When i have to use java final method? - java

I understand that a final method cannot be overridden. But when i need to use it in practice? Can smbd say me simple rule when i have to use it.
class A
{
final void m1()
{
System.out.println("This is a final method.");
}
}

If you are coding smth for yourself, or a GUI application, for example, you'll probably never need to make your methods final. But, if you are making a library, and making some core functionality that you don't want to be changed by other programmers who will use it, you can use final keyword.

Related

Which is the best way to do the following task in java

I have more than 20 commonly used methods in my application. I would like to move that 20 methods into a common class.
Here my doubt is, define all the methods are static or normal method and create a global object to access that normal methods.
class Common {
public String method1() {........}
public String method2() {........}
public String method3() {........}
public String method4() {........}
public String method5() {........}
...
}
Creating object.
class CommonService {
private static Common common;
public static Common getCommon() {
if(null == common) {
common = new common();
}
return common;
}
}
If we create all the methods using static means, all 20 methods are stored in PermGen section of the heap.
But if we follow above method means, only one object can be created and stored in java heap.
Please clarify which one is the best way.
If we create all the methods using static means, all 20 methods are stored in PermGen section of the heap.
Methods are not data, but code. Where code is stored does not depend on whether a method accepts an implicit this parameter or not. If you use the singleton approach, method code will still occupy storage and additionally there will be an instance on the heap.
However, all of the above is irrelevant and you are focusing on a completely wrong aspect of your design. What matters is how the decision will affect the code which uses these methods:
static methods are simple and a great choice for pure functions (which don't depend on any external state);
singletons allow polymorphism, therefore make the methods easier to mock for testing.
You should think about the "best" way in terms of design.
If the methods are used for general purposes, making them static is preferable, as you won't have any state to store and you'll save memory this way.
You should consider other things before deciding if you want to use static methods in your utility class or not. On one hand the utility class will be very easy to test, and it's highly accessible. On the other hand, it's very hard to mock static methods in your test.
If I have a utility class, I would write it as follows:
public final class Common {
private Common() { }
public static int method1() { }
public static int method2() { }
// ...
}
"Common functions" is not quite accurate. It really depends on what you want to do, for example when I make some string utils I make StringUtils class and it has what I need. Whether to make it static or not depends on data to be processed, if one information might be used more than once for a call then answer is simple - use instances.
That depends on what the methods do.
If those methods are just helper methods, that do not alter state then static is probably better because that way you do not have to create an object every time you want to use one of the methods. You can just call Common.method()
However, if the object has state then you should rater use object methods and create a new object when you want to use the methods.
Hope this helps.
If sense of this method is "execute pure function" like mathematical sin(x), cos(x) etc static method is the best.
They belongs to one domain? (range of themats) or to different? (then create more "utility classes" with correct name)
If have state (like many people say) maybe better is singleton.
Shape of the question "i have 20 method in application" and name Common suggest previous (older) design problem, I say "procedural thinking", poor vision of OOP.
Hard to say without code.

Designing implementation code: static or dynamic?

When designing test or implementation code for my Classes, I like to split the code into methods for readability and functionality. However, given that main() is static, that makes passing data and control back and forth from a static method to non-static method a pain.
What I thought of doing is either leaving main() blank with one method call to my actual implementation Class (which the code is non-static),
or making everything in my implementation Class private static
Are there any problems with either? I'm leaning towards making everything private static.
making everything in my implementation Class private static
This is contradicting the OOP way, if your project needs only funcions and procedures and does not rely on objects and messages, it is a clear indication that something in your design is very wrong when it comes to Object Oriented Programming.
Having static methods is bad when it comes to OOP design becasue it does not allow you to override them and use the important dynamic dispatch property, and it allows much less reusability of your code.
Your way of thinking seems to be of an imperative language programmer (C?), if you truly want to be a better java programmer, you should utilize a better OOP design. Make sure you have classes that interact with each other and send messages (invoke methods) on each other in an orginized way.
Try and see OOP tutorials, try to think how you can make your project more object oriented. It might be hard and seems redundant at first, but once you get used to it - you will be able to unlock one of java's most important aspects - being OOP language, and you won't "program C in java".
You could try calling non static method something like below:
public static void main(..) {
..
MyClass clazz = new ...;//create object
clazz.myMethod();//call method on object itself rather than making all methods static.
}
I understand your doubts about the mix-up and I used in the past this pattern to avoid static methods at all and reduce complexity of used language features.
public class Main {
public static void main(String[] args) {
new Main().m(args);
}
}
But in Java static methods are an important design element (Java: when to use static methods). And you will find static methods all around in the API's. So you should use them as expected too.

