How to Change the Size of Several JPanels at Runtime - java

I have a GUI set up like this:
JFrame
JScrollPane, in the CENTER of the JFrame's default BorderLayout
Vertical Box, as in Box.getVerticalBox()
A bunch of JPanels
In response to KeyEvents, the program should zoom in or out. I am attempting to do this by calling
setPreferredSize() on the JPanels, but it doesn't "take." What happens is that the contents of each JPanel is zoomed in or out as they should be, but the overall layout doesn't change. That is, if a JPanel was 100x100 before the zoom, and it was to have zoomed out to be 50x50, then the contents will be drawn half as large (correctly), but the area of the JPanel taken is still 100x100. The other JPanels aren't "pushed up."
Oddly, if I manually resize the window, then things settle to what they should be. I thought the problem might be that I need to call some combination of invalidate(), validate(), revalidate(), pack(), doLayout(), etc., but none of these seem to have any effect.
I've looked and there are plenty of questions like this, and some answers, but nothing that seems to help. It's probably something obvious, but I am at a loss.
Here is a minimal example.
import javax.swing.SwingUtilities;
public class Main {
public static void main(String args[]) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
MainWindow mWindow = new MainWindow();
}
});
}
}
import java.awt.Color;
import java.awt.Dimension;
import java.awt.event.KeyListener;
import java.awt.event.KeyEvent;
import javax.swing.JFrame;
import javax.swing.JScrollPane;
import javax.swing.JComponent;
import javax.swing.Box;
public class MainWindow extends JFrame implements KeyListener {
public static int numPages = 4;
public static float[] zoomOptions = {
18, 27, 36, 54, 72, 96, 120, 144,
180, 216,252, 288, 360, 432, 504, 576
};
public static int zoomIndex = 4;
private PagePanel[] pagePanels = null;
private JScrollPane scroller = null;
public MainWindow() {
this.setBackground(Color.WHITE);
this.setDefaultCloseOperation(EXIT_ON_CLOSE);
this.addKeyListener(this);
this.pagePanels = new PagePanel[numPages];
for (int i = 0; i < this.numPages; i++)
{
pagePanels[i] = new PagePanel(i);
pagePanels[i].setReferenceSize(300,200);
pagePanels[i].resizeTo();
}
JComponent vbox = Box.createVerticalBox();
for (int i = 0; i < pagePanels.length; i++)
vbox.add(pagePanels[i]);
this.scroller = new JScrollPane(vbox);
this.add(scroller);
this.setPreferredSize(new Dimension(500,500));
this.pack();
this.setVisible(true);
this.setFocusable(true);
}
private void resizeAllSubPanels() {
for (int i = 0; i < this.pagePanels.length; i++)
pagePanels[i].resizeTo();
// Tried various things here to force adjustment of layout.
}
public void keyReleased(KeyEvent e) { }
public void keyTyped(KeyEvent e) { }
public void keyPressed(KeyEvent e) {
char c = e.getKeyChar();
if ((c == '-') || (c == '_'))
{
if (this.zoomIndex > 0)
--zoomIndex;
resizeAllSubPanels();
this.repaint();
}
else if ((c == '+') || (c == '='))
{
if (this.zoomIndex + 1 < this.zoomOptions.length)
++zoomIndex;
resizeAllSubPanels();
this.repaint();
}
}
}
import java.awt.Graphics;
import java.awt.Rectangle;
import java.awt.Dimension;
import javax.swing.JPanel;
public class PagePanel extends JPanel {
private int referenceHeight = -1;
private int referenceWidth = -1;
public PagePanel(int pageNum) {
// Will be using absolute positioning. Could this be the problem?
this.setLayout(null);
}
public void setReferenceSize(int h,int w) {
this.referenceHeight = h;
this.referenceWidth = w;
}
public void resizeTo() {
float zoomRatio = MainWindow.zoomOptions[MainWindow.zoomIndex] / 72.0f;
int w = (int) (referenceWidth * zoomRatio);
int h = (int) (referenceHeight * zoomRatio);
this.setPreferredSize(new Dimension(w,h));
this.repaint();
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.clearRect(0,0,this.getSize().width,this.getSize().height);
float zoomRatio = MainWindow.zoomOptions[MainWindow.zoomIndex] / 72.0f;
g.fillOval(
(int) (10 * zoomRatio),
(int) (10 * zoomRatio),
(int) (100 * zoomRatio),
(int) (100 * zoomRatio));
Rectangle r = this.getVisibleRect();
g.drawRect(r.x,r.y,r.width,r.height);
}
}

Related

Screen Shake like bug on 2D Grid JPanel

I am trying to create a 2d grid on a JPanel with Zoom functionality. The user will draw on the grid then if desired zoom in and out. Image of Grid
When I currently zoom in there is a screen shake like issue/bug when I move the mouse around, which I would like to remove.
