Problem with buttons exceeding the Panel (JAVA) - java

I'm having a problem with a layout I'm trying to do in java. I have 2 panels in a 800x600 frame. The first panel "gamePanel" is (600x600) and the second "menuPanel" is (200x600).
In the menuPanel there are 4 buttons that I tried to organize as a single column of 4 rows using gridLayout(which partially worked). The buttons appear to be in place but when hovering on them they expand occupying the other panel (gamePanel). I tried placing them using setBounds but they directly disappear.
This is how it works before hovering the buttons.
After hovering 2 buttons, but all 4 are displayed the same way
Here is the code:
public class Layout {
Point point = new Point();
public Layout() {
JFrame window = new JFrame();
ImageIcon icon = new ImageIcon("images/icon.jpg");
//JFRAME
window.setSize(800,600);
window.setLocationRelativeTo(null);
window.setTitle("Arkanoid");
window.setUndecorated(true);
window.setIconImage(icon.getImage());
//PANELS
JPanel gamePanel = new JPanel();
gamePanel.setBackground(Color.RED);
gamePanel.setBounds(0, 0, 600, 600);
JPanel menuPanel = new JPanel(new GridLayout(4,1));
menuPanel.setBackground(Color.BLACK);
menuPanel.setBounds(600,0,200,600);
menuPanel.setComponentOrientation(ComponentOrientation.LEFT_TO_RIGHT);
window.add(gamePanel);
window.add(menuPanel);
//Buttons
JButton closeButton = new JButton("Close Me");
closeButton.addActionListener(e -> System.exit(0));
menuPanel.add(closeButton);
JButton playButton = new JButton("Play");
menuPanel.add(playButton);
JButton Button1 = new JButton("Test1");
menuPanel.add(Button1);
JButton Button2 = new JButton("Test2");
menuPanel.add(Button2);
//Labels
//SHOW
window.setVisible(true);
}
}

Oracle has a helpful tutorial, Creating a GUI With Swing. Skip the Learning Swing with the NetBeans IDE section. Pay close attention to the Laying Out Components Within a Container section.
A JFrame has a default BorderLayout, which I used to place the two JPanels.
I added a main method so I could run the GUI. I commented out the icon code, which doesn't make any sense for an undecorated JFrame. I moved the setLocationRelativeTo method to after the pack method, so the JFrame is actually centered.
Here's the complete runnable code.
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.ComponentOrientation;
import java.awt.Dimension;
import java.awt.GridLayout;
import java.awt.Point;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class ExampleLayout {
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
new ExampleLayout();
}
});
}
Point point = new Point();
public ExampleLayout() {
JFrame window = new JFrame();
// ImageIcon icon = new ImageIcon("images/icon.jpg");
// JFRAME
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setTitle("Arkanoid");
window.setUndecorated(true);
// window.setIconImage(icon.getImage());
// PANELS
JPanel gamePanel = new JPanel();
gamePanel.setBackground(Color.RED);
gamePanel.setPreferredSize(new Dimension(600, 600));
JPanel menuPanel = new JPanel(new GridLayout(0, 1));
menuPanel.setBackground(Color.BLACK);
menuPanel.setComponentOrientation(ComponentOrientation.LEFT_TO_RIGHT);
menuPanel.setPreferredSize(new Dimension(200, 600));
window.add(gamePanel, BorderLayout.CENTER);
window.add(menuPanel, BorderLayout.EAST);
// Buttons
JButton closeButton = new JButton("Close Me");
closeButton.addActionListener(e -> System.exit(0));
menuPanel.add(closeButton);
JButton playButton = new JButton("Play");
menuPanel.add(playButton);
JButton Button1 = new JButton("Test1");
menuPanel.add(Button1);
JButton Button2 = new JButton("Test2");
menuPanel.add(Button2);
// Labels
// SHOW
window.pack();
window.setLocationRelativeTo(null);
window.setVisible(true);
}
}

Related

Is there an option to add ScrollPane without disabling CardLayout?

