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I have this code which is basically a home menu with two clickable rectangles.
Start Game
Info
Start Game works fine.
Info is what is not really working. When pressed, the info screen will appear, but the home menu buttons will still be there though not visible (can be clicked).. it seems that when the info menu is appearing, the home menu buttons are not getting cleared.
Also, any point on the info menu is clickable and will show the home menu again. (not what intended, only the back buttons should do that).
How can I fix those problems ?
package test;
import javax.swing.*;
import java.awt.*;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import java.awt.font.FontRenderContext;
import java.awt.font.TextLayout;
import java.awt.geom.Rectangle2D;
import java.awt.image.ImageObserver;
import java.awt.image.ImageProducer;
public class HomeMenu extends JComponent implements MouseListener, MouseMotionListener {
private static final String GAME_TITLE = "BRICK DESTROY";
private static final String START_TEXT = "START";
private static final String INFO_TEXT = "INFO";
private static final String howtoPlay = """
1- Click Start\n
2- Choose the mode\n
3- Each mode has 3 levels\n
4- To play/pause press space, use 'A' and 'D' to move\n
5- To open pause menu press 'ESC'\n
6- To open DebugPanel press 'ALT-SHIFT-F1'""";
private static final String backText = "BACK";
private static final Color BORDER_COLOR = new Color(200,8,21); //Venetian Red
private static final Color DASH_BORDER_COLOR = new Color(255, 216, 0);//school bus yellow
private static final Color TEXT_COLOR = new Color(255, 255, 255);//white
private static final Color CLICKED_BUTTON_COLOR = Color.ORANGE.darker();;
private static final Color CLICKED_TEXT = Color.ORANGE.darker();
private static final int BORDER_SIZE = 5;
private static final float[] DASHES = {12,6};
private Rectangle menuFace;
private Rectangle infoFace;
private Rectangle startButton;
private Rectangle infoButton;
private Rectangle backButton;
private BasicStroke borderStoke;
private BasicStroke borderStoke_noDashes;
private Image img = Toolkit.getDefaultToolkit().createImage("1.jpeg");
private Font gameTitleFont;
private Font infoFont;
private Font buttonFont;
private Font howtoPlayFont;
private GameFrame owner;
private boolean startClicked;
private boolean infoClicked = false;
private boolean backClicked = false;
public HomeMenu(GameFrame owner,Dimension area){
this.setFocusable(true);
this.requestFocusInWindow();
this.addMouseListener(this);
this.addMouseMotionListener(this);
this.owner = owner;
menuFace = new Rectangle(new Point(0,0),area);
infoFace = new Rectangle(new Point(0,0),area);
this.setPreferredSize(area);
Dimension btnDim = new Dimension(area.width / 3, area.height / 12);
startButton = new Rectangle(btnDim);
infoButton = new Rectangle(btnDim);
backButton = new Rectangle(btnDim);
borderStoke = new BasicStroke(BORDER_SIZE,BasicStroke.CAP_ROUND,BasicStroke.JOIN_ROUND,0,DASHES,0);
borderStoke_noDashes = new BasicStroke(BORDER_SIZE,BasicStroke.CAP_ROUND,BasicStroke.JOIN_ROUND);
gameTitleFont = new Font("Calibri",Font.BOLD,28);
infoFont = new Font("Calibri",Font.BOLD,24);
buttonFont = new Font("Calibri",Font.BOLD,startButton.height-2);
howtoPlayFont = new Font("Calibri",Font.PLAIN,14);
}
public void paint(Graphics g){
drawMenu((Graphics2D)g);
}
public void drawMenu(Graphics2D g2d){
if(infoClicked) {
drawInfoMenu(g2d);
return;
}else{
drawContainer(g2d);
Color prevColor = g2d.getColor();
Font prevFont = g2d.getFont();
double x = menuFace.getX();
double y = menuFace.getY();
g2d.translate(x,y);
//methods calls
drawText(g2d);
drawButton(g2d);
//end of methods calls
g2d.translate(-x,-y);
g2d.setFont(prevFont);
g2d.setColor(prevColor);
}
Toolkit.getDefaultToolkit().sync();
}
private void drawContainer(Graphics2D g2d){
Color prev = g2d.getColor();
//g2d.setColor(BG_COLOR);
g2d.drawImage(img,0,0,menuFace.width,menuFace.height,this);
//g2d.fill(menuFace);
Stroke tmp = g2d.getStroke();
g2d.setStroke(borderStoke_noDashes);
g2d.setColor(DASH_BORDER_COLOR);
g2d.draw(menuFace);
g2d.setStroke(borderStoke);
g2d.setColor(BORDER_COLOR);
g2d.draw(menuFace);
g2d.setStroke(tmp);
g2d.setColor(prev);
}
private void drawText(Graphics2D g2d){
g2d.setColor(TEXT_COLOR);
FontRenderContext frc = g2d.getFontRenderContext();
Rectangle2D gameTitleRect = gameTitleFont.getStringBounds(GAME_TITLE,frc);
int sX,sY;
sY = (int)(menuFace.getHeight() / 4);
sX = (int)(menuFace.getWidth() - gameTitleRect.getWidth()) / 2;
sY += (int) gameTitleRect.getHeight() * 1.1;//add 10% of String height between the two strings
g2d.setFont(gameTitleFont);
g2d.drawString(GAME_TITLE,sX,sY);
}
private void drawButton(Graphics2D g2d){
FontRenderContext frc = g2d.getFontRenderContext();
Rectangle2D txtRect = buttonFont.getStringBounds(START_TEXT,frc);
Rectangle2D mTxtRect = buttonFont.getStringBounds(INFO_TEXT,frc);
g2d.setFont(buttonFont);
int x = (menuFace.width - startButton.width) / 2;
int y =(int) ((menuFace.height - startButton.height) * 0.5);
startButton.setLocation(x,y);
x = (int)(startButton.getWidth() - txtRect.getWidth()) / 2;
y = (int)(startButton.getHeight() - txtRect.getHeight()) / 2;
x += startButton.x;
y += startButton.y + (startButton.height * 0.9);
if(startClicked){
Color tmp = g2d.getColor();
g2d.setColor(CLICKED_BUTTON_COLOR);
g2d.draw(startButton);
g2d.setColor(CLICKED_TEXT);
g2d.drawString(START_TEXT,x,y);
g2d.setColor(tmp);
}
else{
g2d.draw(startButton);
g2d.drawString(START_TEXT,x,y);
}
x = startButton.x;
y = startButton.y;
y *= 1.3;
infoButton.setLocation(x,y);
x = (int)(infoButton.getWidth() - mTxtRect.getWidth()) / 2;
y = (int)(infoButton.getHeight() - mTxtRect.getHeight()) / 2;
x += infoButton.getX();
y += infoButton.getY() + (startButton.height * 0.9);
if(infoClicked){
Color tmp = g2d.getColor();
g2d.setColor(CLICKED_BUTTON_COLOR);
g2d.draw(infoButton);
g2d.setColor(CLICKED_TEXT);
g2d.drawString(INFO_TEXT,x,y);
g2d.setColor(tmp);
}
else{
g2d.draw(infoButton);
g2d.drawString(INFO_TEXT,x,y);
}
}
private void drawInfoMenu(Graphics2D g2d){
FontRenderContext frc = g2d.getFontRenderContext();
Rectangle2D infoRec = infoFont.getStringBounds(INFO_TEXT,frc);
Color prev = g2d.getColor();
Stroke tmp = g2d.getStroke();
g2d.setStroke(borderStoke_noDashes);
g2d.setColor(DASH_BORDER_COLOR);
g2d.draw(infoFace);
g2d.setStroke(borderStoke);
g2d.setColor(BORDER_COLOR);
g2d.draw(infoFace);
g2d.fillRect(0,0,infoFace.width,infoFace.height);
g2d.setStroke(tmp);
g2d.setColor(prev);
g2d.setColor(TEXT_COLOR);
int sX,sY;
sY = (int)(infoFace.getHeight() / 15);
sX = (int)(infoFace.getWidth() - infoRec.getWidth()) / 2;
sY += (int) infoRec.getHeight() * 1.1;//add 10% of String height between the two strings
g2d.setFont(infoFont);
g2d.drawString(INFO_TEXT,sX,sY);
TextLayout layout = new TextLayout(howtoPlay, howtoPlayFont, frc);
String[] outputs = howtoPlay.split("\n");
for(int i=0; i<outputs.length; i++) {
g2d.setFont(howtoPlayFont);
g2d.drawString(outputs[i], 40, (int) (80 + i * layout.getBounds().getHeight() + 0.5));
}
backButton.setLocation(getWidth()/3,getHeight()-50);
int x = (int)(backButton.getWidth() - infoRec.getWidth()) / 2;
int y = (int)(backButton.getHeight() - infoRec.getHeight()) / 2;
x += backButton.x+11;
y += backButton.y + (layout.getBounds().getHeight() * 1.35);
backButton.setLocation(getWidth()/3,getHeight()-50);
if(backClicked){
Color tmp1 = g2d.getColor();
g2d.setColor(CLICKED_BUTTON_COLOR);
g2d.draw(backButton);
g2d.setColor(CLICKED_TEXT);
g2d.drawString(backText,x,y);
g2d.setColor(tmp1);
infoClicked = false;
repaint();
}
else{
