Weird issue updating a JLabel on JSlider change - java

Huy guys, I have a weird problem.
I'm kinda new to swing and java applications.
I'm trying to make a custom UI jslider that changes a jlabel text when you move the thumb.
My problem is: when I use the addChangeListener(), it creates a weird glitch when moving the thumb.
If I don't use it, it works perfectly fine.
How can I update the JLabel without using the change listener or how can I fix this graphic bug?
Most of this code comes from stackoverflow since I don't know much about painting components.
See pictures at the button to better understand the problem
Thanks!
The code in my jpanel
JSlider slider = new JSlider(SwingConstants.HORIZONTAL, 1, 10, 1) {
#Override
public void updateUI() {
setUI(new CustomSliderUI(this));
}
};
// If I comment this line the visual glitch is gone when moving the thumb, but the value doesnt update
slider.addChangeListener((event) -> RAM_LABEL.setText(slider.getValue() + " Gb"));
slider.setMinorTickSpacing(1);
slider.setMajorTickSpacing(10);
slider.setSnapToTicks(true);
slider.setBounds(96, 317, 300, 35);
slider.setCursor(Cursor.getPredefinedCursor(Cursor.HAND_CURSOR));
slider.setOpaque(false);
this.add(slider);
The custom slider ui class
private static class CustomSliderUI extends BasicSliderUI
{
private static final int TRACK_HEIGHT = 8;
private static final int TRACK_ARC = 5;
private static final Dimension THUMB_SIZE = new Dimension(22, 20);
private final RoundRectangle2D.Float trackShape = new RoundRectangle2D.Float();
private final Image knob;
public CustomSliderUI(final JSlider b)
{
super(b);
knob = Swinger.getResource("knob.png");
}
#Override
protected void calculateTrackRect() {
super.calculateTrackRect();
trackRect.y = trackRect.y + (trackRect.height - TRACK_HEIGHT) / 2;
trackRect.height = TRACK_HEIGHT;
trackShape.setRoundRect(trackRect.x, trackRect.y, trackRect.width, trackRect.height, TRACK_ARC, TRACK_ARC);
}
#Override
protected void calculateThumbLocation() {
super.calculateThumbLocation();
thumbRect.y = trackRect.y + (trackRect.height - thumbRect.height) / 2;
}
#Override
protected Dimension getThumbSize() {
return THUMB_SIZE;
}
#Override
public void paint(final Graphics g, final JComponent c) {
((Graphics2D) g).setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
super.paint(g, c);
}
#Override
public void paintTrack(final Graphics g) {
Graphics2D g2 = (Graphics2D) g;
Shape clip = g2.getClip();
boolean inverted = slider.getInverted();
// Paint shadow.
g2.setColor(new Color(170, 170 ,170));
g2.fill(trackShape);
// Paint track background.
g2.setColor(new Color(200, 200 ,200));
g2.setClip(trackShape);
trackShape.y += 1;
g2.fill(trackShape);
trackShape.y = trackRect.y;
g2.setClip(clip);
// Paint selected track.
boolean ltr = slider.getComponentOrientation().isLeftToRight();
if (ltr) inverted = !inverted;
int thumbPos = thumbRect.x + thumbRect.width / 2;
if (inverted) {
g2.clipRect(0, 0, thumbPos, slider.getHeight());
} else {
g2.clipRect(thumbPos, 0, slider.getWidth() - thumbPos, slider.getHeight());
}
g2.setColor(Swinger.getTransparentWhite(0));
g2.fill(trackShape);
g2.setClip(clip);
}
#Override
public void paintThumb(final Graphics g)
{
g.drawImage(knob, thumbRect.x, thumbRect.y, null);
}
#Override
public void paintFocus(final Graphics g) {}
}
Visual glitch when you are moving the cursor, as soon as you stop pressing the mouse it goes back to normal
Regular cursor / when I move it without the change listener

