I'm using a BufferedReader to read data from an USB gateway which periodically receives ZigBee network frames from an Arduino device.
This is what the frame is supposed to look like:
~f�}3�#v<-,R#}3�#v<--mac:0013A20040763C2D -H:-25.80 -T:22.58 -L:2.6451 -N:100.00 -D:0.0290 -B:35
But instead, it's always missing some characters near the end of the MAC address, like so:
~f�}3�#v<-,R#}3�#v<--mac:0013A2004076D -H:-25.80 -T:22.58 -L:2.6451 -N:100.00 -D:0.0290 -B:35
Or
~f�}3�#v<-,R#}3�#v<--mac:0013A2004076C2:-25.80 -T:22.58 -L:2.6451 -N:100.00 -D:0.0290 -B:35
The garbage at the beginning is low-level network header info, I guess.
I'm on Ubuntu, and the frames show perfectly fine when reading from a terminal, using
cat /dev/ttyUSB0
The code I use to read from the USB port looks like this. It runs in its own Thread.
public void run() {
Boolean keepRunning = true;
BufferedReader br = new BufferedReader(new InputStreamReader(portReader.getInputStream()));
String line;
while (keepRunning) {
try {
while ((line = br.readLine()) != null) {
handleData(line);
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
I'm using RXTXcomm.jar, available here http://rxtx.qbang.org/wiki/index.php/Main_Page
This is where I open the port.
while (!connected && !timedOut) {
System.out.print("\n\nConnecting to " + portName);
//Open Ports
CommPort commPort = portIdentifier.open(this.getClass()
.getName(), 9600);
//TODO Should we rule out other kinds?
if (commPort instanceof SerialPort) {
//Pass the open port
SerialPort serialPort = (SerialPort) commPort;
serialPort.enableReceiveTimeout(15000);
//Configure the port communication interface
serialPort.setSerialPortParams(bauds,
SerialPort.DATABITS_8, SerialPort.STOPBITS_1,
SerialPort.PARITY_NONE);
//Open a stream and read from the port
inputStream = serialPort.getInputStream();
int portBuffer = inputStream.read();
//Check if there is something in the buffer, which
//means that a connection was established
if (portBuffer > -1) {
connected = true;
} else {
System.err.println("Connection to " + portName
+ " timed out");
serialPort.close();
inputStream.close();
timedOut = true;
}
} else {
System.err
.println("Error: Only serial ports are handled by this application.");
}
}
Any ideas on what could be going wrong?
well, I'm not sure if that was the problem, but you shouldn't cat on the serial port char device, as it won't setup the serial device properly (with the correct speed reading, parity etc.. and unbuffered). Always use instead screen /dev/ttyUSB0 SPEED, or python -m serial.tools.miniterm or minicom.
The garbage you're talking about that you prints out is indeed the frame data. You can find in the XBee manuals how it is built (the ~ character marking the beginning of a new frame in API mode, followed by the frame type, length, content and CRC). Given the CRC you can check whether the frame is correctly read, if there are no missing bits.
I wrote a XBee datagram parser in C++:
https://github.com/guyzmo/polluxnzcity/blob/master/PolluxGateway/src/xbee/xbee_communicator.C
and participated in one in C:
https://github.com/guyzmo/xbee-comm/blob/master/src/lib/xb_buffer.c
that you may use for inspiration to get things right.
And finally, I had really often contacts problems between the XBee and the board (making all incoming datagrams erroneous etc..). You may want to power cycle and/or replug the xbee dongle each time the data is getting wrong (hence the need of checking the incoming datagrams).
Related
I am creating a wrapper for a executable that runs on the windows command line. The executable takes a few commands then attempts to connect to another device. then it outputs and ERROR! or Ready For "Device Name" i do not get this message until the app exits. The problem is this app is a tunnel allowing me to run telnet on the external box but i need to make sure the Device is ready this is my code.