The mouse wheel is used to zoom in and out.
Grid to be drawn at certain scale factor:
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridBagLayout;
import java.awt.RenderingHints;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseWheelEvent;
import java.awt.geom.AffineTransform;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.SwingUtilities;
public class DrawExample extends JFrame {
/**
*
*/
private static final long serialVersionUID = 1L;
private double zoom = 1d;
private int tranx;
private int trany;
DrawPanel drawPanel;
int snapmousepositionx, snapmousepositiony;//current snap coords
int currentmousepositionx,currentmousepositiony;
public DrawExample() {
drawPanel = new DrawPanel();
JPanel containerPanel = new JPanel();
JFrame frame = new JFrame(); // Instance of a JFrame
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.setSize(800, 800);
//drawPanel.setSize(800, 800);
containerPanel.setLayout(new GridBagLayout());
containerPanel.setBorder(javax.swing.BorderFactory.createLineBorder(new java.awt.Color(1, 0, 1)));
containerPanel.add(drawPanel);
frame.add(new JScrollPane(containerPanel));
drawPanel.addMouseWheelListener(new MouseAdapter() { //add wheel listener to drawPanel
#Override
public void mouseWheelMoved(MouseWheelEvent e) { //when wheel is moved
if (e.getPreciseWheelRotation() < 0) {
zoom += 0.1;
} else {
zoom -= 0.1;
}
if (zoom < 0.01) {
zoom = 0.01;
}
drawPanel.repaint();
}
});
drawPanel.addMouseMotionListener(new MouseAdapter() {
public void mouseMoved(MouseEvent me) {
super.mouseMoved(me);
drawPanel.createSnapGrid(me.getPoint().x, me.getPoint().y);
tranx=me.getPoint().x;
trany=me.getPoint().y;
drawPanel.repaint();
}
});
frame.setVisible(true);
}
public class DrawPanel extends JPanel {
#Override
public Dimension getPreferredSize() {
return new Dimension(800, 800);
}
#Override
protected void paintComponent(Graphics grphcs) {
super.paintComponent(grphcs);
Graphics2D g2d = (Graphics2D) grphcs;
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
zoom=Math.round(zoom*10.0)/10.0;
AffineTransform at = g2d.getTransform();
at.translate(tranx, trany);
at.scale(zoom, zoom);
at.translate(-tranx, -trany);
g2d.setTransform(at);
g2d.setColor(Color.lightGray);
drawGrid(g2d);
}
public void createSnapGrid(int x, int y) {
currentmousepositionx = x;
currentmousepositiony = y;
int remainderx = currentmousepositionx % 10, remaindery = currentmousepositiony % 10;
if (remainderx<800/2) setSnapX(currentmousepositionx - remainderx) ;
else setSnapX(currentmousepositionx + (10-remainderx));
if (remaindery<800/2) setSnapY(currentmousepositiony - remaindery);
else setSnapY(currentmousepositiony + (10)-remaindery);
}
}
public void drawGrid(Graphics2D g) {
g.setColor(Color.lightGray);
g.clearRect(0, 0, 800, 800);
System.out.println(getHeight());
//grid vertical lines
for (int i= (10);i<800;i+=10) {
g.drawLine(i, 0, i, 800);
}
//grid horizontal lines
for (int j= (10);j<800;j+=10) {
g.drawLine(0, j, 800, j);
}
//show the snapped point
g.setColor(Color.BLACK);
if ( getSnapX()>=0 && getSnapY()>=0 && getSnapX()<=800 && getSnapY()<=800) {
// result =true;
g.drawOval((int) ( getSnapX())-4, (int) (getSnapY()-4), 8, 8);
}
}
public int getSnapX(){
return (this.snapmousepositionx);
}
public int getSnapY(){
return (this.snapmousepositiony);
}
public void setSnapX(int snap){
this.snapmousepositionx=(int) (snap);
}
public void setSnapY(int snap){
this.snapmousepositiony=(int) (snap);
}
public static void main(String args[]) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
new DrawExample();
}
});
}
}

Java apps (based on JSwing) performance consuming?

I'm new to Java Programming. Recently I'm developing a mini game with JSWing. However, after coding for awhile the in-game FPS dropped terribly. When I tracked it on Task Manager I had result like this:
Can someone tell me what's wrong? I only used loops, JLabel with icons, Paint Graphics methods, mouseMotionEvent in my code.
