UML/OOP: Using an interface for similar methods in different classes - java

Suppose I have two different classes that need to print different things:
OrderManager wants to print the order history, and MenuManager wants to print perhaps a menu. Since both want to do a similar function (but actual implementation is different), is it advisable to use an interface like this? The problem is that the function "print" is not very well-defined and self-explanatory as opposed to "printOrderHistory", and I can only implement the method with the exact name as defined in the interface.
Is there a workaround to this or am I using the interface concept wrongly? In fact, nothing seems to be stopping me from just defining their own print functions for each class without an interface...

This is the purpose of an interface! It defines a set of operations, and any class that implements this interface needs to implement these operations. This allows then to refer to a Printable object and call print(), knowing that it will perform as relevant for that object.
Your UML diagram, is therefore ambiguous: as OrderManager realizes (in java, "implements") Printable it should have its own print(). There are three solutions in UML and in Java:
Comply to the interface, as your diagram promises, and rename printOrderHistory() into print(). This makes sense if there is only one meaningfull way to print and order manager, and if there are no other constraints.
Add a print() operation (in java, "method") to OrderManager(), that just forwards the call to printOrderHistory(). But this looks like overcomplicated. It's justifiable only if the order manager would really e a printable, and if print() would add some relevant functionality such as selecting the right printing function depending on some factors.
Use the adapter pattern and leave the OrderManager clean, using an intermediate object for the dirty things. This makes especially sense if the name of OrderManager's printing function is constrained, or if there are different printing functions for different purposes. THis is the most flexible approach
Here a possible diagram for solution 3:

The idea with interfaces is to have a contract to fullfill. That means, that you have to you use method names and parameters defined in the interface when you build an implementation.
From my personal experience, it's always a bad idea to force an interface on classes, that are not similar, as in they do have a different purpose. While you could work with print() in both classes, it only makes sense if they are exchangeable in your code.

Related

Why do we need interfaces if it only declares the method signature?

All the methods declared in interfaces are abstract and we have to re-write the method with signature and body in the class that implements the interface. So what's the point of using the interface?
Generally interfaces are considered to be contracts between developers. By this I mean, let's say you are developing a proprietary API for public use. Now you don't want everyone to be able to directly see your source code of how you implemented something, because that is your whole product. What you do instead is expose an interface which shows other developers what parameter types and return values to expect, and guarantees that your code will accomplish the purpose that it is being used for, without having to reveal how it works.
This also allows for the extensibility of code, because by allowing a certain method to accept an interface, rather than a specific implementation, you then allow the implementation to be changed or possibly improved, as long as it still implements the same interface and therefore adheres to the same guarantees.
Defining an interface is like saying "I expect to be able to have these functions that I can call that accept these parameters and return these values, but I don't care how you do it"
Interface just like the name suggest provides interface to something. So let's say I want an application that takes input from user and stores it in a database and later on fetches data from database on request to display from user. I can simply have an interface that declares methods to store and fetch from the database. So the user form that takes input and displays data can use these methods.
This gives me flexibility to change the implementation if I decide to change the database. And I would not have to change the part using the methods declared in the interface. Since all implementation will have those methods.
I think this doc(https://docs.oracle.com/javase/tutorial/java/concepts/interface.html) also will be helpful.
I think I can add one more thing here, let's say I want to use the interface provided by facebook(or some other app if you like). I can go through the list of methods provided to see which one works for me. It makes things simpler than having to go through all the implementation details. That's what I think #Tarun also said in above answer.

Java - Is it good practice to return interface or abstract types from methods? [duplicate]