public void startUDPTunnel() {
//TODO Pull Amino serial number from webportal
Properties prop = new Properties();
InputStream inConfig = getClass().getClassLoader().getResourceAsStream("config.properties");
try {
prop.load(inConfig);
} catch (IOException e) {
System.out.println(e.getMessage());
}
String server = prop.getProperty("server");//config.GetProp("server");
System.out.println(server);
String port = prop.getProperty("port");//config.GetProp("port");
System.out.println(port);
String location = prop.getProperty("location");//config.GetProp("location");
System.out.println(location);
String url = prop.getProperty("URL");
System.out.println(url);
String input = "";
try {
input = getSerial(url);
System.out.println(input);
Process p = Runtime.getRuntime().exec(location+"udptunnel.exe -c 127.0.0.1 23 "+input+" "+server+" "+port+" 127.0.0.1 23");
threadSleep();
BufferedReader in = new BufferedReader(
new InputStreamReader(p.getInputStream()));
String line = null;
while ((line = in.readLine()) != null) {
if(line.equals("ERROR!")){
System.out.println("There was an ERROR");
}
if(line.equals("Ready for \""+input+"\"")){
System.out.println("Load Telnet");
}
}
p.destroy();
} catch (IOException e) {
e.printStackTrace();
}
}
Sorry there is a lot of debug code left in this function.
EDIT
OK I am pretty sure know what the issue is bufferReader.readLine() requires a \n or \r or just hangs is there anyway to watch the stream with out the buffer?
You should use a ProcessBuilder, and then use redirectErrorStream(). I think this will cause stdout of the process to be unbuffered. And even if it doesn't, you'll only have to read from one InputStream to get both stdout and stderr.
I have figured out my problem the applications that i am executing with java do not have a EOL at the end of the line in fact they just hang on the line For example telnet waits for the username then the password. i am not sure this is proper but it works and is what i am going to use for now
while((i=br.read())!=-1){
ch += (char)i;
}
This outputs every char as they come in when then i just make sure the string contains what i am looking for!
I'm using JSch to pull data from a router, however the way the router's prompt works is preventing me from successfully reading the data.
The flow should go something like this:
router>drop_into_privileged_mode
Password: password_entered_here
router#give_me_data
...Data goes here...
router#
The problem I'm running into is that since the router drops back to a shell prompt after give_me_data, the InputStream never dies. The natural choice would be to run a command like give_me_data; exit; or give_me_data && exit, but unfortunately the router's operating system doesn't allow me to chain commands like that. Equally frustratingly, the command give_me_data takes so long to run that putting the exit command into the OutputBuffer does nothing (as it gets sent while the other command is still running and thus not interpreted).
Is there a way for me to preserve the connects of the InputStream, but kill the connection? If that's possible, then the buffer will have a natural end (as the connection is dead), and I can just copy that to a variable. Alternatively, if there's a way to transfer all information currently present in the stream out, then kill the connection, that would work too.
I've tried the solutions proposed in similar StackOverflow questions, such as this one and this one to no avail.
Additionally, here is the code that I'm currently using (It's a solution I devised that suffers from the same blocking problem):
InputStream in = channel.getInputStream(); //This gets the output from the router
byte[] buffer = new byte[1024];
StringBuffer stringBuffer = new StringBuffer();
while (true) {
while (in.available() > 0) {
int i = in.read(buffer, 0, 1024);
if (i < 0) {
break;
}
stringBuffer.append(new String(buffer, "UTF-8"));
}
System.out.println("done");
channel.disconnect(); // this closes the jsch channel
if (channel.isClosed()) {
if (in.available() > 0) {
continue;
}
System.out.println("exit-status: " + channel.getExitStatus());
break;
}
try{
Thread.sleep(1000);
}catch(InterruptedException e){
e.printStackTrace();
}
}
I'm studying the following basic Java socket code( source ). It's a Knock-Knock-Joke client/server app.
In the Client, we set up the socket as usual:
try {
kkSocket = new Socket("localhost", 4444);
out = new PrintWriter(kkSocket.getOutputStream(), true);
in = new BufferedReader(new InputStreamReader(kkSocket.getInputStream()));
} catch( UnknownHostException uhe ){ /*...more error catching */
And then later, we just read and write to Server:
BufferedReader stdIn = new BufferedReader(new InputStreamReader(System.in));
String fromServer;
String fromUser;
while ((fromServer = in.readLine()) != null) {
System.out.println("Server: " + fromServer);
if (fromServer.equals("bye."))
break;
fromUser = stdIn.readLine();
if (fromUser != null){
System.out.println("Client: " + fromUser);
out.println(fromUser);
}
And on the server, we have the corresponding code, to get the joke punch-line.
