The idea is to set different values from one class to another using the interface.
My code:
public Make(String name, int foundingYear, String founder) {
this.name = name;
this.foundingYear = foundingYear;
this.founder = founder;
}
//other code
So I want to set those values in another class like this:
public record anotherClass (String name, String color, int hp) {
Make make = new Make();
Set<Make> makes = new HashSet<>();
makes.add("name", 1995, "founder");
The thing is when I'm trying to add values (makes.add("name", 1995, "founder");) I can't do that, because it expects just one argument to be added of type makes. What I'm I doing wrong?
You must instantiate Make using the 3 params, then add this make into the Set. See below:
Make make = new Make("name", 1995, "founder"); // use this make
Set<Make> makes = new HashSet<>();
makes.add(make);
Related
import java.util.*;
class Student{
final String name;
final String gender;
public String number;
static Map<String, ArrayList<String>> hm = new HashMap<String, ArrayList<String>>();
static ArrayList<String> nameandNumber = new ArrayList<>();
Student(String number, String name, String gender) {
this.name = name;
this.gender = gender;
this.number = number;
nameandNumber.add(this.name);
nameandNumber.add(this.number);
hm.put(this.gender,nameandNumber);
}
void getPersonByGender() {
String[] Liste = hm.get("Man").toArray(new String[0]);
for (int i = 0; i < Liste.length - 1; i += 2) {
System.out.println(Liste[i] + "\t<------>\t" + Liste[i + 1]);
}
}
}
hello guys i am creating a class and this class will return me 10 student information which I will give (according to the difference between men and women). When i try to use getPersonByGender's function this function gives me all students.
static ArrayList<String> nameandNumber = new ArrayList<>();
new is useful: Count the amount of times your code ever invokes new ArrayList. It's a fairly easy answer: Once. For your entire program.
If you only call new once, that means there is only one list. In the whole system.
No wonder then: This:
nameandNumber.add(this.number);
is called 10 times (because 10 students) for a single 'run' of your app. Thus, that one list you have must therefore have all these numbers added together - that's why you see all the data.
Your code is, unfortunately, layers of bad design decisions.
You can 'fix' the problem (but it'll still be fragile code that is hard to read), or you can 'fix' the design (which is more work).
Fix the problem
Instead of 1 list shared by all students which obviously can't work, you want to call new ArrayList for each student. Get rid of that static single arraylist, and instead make one every time:
Student(String number, String name, String gender) {
this.name = name;
this.gender = gender;
this.number = number;
var nameandNumber = new ArrayList<String>();
nameandNumber.add(this.name);
nameandNumber.add(this.number);
hm.put(this.gender, nameandNumber);
}
Now you call new ArrayList the right number of times throughout one run of your program, for example.
But you're still in trouble here - because you decided to use a List to represent a single idea (a student), you have confused yourself: A given gender maps to multiple students. Given that a single student is represented by a List<String>, multiple students would be a List<List<String>> and, oof, this is getting real complex, real fast.
We could plug away at fixing this further but let's take a step back and fix your design instead!
Fix the design
More generally, java's typing system is highly nominal: Types have names, and the more descriptive the name, the better.
Student is a far better, clearer name than List<String>. How is a reader of your code supposed to know that those List<String> objects specifically are intended to contain precisely 2 strings, the first of which is the student's name, the second of which is their student ID number? It doesn't say that anywhere. If you mess it up you get no compiler errors of any kind.
You have a type, right there, that properly describes that concept: Student!
So why not replace this bad code:
static Map<String, ArrayList<List<String>>> hm = new HashMap<String, ArrayList<List<String>>>();
With this much improved code:
static Map<String, List<Student>> genderMap = new HashMap<>();
It has all sorts of improvements:
It has a proper name. hm doesn't mean anything.
It uses <> to be shorter - you don't need to repeat that stuff.
It codes to the principle (List) instead of the concrete class.
It uses nominal types - this maps a gender string to a list of students. And the code reads the same way, that's good.
