Java Sockets + socket.io-client (Angular 13) = Failed connections and scrambled messages - java

I am trying to use a Java Socket Server with socket.io-client, but it has an erratic behavior from the moment of the connection. It manages to stablish connection, but then this exception is thrown in Angular:
GET https://127.0.0.1:1532/socket.io/?EIO=4&transport=polling&t=N__rEfS net::ERR_SSL_PROTOCOL_ERROR
And the Server in Java only receives scrambled text repatedly
and the Client starts connecting and disconnecting over and over again. Why is this happening? Is there any way to get a cleaner Socket connection from Angular 13 to Java?
I use this Java Socket Server for many other applications and it works perfectly for everything else but this.
This is the routine that reads the Java Server:
void handleClientRequest() {
try{
mBufferIn = new BufferedReader(new InputStreamReader( socket.getInputStream()));
mBufferOut = new PrintWriter(new BufferedWriter(new OutputStreamWriter(socket.getOutputStream())), true);
//in this while the client listens for the messages sent by the server
while (clientRun) {
String clientMessage = mBufferIn.readLine();
if (clientMessage != null && mMessageListener != null) {
mMessageListener.messageReceived(clientMessage);
}
}
} catch(Exception e){
System.out.printf("%s: Unexpected client disconnection. Reason:%n", accountId);
e.printStackTrace();
}
}
And this is the Angular code:
this.socket = io('https://127.0.0.1:1532');
this.socket.on('connect', () => {
const engine = this.socket.io.engine;
console.log(engine.transport.name); // in most cases, prints "polling"
engine.once('upgrade', () => {
// called when the transport is upgraded (i.e. from HTTP long-polling to WebSocket)
console.log(engine.transport.name); // in most cases, prints "websocket"
});
engine.on('packet', ({ }) => {
// called for each packet received
});
engine.on('packetCreate', ({ }) => {
// called for each packet sent
});
engine.on('drain', () => {
// called when the write buffer is drained
});
engine.on('close', (reason: any) => {
// called when the underlying connection is closed
});
});
Code taken from https://socket.io/docs/v4/client-socket-instance/

Socket IO is a communication protocol implemented on the top of websocket
from my understanding (correct me if im wrong) you are using raw socket in java.
So very likely that "scrambled" text that you are receiving, is part of https handshake.
My suggestion as way forward, will be to use library that handles websocket connections.

Related

Fail to decode the binary frame with Socket.IO Java when broadcasting for multiple clients

On the server side, I create a room and add each SocketIoSocket into it, after that I broadcast a binary message to that room
SocketIoServer server = serverWrapper.getSocketIoServer();
SocketIoNamespace ns = server.namespace("/");
ns.on("connection", args12 -> {
SocketIoSocket socket = (SocketIoSocket) args12[0];
socket.joinRoom("ResetInterval");
socket.on("message", arg -> {
ns.broadcast("ResetInterval", "favorite-list", "Hi".getBytes(StandardCharsets.UTF_8);
})
})
Everything is okay for the first client but for the second one, I received a message said that the Packet that second client got was not binary, it was something like this:{"\_placeholder":true,"num":0} and throw error when I tried to decode it since it was in Json format. Here is my lines of code for client:
public static void main(String[] args) {
Socket socket = null;
try {
socket = IO.socket("ws://localhost:9093");
} catch (URISyntaxException e) {
e.printStackTrace();
}
socket.on("favorite-list", objects -> {
System.out.println("Receive msg: " + objects[0].toString());
});
socket.connect();
}
This was what I had for the first client
And the log what second client had:
I tried to google and even debug to find a solution but I got nothing so far

After successfully establishing a socket connection, how does the server actively send string messages to the client?

