How do you stop a java method execution with a timer? - java

I am trying to stop a long running method after 10 seconds of execution, so far i followed the timer instructions on baeldung.
https://www.baeldung.com/java-stop-execution-after-certain-time#1-using-a-timer
When the method is a simple call to a thread sleep it works, but when I call my function with sub methods it doesn't stop.
My implementation looks like this:
class TimeOutTask extends TimerTask {
private Thread t;
private Timer timer;
TimeOutTask(Thread t, Timer timer){
this.t = t;
this.timer = timer;
}
public void run() {
if (t != null && t.isAlive()) {
t.interrupt();
timer.cancel();
}
}
}
class Execution implements Runnable {
private String carpeta;
private Experiment exp;
public Execution(String carpeta, Experiment exp) {
this.carpeta = carpeta;
this.exp = exp;
}
#Override
public void run() {
try {
while (!Thread.currentThread().isInterrupted()) {
exp.executeExperiment(carpeta);
}
} catch (InterruptedException e) {
System.out.println("Fin de ejecución por tiempo");
}
}
}
And the way I am calling this execution is throught the executeTimedExperiment method
public Experiment() {
this.cases = new ArrayList<>();
}
private void executeTimedExperiment(String carpeta){
Thread t = new Thread(new Execution(carpeta,this));
Timer timer = new Timer();
timer.schedule(new TimeOutTask(t, timer), 10000);
t.start();
}
private void executeExperiment(String carpeta) throws InterruptedException {
String[] files = getFiles(carpeta);
Arrays.sort(files);
for (String file : files) {
executeCase(carpeta, file);
}
}
private boolean executeCase(String carpeta, String file) {
Graph g = readDataToGraph(carpeta + "/" + file);
Solution s = new ExactSolutionGenerator().ExactSolution(g);
addNewCase(file, s);
}
The executeExperiment method is the long running and I marked it with InterruptedException but the compiler tells me the exception is never throw.
What happens now when I execute it is that it runs normally without stoppping.
I am not sure if I need to add InterruptedException to the submethods or something else, but I would like to not touch the submethods if possible.
Thanks in advance.

You will need to do more than add throws InterruptedException to all of those ‘submethods’ (and your own methods). The body of each of those methods must be altered to properly respond to interrupts.
It is not possible to arbitrarily stop running code. Interrupts are cooperative—they only mean something if the thread being interrupted pays attention to them.
Your run() method does this properly: by placing the entire loop inside a try/catch, any InterruptedException will cause the loop to terminate and thus the thread will terminate.
But the methods it calls must do the same thing. Your run method calls executeExperiment, which does this:
String[] files = getFiles(carpeta);
I don’t know how long that method takes, but if it takes any significant amount of time at all (more than a fraction of a second), it needs to be capable of throwing InterruptedException in the middle of the file reading.
executeExperiment also calls executeCase, which calls the ‘submethods’ readDataToGraph, ExactSolution, and addNewCase. As above, each of those methods which takes more than a fraction of a second needs to respond to an interrupt by throw InterruptedException. So, I’m afraid you will need to modify them.
An example would be:
private Graph readDataToGraph(String filename)
throws InterruptedException {
Graph graph = new Graph();
try (BufferedReader reader = Files.newBufferedReader(Path.of(filename))) {
String line;
while ((line = reader.readLine()) != null) {
graph.addData(convertDataToGraphEntry(line));
if (Thread.interrupted()) {
throw new InterruptedException();
}
}
} catch (IOException e) {
throw new UncheckedIOException(e);
}
}

Compiler tells you the exception is never throw is beacuse your executeExperiment method is uninterruptable(Unlike some blocking methods, e.g. Object#wait), so thread.interrupt does not make the thread executing this method receive an InterruptedException.
Maybe you need to check whether the current thread has been interrupted every time you iterate files in your executeExperiment method, if it is, then throw an InterruptedException.(But this may still be inaccurate, because the executeCase method may be executed for a long time.)