Putting it together:
class Student {
final String name;
final String gender;
final String number;
static Map<String, List<Student>> genderMap = new HashMap<>();
Student(String number, String name, String gender) {
this.name = name;
this.gender = gender;
this.number = number;
List<Student> studentsForThisGender = genderMap.get(gender);
if (studentsForThisGender == null) {
// There is no list yet; we need to make one.
genderMap.put(gender, studentsForThisGender = new ArrayList<>());
}
studentsForThisGender.add(this);
}
static void getPersonByGender() {
Student[] liste = genderMap.get("Man").toArray(new Student[0]);
for (Student student : liste) {
System.out.println(student.name + "\t<------>\t" + student.number);
}
}
}
Note:
getPersonByGender is now static - that's a thing you do to the concept of 'students' not any particula student.
Instead of this nebulous 'print list[0] - you just sorta have to know that's the name', we print student.name which documents itself.
We fixed the problem where you were list-confused.
If you get a little further along your java studies, that 'get the list of students for a given gender, and make a new list if neccessary' can be put more succintly. The last 4 lines can be reduced to:
genderMap.computeIfAbsent(gender, () -> new ArrayList<>()).add(this);
But I bet that syntax, and what is happening there, hasn't been covered yet in your java course.
I want to change these details of Benze car from user input values.
User will be able to change existing details from user input (ex: Name, Brand..).
How to reset the appropriate parameters to change the existing values?
Automobile Benze[] = new Automobile [5];
Benze[i]=new Automobile(); //Automobile is my class name
do {
System.out.println("01<Mercedize Benze");
String C = T.readLine();
int ch = Integer.valueOf(C).intValue();
switch(ch) {
case 01:
//Details of Benze car
Name = "Benze Class C";
Brand = "Benz";
Start = "On ";
Colour= "Grey";
Fuel = 3.5;
Km = 9;
Oil = 1.2;
water = 2;
for( i=0; i < 1; i++) {
Benze [i] = new Automobile(Name, Brand, Start, Colour, Fuel, Km, Oil, water);
Benze[i].show();
}
} while(exit == true);
Your code seems to be incomplete. Please show us the whole thing, including your automobile class.
Also, please always use meaningful variable names. We can never tell what something like C Is supposed to do.
As for your questions, if I understand correctly, you need to create setters for your properties, and then invoke them.
For example, a setter for a name would be
In the automobile class
public void setName(String newName){ this.name = newName; }
And that's it, you just invoke the method from elsewhere and pass it a name parameter. Do this for each property you want to modify, or create a method that changes all of them. The important part is understanding that you can change the properties by just using this.whatever = something
If you want to mutate ➡️ use setters:
class Automobile {
private String name;
...
public void setName(String name) {
this.name = name;
}
...
}
var auto = Benze[i];
auto.setName("new name");
, but better approach is creation new one
var old = Benze[i];
Benze[i] = new Automobile("new name", old.getBrand, ...);
I have a long piece of code that looks like this
Kwas a1 = new Kwas("Kwas Azotowy(V)", "HNO3");
// etc..
Kwas a17 = new Kwas("Kwas FluorkoWodorowy", "HF");
How can I write it as an Array? I tried something like
Kwas[] a = new Kwas[17]
But it didn`t work.
My "Kwas" class looks like the following:
public class Kwas {
String name;
String formula;
public Kwas( String nazwa, String wzor)
{
name = nazwa;
formula = wzor;
}
void setName(String c)
{
name = c;
}
void setFormula(String c)
{
formula = c;
}
public String getName()
{
return name;
}
public String getFormula() {return formula;}
}
You can do this:
List<Kwas> list = new ArrayList<Kwas>();
list.add(a2);
Just implement an ArrayList like this:
ArrayList<Kwas> newArray= new ArrayList<>();
And then:
newArray.add(a2);
newArray.add(a3);
newArray.add(a4);
newArray.add(a5);
newArray.add(a6);
newArray.add(a7);
...
...
Then if you want to get an specific item just write something like this:
newArray.get(1).getName(); //for example
I can't comment yet, so I have to provide it as an answer. Everyone is answering here how OP can construct a List, but no one is actually answering how he can create an array, which is probably very confusing for OP who might now think you can't create arrays of self-defined objects. You definitely can. But I don't know what the problem is.
Kwas[] a1 = new Kwas[17];
is definitely the right syntax. Are you sure you include the class? Can you post the exact code and error?
My guess is that you didn't import your class. In Android Studio, try placing your cursor after Kwas and pressing Ctrl+Space. This should show a dropdown list. Select the first line and press enter. Now it should have added an import to your class.
