Why Dynamic Method Dispatch is not working on properties? - java

public class Main {
public static void main(String[] args) {
Parent p = new Child();
System.out.println(p.x); // 10 is printed
System.out.println(p.print()); // Child is printed
}
}
class Parent{
int x = 10;
public String print(){ return "Parent";}
}
class Child extends Parent{
int x = 55;
public String print(){ return "Child"; }
}
Why Dynamic Method Dispatch is not working on properties ?
Is there any purpose, meaning or it was just designed like that.

Effectively? Because unlike methods, fields cannot be overridden. Fundamentally: It makes no sense.
When you override a method, it is not about just the name. Only if everything matches, does it count. Let's try this:
public class Example {
#Override public boolean equals(Example other) { return false; }
}
The above will not compile because that is not the same as Object's own equals. The parameter type doesn't match. As a language syntax sugar nicety to you, you may 'widen' your specs (you can specify a more specific return type, and a more general parameter type, and you can elect to declare fewer checked exceptions), but if you inspect a class file, you'll find the exact method signature of your parent class in your own.
Expanding that notion to fields, a field isn't just the name. It's the name and its type.
When you declare int x; in class Parent, that field exists in all instances of Parent, including any instances of a subclass of Parent. In other words, your class Child extends Parent class already has an x field. There's nothing you can do to change its essence. That's in sharp contrast to methods, where you can redefine what it does by changing the code. This just doesn't apply to fields: Fields don't have code.
Because of all that, when you declare a method that has the same signature as a method declaration of a parent, that is an override, but:
When you declare a field that has the same signature (same name, same type) as a parent class's field, you are declaring a second, separate field whose name shadows the field of the parent.
The behaviour is just completely different. The simple solution is to simply not declare int x, at all, in child. Write into parent's x, if you must. The above explains why this behaviour is so very different.

Writing classes that participate in an inheritance hierarchy is hard. We need the classes to expose behavior and allow customization by subclasses, but without allowing subclasses to change things the superclass is counting on. Allowing subclasses to override methods, but keeping superclass state private accomplishes this separation.
However, if subclasses can override variables in a superclass then the superclass can’t have confidence in the variables it needs to manipulate and the subclasses can tamper with the superclass. The superclass may work or not, depending on what extends it.
If this was a feature, and you had the option to use it or not, similar to using a keyword like virtual in C# but for methods, when would you use it? I can’t think of a case where it would make sense.

Related

java inheritance - static fields and methods [duplicate]