KnockKnockProtocol kkp = new KnockKnockProtocol();
outputLine = kkp.processInput(null);
out.println(outputLine);
while ((inputLine = in.readLine()) != null) {
outputLine = kkp.processInput(inputLine);
out.println(outputLine);
if (outputLine.equals("Bye."))
break;
I want to attach a heartbeat to the whole thing, which will print out to the console whenever it detects that the other side died. Because what happens now if I kill the other side is an exception - like this one below:
So if I am running both KnockKnockClient and KnockKnockServer, then I shut down KnockKnockServer, what should happen is that on the Client I see this outputted:
>The system has detected that KnockKnockServer was aborted
I'm looking for any tips. So far I've mainly been trying to run a daemon thread that periodially creates new connections to the other side. But I'm confused about what condition to check for(but I think it's just a boolean value?). Is that the right approach? I just found out online there's a library called JGroups for multicast networking - would that be a better way? I'm looking for any tips.
My server-code so far(sorry it's messy)
&
Client-side
thanks
But the exception you are getting is exactly this! It's telling you that the other side just died. Just catch the exception and print to the console, that "The system has detected that KnockKnockServer was aborted".
You are using TCP connection and TCP has built-in heartbeat (keepalive) mechanism that will do this for you. Just set setKeepAlive() on the socket. That being said - It is possible to control keepalive frequency per each connection, but I do not know how to do that in java.
http://tldp.org/HOWTO/TCP-Keepalive-HOWTO/overview.html
https://stackoverflow.com/a/1480259/706650
you have a Synchronous communication. for having the heartbeat message, use an asynchronous communication. there will be 2 threads. one will read from the socket and another will keep writing to the socket. If you use asynchronous communication, the server will be sending a message every 10 seconds. the client thread will be reading messages from the server and if there is no message, it means the server is down. in your case, the server either sends back the message to client(if client has some message) or send an automatic reply.your server code can be modified like this.
Create a server thread that will keep sending messages to client every 10 seconds.
public class receiver extends Thread{
public static bool hearbeatmessage=true;
Socket clientSocket=new Socket();
PrintWriter out=new PrintWriter();
public receiver(Socket clientsocket){
clientSocket=clientsocket;
out = new PrintWriter(clientSocket.getOutputStream(), true);
}
public void run(){
while(true)
{
if(heartbeatmessage){
thread.sleep(10000);
out.println("heartbeat");
}
}
}
}
In your server code:
KnockKnockProtocol kkp = new KnockKnockProtocol();
outputLine = kkp.processInput(null);
out.println(outputLine);
receiver r=new reciver(clientSocket);
r.run(); /*it will start sending hearbeat messages to clients */
while ((inputLine = in.readLine()) != null) {
outputLine = kkp.processInput(inputLine);
reciver.hearbeatMessage=false; /* since you are going to send a message to client now, sending the heartbeat message is not necessary */
out.println(outputLine);
reciver.hearbeatMessage=true; /*start the loop again*/
if (outputLine.equals("Bye."))
break;
The client code will also be modified, a thread will keep reading messages from the socket and if it has not received message for more than 11 seconds(1 second extra), it will declare the server is not available.
Hope this helps. There might be some flaw in the logic too. Let me know.
The following are best practices which we apply on a daily base when interfacing with hardware (using sockets).
Good practice 1 : SoTimeout
This property enables a read timeout. The goal of this is to avoid the issue that Tom had. He wrote something in the line of : "you will need to wait till the next client message arrives". Well, this offers a solution to that problem. And it's also the key to implementing a heartbeat and many other checks.
By default, the InputStream#read() method will wait forever, until a message arrives. The setSoTimeout(int timeout) changes this behaviour. It will apply a timeout now. When it timeouts it will throw the SocketTimeoutException. Just catch the exception, check a couple of things and continue reading (repeat). So basically, you put your reading method in a loop (and probably even in a dedicated thread).
// example: wait for 200 ms
connection.setSoTimeout(200);
You can use these interruptions (caused by the timeout) to validate the status: E.g. how long has it been since I received my last message.
Here is an example to implement the loop:
while (active)
{
try
{
// some function that parses the message
// this method uses the InputStream#read() method internally.
code = readData();
if (code == null) continue;
lastRead = System.currentTimeMillis();
// the heartbeat message itself should be ignored, has no functional meaning.
if (MSG_HEARTBEAT.equals(code)) continue;
//TODO FORWARD MESSAGE TO ACTION LISTENERS
}
catch (SocketTimeoutException ste)
{
// in a typical situation the soTimeout should be about 200ms
// the heartbeat interval is usually a couple of seconds.
