Java socket input stream blocks - java

I've came across a problem and it's been bothering me for quite a time now. I'm working on a web server and the problem is that when i try to read the client request, the read() method blocks and waits for more bytes to read but there is none and the end of stream is reached which normally read() methods should retutn -1 but it won't until i hit the stop loading button on the browser.
ServerSocket ss = new ServerSocket(3000);
Socket s = ss.accept();
InputStream in = s.getInputStream();
int i;
while((i = in.read()) != -1){
//some processing here
}
How can i fix this problem? thank you very much

Related

SSLSocket client doesn't throw exception if server is shutdown when writing to OutputStream

EDIT:
I have changed the code so that the integrity of the file is checked after the transfer.
But now when I put a breakpoint in the client at dos.write(buffer, 0, count), kill the server, and then resume client code execution, it hangs at serverMD5[i] = dataInputStream.readByte() indefinitely.
Even though the user now knows that the transfer was not successful (the application hangs and needs to be restarted), once again this is not doing what I expected it to do (throw an IOException).
Original post with changed code:
I have created an android client that connects to a server using SSLSocket and sends some data.
Here is the relevant client and server code
Client:
try {
SSLSocket sslsocket = (SSLSocket) sslsocketfactory.createSocket();
sslsocket.connect(new InetSocketAddress(SERVER_IP, UPLOAD_PORT), 2000);
OutputStream outputStream = sslsocket.getOutputStream();
DataOutputStream dataOutputStream = new DataOutputStream(outputStream);
dataOutputStream.writeInt(DEVICE_ID);
dataOutputStream.writeLong(FILE_LENGTH);
MessageDigest md = MessageDigest.getInstance("MD5");
DigestOutputStream dos = new DigestOutputStream(outputStream, md);
InputStream readingsInputStream = new FileInputStream(FILE_NAME);
int count;
byte[] buffer = new byte[10 * 1024];
while ((count = readingsInputStream.read(buffer)) > 0) {
dos.write(buffer, 0, count);
}
readingsInputStream.close();
byte[] md5 = md.digest();
byte[] serverMD5 = new byte[16];
DataInputStream dataInputStream = new DataInputStream(sslsocket.getInputStream());
for (int i = 0;i<16;i++) {
serverMD5[i] = dataInputStream.readByte();
if (md5[i] != serverMD5[i]) throw new Exception("MD5 mismatch");
}
sslsocket.close();
} catch (Exception e) {
...
}
Server:
try {
SSLSocket sslSocket = (SSLSocket) sslServerSocket.accept();
InputStream inputStream = sslSocket.getInputStream();
DataInputStream dataInputStream = new DataInputStream(inputStream);
int deviceID = dataInputStream.readInt();
long fileLength = dataInputStream.readLong();
MessageDigest md = MessageDigest.getInstance("MD5");
DigestInputStream dis = new DigestInputStream(inputStream, md);
OutputStream readingsOutputStream = new FileOutputStream("Device"+deviceID+".txt", false);
int count;
byte[] buffer = new byte[1];
do {
count = dis.read(buffer);
readingsOutputStream.write(buffer, 0, count);
fileLength -= count;
} while (fileLength > 0);
readingsOutputStream.close();
byte[] md5 = md.digest();
DataOutputStream md5OutputStream = new DataOutputStream(sslSocket.getOutputStream());
for (int i = 0;i<16;i++) md5OutputStream.writeByte(md5[i]);
sslSocket.close();
} catch (Exception e) {
...
}
Normally this all works as expected but the problem occurs when I put a breakpoint in the client at the line dos.write(buffer, 0, count) and then kill the server upon reaching the breakpoint.
After continuing code execution on the client, it doesn't throw an exception and just goes through the rest of this code block, leading me to believe that the file was successfully written to the server.
Of course this is not the case since the server was shutdown before the OutputStream was written to. This results in an empty DeviceX.txt (X being the number of the device) file on the server.
This is a big problem since the user might think that the data was successfully transferred and delete it from the device (the data that is sent gets deleted at some point after due to the nature of the application).
Since I have managed to produce this bug I figure it is a possibility that it will happen in a real-world scenario as well. This is my first time working with sockets and I am at a loss as to what to do to fix this issue.
Also if anyone notices anything else that could go wrong with this code block (another scenario where the result is not as expected but an exception isn't thrown) please let me know.
This is normal operation of TCP. Leaving SSL aside, your sends are buffered in the socket send buffer, and transmitted asynchronously after the send() function has returned. It is therefore impossible for the send() function to detect a peer outage immediately. If you keep sending, TCP's retries of the pending data will eventually fail and cause a subsequent send to fail, in the case of Java with an IOException: connection reset.
inputStream.read(deviceIDbuffer);
You can't assume that read() fills the buffer. You should use DataInputStream.readInt() here.
Looks like you need two way communication between your client and server. when the client has completed the upload you could get the client to send an end of transmission (ascii 0x4) character (or any other character(s) that your client/server deems to be a "special" sequence). When the server has received an end of transition character the server could reply with the number of bytes it got. On the client side, wait for the response and if a timeout is reached, tell the user that something went wrong.