Why is it not possible to override static methods?
If possible, please use an example.
Overriding depends on having an instance of a class. The point of polymorphism is that you can subclass a class and the objects implementing those subclasses will have different behaviors for the same methods defined in the superclass (and overridden in the subclasses). A static method is not associated with any instance of a class so the concept is not applicable.
There were two considerations driving Java's design that impacted this. One was a concern with performance: there had been a lot of criticism of Smalltalk about it being too slow (garbage collection and polymorphic calls being part of that) and Java's creators were determined to avoid that. Another was the decision that the target audience for Java was C++ developers. Making static methods work the way they do had the benefit of familiarity for C++ programmers and was also very fast, because there's no need to wait until runtime to figure out which method to call.
Personally I think this is a flaw in the design of Java. Yes, yes, I understand that non-static methods are attached to an instance while static methods are attached to a class, etc etc. Still, consider the following code:
public class RegularEmployee {
private BigDecimal salary;
public void setSalary(BigDecimal salary) {
this.salary = salary;
}
public static BigDecimal getBonusMultiplier() {
return new BigDecimal(".02");
}
public BigDecimal calculateBonus() {
return salary.multiply(getBonusMultiplier());
}
/* ... presumably lots of other code ... */
}
public class SpecialEmployee extends RegularEmployee {
public static BigDecimal getBonusMultiplier() {
return new BigDecimal(".03");
}
}
This code will not work as you might expect. Namely, SpecialEmployee's get a 2% bonus just like regular employees. But if you remove the "static"s, then SpecialEmployee's get a 3% bonus.
(Admittedly, this example is poor coding style in that in real life you would likely want the bonus multiplier to be in a database somewhere rather than hard-coded. But that's just because I didn't want to bog down the example with a lot of code irrelevant to the point.)
It seems quite plausible to me that you might want to make getBonusMultiplier static. Perhaps you want to be able to display the bonus multiplier for all the categories of employees, without needing to have an instance of an employee in each category. What would be the point of searching for such example instances? What if we are creating a new category of employee and don't have any employees assigned to it yet? This is quite logically a static function.
But it doesn't work.
And yes, yes, I can think of any number of ways to rewrite the above code to make it work. My point is not that it creates an unsolvable problem, but that it creates a trap for the unwary programmer, because the language does not behave as I think a reasonable person would expect.
Perhaps if I tried to write a compiler for an OOP language, I would quickly see why implementing it so that static functions can be overriden would be difficult or impossible.
Or perhaps there is some good reason why Java behaves this way. Can anyone point out an advantage to this behavior, some category of problem that is made easier by this? I mean, don't just point me to the Java language spec and say "see, this is documented how it behaves". I know that. But is there a good reason why it SHOULD behave this way? (Besides the obvious "making it work right was too hard"...)
Update
#VicKirk: If you mean that this is "bad design" because it doesn't fit how Java handles statics, my reply is, "Well, duh, of course." As I said in my original post, it doesn't work. But if you mean that it is bad design in the sense that there would be something fundamentally wrong with a language where this worked, i.e. where statics could be overridden just like virtual functions, that this would somehow introduce an ambiguity or it would be impossible to implement efficiently or some such, I reply, "Why? What's wrong with the concept?"
I think the example I give is a very natural thing to want to do. I have a class that has a function that does not depend on any instance data, and which I might very reasonably want to call independent of an instance, as well as wanting to call from within an instance method. Why should this not work? I've run into this situation a fair number of times over the years. In practice I get around it by making the function virtual, and then creating a static method whose only purpose in life is to be a static method that passes the call on to the virtual method with a dummy instance. That seems like a very roundabout way to get there.
The short answer is: it is entirely possible, but Java doesn't do it.
Here is some code which illustrates the current state of affairs in Java:
File Base.java:
package sp.trial;
public class Base {
static void printValue() {
System.out.println(" Called static Base method.");
}
void nonStatPrintValue() {
System.out.println(" Called non-static Base method.");
}
void nonLocalIndirectStatMethod() {
System.out.println(" Non-static calls overridden(?) static:");
System.out.print(" ");
this.printValue();
}
}
File Child.java:
package sp.trial;
public class Child extends Base {
static void printValue() {
System.out.println(" Called static Child method.");
}
void nonStatPrintValue() {
System.out.println(" Called non-static Child method.");
}
void localIndirectStatMethod() {
System.out.println(" Non-static calls own static:");
System.out.print(" ");
printValue();
}
public static void main(String[] args) {
System.out.println("Object: static type Base; runtime type Child:");
Base base = new Child();
base.printValue();
base.nonStatPrintValue();
System.out.println("Object: static type Child; runtime type Child:");
Child child = new Child();
child.printValue();
child.nonStatPrintValue();
System.out.println("Class: Child static call:");
Child.printValue();
System.out.println("Class: Base static call:");
Base.printValue();
System.out.println("Object: static/runtime type Child -- call static from non-static method of Child:");
child.localIndirectStatMethod();
System.out.println("Object: static/runtime type Child -- call static from non-static method of Base:");
child.nonLocalIndirectStatMethod();
}
}
If you run this (I did it on a Mac, from Eclipse, using Java 1.6) you get:
Object: static type Base; runtime type Child.
Called static Base method.
Called non-static Child method.
Object: static type Child; runtime type Child.
Called static Child method.
Called non-static Child method.
Class: Child static call.
Called static Child method.
Class: Base static call.
Called static Base method.
Object: static/runtime type Child -- call static from non-static method of Child.
Non-static calls own static.
Called static Child method.
Object: static/runtime type Child -- call static from non-static method of Base.
Non-static calls overridden(?) static.
Called static Base method.
Here, the only cases which might be a surprise (and which the question is about) appear to be the first case:
"The run-time type is not used to determine which static methods are called, even when called with an object instance (obj.staticMethod())."
and the last case:
"When calling a static method from within an object method of a class, the static method chosen is the one accessible from the class itself and not from the class defining the run-time type of the object."
Calling with an object instance
The static call is resolved at compile-time, whereas a non-static method call is resolved at run-time. Notice that although static methods are inherited (from parent) they are not overridden (by child). This could be a surprise if you expected otherwise.
Calling from within an object method
Object method calls are resolved using the run-time type, but static (class) method calls are resolved using the compile-time (declared) type.
Changing the rules