Related

Java TimerTask to timeout after sometime

I have a timerTask that runs periodically, but sometimes it gets stuck (doesn't fail or give any exception).
Hence, the next iteration of this task doesn't start as the previous one is stuck.
I want the task to :
Either TIMEOUT after some time (so that next iteration can begin).
Or the next iteration to begin even if previous is running, and that forcefully cancels any previous running task.
Below is my code :
private static Timer timer = new Timer();
private static TimerTask timerTask = new TimerTask() {
#Override
public void run() {
try{
aSeparateMethodWhichGetsStuckOccasionally();
}catch (Exception exception){
logger.info(">>> Exception : " + exception);
}
}
};
public static void scheduleTask() {
initialDelay = 600000;
gap = 600000;
timer.scheduleAtFixedRate(timerTask, initialDelay, gap);
}
First, you must write aSeparateMethodWhichGetsStuckOccasionally() so that it can respond properly to interrupts. Interrupts are the only way to stop many operations.
If that method is catching InterruptedException, remove the try/catch entirely, and add throws InterruptedException to the method declaration. If that method contains any catch (Exception) clauses, you must either check for InterruptedException and terminate in such a case, or better, change the clause to only catch the exceptions you absolutely need to catch, not including InterruptedException. (Catching Exception is a bad practice. Most unchecked exceptions exist to expose programmer mistakes, which should be corrected rather than hidden. NullPointerException and IndexOutOfBoundsException are examples of such exceptions.)
This will make it possible to interrupt the method. You can then use ExecutorService.invokeAll to enforce a timeout on it:
private static final ExecutorService executor =
Executors.newSingleThreadExecutor();
public static TimerTask timerTask = new TimerTask() {
#Override
public void run() {
try {
Callable<Void> subtask = () -> {
aSeparateMethodWhichGetsStuckOccasionally();
return null;
};
List<Future<Void>> futures =
executor.invokeAll(Collections.singleton(subtask),
gap, TimeUnit.MILLISECONDS);
Future<?> future = futures.get(0);
if (!future.isCancelled()) {
// Check if subtask threw an exception.
future.get();
}
} catch (Exception exception) {
logger.log(Level.INFO, ">>> Exception: " + exception, exception);
}
}
};