Here is the code in the main game
import javax.swing.*;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.io.IOException;
import javax.imageio.ImageIO;
public class Game extends JPanel {
int numb = 2;
int pts = 5;
Kitty[] Kitties = new Kitty[4];
public Game() {
for (int i = 0; i < Kitties.length; i++)
Kitties[i] = new Kitty();
}
#Override
public void paint(Graphics graphics) {
BufferedImage img = null;
try {
img = ImageIO.read(getClass().getResourceAsStream("city.jpg"));
} catch (IOException e) {
System.out.println("java io");
}
graphics.drawImage(img, 0, 0, null);
//paints square objects to the screen
for (int i = 0; i < numb;i++) {
Kitties[i].paint(graphics);
}
}
public void update(TheJPanel frame) {
if (frame.a >= 0 && frame.a < 500) numb = 2;
if (frame.a>= 500) numb = 3;
for (int i = 0; i< numb; i++) {
int disty = 500 - Kitties[i].squareYLocation;
int distx = Kitties[i].squareXLocation - frame.x;
if ( Kitties[i].squareYLocation < 600 && disty <= 5 && disty >= -80 && distx < 260 && distx > -100){
frame.a +=pts;
if (Kitties[i].kittype == 6) frame.a += pts;
if (frame.a >= 500) {
Kitties[i].fallSpeed = Kitties[i].FallSpeedlvl2();
pts = 10;
}
Kitties[i].squareYLocation = -200;
Kitties[i].generateKittype();
Kitties[i].generateRandomXLocation();
Kitties[i].generateRandomFallSpeed();
frame.point.setText("Point:" + String.valueOf(frame.a));
frame.lives.setText("Lives:" + String.valueOf(frame.count));
}
if(Kitties[i].squareYLocation > 610){
frame.count--;
Kitties[i].generateKittype();
Kitties[i].generateRandomXLocation();
Kitties[i].generateRandomFallSpeed();
Kitties[i].squareYLocation = -200;
}
if (Kitties[i].squareYLocation >=605) frame.catFall(Kitties[i].squareXLocation);
if(Kitties[i].squareYLocation <= 610){
Kitties[i].squareYLocation += Kitties[i].fallSpeed;
}
}
}
public static void main(String[] args) throws InterruptedException {
Game game = new Game();
TheJPanel frame = new TheJPanel();
frame.add(game);
frame.setVisible(true);
frame.setSize(1000, 1000);
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
frame.setTitle("Saving kitties");
frame.setResizable(false);
frame.setLocationRelativeTo(null);
while (frame.count>0) {
game.update(frame);
game.repaint();
Thread.sleep(4);
}
if (frame.count == 0) {
JOptionPane.showMessageDialog(null, "You lost!", "Game over!", JOptionPane.ERROR_MESSAGE);
game.setVisible(false);
frame.getContentPane().removeAll();
frame.getContentPane().repaint();
frame.bask.setVisible(false);
frame.background.setVisible(false);
}
}
}
Here is the code for the main Jframe
package game;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionListener;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.Icon;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.Timer;
/**
*
* #author Imba Store
*/
public class TheJPanel extends JFrame implements MouseMotionListener {
protected int x;
protected int a = 0;
protected int count = 20;
protected JLabel bask = new JLabel();
protected JLabel background = new JLabel();
protected JLabel point = new JLabel();
protected JLabel lives = new JLabel();
Timer fall;
protected int time =0;
public TheJPanel() {
this.addMouseMotionListener(this);
InitContent();
}
protected void InitContent() {
Icon img = new ImageIcon(getClass().getResource("basket.png"));
bask.setIcon(img);
Icon themes = new ImageIcon(getClass().getResource("city2.png"));
background.setIcon(themes);
background.setBounds(0, 699, 1000, 300);
point.setFont(new java.awt.Font("Trebuchet MS", 1, 35));
point.setText("Point:" + String.valueOf(a));
point.setBounds(20,908,240,50);
point.setForeground(Color.white);
lives.setBounds(800, 908,200,50);
lives.setFont(new java.awt.Font("Trebuchet MS", 1, 35));
lives.setForeground(Color.white);
lives.setText("Point:" + String.valueOf(count));
point.setOpaque(false);
add(point);
add(lives);
add(bask);
add(background);
bask.setSize(400,148);
}
#Override
public void mouseMoved (MouseEvent me)
{
x = me.getX();
background.setBounds(0, 699, 1000, 300);
bask.setBounds(x, 700, 400, 148);
}
#Override
public void mouseDragged (MouseEvent me)
{
}
public void catFall(int getX){