To change these rules, so that the last call in the example called Child.printValue(), static calls would have to be provided with a type at run-time, rather than the compiler resolving the call at compile-time with the declared class of the object (or context). Static calls could then use the (dynamic) type hierarchy to resolve the call, just as object method calls do today.
This would easily be doable (if we changed Java :-O), and is not at all unreasonable, however, it has some interesting considerations.
The main consideration is that we need to decide which static method calls should do this.
At the moment, Java has this "quirk" in the language whereby obj.staticMethod() calls are replaced by ObjectClass.staticMethod() calls (normally with a warning). [Note: ObjectClass is the compile-time type of obj.] These would be good candidates for overriding in this way, taking the run-time type of obj.
If we did it would make method bodies harder to read: static calls in a parent class could potentially be dynamically "re-routed". To avoid this we would have to call the static method with a class name -- and this makes the calls more obviously resolved with the compile-time type hierarchy (as now).
The other ways of invoking a static method are more tricky: this.staticMethod() should mean the same as obj.staticMethod(), taking the run-time type of this. However, this might cause some headaches with existing programs, which call (apparently local) static methods without decoration (which is arguably equivalent to this.method()).
So what about unadorned calls staticMethod()? I suggest they do the same as today, and use the local class context to decide what to do. Otherwise great confusion would ensue. Of course it means that method() would mean this.method() if method was a non-static method, and ThisClass.method() if method were a static method. This is another source of confusion.
Other considerations
If we changed this behaviour (and made static calls potentially dynamically non-local), we would probably want to revisit the meaning of final, private and protected as qualifiers on static methods of a class. We would then all have to get used to the fact that private static and public final methods are not overridden, and can therefore be safely resolved at compile-time, and are "safe" to read as local references.
Actually we were wrong.
Despite Java doesn't allow you to override static methods by default, if you look thoroughly through documentation of Class and Method classes in Java, you can still find a way to emulate static methods overriding by following workaround:
import java.lang.reflect.InvocationTargetException;
import java.math.BigDecimal;
class RegularEmployee {
private BigDecimal salary = BigDecimal.ONE;
public void setSalary(BigDecimal salary) {
this.salary = salary;
}
public static BigDecimal getBonusMultiplier() {
return new BigDecimal(".02");
}
public BigDecimal calculateBonus() {
return salary.multiply(this.getBonusMultiplier());
}
public BigDecimal calculateOverridenBonus() {
try {
// System.out.println(this.getClass().getDeclaredMethod(
// "getBonusMultiplier").toString());
try {
return salary.multiply((BigDecimal) this.getClass()
.getDeclaredMethod("getBonusMultiplier").invoke(this));
} catch (IllegalAccessException e) {
e.printStackTrace();
} catch (IllegalArgumentException e) {
e.printStackTrace();
} catch (InvocationTargetException e) {
e.printStackTrace();
}
} catch (NoSuchMethodException e) {
e.printStackTrace();
} catch (SecurityException e) {
e.printStackTrace();
}
return null;
}
// ... presumably lots of other code ...
}
final class SpecialEmployee extends RegularEmployee {
public static BigDecimal getBonusMultiplier() {
return new BigDecimal(".03");
}
}
public class StaticTestCoolMain {
static public void main(String[] args) {
RegularEmployee Alan = new RegularEmployee();
System.out.println(Alan.calculateBonus());
System.out.println(Alan.calculateOverridenBonus());
SpecialEmployee Bob = new SpecialEmployee();
System.out.println(Bob.calculateBonus());
System.out.println(Bob.calculateOverridenBonus());
}
}
Resulting output:
0.02
0.02
0.02
0.03
what we were trying to achieve :)
Even if we declare third variable Carl as RegularEmployee and assign to it instance of SpecialEmployee, we will still have call of RegularEmployee method in first case and call of SpecialEmployee method in second case
RegularEmployee Carl = new SpecialEmployee();
System.out.println(Carl.calculateBonus());
System.out.println(Carl.calculateOverridenBonus());
just look at output console:
0.02
0.03
;)
Static methods are treated as global by the JVM, there are not bound to an object instance at all.
It could conceptually be possible if you could call static methods from class objects (like in languages like Smalltalk) but it's not the case in Java.
EDIT
You can overload static method, that's ok. But you can not override a static method, because class are no first-class object. You can use reflection to get the class of an object at run-time, but the object that you get does not parallel the class hierarchy.
class MyClass { ... }
class MySubClass extends MyClass { ... }
MyClass obj1 = new MyClass();
MySubClass obj2 = new MySubClass();
ob2 instanceof MyClass --> true
Class clazz1 = obj1.getClass();
Class clazz2 = obj2.getClass();
clazz2 instanceof clazz1 --> false
You can reflect over the classes, but it stops there. You don't invoke a static method by using clazz1.staticMethod(), but using MyClass.staticMethod(). A static method is not bound to an object and there is hence no notion of this nor super in a static method. A static method is a global function; as a consequence there is also no notion of polymorphism and, therefore, method overriding makes no sense.
But this could be possible if MyClass was an object at run-time on which you invoke a method, as in Smalltalk (or maybe JRuby as one comment suggest, but I know nothing of JRuby).
Oh yeah... one more thing. You can invoke a static method through an object obj1.staticMethod() but that really syntactic sugar for MyClass.staticMethod() and should be avoided. It usually raises a warning in modern IDE. I don't know why they ever allowed this shortcut.
Method overriding is made possible by dynamic dispatching, meaning that the declared type of an object doesn't determine its behavior, but rather its runtime type:
Animal lassie = new Dog();
lassie.speak(); // outputs "woof!"
Animal kermit = new Frog();
kermit.speak(); // outputs "ribbit!"
Even though both lassie and kermit are declared as objects of type Animal, their behavior (method .speak()) varies because dynamic dispatching will only bind the method call .speak() to an implementation at run time - not at compile time.
Now, here's where the static keyword starts to make sense: the word "static" is an antonym for "dynamic". So the reason why you can't override static methods is because there is no dynamic dispatching on static members - because static literally means "not dynamic". If they dispatched dynamically (and thus could be overriden) the static keyword just wouldn't make sense anymore.
Yes. Practically Java allows overriding static method, and No theoretically if you Override a static method in Java then it will compile and run smoothly but it will lose Polymorphism which is the basic property of Java. You will Read Everywhere that it is not possible to try yourself compiling and running. you will get your answer. e.g. If you Have Class Animal and a static method eat() and you Override that static method in its Subclass lets called it Dog. Then when wherever you Assign a Dog object to an Animal Reference and call eat() according to Java Dog's eat() should have been called but in static Overriding Animals' eat() will Be Called.
class Animal {
public static void eat() {
System.out.println("Animal Eating");
}
}
class Dog extends Animal{
public static void eat() {
System.out.println("Dog Eating");
}
}
class Test {