I am building a server. I hope that after the Java server and the C# client are connected, I can send information from the HTML to the Java server, and then the Java server sends this information to the client.But I can't get the socket after the successful establishment in the service layer, so my Java server can only send fixed information to the client.
I tried using Class object = new Class(); object.setObject(socket); to save the socket, but when I call this object in the service layer, I get null;
I tried to save the socket using (Map) socket.put("socket", socket), but when I call this method in the service layer, I get null.
This is the code to make the socket. from SocketThread.java
public void run() {
ServerSocket serverSocket = null;
try{
serverSocket = new ServerSocket(5656);
LOGGER.info("socket server start, monitor 5656 port ! ");
Socket socket = serverSocket.accept();
new SocketClientRequest(socket).start();
LOGGER.info("send success ! ");
}catch (Exception ex){
LOGGER.error("send fail ! ");
}
try {
Thread.sleep(5000);
} catch (InterruptedException e) {
LOGGER.error("服务器延时重启失败 ! ");
}
}
This is a method of reading the information sent by the client using the socket and sending the information to the client. from SocketClientRequest.java
public void run() {
try {
//获取socket中的数据
bufferedInputStream = new
BufferedInputStream(socket.getInputStream());
byte[] clientCharStream = new byte[messageLengthBytes];
bufferedInputStream.read(clientCharStream);
System.out.println(new String(clientCharStream, "utf-8"));
OutputStream out = socket.getOutputStream();
out.write(new String("welcome_send_server!").getBytes());
} catch (IOException e) {
LOGGER.error("read massage error [{}]", e);
}
}
Create a connection when the project starts
#EnableScheduling
#SpringBootApplication
public class GzserverApplication {
public static void main(String[] args) {
SpringApplication.run(GzserverApplication.class, args);
SocketServer socketServer = new SocketServer();
socketServer.start();
}
}
Until this step, everything is fine, but the key problem is coming.
I need to send information to the client through my controller.
this is controller
#ResponseBody
#RequestMapping(value = "firstSend)
public SResult<String> firstSend(String uName, String pNum, String time){
try{
return httpService.firstSend(uName, pNum, time);
}catch (Exception ex){
LOGGER.error(ex.getMessage(), ex);
}
return SResult.failure("fail of connect");
}
this is service
public SResult<String> firstSend(String uName, String pNum, String time) throws Exception {
String token = TokenUtil.sign(uName);
System.out.println("token code : "+token);
SocketObject socketObject = new SocketObject();
Map<String, Socket> socketMap = socketObject.socket();
Socket socket1 = socketMap.get("Socket"); // is null
Socket socket2 = socketObject.getSocket(); // is null
return SResult.success(token);
}
I hope that after the connection is successfully created, the socket can be used in the service layer, and the information is sent to the client through the socket, but no matter what I do, the socket is null in the service layer.please give me a help, thank you very much
You should not be dealing with Sockets if using Spring. Spring is a very extensive abstraction layer, that lets you avoid having to deal with the nasty details that Sockets introduce.
In your controller, you call: SocketObject socketObject = new SocketObject(); This creates a new object, presumably with a null-initialized Socket object. Nowhere in this code do you pass a socket object from the main() scope to any other scope (for example using a method named setSocket(Socket socket).
However, and I cannot stress this enough, you should not use Sockets in Spring. Think about what problem you are trying to solve, and ask yourself (why do I need to send information to the client). It is likely that Spring has a module that will do this for you in a much more scalable and manageable way.
For example, perhaps you need to establish 2-way communication between the server and the client, and need to post information to the client periodically. In this case, the WebSocket protocol (and associated Spring Websocket library) might be for you.
This is likely an XY problem. If you edit your question to illustrate the functionality you are trying to implement, it may be easier to help

Max connections on a port

I am trying to implement a web socket server in java. The code for the server is :-
ServerSocket serverSocket = new ServerSocket();
SocketAddress socketAddress = new InetSocketAddress(9000);
LOGGER.info("Listening on port :: 9000");
serverSocket.bind(socketAddress,5 );
while (true) {
Socket socket = serverSocket.accept();
Processor processor = Processor.getInstance(processorCounter++);
try {
processor.begin(socket);
} catch (AppException e) {
LOGGER.info(e.getMessage(), e);
}
}
I am creating a new thread Processor which accepts the socket and begins to publish response on it without closing the connection. The connection is long-term and persistent.
When I hit this server with around 2000 requests, I observe that no more than 249 threads are getting created. The question is that why no more than 249 threads/processors are being spawned?
PS.:
requests are being sent from Google Chrome
Javascript that makes the request -
const func1=function(){
for(var i=1;i<=2000;i++){
var ws=new WebSocket("ws://localhost:9000");
ws.onopen=function(event){
ws.send("are you a teapot?! from client "+i);
};
ws.onmessage=function(event){
console.log("Server says : "+event.data);
};
ws.onerror=function(event){
console.log("error () -> "+JSON.stringify(event));
};
ws.onclose=function(event){
console.log("close () -> "+JSON.stringify(event));
};}
}

Connection refused error when using sockets between C# (server) and Java (Client) applications