when programming in Java I practically always, just out of habit, write something like this:
public List<String> foo() {
return new ArrayList<String>();
}
Most of the time without even thinking about it. Now, the question is: should I always specify the interface as the return type? Or is it advisable to use the actual implementation of the interface, and if so, under what circumstances?
It is obvious that using the interface has a lot of advantages (that's why it's there). In most cases it doesn't really matter what concrete implementation is used by a library function. But maybe there are cases where it does matter. For instance, if I know that I will primarily access the data in the list randomly, a LinkedList would be bad. But if my library function only returns the interface, I simply don't know. To be on the safe side I might even need to copy the list explicitly over to an ArrayList:
List bar = foo();
List myList = bar instanceof LinkedList ? new ArrayList(bar) : bar;
but that just seems horrible and my coworkers would probably lynch me in the cafeteria. And rightfully so.
What do you guys think? What are your guidelines, when do you tend towards the abstract solution, and when do you reveal details of your implementation for potential performance gains?
Return the appropriate interface to hide implementation details. Your clients should only care about what your object offers, not how you implemented it. If you start with a private ArrayList, and decide later on that something else (e.g., LinkedLisk, skip list, etc.) is more appropriate you can change the implementation without affecting clients if you return the interface. The moment you return a concrete type the opportunity is lost.
For instance, if I know that I will
primarily access the data in the list
randomly, a LinkedList would be bad.
But if my library function only
returns the interface, I simply don't
know. To be on the safe side I might
even need to copy the list explicitly
over to an ArrayList.
As everybody else has mentioned, you just mustn't care about how the library has implemented the functionality, to reduce coupling and increasing maintainability of the library.
If you, as a library client, can demonstrate that the implementation is performing badly for your use case, you can then contact the person in charge and discuss about the best path to follow (a new method for this case or just changing the implementation).
That said, your example reeks of premature optimization.
If the method is or can be critical, it might mention the implementation details in the documentation.
Without being able to justify it with reams of CS quotes (I'm self taught), I've always gone by the mantra of "Accept the least derived, return the most derived," when designing classes and it has stood me well over the years.
I guess that means in terms of interface versus concrete return is that if you are trying to reduce dependencies and/or decouple, returning the interface is generally more useful. However, if the concrete class implements more than that interface, it is usually more useful to the callers of your method to get the concrete class back (i.e. the "most derived") rather than aribtrarily restrict them to a subset of that returned object's functionality - unless you actually need to restrict them. Then again, you could also just increase the coverage of the interface. Needless restrictions like this I compare to thoughtless sealing of classes; you never know. Just to talk a bit about the former part of that mantra (for other readers), accepting the least derived also gives maximum flexibility for callers of your method.
-Oisin
Sorry to disagree, but I think the basic rule is as follows:
For input arguments use the most generic.
For output values, the most specific.
So, in this case you want to declare the implementation as:
public ArrayList<String> foo() {
return new ArrayList<String>();
}
Rationale:
The input case is already known and explained by everyone: use the interface, period. However, the output case can look counter-intuitive.
You want to return the implementation because you want the client to have the most information about what is receiving. In this case, more knowledge is more power.
Example 1: the client wants to get the 5th element:
return Collection: must iterate until 5th element vs return List:
return List: list.get(4)
Example 2: the client wants to remove the 5th element:
return List: must create a new list without the specified element (list.remove() is optional).
return ArrayList: arrayList.remove(4)
So it's a big truth that using interfaces is great because it promotes reusability, reduces coupling, improves maintainability and makes people happy ... but only when used as input.
So, again, the rule can be stated as:
Be flexible for what you offer.
Be informative with what you deliver.
So, next time, please return the implementation.
In OO programming, we want to encapsulate as much as possible the data. Hide as much as possible the actual implementation, abstracting the types as high as possible.
In this context, I would answer only return what is meaningful. Does it makes sense at all for the return value to be the concrete class? Aka in your example, ask yourself: will anyone use a LinkedList-specific method on the return value of foo?
If no, just use the higher-level Interface. It's much more flexible, and allows you to change the backend
If yes, ask yourself: can't I refactor my code to return the higher-level interface? :)
The more abstract is your code, the less changes your are required to do when changing a backend. It's as simple as that.
If, on the other hand, you end up casting the return values to the concrete class, well that's a strong sign that you should probably return instead the concrete class. Your users/teammates should not have to know about more or less implicit contracts: if you need to use the concrete methods, just return the concrete class, for clarity.
In a nutshell: code abstract, but explicitly :)
In general, for a public facing interface such as APIs, returning the interface (such as List) over the concrete implementation (such as ArrayList) would be better.
The use of a ArrayList or LinkedList is an implementation detail of the library that should be considered for the most common use case of that library. And of course, internally, having private methods handing off LinkedLists wouldn't necessarily be a bad thing, if it provides facilities that would make the processing easier.
There is no reason that a concrete class shouldn't be used in the implementation, unless there is a good reason to believe that some other List class would be used later on. But then again, changing the implementation details shouldn't be as painful as long as the public facing portion is well-designed.
The library itself should be a black box to its consumers, so they don't really have to worry about what's going on internally. That also means that the library should be designed so that it is designed to be used in the way it is intended.
It doesn't matter all that much whether an API method returns an interface or a concrete class; despite what everyone here says, you almost never change the implementiation class once the code is written.
What's far more important: always use minimum-scope interfaces for your method parameters! That way, clients have maximal freedom and can use classes your code doesn't even know about.
When an API method returns ArrayList, I have absolutely no qualms with that, but when it demands an ArrayList (or, all to common, Vector) parameter, I consider hunting down the programmer and hurting him, because it means that I can't use Arrays.asList(), Collections.singletonList() or Collections.EMPTY_LIST.
As a rule, I only pass back internal implementations if I am in some private, inner workings of a library, and even so only sparingly. For everything that is public and likely to be called from the outside of my module I use interfaces, and also the Factory pattern.
Using interfaces in such a way has proven to be a very reliable way to write reusable code.
The main question has been answered already and you should always use the interface. I however would just like to comment on
It is obvious that using the interface has a lot of advantages (that's why it's there). In most cases it doesn't really matter what concrete implementation is used by a library function. But maybe there are cases where it does matter. For instance, if I know that I will primarily access the data in the list randomly, a LinkedList would be bad. But if my library function only returns the interface, I simply don't know. To be on the safe side I might even need to copy the list explicitly over to an ArrayList.
If you are returning a data structure that you know has poor random access performance -- O(n) and typically a LOT of data -- there are other interfaces you should be specifying instead of List, like Iterable so that anyone using the library will be fully aware that only sequential access is available.
Picking the right type to return isn't just about interface versus concrete implementation, it is also about selecting the right interface.
You use interface to abstract away from the actual implementation. The interface is basically just a blueprint for what your implementation can do.
Interfaces are good design because they allow you to change implementation details without having to fear that any of its consumers are directly affected, as long as you implementation still does what your interface says it does.
To work with interfaces you would instantiate them like this:
IParser parser = new Parser();
Now IParser would be your interface, and Parser would be your implementation. Now when you work with the parser object from above, you will work against the interface (IParser), which in turn will work against your implementation (Parser).
That means that you can change the inner workings of Parser as much as you want, it will never affect code that works against your IParser parser interface.
In general use the interface in all cases if you have no need of the functionality of the concrete class. Note that for lists, Java has added a RandomAccess marker class primarily to distinguish a common case where an algorithm may need to know if get(i) is constant time or not.
For uses of code, Michael above is right that being as generic as possible in the method parameters is often even more important. This is especially true when testing such a method.
You'll find (or have found) that as you return interfaces, they permeate through your code. e.g. you return an interface from method A and you have to then pass an interface to method B.
What you're doing is programming by contract, albeit in a limited fashion.
This gives you enormous scope to change implementations under the covers (provided these new objects fulfill the existing contracts/expected behaviours).
Given all of this, you have benefits in terms of choosing your implementation, and how you can substitute behaviours (including testing - using mocking, for example). In case you hadn't guessed, I'm all in favour of this and try to reduce to (or introduce) interfaces wherever possible.

