCartoon(new ImageIcon("e.jpg"), "Astro Boy", "This is Astro Boy");
for (int i = 0; i < cartoon.size(); i++) {
cartoon.get(i).setImage(image.get(i));
cartoon.get(i).setTitle(title.get(i));
cartoon.get(i).setDescription(description.get(i));
combo.addItem(title.get(i));
}
combo.setBackground(Color.white);
combo.setForeground(Color.blue);
combo.setSelectedItem(cartoon.get(0));
panel = cartoon.get(0);
add(combo, BorderLayout.NORTH);
add(panel, BorderLayout.CENTER);
combo.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
panel = cartoon.get(combo.getSelectedIndex());
pack();
System.out.println(panel.textArea.getText());
}
});
}
void addCartoon(ImageIcon image, String title, String description) {
cartoon.add(new Common.DescriptionPanel());
this.image.add(image);
this.title.add(title);
this.description.add(description);
}
}
and the code of DescriptionPanel is
public class DescriptionPanel extends JPanel {
private JLabel imageTitle = new JLabel();
public JTextArea textArea = new JTextArea();
public DescriptionPanel() {
imageTitle.setHorizontalAlignment(JLabel.CENTER);
imageTitle.setHorizontalTextPosition(JLabel.CENTER);
imageTitle.setVerticalTextPosition(JLabel.BOTTOM);
imageTitle.setFont(Common.SetFont.boldFont);
textArea.setLineWrap(true); //when one line doesn't fit, it will jump to next line automatically
/*
* The wrapStyleWord property is set to true (line 23) so that the line is wrapped
* on words rather than characters.
*/
textArea.setWrapStyleWord(true);
textArea.setEditable(false);
textArea.setFont(Common.SetFont.boldFont);
textArea.setForeground(Color.blue);
JScrollPane scrollpane = new JScrollPane(textArea);
setLayout(new GridLayout(1, 2));
add(imageTitle);
add(scrollpane);
}
public void setImage(ImageIcon image) {
imageTitle.setIcon(image);
}
public void setTitle(String title) {
imageTitle.setText(title);
}
public void setDescription(String description) {
textArea.setText(description);
}
}
when I reselect the combobox, JFrame won't change at all,
so i replace the code
panel = cartoon.get(combo.getSelectedIndex());
to the code
panel.setTitle(title.get(combo.getSelectedIndex()));
panel.setDescription(description.get(combo.getSelectedIndex()));
panel.setImage(image.get(combo.getSelectedIndex()));
and it works.
so what is the difference of these two code?
In the first code, the panel apparently change, because when I print the textarea out, it is different from the initial panel, but JFrame doesn't change.
why the second code can work?
panel = cartoon.get(combo.getSelectedIndex());
This simply changes the reference of panel (what it's pointing to in memory) to what ever is stored within the current combobox position. It does not effect what panel was once referencing.
panel.setTitle(title.get(combo.getSelectedIndex()));
panel.setDescription(description.get(combo.getSelectedIndex()));
panel.setImage(image.get(combo.getSelectedIndex()));
Changes the properties of the current object that the variable panel is referencing.
Because you have previous added panel to the frame (add(panel, BorderLayout.CENTER);, it will effect the component that is on the screen.
You should NEVER maintain component based data within this type of component. Instead, your combobox should be filled with data, which it can use to renderer a desired result, based on the current needs of the UI and which you can use to effect some other view. This is the basic concept of the Model-View-Controller paradigm.

How to dynamically create JPanel with given parameters?

