Internal event bus with plugable consumers - java

I have a J2EE application that receives and process messages (events). These messages contain various blocks of data. Different types of processing can be triggered depending of the type of data contained in a message.
I would like to have a simple internal event/message bus that can be used by the main processing thread to invoke different post-processors dependent on message content. For example, if a message is received of type A, I would like to be able to send an internal event to all post-processors that have subscribed to events of type A. The post-processors can then work their magic in their own time/thread. It would be nice (though not required) if the post-processors could be added/removed from the application via some sort of plugin-framework.
I understand that there are various message buses available. I am really seeking advice on an appropriate (lightweight) choice or perhaps a design pattern/example to cook my own.
Thanks in anticipation

Guava has and nice EventBus implementation. See the documentation.

You can also check out MBassador https://github.com/bennidi/mbassador.
It is annotation driven, very light-weight and uses weak references (thus easy to integrate in environments where objects lifecycle management is done by a framework like spring or guice or somethign). It provides an object filtering mechanism and synchronous or asynchronous dispatch/message handling. And it's very fast!
EDIT: I created a performance and feature comparison for a selection of available event bus implementations including Guava, MBassador and some more. The results are quite interesting. Check it out here
http://codeblock.engio.net/?p=37

Related

Differences Message Driven Application between simple method calls

I've been reading something about, found some libraries which really messed with my thoughts, like Akka, Quasar, Reactor and Disruptor, Akka and Quasar implements the Actor Pattern and the Disruptor is a Inter-Thread Messaging library, and Reactor is based on . So what are the advantages, use cases for using a message driven architecture over simple method calls?
Given a RabbitMQ queue listener, I receive a message from the method, decide which Type the RabbitMQ message is (NewOrder,Payment,...).
With a Message Driven library I could do.
Pseudo code:
actor.tell('decider-mailbox',message)
Which basically says "I'm putting this message here, when you guys can handle it, do it") and so on until it gets saved.
And the actor is ready again to receive another message
But with directly calling the method like messageHandler.handle(message), wouldn't be better and less abstracted ?
The Actors Model looks a lot like people working together; it is based on message-passing but there is much more to it and I'd say that not all message-passing models are the same, for example Quasar actually supports not only Erlang-like actors but also Go-like channels which are simpler but don't provide a fault-tolerance model (and fibers BTW, that are just like threads but much more lightweight, which you can use even without any message-passing at all).
Methods/functions follow a strict, nestable call-return (so request-response) discipline and usually don't involve any concurrency (at least in imperative and non-pure functional languages).
Message passing instead, very broadly speaking, allows looser coupling because doesn't enforce a request-response discipline and allows the communicating parties to execute concurrently, which also helps in isolating failures and in hot-upgrades and generally maintenance (for example, the Actors Model offers these features). Often message passing will also allow looser data contracts by using a more dynamic typing for messages (this is especially true for the Actors Model where each party, or actor, has a single incoming channel, that is his mailbox).
Other than that the details depends a lot on the messaging model/solution you're considering, for example the communication channels can synchronize the interacting parts or have limited/unlimited buffering, allow multiple source and/or multiple producers and consumers etc.
Note that RPC is really message passing but with a strict request-response communication discipline.
This means that, depending on the situation, one or the other may suit you better: methods/functions are better when you're in a call-return discipline and/or you're simply making your sequential code more modular. Message-passing is better when you need a network of potentially concurrent, autonomous "agents" that communicate but not necessarily in a request-response discipline.
As for the Actors Model I think you can build more insight about it for example by reading the first part of this blog post (notice: I'm the main author of the post and I'm part of the Parallel Universe - and Quasar - development team):
The actor model is a design pattern for fault-tolerant and highly scalable systems. Actors are independent worker-modules that communicate with other actors only through message-passing, can fail in isolation from other actors but can monitor other actors for failure and take some recovery measures when that happens. Actors are simple, isolated yet coordinated, concurrent workers.
Actor-based design brings many benefits:
Adaptive behaviour: interacting only through a message-queue makes actors loosely coupled and allows them to:
Isolate faults: mailboxes are decoupling message queues that allow actor restart without service disruption.
Manage evolution: they enable actor replacement without service disruption.
Regulate concurrency: receiving messages very often and discarding overflow or, alternatively, increasing mailbox size can maximize concurrency at the expense of reliability or memory usage respectively.
Regulate load: reducing the frequency of receive calls and using small mailboxes reduces concurrency and increases latencies, applying back-pressure through the boundaries of the actor system.
Maximum concurrency capacity:
Actors are extremely lightweight both in memory consumption and
management overhead, so it’s possible to spawn even millions in a
single box.
Because actors do not share state, they can safely run in parallel.
Low complexity:
Each actor can implements stateful behaviour by mutating its private state without worrying about concurrent modification.
Actors can simplify their state transition logic by selectively receiving messages from the mailbox in logical, rather than arrival order.
The difference is that the processing takes place in a different thread so the current one is ready to receive and forwards the next message. When you call the handler from the current thread it is blocked until processing is finished.
In a way it is just a matter of defining abstractions. Some say that originally object oriented programming was actually supposed to be based on message passing, and calling a method on an object would have the semantics of sending it a message (with similar async non-blocking behavior as in actors).
The way we implemented OO in most popular languages is such that it became what it is today - a "synchronous blocking order" to an object, controlled and ran from the same execution context (thread/process) as the caller. This is nice because it is easy to understand, but it has its limitations when designing concurrent systems.
In theory, you could create a language with similar syntax as Java, but give it different semantics - making object.method(arg) actually internally be something similar to actor.tell(msg). There are a lot of idioms that try to hide asynchronous calling and message passing behind simple method invocations, but as always it depends on the use case.
Akka provides a nice new syntax which makes it clear that what we are doing is something completely different than invoking methods on an object, in part to cause less confusion and make the message passing more explicit. In the end, you are stating the same thing - you are sending a message to an actor in the system, but you are doing it with less constraints than if you were calling one of its methods directly.