// and the heartbeat timeout interval a couple of seconds more.
if ((heartbeatTimeoutInterval > 0) &&
((System.currentTimeMillis() - lastRead) > heartbeatTimeoutInterval))
{
// no reply to heartbeat received.
// end the loop and perform a reconnect.
break;
}
// simple read timeout
}
}
Another use of this timeout: It can be used to cleanly stop your session by setting active = false. Use the timeout to check if this field is true. If that's the case, then break the loop. Without the SoTimeout logic this would not be possible. You would either be forced to do a socket.close() or to wait for the next client message (which clearly makes no sense).
Good practice 2 : Built-in Keep-Alive
connection.setKeepAlive(true);
Well basically this is pretty much what your heart-beat logic does. It automatically sends a signal after a period of inactivity and checks for a reply. The keep-alive interval is operating system dependent though, and has some shortcomings.
Good practice 3 : Tcp No-Delay
Use the following setting when you are often interfacing small commands that need to be handled quickly.
try
{
connection.setTcpNoDelay(true);
}
catch (SocketException e)
{
}
I think you are over complicating things.
From the client side:
If the client gets an IOException for the connection reset, then this means the server is dead. Instead of printing the stack trace just do what ever you need to do once you know that the server is down. You already know the server is down due to the exception.
From the server side:
Either start a timer and if you don't get a request for a time more than the interval assume that the client is down.
OR start a background server thread at the client (making the client and server peers) and have the server send a "dummy" hearbeat request (server now acts as a client). If you get exception the client is down.
Figured I'd take a crack at this... I started with the KnockKnockServer and KnockKnockClient that are on the Java site (in your original question).
I didn't add any threading, or heartbeats; I simply changed the KnockKnockClient to the following:
try { // added try-catch-finally block
while ((fromServer = in.readLine()) != null) {
System.out.println("Server: " + fromServer);
if (fromServer.equals("Bye."))
break;
fromUser = stdIn.readLine();
if (fromUser != null) {
System.out.println("Client: " + fromUser);
out.println(fromUser);
}
}
} catch (java.net.SocketException e) { // catch java.net.SocketException
// print the message you were looking for
System.out.println("The system has detected that KnockKnockServer was aborted");
} finally {
// this code will be executed if a different exception is thrown,
// or if everything goes as planned (ensure no resource leaks)
out.close();
in.close();
stdIn.close();
kkSocket.close();
}
This seems to do what you want (even though I modified the original Java website example, rather than your code - hopefully you'll be able to see where it plugs in). I tested it with the case you described (shut down the server while the client is connected).
The downside to this is that, while the client is waiting for user input, you don't see that the server has died; you have to enter client input, and then you'll see that the server has died. If this is not the behavior you want, please post a comment (perhaps that was the whole point of the question - it just seemed like you might have been going down a longer road than you needed in order to get to where you wanted to be).
Here's a slight modification to the client. It doesn't use an explicit heartbeat, but as long as you keep reading from the server, you'll immediately detect the disconnect anyway.
This is because readLine will immediately detect any read errors.
// I'm using an anonymous class here, so we need
// to have the reader final.
final BufferedReader reader = in;
// Decouple reads from user input using a separate thread:
new Thread()
{
public void run()
{
try
{
String fromServer;
while ((fromServer = reader.readLine()) != null)
{
System.out.println("Server: " + fromServer);
if (fromServer.equals("Bye."))
{
System.exit(0);
}
}
}
catch (IOException e) {}
// When we get an exception or readLine returns null,
// that will be because the server disconnected or
// because we did. The line-break makes output look better if we
// were in the middle of writing something.
System.out.println("\nServer disconnected.");
System.exit(0);
}
}.start();
// Now we can just read from user input and send to server independently:
while (true)
{
String fromUser = stdIn.readLine();
if (fromUser != null)
{
System.out.println("Client: " + fromUser);
out.println(fromUser);
}
}
In this case, we allow client writes even when we're waiting for reply from the server. For a more stable application, we'd want to lock the input while we're waiting for a reply by adding a semaphore controlling when we start reading.
These are the modifications we would make to control the input:
final BufferedReader reader = in;
// Set up a shared semaphore to control client input.
final Semaphore semaphore = new Semaphore(1);
// Remove the first permit.
semaphore.acquireUninterruptibly();
new Thread()
... code omitted ...