Design pattern for interface that determines order of method invocation

I want to create a Java interface with a number methods. But I want the user of the interface to only be able to invoke methods in the sequence or order that I define. For instance buyTicket() should not be called before reserveTicket(). Q: Is there a design pattern or any tips on how to go about this?
I considered:
A)
Interface is wrapped, only showing the next possible method. Each invocation of a method returns a new operation that can be called after it, and so on.
So ReserveTicketOperation has public BuyTicketOperation execute();
Then BuyTicketOperation has public RenderTicketOperation execute();
B)
Use some kind of context state machine that records the position of execution using enums and has a factory for obtaining the next operation.
Any thoughts or suggestions are greatly appreciated. Thanks
My immediate feeling: this is the don't do it at all pattern.
If the inner logic of your methods requires them to always call them in a certain order; then you are exposing an implementation detail that will make it very easy to use your interface to do something wrong.
Meaning: instead of trying to somehow force your "client code" to adhere to some specific order you should design your interfaces in a way that the client code doesn't need to care about "order".
In your particular example the problem seems to be that a ticket object can be "reserved" or "bought"; and of course, only "bought" tickets can be turned back, refunded, ...
In this case, the "solution" could be to have actually different classes for "reserved" tickets and "bought" tickets. Then you don't need to worry that somebody tries to refund a ticket that is only "reserved".
Have a look at the Fluent Builder pattern.
One example of this is here.
http://blog.crisp.se/2013/10/09/perlundholm/another-builder-pattern-for-java
The idea is that you have an 'tree of allowable methods'. Each level of the tree is defined in one interface. So you have an 'order of interfaces'. All the methods in each interface do their job (which has to be void) and then returns another interface, corresponding to the next level of the tree.
Uh, the answer to this one is simple: there is a pattern for this already amongst the 23 in the Gang of Four: Template Method.
The whole idea is that you are codifying exactly what you are talking about a sequence of operations, but you are allowing each individual operation to be, in Meyer's terms 'open to extension.'
If you are not sure what those operations are until runtime, then TM will not work.
Perhaps Template Method Pattern, where your public interface defines the program skeleton of an algorithm in a public method, called template method, which defers some steps to private methods.
Or perhaps Command Pattern, where
an object is used to represent and encapsulate all the information
needed to call a method at a later time. This information includes the
method name, the object that owns the method and values for the method
parameters.

When should I return the Interface and when the concrete class?

