JavaFX: Line goes automatically to center of the scene - java

I want to draw Lines in JavaFX but the program seems not to listen to the coordinates and directly draws it in the middle (i.e. center) with the same length.
Code:
package application;
import javafx.application.Application;
import javafx.geometry.Insets;
import javafx.scene.Scene;
import javafx.scene.layout.AnchorPane;
import javafx.scene.layout.StackPane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Line;
import javafx.stage.Stage;
public class Main extends Application {
#Override
public void start(Stage stage) {
Line line = new Line(200,200,250,250);
StackPane root = new StackPane();
root.setPadding(new Insets(15));
final Scene scene = new Scene(root, 400, 250);
scene.setFill(null);
root.getChildren().addAll(line);
stage.setTitle("JavaFX Line");
stage.setScene(scene);
stage.show();
}
public static void main(String[] args) {
launch(args);
}
}
Result:
Line in Center

A StackPane is a layout pane which means that it will place any node according to its own rules which may come as a surprise as in your case. Instead you could just use a Pane which will place your line at the place you have specified. It may be a good idea to place this Pane inside your StackPane so that it fills the whole space.

Related

Binding label to bottom-center of scene - JavaFX

I am trying to figure out how to center and bind a label perfectly at the bottom of a scene. I have a simple test application here to show what I am working with and what my issue is.
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.scene.layout.Pane;
import javafx.stage.Stage;
public class LabelTest extends Application {
#Override
public void start(Stage stage) throws Exception {
Pane root = new Pane();
Scene scene = new Scene(root, 400, 400);
Label label = new Label("Testing testing 1 2 3");
label.layoutXProperty().bind(scene.widthProperty().divide(2).subtract(label.getWidth() / 2)); //Should align label to horizontal center, but it is off
label.layoutYProperty().bind(scene.heightProperty().subtract(label.getHeight() + 35)); //Aligns the label to bottom of scene
root.getChildren().add(label);
stage.setScene(scene);
stage.show();
}
}
The logic behind my positioning makes sense to me, so I am not sure why it is not horizontally centered. I have included a screenshot below to show what the output looks like:
And below is more of what I am wanting it to look like (still off by a bit, but you get the point)
Thanks in advance to anyone who helps me out!
Let layout managers do the layout for you:
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;
public class LabelTest extends Application {
#Override
public void start(Stage stage) throws Exception {
Label label = new Label("Testing testing 1 2 3");
BorderPane root = new BorderPane();
//center label by
//BorderPane.setAlignment(label, Pos.CENTER);
//root.setBottom(label);
//OR
root.setBottom(new StackPane(label));
Scene scene = new Scene(root, 400, 400);
stage.setScene(scene);
stage.show();
}
public static void main(String[] args) {
launch(args);
}
}
The issue is you are taking the values of width/height at the time of binding. And at this instance it will be 0 as they are not yet rendered. You need bind those properties as well for computing.
label.layoutXProperty().bind(scene.widthProperty().divide(2).subtract(label.widthProperty().divide(2)));
label.layoutYProperty().bind(scene.heightProperty().subtract(label.heightProperty().add(35)));