is Callable interface a thread? i can't run anything while it works

i've been working for a while for a simple Maze project, and i got to the point where i need to use the Callable interface as a thread. After implementing and running, i've noticed that while the callable class runs in the background, i cant seem to work anything else on the background, such as to the an input.
i made a little project the emphasize the problem, see that while the callable class works for 10 seconds, i cant take any input in the meanwhile.
here is the code:
Main class
public class Main {
static ExecutorService service = null;
static Future<String> task = null;
public static void main(final String[] argv) throws IOException {
BufferedReader in = new BufferedReader(new InputStreamReader(System.in));
System.out.println("please enter a command");
String string = in.readLine();
while (!string.equals("exit")) {
if (!string.equals("command")) {
System.out.println("command not found");
} else {
service = Executors.newFixedThreadPool(1);
task = service.submit(new Foo());
try {
final String str;
// waits the 10 seconds for the Callable.call to finish.
str = task.get(); // this raises ExecutionException if
// thread dies
System.out.println(str);
service.shutdownNow();
} catch (final InterruptedException ex) {
ex.printStackTrace();
} catch (final ExecutionException ex) {
ex.printStackTrace();
}
}
string = in.readLine();
}
//
}
}
the callable class:
class Foo implements Callable<String> {
#Override
public String call() {
try {
// sleep for 10 seconds
Thread.sleep(10 * 1000);
} catch (final InterruptedException ex) {
ex.printStackTrace();
}
return ("Hello, World!");
}
}
https://docs.oracle.com/javase/7/docs/api/java/util/concurrent/ExecutorService.html#submit(java.util.concurrent.Callable)
If you would like to immediately block waiting for a task, you can use constructions of the form result = exec.submit(aCallable).get();
That is exactly what you are doing (block the main thread waiting for a task)
The problem is str = task.get();.
According to the JavaDoc for Future#get() (https://docs.oracle.com/javase/7/docs/api/java/util/concurrent/Future.html#get%28%29):
Waits if necessary for the computation to complete, and then retrieves its result.
If you want the result from your Callable, you have to wait until it's finished.
Callable doesn't do anything in and of itself. It is just a convention interface. To make callable asynchronous, you need to run it in an executor. See https://blogs.oracle.com/CoreJavaTechTips/entry/get_netbeans_6 for instance.
i've noticed that while the callable class runs in the background, i cant seem to work anything else on the background
...discussion, ... problem explained...
it seems pointless to use this interface now.
I don't really know what you were trying to do, but the entire point of ExecutorService and Callable is to perform tasks in the background.
But what does "in the background" mean? It means, that while the new thread is off performing some task, the thread that submitted the task can do something else.
It looks like this:
final ExecutorService executorService = Executors.newFixedThreadPool(NUM_THREADS);
ReturnType doSomethingInTheBackground() {
// create the task object
Callable<ReturnType> task = () -> doSomething();
// submit the task object
Future<ReturnType> future = executorService.submit(task);
doSomethingElse();
// wait for the result.
return future.get();
}
private ReturnType doSomething() { ... }
private void doSomethingElse() { ... }
The doSomethingElse() call is what makes it all worthwhile. If the calling thread doesn't have anything else to do except wait for the result (i.e., call future.get()), then you were right: There would be no point in using more than one thread. It would be simpler for the calling thread to just do the task itself.

How do I properly shut down a BlockingQueue?