when programming in Java I practically always, just out of habit, write something like this:
public List<String> foo() {
return new ArrayList<String>();
}
Most of the time without even thinking about it. Now, the question is: should I always specify the interface as the return type? Or is it advisable to use the actual implementation of the interface, and if so, under what circumstances?
It is obvious that using the interface has a lot of advantages (that's why it's there). In most cases it doesn't really matter what concrete implementation is used by a library function. But maybe there are cases where it does matter. For instance, if I know that I will primarily access the data in the list randomly, a LinkedList would be bad. But if my library function only returns the interface, I simply don't know. To be on the safe side I might even need to copy the list explicitly over to an ArrayList:
List bar = foo();
List myList = bar instanceof LinkedList ? new ArrayList(bar) : bar;
but that just seems horrible and my coworkers would probably lynch me in the cafeteria. And rightfully so.
What do you guys think? What are your guidelines, when do you tend towards the abstract solution, and when do you reveal details of your implementation for potential performance gains?
Return the appropriate interface to hide implementation details. Your clients should only care about what your object offers, not how you implemented it. If you start with a private ArrayList, and decide later on that something else (e.g., LinkedLisk, skip list, etc.) is more appropriate you can change the implementation without affecting clients if you return the interface. The moment you return a concrete type the opportunity is lost.
For instance, if I know that I will
primarily access the data in the list
randomly, a LinkedList would be bad.
But if my library function only
returns the interface, I simply don't
know. To be on the safe side I might
even need to copy the list explicitly
over to an ArrayList.
As everybody else has mentioned, you just mustn't care about how the library has implemented the functionality, to reduce coupling and increasing maintainability of the library.
If you, as a library client, can demonstrate that the implementation is performing badly for your use case, you can then contact the person in charge and discuss about the best path to follow (a new method for this case or just changing the implementation).
That said, your example reeks of premature optimization.
If the method is or can be critical, it might mention the implementation details in the documentation.
Without being able to justify it with reams of CS quotes (I'm self taught), I've always gone by the mantra of "Accept the least derived, return the most derived," when designing classes and it has stood me well over the years.
I guess that means in terms of interface versus concrete return is that if you are trying to reduce dependencies and/or decouple, returning the interface is generally more useful. However, if the concrete class implements more than that interface, it is usually more useful to the callers of your method to get the concrete class back (i.e. the "most derived") rather than aribtrarily restrict them to a subset of that returned object's functionality - unless you actually need to restrict them. Then again, you could also just increase the coverage of the interface. Needless restrictions like this I compare to thoughtless sealing of classes; you never know. Just to talk a bit about the former part of that mantra (for other readers), accepting the least derived also gives maximum flexibility for callers of your method.
-Oisin
Sorry to disagree, but I think the basic rule is as follows:
For input arguments use the most generic.
For output values, the most specific.
So, in this case you want to declare the implementation as:
public ArrayList<String> foo() {
return new ArrayList<String>();
}
Rationale:
The input case is already known and explained by everyone: use the interface, period. However, the output case can look counter-intuitive.
You want to return the implementation because you want the client to have the most information about what is receiving. In this case, more knowledge is more power.
Example 1: the client wants to get the 5th element:
return Collection: must iterate until 5th element vs return List:
return List: list.get(4)
Example 2: the client wants to remove the 5th element:
return List: must create a new list without the specified element (list.remove() is optional).
return ArrayList: arrayList.remove(4)
So it's a big truth that using interfaces is great because it promotes reusability, reduces coupling, improves maintainability and makes people happy ... but only when used as input.
So, again, the rule can be stated as:
Be flexible for what you offer.
Be informative with what you deliver.
So, next time, please return the implementation.
In OO programming, we want to encapsulate as much as possible the data. Hide as much as possible the actual implementation, abstracting the types as high as possible.
In this context, I would answer only return what is meaningful. Does it makes sense at all for the return value to be the concrete class? Aka in your example, ask yourself: will anyone use a LinkedList-specific method on the return value of foo?
If no, just use the higher-level Interface. It's much more flexible, and allows you to change the backend
If yes, ask yourself: can't I refactor my code to return the higher-level interface? :)
The more abstract is your code, the less changes your are required to do when changing a backend. It's as simple as that.