Shall we avoid writing static methods in our java code for better testability?

I was prefer using static methods in my java code, since I think they are "functional""stateless" and has less side-effect. So there may be some helper classes and methods like this:
public class MyHelper {
public static Set<String> array2set(String[] items) { ... }
public static List<String> array2list(String[] items) { ...}
public static String getContentOfUrl(String url) {
// visit the url, and return the content of response
}
}
public class MyApp {
public void doSomething() {
String[] myarray = new String[]{ "aa","bb"};
Set<String> set = MyHelper.array2set(myarray);
String content = MyHelper.getContentOfUrl("http://google.com");
}
}
But my friend says we should avoid defining such static utility methods, since we call them directly in our code, it will be hard to mock them or test them if they have external dependencies. He thinks the code should be:
public class ArrayHelper {
public Set<String> array2set(String[] items) { ... }
public List<String> array2list(String[] items) { ...}
}
public class UrlHelper {
public String getContentOfUrl(String url) {
// visit the url, and return the content of response
}
}
public class MyApp {
private final ArrayHelper arrayHelper;
private final UrlHelper urlHelper;
public MyApp(ArrayHelper arrayHelper, UrlHelper urlHelper) {
this.arrayHelper = arrayHelper;
this.urlHelper = urlHelper;
}
public void doSomething() {
String[] myarray = new String[]{ "aa","bb"};
Set<String> set = arrayHelper.array2set(myarray);
String content = urlHelper.getContentOfUrl("http://google.com");
}
}
In this way, if we want to write unit tests for MyApp, we can just mock the ArrayHelper and UrlHelper and pass them to the constructor of MyApp.
I agree totally about the UrlHelper part of his opinion, since the origin static code make MyApp untestable.
But I have a little confused about the ArrayHelper part, since it doesn't depend on any external resources and the logic will be very simple. Shall we avoid using static methods at this case too?
And when to use static methods? Or just avoid using it as much as possible?
update:
We are using "TDD" in our development, so the testability of a class often is the most important concern for us.
And I just replace the word "functional" with "stateless" in the first sentence since the that's real what I meant.
You'll probably never want to mock a method that converts an array to a list (or set), and this method doesn't need any state and doesn't depend on any environment, so a static method looks fine to me.
Just like the standard Arrays.asList() (which you should probably use).
On the other hand, accessing an external URL is typically the sort of thing that you want to be able to mock easily, because not mocking it would
make the test an integration test
require to have this external URL up every time you run your tests, which you probably can't guarantee
require to have this external URL return exactly what you want it to return in your test (including errors if you want to test the event of an error).
Just beware of one disease very common amongst Java "experts": overengineering.
In your specific example, you either do or don't have a mockability issue. If you had an issue, you wouldn't be asking general questions, therefore I conclude you don't have an issue at the moment.
The general argument is that static methods are simpler and therefore the preferred choice, whenever there is a choice. A would-be instance method must first prove itself of needing to be an instance method.
If this was my project, I would defer any makeovers into instance methods until such a moment where the need for that became clear and present.
Static means you can call the method without instantiating the class. Its good if you want to package your code into a class and you have a function that just does some logic or something basic.
Just don't use a static function to try and edit member variables in the class (obviously).
Personally I think its fine to use the static function, since it is stateless.
Static methods should be used by answering the question "is this method a functionality of a specific instance?".
You shouldn't decide about a static method according to tests, you should do it according to design. Your examples doesn't need an instance because it makes no sense. So static is the better choice. You can always wrap these methods inside specific tester classes to do your tests.
The only situation in which a self-contained functionality is not static is just when you want to provide multiple implementation, so that you are forced to avoid static because you need inheritance.
I often use static methods:
for factory methods (explicitly named constructors)
to provide a functional layer above an object-oriented layer, to compose the objects
and sometimes for general-purpose functions (Apache Commons has many good examples of this)
I never use "singletons" (static objects) and methods that refer to static objects because they are a complete headache to test and reuse. I also avoid hardcoding anything into a static method that could feasibly need to be changed. Sometimes I will provide multiple methods - one with all the dependencies as parameters and others, with fewer parameters, that call the more flexible method with some default (hardcoded) values.
java.lang.Math is static which is a good example. I thought statics are not beeing garbage collected and should be avoided if possible.
No.
As mentioned by Peter Lawrey in the comment for the question, Java is all about object oriented programming. While certain functional aspects are doable and being put into eg. Java 8, at its core Java is not functional. static breaks so much of the benefits of learning how to do modern Java - not to mention all kinds of not-fun-at-all scoping problems - that there's no purpose to use them unless you're some kind of a Java wizard who really knows what happens when you use that magical keyword.
You are not a wizard. Java is not functional. If you want to be a wizard, you can learn. If you want to program in functional fashion, look into hybrid languages such as Scala or Groovy or alternatively explore the fully functional world, eg. Clojure.