g2d.draw(backButton);
g2d.drawString(backText,x,y);
}
}
#Override
public void mouseClicked(MouseEvent mouseEvent) {
Point p = mouseEvent.getPoint();
if(startButton.contains(p)){
owner.enableGameBoard();
}
else if(infoButton.contains(p)){
infoClicked = true;
}
else if(backButton.contains(p)){
infoClicked = false;
}
repaint();
}
#Override
public void mousePressed(MouseEvent mouseEvent) {
Point p = mouseEvent.getPoint();
if(startButton.contains(p)){
startClicked = true;
repaint(startButton.x,startButton.y,startButton.width+1,startButton.height+1);
}
else if(infoButton.contains(p)){
infoClicked = true;
}
else if(backButton.contains(p)){
infoClicked = false;
}
repaint();
}
#Override
public void mouseReleased(MouseEvent mouseEvent) {
if(startClicked){
startClicked = false;
repaint(startButton.x,startButton.y,startButton.width+1,startButton.height+1);
}
else if(infoClicked){
infoClicked = false;
}
else if(backClicked){
infoClicked = true;
}
repaint();
}
#Override
public void mouseEntered(MouseEvent mouseEvent) {
}
#Override
public void mouseExited(MouseEvent mouseEvent) {
}
#Override
public void mouseDragged(MouseEvent mouseEvent) {
}
#Override
public void mouseMoved(MouseEvent mouseEvent) {
Point p = mouseEvent.getPoint();
if(startButton.contains(p) || infoButton.contains(p) || backButton.contains(p)) {
this.setCursor(Cursor.getPredefinedCursor(Cursor.HAND_CURSOR));
}
else {
this.setCursor(Cursor.getDefaultCursor());
}
}
}
Here are the images of both windows
main menu
info menu, pressing anywhere = back to home menu, pressing roughly in the middle = start game or back to main menu too
First read, Performing Custom Painting and Painting in AWT and Swing to get a better understanding how painting in Swing works and how you're suppose to work with it.
But I already have ...
public void paint(Graphics g){
drawMenu((Graphics2D)g);
}
would suggest otherwise. Seriously, go read those links so you understand all the issues that the above decision is going to create for you.
You're operating in a OO language, you need to take advantage of that and decouple your code and focus on the "single responsibility" principle.
I'm kind of tired of talking about it, so you can do some reading:
https://softwareengineering.stackexchange.com/questions/244476/what-is-decoupling-and-what-development-areas-can-it-apply-to
Cohesion and Decoupling, what do they represent?
Single Responsibility Principle
Single Responsibility Principle in Java with Examples
SOLID Design Principles Explained: The Single Responsibility Principle
These are basic concepts you really need to understand as they will make your live SOOO much easier and can be applied to just about any language.
As an example, from your code...
public HomeMenu(GameFrame owner,Dimension area){
//...
this.setPreferredSize(area);
There is no good reason (other than laziness (IMHO)) that any caller should be telling a component what size it should be, that's not their responsibility. It's the responsibility of the component to tell the parent container how big it would like to be and for the parent component to figure out how it's going to achieve that (or ignore it as the case may be).
The "basic" problem you're having is a simple one. Your "God" class is simply trying to do too much (ie it's taken on too much responsibility). Now we "could" add a dozen or more flags into the code to compensate for this, which is just going to increase the coupling and complexity, making it harder to understand and maintain, or we can take a step back, break it down into individual areas of responsibility and build the solution around those, for example...
import java.awt.BasicStroke;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Cursor;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.Stroke;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.font.FontRenderContext;
import java.awt.font.TextLayout;
import java.awt.geom.Rectangle2D;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
JFrame frame = new JFrame();
frame.add(new HomePane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class HomePane extends JPanel {
public HomePane() {
setLayout(new BorderLayout());
navigateToMenu();
}
#Override
public Dimension getPreferredSize() {
return new Dimension(400, 400);
}
protected void navigateToMenu() {
removeAll();
HomeMenuPane pane = new HomeMenuPane(new HomeMenuPane.NavigationListener() {
#Override
public void navigateToInfo(HomeMenuPane source) {
HomePane.this.navigateToInfo();
}
#Override
public void navigateToStartGame(HomeMenuPane source) {
startGame();
}
});
add(pane);
revalidate();
repaint();
}
protected void navigateToInfo() {
removeAll();
HowToPlayPane pane = new HowToPlayPane(new HowToPlayPane.NavigationListener() {
#Override
public void navigateBack(HowToPlayPane source) {
navigateToMenu();
}
});
add(pane);
revalidate();
repaint();
}
protected void startGame() {
removeAll();
add(new JLabel("This is pretty awesome, isn't it!", JLabel.CENTER));
revalidate();
repaint();
}
}
public abstract class AbstractBaseMenuPane extends JPanel {
protected static final Color BORDER_COLOR = new Color(200, 8, 21); //Venetian Red
protected static final Color DASH_BORDER_COLOR = new Color(255, 216, 0);//school bus yellow
protected static final Color TEXT_COLOR = new Color(255, 255, 255);//white
protected static final Color CLICKED_BUTTON_COLOR = Color.ORANGE.darker();
protected static final Color CLICKED_TEXT = Color.ORANGE.darker();
protected static final int BORDER_SIZE = 5;
protected static final float[] DASHES = {12, 6};
private Rectangle border;
private BasicStroke borderStoke;
private BasicStroke borderStoke_noDashes;
private BufferedImage backgroundImage;
public AbstractBaseMenuPane() {
borderStoke = new BasicStroke(BORDER_SIZE, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND, 0, DASHES, 0);
borderStoke_noDashes = new BasicStroke(BORDER_SIZE, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);
border = new Rectangle(new Point(0, 0), getPreferredSize());
// You are now responsible for filling the background
setOpaque(false);
}
#Override
public Dimension getPreferredSize() {
return new Dimension(400, 400);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
BufferedImage backgroundImage = getBackgroundImage();
if (backgroundImage != null) {
g2d.drawImage(backgroundImage, 0, 0, getWidth(), getHeight(), this);
}
Color prev = g2d.getColor();
Stroke tmp = g2d.getStroke();
g2d.setStroke(borderStoke_noDashes);
g2d.setColor(DASH_BORDER_COLOR);
g2d.draw(border);
g2d.setStroke(borderStoke);
g2d.setColor(BORDER_COLOR);
g2d.draw(border);
g2d.dispose();
}
public void setBackgroundImage(BufferedImage backgroundImage) {
this.backgroundImage = backgroundImage;
repaint();
}
public BufferedImage getBackgroundImage() {
return backgroundImage;
}
}
public class HomeMenuPane extends AbstractBaseMenuPane {
public static interface NavigationListener {
public void navigateToInfo(HomeMenuPane source);
public void navigateToStartGame(HomeMenuPane source);
}
private static final String GAME_TITLE = "BRICK DESTROY";
private static final String START_TEXT = "START";
private static final String INFO_TEXT = "INFO";
private Rectangle startButton;
private Rectangle infoButton;
private Font gameTitleFont;
private Font buttonFont;
// Don't do this, this just sucks (for so many reasons)
// Use ImageIO.read instead and save yourself a load of frustration
//private Image img = Toolkit.getDefaultToolkit().createImage("1.jpeg");
private Point lastClickPoint;
private NavigationListener navigationListener;
public HomeMenuPane(NavigationListener navigationListener) {