If, on the other hand, you end up casting the return values to the concrete class, well that's a strong sign that you should probably return instead the concrete class. Your users/teammates should not have to know about more or less implicit contracts: if you need to use the concrete methods, just return the concrete class, for clarity.
In a nutshell: code abstract, but explicitly :)
In general, for a public facing interface such as APIs, returning the interface (such as List) over the concrete implementation (such as ArrayList) would be better.
The use of a ArrayList or LinkedList is an implementation detail of the library that should be considered for the most common use case of that library. And of course, internally, having private methods handing off LinkedLists wouldn't necessarily be a bad thing, if it provides facilities that would make the processing easier.
There is no reason that a concrete class shouldn't be used in the implementation, unless there is a good reason to believe that some other List class would be used later on. But then again, changing the implementation details shouldn't be as painful as long as the public facing portion is well-designed.
The library itself should be a black box to its consumers, so they don't really have to worry about what's going on internally. That also means that the library should be designed so that it is designed to be used in the way it is intended.
It doesn't matter all that much whether an API method returns an interface or a concrete class; despite what everyone here says, you almost never change the implementiation class once the code is written.
What's far more important: always use minimum-scope interfaces for your method parameters! That way, clients have maximal freedom and can use classes your code doesn't even know about.
When an API method returns ArrayList, I have absolutely no qualms with that, but when it demands an ArrayList (or, all to common, Vector) parameter, I consider hunting down the programmer and hurting him, because it means that I can't use Arrays.asList(), Collections.singletonList() or Collections.EMPTY_LIST.
As a rule, I only pass back internal implementations if I am in some private, inner workings of a library, and even so only sparingly. For everything that is public and likely to be called from the outside of my module I use interfaces, and also the Factory pattern.
Using interfaces in such a way has proven to be a very reliable way to write reusable code.
The main question has been answered already and you should always use the interface. I however would just like to comment on
It is obvious that using the interface has a lot of advantages (that's why it's there). In most cases it doesn't really matter what concrete implementation is used by a library function. But maybe there are cases where it does matter. For instance, if I know that I will primarily access the data in the list randomly, a LinkedList would be bad. But if my library function only returns the interface, I simply don't know. To be on the safe side I might even need to copy the list explicitly over to an ArrayList.
If you are returning a data structure that you know has poor random access performance -- O(n) and typically a LOT of data -- there are other interfaces you should be specifying instead of List, like Iterable so that anyone using the library will be fully aware that only sequential access is available.
Picking the right type to return isn't just about interface versus concrete implementation, it is also about selecting the right interface.
You use interface to abstract away from the actual implementation. The interface is basically just a blueprint for what your implementation can do.
Interfaces are good design because they allow you to change implementation details without having to fear that any of its consumers are directly affected, as long as you implementation still does what your interface says it does.
To work with interfaces you would instantiate them like this:
IParser parser = new Parser();
Now IParser would be your interface, and Parser would be your implementation. Now when you work with the parser object from above, you will work against the interface (IParser), which in turn will work against your implementation (Parser).
That means that you can change the inner workings of Parser as much as you want, it will never affect code that works against your IParser parser interface.
In general use the interface in all cases if you have no need of the functionality of the concrete class. Note that for lists, Java has added a RandomAccess marker class primarily to distinguish a common case where an algorithm may need to know if get(i) is constant time or not.
For uses of code, Michael above is right that being as generic as possible in the method parameters is often even more important. This is especially true when testing such a method.
You'll find (or have found) that as you return interfaces, they permeate through your code. e.g. you return an interface from method A and you have to then pass an interface to method B.
What you're doing is programming by contract, albeit in a limited fashion.
This gives you enormous scope to change implementations under the covers (provided these new objects fulfill the existing contracts/expected behaviours).
Given all of this, you have benefits in terms of choosing your implementation, and how you can substitute behaviours (including testing - using mocking, for example). In case you hadn't guessed, I'm all in favour of this and try to reduce to (or introduce) interfaces wherever possible.