System.out.println("Server: " + fromServer);
// Release the current permit.
semaphore.release();
if (fromServer.equals("Bye."))
... code omitted ...
while (true)
{
semaphore.acquireUninterruptibly();
String fromUser = stdIn.readLine();
... rest of the code as in the original ...
I think #Bala's answer is correct on server side. I'd like to give a supplementary on client side.
On client side, you should:
use an variable to keep the timestamp of the last message from server;
start a thread which runs periodically(every 1 second, e.g.) to compare current timestamp and the last message timestamp, if it is longer than desired timeout(10 seconds, e.g.), a disconnection should be reported.
Following are some code snippet:
The TimeoutChecker class(thread):
static class TimeoutChecker implements Runnable {
// timeout is set to 10 seconds
final long timeout = TimeUnit.SECONDS.toMillis(10);
// note the use of volatile to make sure the update to this variable thread-safe
volatile long lastMessageTimestamp;
public TimeoutChecker(long ts) {
this.lastMessageTimestamp = ts;
}
#Override
public void run() {
if ((System.currentTimeMillis() - lastMessageTimestamp) > timeout) {
System.out.println("timeout!");
}
}
}
Start the TimeoutChecker after connection is established:
try {
kkSocket = new Socket("localhost", 4444);
// create TimeoutChecker with current timestamp.
TimeoutChecker checker = new TimeoutChecker(System.currentTimeMillis());
// schedule the task to run on every 1 second.
ses.scheduleAtFixedRate(, 1, 1,
TimeUnit.SECONDS);
out = new PrintWriter(kkSocket.getOutputStream(), true);
in = new BufferedReader(new InputStreamReader(kkSocket.getInputStream()));
} catch( UnknownHostException uhe ){ /*...more error catching */
The ses is a ScheduledExecutorService:
ScheduledExecutorService ses = Executors.newScheduledThreadPool(1);
And remember to update the timestamp when receiving messages from server:
BufferedReader stdIn = new BufferedReader(new InputStreamReader(System.in));
String fromServer;
String fromUser;
while ((fromServer = in.readLine()) != null) {
// update the message timestamp
checker.lastMessageTimestamp = System.currentTimeMillis();
System.out.println("Server: " + fromServer);
if (fromServer.equals("bye."))
break;
Adel,was looking at your code http://pastebin.com/53vYaECK
Can you try the following solution. not sure whether it will work.
instead of creating a bufferedreader with the inputstream once,
we can create an instance of BufferedReader eachtime.
when the kkSocket.getInputStream is null, it comes out of the while loop and set completeLoop to false, so that we exit the while loop.
it has 2 while loops and the objects are created each time.
if the connection is open but does not have data in it inputstream will not be null,
BufferedReader.readLine would be null.
bool completeLoop=true;
while(completeLoop) {
while((inputstream is=kkSocket.getInputStream())!=null) /*if this is null it means the socket is closed*/
{
BufferedReader in = new BufferedReader( new InputStreamReader(is));
while ((fromServer = in.readLine()) != null) {
System.out.println("Server: " + fromServer);
if (fromServer.equals("Bye."))
break;
fromUser = stdIn.readLine();
if (fromUser != null) {
System.out.println("Client: " + fromUser);
out.println(fromUser);
}
}
}
completeLoop=false;
System.out.println('The connection is closed');
}
I'm using processing and I'm reading inputs from Arduino with a serial port but connection drop may occur, in this case how to I reopen this connection?
You can catch RuntimeExceptions thrown by Serial.java, which generally indicate the serial port is no longer available. Within that catch block, then, you can start polling the serial port; once it allows you to reinstantiate your Serial instance, the port is again available (e.g. the USB cable is plugged back in) and you're back in the game.
Serial serial;
boolean serialInited;
void setup () {
initSerial();
}
void draw () {
if (serialInited) {
// serial is up and running
try {
byte b = serial.read();
// fun with serial here...
} catch (RuntimeException e) {
// serial port closed :(
serialInited = false;
}
} else {
// serial port is not available. bang on it until it is.
initSerial();
}
}
void initSerial () {
try {
serial = new Serial(this, Serial.list()[0], BAUD_RATE);
serialInited = true;
} catch (RuntimeException e) {
if (e.getMessage().contains("<init>")) {
System.out.println("port in use, trying again later...");
serialInited = false;
}
}
}
Rather than attempting to reconnect every frame, you might instead want to use a counter that limits the frequency of reconnection attempts. (e.g. count to 10, try again, repeat as needed.) Shouldn't matter that much, but dunno...banging that hard on the serial port may have unexpected side effects due to something I know little about.