I have a card layout where I switch panels with a button. However, the code (switching panels) works only when lines:
JScrollPane scrPane = new JScrollPane(card1);
frame.add(scrPane);
are removed. In other case, clicking button achieves nothing. Is there an option to keep the scrolling (I need this, since the main application will have a lot of wrapped text) without disabling an option to switch cards?
package com.code;
import javax.swing.*;
import javax.imageio.ImageIO;
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.image.BufferedImage;
import java.awt.event.*;
public class Card {
public static void main(String[] args) {
JFrame frame = new JFrame("App");
frame.setVisible(true);
frame.setSize(1200, 800);//Give it a size
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
JPanel mainPanel = new JPanel(new CardLayout());
frame.add(mainPanel);
JPanel menu = new JPanel(new FlowLayout(FlowLayout.LEFT));
JPanel card1 = new JPanel(new FlowLayout(FlowLayout.LEFT));
JPanel card2 = new JPanel(new FlowLayout(FlowLayout.LEFT));
mainPanel.add(menu, "menu");
mainPanel.add(card1, "card1");
mainPanel.add(card2, "card2");
JLabel l1 = new JLabel("label 1");
JLabel l2 = new JLabel("label 2");
card1.add(l1);
card2.add(l2);
JButton click = new JButton("Click!");
menu.add(click);
JScrollPane scrPane = new JScrollPane(card1);
frame.add(scrPane);
click.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
CardLayout cardLayout = (CardLayout) mainPanel.getLayout();
cardLayout.show(mainPanel, "card1");
}
});
}
}
A JFrame (its content pane) uses BorderLayout by default. That means you can have only 1 component at BorderLayout.CENTER. When you frame.add(component) the default constraints is BorderLayout.CENTER.
Now, you frame.add(mainPanel); and then frame.add(scrPane);. So main panel is removed, since scrPane is being added after it.
Doing JScrollPane scrPane = new JScrollPane(card1); it means you add a scrollpane to card1, and not in content pane. I guess that you want it to the content pane (the whole frame). So the fix is to delete frame.add(mainPanel); and do the following:
JScrollPane scrPane = new JScrollPane(mainPanel);
frame.add(scrPane);
Now, the main panel is added to scrPane and scrPane is added to the frame.
However, your GUI will be empty after that, because you frame.setVisible(true); before you are finished adding components to it. Take a look at Why shouldn't I call setVisible(true) before adding components?
Eventually, full code is:
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> {
JFrame frame = new JFrame("App");
frame.setSize(1200, 800);//Give it a size
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
JPanel mainPanel = new JPanel(new CardLayout());
JPanel menu = new JPanel(new FlowLayout(FlowLayout.LEFT));
JPanel card1 = new JPanel(new FlowLayout(FlowLayout.LEFT));
JPanel card2 = new JPanel(new FlowLayout(FlowLayout.LEFT));
mainPanel.add(menu, "menu");
mainPanel.add(card1, "card1");
mainPanel.add(card2, "card2");
JLabel l1 = new JLabel("label 1");
JLabel l2 = new JLabel("label 2");
card1.add(l1);
card2.add(l2);
JButton click = new JButton("Click!");
menu.add(click);
JScrollPane scrPane = new JScrollPane(mainPanel);
frame.add(scrPane);
click.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
CardLayout cardLayout = (CardLayout) mainPanel.getLayout();
cardLayout.show(mainPanel, "card1");
}
});
frame.setVisible(true);
});
}
Some good links I suggest you to read are the Initial Threads and What does .pack() do?

PictureCount does not change

the code is used to create an application which shows picture and if your anwser is correct your supposed to see the next picture but the pictureCount does not go up. all of the variables ar declared after the main class and i created an Actionlistener to check if the awnser is correct.
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class Main {
public static void main(String[] args) {new Main().test();}
public int pictureCount = 1;
JFrame frame = new JFrame();
JButton button1 = new JButton("Submit");
JTextField text = new JTextField();
JPanel panel1 = new JPanel();
JPanel panel2 = new JPanel();
JPanel panel3 = new JPanel();
JLabel label = new JLabel(new ImageIcon("C:\\Users\\Admin\\Desktop\\practicum 3\\" + pictureCount + ".jpg"));
void test(){
button1.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e)
{
if(text.getText().equals("5")){
pictureCount++;
new Main().test();
}
}
});
panel1.add(button1);
panel2.add(text);
panel3.add(label);
text.setPreferredSize(new Dimension(100,50));
panel1.setPreferredSize(new Dimension(1000, 200));
panel2.setPreferredSize(new Dimension(1000, 100));
panel3.setPreferredSize(new Dimension(1000, 450));
frame.getContentPane().add(BorderLayout.SOUTH, panel1);
frame.getContentPane().add(BorderLayout.CENTER, panel2);
frame.getContentPane().add(BorderLayout.NORTH, panel3);
frame.setSize(1000,750);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setTitle("Operation Screen");
frame.setLocationRelativeTo(null);
}
}
You need to read in all the pictures as ImageIcons into an array or ArrayList, say called imageIconArray and then display imageIconArray[0] in your JLabel when you start.
When the button is pressed, increment pictureCount, and then reset the JLabel's icon via its setIcon(...) method:
// in the ActionListener code:
pictureCount++;
label.setIcon(imageIconArray[pictureCount];
Whatever you do, don't create a new Main object, despite what others might say. Why create a new GUI when all you need to do is swap displayed images?