public static void main(String args[]) {
Animal obj= new Dog();//Dog object in animal
obj.eat(); //should call dog's eat but it didn't
}
}
Output Animal Eating
According to Polymorphism Principle of Java, the Output Should be Dog Eating.
But the result was different because to support Polymorphism Java uses Late Binding that means methods are called only at the run-time but not in the case of static methods. In static methods compiler calls methods at the compile time rather than the run-time, so we get methods according to the reference and not according to the object a reference a containing that's why You can say Practically it supports static overring but theoretically, it doesn't.
In Java (and many OOP languages, but I cannot speak for all; and some do not have static at all) all methods have a fixed signature - the parameters and types. In a virtual method, the first parameter is implied: a reference to the object itself and when called from within the object, the compiler automatically adds this.
There is no difference for static methods - they still have a fixed signature. However, by declaring the method static you have explicitly stated that the compiler must not include the implied object parameter at the beginning of that signature. Therefore, any other code that calls this must must not attempt to put a reference to an object on the stack. If it did do that, then the method execution would not work since the parameters would be in the wrong place - shifted by one - on the stack.
Because of this difference between the two; virtual methods always have a reference to the context object (i.e. this) so then it is possible to reference anything within the heap that belong to that instance of the object. But with static methods, since there is no reference passed, that method cannot access any object variables and methods since the context is not known.
If you wish that Java would change the definition so that a object context is passed in for every method, static or virtual, then you would in essence have only virtual methods.
As someone asked in a comment to the op - what is your reason and purpose for wanting this feature?
I do not know Ruby much, as this was mentioned by the OP, I did some research. I see that in Ruby classes are really a special kind of object and one can create (even dynamically) new methods. Classes are full class objects in Ruby, they are not in Java. This is just something you will have to accept when working with Java (or C#). These are not dynamic languages, though C# is adding some forms of dynamic. In reality, Ruby does not have "static" methods as far as I could find - in that case these are methods on the singleton class object. You can then override this singleton with a new class and the methods in the previous class object will call those defined in the new class (correct?). So if you called a method in the context of the original class it still would only execute the original statics, but calling a method in the derived class, would call methods either from the parent or sub-class. Interesting and I can see some value in that. It takes a different thought pattern.
Since you are working in Java, you will need to adjust to that way of doing things. Why they did this? Well, probably to improve performance at the time based on the technology and understanding that was available. Computer languages are constantly evolving. Go back far enough and there is no such thing as OOP. In the future, there will be other new ideas.
EDIT: One other comment. Now that I see the differences and as I Java/C# developer myself, I can understand why the answers you get from Java developers may be confusing if you are coming from a language like Ruby. Java static methods are not the same as Ruby class methods. Java developers will have a hard time understanding this, as will conversely those who work mostly with a language like Ruby/Smalltalk. I can see how this would also be greatly confusing by the fact that Java also uses "class method" as another way to talk about static methods but this same term is used differently by Ruby. Java does not have Ruby style class methods (sorry); Ruby does not have Java style static methods which are really just old procedural style functions, as found in C.
By the way - thanks for the question! I learned something new for me today about class methods (Ruby style).
Well... the answer is NO if you think from the perspective of how an overriden method should behave in Java. But, you don't get any compiler error if you try to override a static method. That means, if you try to override, Java doesn't stop you doing that; but you certainly don't get the same effect as you get for non-static methods. Overriding in Java simply means that the particular method would be called based on the run time type of the object and not on the compile time type of it (which is the case with overriden static methods). Okay... any guesses for the reason why do they behave strangely? Because they are class methods and hence access to them is always resolved during compile time only using the compile time type information. Accessing them using object references is just an extra liberty given by the designers of Java and we should certainly not think of stopping that practice only when they restrict it :-)
Example: let's try to see what happens if we try overriding a static method:-
class SuperClass {
// ......
public static void staticMethod() {
System.out.println("SuperClass: inside staticMethod");
}
// ......
}
public class SubClass extends SuperClass {
// ......
// overriding the static method
public static void staticMethod() {
System.out.println("SubClass: inside staticMethod");
}
// ......
public static void main(String[] args) {
// ......
SuperClass superClassWithSuperCons = new SuperClass();
SuperClass superClassWithSubCons = new SubClass();
SubClass subClassWithSubCons = new SubClass();
superClassWithSuperCons.staticMethod();
superClassWithSubCons.staticMethod();
subClassWithSubCons.staticMethod();
// ...
}
}
Output:-
SuperClass: inside staticMethod
SuperClass: inside staticMethod
SubClass: inside staticMethod
Notice the second line of the output. Had the staticMethod been overriden this line should have been identical to the third line as we're invoking the 'staticMethod()' on an object of Runtime Type as 'SubClass' and not as 'SuperClass'. This confirms that the static methods are always resolved using their compile time type information only.
I like and double Jay's comment (https://stackoverflow.com/a/2223803/1517187).
I agree that this is the bad design of Java.
Many other languages support overriding static methods, as we see in previous comments.
I feel Jay has also come to Java from Delphi like me.
Delphi (Object Pascal) was one of the languages implementing OOP before Java and one of the first languages used for commercial application development.
It is obvious that many people had experience with that language since it was in the past the only language to write commercial GUI products. And - yes, we could in Delphi override static methods. Actually, static methods in Delphi are called "class methods", while Delphi had the different concept of "Delphi static methods" which were methods with early binding. To override methods you had to use late binding, declare "virtual" directive. So it was very convenient and intuitive and I would expect this in Java.
In general it doesn't make sense to allow 'overriding' of static methods as there would be no good way to determine which one to call at runtime. Taking the Employee example, if we call RegularEmployee.getBonusMultiplier() - which method is supposed to be executed?
In the case of Java, one could imagine a language definition where it is possible to 'override' static methods as long as they are called through an object instance. However, all this would do is to re-implement regular class methods, adding redundancy to the language without really adding any benefit.