In a Java interface, how can I *not* use one particular method inherited from a parent interface?

I have a hierarchy of three interfaces, grandparent, parent and child. Parent and child have a method "add", which requires different input parameters in the child. While it's no problem to add the required signature in the child, the inherited method will be pointless, so is there a way to not have it in there at all? The other methods work fine.
Maybe, to achieve what I want, I can improve the design altogether, so I'll shortly outline what the interfaces are about:
I collect meter readings that consist of a time and a value. The grandparent interface is for a single reading. I also have classes that represent a number of consecutive readings (a series), and one that contains multiple series running over the same period of time (let's just call that a table).
The table can be viewed as a series (which aggregates the values orthogonally to the time axis), and both table and series can be viewed as a single reading (the implementations providing different means of aggregation), hence the inheritance. This seems to work out fine, but for the add method. (I can add a single point to the series, but for the table I need an additional parameter to tell me to which series it belongs.)
No, you cannot avoid inheriting a method, since doing so would violate the Liskov substitution principle.
In practice, you could have implementations throw an UnsupportedOperationException, but that would be pretty nasty.
Can't you implement the inherited method with some sort of default value for the series?
Maybe it would make sense to break the interface inheritance all together. Just have specific interfaces for specific types of behaviors. Whatever classes you have that implement these interfaces can just pick the ones that make sense, and won't have to worry about implementing methods that don't make sense.
The problem with inheritance is that the focus on the language mechanism makes people think about implementation rather than semantics.
When B inherits from A, it means that every instance of B is also an instance of A. In OOP, being an instance of something means typically that you should have a sensible response to its methods and at least support their messages.
If you feel that B should not support one of the messages of A, then as far as I am concerned you have two options:
BAD - Throw an "Unimplemented" exception as you would get with the collections framework. However, this is in my opinion poor form.
Good - Accept that B is not a type of A and avoid the inheritance, or restructure it (e.g., using composition and/or interfaces) so that you don't have to rewrite the code but you do not use a subtyping relation. If your application will live over time, you don't want to have semantic issues in your hierarchies.
Thanks for putting me on the right track, I upvoted the posts I found most helpful. Since my solution was inspired by the posts, but is not posted, I'll share what I decided to do:
As the hierarchy was inspired by how the data should be viewed, while the problems arise on the semantics of how you add data, I'm going to split up the interfaces for series and table into a read and a write interface each. The write interfaces have nothing to do with each other, and the read interfaces can inherit without conflicts.
I'll make this wiki, in case someone wants to expand on this.
You might want to look at the Refused Bequest code smell.
An interface is a contract. It means that anything that implements that interface will necessarily implement the methods defined. You could technically just implement it as a dummy method (no body, simply return, whatever) but to my knowledge, it must be implemented.
You can always implement the method as empty, for example:
class A implements B{ void add(A) { /*Goes Nowhere Does Nothing*/ return;} }
but really, it's not a good idea. A better solution would be for all of your grandparents, parents, and children all be the same class with two extra methods- hasParent():boolean and hasChild():boolean. This has the benefit of being a liskov substition compatible change as well as a cleaner design.

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