I am trying to create a socket connection between a .Net server application and Java Client Application.
I am getting an error from the java client application:
Connection refused: connect
Notes:
Communicating with a .Net Client Application, works fine.
I have disables the windows firewall
Undoubtedly, I am running the server application in the background and then I am running the client application
Following are my server code (C#):
public class Server
{
public Server()
{
CreateListener();
}
public void CreateListener()
{
// Create an instance of the TcpListener class.
TcpListener tcpListener = null;
IPAddress ipAddress = Dns.GetHostEntry("localhost").AddressList[0];
string output;
try
{
// Set the listener on the local IP address
// and specify the port.
tcpListener = new TcpListener(ipAddress, 13);
tcpListener.Start();
output = "Waiting for a connection...";
}
catch (Exception e)
{
output = "Error: " + e.ToString();
MessageBox.Show(output);
}
}
}
and client application code (Java):
public class smtpClient {
public void Send() {
Socket smtpSocket = null;
DataOutputStream os = null;
DataInputStream is = null;
try {
smtpSocket = new Socket("localhost", 13); // FAILURE
os = new DataOutputStream(smtpSocket.getOutputStream());
is = new DataInputStream(smtpSocket.getInputStream());
} catch (UnknownHostException e) {
System.err.println("Don't know about host: hostname");
} catch (IOException e) {
System.err.println(e.getMessage());
}
}
It fails at the following line in the Java Client Application:
smtpSocket = new Socket("localhost", 13);
I can't tell what is the issue you are facing, but you need to start with a solid foundation to discover these issues.
As a rule of thumb, you should always write one piece (typically the server) first and verify connectivity (say using telnet) and then write the other piece (typically client) and verify its connectivity.
I always keep a Standard Client and Server handy to test whether its my code or its the environment/configuration.
Below is a sample code that works fine to test connectivity.
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
class ClientServer {
static void Main() {
new Thread(() => { StartServer("localhost", 5013); }).Start();
Thread.Sleep(100);
Console.WriteLine("\nPress enter to start the client...");
Console.ReadLine();
StartClient("localhost", 5013);
}
public static void StartServer(string serverInterface, int port) {
try {
IPHostEntry hostInfo = Dns.GetHostEntry(serverInterface);
string hostName = hostInfo.HostName;
IPAddress ipAddress = hostInfo.AddressList[0];
var server = new TcpListener(ipAddress, port);
server.Start();
Console.WriteLine($"Waiting for a connection at {server.LocalEndpoint}");
Console.WriteLine("Press ctrl+c to exit server...");
while (true) {
TcpClient client = server.AcceptTcpClient();
Console.WriteLine($"Server says - Client connected: {client.Client.RemoteEndPoint}");
ThreadPool.QueueUserWorkItem((state) => {
using (var _client = (TcpClient)state)
using (NetworkStream stream = _client.GetStream()) {
string msg = stream.ReadAsciiData();
if (msg == "Hello!") {
stream.WriteAsciiData($"Time:{DateTime.Now: yyyy/MM/dd HH:mm zzz}. Server name is {hostName}");
}
}
}, client);
}
} catch (Exception e) {
Console.WriteLine(e);
}
}
public static void StartClient(string serverInterface, int port) {
Console.WriteLine("Client started...");
try {
using (var client = new TcpClient(serverInterface, port))
using (NetworkStream stream = client.GetStream()) {
Console.WriteLine("Client says - Hello!");
stream.Write(Encoding.ASCII.GetBytes("Hello!"));
string msg = stream.ReadAsciiData();
Console.WriteLine($"Client says - Message from server: Server#{client.Client.RemoteEndPoint}: {msg}");
}
} catch (Exception e) {
Console.WriteLine(e);
}
Console.WriteLine("Client exited");
}
}
static class Utils {
public static void WriteAsciiData(this NetworkStream stream, string data) {
stream.Write(Encoding.ASCII.GetBytes(data));
}
public static string ReadAsciiData(this NetworkStream stream) {
var buffer = new byte[1024];
int read = stream.Read(buffer, 0, buffer.Length);
return Encoding.ASCII.GetString(buffer, 0, read);
}
public static void Write(this NetworkStream stream, byte[] data) {
stream.Write(data, 0, data.Length);
}
}
Now to your specific problem,
The choice of port 13, is not ideal for testing. Usually all ports below 1024 are considered privileged. i.e. a firewall or antivirus might block your attempt to listen on that port
Remember that IPV6 addresses plays a role. Your machine might have that enabled or disabled based on your configuration. You want to make sure that if your server is listening on a IPv6 interface, then your client also connects on the same
Which brings us to another related point: Irrespective of you are using IPv6 interface or not, the client needs to connect to the same interface the server is listening on. This might seem obvious, but is often missed. A typical machine
has at-least 2 interfaces: One for localhost (127...* called loopback interface) and another non local (typically 10...* or 192...*, but not restricted to it). It can so happen (especially when you pick the first available interface to bind your server without knowing which one it is) that server might be listening on non loopback interface like say 192.168.1.10 interface and the client might be connecting to 127.0.0.1, and you can see why the client will get "connection refused" errors
The sample code above works and you can test your code with it. You can us telnet for a client or just my sample code. You can play around changing the serverInterface values to some surprising discoveries which are accentuated by
ipAddress = hostInfo.AddressList[0] line
Hope this helps you with your debugging