In the Arduino IDE, you would have to close the Serial port monitor and then go back to [Tools] -> [Serial Port] to re-select your serial port.
This is because when you disconnect the cable, you are removing the serial device you were previously using. Linux handles this better than windows, but either way, it plays havoc with the serial monitor.
Instead of removing the USB cable, you should press the reset button on the board to restart your program.
Also, keep in mind that many Arduinos have an Auto-Reset on Serial communication "feature". I posted directions to a work-around here.
InetAddress byName = InetAddress.getByName("173.39.161.140");
System.out.println(byName);
System.out.println(byName.isReachable(1000));
Why does isReachable return false? I can ping the IP.
The "isReachable" method has not been worthy of using for me in many cases. You can scroll to the bottom to see my alternative for simply testing if you're online and capable of resolving external hosts (i.e. google.com) ... Which generally seems to work on *NIX machines.
The issue
There is alot of chatter about this :
Here are other, similar questions :
Detect internet Connection using Java
How do I test the availability of the internet in Java?
And even a reported bug on this same matter :
http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=4921816
Part 1 : A reproducible example of the problem
Note that in this case, it fails.
//also, this fails for an invalid address, like "www.sjdosgoogle.com1234sd"
InetAddress[] addresses = InetAddress.getAllByName("www.google.com");
for (InetAddress address : addresses) {
if (address.isReachable(10000))
{
System.out.println("Connected "+ address);
}
else
{
System.out.println("Failed "+address);
}
}
//output:*Failed www.google.com/74.125.227.114*
Part 2 : A Hackish Workaround
As an alternative, you can do this :
// in case of Linux change the 'n' to 'c'
Process p1 = java.lang.Runtime.getRuntime().exec("ping -n 1 www.google.com");
int returnVal = p1.waitFor();
boolean reachable = (returnVal==0);
The -c option of ping will allow ping to simply try to reach the server once(as opposed to the infinite ping which we're used to using at the terminal).
This will return 0 if the host is reachable. Otherwise, you will get "2" as a return value.
Much simpler - but of course it is platform specific.
And there may be certain privilege caveats to using this command - but I find it works on my machines.
PLEASE Note that :
1) This solution is not production quality. Its a bit of a hack. If google is down, or your internet is temporarily slow, or maybe even if there is some funniness in your privileges/system settings, if could return false negatives (i.e. it could fail even though the input address is reachable).
2) The isReachable failure is an outstanding issue. Again - there are several online resources indicating that there is no "perfect" way of doing this at the time of this writing, due to the way the JVM tries to reach hosts - I guess it is an intrinsically platform specific task which, although simple, hasn't yet been abstracted sufficiently by the JVM.
I came here to get an answer for this same question, but I was unsatisfied by any of the answers because I was looking for a platform independent solution. Here is the code which I wrote and is platform independent, but requires information about any open port on the other machine (which we have most of the time).
private static boolean isReachable(String addr, int openPort, int timeOutMillis) {
// Any Open port on other machine
// openPort = 22 - ssh, 80 or 443 - webserver, 25 - mailserver etc.
try {
try (Socket soc = new Socket()) {
soc.connect(new InetSocketAddress(addr, openPort), timeOutMillis);
}
return true;
} catch (IOException ex) {
return false;
}
}
Update: Based on a recent comment to this answer, here is a succinct version of the above code:
private static boolean isReachable(String addr, int openPort, int timeOutMillis) {
// Any Open port on other machine
// openPort = 22 - ssh, 80 or 443 - webserver, 25 - mailserver etc.
try (Socket soc = new Socket()) {
soc.connect(new InetSocketAddress(addr, openPort), timeOutMillis);
return true;
} catch (IOException ex) {
return false;
}
}
If you only want to check if it is connected to internet use this method , It returns true if internet is connected, Its preferable if you use the address of the site you are trying to connect through the program.
public static boolean isInternetReachable()
{
try {
//make a URL to a known source
URL url = new URL("http://www.google.com");
//open a connection to that source
HttpURLConnection urlConnect = (HttpURLConnection)url.openConnection();
//trying to retrieve data from the source. If there
//is no connection, this line will fail
Object objData = urlConnect.getContent();
} catch (Exception e) {
e.printStackTrace();
return false;
}
return true;
}
Just mentioning it explicitly since the other answers don't. The ping part of isReachable() requires root access on Unix. And as pointed out by bestsss in 4779367:
And if you ask why ping from bash doesn't, actually it does need as well. Do that ls -l /bin/ping.