Java getInputStream Read not Exiting

Hi I have created a server socket for reading byte array from socket using getInputStream, But getInputStream.read is not exiting after endof data reaches. Below is my code.
class imageReciver extends Thread {
private ServerSocket serverSocket;
InputStream in;
public imageReciver(int port) throws IOException
{
serverSocket = new ServerSocket(port);
}
public void run()
{
Socket server = null;
server = serverSocket.accept();
in = server.getInputStream();
ByteArrayOutputStream baos = new ByteArrayOutputStream();
byte buffer[] = new byte[1024];
while(true){
int s = 0;
s = in.read(buffer); //Not exiting from here
if(s<0) break;
baos.write(buffer, 0, s);
}
server.close();
return;
}
}
From the client if I sent 2048 bytes, the line in.read(buffer) should return -1 after reading two times, but it waiting there to read for the third time. How can I solve this ?
Thanks in advance....
Your server will need to close the connection, basically. If you're trying to send multiple "messages" over the same connection, you'll need some way to indicate the size/end of a message - e.g. length-prefixing or using a message delimiter. Remember that you're using a stream protocol - the abstraction is just that this is a stream of data; it's up to you to break it up as you see fit.
See the "network packets" in Marc Gravell's IO blog post for more information.
EDIT: Now that we know that you have an expected length, you probably want something like this:
int remainingBytes = expectedBytes;
while (remainingBytes > 0) {
int bytesRead = in.read(buffer, 0, Math.min(buffer.length, remainingBytes));
if (bytesRead < 0) {
throw new IOException("Unexpected end of data");
}
baos.write(buffer, 0, bytesRead);
remainingBytes -= bytesRead;
}
Note that this will also avoid overreading, i.e. if the server starts sending the next bit of data, we won't read into that.
If I send 2048 bytes, the line 'in.read(buffer)' should return -1 after reading two times.
You are mistaken on at least two counts here. If you send 2048 bytes, the line 'in.read(buffer)' should execute an indeterminate number of times, to read a total of 2048 bytes, and then block. It should only return -1 when the peer has closed the connection.

Read data from a Java Socket

I have a Socket listening on some x port.
I can send the data to the socket from my client app but unable to get any response from the server socket.
BufferedReader bis = new BufferedReader(new
InputStreamReader(clientSocket.getInputStream()));
String inputLine;
while ((inputLine = bis.readLine()) != null)
{
instr.append(inputLine);
}
This code part reads data from server.
But I can't read anything from server until unless the Socket on the server is closed.
Server code is not under my control to edit something on it.
How can I overcome this from client code.
Thanks
Looks like the server may not be sending newline characters (which is what the readLine() is looking for). Try something that does not rely on that. Here's an example that uses the buffer approach:
Socket clientSocket = new Socket("www.google.com", 80);
InputStream is = clientSocket.getInputStream();
PrintWriter pw = new PrintWriter(clientSocket.getOutputStream());
pw.println("GET / HTTP/1.0");
pw.println();
pw.flush();
byte[] buffer = new byte[1024];
int read;
while((read = is.read(buffer)) != -1) {
String output = new String(buffer, 0, read);
System.out.print(output);
System.out.flush();
};
clientSocket.close();
To communicate between a client and a server, a protocol needs to be well defined.
The client code blocks until a line is received from the server, or the socket is closed. You said that you only receive something once the socket is closed. So it probably means that the server doesn't send lines of text ended by an EOL character. The readLine() method thus blocks until such a character is found in the stream, or the socket is closed. Don't use readLine() if the server doesn't send lines. Use the method appropriate for the defined protocol (which we don't know).
For me this code is strange:
bis.readLine()
As I remember, this will try to read into a buffer until he founds a '\n'. But what if is never sent?
My ugly version breaks any design pattern and other recommendations, but always works:
int bytesExpected = clientSocket.available(); //it is waiting here
int[] buffer = new int[bytesExpected];
int readCount = clientSocket.read(buffer);
You should add the verifications for error and interruptions handling too.
With webservices results this is what worked for me ( 2-10MB was the max result, what I have sent)
Here is my implementation
clientSocket = new Socket(config.serverAddress, config.portNumber);
BufferedReader in = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
while (clientSocket.isConnected()) {
data = in.readLine();
if (data != null) {
logger.debug("data: {}", data);
}
}

Android socket inputstream read (followed by an EPIPE)