Smack 4.1.0 GCM CCS stops responding after a while

Have implemented gcm ccs for chat module and i am able to send and receive messages. Below is the main connection module,
config = XMPPTCPConnectionConfiguration.builder()
.setServiceName("gcm-pesu.googleapis.com")
.setPort(GCM_PORT)
.setHost(GCM_SERVER)
.setCompressionEnabled(false)
.setConnectTimeout(30000)
.setSecurityMode(SecurityMode.ifpossible)
.setSendPresence(false)
.setSocketFactory(SSLSocketFactory.getDefault())
.build();
connection = new XMPPTCPConnection(config);
connection.connect();
Roster roster = Roster.getInstanceFor(connection);
roster.setRosterLoadedAtLogin(false);
connection.addConnectionListener(new LoggingConnectionListener());
// Handle incoming packets
connection.addAsyncStanzaListener(new MyStanzaListener(), new MyStanzaFilter());
// Log all outgoing packets
connection.addPacketInterceptor(new MyStanzaInterceptor(), new MyStanzaFilter());
connection.login(mProjectId + "#gcm.googleapis.com", mApiKey);
logger.info("logged in: " + mProjectId);
PingManager pm = PingManager.getInstanceFor(connection);
pm.setPingInterval(300);
pm.pingMyServer();
pm.registerPingFailedListener(new PingFailedListener() {
#Override
public void pingFailed() {
connection.disconnect();
logger.error("GCM CCS, Ping failed !!");
}
});
The problem i am running into is not receiving any message from GCM, sent by client device after a while. Though, the heartbeat looks normal and i do get pong from GCM even in that case. Is it something to do with SSL ?
Have handled connection draining case as follows,
String controlType = (String) jsonObject.get("control_type");
volatile boolean connectionDraining = false;
if ("CONNECTION_DRAINING".equals(controlType)) {
connectionDraining = true;
try {
connection.disconnect();
connect();
connectionDraining = false;
} catch (Exception e) {
logger.error("Error establishing new connection after draining ", e);
}
}
Implemented queue of channels when one of it is draining.
private Deque<Channel> channels;
protected void handleControlMessage(Map<String, Object> jsonObject) {
logger.info("Control message : " + jsonObject);
String controlType = (String) jsonObject.get("control_type");
if ("CONNECTION_DRAINING".equals(controlType)) {
connectionDraining = true;
}
}
Create new channel while sending message
public void sendDownstreamMessage(String jsonRequest) {
Channel channel = channels.peekFirst();
try {
if (channel.connectionDraining) {
synchronized (channels) {
channel = channels.peekFirst();
if (channel.connectionDraining) {
channels.addFirst(connect());
channel = channels.peekFirst();
}
}
}
channel.send(jsonRequest);
} catch (Exception e) {
logger.error("Message not sent. Error in connecting :", e);
}
}
GCM will take care of closing the other. This resolved the issue.
I believe you're facing a common case using gcm css that is not very visible in the documentation.
If you look in the doc, Control Messages you'll read:
Periodically, CCS needs to close down a connection to perform load balancing. Before it closes the connection, CCS sends a CONNECTION_DRAINING message to indicate that the connection is being drained and will be closed soon. "Draining" refers to shutting off the flow of messages coming into a connection, but allowing whatever is already in the pipeline to continue. When you receive a CONNECTION_DRAINING message, you should immediately begin sending messages to another CCS connection, opening a new connection if necessary. You should, however, keep the original connection open and continue receiving messages that may come over the connection (and ACKing them)—CCS handles initiating a connection close when it is ready.

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