ArrayList<yourObjectName> arrayName = new ArrayList<yourObjectName>();
Then .add(object) on every object
You can simply type:
ArrayList<ObjectType> arrayName = new ArrayList<ObjectType>();
Adding Elements:
arrayName.add(someObject);
Removing Elements:
arrayName.remove(arrayName.get(someInteger));
Getting Elements:
arrayName.get(someInteger);
PS: Don't forget to import:
import java.util.ArrayList;
I want to make a program where you can name a String("weapon" for example)and then add that String to a ArrayList. But without typing it yourself like:
MyArrayList.add(Egg); //for example
So that the new Object automatically add to the Arraylist.
So what I did, I created an Arraylist that will hold the weapon names. I made a method, where you can "make" in the main class a object with the weapon name.But how do i make something that when a object (in the main class)is created, it automatically add it self to the arraylist.
(Sorry for bad explaining, I'm from The Netherlands so... If it's a bad explaining please tell me so i can improve it)
Maybe I completely misunderstand it, but do you want to do something like this?
private ArrayList<YourObject> list;
public YourMainClass(){
list = new ArrayList<YourObject>();
}
public void onAdd(String weaponName){
list.add(new YourObject("weaponName")); // <- this being your issue
}
With YourObject being something like:
public class YourObject
{
private String name;
public YourObject(String n){
setName(n);
}
public void setName(String n){
// Perhaps an if-else to check if n isn't null, nor emtpy?
name = n;
}
public String getName(){
return name;
}
}
Based on my interpretation of your problem, you want to have the user create a weapon name and add it to the ArrayList without having to manually add the code to add it?
A basic way to get String input from a user:
Scanner inputscan = new Scanner(System.in); //reads input from command line
String weapon = inputscan.nextLine(); //waits for user input
MyList.add(weapon);
That way, every time you call the "make" method with that code in it, it will prompt the user to type a weapon name, then the weapon name gets stored in the array.
I think you want to initialize the List with an object in it:
Try using an instance block, like this:
List<String> list = new ArrayList<String>() {{
add("Egg");
}};
Add the command to add the object to the collection in the constructor.( But this ill advise)
You can create an auxiliary class that will create that object and label to the collection.
class WeaponFactory
{
Collection c;
public WeaponFactory(Collection coll){c=coll;}
public Weapon makeWeapon(String text) // Makes sense when the object is not String , like a Weapon class which also contains stats or something
{
Weapon w = new Weapon(text)
c.add(w);
return w;
}
}
class Weapon
{
String name;
public Weapon(String text)
{
name = text;
}
}
Hey I am new java so forgive me if what I am about to ask is obvious, but I will try to explain as best as I can.
Its just a project that has been set for university so its not in a serious manner.
I have a class called MarsRoom which holds the attributes say for all the dimensions of the room like the totalheight and width of the walls in order to calculate the heat loss that the room will suffer in order to adjust the amount of solar energy that is needed to keep the room at the room temperature set.
The problem I am having is what is better practice or solution, to pass the attributes of the size of the room in a constructor(but this could get quite long in size, as the ones below are not only the ones that I may need) or create a whole different class specifically for that room like ROOM TYPE U? and set the attributes in there.
As it stands I can create a whole new room just by instantiating the room with the new values, but its going to get a little long, whereas I would rather not create a whole new class for a different room which may only differ from another room by a few meters on one of the walls!.
So what I am really trying to get at it, is is it ok to pass that many attributes to the constructor on instantiation?
//the instantiation in the runnable
MarsRoom room1 = new MarsRoom("RoomU", 40, 40, 20, 20, 8, 2, 4);
//the constructor in the MarsRoom class
public MarsRoom(String roomname, int windowsH, int windowsW, int wallsH, int wallsW, int windowC, int heaters, int lights){
name = roomname;
TotalWindowHeight = windowsH;
TotalWindowWidth = windowsW;
TotalWallHeight = wallsH;
TotalWallWidth = wallsW;
windowCeiling = windowC;
numheaters = heaters;
numlights = lights;
roomheaters = new Heaters[numheaters];
}
I'd say that you should be adding factory methods here.