Access singleton's fields via a static method

I have a singleton class.
When accessing the methods of the class I have the choice of two possibilities.
Create those methods as instance specific and then get the instance and invoke them
Create those methods as static and invoke them and they will get the instance
For example:
Class Test{
private int field1;
Test instance;
private Test(){};
private Test getInstance(){
if (instance == null)
instance = new Test();
return instance;
}
public int method1() { return field1;}
public static int method2() {return getInstance().field1;}
}
Now, elsewhere I can write
int x = Test.getInstance().method1();
int y = Test.method2();
Which is better?
I can think of a 3rd alternative where I use "instance" directly in the static method and then capture the exception if it is null and instantiate it and then re-invoke itself.
I could, in theory, just make the whole lot static.
However, this will create me problems when saving the state at activity close since the serialization doesn't save static.
I think the first one is cleaner.
However, keep in mind that under some extreme cases, Android may kill your static instances. See this for example: http://code.google.com/p/acra/ .
A workaround I've found somewhere for this, is to keep a reference to your singleton from the Application class, as well. I don't know how problem-proof this is, though.
You should avoid making everything static. Some people would even say that a singleton is not done.
The whole point of the singleton pattern is that you can change the implementation. In most cases you use it to keep the possibility open to "hook" in some other implementations of this functionality later.
Read: when deciding in favor of singleton plan for a setInstance method too, not just for a getInstance. - If this does not make sense, just use a plain static class.
In the other hand singletons are out of season, if you want to be hip and all that. Do a search for "eliminating global state". There are some Google-sponsored talks about it too. In short: your code will be more testable and helps you avoid some dependency chaos. (Besides being hip and all, it is definitely a step into the right direction).
In my personal opinion having static methods is bad design in the first place. It, of course, depends on the program itself, but allowing a class to have static method will have impact on the whole design. Some reasoning behind my statement:
If static method can easily change state of some object, sooner or later bugs will emerge
If you publish static method with your program, every client that will use it will have a very strong dependency on your code. If you decide to remove or change this method someday - you will break every single client that used your class.
So, if you can - avoid it.
If, from any reason, you will insist on having static method, I guess the first solution is better. That's how singleton should work. You should obtain a reference to a SINGLETON OBJECT via static method, but this object should be then used according to all principles from Object Oriented Programming.

Should Helper/Utility Classes be abstract?