Split pane into two halves using Swing

Can anyone suggest me how can I divide my JTabbedPane in two equal horizontal sections? My Pane has three tabs in it. I want to divide the second tab pane (tab 2) into two equal halves?
Code for Tabbed Pane
import javax.swing.*;
import java.awt.*;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JSplitPane;
public class Monitor{
public static void main(String[] args){
JFrame frame = new JFrame("WELCOME");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JTabbedPane tab = new JTabbedPane();
frame.add(tab, BorderLayout.CENTER);
JButton button = new JButton("1");
tab.add("tab1", button);
button = new JButton("2");
tab.add("tab2", button);
button = new JButton("3");
tab.add("tab3", button);
frame.setSize(400,400);
frame.setVisible(true);
}
}
Use a single row GridLayout for the JPanel that is placed in that tab. With two components in it, they will each have half the space. E.G.
import javax.swing.*;
import java.awt.*;
public class Monitor {
public static void main(String[] args){
Runnable r = new Runnable() {
public void run() {
JFrame frame = new JFrame("WELCOME");
// A better close operation..
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
JTabbedPane tab = new JTabbedPane();
frame.add(tab, BorderLayout.CENTER);
JButton button = new JButton("1");
tab.add("tab1", button);
// this GridLayout will create a single row of components,
// with equal space for each component
JPanel tab2Panel = new JPanel(new GridLayout(1,0));
button = new JButton("2");
tab2Panel.add(button);
tab2Panel.add(new JButton("long name to stretch frame"));
// add the panel containing two buttons to the tab
tab.add("tab2", tab2Panel);
button = new JButton("3");
tab.add("tab3", button);
// a better sizing method..
//frame.setSize(400,400);
frame.pack();
frame.setVisible(true);
}
};
SwingUtilities.invokeLater(r);
}
}

In a basic GUI, I can only see the frame

This is the information for what I think is a correct basic GUI, but only the frame is showing up. I don't know why this is. I have everything initialized and set to visible and added, but it acts like nothing is added. Thanks for the help!
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class basicButtonPress
{
public static void main(String[] args)
{
JFrame frame = new JFrame();
JPanel panel = new JPanel();
JButton button = new JButton();
JLabel label = new JLabel();
frame = new JFrame("Test Pop - Up");
frame.setVisible(true);
frame.setSize(600,400);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(panel);
panel = new JPanel();
panel.setBackground(Color.YELLOW);
panel.add(button);
panel.add(label);
button = new JButton("Test");
label = new JLabel("This is test label");
}
}
You're calling new JFrame() twice; same with JPanel, JButton and JLabel. Remove the duplicates and you'll be closer to fixing the problem.

adding a label to a text field

Hi I am trying to create an interface consisting of a JComboBox and a JTextField. I have sorted out the code to add a label to the JComboBox but I am having trouble adding a label to the text field. Any help would be appreciated.
import javax.swing. *;
import java.awt.event. *;
import java.awt.FlowLayout;
import java.lang.Math;
public class AreaFrame3 extends JFrame
{
public static void main(``String[]args)
{
//Create array containing shapes
String[] shapes ={"(no shape selected)","Circle","Equilateral Triangle","Square"};
//Use combobox to create drop down menu
JComboBox comboBox=new JComboBox(shapes);
JPanel panel1 = new JPanel(new FlowLayout()); //set frame layout
JLabel label1 = new JLabel("Select shape:");
panel1.add(label1);
panel1.add(comboBox);
JTextField text = new JTextField(10); //create text field
JFrame frame=new JFrame("Area Calculator Window");//create a JFrame to put combobox
frame.setLayout(new FlowLayout()); //set layout
frame.add(panel1);
frame.add(text);
JButton button = new JButton("GO"); //create GO button
frame.add(button);
//set default close operation for JFrame
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//set JFrame ssize
frame.setSize(400,250);
//make JFrame visible. So we can see it
frame.setVisible(true);
}
}
Here is one way to do it. Simply put all the widgets in your panel1 in appropriate order.
In the long run this is probably not very much maintainable and you would want to have a better LayoutManager than FlowLayout, but if you just want to learn Swing, this may be a good start. If you feel that FlowLayout is not good enough, take a look at the LayoutManager tutorial. My personal favourites are: BorderLayout and GridBagLayout. MigLayout may also be a good one, but I have never used it and it is not part of the JVM.
import java.awt.FlowLayout;
import javax.swing.JButton;
import javax.swing.JComboBox;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JTextField;
import javax.swing.SwingUtilities;
public class AreaFrame3 {
protected void initUI() {
// Create array containing shapes
String[] shapes = { "(no shape selected)", "Circle", "Equilateral Triangle", "Square" };
// Use combobox to create drop down menu
JComboBox comboBox = new JComboBox(shapes);
JLabel label1 = new JLabel("Select shape:");
JPanel panel1 = new JPanel(new FlowLayout()); // set frame layout
JLabel label2 = new JLabel("Text label:");
JTextField text = new JTextField(10); // create text field
panel1.add(label1);
panel1.add(comboBox);
panel1.add(label2);
panel1.add(text);
JFrame frame = new JFrame("Area Calculator Window");// create a JFrame to put combobox
frame.setLayout(new FlowLayout()); // set layout
frame.add(panel1);
JButton button = new JButton("GO"); // create GO button
frame.add(button);
// set default close operation for JFrame
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
// make JFrame visible. So we can see it
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
new AreaFrame3().initUI();
}
});
}
}

Categories