Stage styling in javafx

How to apply StageStyle.utility and StageStyle.undecorated to the same stage.
I am using this for the internal window/ popup.
Or if I have to follow any other solution please do stuggest.
Thanks
Your problem :
Application two styles StageStyle.UTILITYand StageStyle.UNDECORATED for the same stage.
Because
you asked for suggestion
to solve your problem.
Suggestion :
I suggest to use in-sideFX/Undecorator
(Downlaod the jar file and add it into your project) then we will make some modifications to keep your need ,I tried to create this sample of code for creating a Popup window inside parent window (Owner window) :
package javafxpopup;
import insidefx.undecorator.Undecorator;
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.Node;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;
import javafx.stage.StageStyle;
/**
*
* #author Menai Ala Eddine
*/
public class Undecorated extends Application {
#Override
public void start(Stage primaryStage) {
Button btn = new Button();
btn.setText("Click");
btn.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent event) {
Stage popStage = new Stage();
popStage.initStyle(StageStyle.TRANSPARENT);
StackPane root = new StackPane();
root.getChildren().add(new Label("I'm popup window"));
applyModification(popStage, root);
popStage.show();
}
});
StackPane root = new StackPane();
root.getChildren().add(btn);
primaryStage.setScene(new Scene(root,500,500));
primaryStage.setTitle("Hello World!");
primaryStage.show();
}
/**
* #param args the command line arguments
*/
public static void main(String[] args) {
launch(args);
}
private void applyModification(Stage primaryStage, StackPane root) {
Undecorator undecorator = new Undecorator(primaryStage, root);
undecorator.getStylesheets().add("/skin/undecorator.css");
Scene scene = new Scene(undecorator, 300, 250);
primaryStage.setScene(scene);
scene.setFill(null);
Node stageMenu = undecorator.lookup("#StageMenu");
stageMenu.setVisible(false);
Node maximize = undecorator.lookup(".decoration-button-maximize");
maximize.setVisible(false);
Node manimize = undecorator.lookup(".decoration-button-minimize");
manimize.setVisible(false);
Node restore = undecorator.lookup(".decoration-button-fullscreen");
restore.setVisible(false);
}
}
By clicking the button the pop window will showing into owner window :
As you see StageStyle.UNDECORATED and StageStyle.UTILITY in the same time.
PS: it is a suggestion you can find many solutions.

Javafx 8 Font converts text to upper case A's

I have a problem using custom Fonts in Javafx 8.
Whenever I try to display a text it gets convertet to upper case A's
my code goes as follows:
package main;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.text.Font;
import javafx.stage.Stage;
public class Main extends Application {
private Canvas can;
private GraphicsContext gc;
public static void main(String[] args) {
launch(args);
}
#Override
public void start(Stage stage) throws Exception {
Pane root = new Pane();
Scene scene = new Scene(root, 800, 400);
stage.setTitle("Test");
can = new Canvas(scene.getWidth(), scene.getHeight());
gc = can.getGraphicsContext2D();
root.getChildren().add(can);
stage.setResizable(false);
stage.setScene(scene);
stage.show();
InputStream is = Main.class.getResourceAsStream("Font/SSF4ABUKET.ttf");
Font font = Font.loadFont(is, 30);
gc.setFont(font);
gc.setFill(Color.RED);
gc.fillText("This is a test", 10, 200);
}
}
If I try this Font in a normal Text Editor (e.g. Open Office) it works perfectly fine.
Thanks for your help in advance.