I have main JFrame in my project. And one main JPanel with Y-AXIS BoxLayout which is used to contain another panels in it. This is the way i use my JFrame to show this JPanel by default (I'm not quite convinced if this is the right way):
public static void main(String args[]) {
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
mainPanel = new MainScreenPanel();
MainFrame mainFrame = new MainFrame();
mainFrame.setContentPane(mainPanel);
mainFrame.invalidate();
mainFrame.validate();
mainFrame.setVisible(true);
}
});
}
Next I add two JPanels into mainPanel like this:
public class MainScreenPanel extends javax.swing.JPanel {
public MainScreenPanel() {
StatusPanel sPanel = new StatusPanel();
LogPanel lPanel = new LogPanel();
add(sPanel);
add(lPanel);
}
}
lPanel has different gui elements on it. One of them is a button which opens another panel (addConnectionPanel), and replaces mainPanel in the jFrame Here is the way i do it:
private void addCnctButtonActionPerformed(java.awt.event.ActionEvent evt) {
JFrame topFrame = (JFrame) SwingUtilities.getWindowAncestor(this);
topFrame.setContentPane(new AddConnectionPanel());
topFrame.invalidate();
topFrame.validate();
}
AddConectionPanel has some labels and input text boxes. It has two buttons ok and cancel. Here is the code of cancel button:
private void cancelCnctBtnActionPerformed(java.awt.event.ActionEvent evt) {
JFrame topFrame = (JFrame) SwingUtilities.getWindowAncestor(this);
topFrame.setContentPane(new MainScreenPanel());
topFrame.invalidate();
topFrame.validate();
}
sPanel is empty. It must be empty until input boxes on AddConnectionPanel are not filled and 'ok' button is not pressed. When these actions are performed, I want to dynamically create JLabels which take parameters from inputs on sPanel. Labels should be grouped, so when the actions performed second time new group must be created. Can some one give me advice on how to do this? And show me my mistakes? Keep in mind I'm using NetBeans.
This would be my approach:
public interface ConnectionPanelListener{
void onOkButtonClicked(String... options);
void onCancelButtonClicked();
}
public class AddConnectionPanel extends JPanel {
private static final long serialVersionUID = 1L;
private ConnectionPanelListener listener;
public AddConnectionPanel(){
final Map<ConnectionOptions, JTextField> components = new HashMap<>(ConnectionOptions.values().length);
for(ConnectionOptions option:ConnectionOptions.values()){
this.add(new JLabel(option.labelCaption));
JTextField textField = new JTextField();
//setup textField;
this.add(textField);
components.put(option, textField);
}
JButton button = new JButton("OK");
button.addMouseListener(new MouseAdapter() {
#Override
public void mouseClicked(final MouseEvent pE) {
super.mouseClicked(pE);
//TODO validate TextFields
Collection<String> inputs = new Stack<>();
for(Entry<?,JTextField> e : components.entrySet()){
String text = e.getValue().getText();
if(text==null || text.trim().isEmpty()){
//TODO improve input validation
System.out.println("Input text is empty for: "+e.getKey());
} else {
inputs.add(e.getKey() + ": " + text);
}
}
listener.onOkButtonClicked(inputs.toArray(new String[inputs.size()]));
}
});
this.add(button);
button = new JButton("cancel");
button.addMouseListener(new MouseAdapter() {
#Override
public void mouseClicked(final MouseEvent pE) {
super.mouseClicked(pE);
listener.onCancelButtonClicked();
}
});
this.add(button);
}
public void setConnectionPanelListener(final ConnectionPanelListener l){
listener = l;
}
private enum ConnectionOptions{
IP_ADDRESS("IP-Address:"), PORT("Port:"), WHATEVER_ATTRIBUTE_YOU_NEED("Extras:");
private String labelCaption;
private ConnectionOptions(final String caption) {
labelCaption = caption;
}
}
}
As you can see, AddConnectionPanel expects a Listener to register for the case, that "OK" or "CANCEL" are clicked. So your adjusted implementation could be like:
private void addCnctButtonActionPerformed(java.awt.event.ActionEvent evt) {
JFrame topFrame = (JFrame) SwingUtilities.getWindowAncestor(this);
AddConnectionPanel panel = new AddConnectionPanel();
panel.setConnectionPanelListener(new ConnectionPanelListener(){
#Override
void onOkButtonClicked(String... options){ TODO: fill sPanel using the given Strings }
#Override
void onCancelButtonClicked(){ TODO }
});
topFrame.setContentPane(panel);
topFrame.invalidate();
topFrame.validate();
}

pass value from one jframe to other jframe?