I have a BlockingQueue that processes work events on a single background thread. Various threads call add to add some work to the queue and a single background thread calls take to get the work and process it one a time. Eventually it may be time to stop the processing of work and I want to make sure that the callers who requested work either get their results or get null indicating their work was not done because the BlockingQueue is shutting down.
How do I cleanly stop accepting new work, the best I can think of is to set BlockingQueue field to null and then catch NullPointerException when add is called. Before setting the field to null I will keep a local copy of the pointer so I can drain it after it has stopped accepting work. I think that will work, but it seems a bit hacky, is there a proper way to do this?
Here is what the code looks like now:
ArrayBlockingQueue<Command> commandQueue =
new ArrayBlockingQueue<Command>(100, true);
public boolean addToQueue(Command command) {
try {
return commandQueue.add(command);
} catch (IllegalStateException e) {
return false;
}
}
#Override
public void run() {
try {
while (!Thread.currentThread().isInterrupted()) {
Command command = commandQueue.take();
// ... work happens here
// result is sent back to caller
command.provideResponseData(response);
}
} catch (InterruptedException e) {
// Break out of the loop and stop
}
// TODO: stop accepting any new work, drain the queue of existing work
// and provide null responses
}
Rather than work with BlockingQueue and a worker thread, consider using a single-thread ThreadPoolExecutor. Something like this:
private class CommandRunner implements Runnable {
public CommandRunner(Command command) {
this.command = command;
}
public void run() {
// ... work happens here
// result is sent back to caller
command.provideResponseData(response);
}
}
private ExecutorService commandExecutor = Executors.newSingleThreadExecutor();
public boolean addToQueue(Command command) {
commandExecutor.submit(new CommandRunner(command));
}
And then your shutdown methods can delegate to the executor.
As mentioned before, use an ExecutorService or ThreadPool, but submit Callables instead of mere Runnables. Have your worker threads observe some stop signal (maybe an AtomicBoolean visible to all of them). If the flag has been set, make the Callables return a special value to indicate that nothing was done. Callers must retain the Future returned by submit to get the Callable's result.
Maybe I should elaborate some more. If you are currently using Runnables, maybe wrap them in Callables and, in call, check the stop flag. If you set the stop flag before you call ExecutorService.shutdown, it will complete the current job normally, but effectively cancel all remaining jobs, therefore draining the remaining queue fast. If you do not shut down, you can even reuse the ExecutorService after resetting the stop flag.
static enum EResult {
Cancelled, Completed
}
static abstract class MyCallable implements Callable<EResult> {
Runnable runner;
public MyCallable( Runnable runner) {
super();
this.runner = runner;
}
}
static AtomicBoolean cancelled = new AtomicBoolean( false);
static void main( String[] argv) {
Runnable runnable = new Runnable() {
#Override
public void run() {
System.out.println( "Done");
}
};
Callable<EResult> callable = new MyCallable( runnable) {
#Override
public EResult call() throws Exception {
if ( cancelled.get()) {
return EResult.Cancelled;
}
runner.run();
return EResult.Completed;
}
};
ExecutorService executorService = Executors.newFixedThreadPool( 1);
// while submitting jobs, change cancelled at some point
Future<EResult> future = executorService.submit( callable);
try {
EResult completeOrNot = future.get();
System.out.println( "result: " + completeOrNot);
} catch ( InterruptedException e) {
e.printStackTrace();
} catch ( ExecutionException e) {
e.printStackTrace();
}
}