how to have a scene over another in javafx

I'm writing a small game. And i want a pause menu over the blured game menu to be shown when esc is pressed in the middle of the game.
What I do is that i make a new scene which has a stackPane wrapping the past root and the pause menu root and then i set the opacity of the past root 0.4 .
Then when the resume button in the pause menu is clicked i change the opacity back to 1 and set the past scene on stage but then its freezed. does anyone know why? can anyone help me achieve this?
Here is the part i make the new scene and then i put this on stage:
StackPane wrapper = new StackPane();
previousScene = main.getPrimaryStage().getScene();
previousScene.getRoot().setOpacity(.4);
vBox.setId("pausedWrapper");
wrapper.getChildren().add(previousScene.getRoot());
wrapper.getChildren().add(vBox);
scene = new Scene(wrapper, 1200, 700);
return scene;
Here is the part i change it back to where it was:
resumeGame.setOnAction(event -> {
System.out.println("game resumed!");
previousScene.getRoot().setOpacity(1);
main.getPrimaryStage().setScene(previousScene);
});
But then it does not work and the opacity does not change back to normal and the strange thing is when i check the sound on box the music is played but the box does not get checked like everything works but the view is freezed.
A node cannot be part of two different scene graphs. This happens in your code to the root of previousScene, because it is part of both previousScene and the new scene you create in your first block of code. Most likely what is happening is that it is removed from the first scene when you add it to the second (though it is hard to tell from the code you posted).
Consider instead using a Popup to display the pauseMenu on top of the existing window, or just use a modal Stage with undecorated StageStyle, as in the following SSCCE:
import javafx.animation.Animation;
import javafx.animation.TranslateTransition;
import javafx.application.Application;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.effect.GaussianBlur;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.Pane;
import javafx.scene.layout.VBox;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.stage.Modality;
import javafx.stage.Popup;
import javafx.stage.Stage;
import javafx.stage.StageStyle;
import javafx.util.Duration;
public class PauseExample extends Application {
#Override
public void start(Stage primaryStage) {
Rectangle rect = new Rectangle(50, 50, 50, 50);
rect.setFill(Color.CORAL);
TranslateTransition animation = createAnimation(rect);
Button pauseButton = new Button("Pause");
Pane pane = new Pane(rect);
pane.setMinSize(600, 150);
BorderPane root = new BorderPane(pane, null, null, pauseButton, new Label("This is\nthe main\nscene"));
pauseButton.setOnAction(e -> {
animation.pause();
root.setEffect(new GaussianBlur());
VBox pauseRoot = new VBox(5);
pauseRoot.getChildren().add(new Label("Paused"));
pauseRoot.setStyle("-fx-background-color: rgba(255, 255, 255, 0.8);");
pauseRoot.setAlignment(Pos.CENTER);
pauseRoot.setPadding(new Insets(20));
Button resume = new Button("Resume");
pauseRoot.getChildren().add(resume);
Stage popupStage = new Stage(StageStyle.TRANSPARENT);
popupStage.initOwner(primaryStage);
popupStage.initModality(Modality.APPLICATION_MODAL);
popupStage.setScene(new Scene(pauseRoot, Color.TRANSPARENT));
resume.setOnAction(event -> {
root.setEffect(null);
animation.play();
popupStage.hide();
});
popupStage.show();
});
BorderPane.setAlignment(pauseButton, Pos.CENTER);
BorderPane.setMargin(pauseButton, new Insets(5));
Scene scene = new Scene(root);
primaryStage.setScene(scene);
primaryStage.show();
}
private TranslateTransition createAnimation(Rectangle rect) {
TranslateTransition animation = new TranslateTransition(Duration.seconds(1), rect);
animation.setByX(400);
animation.setCycleCount(Animation.INDEFINITE);
animation.setAutoReverse(true);
animation.play();
return animation;
}
public static void main(String[] args) {
launch(args);
}
}

How to to allow an element's size (for example, a HBox) grow (overflow) outside the stage it belongs to

Is it possible to allow an element's size (for example, a HBox) grow (overflow) outside the stage it belongs to, while still being visible, and if so, how can I go about it?
Wrap the pane in a group, which is not resizable by the scene. In the following example, if you comment out the current root.setCenter(...) and uncomment the one that just adds the hbox, the HBox will be constrained to the size of the scene (so the labels will be squeezed smaller and smaller as you add more of them).
When wrapped in a Group, the hbox will grow indefinitely.
import javafx.application.Application;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.stage.Stage;
public class GrowingHBoxTest extends Application {
int count = 0 ;
#Override
public void start(Stage primaryStage) {
HBox hbox = new HBox();
Button button = new Button("New label");
button.setOnAction(e -> hbox.getChildren().add(new Label("Label "+(++count))));
hbox.setMaxWidth(Double.MAX_VALUE);
BorderPane root = new BorderPane();
root.setBottom(button);
// will not grow outside of scene bounds:
root.setCenter(hbox);
// will grow outside of scene bounds:
// root.setCenter(new Group(hbox));
primaryStage.setScene(new Scene(root, 400, 400));
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}

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