Solved. I went with drawing my own background it was simplier.
private static class CustomSliderUI extends BasicSliderUI
{
private static final Dimension THUMB_SIZE = new Dimension(22, 20);
private final Image thumb, background;
private final JSlider slider;
public CustomSliderUI(final JSlider b)
{
super(b);
slider = b;
thumb = Swinger.getResource("thumb.png");
background = Swinger.getResource("slider.png");
}
#Override
protected Dimension getThumbSize() {
return THUMB_SIZE;
}
#Override
public void paintTrack(final Graphics g) {
g.drawImage(background, 10, 11, 280, 10, null);
}
#Override
public void paintThumb(final Graphics g)
{
g.drawImage(thumb, thumbRect.x, thumbRect.y, null);
slider.repaint();
}
#Override
public void paintFocus(final Graphics g) {}
}
JSlider slider = new JSlider(SwingConstants.HORIZONTAL, 1, 10, 1) {
#Override
public void updateUI() {
setUI(new CustomSliderUI(this));
}
};
slider.addChangeListener((event) -> RAM_LABEL.setText(slider.getValue() + " Gb"));
slider.setBounds(96, 317, 300, 35);
slider.setCursor(Cursor.getPredefinedCursor(Cursor.HAND_CURSOR));
slider.setOpaque(false);
this.add(slider);

Related

Problems with JScrollBar in java

I am having a problem about JScrollBar.
In my application I have 2 panels (one fixed, and one that changes depending on what the user chooses in the menu)
In a given panel I have a JScrollPane with a table. Since the standard java scrollbar was outside the theme of the application, I decided to try to create another one.
I basically create a JScrollPane and change its scrollBar to a custom one I created (scrollPane.setVerticalScrollBar (new CustomScrollBar ()) ;.
The first time I present the panel, the scrollbar is perfect. However, when I change to another panel and go back to it, the scrollbar model has reset.
What could this be/how do I solve it?
Creation JScrollPane code:
JScrollPane tablePanel = new JScrollPane(table);
tablePanel.setBounds(10, 148, 495, 200);
tablePanel.setBorder(new EmptyBorder(0, 0, 0, 0));
tablePanel.setBackground(Color.WHITE);
tablePanel.setVerticalScrollBar(new CustomScrollBar());
add(tablePanel);
CustomScrollBar Code:
public class CustomScrollBar extends JScrollBar {
public CustomScrollBar() {
setOpaque(false);
setUI(new BasicScrollBarUI() {
private final Dimension d = new Dimension();
#Override
protected JButton createDecreaseButton(int orientation) {
return new JButton() {
#Override
public Dimension getPreferredSize() {
return d;
}
};
}
#Override
protected JButton createIncreaseButton(int orientation) {
return new JButton() {
#Override
public Dimension getPreferredSize() {
return d;
}
};
}
#Override
protected void paintTrack(Graphics g, JComponent c, Rectangle r) {
}
#Override
protected void paintThumb(Graphics g, JComponent c, Rectangle r) {
Graphics2D g2 = (Graphics2D) g.create();
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
Color color = null;
JScrollBar sb = (JScrollBar) c;
if (!sb.isEnabled() || r.width > r.height) {
return;
} else if (isDragging) {
color = Colors.superdarkPurple;
} else if (isThumbRollover()) {
color = Colors.lightPurple;
} else {
color = Colors.darkPurple;
}
g2.setPaint(color);
g2.fillRoundRect(r.x, r.y, r.width, r.height, 10, 10);
g2.setPaint(Color.WHITE);
g2.drawRoundRect(r.x, r.y, r.width, r.height, 10, 10);
g2.dispose();
}
#Override
protected void setThumbBounds(int x, int y, int width, int height) {
super.setThumbBounds(x, y, width, height);
scrollbar.repaint();
}
});
}
public JScrollBar geCustomScrollBar() {
return this;
}
EDIT 1
This goes to a panel to add questions
public void gotoAddQuestionsPanel(Question q) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
currentQuestionsPanel = "add";
updateFrameComponentTreeUI();
remove(subPanel);
if (q != null) {
addQuestionsPanel.setQuestion(q);
}
subPanel = addQuestionsPanel.getPanel();
subPanel.setBackground(Color.WHITE);
subPanel.setBounds(304, 0, 515, 415);
getContentPane().add(subPanel);
subPanel.setLayout(null);
}
});
}
And this goes back to what has the customized ScrollBar
public void gotoQueryQuestionsPanel() {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
currentQuestionsPanel = "query";
updateFrameComponentTreeUI();
remove(subPanel);
subPanel = queryQuestionsPanel.getPanel();
subPanel.setBackground(Color.WHITE);
subPanel.setBounds(304, 0, 515, 415);
getContentPane().add(subPanel);
subPanel.setLayout(null);
}
});
}
public void updateFrameComponentTreeUI() {
SwingUtilities.updateComponentTreeUI(this);
}

java- repaint() method is misbehaving?