Java Multithreading doesn't seem to be correctly working

I have a class which processes something. I'm trying to run a number of instances of this class in parallel.
However, I'm not sure if in TaskManager.startAll(), when I call r.go(), whether this would cause r to start running in its own thread, or within the main thread?
The total execution time that I'm getting seems to be very high, and despite my attempts at optimizing, nothing seems to be having any effect. Also, if I run a profiler on my project in Netbeans, it shows all the threads as sleeping. So I'd like to know if I'm doing something wrong?
This is the structure of the class:
public class TaskRunner implements Runnable {
private boolean isRunning = false;
public void run() {
while(true) {
while (! running) {
try {
Thread.sleep(1);
} catch (Exception e) {
e.printStackTrace();
}
}
process();
}
}
public void go() {
isRunning = true;
}
public void stop() {
isRunning = false;
}
private void process() {
//Do some number crunching and processing here
}
}
Here's how these are being run / managed:
public class TaskManager {
private ArrayList<TaskRunner> runners = new ArrayList<>();
public TaskManager() {
for (int i = 0; i < 10; i++) {
TaskRunner r = new TaskRunner();
new Thread(r).start();
runners.add(r);
}
}
public void startAll() {
for (TaskRunner r : runners) {
r.go();
}
}
}
Indeed, you are not "doing it right." If you want to create a multi-threaded Java application, the place to start is with the java.util.concurrent package.
It appears from your code that you want to run ten tasks in parallel. I assume that after "number crunching and processing," you'll want to aggregate the results and do something with them in the main thread. For this, the invokeAll() method of ExecutorService works well.
First, implement Callable to do the work you show in your process() method.
final class YourTask implements Callable<YourResults> {
private final YourInput input;
YourTask(YourInput input) {
this.input = input;
}
#Override
public YourResults call()
throws Exception
{
/* Do some number crunching and processing here. */
return new YourResults(...);
}
}
Then create your tasks and run them. This would take the place of your main() method:
Collection<Callable<YourResults>> tasks = new List<>(inputs.size());
for (YourInput i : inputs)
tasks.add(new YourTask(i));
ExecutorService workers = Executors.newFixedThreadPool(10);
/* The next call blocks while the worker threads complete all tasks. */
List<Future<YourResult>> results = workers.invokeAll(tasks);
workers.shutdown();
for (Future<YourResult> f : results) {
YourResult r = f.get();
/* Do whatever it is you do with the results. */
...
}
However, I'm not sure if in TaskManager.startAll(), when I call r.go(), whether this would cause r to start running in its own thread, or within the main thread?
So my first comment is that you should make isRunning be volatile since it is being shared between threads. If the threads are not starting when it goes to true (or seem to be delayed in starting) then I suspect that's your problem. volatile provides memory synchronization between the threads so the thread that calls go() and makes a change to isRunning will be seen immediately by the thread waiting for the change.
Instead of spinning like this, I would use wait/notify:
// this synchronizes on the instance of `TaskRunner`
synchronized (this) {
// always do your wait in a while loop to protect against spurious wakeups
while (!isRunning && !Thread.currentThread().isInterrupted()) {
try {
// wait until the notify is called on this object
this.wait();
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
e.printStackTrace();
}
}
Then in the go() method you should do the following. stop() would be similar.
public void go() {
synchronized (this) {
isRunning = true;
this.notifyAll();
}
}
Notice that you should handle thread interrupts carefully. Test for isInterrupted() in the while running loop and re-interrupt a thread when InterruptedException is thrown is always a good pattern.
The total execution time that I'm getting seems to be very high, and despite my attempts at optimizing, nothing seems to be having any effect. Also, if I run a profiler on my project in Netbeans, it shows all the threads as sleeping.
So although the threads are mostly sleeping, they are still each looping 1000 times a second because of your Thread.sleep(1). If you increased the time sleeping (after making isRunning be volatile) they would loop less but the right mechanism is to use the wait/notify to signal the thread.
Awful solution, terrible. first I highly recommend you start reading some tutorial like [this]
Second, if threads should wait for a signal to go for some job, so why just don't you wait them!!!!!, something like this
import java.util.ArrayList;
public class TaskManager
{
//////////////////////
public volatile static Signal wait=new Signal();
//////////////////////
private ArrayList<TaskRunner> runners = new ArrayList<>();
public TaskManager()
{
for (int i = 0; i < 10; i++)
{
TaskRunner r = new TaskRunner();
new Thread(r).start();
runners.add(r);
}
try {
Thread.sleep(1000);
startAll();
Thread.sleep(1000);
pauseAll();
Thread.sleep(1000);
startAll();
Thread.sleep(1000);
haltAll();System.out.println("DONE!");
}catch(Exception ex){}
}
public void startAll()
{
synchronized(wait){
wait.setRun(true);;
wait.notifyAll();
}
}
public void pauseAll(){
wait.setRun(false);
}
public void haltAll(){
for(TaskRunner tx:runners){tx.halt();}
}
public static void main(String[] args) {
new TaskManager();
}
}
class TaskRunner implements Runnable
{
private Thread thisThread;
private volatile boolean run=true;
public void run()
{
thisThread=Thread.currentThread();
while(run){
if(!TaskManager.wait.isRun()){
synchronized(TaskManager.wait)
{
if(!TaskManager.wait.isRun()){
System.out.println("Wait!...");
try
{
TaskManager.wait.wait();
}
catch (Exception e)
{
e.printStackTrace();
break;
}
}
}}
process();
}
}
private double r=Math.random();
private void process(){System.out.println(r);try {
Thread.sleep(10);
} catch (Exception e) {
// TODO: handle exception
}}
public void halt(){run=false;thisThread.interrupt();}
}
class Signal{
private boolean run=false;
public boolean isRun() {
return run;
}
public void setRun(boolean run) {
this.run = run;
}
}
in above sample, all runners works till the Signal run boolean is true, and simple TaskManager class set tit as false for every time it needs to pause the threads. and about the halt, it just set the shutdown(run) flag to false, and also interrupt the thread because of if thread is in wait state.
I hope I could prove your solution is like dream-on story, and also could explained enough about my solution.
have a good parallel application :)

How do I call some blocking method with a timeout in Java?