this.navigationListener = navigationListener;
try {
setBackgroundImage(ImageIO.read(getClass().getResource("/images/BrickWall.jpg")));
} catch (IOException ex) {
Logger.getLogger(Test.class.getName()).log(Level.SEVERE, null, ex);
}
this.addMouseListener(new MouseAdapter() {
#Override
public void mousePressed(MouseEvent mouseEvent) {
Point p = mouseEvent.getPoint();
lastClickPoint = p;
if (startButton.contains(p)) {
peformStartGameAction();
} else if (infoButton.contains(p)) {
performInfoAction();
}
repaint();
}
#Override
public void mouseReleased(MouseEvent mouseEvent) {
lastClickPoint = null;
repaint();
}
});
this.addMouseMotionListener(new MouseAdapter() {
#Override
public void mouseMoved(MouseEvent mouseEvent) {
Point p = mouseEvent.getPoint();
if (startButton.contains(p) || infoButton.contains(p)) {
setCursor(Cursor.getPredefinedCursor(Cursor.HAND_CURSOR));
} else {
setCursor(Cursor.getDefaultCursor());
}
}
});
Dimension area = getPreferredSize();
Dimension btnDim = new Dimension(area.width / 3, area.height / 12);
startButton = new Rectangle(btnDim);
infoButton = new Rectangle(btnDim);
gameTitleFont = new Font("Calibri", Font.BOLD, 28);
buttonFont = new Font("Calibri", Font.BOLD, startButton.height - 2);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
Color prevColor = g2d.getColor();
Font prevFont = g2d.getFont();
//methods calls
drawText(g2d);
drawButton(g2d);
//end of methods calls
g2d.setFont(prevFont);
g2d.setColor(prevColor);
g2d.dispose();
}
private void drawText(Graphics2D g2d) {
g2d.setColor(TEXT_COLOR);
FontRenderContext frc = g2d.getFontRenderContext();
Rectangle2D gameTitleRect = gameTitleFont.getStringBounds(GAME_TITLE, frc);
int sX, sY;
sY = (int) (getHeight() / 4);
sX = (int) (getWidth() - gameTitleRect.getWidth()) / 2;
sY += (int) gameTitleRect.getHeight() * 1.1;//add 10% of String height between the two strings
g2d.setFont(gameTitleFont);
g2d.drawString(GAME_TITLE, sX, sY);
}
private void drawButton(Graphics2D g2d) {
FontRenderContext frc = g2d.getFontRenderContext();
Rectangle2D txtRect = buttonFont.getStringBounds(START_TEXT, frc);
Rectangle2D mTxtRect = buttonFont.getStringBounds(INFO_TEXT, frc);
g2d.setFont(buttonFont);
int x = (getWidth() - startButton.width) / 2;
int y = (int) ((getHeight() - startButton.height) * 0.5);
startButton.setLocation(x, y);
x = (int) (startButton.getWidth() - txtRect.getWidth()) / 2;
y = (int) (startButton.getHeight() - txtRect.getHeight()) / 2;
x += startButton.x;
y += startButton.y + (startButton.height * 0.9);
if (lastClickPoint != null && startButton.contains(lastClickPoint)) {
Color tmp = g2d.getColor();
g2d.setColor(CLICKED_BUTTON_COLOR);
g2d.draw(startButton);
g2d.setColor(CLICKED_TEXT);
g2d.drawString(START_TEXT, x, y);
g2d.setColor(tmp);
} else {
g2d.draw(startButton);
g2d.drawString(START_TEXT, x, y);
}
x = startButton.x;
y = startButton.y;
y *= 1.3;
infoButton.setLocation(x, y);
x = (int) (infoButton.getWidth() - mTxtRect.getWidth()) / 2;
y = (int) (infoButton.getHeight() - mTxtRect.getHeight()) / 2;
x += infoButton.getX();
y += infoButton.getY() + (startButton.height * 0.9);
if (lastClickPoint != null && infoButton.contains(lastClickPoint)) {
Color tmp = g2d.getColor();
g2d.setColor(CLICKED_BUTTON_COLOR);
g2d.draw(infoButton);
g2d.setColor(CLICKED_TEXT);
g2d.drawString(INFO_TEXT, x, y);
g2d.setColor(tmp);
} else {
g2d.draw(infoButton);
g2d.drawString(INFO_TEXT, x, y);
}
}
protected void peformStartGameAction() {
navigationListener.navigateToStartGame(this);
}
protected void performInfoAction() {
navigationListener.navigateToInfo(this);
}
}
public class HowToPlayPane extends AbstractBaseMenuPane {
public static interface NavigationListener {
public void navigateBack(HowToPlayPane source);
}
private static final String HOW_TO_PLAY_TEXT = """
1- Click Start\n
2- Choose the mode\n
3- Each mode has 3 levels\n
4- To play/pause press space, use 'A' and 'D' to move\n
5- To open pause menu press 'ESC'\n
6- To open DebugPanel press 'ALT-SHIFT-F1'""";
private static final String BACK_TEXT = "BACK";
private static final String INFO_TEXT = "INFO";
private Rectangle backButton;
private boolean backClicked = false;
private Font infoFont;
private Font howtoPlayFont;
private NavigationListener navigationListener;
public HowToPlayPane(NavigationListener navigationListener) {
this.navigationListener = navigationListener;
this.addMouseListener(new MouseAdapter() {
#Override
public void mousePressed(MouseEvent mouseEvent) {
Point p = mouseEvent.getPoint();
if (backButton.contains(p)) {
backClicked = true;
repaint();
performBackAction();
}
}
#Override
public void mouseReleased(MouseEvent e) {
backClicked = false;
}
});
this.addMouseMotionListener(new MouseAdapter() {
#Override
public void mouseMoved(MouseEvent mouseEvent) {
Point p = mouseEvent.getPoint();
if (backButton.contains(p)) {
setCursor(Cursor.getPredefinedCursor(Cursor.HAND_CURSOR));
} else {
setCursor(Cursor.getDefaultCursor());
}
}
});
Dimension btnDim = new Dimension(getPreferredSize().width / 3, getPreferredSize().height / 12);
backButton = new Rectangle(btnDim);
infoFont = new Font("Calibri", Font.BOLD, 24);
howtoPlayFont = new Font("Calibri", Font.PLAIN, 14);
}
#Override
public Dimension getPreferredSize() {
return new Dimension(400, 400);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
g2d.setColor(BORDER_COLOR);
g2d.fillRect(0, 0, getWidth(), getHeight());
FontRenderContext frc = g2d.getFontRenderContext();
Rectangle2D infoRec = infoFont.getStringBounds(INFO_TEXT, frc);
//
// Color prev = g2d.getColor();
//
// Stroke tmp = g2d.getStroke();
//
// g2d.setStroke(borderStoke_noDashes);
// g2d.setColor(DASH_BORDER_COLOR);
// g2d.draw(infoFace);
//
// g2d.setStroke(borderStoke);
// g2d.setColor(BORDER_COLOR);
// g2d.draw(infoFace);
//
// g2d.fillRect(0, 0, infoFace.width, infoFace.height);
//
// g2d.setStroke(tmp);
//
// g2d.setColor(prev);
//
g2d.setColor(TEXT_COLOR);
int sX, sY;
sY = (int) (getHeight() / 15);
sX = (int) (getWidth() - infoRec.getWidth()) / 2;
sY += (int) infoRec.getHeight() * 1.1;//add 10% of String height between the two strings
g2d.setFont(infoFont);
g2d.drawString(INFO_TEXT, sX, sY);
TextLayout layout = new TextLayout(HOW_TO_PLAY_TEXT, howtoPlayFont, frc);
String[] outputs = HOW_TO_PLAY_TEXT.split("\n");
for (int i = 0; i < outputs.length; i++) {
g2d.setFont(howtoPlayFont);
g2d.drawString(outputs[i], 40, (int) (80 + i * layout.getBounds().getHeight() + 0.5));
}
backButton.setLocation(getWidth() / 3, getHeight() - 50);
int x = (int) (backButton.getWidth() - infoRec.getWidth()) / 2;
int y = (int) (backButton.getHeight() - infoRec.getHeight()) / 2;
x += backButton.x + 11;
y += backButton.y + (layout.getBounds().getHeight() * 1.35);
backButton.setLocation(getWidth() / 3, getHeight() - 50);
if (backClicked) {
Color tmp1 = g2d.getColor();
g2d.setColor(CLICKED_BUTTON_COLOR);
g2d.draw(backButton);
g2d.setColor(CLICKED_TEXT);
g2d.drawString(BACK_TEXT, x, y);
g2d.setColor(tmp1);
repaint();
} else {
g2d.draw(backButton);
g2d.drawString(BACK_TEXT, x, y);
}
g2d.dispose();
}
protected void performBackAction() {
navigationListener.navigateBack(this);
}
}
}
Now, this example makes use of components to present different views (it even has a nice abstract implementation to allow for code re-use 😱), but it occurs to me, that, if you "really" wanted to, you could have a series of "painter" classes, which could be used to delegate the painting of the current state to, and mouse clicks/movements could be delegated to, meaning you could have a single component, which would simple delegate the painting (via the paintComponent method) to which ever painter is active.