I am working on a Music Player
I am using a JSlider as seek bar and using a JLabel to draw text on screen, such as song name.
I am new to Graphics2D
Here's the minimized code:
public class JSliderDemo extends JFrame
{
JLabel label;
JSlider seek = new JSlider();
int y = 10;
public JSliderDemo()
{
setSize(400, 400);
setLocationRelativeTo(null);
setDefaultCloseOperation(DISPOSE_ON_CLOSE);
createWindow();
setVisible(true);
startThread();
}
public void createWindow()
{
JPanel panel = new JPanel(null);
panel.setOpaque(true);
panel.setBackground(Color.BLUE);
label = new Component();
label.setSize(400, 400);
label.setLocation(0, 0);
createSlider();
panel.add(seek);
panel.add(label);
add(panel);
}
protected void createSlider()
{
seek.setUI(new SeekBar(seek, 300, 10, new Dimension(20, 20), 5,
Color.DARK_GRAY, Color.RED, Color.RED));
seek.setOrientation(JProgressBar.HORIZONTAL);
seek.setOpaque(false);
seek.setLocation(10, 50);
seek.setSize(300, 20);
seek.setMajorTickSpacing(0);
seek.setMinorTickSpacing(0);
seek.setMinimum(0);
seek.setMaximum(1000);
}
protected void startThread()
{
Thread thread = new Thread(new Runnable(){
#Override
public void run()
{
try
{
while(true)
{
if(y == label.getHeight()){y = 1;}
label.repaint();
y += 1;
Thread.sleep(100);
}
}
catch(Exception ex){}
}
});
thread.start();
}
protected class Component extends JLabel
{
#Override
public void paintComponent(Graphics g)
{
Graphics2D gr = (Graphics2D) g;
gr.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
gr.setColor(Color.RED);
gr.setFont(new Font("Calibri", Font.PLAIN, 16));
gr.drawString("Slider", 50, y);
}
}
public static void main(String[] args)
{
new JSliderDemo();
}
}
The Custom Slider UI class prints a line each time the JSlider is repainted.
Through this, I was able to find out that, when I call repaint() for JLabel it automatically repaints JSlider with it even though JSlider is not included in JLabel.
Output :
Slider re-painted
Slider re-painted
Slider re-painted
Slider re-painted
Slider re-painted
Slider re-painted.........
Now if I remove label.repaint() from the Thread, then the JSlider is not re-painted.
Output:
Slider re-painted
Slider re-painted
Is the repaint() method supposed to work like this?
Here's the Custom Slider UI class :
package jsliderdemo;
import java.awt.*;
import javax.swing.*;
import java.awt.geom.RoundRectangle2D;
import javax.swing.plaf.basic.BasicSliderUI;
public class SeekBar extends BasicSliderUI
{
private int TRACK_ARC = 5;
private int TRACK_WIDTH = 8;
private int TRACK_HEIGHT = 8;
private Color backGround = Color.GRAY;
private Color trackColor = Color.RED;
private Color thumbColor = Color.WHITE;
private Dimension THUMB_SIZE = new Dimension(20, 20);
private final RoundRectangle2D.Float trackShape = new RoundRectangle2D.Float();
public SeekBar(final JSlider b, int width, int height, Dimension thumbSize, int arc,
Color backGround, Color trackColor, Color thumbColor)
{
super(b);
this.TRACK_ARC = arc;
this.TRACK_WIDTH = width;
this.TRACK_HEIGHT = height;
this.THUMB_SIZE = thumbSize;
this.backGround = backGround;
this.trackColor = trackColor;
this.thumbColor = thumbColor;
}
#Override
protected void calculateTrackRect()
{
super.calculateTrackRect();
if (isHorizontal())
{
trackRect.y = trackRect.y + (trackRect.height - TRACK_HEIGHT) / 2;
trackRect.height = TRACK_HEIGHT;
}
else
{
trackRect.x = trackRect.x + (trackRect.width - TRACK_WIDTH) / 2;
trackRect.width = TRACK_WIDTH;
}
trackShape.setRoundRect(trackRect.x, trackRect.y, trackRect.width, trackRect.height, TRACK_ARC, TRACK_ARC);
}
#Override
protected void calculateThumbLocation()
{
super.calculateThumbLocation();
if (isHorizontal())
{
thumbRect.y = trackRect.y + (trackRect.height - thumbRect.height) / 2;
}
else
{
thumbRect.x = trackRect.x + (trackRect.width - thumbRect.width) / 2;
}
}
#Override
protected Dimension getThumbSize()
{
return THUMB_SIZE;
}
private boolean isHorizontal()
{
return slider.getOrientation() == JSlider.HORIZONTAL;
}
#Override
public void paint(final Graphics g, final JComponent c)
{
((Graphics2D) g).setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
super.paint(g, c);
}
#Override
public void paintTrack(final Graphics g)
{
System.out.println("Slider re-painted");
Graphics2D g2 = (Graphics2D) g;
Shape clip = g2.getClip();
boolean horizontal = isHorizontal();
boolean inverted = slider.getInverted();
// Paint shadow.
//g2.setColor(new Color(170, 170 ,170));
//g2.fill(trackShape);
// Paint track background.
g2.setColor(backGround);
g2.setClip(trackShape);
trackShape.y += 1;
g2.fill(trackShape);
trackShape.y = trackRect.y;
g2.setClip(clip);
// Paint selected track.
if (horizontal)
{
boolean ltr = slider.getComponentOrientation().isLeftToRight();
if (ltr) inverted = !inverted;
int thumbPos = thumbRect.x + thumbRect.width / 2;
if (inverted)
{
g2.clipRect(0, 0, thumbPos, slider.getHeight());
}
else
{
g2.clipRect(thumbPos, 0, slider.getWidth() - thumbPos, slider.getHeight());
}
}
else
{
int thumbPos = thumbRect.y + thumbRect.height / 2;
if (inverted)
{
g2.clipRect(0, 0, slider.getHeight(), thumbPos);
}
else
{
g2.clipRect(0, thumbPos, slider.getWidth(), slider.getHeight() - thumbPos);
}
}
g2.setColor(trackColor);
g2.fill(trackShape);
g2.setClip(clip);
}
#Override
public void paintThumb(final Graphics g)
{
g.setColor(thumbColor);
g.fillOval(thumbRect.x, thumbRect.y, thumbRect.width, thumbRect.height);
}
#Override
public void paintFocus(final Graphics g) {}
}