Is there a standard nice way to call a blocking method with a timeout in Java? I want to be able to do:
// call something.blockingMethod();
// if it hasn't come back within 2 seconds, forget it
if that makes sense.
Thanks.
You could use an Executor:
ExecutorService executor = Executors.newCachedThreadPool();
Callable<Object> task = new Callable<Object>() {
public Object call() {
return something.blockingMethod();
}
};
Future<Object> future = executor.submit(task);
try {
Object result = future.get(5, TimeUnit.SECONDS);
} catch (TimeoutException ex) {
// handle the timeout
} catch (InterruptedException e) {
// handle the interrupts
} catch (ExecutionException e) {
// handle other exceptions
} finally {
future.cancel(true); // may or may not desire this
}
If the future.get doesn't return in 5 seconds, it throws a TimeoutException. The timeout can be configured in seconds, minutes, milliseconds or any unit available as a constant in TimeUnit.
See the JavaDoc for more detail.
You could wrap the call in a FutureTask and use the timeout version of get().
See http://java.sun.com/j2se/1.5.0/docs/api/java/util/concurrent/FutureTask.html
See also Guava's TimeLimiter which uses an Executor behind the scenes.
It's really great that people try to implement this in so many ways. But the truth is, there is NO way.
Most developers would try to put the blocking call in a different thread and have a future or some timer. BUT there is no way in Java to stop a thread externally, let alone a few very specific cases like the Thread.sleep() and Lock.lockInterruptibly() methods that explicitly handle thread interruption.
So really you have only 3 generic options:
Put your blocking call on a new thread and if the time expires you just move on, leaving that thread hanging. In that case you should make sure the thread is set to be a Daemon thread. This way the thread will not stop your application from terminating.
Use non blocking Java APIs. So for network for example, use NIO2 and use the non blocking methods. For reading from the console use Scanner.hasNext() before blocking etc.
If your blocking call is not an IO, but your logic, then you can repeatedly check for Thread.isInterrupted() to check if it was interrupted externally, and have another thread call thread.interrupt() on the blocking thread
This course about concurrency https://www.udemy.com/java-multithreading-concurrency-performance-optimization/?couponCode=CONCURRENCY
really walks through those fundamentals if you really want to understand how it works in Java. It actually talks about those specific limitations and scenarios, and how to go about them in one of the lectures.
I personally try to program without using blocking calls as much as possible. There are toolkits like Vert.x for example that make it really easy and performant to do IO and no IO operations asynchronously and in a non blocking way.
I hope it helps
There is also an AspectJ solution for that with jcabi-aspects library.
#Timeable(limit = 30, unit = TimeUnit.MINUTES)
public Soup cookSoup() {
// Cook soup, but for no more than 30 minutes (throw and exception if it takes any longer
}
It can't get more succinct, but you have to depend on AspectJ and introduce it in your build lifecycle, of course.
There is an article explaining it further: Limit Java Method Execution Time
I'm giving you here the complete code. In place of the method I'm calling, you can use your method:
public class NewTimeout {
public String simpleMethod() {
return "simple method";
}
public static void main(String[] args) {
ExecutorService executor = Executors.newSingleThreadScheduledExecutor();
Callable<Object> task = new Callable<Object>() {
public Object call() throws InterruptedException {
Thread.sleep(1100);
return new NewTimeout().simpleMethod();
}
};
Future<Object> future = executor.submit(task);
try {
Object result = future.get(1, TimeUnit.SECONDS);
System.out.println(result);
} catch (TimeoutException ex) {
System.out.println("Timeout............Timeout...........");
} catch (InterruptedException e) {
// handle the interrupts
} catch (ExecutionException e) {
// handle other exceptions
} finally {
executor.shutdown(); // may or may not desire this
}
}
}
Thread thread = new Thread(new Runnable() {