Since using root was not an option in my case the solution was to allow access to port 7 in the firewall to the specific server I was interested in.
I am not sure what was the state when the original question was asked back in 2012.
As it stands now, ping will be executed as a root. Through the ping executable's authorization you will see the +s flag, and the process belonging to root, meaning it will run as root. run ls -liat on where the ping is located and you should see it.
So, if you run InetAddress.getByName("www.google.com").isReacheable(5000) as root, it should return true.
you need proper authorizations for the raw socket, which is used by ICMP (the protocol used by ping)
InetAddress.getByName is as reliable as ping, but you need proper permissions on the process to have it running properly.
Since you can ping the computer, your Java process should run with sufficient privileges to perform the check. Probably due to use of ports in the lower range. If you run your java program with sudo/superuser, I'll bet it works.
I would suggest that the ONLY reliable way to test an internet connection is to actually connect AND download a file, OR to parse the output of an OS ping call via exec(). You cannot rely on the exit code for ping and isReachable() is crap.
You cannot rely on a ping exit code as it returns 0 if the ping command executes correctly. Unfortunately, ping executes correctly if it can't reach the target host but gets a "Destination host unreachable" from your home ADSL router. This is kind of a reply that gets treated as a successfull hit, thus exit code = 0. Have to add though that this is on a Windows system. Not checked *nixes.
private boolean isReachable(int nping, int wping, String ipping) throws Exception {
int nReceived = 0;
int nLost = 0;
Runtime runtime = Runtime.getRuntime();
Process process = runtime.exec("ping -n " + nping + " -w " + wping + " " + ipping);
Scanner scanner = new Scanner(process.getInputStream());
process.waitFor();
ArrayList<String> strings = new ArrayList<>();
String data = "";
//
while (scanner.hasNextLine()) {
String string = scanner.nextLine();
data = data + string + "\n";
strings.add(string);
}
if (data.contains("IP address must be specified.")
|| (data.contains("Ping request could not find host " + ipping + ".")
|| data.contains("Please check the name and try again."))) {
throw new Exception(data);
} else if (nping > strings.size()) {
throw new Exception(data);
}
int index = 2;
for (int i = index; i < nping + index; i++) {
String string = strings.get(i);
if (string.contains("Destination host unreachable.")) {
nLost++;
} else if (string.contains("Request timed out.")) {
nLost++;
} else if (string.contains("bytes") && string.contains("time") && string.contains("TTL")) {
nReceived++;
} else {
}
}
return nReceived > 0;
}
nping is number of try to ping ip(packets), if you have busy network or systems choose biger nping numbers.
wping is time waiting for pong from ip, you can set it 2000ms
for using this method u can write this:
isReachable(5, 2000, "192.168.7.93");
Or using this way:
public static boolean exists(final String host)
{
try
{
InetAddress.getByName(host);
return true;
}
catch (final UnknownHostException exception)
{
exception.printStackTrace();
// Handler
}
return false;
}
InetAddress.isReachable is flappy, and sometimes returns unreachable for addresses which we can ping.
I tried the following:
ping -c 1 <fqdn> and check the exit status.
Works for all the cases i had tried where InetAddress.isReachable doesn't work.
To Check Internet
public boolean isInternetAvailable() {
try {
InetAddress ipAddr = InetAddress.getByName("google.com");
//You can replace it with your name
return !ipAddr.equals("");
} catch (Exception e1) {
try {
Process p1 = java.lang.Runtime.getRuntime().exec("/system/bin/ping -W 1 -c 1 www.google.com");
int returnVal = 0;
returnVal = p1.waitFor();
boolean reachable = (returnVal==0);
return reachable;
} catch (Exception e2) {
e2.printStackTrace();
return false;
}
}
}
To check network connectivity
private boolean isNetworkConnected() {
ConnectivityManager cm = (ConnectivityManager) getSystemService(Context.CONNECTIVITY_SERVICE);
return cm.getActiveNetworkInfo() != null && cm.getActiveNetworkInfo().isConnected();
}
Because isReachable is using the TCP protocol(by WireShark) The Ping command is using ICMP protocol,if you want to return true you need to open the 7 port