Click on icon in a JTextField and clear its content

I am trying to create a JTextField with an image and a hint. The function of the textfield is a search field to search some books. Now, I like to go a little bit further. I would like to give the image a function. For example, if I click on the image the text in the textfield should be cleared.
To achieve this implementation I created a new class and extended it with JTextField.
This is the code:
public class JSearchTextField extends JTextField implements FocusListener {
/**
*
*/
private static final long serialVersionUID = 1L;
private String textWhenNotFocused;
private Icon icon;
private Insets dummyInsets;
private JTextField dummy;
public JSearchTextField() {
super();
Border border = UIManager.getBorder("TextField.border");
dummy = new JTextField("Suchen...");
this.dummyInsets = border.getBorderInsets(dummy);
icon = new ImageIcon(JSearchTextField.class.getResource("/images/clearsearch.png"));
this.addFocusListener(this);
}
public JSearchTextField(String textWhenNotFocused) {
this();
this.textWhenNotFocused = textWhenNotFocused;
}
public void setIcon(ImageIcon newIcon){
this.icon = newIcon;
}
public String getTextWhenNotFocused() {
return this.textWhenNotFocused;
}
public void setTextWhenNotFocused(String newText) {
this.textWhenNotFocused = newText;
}
public void paintComponent(Graphics g){
super.paintComponent(g);
int textX = 2;
if(!this.hasFocus() && this.getText().equals("")) {
int height = this.getHeight();
Font prev = this.getFont();
Font italic = prev.deriveFont(Font.ITALIC);
Color prevColor = g.getColor();
g.setFont(italic);
g.setColor(UIManager.getColor("textInactiveText"));
int h = g.getFontMetrics().getHeight();
int textBottom = (height - h) / 2 + h - 4;
int x = this.getInsets().left;
Graphics2D g2d = (Graphics2D) g;
RenderingHints hints = g2d.getRenderingHints();
g2d.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING,
RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
g2d.drawString(textWhenNotFocused, x, textBottom);
g2d.setRenderingHints(hints);
g.setFont(prev);
g.setColor(prevColor);
} else {
int iconWidth = icon.getIconWidth();
int iconHeight = icon.getIconHeight();
int x = dummy.getWidth() + dummyInsets.right;
textX = x - 420;
int y = (this.getHeight() - iconHeight)/2;
icon.paintIcon(this, g, x, y);
}
setMargin(new Insets(2, textX, 2, 2));
}
#Override
public void focusGained(FocusEvent arg0) {
this.repaint();
}
#Override
public void focusLost(FocusEvent arg0) {
this.repaint();
}
}
And this is where I create the fields;
txtSearchBooks = new JSearchTextField("Buch suchen...");
Now back to my question. Do you have any idea how I can give the image a function where the text will be automatically cleared? I tried to implement a MouseListener and set the text of "txtSearchBooks" to null but it hasn't worked.
I hope I didn't go off in the wrong direction.
Sorry for the long post but I would really appreciate to get some advice.
A JTextField is a JComponent, meaning it is also a container for other components. You can use the add(Component c) method to add other components to it. BUT A JTextField won't show its added components unless you provide a LayoutManager to it. Then it behaves just like a normal JPanel.
I made a small example how you can manage what you need. The label is showed to the right, and clicking it will clear the field. You can use a button as well, instead of label.
Please note you don't need to create the Image object from scratch as I do, you can load it from a file. I create it this way so that the example doesn't rely on other files.
public class TextFieldWithLabel {
public static void main(String[] args)
{
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
final JTextField textField = new JTextField("Search...");
textField.setLayout(new BorderLayout());
//creating dummy image...
Image image = new BufferedImage(25, 25, BufferedImage.TYPE_INT_RGB);
Graphics graphics = image.getGraphics();
graphics.setColor(Color.WHITE);
graphics.fillRect(0, 0, 25, 25);
graphics.setColor(Color.RED);
graphics.fillRect(2, 11, 21, 3);
graphics.fillRect(11, 2, 3, 21);
JLabel label = new JLabel(new ImageIcon(image));
textField.add(label, BorderLayout.EAST);
label.addMouseListener(new MouseAdapter() {
#Override
public void mouseClicked(MouseEvent e) {
textField.setText("");
}
});
frame.add(textField);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
}