And, wouldn't you know it, they have a design principle for that to, the Delegation Pattern
The above example also makes use of the observer pattern, so you might want to have a look into that as well
I want to create multiple squares that move independently and at the same time,and I think the most efficient way is through the transform method in Graphics2D,but I'm not sure how to make it work for each square.I want the square object to be self contained and create its own transforms(instance transforms). Here's what I have so far.
TransformPanel
import javax.swing.*;
import java.awt.*;
import java.awt.geom.AffineTransform;
import java.util.Random;
import java.util.concurrent.TimeUnit;
public class TranformPanel extends JPanel {
private int[] xcoords = {250,248,253,255,249};
private int[] ycoords = {250,253,249,245,250};
private double randomx = 0;
private double randomy = 0;
public void paintComponent(Graphics g)
{
super.paintComponent(g);
drawTransform(g,randomx,randomy);
}
private void drawTransform(Graphics g,double randomx,double randomy)
{
Random rn = new Random();
int xnum = rn.nextInt(10)-5;
randomx = xnum;
int ynum = rn.nextInt(10)-5;
randomy = ynum;
Rectangle rect = new Rectangle(250,250,10,10);
AffineTransform transform = new AffineTransform();
Graphics2D g2d = (Graphics2D)g;
transform.translate(randomx,randomy);
g2d.draw(transform.createTransformedShape(rect));
}
}
TransformDraw
import java.awt.*;
import javax.swing.*;
import java.awt.geom.AffineTransform;
import java.util.Scanner;
import java.util.concurrent.TimeUnit;
public class TransformDraw{
private static TranformPanel panel = new TranformPanel();
public static void main(String[] args) {
// Setup our JFrame details
JFrame frame = new JFrame();
frame.setTitle("Transform Polygon Example");
frame.setSize(500,500);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.setVisible(true);
frame.add(panel);
Scanner input = new Scanner(System.in);
for (int i=0;i<10;i++)
{
try {
TimeUnit.SECONDS.sleep(1);
frame.repaint();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
Thanks is Advance!
Start by creating something that can manage it's location (and other properties) and which can be "painted"
public interface Box {
public void update(Dimension size);
public void paint(Graphics2D g2d);
}
So, this is pretty basic, all it can do is be updated (within a given area) and be painted. You could expose other properties (like it's bounding box for example) based on your particular needs
Next, we need a simple implementation, something like...
public class DefaultBox implements Box {
private Color color;
private Rectangle bounds;
private int xDelta;
private int yDelta;
public DefaultBox(Color color, Dimension size) {
this.color = color;
bounds = new Rectangle(new Point(0, 0), size);
xDelta = 1 + (int) (Math.random() * 10);
yDelta = 1 + (int) (Math.random() * 10);
}
#Override
public void update(Dimension size) {
bounds.x += xDelta;
bounds.y += yDelta;
if (bounds.x < 0) {
bounds.x = 0;
xDelta *= -1;
} else if (bounds.x + bounds.width > size.width) {
bounds.x = size.width - bounds.width;
xDelta *= -1;
}
if (bounds.y < 0) {
bounds.y = 0;
yDelta *= -1;
} else if (bounds.y + bounds.height > size.height) {
bounds.y = size.height - bounds.height;
yDelta *= -1;
}
}
#Override
public void paint(Graphics2D g2d) {
g2d.setColor(color);
g2d.fill(bounds);
}
}
Now, this maintains a simple Rectangle instance, which describes the location and size of the object, it also maintains properties about the color and it's speed.
When update is called, it updates it's location and does some simple bounds checking to make sure that the box remains within the specified area.
When paint is called, it simply paints itself.
Finally, we need some way to update and paint these boxes....
public class TestPane extends JPanel {
private List<Box> boxes;
private Color[] colors = {Color.RED, Color.BLACK, Color.BLUE, Color.CYAN, Color.DARK_GRAY, Color.GREEN, Color.LIGHT_GRAY, Color.MAGENTA, Color.ORANGE, Color.PINK, Color.WHITE, Color.YELLOW};
public TestPane() {
boxes = new ArrayList<>(25);
for (int index = 0; index < 100; index++) {
Color color = colors[(int) (Math.random() * colors.length)];
int width = 10 + (int) (Math.random() * 9);
int height = 10 + (int) (Math.random() * 9);
boxes.add(new DefaultBox(color, new Dimension(width, height)));
}
Timer timer = new Timer(40, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
for (Box box : boxes) {
box.update(getSize());
}
repaint();
}
});
timer.start();
}
#Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
protected void paintComponent(Graphics g) {
super.paintComponent(g);
for (Box box : boxes) {
Graphics2D g2d = (Graphics2D) g.create();
box.paint(g2d);
g2d.dispose();
}
}
}
Okay, so again, this is pretty simple. It maintains a List of Box's, a Swing Timer to periodically update the List of Box's, calling their update method. The Timer the simply calls repaint, which (in a round about way) ends up calling paintComponent, which then just calls paint on each instance of Box.
100 boxes...
I draw a shape, which looks like letter "Y". Then I draw a small point at the bottom of it.
Let's say the shape is 3 lines, like so:
I want to move this point along line 1, then line 2, then back along line 2, then line 3, and finally back to the start at the bottom of line 1.
It moves with speed specified by slider.