i created two classes one class is just like form the other class is main class and having jmenu and jinternal frames i want to print the input from the form class on the jinternal frame but i cannot understand how i recall the jinternalframe in the form classes, please guide me in this regard or any hint or some piece of code or tutorial that can help me here is code of both the classes. Moreover both classes are working fine .
JTextArea text;
static int openFrameCount = 0;
public form(){
super("Insert Form");
Container panel=getContentPane();
JPanel cc = new JPanel();
cc.setLayout(new FlowLayout());
JButton b=new JButton("print");
b.setPreferredSize(new Dimension(140,50));
b.setBounds(1000,500,350,50);
cc.add(b);
.......................................................
JLabel label1=new JLabel(" Question"+(++openFrameCount));
cc.add(label1);
text=new JTextArea();
text.setLineWrap(true);
text.setWrapStyleWord(true);
text.setPreferredSize(new Dimension(750,50));
text.setBounds(80, 60,750,50);
cc.add(text);
JLabel symbol=new JLabel("Selection for Option?");
symbol.setBounds(200, 120,1000,100);
cc.add(symbol);
..................................................
JLabel op4=new JLabel("4th Option?");
JTextArea otext4=new JTextArea();
otext4.setLineWrap(true);
otext4.setWrapStyleWord(true);
otext4.setPreferredSize(new Dimension(750,50));
otext4.setBounds(10, 40,700,30);
cc.add( op4 ) ;
cc.add( otext4 ) ;
cc.revalidate();
validate();
............................................................
}
#Override
public void actionPerformed(ActionEvent ae) {
if ( e.getSource() == b1 ){
}
}
}
and the second class of jinternalframe is
public class Desktop1 extends JFrame
implements ActionListener {
Desktop p=new Desktop();
JDesktopPane desktop;
static int openFrameCount = 0;
public Desktop1() {
super("InternalFrameDemo");
//Make the big window be indented 50 pixels from each edge
//of the screen.
int inset = 50;
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
setBounds(inset, inset,
screenSize.width - inset*2,
screenSize.height - inset*2);
//Set up the GUI.
desktop = new JDesktopPane(); //a specialized layered pane
createFrame(); //create first "window"
setContentPane(desktop);
setJMenuBar(createMenuBar());
//Make dragging a little faster but perhaps uglier.
desktop.setDragMode(JDesktopPane.OUTLINE_DRAG_MODE);
}
protected JMenuBar createMenuBar() {
JMenuBar menuBar = new JMenuBar();
//Set up the lone menu.
.................................................
return menuBar;
}
//React to menu selections.
public void actionPerformed(ActionEvent e) {
if ("new".equals(e.getActionCommand())) { //new
createFrame();
}
............................................
}
}
class MyInternalFrame extends JInternalFrame {
static final int xPosition = 30, yPosition = 30;
public MyInternalFrame() {
super("IFrame #" + (++openFrameCount), true, // resizable
true, // closable
true, // maximizable
true);// iconifiable
setSize(700, 700);
// Set the window's location.
setLocation(xPosition * openFrameCount, yPosition
* openFrameCount);
}
}
//Create a new internal frame.
protected void createFrame() {
Desktop1.MyInternalFrame frame = new Desktop1.MyInternalFrame();
JPanel panel=new JPanel();//to add scrollbar in jinternalpane insert jpanel
panel.setBackground(Color.white);//set background color of jinternal frame
JScrollPane scrollBar=new JScrollPane(panel,JScrollPane.VERTICAL_SCROLLBAR_ALWAYS,JScrollPane.HORIZONTAL_SCROLLBAR_ALWAYS);
frame.add(scrollBar);
frame.setVisible(true);
desktop.add(frame);
try {
frame.setSelected(true);
frame.setMaximum(true);
} catch (java.beans.PropertyVetoException e) {}
}
public static void main(String[] args) {
Desktop1 d=new Desktop1();
d.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
d.setVisible(true);
}
}
i want to know hint about the work that come in this part of code to pass the value of form to internal frame when i click on print button
public void actionPerformed(ActionEvent ae) {
if ( e.getSource() == b1 ){
}
}
}
just call the constructor and pass the value
ClassName(parameter)
I guess you want to pass some text to your InternalFrame class on the button click from the main form.
Modify your createFrame() method to accept a String value
e.g-
protected void createFrame(String value){
//..your code
}
and when you call your InternalFrame class, pass this value to its constructor. e.g-
Desktop1.MyInternalFrame frame = new Desktop1.MyInternalFrame(value);
Parameterised constructor will solve your problem. Modify your InternalFrame constructor
e.g-
public MyInternalFrame(String value){
//..use this value
}

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