Event handling in multithreaded application

I'm designing a stand-alone, multi-threaded application in Java.
I'm trying to choose the best event-handling solution for his project.
I have 1-3 threads generating events (e.g comm thread completes file upload), while other threads might want to be registered for notification on this event.
I want the event-generating and event listening to be as uncoupled as possible.
What do you suggest?
Use an event bus.
An event bus can be thought of as a
replacement for the observer pattern,
where in the observer pattern, each
component is observing an observable
directly. In the event bus pattern,
each component simply subscribes to
the event bus and waits for its event
notification methods to be invoked
when interesting events have occurred.
In this way, an event bus can be
thought of like the observer pattern
with an extra layer of decoupling.
Here's a nice presentation about using an event bus ins GWT. It should give you a good idea about the benefits (and it's quite funny, too).
EDIT
The first link is mainly given as an example. It's really not that hard implementing something similar on your own which fits your needs.
I would use ExecutorServices to manage your thread pools. This way when you have a listener to an event, you can ensure the event is added to the right service either using a Proxy, or hande coded. e.g.
public void onEventOne(final Type parameter) {
executorService.submit(new Runnable() {
public void run() {
wrappedListener.onEventOne(parameter);
}
}
}
You can pass this listener wrapper as and be sure the event will be processed using the desired thread pool.
Using a Proxy allows you to avoid this type of boiler plate code. ;)
Do you really need a solution where each thread can register as a listener for each type of event? If so, use an event bus type solution (or a centralized observable with typed events).
If you don't need this flexibility a manager-worker setup could suffice, where the manager gets notified of events (like: "I'm finished with my job") and can fire up workers as needed.
Usage of an event bus is definitely the right choise. There are various solutions out there. You can also check out MBassador https://github.com/bennidi/mbassador.
It is annotation driven, very light-weight and uses weak references (thus easy to integrate in environments where objects lifecycle management is done by a framework like spring or guice or somethign). It provides an object filtering mechanism and synchronous or asynchronous dispatch/message handling. And it's very fast!
Google Guava has an event bus as well but it uses strong references which can be a pain if you do not have full control over your object lifecycle (e.g. spring environment)
EDIT: I created a performance and feature comparison for a selection of available event bus implementations including Guava, MBassador and some more. The results are quite interesting. Check it out here
http://codeblock.engio.net/?p=37
use command design pattern to decoupling

What are the advantages of using Spring application event publishing?

I work on a web app that uses some Spring Application Event publishing and I was wondering what the advantages of it are? Why not just create a service call for everything that happens in the event handler's onApplicationEvent, and then call that service in place of publishing the event?
One of the advantages to using Spring's event publishing (observer pattern - http://en.wikipedia.org/wiki/Observer_pattern) is that the components are loosely coupled - there is no direct coupling between the publisher and the subscriber. Sure, they both have a dependency on the Spring Event API, but not on each other. This makes it possible to extend the application by adding/removing subscribers without affecting other subscribers (assuming that your subscribers don't depend on each other).
On the other hand, as you might have found, it can make debugging more tricky because it introduces a level of indirection between the source of an event and the overall outcome.
Yes, you can usually replace an event with a direct API call. Using Events are a good fit when:
you might in future need to take more than one independent action when the event occurs
the processing needs to be handed off to another thread to prevent blocking, e.g. sending an email (using a custom ApplicationEventMulticaster).
how the system handles the event, e.g. AuthorizationFailureEvent, does not depend on the outcome of the listeners.
You are writing a library, e.g. Spring Security, and direct API calls are not an option.
In answer to the part of the question that asks why not just create a service call; because someone else has already written the code, documented it and tested it.
Use Cases of Event-based Listener -
TDD becomes very handy(which in turn will eliminate bugs)
Best suited for Single Responsibility pattern (clean code) (Link for reference - https://www.youtube.com/watch?v=h8TWQM6fKNQ)