How to "paint" on JLabels on a JPanel?

I have a set of JLabels, each containing a letter (via seText()), opaque and background set to white, on a JPanel with a GridLayout so the labels are forming a table.
I am doing a simple animation of highlighting certain rows and columns then there intersection. I can use the setBackground() of labels for this purpose, but thought I'd have more "choices" if a was able to use a Graphics object (maybe drawing a circle around intersection, then clearing it).
I tried to extend JLabel, or drawing on the JPanel directly(using getGraphics() in a method) but it didn't work, I think the drawing is behind the labels in this case. I can't figure out where should the "painting" code be placed in either case, nothing appeared on the screen.
in short, a method like the following, can be used to draw on top of labels?
should it be a JLabel or a JPanel method?
public void drawsomething() {
Graphics2D g2d = (Graphics2D) getGraphics();
g2d.fillRect(100, 100, 100, 100);
}
What if you override paintChildren() ?
protected void paintChildren(Graphics g) {
super.paintChildren(g);
//paint your lines here
}
You might want to try a JLayeredPane to paint your specific drawings on top of the existing JComponents
see example here http://docs.oracle.com/javase/tutorial/uiswing/components/layeredpane.html
I really don't know much about drawing stuff yet, but just created one small sample code for you to look at, hopefully you can get some information out of it. In order to paint on the JLabel you can use it's paintComponent(Graphics g) method.
A Sample Code :
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class DrawingOnJLabel extends JFrame
{
private CustomLabel label;
private int flag = 1;
private JPanel contentPane;
public DrawingOnJLabel()
{
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setLocationRelativeTo(null);
contentPane = new JPanel();
contentPane.setBackground(Color.WHITE);
label = new CustomLabel(200, 200);
label.setLabelText("A");
label.setValues(50, 50, 100, 100, 240, 60);
final JButton button = new JButton("CLEAR");
button.addActionListener(new ActionListener()
{
public void actionPerformed(ActionEvent ae)
{
SwingUtilities.invokeLater(new Runnable()
{
public void run()
{
if (flag == 1)
{
label.setFlag(flag);
flag = 0;
button.setText("REPAINT");
contentPane.revalidate();
contentPane.repaint();
}
else if (flag == 0)
{
label.setFlag(flag);
flag = 1;
button.setText("CLEAR");
contentPane.revalidate();
contentPane.repaint();
}
}
});
}
});
contentPane.add(label);
add(contentPane, BorderLayout.CENTER);
add(button, BorderLayout.PAGE_END);
setSize(300, 300);
setVisible(true);
}
public static void main(String... args)
{
SwingUtilities.invokeLater(new Runnable()
{
public void run()
{
new DrawingOnJLabel();
}
});
}
}
class CustomLabel extends JLabel
{
private int sizeX;
private int sizeY;
private int x, y, width, height, startAngle, arcAngle;
private int flag = 0;
private String text;
public CustomLabel(int sX, int sY)
{
sizeX = sX;
sizeY = sY;
}
// Simply call this or any set method to paint on JLabel.
public void setValues(int x, int y, int width, int height, int startAngle, int arcAngle)
{
this.x = x;
this.y = y;
this.width = width;
this.height = height;
this.startAngle = startAngle;
this.arcAngle = arcAngle;
repaint();
}
public void setFlag(int value)
{
flag = value;
repaint();
}
public Dimension getPreferredSize()
{
return (new Dimension(sizeX, sizeY));
}
public void setLabelText(String text)
{
super.setText(text);
this.text = text;
flag = 0;
repaint();
}
public void paintComponent(Graphics g)
{
if (flag == 0)
{
g.setColor(Color.RED);
g.drawString(text, 20, 20);
g.setColor(Color.BLUE);
g.drawOval(x, y, width, height);
g.fillOval(x + 20, y + 20, 15, 15);
g.fillOval(x + 65, y + 20, 15, 15);
g.fillRect(x + 40, y + 40, 5, 20);
g.drawArc(x + 20, y + 30, 55, 55, startAngle, arcAngle);
}
else if (flag == 1)
{
g.clearRect(x, y, width, height);
}
}
}
Use paintComponent(Graphics g) instead of paint(Graphics g). That will paint over the GUI