I commonly find myself extracting common behavior out of classes into helper/utility classes that contain nothing but a set of static methods. I've often wondered if I should be declaring these classes as abstract, since I can't really think of a valid reason to ever instantiate these?
What would the Pros and Cons be to declaring such a class as abstract.
public [abstract] class Utilities{
public static String getSomeData(){
return "someData";
}
public static void doSomethingToObject(Object arg0){
}
}
You could just declare a private constructor that does nothing.
The problem with declaring the class "abstract" is that the abstract keyword usually means that class is intended to be subclassed and extended. That's definitely not what you want here.
Don't bother making them abstract, but include a private parameterless constructor to prevent them from ever being instantiated.
Point of comparison for those interested: in C# you would declare the class to be static, making it abstract and sealed (Java's final) in the compiled form, and without any instance constructor at all. That also makes it a compile-time error to declare a parameter, variable, array etc of that type. Handy.
I don't declare utility classes abstract, I declare them final and make the constructor private. That way they can't be subclassed and they can't be instantiated.
public final class Utility
{
private Utility(){}
public static void doSomethingUseful()
{
...
}
}
I would add more step beyond the private constructor:
public class Foo {
// non-instantiable class
private Foo() { throw new AssertionError(); }
}
Throwing the AssertionError prevents methods in the same class from instantiating the class (well, they can try). This isn't normally a problem but in a team environment you never know what someone will do.
As regards the "abstract" keyword, I have noticed utilities classes subclassed in numerous instances:
public class CoreUtils { ... }
public class WebUtils extends CoreUtils { ... }
public class Foo { ... WebUtils.someMethodInCoreUtils() ... }
I believe this is done so that people don't have to remember which utility class to include. Are there any downsides to this? Is this an anti-pattern?
Regards,
LES
By declaring them as abstract, you are in effect indicating to other coders that you intended for these classes to be derived from. Really, you're right, that there's not much difference, but the semantics here are really more about the interpretation of other people who look at your code.
As others stated, make a private parameter-less constructor. No-one can create an instance of it, apart from the class itself.
As others have shown how it is done with other languages, here comes how you do it in the next C++ version, how to make a class non-instantiable:
struct Utility {
static void doSomething() { /* ... */ }
Utility() = delete;
};
I think it's better to declare utility classes final with a private no-args constructor. Moreover all members of this class should be static.
An easy way to do all this in one statement is to use the #UtilityClass annotation of Lombok:
#UtilityClass
public class Utilities{
public String getSomeData() {
return "someData";
}
public void doSomethingToObject(Object arg0) {
}
}
If you use the #UtilityClass annotation you can skip the static keywords as in the example above since Lombok adds them automatically during compilation.
No, but if your language supports it, there's a strong argument to be made that in most cases they should (can) be declared as 'static'... Static tells the compiler that they cannot be instantiated, and that all methods in them must be static.
Abstract is for classes that DO have instance-based implementation details, which WILL be used by instances of derived classes...
someone mentioned that in C# 3.0 you could accomplish this via extension methods. I'm not a C# guy, did some back in the 1.5/2.0 days, but have not used it since then. Based on a very cursory understanding I think something similar can be accomplished in java with static imports. I realize its not at all the same thing, but if the goal is to just make these utility methods seem a bit more "native"(for lack of a better term) to the calling class, I think it will do the trick. Assuming the Utilities class I declared in my original question.
import static Utilities.getSomeData;
public class Consumer {
public void doSomething(){
String data = getSomeData();
}
}
Might I offer some constructive advice?
If you are doing a lot of this, there are two problems you will run into.
First of all, a static method that takes a parameter should often be a part of the object that is that parameter. I realize this doesn't help for objects like String, but if it takes objects you've defined, you could almost certainly improve the object by including your helper as a method of that object.
If it takes all native values, you probably could define an object that it's a method of. See if you can find any grouping of those native values and group them as an object. If you just try that, you'll find a lot of other uses for that little mini-object, and before you know it it will be amazingly useful.
Another thing, if you have a utility class with a bunch of semi-related static methods and static variables, you almost always want it to be a singleton. I found this out by trial and error, but when you find out you need more than 1 (eventually you will), it's MUCH easier to make a singleton into a multipleton(?) then to try to change a static class into a multipleton(okay, so I'm making words up now).
Good luck. This stuff was mostly trial and error for me--figured it out like 5 years ago though, and I've never found an instance where I regretted not having static class/methods.
Helper / Utility methods are just fine. Don't worry about adding them to a library inside your application or Framework. Most frameworks that I have seen use them in many varieties.
That being said, if you want to get really crafty about them you should look into extension methods in C# 3.0. Using extension method will make your Utilities a little more of a "holistic" part of your framework which it seems like what you're trying to do by considering to make them abstract. Not to mention extension method are a lot of fun to write!

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