public void run() {
something.blockingMethod();
}
});
thread.start();
thread.join(2000);
if (thread.isAlive()) {
thread.stop();
}
Note, that stop is deprecated, better alternative is to set some volatile boolean flag, inside blockingMethod() check it and exit, like this:
import org.junit.*;
import java.util.*;
import junit.framework.TestCase;
public class ThreadTest extends TestCase {
static class Something implements Runnable {
private volatile boolean stopRequested;
private final int steps;
private final long waitPerStep;
public Something(int steps, long waitPerStep) {
this.steps = steps;
this.waitPerStep = waitPerStep;
}
#Override
public void run() {
blockingMethod();
}
public void blockingMethod() {
try {
for (int i = 0; i < steps && !stopRequested; i++) {
doALittleBit();
}
} catch (InterruptedException e) {
throw new RuntimeException(e);
}
}
public void doALittleBit() throws InterruptedException {
Thread.sleep(waitPerStep);
}
public void setStopRequested(boolean stopRequested) {
this.stopRequested = stopRequested;
}
}
#Test
public void test() throws InterruptedException {
final Something somethingRunnable = new Something(5, 1000);
Thread thread = new Thread(somethingRunnable);
thread.start();
thread.join(2000);
if (thread.isAlive()) {
somethingRunnable.setStopRequested(true);
thread.join(2000);
assertFalse(thread.isAlive());
} else {
fail("Exptected to be alive (5 * 1000 > 2000)");
}
}
}
You need a circuit breaker implementation like the one present in the failsafe project on GitHub.
Try this. More simple solution. Guarantees that if block didn't execute within the time limit. the process will terminate and throws an exception.
public class TimeoutBlock {
private final long timeoutMilliSeconds;
private long timeoutInteval=100;
public TimeoutBlock(long timeoutMilliSeconds){
this.timeoutMilliSeconds=timeoutMilliSeconds;
}
public void addBlock(Runnable runnable) throws Throwable{
long collectIntervals=0;
Thread timeoutWorker=new Thread(runnable);
timeoutWorker.start();
do{
if(collectIntervals>=this.timeoutMilliSeconds){
timeoutWorker.stop();
throw new Exception("<<<<<<<<<<****>>>>>>>>>>> Timeout Block Execution Time Exceeded In "+timeoutMilliSeconds+" Milli Seconds. Thread Block Terminated.");
}
collectIntervals+=timeoutInteval;
Thread.sleep(timeoutInteval);
}while(timeoutWorker.isAlive());
System.out.println("<<<<<<<<<<####>>>>>>>>>>> Timeout Block Executed Within "+collectIntervals+" Milli Seconds.");
}
/**
* #return the timeoutInteval
*/
public long getTimeoutInteval() {
return timeoutInteval;
}
/**
* #param timeoutInteval the timeoutInteval to set
*/
public void setTimeoutInteval(long timeoutInteval) {
this.timeoutInteval = timeoutInteval;
}
}
example :
try {
TimeoutBlock timeoutBlock = new TimeoutBlock(10 * 60 * 1000);//set timeout in milliseconds
Runnable block=new Runnable() {
#Override
public void run() {
//TO DO write block of code
}
};
timeoutBlock.addBlock(block);// execute the runnable block
} catch (Throwable e) {
//catch the exception here . Which is block didn't execute within the time limit
}
In special case of a blocking queue:
Generic java.util.concurrent.SynchronousQueue has a poll method with timeout parameter.
Assume blockingMethod just sleep for some millis:
public void blockingMethod(Object input) {
try {
Thread.sleep(3000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
My solution is to use wait() and synchronized like this:
public void blockingMethod(final Object input, long millis) {
final Object lock = new Object();
new Thread(new Runnable() {
#Override
public void run() {
blockingMethod(input);
synchronized (lock) {
lock.notify();
}
}
}).start();
synchronized (lock) {
try {
// Wait for specific millis and release the lock.
// If blockingMethod is done during waiting time, it will wake
// me up and give me the lock, and I will finish directly.
// Otherwise, when the waiting time is over and the
// blockingMethod is still
// running, I will reacquire the lock and finish.
lock.wait(millis);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
So u can replace
something.blockingMethod(input)
to
something.blockingMethod(input, 2000)
Hope it helps.

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