Custom JScrollbar Problem (change the knob/thumb)

I want to change the look of a JScrollBar.
I do this with overwriting/extending ScrollBarUI.
It´s no problem to change the outlook of the arrowbuttons by overwriting createIncreaseButton and createDecreaseButton.
I change the width of the track by overwriting paintThumb and paintTrack Methods.
It looks now like <----o----> (a very thin trackline and an oval thumb/knob).
PROBLEM:
The knob can't move till the very end:
What it does look like: <---o------>
What it should look like: <---------o>
I know this is because I made the oval not stretching (the original rectangle stretches with the width).
I'm totally clueless as were to change the computing of the thumb move so it can move until the end.
I would be very thankful for help.
Heres the code:
public class TestScrollBarMain extends JFrame {
public TestScrollBarMain() {
setDefaultCloseOperation(DISPOSE_ON_CLOSE);
JPanel p = new JPanel();
p.setPreferredSize(new Dimension(500, 500));
JScrollPane s = new JScrollPane(p);
MyScrollBar b = new MyScrollBar();
s.setVerticalScrollBar(b);
getContentPane().add(s);
setSize(100, 100);
setVisible(true);
}
public static void main(String[] args) {
new TestScrollBarMain();
}
public class MyScrollBarUI extends BasicScrollBarUI {
#Override
protected void paintThumb(final Graphics g, final JComponent c, final Rectangle thumbBounds) {
if (thumbBounds.isEmpty() || !this.scrollbar.isEnabled()) {
return;
}
g.translate(thumbBounds.x, thumbBounds.y);
g.setColor(this.thumbDarkShadowColor);
g.drawOval(2, 0, 14, 14);
g.setColor(this.thumbColor);
g.fillOval(2, 0, 14, 14);
g.setColor(this.thumbHighlightColor);
g.setColor(this.thumbLightShadowColor);
g.translate(-thumbBounds.x, -thumbBounds.y);
}
#Override
protected void paintTrack(final Graphics g, final JComponent c, final Rectangle trackBounds) {
g.setColor(Color.black);
g.fillRect(trackBounds.width / 2, trackBounds.y, 3, trackBounds.height);
if (this.trackHighlight == BasicScrollBarUI.DECREASE_HIGHLIGHT) {
this.paintDecreaseHighlight(g);
} else if (this.trackHighlight == BasicScrollBarUI.INCREASE_HIGHLIGHT) {
this.paintIncreaseHighlight(g);
}
}
}
public class MyScrollBar extends JScrollBar {
MyScrollBar() {
super();
setUI(new MyScrollBarUI());
}
}
}
Include this on your MyScrollBarUI code:
protected void setThumbBounds(int x, int y,int width,int height)
{
super.setThumbBounds(x, y, 14, 14);
}
protected Rectangle getThumbBounds()
{
return new Rectangle(super.getThumbBounds().x,super.getThumbBounds().y,14,14);
}
protected Dimension getMinimumThumbSize()
{
return new Dimension(14,14);
}
protected Dimension getMaximumThumbSize()
{
return new Dimension(14,14);
}

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