JMS onMessage() and concurrency

I have a stand-alone JMS app that subscribes to several different JMS topics. Each topic has its own session and onMessage() listener. Each onMessage() method updates a common current value table - all the onMessage() methods update the same current value table.
I've read that the onMessage method is actually called on the JMS provider's thread. So, my question is: if all these onMessage() methods are called on a separate thread than my app, doesn't this present a concurrency problem since all these threads update a common CVT? Seems like I need to synchronize access to the CVT somehow?
Short answer to your question: YES, you need to take care of concurrency concerns when your JMS code is updating some common in-memory object.
However, I'm not sure what you mean by "common current value table"? If this is some database table, then database should take care of concurrency issues for you.
EDIT: it turned out that "common current value table" is a common in-memory object. As I mentioned earlier, in this case you need to handle the concurrency concerns yourself (Java concurrency tutorial).
There are mainly two approaches to this problem:
synchronization - suitable if you have low-contention or you are stuck with some non-threadsafe object, then your best choice is synchronization.
high-level concurrency objects that come with the JDK - best fit if you have high-contention and you are using some class from regular collections; just swap in an instance of concurrent collections.
In any case, it is highly recommended to do your own testing to choose the best approach for you.
If you would be dealing with expensive to create non-threadsafe stateless procedural code (no storage of data involved) then you could also use object pooling (e.g. Commons Pool), but this is not relevant in your current issue.
JMS onMessage() method is always called by the JMS provider's thread (also known as asynchronous calling).

Distributed event handling mechanism for Java

I'm looking for a reasonably fast event handling mechanism in Java to generate and handle events across different JVMs running on different hosts.
For event handling across multiple threads in a single JVM, I found some good candidates like Jetlang. But in my search for a distributed equivalent , I couldn't find anything that was lightweight enough to offer good performance.
Does anyone know of any implementations that fit the bill?
Edit:
Putting numbers to indicate performance is a bit difficult. But for example, if you implement a heartbeating mechanism using events and the heartbeat interval is 5 seconds, the heartbeat receiver should receive a sent heartbeat within say a second or two.
Generally, a lightweight implementation gives good performance. A event handling mechanism involving a web server or any kind of centralized hub requiring powerful hardware (definitely not lightweight) to give good performance is not what I'm looking for.
Hazelcast Topic is a distributed pub-sub messaging solution.
public class Sample implements MessageListener {
public static void main(String[] args) {
Sample sample = new Sample();
Topic topic = Hazelcast.getTopic ("default");
topic.addMessageListener(sample);
topic.publish ("my-message-object");
}
public void onMessage(Object msg) {
System.out.println("Message received = " + msg);
}
}
Hazelcast also supports events on distributed queue, map, set, list. All events are ordered too.
Regards,
-talip
http://www.hazelcast.com
Depending on your use case, Terracotta may be an excellent choice.
AMQP(Advanced Message Queuing Protocol ) -- more details :
http://en.wikipedia.org/wiki/Advanced_Message_Queuing_Protocol is probably what you're looking for.
It is used by financial service companies for their high performance requirements -- apache has an implementation going -- http://cwiki.apache.org/qpid/
OpenAMQ - http://www.openamq.org/ is an older REFERENCE IMPLEMENTATION .
For distributed Event processing you could use Esper.It could process up to 500 000 event/s on a dual CPU 2GHz Intel based hardware.It's very stable because many banks use this solution. It supports JMS input and output adapter based on Spring JMS templates. So you could use any JMS implementation for event processing, i.e. ActiveMQ.
ZeroMQ - http://www.zeromq.org/
Although this is a transport layer, it can be tailored for event handling.
Whichever tool you use I'd recommend hiding the middleware APIs from your application logic. For example if you used the Apache Camel approach to hiding middleware you could then easily switch from AMQP to SEDA to JMS to ActiveMQ to JavaSpaces to your own custom MINA transport based on your exact requirements.
If you want to use a message broker I'd recommend using Apache ActiveMQ which is the most popular and powerful open source message broker with the largest most active community behind it both inside Apache and outside it.
Take a look at akka (http://akka.io/). It offers a distributed actor model in the same vein as erlang for the JVM with both java and scala APIs.
You need to implement Observer Design pattern for distributed event handling in java. I am using event Streaming using MongoDB capped collection and Observers to achieve this.
You can make an architecture in which your triggers a publish a document in capped collection and your observer thread waits for it using a tailable cursor.
If you did not understand what I have said above you need to brush up your MongoDB and java skills
If a JMS implementation isn't for you, then you may be interested in an XMPP approach. There are multiple implementations, and also have a Publish-Subscribe extension.
The Avis event router might be suitable for your needs. It's fast enough for near-real-time event delivery, such as sending mouse events for remote mouse control (an application we use it for daily).
Avis is also being used for chat, virtual presence, and smart room automation where typically 10-20 computers are communicating over an Avis-based messaging bus. Its commercial cousin (Mantara Elvin) is used for high-volume commercial trade event processing.

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