overriding is reserved for instance members to support polymorphic behaviour. static class members do not belong to a particular instance. instead, static members belong to the class and as a result overriding is not supported because subclasses only inherit protected and public instance members and not static members. You may want to define an inerface and research factory and/or strategy design patterns to evaluate an alternate approach.
By overriding we can create a polymorphic nature depending on the object type. Static method has no relation with object. So java can not support static method overriding.
By overriding, you achieve dynamic polymorphism.
When you say overriding static methods, the words you are trying to use are contradictory.
Static says - compile time, overriding is used for dynamic polymorphism.
Both are opposite in nature, and hence can't be used together.
Dynamic polymorphic behavior comes when a programmer uses an object and accessing an instance method. JRE will map different instance methods of different classes based on what kind of object you are using.
When you say overriding static methods, static methods we will access by using the class name, which will be linked at compile time, so there is no concept of linking methods at runtime with static methods. So the term "overriding" static methods itself doesn't make any meaning.
Note: even if you access a class method with an object, still java compiler is intelligent enough to find it out, and will do static linking.
Overriding in Java simply means that the particular method would be called based on the runtime type
of the object and not on the compile-time type of it (which is the case with overridden static methods). As static methods are class methods they are not instance methods so they have nothing to do with the fact which reference is pointing to which Object or instance, because due to the nature of static method it belongs to a specific class. You can redeclare it in the subclass but that subclass won't know anything about the parent class' static methods because, as I said, it is specific to only that class in which it has been declared. Accessing them using object references is just an extra liberty given by the designers of Java and we should certainly not think of stopping that practice only when they restrict it
more details and example
http://faisalbhagat.blogspot.com/2014/09/method-overriding-and-method-hiding.html
What good will it do to override static methods. You cannot call static methods through an instance.
MyClass.static1()
MySubClass.static1() // If you overrode, you have to call it through MySubClass anyway.
EDIT : It appears that through an unfortunate oversight in language design, you can call static methods through an instance. Generally nobody does that. My bad.
Answer of this question is simple, the method or variable marked as static belongs to the class only, So that static method cannot be inherited in the sub class because they belong to the super class only.
Easy solution: Use singleton instance. It will allow overrides and inheritance.
In my system, I have SingletonsRegistry class, which returns instance for passed Class. If instance is not found, it is created.
Haxe language class:
package rflib.common.utils;
import haxe.ds.ObjectMap;
class SingletonsRegistry
{
public static var instances:Map<Class<Dynamic>, Dynamic>;
static function __init__()
{
StaticsInitializer.addCallback(SingletonsRegistry, function()
{
instances = null;
});
}
public static function getInstance(cls:Class<Dynamic>, ?args:Array<Dynamic>)
{
if (instances == null) {
instances = untyped new ObjectMap<Dynamic, Dynamic>();
}
if (!instances.exists(cls))
{
if (args == null) args = [];
instances.set(cls, Type.createInstance(cls, args));
}
return instances.get(cls);
}
public static function validate(inst:Dynamic, cls:Class<Dynamic>)
{
if (instances == null) return;
var inst2 = instances[cls];
if (inst2 != null && inst != inst2) throw "Can\'t create multiple instances of " + Type.getClassName(cls) + " - it's singleton!";
}
}
A Static method, variable, block or nested class belongs to the entire class rather than an object.
A Method in Java is used to expose the behaviour of an Object / Class. Here, as the method is static (i.e, static method is used to represent the behaviour of a class only.) changing/ overriding the behaviour of entire class will violate the phenomenon of one of the fundamental pillar of Object oriented programming i.e, high cohesion. (remember a constructor is a special kind of method in Java.)
High Cohesion - One class should have only one role. For example: A car class should produce only car objects and not bike, trucks, planes etc. But the Car class may have some features(behaviour) that belongs to itself only.
Therefore, while designing the java programming language. The language designers thought to allow developers to keep some behaviours of a class to itself only by making a method static in nature.
The below piece code tries to override the static method, but will not encounter any compilation error.
public class Vehicle {
static int VIN;
public static int getVehileNumber() {
return VIN;
}}
class Car extends Vehicle {
static int carNumber;
public static int getVehileNumber() {
return carNumber;
}}
This is because, here we are not overriding a method but we are just re-declaring it. Java allows re-declaration of a method (static/non-static).
Removing the static keyword from getVehileNumber() method of Car class will result into compilation error, Since, we are trying to change the functionality of static method which belongs to Vehicle class only.
Also, If the getVehileNumber() is declared as final then the code will not compile, Since the final keyword restricts the programmer from re-declaring the method.
public static final int getVehileNumber() {
return VIN; }
Overall, this is upto software designers for where to use the static methods.
I personally prefer to use static methods to perform some actions without creating any instance of a class. Secondly, to hide the behaviour of a class from outside world.
Here is a simple explanation. A static method is associated with a class while an instance method is associated with a particular object. Overrides allow calling the different implementation of the overridden methods associated with the particular object. So it is counter-intuitive to override static method which is not even associated with objects but the class itself in the first place. So static methods cannot be overridden based on what object is calling it, it will always be associated with the class where it was created.
Now seeing above answers everyone knows that we can't override static methods, but one should not misunderstood about the concept of accessing static methods from subclass.
We can access static methods of super class with subclass reference if this static method has not been hidden by new static method defined in sub class.
For Example, see below code:-
public class StaticMethodsHiding {
public static void main(String[] args) {
SubClass.hello();
}
}
class SuperClass {
static void hello(){
System.out.println("SuperClass saying Hello");
}
}
class SubClass extends SuperClass {
// static void hello() {
// System.out.println("SubClass Hello");
// }
}
Output:-
SuperClass saying Hello
See Java oracle docs and search for What You Can Do in a Subclass for details about hiding of static methods in sub class.
Thanks
The following code shows that it is possible:
class OverridenStaticMeth {
static void printValue() {
System.out.println("Overriden Meth");
}
}
public class OverrideStaticMeth extends OverridenStaticMeth {
static void printValue() {
System.out.println("Overriding Meth");
}
public static void main(String[] args) {
OverridenStaticMeth osm = new OverrideStaticMeth();
osm.printValue();
System.out.println("now, from main");
printValue();
}
}