Icon fell = new ImageIcon(getClass().getResource("kitty-fall.png"));
JLabel fellcat = new JLabel();
fellcat.setIcon(fell);
fellcat.setBounds(getX, 760, 220, 220);
add(fellcat);
add(background);
fall = new Timer(1500, new ActionListener(){
#Override
public void actionPerformed(ActionEvent ae) {
getContentPane().remove(fellcat);
}
});
fall.setRepeats(false);
fall.start();
}
}
And this is the class for the falling cats
package game;
/**
*
* #author Imba Store
*/
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.util.Random;
import javax.imageio.ImageIO;
public final class Kitty extends JLabel {
protected int squareXLocation;
protected int squareYLocation = -200;
protected int fallSpeed = 1;
protected int kittype;
Random rand = new Random();
public int generateRandomXLocation(){
return squareXLocation = rand.nextInt(800);
}
public int generateRandomFallSpeed(){
return fallSpeed = rand.ints(3, 4).findFirst().getAsInt();
}
public int FallSpeedlvl2() {
return fallSpeed = rand.ints(3,7).findFirst().getAsInt();
}
public int generateKittype() {
return kittype = rand.ints(1,8).findFirst().getAsInt();
}
#Override
public void paint(Graphics g) {
BufferedImage img = null;
BufferedImage thugcat = null;
try {
img = ImageIO.read(getClass().getResourceAsStream("kitty.png"));
thugcat = ImageIO.read(getClass().getResourceAsStream("thug-kitty.png"));
} catch (IOException e) {
System.out.println("Java IO");
}
if (kittype == 6) {
g.drawImage(thugcat, squareXLocation, squareYLocation, null);
}
else g.drawImage(img, squareXLocation,squareYLocation,null);
}
public Kitty(){
generateRandomXLocation();
generateRandomFallSpeed();
generateKittype();
}
public void paint(Graphics graphics) {
BufferedImage img = null;
try {
img = ImageIO.read(getClass().getResourceAsStream("city.jpg"));
Custom painting is done by overriding paintComponent(...) not paint(). The first statement should then be super.paintComponent().
A painting method is for painting only. Don't do I/O in the painting method. This will cause the image to be read every time you repaint the panel.
Thread.sleep(4);
Sleeping for 4ms is not enough. That will attempt to repaint 250 times a second which is too often. There is no need for the frame rate to be that fast.
Kitty[] Kitties = new Kitty[4];
Variable names should not start with an upper case character. Most of your names are correct. Be consistent!
point.setBounds(20,908,240,50);
Don't use setBounds(). Swing was designed to be used with layout managers. Set a layout manager for you background and then add the components.
public int FallSpeedlvl2() {
Methods should NOT start with an upper case character. Again, most are correct. Be Consistent!!!

Java JApplet render issues

I have a problem with JApplet. The code was working just fine, but when I converted it from JFrame to JApplet, the render part stopped working properly. Basicly what I'm trying to do is simplistic draw app. When launching applet, half of time repaint() is not working (There is no gray background; you have to put mouse over button for it to update its color etc), furtheremore the pixel rendering part is not shown up at all. Here's the code:
The Frame class (JApplet)
package painter;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import javax.swing.JApplet;
import javax.swing.JButton;
import javax.swing.JColorChooser;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.Timer;
public class Frame extends JApplet {
public JPanel panel;
private JButton plus, minus, buttonColor;
private int scaleSize;
private JLabel labelScale;
private final Timer updateTimer;
private static boolean painting = false;
public static Color currentColor;
public static int mode = 0;
// 0 = draw; 1 = setcolor; 2 = erase
private ArrayList<Pixel> pixelArray;
public Frame() {
pixelArray = new ArrayList<>();
for (int i = 1; i <= 8; i++) {
for (int j = 1; j <= 8; j++) {
pixelArray.add(new Pixel(i, j));
}
}
setLayout(new BorderLayout());
panel = new JPanel() {
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
//g.fillRect(10, 10, 100, 100); <- test if fillRect works at all. Yus it does.