Here's my code so far:
public class yyyyy extends JFrame{
private Komponent komponent;
private Timer timer;
private int tick = 0;
private int speed = 4;
private int x1 = 225, y1 = 300, y2 = 225, x3 = 150, y3 = 150, x4 = 300;
private int x = x1, y = y1;
class Komponent extends JComponent{
/**
*
*/
private static final long serialVersionUID = -4028514932033769012L;
#Override
protected void paintComponent(Graphics arg0) {
if(tick< y1-y2){
x = x1;
y = y1-tick;
}
else if(tick>y1-y2 && tick < 2*(y1-y2)){
x = x1-tick + (y1-y2);
y = y2-tick + (y1-y2);
}
else if(tick>2*(y1-y2) && tick < 3*(y1-y2)){
x = x3 + tick - 2*(y1-y2);
y = y3 + tick - 2*(y1-y2);
}
else if(tick>3*(y1-y2)&& tick < 4*(y1-y2)){
x = x1 + tick - 3*(y1-y2);
y = y2 - tick + 3*(y1-y2);
}
else if(tick>4*(y1-y2)&& tick < 5*(y1-y2)){
x = x4 - tick + 4*(y1-y2);
y = y3 + tick - 4*(y1-y2);
}
else{
x = x1;
y = y2 + tick - 5*(y1-y2);
}
arg0.setColor(Color.BLUE);
arg0.drawLine(x1, y1, x1, y2);
arg0.drawLine(x1,y2,x3,y3);
arg0.drawLine(x1, y2, x4, y3);
arg0.setColor(Color.RED);
arg0.fillOval(x-5, y-5, 10, 10);
super.paintComponent(arg0);
}
}
public yyyyy (String string){
super(string);
setDefaultCloseOperation(EXIT_ON_CLOSE);
setBounds(100,100,550,550);
add(komponent=new Komponent());
JPanel panel = new JPanel();
add(panel, BorderLayout.SOUTH);
final JCheckBox cb = new JCheckBox("Animacja");
cb.addChangeListener(new ChangeListener() {
#Override
public void stateChanged(ChangeEvent e) {
if(cb.isSelected()){
timer.start();
}
else{
timer.stop();
}
}
});
panel.add(cb);
timer = new Timer(50, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
tick+=speed;
if(tick > 6*(y1 -y2)){
tick -= 6*(y1-y2);
}
if(tick < 0){
tick = 6*(y2-y1);
}
komponent.repaint();
}
});
final JSlider speedSlider = new JSlider(-30,30,speed);
panel.add(speedSlider);
speedSlider.addChangeListener(new ChangeListener() {
#Override
public void stateChanged(ChangeEvent e) {
speed = speedSlider.getValue();
komponent.repaint();
}
});
setLocationRelativeTo(null);
setVisible(true);
}
public static void main(String[] args){
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
new yyyyy("wat");
}
});
}
}
Now I have 2 problems:
1. Is the resetting of tick defined properly? I feel like it should go to 0 after being 2 * the sum of distances of all lines.
2. The part of the code I marked with comment. How can I check what the current x and y of the point should be? I tried doing that from line equation, but not much success (point was always just shooting outside of the window).
EDIT: Code updated.
Although the question was already answered in the comment (and although it was mainly a debugging hint, and although this is not really an answer...) I'd like to recommend you to generalize this.
You should probably to model each and every segment manually, with a fixed set of coordinates. Instead, you could create a general "path", that should be followed. The position on the path can be defined as a value between 0.0 and 1.0.
Then, the timing and interpolation are separated, and the timing itself can be handled separately. You can then even add nifty animation effects, for example, add some Math.sin somewhere and obtain interesting ease-in/ease-out effects.
However, here is an MCVE showing an example of how such a generic path follower could be implemented. It may changed from following an Y to following an X just by changing the creation of the PathFollower instance in the main method.
import java.awt.BasicStroke;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.Shape;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Path2D;
import java.awt.geom.Point2D;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JCheckBox;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JSlider;
import javax.swing.SwingUtilities;
import javax.swing.Timer;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
public class PathFollowerTest
{
public static void main(String[] args)
{
final PathFollower pathFollower = createPathFollowerY();
//final PathFollower pathFollower = createPathFollowerX();
SwingUtilities.invokeLater(new Runnable()
{
#Override
public void run()
{
createAndShowGUI(pathFollower);
}
});
}
private static PathFollower createPathFollowerY()
{
Point2D p0 = new Point2D.Double(225, 300);
Point2D p1 = new Point2D.Double(225, 225);
Point2D p2 = new Point2D.Double(150, 150);
Point2D p3 = new Point2D.Double(300, 150);
PathFollower pathFollower = new PathFollower();
pathFollower.addPoint(p0);
pathFollower.addPoint(p1);
pathFollower.addPoint(p2);
pathFollower.addPoint(p1);
pathFollower.addPoint(p3);
pathFollower.addPoint(p1);
pathFollower.addPoint(p0);
return pathFollower;
}
private static PathFollower createPathFollowerX()
{
Point2D p0 = new Point2D.Double(150, 300);
Point2D p1 = new Point2D.Double(225, 225);
Point2D p2 = new Point2D.Double(150, 150);
Point2D p3 = new Point2D.Double(300, 300);
Point2D p4 = new Point2D.Double(300, 150);
PathFollower pathFollower = new PathFollower();
pathFollower.addPoint(p0);
pathFollower.addPoint(p1);
pathFollower.addPoint(p2);
pathFollower.addPoint(p1);
pathFollower.addPoint(p4);
pathFollower.addPoint(p1);
pathFollower.addPoint(p3);
pathFollower.addPoint(p1);
pathFollower.addPoint(p0);
return pathFollower;
}
private static void createAndShowGUI(final PathFollower pathFollower)
{
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setBounds(100, 100, 550, 550);
f.getContentPane().setLayout(new BorderLayout());
PathFollowerPanel pathFollowerPanel =
new PathFollowerPanel(pathFollower);
f.getContentPane().add(pathFollowerPanel, BorderLayout.CENTER);
final PathFollowerController pathFollowerController =
new PathFollowerController(
pathFollower, pathFollowerPanel);
JPanel panel = new JPanel();
f.getContentPane().add(panel, BorderLayout.SOUTH);
final JCheckBox cb = new JCheckBox("Animacja");
cb.addChangeListener(new ChangeListener()
{
#Override
public void stateChanged(ChangeEvent e)
{
pathFollowerController.setRunning(cb.isSelected());
}
});
panel.add(cb);
final JSlider speedSlider = new JSlider(-30, 30, 0);
panel.add(speedSlider);
speedSlider.addChangeListener(new ChangeListener()
{
#Override
public void stateChanged(ChangeEvent e)
{
pathFollowerController.setSpeed(speedSlider.getValue());
}
});
f.setLocationRelativeTo(null);
f.setVisible(true);
}
}
class PathFollowerController
{
private int speed = 0;
private PathFollower pathFollower;
private PathFollowerPanel pathFollowerPanel;
private final Timer timer = new Timer(50, new ActionListener()
{
private double alpha = 0;
#Override
public void actionPerformed(ActionEvent e)
{
alpha += speed / 500.0;
alpha %= 1.0;
while (alpha < -1.0)
{
alpha += 1.0;
}
pathFollower.setAlpha(alpha < 0 ? -alpha : alpha);
pathFollowerPanel.repaint();
}
});
PathFollowerController(PathFollower pathFollower,
PathFollowerPanel pathFollowerPanel)
{
this.pathFollower = pathFollower;
this.pathFollowerPanel = pathFollowerPanel;
}
void setRunning(boolean running)
{
if (running)
{
timer.start();
}
else
{
timer.stop();
}
}
public void setSpeed(int speed)
{
this.speed = speed;
}
}
class PathFollower
{
private final List<Point2D> points;
private Shape path;
private double pathLength = -1;
private double alpha = 0;
PathFollower()
{
points = new ArrayList<Point2D>();
}
void addPoint(Point2D p)
{
points.add(new Point2D.Double(p.getX(), p.getY()));
path = null;
pathLength = -1;
}
void setAlpha(double alpha)
{
this.alpha = alpha;
}
Point2D getCurrentPoint()
{
return computePoint(alpha);
}
Shape getPath()
{
if (path == null)
{
path = createPath();
}
return path;
}
private Shape createPath()
{
Path2D path = new Path2D.Double();
for (int i = 0; i < points.size(); i++)
{
Point2D p = points.get(i);
double x = p.getX();
double y = p.getY();
if (i == 0)
{
path.moveTo(x, y);
}
else
{
path.lineTo(x, y);
}
}
return path;
}
private double computePathLength()
{
double pathLength = 0;
for (int i = 0; i < points.size() - 1; i++)
{
Point2D p0 = points.get(i);
Point2D p1 = points.get(i + 1);
pathLength += p0.distance(p1);
}
return pathLength;
}
private Point2D computePoint(double alpha)
{
if (pathLength < 0)
{
pathLength = computePathLength();
}
double alphaPosition = alpha * pathLength;
double accumulatedLength = 0;
for (int i = 0; i < points.size() - 1; i++)
{
Point2D p0 = points.get(i);
Point2D p1 = points.get(i + 1);
double distance = p0.distance(p1);
double nextLength = accumulatedLength + distance;
if (nextLength >= alphaPosition)
{
double localAlpha =
(alphaPosition - accumulatedLength) / distance;
double x = p0.getX() + localAlpha * (p1.getX() - p0.getX());
double y = p0.getY() + localAlpha * (p1.getY() - p0.getY());
return new Point2D.Double(x, y);
}
accumulatedLength = nextLength;
}
Point2D p = points.get(points.size() - 1);
return new Point2D.Double(p.getX(), p.getY());
}
}
class PathFollowerPanel extends JPanel
{
private final PathFollower pathFollower;
PathFollowerPanel(PathFollower pathFollower)
{
this.pathFollower = pathFollower;
}
#Override
protected void paintComponent(Graphics gr)
{
super.paintComponent(gr);
Graphics2D g = (Graphics2D) gr;
g.setRenderingHint(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g.setColor(Color.BLUE);
g.setStroke(new BasicStroke(3.0f));
g.draw(pathFollower.getPath());
g.setColor(Color.RED);
Point2D p = pathFollower.getCurrentPoint();
double r = 5;
g.fill(new Ellipse2D.Double(
p.getX() - r, p.getY() - r, r + r, r + r));
}
}
I have looked at many answers to questions similar to this, but they all seem to say to draw onto a JPanel, which I am doing, so I don't understand how to make my rectangle not flicker.