Why does Java bind variables at compile time?

Consider the following example code
class MyClass {
public String var = "base";
public void printVar() {
System.out.println(var);
}
}
class MyDerivedClass extends MyClass {
public String var = "derived";
public void printVar() {
System.out.println(var);
}
}
public class Binding {
public static void main(String[] args) {
MyClass base = new MyClass();
MyClass derived = new MyDerivedClass();
System.out.println(base.var);
System.out.println(derived.var);
base.printVar();
derived.printVar();
}
}
it gives the following output
base
base
base
derived
Method calls are resolved at runtime and the correct overridden method is called, as expected.
The variables access is instead resolved at compile time as I later learned.
I was expecting an output as
base
derived
base
derived
because in the derived class the re-definition of var shadows the one in the base class.
Why does the binding of variables happens at compile time and not at runtime? Is this only for performance reasons?
The reason is explained in the Java Language Specification in an example in Section 15.11, quoted below:
...
The last line shows that, indeed, the field that is accessed does not depend on the run-time class of the referenced object; even if s holds a reference to an object of class T, the expression s.x refers to the x field of class S, because the type of the expression s is S. Objects of class T contain two fields named x, one for class T and one for its superclass S.
This lack of dynamic lookup for field accesses allows programs to be run efficiently with straightforward implementations. The power of late binding and overriding is available, but only when instance methods are used...
So yes performance is a reason. The specification of how the field access expression is evaluated is stated as follows:
If the field is not static:
...
If the field is a non-blank final, then the result is the value of the named member field in type T found in the object referenced by the value of the Primary.
where Primary in your case refers the variable derived which is of type MyClass.
Another reason, as #Clashsoft suggested, is that in subclasses, fields are not overriden, they are hidden. So it makes sense to allow which fields to access based on the declared type or using a cast. This is also true for static methods. This is why the field is determined based on the declared type. Unlike overriding by instance methods where it depends on the actual type. The JLS quote above indeed mentions this reason implicitly:
The power of late binding and overriding is available, but only when instance methods are used.
While you might be right about performance, there is another reason why fields are not dynamically dispatched: You wouldn't be able to access the MyClass.var field at all if you had a MyDerivedClass instance.
Generally, I don't know about any statically typed language that actually has dynamic variable resolution. But if you really need it, you can make getters or accessor methods (which should be done in most cases to avoid public fields, anyway):
class MyClass
{
private String var = "base";
public String getVar() // or simply 'var()'
{
return this.var;
}
}
class MyDerivedClass extends MyClass {
private String var = "derived";
#Override
public String getVar() {
return this.var;
}
}
The polymorphic behaviour of the java language works with methods and not member variables: they designed the language to bind member variables at compile time.
In java, this is by design.
Because, the set up of fields to be dynamically resolved would make things to run a bit slower. And in real, there's not any reason of doing so.
Since, you can make your fields in any class private and access them with methods which are dynamically resolved.
So, fields are made to resolved better at compile time instead :)