for (int i = 0; i < pixelArray.size(); i++) {
pixelArray.get(i).render(g);
}
Toolkit.getDefaultToolkit().sync();
g.dispose();
}
};
//panel.setBounds(0, 0, 800, 800);
//add(panel);
getContentPane().add(panel);
//panel.setLayout(null);
//panel.setOpaque(true);
//panel.setDoubleBuffered(true);
currentColor = Color.yellow;
buttonColor = new JButton("Choose color");
buttonColor.setBounds(10, 10, 128, 64);
buttonColor.setBackground(currentColor);
buttonColor.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
currentColor = JColorChooser.showDialog(null, "JColorChooser Sample", Color.gray);
}
});
updateTimer = new Timer(20, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
buttonColor.setBackground(currentColor);
repaint();
}
});
updateTimer.start();
addMouseListener(new MouseAdapter() {
#Override
public void mousePressed(MouseEvent e) {
painting = true;
}
});
addMouseListener(new MouseAdapter() {
#Override
public void mouseReleased(MouseEvent e) {
painting = false;
}
});
panel.add(buttonColor);
repaint();
}
public static boolean getPaint() {
return painting;
}
public static void main(String[] args) {
new Frame();
}
}
And here is the Pixel class:
package painter;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.MouseInfo;
import java.awt.Point;
public class Pixel {
private Color color;
private int size;
private int x, y, relativex, relativey;
public Pixel(int relx, int rely) {
color = new Color(0x999999, false);
size = 32;
x = relx * size + 64;
y = rely * size + 64;
}
public boolean mouseOver() {
Point pos, mousepos;
pos = new Point(x, y);
mousepos = MouseInfo.getPointerInfo().getLocation();
if ((mousepos.x > pos.x)
&& (mousepos.x < pos.x + size)
&& (mousepos.y > pos.y)
&& (mousepos.y < pos.y + size)) {
return true;
} else {
return false;
}
}
public void render(Graphics g) {
g.setColor(color);
if (mouseOver() && Frame.getPaint()) {
if (Frame.mode == 0) {
color = Frame.currentColor;
}
if (Frame.mode == 1) {
Frame.currentColor = color;
}
if (Frame.mode == 2) {
color = new Color(0xffffffff, true);
}
}
g.fillRect(x, y, size, size);
if (mouseOver()) {
g.setColor(Color.black);
g.drawRect(x, y, size - 1, size - 1);
g.setColor(Color.yellow);
g.drawRect(x + 1, y + 1, size - 3, size - 3);
}
//g.fillRect(10, 10, 250, 250);
}
}
As a stab in the dark, don't call Graphics#dipose on a Graphics context you did not create yourself explicitly
Apart from the fact the the Graphics context is a shared resource, used by all the components that might need to be painted within a given paint cycle, it can also prevent what ever was painted to it to be displayed on some platforms
In 15 years of professional development, I've never had reason to call Toolkit.getDefaultToolkit().sync();. I doubt it'll make that big a difference, I'm just saying
Java applets provide us with these methods
[here] http://docs.oracle.com/javase/tutorial/deployment/applet/appletMethods.html
the method
public void paint(Graphics g){}
is used as alternative of
public void paintComponent(Graphics g){}
of swing.
Check out http://docs.oracle.com/javase/tutorial/uiswing/painting/index.html for the recommended way to perform custom painting of swing components

Change the background color on a custom Button?

I want my button to change color on the mod == 0 of i % 3. The paintComponent(...) is called when the form is re-sized and index is passed in so I would think that this should change the color of my button ever time I start moving the form around the screen.
I have two components on the screen but both will not show up this might be a factor.
Code:
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class testform {
public static void main (String[] p) {
testBall3 j1 = new testBall3();
myButton b1 = new myButton("test");
JPanel testPane = new JPanel();
testPane.setBackground(Color.green);
testPane.setLayout(new BorderLayout());
j1.setPreferredSize(new Dimension(10,10));
//testPane.add(b1);
testPane.add(j1);
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(testPane);
frame.pack();
frame.setSize(300, 200);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
//j1.setColorBall(Color.BLACK);
//j1.repaint();
}
}
class myButton extends JButton {
private static final long serialVersionUID = 1L;
public myButton(String s) {
super(s);
}
public void setPrefferedSize(Dimension d) {
//this.setBounds(x, y, width, height)
setPreferredSize(d);
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
index += i;
System.out.println(i);
if (index % 3 == 0) {
setBackground(Color.RED);
}
else {
setBackground(Color.BLACK);
}
}
}
import java.awt.Color;
import java.awt.Graphics;
import javax.swing.JComponent;
class testBall3 extends JComponent
{
private static final long serialVersionUID = 1L;
private Color colorBall = Color.red;
private int x1, y1;
int index = 0;
public void setColorBall(Color c)
{
this.colorBall = c;
}
public testBall3()
{
super();
System.out.println("MyBall (0)");
}
public testBall3(int x, int y, int diameter)
{
super();
this.setLocation(x, y);
this.setSize(diameter, diameter);
System.out.println("MyBall (1)");
x1 = x;
y1 = y;
}
public void paintBorder(Graphics g)
{
super.paintBorder(g);
g.setColor(Color.YELLOW);
g.fillOval(100, 100, 50, 50);
System.out.println("PaintBorder");
}
public void paintComponent(Graphics g)
{
super.paintComponent(g);
g.setColor(colorBall);
g.fillOval(x1, y1, 10, 10);
System.out.println("paintComponent");
}
public void paint(Graphics g)
{
super.paint(g);
paintComponent(g);
paintBorder(g);
paintChildren(g);
System.out.println("Paint");
}
}
But paintComponent doesn't take a second parameter, how are you passing it? I would think that instead of trying to pass i, you would want make i an attribute of class myButton instead and initialize it to 0 upon instantiation. That is, if you want each button to have its own counter. That sounds like the better plan.