I am creating some client-side socket software to read events from a server. (For example, streaming stock quotes).
PROBLEM: .read(b); is returning immediately with a value of -1. This causes an infinte loop and the phone becomes very hot. Additionally, all checks to s.isConnected(), isOpen(), isBound() return true. Essentially the socket looks connected. (This is an error scenario, so any value of .setSoTimeout(x) has no effect. 12 minutes, or leave empty. The .read(b) always returns -1 immediately).
When I write to it later, via the getOutputStream(), I receive an exception EPIPE (broken pipe).
Here's the core code (log statements/value checks omitted for brevity).
s.connect(new InetSocketAddress(host, port), CONNECT_TIMEOUT_MILLIS);
byte[] b = new byte[1024];
while (s.isConnected()) {
int bytesToRead = s.getInputStream().read(b);
if (bytesToRead <= 0) {
LOGGER.debug("no bytes read? trying again.");
continue;
}
processFrame(b);
}
If I cycle the 3g on the phone, it works fine. Sometimes it gets into this weird state.
Question
Am I doing something wrong? Is this the expected behavior? Is there existing code I could look at to show the right way to do socket programming on Android?
I use the following code without problem:
BufferedReader in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
String line = null;
while ((line = in.readLine()) != null) {
myLineProcess(line); //here you process you line result
}
good luck.
If read(byte[], ...) returns < 0, the peer has closed the connection, so you must close the socket and exit the loop. There will never be any more data.
Input streams are blocking, so the only way read(byte[], ...) can return zero is if you specify a zero length buffer or a zero length, depending on which overload you call. As you aren't doing that, it will never return zero.
Instead it will do exactly what it says in the Javadoc: either return -1 meaning EOS, or block until at least one byte of data is available.
Am I doing something wrong?
Almost everything. Your loop testing for <= 0 is completely pointless and completely incorrect. And so is testing isConnected(). That only tells you whether you ever connected this Socket. It doesn't change with the state of the connection. The return code of -1 tells you that. Your loop should read:
while ((bytesToRead = s.getInputStream().read(b)) > 0)
{
// do something with b[0..bytesToRead -1].
}
s.close();
Well i don't know whether this would be the appropriate answer for this, but still i will like to give you the code, which does works well every time.
Please keep it simple,
Try using InputStream, InputStreamReader, BufferedReader, OutputStream, PrintWriter.
Client Side:
Socket s = new Socket();
s.connect(new InetSocketAddress("Server_IP",Port_no),TimeOut);
// Let Timeout be 5000
Server Side:
ServerSocket ss = new ServerSocket(Port_no);
Socket incoming = ss.accept();
For Reading from the Socket:
InputStream is = s.getInputStream();
InputStreamReader isr = new InputStreamReader(is);
BufferedReader br = new BufferedReader(isr);
boolean isDone = false;
String s = new String();
while(!isDone && ((s=br.readLine())!=null)){
System.out.println(s); // Printing on Console
}
For Writing to the Socket:
OutputStream os = s.getOuptStream();
PrintWriter pw = new PrintWriter(os)
pw.println("Hello");

C++ Client and Java Server

I did a Java Socket server, and a C++ Client.
However, the client connects to the server, without problems.
But when I write something client-server, the server doesn't catch the message.
What I'm doing wrong?
A little bit of the code of the Java Server:
DataInputStream dis=new DataInputStream(usrSocket.getInputStream());
ByteArrayOutputStream out = new ByteArrayOutputStream();
int data;
while((data = dis.read())>=0) {
out.write(data);
}
byte[] bytes = out.toByteArray();
String decrypt = new String(bytes);
if(decrypt.equals("status")){
System.out.println("Status emitted.");
}
System.out.println("Received a message.");
C++ Client writing:
QByteArray qba;
qba.append(text);
sock->write(qba.data());
qDebug() << "Send status";
I need help with that, thank you very much.
(that variable "text" it's a QString)
EDIT
Java server: That's only one part of all the code, the main thread waits for connections (Socket sock = server.accept()) and create a new thread for each user.
The code that I published of the java server, its one part of that threads for the users.
If you need ALL the code, plese tell me.
I will be waiting the answers!
Thank u very much!
Sorry if I answer ya late.
Try this code for Java Server.
ServerSocket ss = new ServerSocket(Port_No);
Socket incomingClient = ss.accept();
InputStream i = incomingClient.getInputStream();
OutputStream o = incomingClient.getOutputStream(); // Use it write to the Client Socket
InputStreamReader isr = new InputStreamReader(i);
BufferedReader br = new BufferedReader(isr);
String str = new String();
while ((str = br.readLine())!=null){
// do what you want with the data received in str.
}
As youre using QTcpSocket, it highly likely that you are running the client in the default asynchronous mode. This means after when you write after calling connectToHost, nothing will be sent as the socket is not connected.
Try using:
socket->connectToHost(hostAddress, hostPort, QIODevice::ReadWrite);
if (socket->waitForConnected()) {
QString text = "test string";
QByteArray array;
array.append(string);
qDebug() << socket->write(array);
} else {
// connect error!
}
Your Java code reads the socket until EOS and then prints something, which by the way is not a decryption operation. Your C++ client writes something and never closes the socket. So the server can never get out of the read loop.
If I read it correctly it is caused by the fact that your client is still running. Read() returns number >= 0 until the client socket is closed.

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