What is (is there?) a purpose behind declaring a method twice when parent class appears to not change any properties?

So I am looking at these respective classes (and subclasses)...
public class Control{
public Control(){}
public Control(String name, String type, ContainerControl owner){
//do stuff here
}
}
public class ContainerControl extends Control{
public ContainerControl() { super(); }
public ContainerControl(String name, String type, ContainerControl owner)
{
super(name, type, owner);
controls = new Controls(); //exists somewhere else
}
}
public class SSTab extends ContainerControl{
public SSTab(){ super(); }
public SSTab(String name, String value, ContainerControl owner)
{
super(name, value, owner);
}
}
I am confused about the purpose behind the method declarations with no parameters which use super ().
From the research I have done, I would be inclined to believe that they were necessary for either overloading the methods with properties from respective parent classes, or overriding. However, as they are calling super() which to my understanding would find the parameter-less method in the super class (which once again does the same thing), I don't see what could actually be getting changed.
As a result of being part of a huge project with massive amounts of subclasses I can't just remove the first method declarations from each class and run to see what happens (to identify whether there is a purpose), and I can't seem to find a reference to explain what these initial method declarations which use super are actually doing.
Any help or links would be incredibly appreciated!
Follow up question:
Why can't SSTab just be initialized with parameters with CControl which can be initialized with parameters with Control? I don't see how the parameterless constructor variables are necessary to initialize the kinds of objects, when there are constructor variables with parameters which call super anyways.
This is Constructor Overloading; a constructor is not a method.
I'm not sure where controls is defined, but i'm pretty sure that's a typo. In any case, Super is used to call the parent version of a method/constructor. It's always needed in a constructor for subclasses such as the example you provided. Think of it like this:
SSTab IS A ContainerControl object; so in order to make an SSTab you first have to make a ContainerControl. However, CControl IS A Control object. Therefore, you must first make a Control Object. Kind of like, you were born because your parents were born. They were born because THIER parents were born.
Follow up answer:
What I can say (based on my understanding of your question) is that this is kind of like how there are certain laws to follow. For example, in real life, if you don't have a lawyer one will be provided to you. If you call SSTab(param x, y z), and you don't call the super function (with params x y z), then the default one will be provided to you (which will create an empty CControl, and an empty control). Because you did not define inside SSTab to use the other one, it will use the default one and this is not always what you want to do
This is an example of Constructor overloading - since those aren't really methods.
Constructor overloading in this manner allows you to create a Control object that hasn't been initialised, and a Control object that has been provided a name.
I would assume each class also exposes public methods for setting required fields, but this isn't shown in the example code in the question (understandably, IMO).
Additionally, sometimes it is useful to have parameter-less Constructors when loading objects via Reflection (although you can call a Constructor with parameters using Reflection too).