You've got a lot of strange stuff going on...
You've got a component where you override all four major painting methods for no good reason.
In this component, your paint method override calls the super method, and calls the other 3 methods, which in essence will make those 3 methods be called twice.
You've got program logic (advancement of i) inside of your myButton's paintComponent method -- something that should never be done. You do not have full control over when or even if this method is called.
You are calling setBackground(...) from within paintComponent, something which shouldn't be done.
Your class names do not begin with an upper case letter, going against coding conventions, and potentially confusing anyone who tries to read your code.
If you want to change the state of a component on resize, use a ComponentListener.
e.g.
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Toolkit;
import java.awt.Window;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.ComponentAdapter;
import java.awt.event.ComponentEvent;
import javax.swing.*;
#SuppressWarnings("serial")
public class Foo2 extends JPanel {
protected static final Color MAGIC_BACKGROUND = Color.red;
protected static final int MAGIC_NUMBER = 3;
private static final int TIMER_DELAY = 20;
private int index = 0;
private JButton myButton = new JButton("My Button");
protected int DELTA_SIZE = 2;
public Foo2() {
add(myButton);
addComponentListener(new ComponentAdapter() {
#Override
public void componentResized(ComponentEvent e) {
index++;
if (index % MAGIC_NUMBER == 0) {
myButton.setBackground(MAGIC_BACKGROUND);
} else {
myButton.setBackground(null);
}
}
});
new Timer(TIMER_DELAY, new ActionListener() {
private Toolkit toolkit = Toolkit.getDefaultToolkit();
private int screenWidth = toolkit.getScreenSize().width;
private int screenHeight = toolkit.getScreenSize().height;
#Override
public void actionPerformed(ActionEvent e) {
if (getWidth() >= screenWidth || getHeight() >= screenHeight) {
((Timer)e.getSource()).stop();
} else {
int width = getWidth() + DELTA_SIZE;
int height = getHeight() + DELTA_SIZE;
setPreferredSize(new Dimension(width, height));
Window win = SwingUtilities.getWindowAncestor(Foo2.this);
win.pack();
win.setLocationRelativeTo(null);
}
}
}).start();
}
private static void createAndShowGui() {
JFrame frame = new JFrame("Foo2");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(new Foo2());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}

How do I implement Java swing GUI start screen for a game with drawString and drawImage?

I'm not sure how I would fix the errors in my program and how I would highlight the option the user is hovering on. I want it to highlight the code for each position, i.e position 1 would be highlighted(as a different color) to start game,etc. and up/down would change position and I would change the position with up ,down, left, right. This is what I have so far. At the moment its bugged and when compiled with my window it comes out as:
Which works for the main game and altered for this titleboard, what am I doing wrong and how do I fix it?
TitleBoard class
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.*;
import java.util.ArrayList;
//sound + file opening
import java.io.*;
import javax.sound.sampled.*;
public class TitleBoard extends JPanel implements ActionListener{
private ArrayList<String> OptionList;
private Image background;
private ImageIcon bgImageIcon;
private String cheatString;
private int position;
private Timer timer;
public TitleBoard(){
setFocusable(true);
addKeyListener(new TAdapter());
bgImageIcon = new ImageIcon("");
background = bgImageIcon.getImage();
String[] options = {"Start Game","Options","Quit"};
OptionList = new ArrayList<String>();
optionSetup(options);
position = 1;
timer = new Timer(8, this);
timer.start();
/*
1 mod 3 =>1 highlight on start
2 mod 3 =>2 highlight on options
3 mod 3 =>0 highlight on quit
*/
try{
Font numFont = Font.createFont(Font.TRUETYPE_FONT,new File("TwistedStallions.ttf"));
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
ge.registerFont(numFont);
setFont(numFont.deriveFont(24f)); //adjusthislater
}catch(IOException|FontFormatException e){
e.printStackTrace();
}
}
private void optionSetup(String[] s){
for(int i=0; i<s.length;i++) {
OptionList.add(s[i]);
}
}
public void paint(Graphics g){
super.paint(g);
Graphics g2d = (Graphics2D)g;
g2d.drawImage(background,0,0,this);
for (int i=0;i<OptionList.size();i++){
g2d.drawString(OptionList.get(i),200,120+120*i);
}/*
g2d.drawString(OptionList.get(1),400,240);
g2d.drawString(OptionList.get(2),400,360);
//instructions on start screen maybe??