I am making a Screenshot maker, like the CMD+SHIFT+4 feature on macs. I have everything working, i.e. it takes pictures when you drag a rectangle, but the rectangle that you select flickers the whole time.
import java.awt.*;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.awt.image.BufferStrategy;
import java.io.FileReader;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.File;
import java.io.PrintWriter;
import javax.swing.*;
import javax.swing.event.*;
import javax.imageio.ImageIO;
import java.text.SimpleDateFormat;
import java.util.*;
import java.awt.geom.Area;
public class ScreenShotter extends JPanel implements MouseListener {
static JPanel contentPane;
private static JPanel picture1;
static int startX, startY, endX, endY;
static int width;
static int height;
int x, y;
int radius = 2;
SimpleDateFormat formatter = new SimpleDateFormat("yyyy-MM-dd kk.mm.ss");
static File f = new File("ScreenShotter.txt");
static String filePath = f.getPath();
static String screenshotPath = "";
JFileChooser chooser;
String chooserTitle = "Select the folder to store your screenshots";
static Point currentPoint;
static Point startPoint;
static boolean clicked = false;
static BufferStrategy bs;
public ScreenShotter() {
setLayout(new BorderLayout());
contentPane = new JPanel(new BorderLayout());
contentPane.requestFocus();
picture1 = new JPanel();
picture1.addMouseListener(this);
picture1.setPreferredSize(new Dimension(width, height));
contentPane.add(picture1);
}
public ScreenShotter(boolean bool){
final String[] labels = {"Screen width: ", "Screen Height: "};
int labelsLength = labels.length;
final JTextField[] textField = new JTextField[labelsLength];
final JPanel p = new JPanel(new SpringLayout());
for(int i = 0; i < labelsLength; i++){
JLabel l = new JLabel(labels[i], JLabel.TRAILING);
p.add(l);
textField[i] = new JTextField(10);
l.setLabelFor(textField[i]);
p.add(textField[i]);
}
final JButton button = new JButton("Submit");
p.add(new JLabel());
p.add(button);
SpringUtilities.makeCompactGrid(p,
labelsLength + 1, 2,
7, 7,
7, 7);
final JFrame frame = new JFrame("File Maker");
button.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
//for(int i = 0; i < labels.length; i++){
//System.out.println(labels[i]+"->"+textField[i].getText());
//screenshotPath = textField[0].getText();
width = Integer.parseInt(textField[0].getText());
height = Integer.parseInt(textField[1].getText());
//}
chooser = new JFileChooser();
chooser.setCurrentDirectory(new File("."));
chooser.setDialogTitle(chooserTitle);
chooser.setFileSelectionMode(JFileChooser.DIRECTORIES_ONLY);
chooser.setAcceptAllFileFilterUsed(false);
if(chooser.showOpenDialog(button) == JFileChooser.APPROVE_OPTION){
System.out.println("getCurrentDirectory(): " + chooser.getCurrentDirectory());
System.out.println("getSelectedFile(): " + chooser.getSelectedFile());
screenshotPath = slashConverter(chooser.getSelectedFile().toString());
} else {
System.out.println("No selection.");
}
frame.dispose();
createFile();
}
});
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
p.setOpaque(true);
frame.setContentPane(p);
frame.pack();
frame.setSize(210, 123);
frame.setResizable(false);
frame.setVisible(true);
}
#Override
public Dimension getPreferredSize(){
return new Dimension(210, 123);
}
public static void main(String[] args){
try {UIManager.setLookAndFeel( UIManager.getSystemLookAndFeelClassName());}
catch (UnsupportedLookAndFeelException e) {}
catch (ClassNotFoundException e) {}
catch (InstantiationException e) {}
catch (IllegalAccessException e) {}
if(f.exists()){
width = getWidthFromFile(filePath);
height = getHeightFromFile(filePath);
startScreenShotter();
}
if(!f.exists()){
JFrame fileMaker = new JFrame("File Maker");
fileMaker.add(new ScreenShotter(true));
}
}
public static void startScreenShotter(){
JFrame frame = new JFrame("ScreenShotter");
frame.add(new ScreenShotter());
frame.setSize(width, height);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setUndecorated(true);
frame.setOpacity(0.33f);
frame.setContentPane(contentPane);
frame.setVisible(true);
frame.addKeyListener(new KeyListener(){
public void keyPressed(KeyEvent ke) {
if(ke.getKeyCode() == ke.VK_ESCAPE){
System.exit(0);
}
}
public void keyReleased(KeyEvent ke) {}
public void keyTyped(KeyEvent ke) {}
});
while(true){
currentPoint = MouseInfo.getPointerInfo().getLocation();
if(currentPoint != startPoint && clicked){
drawRectangle(startPoint, currentPoint, picture1);
}
//System.out.println(currentPoint);
//delay(1);
}
}
public static void drawRectangle(Point start, Point current, Object source){
if(source instanceof JPanel){
picture1.repaint();
//delay(1);
Rectangle r = new Rectangle(rectChecker(start.x, start.y, current.x, current.y));
Graphics g = ((JComponent) source).getGraphics();
g.fillRect((int)r.getX(), (int)r.getY(), (int)r.getWidth(), (int)r.getHeight());
g.setColor(new Color(255, 255, 255, 50));
//delay(1);
}
}
public static void delay(int time){
try{
Thread.sleep(time);
} catch(InterruptedException e){
System.out.println("wot");
}
}
public void mousePressed(MouseEvent e) {
x = e.getX();
y = e.getY();
//drawCircle(e.getX()-(radius/2), e.getY()-(radius/2), e.getSource(), true);
//repaint();
startX = x;
startY = y;
startPoint = new Point(startX, startY);
clicked = true;
//System.out.println("(" + startX + ", " + startY + ")");
}
public void mouseReleased(MouseEvent e) {
x = e.getX();
y = e.getY();
//drawCircle(e.getX()-(radius/2), e.getY()-(radius/2), e.getSource(), true);
//repaint();
endX = x;
endY = y;
//System.out.println("(" + endX + ", " + endY + ")");
Frame[] f = Frame.getFrames();
for(int i = 0; i < f.length; i++){
f[i].dispose();
}
try {
robo(rectChecker(startX, startY, endX, endY));
System.exit(0);
} catch(Exception ex){
System.exit(1);
}
}/*
public void drawCircle(int x, int y, Object source, boolean fill) {
if(source instanceof JPanel) {
Graphics g = ((JComponent) source).getGraphics();
g.drawOval(x - radius, y - radius, 2 * radius, 2 * radius);
g.setColor(Color.RED);
if (fill) {
g.fillOval(x - radius, y - radius, 2 * radius, 2 * radius);
}
} // else ignore
}*/
public void robo(Rectangle r) throws Exception{
Calendar now = Calendar.getInstance();
Robot robot = new Robot();
BufferedImage screenshot = robot.createScreenCapture(r);
ImageIO.write(screenshot, "PNG", new File(getPath(filePath) + "Screenshot "+formatter.format(now.getTime())+".png"));
}
public static String getPath(String file){
if(f.exists()){
try(BufferedReader br = new BufferedReader(new FileReader(file))){
String sCurrentLine;
while((sCurrentLine = br.readLine()) != null){
return sCurrentLine;
}
} catch(IOException e){
e.printStackTrace();
}
return null;
}
return null;
}
public static int getWidthFromFile(String file){
if(f.exists()){
try(BufferedReader br = new BufferedReader(new FileReader(file))){
br.readLine();
int width = Integer.parseInt(br.readLine());
return width;
} catch(IOException e){
e.printStackTrace();
}
}
return 0;
}