Get static variable of subclass given superclass

This was very difficult for me to word into a question so allow me to explain.
I have an abstract class Entity and subclasses House and Warehouse. Each subclass has the same static variables with different values.
When a button is pressed in my game an Action is created which specifies which Entity subclass gets created and placed in the world. I want to write a generic method to place some Entity to the world using the static variables of which ever subclass it is.
I have a class PlaceEntityAction and when the mouse is clicked the appropriate entity will be placed assuming conditions are correct. How can I pass the Class I want to be placed to this Action so it works with any generic Entity?
Here is some dumbed down code:
if (mousePressed)) {
if (some conditions are true) {
int ex = x pos
int ey = y pos
if (world.player.haveFunds(e.COST_ENERGY, e.COST_MONEY,
e.COST_RESOURCE)) {
if (world.places[ex][ey] == 0) {
world.entities.add(e);
world.player.addEnergy(-e.COST_ENERGY);
}
}
}
}
So basically how can I get that e to be whatever subclass I pass to the Action since COST_MONEY, etc is static and should be accessed by the Class and not an object?
I'm really struggling to express what I want. Maybe someone can decipher this or provide some other insight regarding my issue. I can provide any other information necessary if you want.
EDIT:
e is an instance of whichever subclass I previously initialized based on an ID system but I don't like this method.
Static variables are the wrong approach here, especially since you've already instantiated your entity.
Instead, create abstract functions costEnergy(), costMoney(), and so on on the parent class, and implement them (with the correct values) on the child.
Static variables aren't polymorphic in Java. An option would be to declare abstract methods getCostEnergy, getCostMoney and getCostResource in Entity, and have each subclass override those methods to return different constants. Would that work for your scenario?

Java - Class Variable

I have a variable: Abstract a. It is a class that extends the Abstract class. However, I need to cast this Abstract variable into a more specific class variable that extends the Abstract class.
My situation: I have two classes, Class1 and Class2 that both extend the Abstract class with methods implemented in each one. I now have an Abstract class variable to work with. I do not know if it is Class1 or Class2, so I cannot simply do a (Class1) a or a (Class2) a (casting).
So how would I successfully cast this variable so that I can use the inner methods?
I was thinking along the lines of using a.getClass().getName() to determine how to cast it, but I am stuck from here on out.
Your new question appears to be asking how to dynamically cast a variable to an arbitrary type unknown at runtime. This is probably a duplicate of java: how can i do dynamic casting of a variable from one type to another? but to summarize, this is not (easily) possible, isn't recommended, and speaks to other issues in your code.
Think about it this way, what variable would you possibly be able to use to store your newly cast object? Imagine if we had a (child) cast operation in Java, that took a variable defined as a parent class, and cast it down to its child (e.g. List -> LinkedList):
public static void func(Abstract a){
???? var = (child)a;
// Do something with var?
}
Notice that 1) there's no way you could ever specify a type for var, since we don't know at runtime what type it will be; and 2) there's nothing we'd be able to do with var beyond the behavior defined in Abstract anyways, because the compiler can't predict which methods will be availible to var other than what's available to Abstract.
If you need to implement class-specific behavior, you should do so inside the class. Have an abstract method which each class has to implement, and which can do whatever you need them to do. Or, if you cannot ensure that, don't define a function that takes an Abstract as an argument; instead define however many functions that take Class1, Class2, etc. objects as parameters, like so:
Abstract method to require all child classes behave similarly
public abstract class Abstract{
/** Do the class-specific behavior you want to do currently in func */
public abstract void operation();
public static void func(Abstract a){
a.operation();
}
}
Functions only for classes that can actually handle what you want
public static void func(Class1 a){
// do something
}
public static void func(Class2 a){
// do something
}
Again, if neither of these options are viable for you (and of course, blocks of instanceof calls aren't acceptable) then I'd be willing to bet money there's something structural in the way you're using Java that's fundamentally incorrect. If you want to post a code sample of exactly what you're trying to accomplish by child-casting, perhaps we can shed some light as to what the issue is.
Leaving this here for posterity - OP's original question asked about creating new instances of an object cast as its abstract parent.
Pretty straightforward, get the object's class object, and create a new instance. For more complex constructors, see the Java documentation on creating new instances dynamically.
public class ClassVar
{
public static abstract class Abstract
{
}
public static class Class1 extends Abstract
{
}
public static class Class2 extends Abstract
{
}
/**
* Given an instance of a child of Abstract, returns a new instance
* of the same class
*/
public static Abstract newInstance(Abstract obj) throws InstantiationException, IllegalAccessException
{
return obj.getClass().newInstance();
}
public static void main(String[] args) throws InstantiationException, IllegalAccessException
{
System.out.println(newInstance(new Class1()).getClass());
System.out.println(newInstance(new Class2()).getClass());
}
}
Result:
class ClassVar$Class1
class ClassVar$Class2
Basically you can use reflection by using
Class cl = ...
cl.newInstance()
The more 'expanded' answer you can find here
Since you edited your question again 3h ago at the time of writing here's my second answer to a problem I thought was solved. It's obvious nobody got what you're really asking for in the first place. Try to improve how you're asking questions.
However, the answer is simple:
From the point of view of object orientation you simply shouldn't have to (Liskov Substitution principle). Even if you have exact knowledge about exactly two possible instances, you should look for a better approach for the problem you are trying to model.
If you have to, determine the class name and check for equality or carry an extra identifier and compare that one. Implementation couldn't be simpler.

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