//800x500
//highlighting*/
Toolkit.getDefaultToolkit().sync();
g.dispose();
}
public void actionPerformed(ActionEvent e){
repaint();
}
public class TAdapter extends KeyAdapter {
public void keyPressed(KeyEvent e){
if(e.getKeyCode() == KeyEvent.VK_UP||
e.getKeyCode() == KeyEvent.VK_RIGHT){
position++;
}
if(e.getKeyCode() == KeyEvent.VK_DOWN||
e.getKeyCode() == KeyEvent.VK_LEFT){
position--;
}
}
}
}
Window Class
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class Window extends JFrame{
public Window(){
int width = 800, height = 600;
//TO DO: make a panel in TITLE MODE
///////////////////////////////////
//panel in GAME MODE.
add(new TitleBoard());
//set default close
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setSize(width,height);
//centers window
setLocationRelativeTo(null);
setTitle("Title");
setResizable(false);
setVisible(true);
}
public static void main(String[] args){
new Window();
}
}
There are any number of ways you might achieve this, for example, you could use some kind of delegation model.
That is, rather then trying to mange of each element in a single method (or methods), you could devise a delegate which provide a simple interface method that the paint method would call and it would know how to do the rest.
For example, Swing uses this type of concept with it's cell renderers for JList, JTable and JTree.
For example...
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.event.ActionEvent;
import java.awt.event.KeyEvent;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import javax.swing.AbstractAction;
import javax.swing.ActionMap;
import javax.swing.InputMap;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.KeyStroke;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class MyAwesomeMenu {
public static void main(String[] args) {
new MyAwesomeMenu();
}
public MyAwesomeMenu() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private List<String> menuItems;
private String selectMenuItem;
private String focusedItem;
private MenuItemPainter painter;
private Map<String, Rectangle> menuBounds;
public TestPane() {
setBackground(Color.BLACK);
painter = new SimpleMenuItemPainter();
menuItems = new ArrayList<>(25);
menuItems.add("Start Game");
menuItems.add("Options");
menuItems.add("Exit");
selectMenuItem = menuItems.get(0);
MouseAdapter ma = new MouseAdapter() {
#Override
public void mouseClicked(MouseEvent e) {
String newItem = null;
for (String text : menuItems) {
Rectangle bounds = menuBounds.get(text);
if (bounds.contains(e.getPoint())) {
newItem = text;
break;
}
}
if (newItem != null && !newItem.equals(selectMenuItem)) {
selectMenuItem = newItem;
repaint();
}
}
#Override
public void mouseMoved(MouseEvent e) {
focusedItem = null;
for (String text : menuItems) {
Rectangle bounds = menuBounds.get(text);
if (bounds.contains(e.getPoint())) {
focusedItem = text;
repaint();
break;
}
}
}
};
addMouseListener(ma);
addMouseMotionListener(ma);
InputMap im = getInputMap(WHEN_IN_FOCUSED_WINDOW);
ActionMap am = getActionMap();
im.put(KeyStroke.getKeyStroke(KeyEvent.VK_DOWN, 0), "arrowDown");
im.put(KeyStroke.getKeyStroke(KeyEvent.VK_UP, 0), "arrowUp");
am.put("arrowDown", new MenuAction(1));
am.put("arrowUp", new MenuAction(-1));
}
#Override
public void invalidate() {
menuBounds = null;
super.invalidate();
}
#Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
if (menuBounds == null) {
menuBounds = new HashMap<>(menuItems.size());
int width = 0;
int height = 0;
for (String text : menuItems) {
Dimension dim = painter.getPreferredSize(g2d, text);
width = Math.max(width, dim.width);
height = Math.max(height, dim.height);
}
int x = (getWidth() - (width + 10)) / 2;
int totalHeight = (height + 10) * menuItems.size();
totalHeight += 5 * (menuItems.size() - 1);
int y = (getHeight() - totalHeight) / 2;
for (String text : menuItems) {
menuBounds.put(text, new Rectangle(x, y, width + 10, height + 10));
y += height + 10 + 5;
}
}
for (String text : menuItems) {
Rectangle bounds = menuBounds.get(text);
boolean isSelected = text.equals(selectMenuItem);
boolean isFocused = text.equals(focusedItem);
painter.paint(g2d, text, bounds, isSelected, isFocused);
}
g2d.dispose();
}
public class MenuAction extends AbstractAction {
private final int delta;
public MenuAction(int delta) {
this.delta = delta;
}
#Override
public void actionPerformed(ActionEvent e) {
int index = menuItems.indexOf(selectMenuItem);
if (index < 0) {