public static int getHeightFromFile(String file){
if(f.exists()){
try(BufferedReader br = new BufferedReader(new FileReader(file))){
br.readLine();
br.readLine();
int height = Integer.parseInt(br.readLine());
return height;
} catch(IOException e){
e.printStackTrace();
}
}
return 0;
}
public static Rectangle rectChecker(int x0, int y0, int x1, int y1){
if(x0 > x1 && y0 < y1){
int x = x1;
int y = y0;
int width = x0 - x1;
int height = y1 - y0;
Rectangle r = new Rectangle(x, y, width, height);
return r;
}
if(x0 < x1 && y0 > y1){
int x = x0;
int y = y1;
int width = x1 - x0;
int height = y0 - y1;
Rectangle r = new Rectangle(x, y, width, height);
return r;
}
if(x0 > x1 && y0 > y1){
int x = x1;
int y = y1;
int width = x0 - x1;
int height = y0 - y1;
Rectangle r = new Rectangle(x, y, width, height);
return r;
}
int x = x0;
int y = y0;
int width = x1 - x0;
int height = y1 - y0;
Rectangle r = new Rectangle(x, y, width, height);
return r;
}
public static void createFile(){
System.out.println(width + " " + height + " " + filePath);
try(PrintWriter writer = new PrintWriter(filePath, "UTF-8")){
writer.println(screenshotPath);
writer.println(width);
writer.println(height);
writer.close();
} catch(IOException ioe){
System.out.println("Call a doctor!");
}
startScreenShotter();
}
public static String slashConverter(String str){
if(str.contains("\\")){
str = str.replace("\\", "/");
if(str.charAt(str.length()-1) != '/'){
str = str + "/";
}
return str;
}
return str;
}
//public void mousePressed(MouseEvent e) {}
//public void mouseReleased(MouseEvent e) {}
public void mouseClicked(MouseEvent e) {}
public void mouseEntered(MouseEvent e) {}
public void mouseExited(MouseEvent e) {}
}
Painting in Swing is typically done from within the context of the paintComponent method inherited from JComponent. This ensures that when a paint cycle occurs, what is painted is double buffered, which will prevent flickering during the paint process.
Painting in Swing is control by the RepaintManager, it is it's responsiblility to determine when and what should be painted. You can make requests to the RepaintManager to perform a paint update by calling one of the repaint methods and it may schedule an update for some time in the future
Using...
Graphics g = ((JComponent) source).getGraphics();
Is a really bad idea. It has the ability to return null and is nothing more then a snapshot of the Graphics context and will wiped clean when a proper paint cycle occurs.
Take a look at Performing custom painting and Painting in AWT and Swing for more details
This...
while (true) {
currentPoint = MouseInfo.getPointerInfo().getLocation();
if (currentPoint != startPoint && clicked) {
drawRectangle(startPoint, currentPoint, picture1);
}
//System.out.println(currentPoint);
//delay(1);
}
scares me, for two reason, first, it's not the recommended way to monitor mouse updates and two, are calling it within the same context you create your UI, which gives it the potential to "hang" your program
I'd also recommend that you take a look at the key bindings API over the use of KeyListeners, it will solve focus related issues...
You may also find Concurrency in Swing of assistance...
I'm new at using actionListener and mouselistner. I want to track the Mouse movements and connect the dots as I go. So it will be one continuous line. I am using the MouseMotionListener every time I move the mouse across the screen and get a new set of points. I am not using mousePressed or mouseReleased.
Everytime I move the mouse, I can get every point of where my mouse's position is on my JPanel to show up on my results window, but in order to draw the line between two points, I'm not sure how to decipher between each different set of points so I can have a beginning and ending set of points to use for drawing a line? I checked through here and the API and I'm stuck.
I was asked to put more code and so I gave you my code.
I am basically creating a Jpane that tracks mouse movement when the Track Mouse button or Draw Track Radio button is pressed
These results will print out as (x,y) on the output screen
FYI: You can also draw circles once the Draw circles RadioButton is checked
import javax.swing.*;
import javax.swing.event.*;
import java.awt.*;
import java.awt.event.*;
import java.util.ArrayList;
public class MouseTest {
private JFrame frame;
private boolean tracking;
private boolean drawing;
private boolean connectdots;
private int xstart;
private int ystart;
private int xend;
private int y;
private int x;
private int yend;
private int borderWidth = 5;
String drawCircles = "Draw Circles";
String drawTrack = "Draw Track";
public static void main (String [] arg) {
MouseTest first = new MouseTest();
}//main
$
public MouseTest() {
tracking = false;
frame = new JFrame();
frame.setBounds(250,98,600,480);
frame.setTitle("Window number three");
Container cp = frame.getContentPane();
JButton track = new JButton("Track Mouse");
track.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent ae) {
trackMouse();
}
});
JPanel top = new JPanel();
top.add(track);
cp.add(top,BorderLayout.NORTH);
MyPanel pane = new MyPanel();
cp.add(pane,BorderLayout.CENTER);
pane.addMouseListener(new MouseAdapter() {
public void mousePressed(MouseEvent e) {
xstart = e.getX();
ystart = e.getY();
}
public void mouseReleased(MouseEvent e) {
xend = e.getX();
yend = e.getY();
if (xend < xstart) { int tmp = xstart; xstart = xend; xend = tmp; }
if (yend < ystart) { int tmp = ystart; ystart = yend; yend = tmp; }
frame.repaint();
}
});
pane.addMouseMotionListener(new MouseMotionAdapter() {
public void mouseMoved(MouseEvent e) {
if (tracking) {
x = e.getX();
y = e.getY();
msg("(" + x + ", " + y + ")");
}
}
});
JRadioButton circleButton = new JRadioButton(drawCircles);
circleButton.setMnemonic(KeyEvent.VK_B);
circleButton.setActionCommand(drawCircles);
circleButton.setSelected(false);
JRadioButton trackButton = new JRadioButton(drawTrack);
trackButton.setMnemonic(KeyEvent.VK_C);
ButtonGroup group = new ButtonGroup();
group.add(circleButton);
group.add(trackButton);
JPanel radioPanel = new JPanel(new GridLayout(2,0));
radioPanel.add(circleButton);
radioPanel.add(trackButton);
cp.add(radioPanel,BorderLayout.EAST);
drawing = false;
connectdots = false;
circleButton.addActionListener(new ActionListener() { //Set drawing to true when the button is clicked
public void actionPerformed(ActionEvent ae) {
tracking = !tracking;
drawCircles();
}
});
trackButton.addActionListener(new ActionListener() { //Set drawing to true when the button is clicked
public void actionPerformed(ActionEvent ae) {
drawing = false;
tracking = true;
connectDots();
}
});
frame.setVisible(true);
}//constructor
$
public void trackMouse() {
tracking = !tracking;
}//trackMouse
public void msg(String s) { //new method to simplify the system.out.print method
System.out.println(s);
}
public void drawCircles() {
drawing = true;
}//Allow Drawing of Circles
public void connectDots() {
connectdots = !connectdots;