Basically, keep your constructor, but add methods like
static Room createLaundryRoom(laundryRoomParameters) {
return new Room(...laundry room parameters plus defaults
common to all laundry rooms...);
}
One of the great benefits object oriented programming is the possibility of not repeating yourself in code. Hence objects, which define data (members) and functionality (methods), and no requirement to create instances of these "prototypes" with hard values until run-time. To create a new class for each room when it
may only differ from another room by a few meters on one of the walls
would be to deny OOP (and Java) by gross repetition. I'd stick with the constructors, and if similar kinds of rooms end up emerging, try one of the static factory methods suggested, or break up common functionality using inheritanceOracle.
Create a map with the keys being
Map<String, Integer> map = new HashMap();
map.put("TotalWindowHeight", new Integer(10));
map.put("TotalWindowWidth", new Integer(5));
...
map.put("NumberOfHeaters", new Integer(3));
MarsRoom room1 = new MarsRoom("RoomU", map);
Constructor will be like:
public MarsRoom(String roomname, HashMap<String, Integer> params) {
name = roomname;
TotalWindowHeight = map.get("TotalWindowHeight").intValue();
TotalWindowWidth = map.get("TotalWindowWidth").intValue;
...
roomheaters = new Heaters[map.get("NumberOfHeaters").intValue()];
}
this is not good OO however, but it seems like you are looking for something quick. If you want good OO you need to create an object for Window and in it you have hieght and width, another for ceiling, and you should not have number of something as a field, you should have an array to store the heater objects, and so and so forth, but this is quick and meets your requirement.
While technically legal, constructors with very long argument lists may be inconvenient to use. It also depends on whether you this the list may grow in the future or in subclasses.
If you have many parameters, but they have defaults and sometimes only a few need to be changed, you may find the Builder pattern useful. The idea is to replace constructor arguments with function calls, and allow them to be chained, for example:
public MarsRoom() {
//empty or just basic stuff set here
}
public MarsRoom setTotalWindowHeight(int TotalWindowHeight) {
this.TotalWindowHeight = TotalWindowHeight;
return this;
}
public MarsRoom setTotalWindowWidth(int TotalWindowWidth) {
this.TotalWindowWidth = TotalWindowWidth;
return this;
}
...
then, you can call:
MarsRoom room1 = new MarsRoom()
.setTotalWindowHeight(20)
.setTotalWindowWidth(40);
Of course, if you wanted to set all parameters this way, it's longer (thou maybe more readable) than the single constructor. But if you only set 2 parameters out of 10, it will usually be more convenient.
You don't show what the fields of MarsRoom are, but for each feature, I would have a Collection of sub-objects. A MarsRoom has-a List of Windows. A MarsRoom has-a List of Walls. etc... Then have setters and getters for each and methods to add new instances of these features.
Since this is for school, I'm only including a little bit of pseudo code.
public class MarsWindow {
int height;
int length;
// Setters & Getters
// standard getters & setters go here
int getArea() {
return this.height * this.width;
}
}
public class MarsRoom {
List<MarsWindow> windows;
List<MarsWall> walls;
List<MarsLight> lights;
List<MarsHeater> heaters;
public List<MarsWindow> addWindow(MarsWindow window) {
// Add a window to the "windows" list here
}
public List<MarsWall> addWall(MarsWall wall) {
// Add a wall to the "walls" list here
}
// Do this for the other fields
int getTotalWindowArea() {
int area = 0;
// Iterate over all windows
for(MarsWindow window : windows) {
area += window.getArea();
}
return area;
}
// Add other calculation methods here
}
If what you're trying to do is simply not duplicate the parameters you're passing the constructor, you can simply put them in a separate static method, like so:
public static MarsRoom newRoomU() {
return new MarsRoom("RoomU", 40, 40, 20, 20, 8, 2, 4);
}
You could also use some polymorphism or have different types of rooms or something similar to this and then have a superclass with the common values that all rooms will have.
You can also have more than one constructor and have different ones for values you wish to set depending on the room type etc.
Its always better to work with objects rather than primitives, you could use factory to create objects.
//the constructor in the MarsRoom class
public MarsRoom(String roomname, WindowDimension windowDimension, WallsDimensions wallDimension, RoomAmbience ambience){
}
public class WindowDimension{
private int height; //int windowsH
private int width; //int windowsW
private int circumference; //assumed windowC is circumference
}
public class WallsDimension{
private int height; //int wallsH
private int width; //int wallsW
}
public class RoomAmbience{
private int heaters;
private int lights;
}