selectMenuItem = menuItems.get(0);
}
index += delta;
if (index < 0) {
selectMenuItem = menuItems.get(menuItems.size() - 1);
} else if (index >= menuItems.size()) {
selectMenuItem = menuItems.get(0);
} else {
selectMenuItem = menuItems.get(index);
}
repaint();
}
}
}
public interface MenuItemPainter {
public void paint(Graphics2D g2d, String text, Rectangle bounds, boolean isSelected, boolean isFocused);
public Dimension getPreferredSize(Graphics2D g2d, String text);
}
public class SimpleMenuItemPainter implements MenuItemPainter {
public Dimension getPreferredSize(Graphics2D g2d, String text) {
return g2d.getFontMetrics().getStringBounds(text, g2d).getBounds().getSize();
}
#Override
public void paint(Graphics2D g2d, String text, Rectangle bounds, boolean isSelected, boolean isFocused) {
FontMetrics fm = g2d.getFontMetrics();
if (isSelected) {
paintBackground(g2d, bounds, Color.BLUE, Color.WHITE);
} else if (isFocused) {
paintBackground(g2d, bounds, Color.MAGENTA, Color.BLACK);
} else {
paintBackground(g2d, bounds, Color.DARK_GRAY, Color.LIGHT_GRAY);
}
int x = bounds.x + ((bounds.width - fm.stringWidth(text)) / 2);
int y = bounds.y + ((bounds.height - fm.getHeight()) / 2) + fm.getAscent();
g2d.setColor(isSelected ? Color.WHITE : Color.LIGHT_GRAY);
g2d.drawString(text, x, y);
}
protected void paintBackground(Graphics2D g2d, Rectangle bounds, Color background, Color foreground) {
g2d.setColor(background);
g2d.fill(bounds);
g2d.setColor(foreground);
g2d.draw(bounds);
}
}
}
For here, you could add ActionListener
When a GUI needs a button, use a JButton! The JButton API allows the possibility to add icons for many different circumstances. This example shows different icons for the standard icon, the hover icon, and the pressed icon. Your GUI would obviously use icons with text on them for the required effect.
The icons are pulled directly (hot-linked) from Example images for code and mark-up Q&As.
Standard
Hover over triangle
Press triangle
Code
import java.awt.*;
import java.awt.image.BufferedImage;
import javax.imageio.ImageIO;
import javax.swing.*;
import javax.swing.border.EmptyBorder;
import java.net.URL;
public class IconHoverFocusIndication {
// the GUI as seen by the user (without frame)
// swap the 1 and 0 for single column
JPanel gui = new JPanel(new GridLayout(1,0,50,50));
public static final int GREEN = 0, YELLOW = 1, RED = 2;
String[][] urls = {
{
"http://i.stack.imgur.com/T5uTa.png",
"http://i.stack.imgur.com/IHARa.png",
"http://i.stack.imgur.com/wCF8S.png"
},
{
"http://i.stack.imgur.com/gYxHm.png",
"http://i.stack.imgur.com/8BGfi.png",
"http://i.stack.imgur.com/5v2TX.png"
},
{
"http://i.stack.imgur.com/1lgtq.png",
"http://i.stack.imgur.com/6ZXhi.png",
"http://i.stack.imgur.com/F0JHK.png"
}
};
IconHoverFocusIndication() throws Exception {
// adjust to requirement..
gui.setBorder(new EmptyBorder(15, 30, 15, 30));
gui.setBackground(Color.BLACK);
Insets zeroMargin = new Insets(0,0,0,0);
for (int ii = 0; ii < 3; ii++) {
JButton b = new JButton();
b.setBorderPainted(false);
b.setMargin(zeroMargin);
b.setContentAreaFilled(false);
gui.add(b);
URL url1 = new URL(urls[ii][GREEN]);
BufferedImage bi1 = ImageIO.read(url1);
b.setIcon(new ImageIcon(bi1));
URL url2 = new URL(urls[ii][YELLOW]);
BufferedImage bi2 = ImageIO.read(url2);
b.setRolloverIcon(new ImageIcon(bi2));
URL url3 = new URL(urls[ii][RED]);
BufferedImage bi3 = ImageIO.read(url3);
b.setPressedIcon(new ImageIcon(bi3));
}
}
public JComponent getGUI() {
return gui;
}
public static void main(String[] args) {
Runnable r = new Runnable() {
#Override
public void run() {
try {
IconHoverFocusIndication ihfi =
new IconHoverFocusIndication();
JFrame f = new JFrame("Button Icons");
f.add(ihfi.getGUI());
// Ensures JVM closes after frame(s) closed and
// all non-daemon threads are finished
f.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
// See https://stackoverflow.com/a/7143398/418556 for demo.
f.setLocationByPlatform(true);
// ensures the frame is the minimum size it needs to be
// in order display the components within it
f.pack();
// should be done last, to avoid flickering, moving,
// resizing artifacts.
f.setVisible(true);
} catch (Exception ex) {
ex.printStackTrace();
}
}
};
// Swing GUIs should be created and updated on the EDT
// http://docs.oracle.com/javase/tutorial/uiswing/concurrency
SwingUtilities.invokeLater(r);
}
}

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