}//Trying to use for connecting the mouse motion listener points when tracking
$
public class MyPanel extends JPanel {
ArrayList<Circle> circles = new ArrayList<Circle>();
public void paintComponent(Graphics g) {
int width = this.getWidth();
int height = this.getHeight();
msg("H = " + height + ", w = " + width);
g.setColor(Color.BLACK);
Circle c = new Circle(xstart, ystart);
circles.add(c);
if (drawing){
for(int k=0; k<circles.size(); k++){
circles.get(k).draw(g);
}
} // draw the circle
if (connectdots && tracking) { //trying to use for drawing the lines
g.drawLine(x,y,x,y);
}
for (int delta = 0; delta < borderWidth; delta++) {
g.drawRect(delta,delta,width-(2*delta),height-(2*delta));
}
if (xstart != xend || ystart != yend) {
int red = (int)(256*Math.random());
int green = (int)(256*Math.random());
int blue = (int)(256*Math.random());
g.setColor(new Color(red, green, blue));
msg("Colors are: " + red + " - " + green + " - " + blue );
msg("Drawing from: (" + xstart + ", " + ystart + ") to (" + xend + ", " + yend + ")");
msg("Width is " + (xend-xstart) + " - Height is " + (yend-ystart));
g.fillRect(xstart,ystart,xend-xstart,yend-ystart);
}
}
}
}
$
public class Circle {
// instance variables:
int radius; //random radius
int x, y; // coords of the center point
private Graphics g;
public Circle(int xIn, int yIn) {
radius = (int)(127*Math.random());
x = xIn;
y = yIn;
}
public void draw(Graphics g){
g.drawOval(x-radius, y-radius, radius, radius);
g.fillOval(x-radius, y-radius, radius, radius);
int red = (int)(256*Math.random());
int green = (int)(256*Math.random());
int blue = (int)(256*Math.random());
g.setColor(new Color(red, green, blue));
}
public int getX(int xstart) {
// TODO Auto-generated method stub
return x;
}
public int getY(int ystart) {
// TODO Auto-generated method stub
return y;
}
}
You just have to save x and y in some attribute for your class (like lastX and lastY.) When you get the event the second time, your first point coordinates are saved in your attributes and you can then draw your line. This new point has to be saved too to serve as your new lastX and lastY.
Even better: since you'll probably need to redraw your lines each frame (if you want a set of lines and not just a single line to be drawn each frame), use Point to save your coordinates and some kind of list like ArrayList. Save the full set of tracked points in an ArrayList<Point> and then draw each frame iterating over this list.
An example of an sscce:
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
#SuppressWarnings("serial")
public class Foo3 extends JPanel {
private static final int PREF_W = 400;
private static final int PREF_H = PREF_W;
private boolean tracking = false;
private int x, y;
public Foo3() {
add(new JToggleButton(new AbstractAction("TrackMouse") {
public void actionPerformed(ActionEvent ae) {
trackMouse(ae);
}
}));
MyMouseAdapter myMA = new MyMouseAdapter();
addMouseMotionListener(myMA);
}
private void trackMouse(ActionEvent ae) {
JToggleButton toggleBtn = (JToggleButton) ae.getSource();
tracking = toggleBtn.isSelected();
}
#Override
public Dimension getPreferredSize() {
return new Dimension(PREF_W, PREF_H);
}
public void msg(String message) {
System.out.println(message);
}
private class MyMouseAdapter extends MouseAdapter {
#Override
public void mouseMoved(MouseEvent e) {
if (tracking) {
x = e.getX();
y = e.getY();
msg("(" + x + ", " + y + ")");
}
}
}
private static void createAndShowGui() {
Foo3 mainPanel = new Foo3();
JFrame frame = new JFrame("MouseMotion Eg");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
Edit: Example 2
import java.awt.*;
import java.awt.event.*;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import javax.swing.*;
#SuppressWarnings("serial")
public class MouseTestHovercraft extends JPanel {
private static final int PREF_W = 600;
private static final int PREF_H = PREF_W;
private static final int MAX_CLR = 5;
private static final Color CURRENT_LIST_COLOR = new Color(190, 190, 255);
private List<Color> colors = new ArrayList<Color>();
private boolean tracking = false;
private List<Point> currentList = null;
private BufferedImage bufferedImage = new BufferedImage(PREF_W, PREF_H,
BufferedImage.TYPE_INT_ARGB);
private Random random = new Random();
public MouseTestHovercraft() {
for (int redIndex = 0; redIndex < MAX_CLR; redIndex++) {
int r = (redIndex * 256) / (MAX_CLR - 1);
r = (r == 256) ? 255 : r;
for (int greenIndex = 0; greenIndex < MAX_CLR; greenIndex++) {
int g = (greenIndex * 256) / (MAX_CLR - 1);
g = (g == 256) ? 255 : g;
for (int blueIndex = 0; blueIndex < MAX_CLR; blueIndex++) {
int b = (blueIndex * 256) / (MAX_CLR - 1);
b = (b == 256) ? 255 : b;
Color c = new Color(r, g, b);
colors.add(c);
}
}
}
add(new JToggleButton(new AbstractAction("TrackMouse") {
public void actionPerformed(ActionEvent ae) {
trackMouse(ae);
}
}));
add(new JButton(new AbstractAction("Clear Image") {
public void actionPerformed(ActionEvent e) {
bufferedImage = new BufferedImage(getWidth(), getHeight(),
BufferedImage.TYPE_INT_ARGB);
repaint();
}
}));
MyMouseAdapter myMA = new MyMouseAdapter();
addMouseListener(myMA);
addMouseMotionListener(myMA);
}
private void trackMouse(ActionEvent ae) {
JToggleButton toggleBtn = (JToggleButton) ae.getSource();
tracking = toggleBtn.isSelected();
}
#Override
public Dimension getPreferredSize() {
return new Dimension(PREF_W, PREF_H);
}
public void msg(String message) {
System.out.println(message);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(bufferedImage, 0, 0, null);
if (currentList != null) {
drawList(g, currentList, CURRENT_LIST_COLOR, 1f);
}
}
private void drawList(Graphics g, List<Point> ptList, Color color,
float strokeWidth) {
if (ptList.size() > 1) {
Graphics2D g2 = (Graphics2D) g.create();
g2.setColor(color);
g2.setStroke(new BasicStroke(strokeWidth));
for (int j = 0; j < ptList.size() - 1; j++) {
int x1 = ptList.get(j).x;
int y1 = ptList.get(j).y;
int x2 = ptList.get(j + 1).x;
int y2 = ptList.get(j + 1).y;
g2.drawLine(x1, y1, x2, y2);
}
g2.dispose();
}
}
private class MyMouseAdapter extends MouseAdapter {
#Override
public void mousePressed(MouseEvent e) {
if (tracking && e.getButton() == MouseEvent.BUTTON1) {
currentList = new ArrayList<Point>();
currentList.add(e.getPoint());
}
}
#Override
public void mouseReleased(MouseEvent e) {
if (tracking && e.getButton() == MouseEvent.BUTTON1) {
currentList.add(e.getPoint());
Graphics2D g2 = bufferedImage.createGraphics();
Color color = colors.get(random.nextInt(colors.size()));
drawList(g2, currentList, color, 3f);
currentList = null;
repaint();
}
}
#Override
public void mouseDragged(MouseEvent e) {
if (tracking && currentList != null) {
currentList.add(e.getPoint());
repaint();
}
}
}
private static void createAndShowGui() {
MouseTestHovercraft mainPanel = new MouseTestHovercraft();
JFrame frame = new JFrame("MouseMotion Eg");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.setResizable(false);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}